WEBVTT

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When I heard that the Xbox wasn't the top seller

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this past holiday season, it didn't come as that much of a surprise.

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But then I learned it wasn't even in the top three.

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That's right, the box in third was less X and more necks.

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But what is this thing? Well, if you've found yourself missing the days

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of wee bowling on the couch, this modestly specced cube

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has been quietly providing the solution, becoming the go-to box for family gaming

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over the last two years. But while the brand is undeniably fun and friendly,

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offering up old school local multiplayer fun for gamers

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and their game curious friends and family, not to mention that its entire catalog

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is KidsSafePlus Coppa certified, there are some modern games industry habits

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that make it a little less wallet friendly

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than it might seem at first glance. Maybe if I glance at it a third time,

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I'll see something that makes me feel a bit better about it.

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Like this segway to our sponsor.

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The packaging for the next cube is delightfully well organized.

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You get the console itself, a power cord, an HDMI cable to connect your TV or monitor and a remote.

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But you won't be gaming with that.

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It is solely for navigating the UI. All gameplay input is handled by this little guy right here,

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an ultra-wide lens camera that accommodates full body motion controls

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across as many as four players. We'll be trying that out very shortly.

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First though, let's talk about behind the lens where there's an ARM-based computer

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that should perform about like a mid-range phone from a couple of years ago,

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alongside a dedicated AI coprocessor that, shockingly, is not shoehorned in for no reason.

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It offers benefits to both latency for your controls

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and, surprisingly, privacy. See, having a local NPU on the playground

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turns your movements into a trackable skeleton that eliminates any need for the camera to capture any video

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and allows it to run completely offline, only using the internet to authenticate your account

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during setup and to download games to its 64 gigs of non-expandable storage

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that has five games pre-installed out of the box.

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Let's try a couple out. Let's try Wack-A-Mole.

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We're Wack-A-Moles. Boom.

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What is that? Wait, the fire, ah, that. Don't touch the fire, that.

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Okay. Oh yeah, well, this is, wow, this is so much more fun than that.

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I don't wanna bump my head.

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Oh, where'd it go, Linus? Sorry. All right, the gameplay tells us a lot

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about the age group that they're targeting with this device. Just a shy bit younger than the average billionaire.

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But, unlike Jeffy E. and his friends, Nex is also interested in attracting an older audience

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and snuck in some more compelling gaming experiences based on two of the best-selling rhythm VR games.

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Let's try out Starry. On boot, it basically asks Beat Saber or Synth Riders.

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I think we all know which one I wanna play. Man, there's like, no.

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Shut up. What am I supposed to be doing?

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VR is definitely better for this. I mean, I'm still getting some colors, I don't know.

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Kind of fun, definitely got me warm. Oh, perfect opportunity to show off

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our new clean-up wizard T-shirt available now at lttstore.com.

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Let's talk about the tech. Since there's only an AI-assisted camera feed,

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the playground infers depth. Rather than mapping it out like its spiritual predecessor,

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the Xbox Connect, which used IR in order to perceive depth.

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In some games, you can even see some of the 18 tracking points

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that it uses to guesstimate your position in 3D space and the positioning of your joints.

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Now, when you're looking out for it, you can tell that this approach gives up some accuracy,

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even compared to much older body tracking solutions. But it also made way for the ultra-wide lens

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that makes the playground usable very close up in smaller living spaces

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and or with more players. So yeah, it's not perfect.

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And if you're a latency nerd, you are going to notice that.

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But it is responsive enough that kids and even casual adults should be able to overlook it.

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Wait, adults? Yes, one of our new writers had two college-aged girls over.

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Weird flex, okay. Anyway, the point is it was while he was working

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on this project and they ended up not only trying out

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the next playground, but playing Barbie dance party for hours, which, okay, less impressed.

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But it's not as bad as it sounds either. For the blissfully unaware, it's pretty much the just dance of Nex.

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And like much of the rest of their game lineup, it is a small game, but it includes content

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from surprisingly mainstream artists. They even got a couple of Dula Peep tracks.

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I mean, check this out. These are just a few of the many titles

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that become available on the next cube once you subscribe to Nex's Play Pass,

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which, uh-oh, this is where that wallet unfriendliness comes in.

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See, none of these games, even Bluey Buster Move,

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can be purchased outright. There's no App Store, so you either play

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the five games it comes with, and yes, that whack-a-mole thing we showed you earlier

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counts as one entire game, or you pay the monthly subscription

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to get access to the entire game library forever.

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And you know that your kids are gonna lose their minds if you miss a payment,

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and all of a sudden, their next cube turns into a lame cube.

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Obviously, the easiest way to avoid that disappointment is to just never let them try any of these games

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in the first place, but let's say you're one of the millions who bought one of these already,

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what kind of content is in here? I gotta say, if we're measuring based on sheer quantity,

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I'm actually pretty impressed. They're up to 55 games now,

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and they've been adding about 20 per year. With that said, most of the games

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are more like arcade games than like the rich gaming experiences

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that you might expect on a different console or on a PC.

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Let's try a couple. Hmm, oh, that's cool.

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It even tracks your position.

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Yup, that's Wii Tennis, all right. All right, let's try a different game.

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Boy, okay.

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Okay, oh, dang it. This is, okay, this is not that easy.

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I guess the upside of the games being kind of simple is that each title only takes up roughly 400 megabytes

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of space, which helps to stretch out the usefulness of that 64 gigs of onboard storage.

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Now, at this point, I can practically hear you screaming.

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Mobile grade graphics, no raw input tracking,

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no third party games, not to mention a subscription. If you want more than five games,

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who could possibly want this? And the answer is families.

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A lot of three to 10 year olds just wanna jump around

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and play and a lot of parents need them to jump around

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and play in a way that isn't destructive.

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And in that context, Nexa's business model actually starts to make a lot more sense.

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The playground may be expensive, not to mention have an ongoing cost,

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but it's a lot cheaper than a babysitter and there are no expensive controllers to get lost

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or broken or come up with Cheeto dust. And sure, the gameplay is basic,

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but it's also easy to pick up. So it's not hard to imagine why this casual console

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could appeal to both kids and drunken adults.

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Just maybe don't mix the two. You obviously will need the Play Pass

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in order to get any value out of this thing, which rockets the cost from $250 to $340 in the first year

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and then infinity beyond that since you pay for it forever.

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But if you look at the community reaction to this thing, it seems like the only ones who are really upset about it

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are us gamers who didn't even know it existed anyway

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before it made headlines in December. The non-gamery families who buy this thing

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seem to absolutely love it. And when you compared a Nintendo,

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whose console is more expensive, whose games are more expensive

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and who wants an annual subscription from you anyway, just for basic functionality like cloud saves.

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At least this is like getting bent over gently with lube.

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And once you're bored of it, I guess you just cancel your subscription.

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I mean, I don't love that they want a yearly lock-in to get the better price.

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That sucks. But it's also kind of par for the course for these types of products.

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And at least they haven't embraced other crappy industry norms like microtransactions

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or in-game loot boxes yet.

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Bottom line then, next is built a business model where Uya and others have failed to compete with the big three,

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but it's not gonna be right for everyone. And the question that I would be asking myself

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as a parent and potential buyer is, would my kid get bored of going to the arcade

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every single day? For younger kids, or let's say you're a mom

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who runs an after-school care program for other parents in the school,

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the answer might be no, they probably wouldn't get bored.

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But for everyone else, unless you have very casual friends

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that are only willing to touch we sports level experiences

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and you desperately want to game with them, I think the novelty is likely to wear off pretty quickly.

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That is, unless one of your drunken friends ends up pregnant,

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then the next playground will be there for the next generation to enjoy.

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Now you can enjoy this segue to our sponsor. With all the buzz around the other cubic console,

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the Steam Machine, we DIY'd one of our own and you guys should check it out to get an idea

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of what kind of performance you can expect.
