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AMD controls a large piece of client PC processor pie,

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and while they still lag behind Intel in terms of market share,

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Team Red is clearly in no danger of being pushed out of the CPU scene.

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But that wasn't always the case. Back in the late 2000s, AMD was getting hit hard by the financial crisis.

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But even aside from that, they were having their lunch money taken by Intel.

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The first generation of the Core i7 was rolling out, and it, along with other Intel products,

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had markedly better performance than AMD's offerings.

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AMD had to lay off workers, cut pay for those they actually retained,

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and even sold off their mobile division to Qualcomm.

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According to an AMD engineer, the company was on the verge of bankruptcy,

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with their stock price at one point dipping below two bucks a share.

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But they were able to stay afloat because of a fortuitous occurrence.

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And no, they didn't suddenly figure out how to make CPUs that didn't suck,

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as that didn't happen until 2017. I'm talking about the fact that Sony and Microsoft

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chose AMD to make the processors inside their new PlayStation 4

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and Xbox One game consoles. You see, in the late 2000s and early 2010s,

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we were already used to the idea of consoles being used for more than just gaming.

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Both the PS2 and original Xbox could play DVDs,

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for example. However, there was still a long way to go before people thought of consoles

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as PC-like appliances the way many do today.

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And it didn't help that the two most popular consoles of the time, the PlayStation 3 and the Xbox 360,

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didn't use the x86-based processors that you'd find in PCs.

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Both systems instead used chips based on the very different PowerPC architecture,

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with the PS3 specifically using a chip called Cell,

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co-designed by Toshiba, IBM, and Sony itself,

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while the Xbox 360 used a similar IBM chip called Xenon.

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Although the Cell was supposed to help provide computational power for graphics rendering,

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it was notoriously difficult to program for, a major contributor to the tepid reviews

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of the PS3 early in its life cycle, as there simply weren't very many games for it

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that people actually wanted to play. And the non-traditional architecture was a barrier

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for the developers of non-game apps as well,

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on both the PlayStation and Xbox. To make these consoles into more PC-like,

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do-it-all home entertainment devices, it was clear that both companies needed to use a CPU

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with a more popular architecture in their next-gen consoles.

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That meant using x86, which was not only much more powerful

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than the ARM solutions of the day, but it was easier to code for,

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important for getting developers of streaming and smart home apps on board.

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But hold on a sec, why did they choose AMD instead of the market leader Intel,

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seeing as x86 is also Team Blue's bread and butter?

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Although Intel was still running laps around AMD in PC land

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when the PS4 released in 2013, one thing AMD had that Intel didn't

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was recent experience in high-performance graphics, especially since they acquired ATI

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and its Radeon brand back in 2006. Although Intel CPUs did still have integrated graphics,

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AMD had already been focused on trying to combine higher-performance GPUs

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with CPUs on the same die for years, which eventually culminated

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in the first Accelerated Processing Unit, or APU, in 2011.

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While APUs weren't as powerful as higher-end discrete graphics cards,

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they still offered more graphics horsepower than what Intel had.

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And it also certainly helped that AMD was a lot more willing than Intel

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to do semi-custom designs for outside clients.

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And since consoles fight against heat and power limitations,

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it was more attractive to Sony and Microsoft to go for an SoC that had the CPU and GPU on the same chip

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rather than breaking them out into separate chips, meaning they weren't very interested

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in getting a company like NVIDIA, another AMD rival,

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to make a discrete graphics processor. NVIDIA did, of course, end up having a chip

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in the Nintendo Switch, the Tegra X1, but it wouldn't have been powerful enough

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for the PS4 or Xbox One. And indeed, not powerful enough for the Switch either,

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in some people's opinion. Although AMD's contracts with Sony and Microsoft

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didn't suddenly put them on top of the world, they did keep them afloat,

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as over 175 million total PS4s and Xbox Ones were shipped

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before being replaced by the ninth gen consoles. And of course, AMD really returned to prominence in 2017

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after the launch of their very successful Zen CPU lineup.

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But there's a good chance we never would have gotten Zen if not for console gamers scooping up so many AMD chips.

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So if you're a PCMR diehard,

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you might owe them a grudging thank you. I know, it hurts.

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But it doesn't hurt me that you watched the whole video. Thanks for watching.

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Like the video if you liked it, dislike it if you disliked it, and go check out our video on the history of AMD.

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It is sordid. Don't forget to subscribe and leave a comment

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with your ideas for future videos.
