WEBVTT

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Nintendo spends a shocking amount of time and energy antagonizing the gaming community.

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And yet, I bought a Wii, I bought a Wii U, I bought a Switch, I bought an OLED Switch,

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and I'm gonna buy a Switch too. Why?

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Because nobody does what Nintendo. I mean, who else could tease an upcoming console with the performance of a generation

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and a half old competing machine, and yet have the community say,

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sounds great, because the games for it are going to rock.

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Speaking of community scuttle butt, this may be the most leaked Nintendo hardware ever,

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and on top of the official announcement, there is a lot more that we know, or at least

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mostly know, that makes us pretty excited about the Switch too.

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Let's begin the adventure of sorting through it all. It's dangerous to go alone, take this.

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No way. Did we get a Switch too early?

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Of course. Here's our sponsor.

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Always masters of the roostertees, Nintendo gave us a mere 2 minute 22 second tour of

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their attempt number two at a hybrid console. But while at first glance, you might think it was pretty light on the details, the keen

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eyed have been gleaning a ton of info. Let's start with the good news.

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In Nintendo's track record of following up their most successful launches with hyper

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confusingly named successors, a simple two on the end of the name feels like a pretty

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smart move, especially given that the vision for the Switch too seems to be remarkably similar

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to the original, just in a substantially larger package that actually looks a lot like the

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handheld gaming PCs that seem to have prodded Nintendo into action here.

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But don't kid yourself, the plain black exterior is packed with subtle Nintendo charm and refinements,

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like a better kickstand, a new dock and two USB-C ports, meaning better ergonomics while

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charging and better support for multiple accessories without needing a dongle.

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All without sacrificing the headphone jack. Now that is courage.

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The new Joy-Cons also look great, the magnetic mounting mechanism looks way less finicky

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than the previous sliding one, and thank goodness they're slightly larger for those

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of us who aren't literal children, but still enjoy Mario Party.

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Both Joy-Cons appear to have infrared sensors this time, and we've seen speculation that

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this strange hole on the controller rail may actually be for a laser, for mouse functionality?

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For a brief moment, the Joy-Cons were moving all mouse-like here, which maybe confirms

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the leaks from a few weeks ago. I don't know, personally, I think it's more likely that it'll slot into like a cardboard

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cheese grater for a minigame or something, but who knows with Nintendo.

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Now exclusive to the right Joy-Con is the mysterious C button.

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Its exclusion from the left Joy-Con leads us to believe that it controls some kind of

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function in handheld mode. On past Nintendo controllers, C often meant camera, but it could also be chat, or capture,

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or connect button for wirelessly streaming games to your dock, like the Wii U.

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Okay, that one is speculation on our part, and besides, the only C that I care about

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is backwards compatibility. That's right, baby!

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You get to play your OG Switch games, both physical and digital, on your brand new machine.

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Now there will be some exceptions, probably the ones with the weird peripheral requirements,

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but even so, this is fantastic news because there is a ginormous library of amazing Switch games,

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many of which performed like absolute dog s*** on the underpowered original console.

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The only question is, how is Nintendo going to roll this out?

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Personally, I'd probably just settle for more consistent framerates.

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But I'd also be surprised, given recent industry trends, if we didn't also see

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next-gen visual updates. But will they be free for Nintendo online subscribers?

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Will Nintendo and other devs provide them as paid patches?

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Or will Nintendo pull a Nintendo and lock these patches behind a full-price remaster,

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forcing us to rebuy Donkey Kong Country Returns for the fifth time?

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The last of the good news is that this video unintentionally added credibility

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to some of the leakers who showed off not only the new shape in Joy-Cons, but also the specs.

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That's right, while you should always take leaks with at least one grain of salt,

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we're feeling pretty confident that this list will closely reflect the guts of the Switch 2.

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Let's start with the GMLX30-R-A1 processor.

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The GMLX30 is an SOC, or system-on-a-chip, that contains the CPU, GPU, memory controller, and the IO.

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It's the beating heart of the Switch 2, and from what we know, it appears to be a semi-custom 5-nanometer variant of the originally 8-nanometer NVIDIA Tegra T239

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from a couple of years ago. And if that's true, it is going to be a big upgrade.

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I'm talking 8 tiered ARM cores instead of just 3, and a shockingly potent-sounding GPU

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that uses NVIDIA's ampere architecture, like the GeForce 3000 series, with 1,536 CUDA cores,

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12 streaming multiprocessors, and maybe even other features, such as an optical flow accelerator

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for frame generation, and 8th gen NVENC video encoding. Which could add some weight to our

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hypothesis about the wireless video streaming. Now, as for other big NVIDIA features, there is no

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official confirmation that Nintendo will implement support for DLSS AI-accelerated upscaling. But

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you bark my words here, guys. If the Switch 2 doesn't have some form of AI upscaling,

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I will buy and eat an entire box of this Super Mario serial with Mountain Dew as the milk live

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on WAN Show. It's going to happen. Rumors also point to the presence of 48 Gen 3 tensor cores

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and 2 ray tracing ones, but I'm not eating anything if I'm wrong on those ones.

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We were a lot more certain, though, about the RAM. It looks like we're going to get 12 gigs of

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LPDDR5X memory clocked at 7500 megatransfer per second. That is a big upgrade from the 4 gigs

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we had before at up to 1600 megatransfer per second. It comes with 256 gigs of UFS 3.1 flash

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storage rated at 2100 megabytes per second. Not sure if that's reads or writes. And it looks

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like it will be expandable using MicroSD Express, which is fantastic. It also has support for HDMI

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2.1. Although, truthfully, on Nintendo console, I'm a little less interested in high resolutions

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and framerates, and I'm a little more interested in support for variable refresh rate, which goes

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a long way towards smoothing out games that are running at sub 60 FPS. And it should also help

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improve power consumption in handheld mode. And I hear what you're thinking, guys. Cool specs, bro,

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like your cool, well-fitting, blank t-shirts on Hiltodstore.com. But what do the specs mean?

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Well, when Digital Foundry did their performance projection based on the T239,

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what they projected was base PS4 graphics performance augmented with modern GPU features

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and solid ray tracing support. And given that that lines up well with claims from Bobby Coddick,

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former CEO of Activision Blizzard, who honestly, I wish we didn't have to mention it all,

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we're fairly confident that that's where we're going to land. Not mind blowing for our home console,

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but pretty exciting for a handheld console, especially one from Nintendo. Especially if you

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look at Nintendo's track record of delivering exceptional visuals on extremely limited hardware.

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Like, I can't wait to see what they can pull off on this thing. Speaking of games, the only game

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shown was presumably a new Mario Kart with possibly support for 24 players, if the starting

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lines are anything to go by. And all I can say about that is, it's about bloody time. I mean,

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last time Nintendo released a new numbered Mario Kart, Luke still lived in the basement

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at our Langley House studio. Outside of the video, we have three other games confirmed for

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next-gen Nintendo platform releases, but after that, we are deep into Speculationsville. The last

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new 3D Mario game was eight years ago, so we may see one of those. The new Pokemon Legends and

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Xenoblade are due this year, so I wouldn't be surprised if they lined up with console launch.

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Metroid Prime 4 is supposed to come out at some point, so switch two. For any degree of certainty,

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though, we'll need to wait until April. But seeing as the Switch One had arguably the best launch

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window in console history, and given that Nintendo clearly hasn't rushed this launch,

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I'm hopeful that Nintendo can deliver another explosive start to the new generation.

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As excited as we all are about the first-party titles, though, only time's going to tell if

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Nintendo's ecosystem will continue to attract third-party developers. The Switch relied heavily

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on its enormous install base to incentivize high-effort ports, and there's no guarantee that,

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especially given that some games are clearly going to be cross-compatible, the Switch Two is going

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to sell in such quantities. But on the other hand, developers probably won't need to run

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their games at sub-540p resolutions anymore, and Microsoft has made no secret of their

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ambitions to grow their software share on other platforms. And for that matter, we've seen hints

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from Square Enix that former Sony exclusives like Final Fantasy 7 Remake and Rebirth could find a new

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home at Big Red. In spite of all this, however, I doubt the Switch Two will see the same kind of

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historic success as the original. First up, it remains to be seen if the performance jump will

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be big enough to entice the masses. Second, many people bought multiple switches for their households,

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sometimes one for the kids and one for the TV. And as long as the games are also being released

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on the original Switch, and trust me, with an install base of over 145 million units,

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that's going to be for a while. I'm not sure that those parents are going to feel the need to

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upgrade consoles number two or number three in the house, at least not in the current economy.

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And finally, the Switch Two has a lot more competition than the original. The original

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landed in a completely barren handheld gaming world. It proved there was an appetite for

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dedicated handheld gaming devices, but in doing so, since its release, we have seen a flood

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of excellent options from other parties like the Steam Deck from Valve and the Ally X from ASUS,

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both of which can run Switch games better than the original Switch can, which as long as the game

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libraries overlap is kind of what the Switch Two does. At the end of the day, though, as someone

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who pays for my games, I can't wait to get my hands on the Switch Two when it comes out later

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this year, just like I can't wait to tell you about our sponsor. If you like Nintendo consoles,

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you should check out our gaming console tier list. We have no we don't have that many controversial

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takes, David. I think they're good takes.
