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The year is 2002. I approached the desk at the rental store with a freshly minted copy

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of the Elder Scrolls 3 Morrowind. After handing over my change and scurrying home,

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I proceeded to play for roughly 24 hours straight, more captivated by this finely crafted world

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than anything I had seen in my entire 11 and a half years of life. Even boobs.

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I woke my dad up the next morning by professing my love of this game and begging him to buy

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a real copy of it to replace my rental version. To my surprise, he agreed.

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My dad and I would take turns playing on a shared save file where one of us would read

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through the player's guide and direct the other who would control the character.

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These are some of my favorite gaming memories ever.

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We use that player's guide so much it barely holds together at this point.

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The cover has been missing for decades. I was driven to get into software development

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because I wanted to work for Bethesda for Todd Howard. I wanted to make things like Morrowind,

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this piece of art that means so much to me. To say this is my favorite game ever would be

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an understatement. Fast forward 21 years to Starfield's release and I tried with every fiber

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of my being to find that diamond in the rough, but it just wasn't there. I bought the collector's

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edition. I tried to fight off the haters. I streamed it to try to add to the hype,

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but it just fell flat. What went wrong? I don't really know. I work here, not in the gaming industry,

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and there are people out there that have deconstructed Starfield far better than I can.

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I suggest Nakey Jakey's video on the topic he shares nearly identical views to me

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and is a better presenter, so just go watch that. What I want to talk about today isn't actually Starfield itself, but the machine

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and the environment that made it. The industry is sick, not just Bethesda.

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Off the top of my head, other studios that have fallen from grace include Activision,

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Ubisoft, Blizzard, EA, 343 Studios, and more. All titans of the industry that used to be known

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for releasing generational bangers over and over again, but now seem to just fart out

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quadruple A grade trash. And it's not just bad games, it's bad culture, bad PR, bad management.

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From the very serious sexual harassment issues at Blizzard, EA claiming egregious microtransactions

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are there to enable a sense of pride and accomplishment and rampant layoffs. It's clear

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something is wrong, and no, I'm not here to suggest a fix, but I am here to identify a pattern.

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See, we've seen this before. Look at Atari and Activision from back in the late 70s.

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Atari's leadership was floundering, and some of their key talent broke off, freeing themselves

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and forming Activision. I might be grasping at straws here, but it feels cyclical. Many giants

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of the 90s and early 2000s are losing their spark, and in some cases, splinter teams are

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starting to form. Some examples of this would be Dreamhaven and Frost Giant,

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Splinters from Blizzard, or Stoic Studio, a splinter from EA. There are others as well,

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and more are forming all the time. And you can feel it too, right? It's not just those,

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a new dawn seems to be rising. Steam records are getting smashed left and right unexpectedly.

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Arrowhead Studios, the makers of wildly successful Helldivers 2, proudly proclaims on their website

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that a game made for everyone is a game made for no one. From Software unabashedly sticks to their

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guns when it comes to difficulty and game design, eventually releasing the utterly jaw-dropping

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Elden Ring. Larian Studios takes a risk releasing a D&D format game in 2023, something many people

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and studios balked at. Yet gamers can't get enough, and it easily won Game of the Year,

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continues to receive endless praise, and their leader, Sven Vicki, seems to be incapable of

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saying or doing anything, not completely based. The future is bright, it's a great time to be a

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gamer, try not to sweat the failures of the old gods, and instead enjoy the successes of the new

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ones. Thanks for listening to me ramble, thanks for being subscribed to Flowplain, and I'll see you next time.
