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Remember when handheld gaming devices basically stopped existing?

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You know, after the 3DS and Vita sort of went away and smartphones started taking over.

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Thank God that time is over and we have handheld gaming devices go lower.

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We have way more that we can handle and today we are unboxing the Ambernic RGDS.

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As the name implies, it's basically like a little DS.

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That's pretty cool. ShortCircuit done, we did it. In the box, you get your device.

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You get a stylus. This is a really ginormous stylus.

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It's a really big stylus. I don't see a place for this to fit.

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This goes back here. In the box we have our wrist strap.

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That's pretty nice, I had that back in the day. Maybe I'll try to put it on later.

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We have screen protectors. Did that come default in this box?

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Yes. That's kind of nice. Thank goodness I'm not taking this anywhere

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because I don't like putting screen protectors on, so bye.

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But that's actually really cool and it feels like tempered glass if that's pretty high quality.

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We have the version that comes with a 256 gig micro SD

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from very well-known brand Leaders Logic.

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Guess it's nice to have the convenience of it coming with your device,

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knowing that it'll be compatible. It does not come with any games by default

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just so they can sidestep any copyright issues.

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We also have a little quick start guide and then type A to C,

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three-foot cable that is about as cheap as they make them.

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That makes sense. This whole package, minus this, starts at 95 US dollars.

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You heard that right. Less than $100 gets you a pretty nice looking DS-like device

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with fairly modern hardware as well as some nice quality of life stuff

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that just makes this a better than DS experience.

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I can't believe these things are this cheap, especially with this pretty okay plastic finish.

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It looks a little bit cheap. It also is already scratched

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and I think people have been fairly careful with this, so I expect this not to be the most durable material.

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I like the more matte finish on the bottom. It actually feels more Nintendo console to me,

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like almost like the Game Boy Advance SP plastic. Neither is super bad.

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However, seeing as clamshell designs for handheld consoles is the peak design

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because it has a built-in little case and screen protector.

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It would be nice to have this be a little bit more not sticker-esque.

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On the top of the device, we have our micro SD slot. We actually already have a micro SD card,

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so we're gonna keep that one in the box. We have two USB ports, one presumably for charging

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and one for kind of more of the full-featured USB accessories,

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you know, display out or controllers. We also have four shoulder buttons,

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which is two more than the original DS had. And that's because even though this is clearly DS inspired,

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it's not locked to just DS games. You can play all kinds of stuff up to a certain point

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because of the technical limitations, which we will get to, but that would include PS1,

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which did have four shoulder buttons. On the bottom, we just have our screw holes.

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Looks like hex screws, which means that it's not impossible to fix,

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but it makes me wonder how hard the whole thing will be.

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We have our 3.5 millimeter jack on the front, which is pretty nice.

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Although I could see having it on the side,

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getting in the way of the way you wanna grip the device.

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Not the end of the world. It's far enough that it should be fine for most people,

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but I could see some people kind of wanting a more vertical stance and then being forced out of it.

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Side's got nothing, which brings us to the inside. We have our stereo speakers.

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We have two matching 480P IPS displays,

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which is exactly two and a half times the resolution of the original DS's screen.

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That's okay. Presumably we can run the games at 2.5x resolution,

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but it does worry me that it's not an even multiplier

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because the really well thought out retro handhelds

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usually have a screen resolution that is a multiple of four or five,

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exactly of the original display. So then you can do just like 4x,

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have it be super clean upscaling, either pixel perfect or you can do scaling

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that looks even better. Then we have our D-pad.

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Oh, no. That's so friggin' mid man.

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Oh, shit. The face buttons feel similarly clicky

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to the point where I almost wonder if it's like exactly the same kind of switches underneath.

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The joysticks are very small,

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PSV-sized and they're recessed so that the whole device can actually close neatly.

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However, that means that these are not gonna be the greatest feeling joysticks in the world.

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This is not too bad though. The recess is big enough that I think I could make it work.

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It's not the most comfortable gaming experience, but should be fine.

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We have four buttons that'll matter more once we're in software, which we're gonna do after I tell you about our sponsor.

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Let's turn this thing on. Wow, that is the most Android looking slash screen

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I've ever seen in my entire life. I wish they did a little bit more custom work.

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I just don't want Chrome to be the first thing that's on my slash screen when I'm opening a retro style device.

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However, it's really easy to get access to all the emulation stations in this bad boy.

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And it gives you an idea of the variety that you can talk to. You got your PC, you have your Neo Geo,

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you have your MSX, cool, that's cool, that's pre-installed, N64.

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And then probably most importantly, you're gonna have your Game Boy Advance.

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Then there's Drastic, which is your DS1, which is probably why you're buying this thing.

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It's important to note, no melon support, which means no DSI support,

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but how many of you out there are really like that DSI experience, I want that.

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I guess before we get into a natural game, I should figure out how to do like dual screen stuff.

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The screens actually function independently. It's not like it needs the software

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to assign what the second screen is doing. You can have your Android step down here, watch videos,

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open up guides, play your game on the top, or if it is a dual screen game, take control of both.

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Just like an Android device, if you pull from the top, you can access your quick settings, then your deeper settings there.

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If you turn RG Launcher on, you actually do get a much more retro style display.

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I like the cleanness of this, but I do think it would be nice

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to have a little bit more styling, not just kind of color and shadow.

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I wanna see how good the dual screen experience really is.

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Both screens are actually touch screen, as opposed to the original DS where it was just the bottom.

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Yeah, the screen is not ideal for video watching.

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It doesn't look very sharp. The motion blur is not very good

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and the color is pretty underwhelming. However, if I click to the bottom screen,

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I'm immediately in control of what I wanna do. Okay, we've discovered a little bit

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of a configuration problem that we had where you can get emulators working

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on the main operating system with ROMs, but they won't show up in this RG Launcher.

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So make sure when you set it up that you configure it right. Apparently it is possible to swap

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what the screens are doing, but what I'm finding is that the interface on this device

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is really not well optimized between different apps.

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The buttons do different things in different places, which can be fine,

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but I think there's gonna be quite a learning curve if you want to get the full use of this device.

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That probably means that there is a ton of control that you can get out of this.

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And if you're someone that likes sort of uncovering the mysteries of weirdly designed UIs,

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you're gonna love this thing. Let's try just doing a DS game,

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which is sort of its core functionality. We need to figure that out.

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Okay, that's a little troublesome. I assumed that opening the default emulator

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and opening the game, it would all be pre-configured. But no, we are on an adventure

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to figuring out how this friggin' works.

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Oh no. Okay, so the trick is open the app on the bottom device

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and then it'll work on both. That's one of my problems with my experience

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with retro Android devices is unless they're pre-configured,

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or you can install sort of a fan-made OS on it,

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like you can with like the Meuse or whatever. I've always had a little bit of struggle bus feeling with them

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where you gotta work a little bit too hard to make it work. This input latency is pretty bad.

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I can feel it already. Uh-oh. Uh-oh.

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If you're not big into emulation, input latency is a pretty common issue

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across all software emulation across all devices.

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It doesn't matter how powerful it is. There's just gonna be some level of input latency.

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The fact that I can feel it in the menu is a little troublesome.

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But let's play a game and see maybe it's not so bad.

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I haven't played Mario Kart DS in a billion years, so let's see how this goes.

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I forgot this. Both shoulder buttons don't do the same thing because there was many fewer buttons on the original DS.

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This looks pretty okay. The colors are popping a little bit more here

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than on our crappy YouTube videos. It's very soft looking and doesn't look scaled

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in an ideal manner. One advantage of software emulation

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is that if you have enough power, you can crank the resolution to theoretically whatever you want.

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And this feels very DS resolution,

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both in the foreground and the distance. But it plays pretty good

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and the input latency doesn't actually feel as bad out here. Maybe there's something wrong with that menu.

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That being said, totally playable and I could definitely beat all of the Mario Kart races

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on this. The touchscreen on this device is not very good.

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Both my finger and the pen suck. This pen makes it worse.

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This is clearly designed for finger use. I'm gonna leave that for now.

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I don't wanna be too hard on this device because it is a very good value.

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And a lot of these problems, in fact, probably all of them are solvable

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with enough tinkering and problem solving ability.

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But when I buy a standalone device

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to do very limited amount of things, I wanted to do it out of the box and well.

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And although you're seeing me struggle a little bit here,

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this isn't the first time someone has struggled with this. Figuring how to make the two screens friggin' work

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and I don't think he particularly likes this device. At the end of the day, the only thing that matters

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is that playing games pretty well. And so far, it's playing them well enough

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that I could have a pretty good time playing them. That makes sense.

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It has a pretty decently powered quad core cortex processor.

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Has three gigs of RAM, which obviously isn't enough if you're trying to run modern stuff,

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but for emulation, we're totally fine.

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Comes built in with 32 gigs of storage. It has Bluetooth 4.2 and Wi-Fi 5,

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which again are fine for this device. However, that extra lag from the Bluetooth 4.0

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means that I probably would not, this feels horrible. Oh no.

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It just feels a little slow. And this is a game that I've played 100,000 times.

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I'm very familiar with the way it's supposed to feel. Certainly not unplayable and I could definitely get used to it,

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but I am pretty sensitive to input latency

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in 2D platformers. And so if you're like me,

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this is probably not the ideal option. You're probably gonna want something like a analog pocket

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where it's pretty much zero lag. The last aspect we haven't really talked about

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is battery life. It's a 4,000 milliamp hour battery,

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which they claim is good for six hours of gaming. Obviously if you're playing less demanding stuff,

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it should be even less. If you close the device,

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it's supposed to go to sleep and pop back up. It obviously paused my game, which is great.

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Oh wait, does each screen get different scaling?

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So that really blurry text is a scaling issue,

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which I can adjust. However, when I did that,

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it only adjusted one of the screens filtering

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so that the bottom screen looks pretty okay.

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And this one is blurry mess city.

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It's not immediately apparent how to change the top one,

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even though I've been changing the bottom one. So I'm gonna close the app, see maybe that's how you do it.

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Okay, thankfully closing and resetting the app got the scaling to match on both screens

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so that this is significantly closer to what do I expect at a 2.5x resolution scale.

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Looks totally fine.

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Just enough input latency that it's a bit hard

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to play a rhythm game on this. Which is fine, there's not that many rhythm games

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I wanna play on the DS. Most of all I wanna play is RPGs and Zelda and stuff,

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and I can live with a little bit of input latency on that. Okay, I'm calling it rhythm heaven,

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not a super great experience on this. Let's play a game that might do better for us.

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Let's play Legend of Zelda Spirit Tracks. Let's see, maybe some of the scaling

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will actually look good here. Ah, first impression, this is fine.

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You can totally play it. It looks sharper than I did on the original DS.

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It's responsive enough, you could play a game like this. If you're looking for a way to play DS games,

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this is gonna pass the bar mostly.

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I'm curious if I can fix some of the softness with one of those visual filters that I hated before,

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but maybe I'll come around and on. Catchy, where were we? That high resolution 3D rendering, that's kinda cool.

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It seems like the sharp 3D mode is slightly sharper.

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Let's just see if I can see it this time.

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This is off.

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What do I think of the Ambernic RG DS?

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Pretty unbeatable deal at this price. And if you're someone that needs the device

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to be under $100 for you to buy it, I actually think this is pretty cool.

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The screens are totally decent. The fact that it comes jam-packed with ways

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to play a bunch of games, super cool.

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I think that the UI needs a complete rework, which is really hard on any budget and or device

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where there isn't an entire team making this a really good experience.

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However, I do think that it's a pretty solid option

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for $95. The fact that you can get this kind of emulation for under $100, it's pretty freaking sweet.

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And yes, you want the SD cards if you want entire libraries of games,

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but you can get most of the games you wanna play at once on this thing built in.

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I think I'm gonna hold off a little bit more for something that's a little bit more polished

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and high-end. However, what I'm not gonna hold off on

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is telling you you should watch more ShortCircuit. If you like retro devices

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and you want something that's more accurate, we just unboxed the Super Station One,

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which is a PlayStation One form factor, Mr. FPGA style retro device, and it is awesome.
