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We've been waiting over 20 years for Half-Life 3

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and almost two years for Half-Life 2 RTX with no release date in sight.

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Which has been a pain point for several gamers considering how much money some of them

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have spent on ray tracing cards with very little to show for it.

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One, two, now! Oh my God, David.

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Is that Half-Life 2 RTX? It's here! Yeah!

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What's the big deal? I don't get it. Let's go!

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It's only one of the best games ever made and now it looks incredible!

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So sit down and get educated about our sponsor.

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When Half-Life 2 came out, it did a few things to stand out as one of the best games of all time.

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It continued the immersive storytelling of Half-Life 1, no scene transition loading screens and no cutscenes.

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The AI was super impressive and when coupled with the voice lines from the combine

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as they do actions like throw frags or try to flank you, it felt like they were really hunting you down.

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And last but not least, it had a ton of physics-based combat and puzzles.

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I get how it was revolutionary for the games industry as a whole, but why would I go back and play this old game

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when I could play something new like Half-Life Alyx? That's where Remix comes in.

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We'll dive in a bit deeper later, but NVIDIA created tools that let modders

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take an old game and breathe new life into it. Ray tracing, upscale textures, remastered 3D assets,

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all the tools you need to make it look modern. Try it for yourself.

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Okay, I mean, immediately, yes, it does look better. Right?

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It looks pretty great. I was gonna say something very inappropriate. The white stains on the graffiti.

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Graffiti? Like, I couldn't tell it's graffiti. That doesn't look like anything.

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What? It looks like graffiti. Whoa, look at that detail. Whoa.

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Okay, that is actually quite a big difference. Yeah. I'm kind of blown away.

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It's almost like there's like 23 years of difference. All of the textures have been upscaled to 4K.

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And is that done through Valve, NVIDIA or modders? There's a modding team that actually has been working on this

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and that's why it's taken so long is because they're fully overhauling,

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essentially, the entire game. I don't know if it's because we're in pre-release.

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There is a bit of stuttering and frame tearing I've noticed.

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We've also got Framegen turned on right now to hit the like 250 plus FPS that we're getting.

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Got it, okay. And within Remix itself, you can change a ton of settings.

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Like, I don't know if you played Portal RTX, but you can turn on like full path tracing.

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You can turn on just base RTX. Maybe turn Framegen off and just keep normal DLSS off.

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Yeah, let's start with that. Yeah, we could start with DLSS off and just go full native 4K.

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I don't know about that. My 1% lows hit six there for a second.

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I wonder if it was just a lot of currents?

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Yeah, because now it's back down to, my 1% lows are like my average of 86, 87.

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Look at the texture on this freaking wall, man. That's wild.

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Okay, this is pretty cool. That's all I gotta say. Oh, my game's better.

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No, they've updated the story. This guy almost got away. Almost got away and then got burned alive.

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Grass is like sprites. Mine's definitely a model of some sort.

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Let's go into light and dark because you can kind of see,

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there's like a stark transition where the game knows I'm going into darkness and it just immediately adjusts it.

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Yeah. Yeah, it does it slowly. Yeah, look at that. The original did have baked in shadows

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and there have also been some lighting updates over the years. Like that's why the lighting already looks pretty solid

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for such an old game. And to be clear, we're playing on a 5090 right now at 4K.

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So your mileage may vary. We'll talk a bit more about minimum specs and stuff later.

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We're playing this game I didn't know. Yeah, let's both look at our own model.

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Oh yeah, look at the models. Way better. Oh, look at that swinging into the light.

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Oh, it's so good. And then back out. Wait, even, look at the glow. Yeah, that's wild.

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That's so good. And even just the effect on the gravity gun itself,

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the orange laser, whatever, looks way better. Ooh, that looks pretty good.

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It looks okay, yeah. Okay. Oh, my God.

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That's not even. That's so much better. Yeah. I actually did notice there's a hard,

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I have a hard line here with my lighting.

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Stay there. Turn off DLSS. Because I don't even know if the regular.

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Oh, my God. Okay. 33 FPS, seven, six percent, six and one percent lows.

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Still a ton of ray tracing noise though. Even, it might have been worse. Yeah.

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Yeah, it's actually, wow. It's a transformer. It is set to transformer?

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Yeah, it does support the new transformer model, which is great, typically better than CNN.

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I think it was the middle left. Yeah, it's got none applied right now. So let's try like 8X.

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Oh wow, that's way worse. Oh yeah, around the Windows there. Let's return it to default settings then.

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Change it back. Turn DLSS back on. According to NVIDIA, they published some numbers recently

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that said 90% of gamers use DLSS.

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So maybe this is a game that's just like, everyone's gonna turn it on,

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so we might as well make it better with it. I don't know. I feel like those numbers are probably a little misleading.

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I don't imagine that it's gamers, 90% of the time are using DLSS.

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It's 90% of gamers have used DLSS. Maybe.

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Since our framerate is so high with DLSS, turning on Framegen probably doesn't feel

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that awful actually. Yeah, oh yeah, the next room's the best part.

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That's when you really get to try out the gravity gun. You start murdering things with the sawblades.

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How do I get, oh. You figure it, puzzles. Half-Life was the best game when it comes to like,

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giving you a mechanic and then teaching you how to use it. So you'd get a gravity gun and it was like,

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oh, I can't go through here. What do I do? Oh, you move it with the physics-based gravity gun.

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It's a good game, it's a good game. You can just end it at a good game. I get it, it's okay. It's the best game.

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I'm learning now. Let's look at how much better your scene looks than I'm with it.

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Right click, right click the canister. I get it. Right click the canister, right click it.

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No, speak nicely to me. Please right click the canister.

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Okay. All right, now I'll throw the canister at the wall.

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Wait, wait, wait. Don't do it yet. I want to take a look at this room

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and enjoy the lighting of this room first. Get into the same position as him with the canister.

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Look at how much it's glowing off of the canister with the soft shadow on the wall too.

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Even like the blood splatter looks so much better. It really does.

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Actually, I wonder. Yeah, it looks like it's like... Look at this, go up to the wall and just right click.

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I wouldn't be surprised if it does emit some light in the old one.

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Nope. It doesn't. Wow. This is a RTX on baby.

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Only possible. The gun itself has glow. Like there is a bit of glow around the gun,

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but it doesn't look like it's on the wall. Look at those saws. Like your saws look more dangerous than my saws.

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They look like saws. They do. These still look like saws. They just don't look as sharp.

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Where's the microtransactions? There aren't any. Where's the...

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Uh-oh. Uh-oh. Yeah, yours is just like catch fire.

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That's not emitting any light. Oh no, no. Oh my God.

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You're doing it wrong. You've got a gravity gun. You've got free ammunition.

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Oh. Boom.

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That's pretty cool. Oh dude, it's like coming right there.

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So you can pick up those blades. Yeah, you can pick up the saw. Yeah, you can rip the saw blades out of the wall

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and then chuck them at people. Fortnite has this mechanics. Wow, Fortnite.

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They finally caught up to Half-Life 2. Yeah, let's press F.

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That's just like source engine flashlight. Yeah, but like yours looks so much better than...

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Does mine have like a fade on? It looks like here is actually properly disperses

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the shadow in the lighting whereas David's is just kind of a solid circle.

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Chuck the barrels at him. Check the barrel, check the barrel. I have my nine mil.

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Oh my God. Dude, I'm gonna crank 90s. Oh my God. You're wasting your ammo.

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This is how you... Oh, what was that? What was that? Oh my God.

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This is showing a lot of the limitations of the modern extra frame-ness.

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Like the way that the... Oh yeah, the shadow from the Satellite. The shadow is getting really bad.

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And if you look up, you can see all the tearing in the play.

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We're locked at 60 FPS for capture so that might be exacerbating the issue but it certainly does not look good.

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And look at the shadows on those cobblestones. This was actually shown off in 2021

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but it's the first neural shader to come out. I don't know a ton about it or how it works exactly

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but it looks like it adds some more detail in contrast when lighting is involved

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with supposedly better performance.

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That looks so sick. It looks so much better.

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It did look really good. I can't wait to play for the first life too for like the 10th time.

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Don't do that. Oh, that worked. Don't... Okay.

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Don't tell me how to game. The point of gaming is to... Oh, the gunfire cast light too. It does.

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Dude. Why are you so close when you explode things? We can go to the next spot.

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Do you need me to play it for you, Ledger? No, I can do this.

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Man, is this what's going to get me to buy a 5090?

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Yeah, you canceled your order, right? I didn't cancel it. Linus gets to buy it when he gets here.

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Right, Linus? Keep it up. As much as I like this,

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I feel like it's a little overdone and I actually kind of prefer the orangey flames

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on that one. I was going to say, the hot spots on this are so hot.

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Yeah, yeah. I like the way it casts the light but I don't like the fire itself. Especially because it's still like that

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half frame rate animation. Oh, you're right. Yeah, it is.

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Especially on the top corner here, you can see it. The character does not look good

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and the ghosting around him looks really bad. That is horrible.

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Oh, jeez. They heard you talking.

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Yeah. As much as we were enjoying the visuals and everything in this game,

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we are on a maxed out computer. This is a 5090.

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What's the recommended for this? The minimum spec is all that's up

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on the Steam page so far. And it's an i5-8600 for the CPU.

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It was pretty old. And an RTX 3060 Ti.

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That's probably targeting like 1080p 30,

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maybe 60, I don't know, frame gen, whatever. But let's try it.

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Let's see just how well a 3060 Ti

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can actually run this game. Turns out, not good.

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Just the menu default settings looks horrible.

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Yeah, there's some weirdness. Like this stuff in front actually looks okay.

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But as soon as you start looking at this shimmery with the trees and everything,

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it looks like old DLSS. Over here, it's the low preset.

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So zero minimum light bounces and two maximum light bounces.

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I'm ultra with one and four. Yeah.

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Of course it's gonna look better. I don't even have any post effects on.

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Oh yeah, I have all of them. I don't want to turn them on,

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but I must. Do it. 1% lows of zero.

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Yo, I've never seen that before in my life.

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I've never seen that. 11 FPS. Look at your blur.

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I wonder if there's motion blur on.

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Remember kids, if you have a 3060 Ti, you too can enjoy zero FPS.

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Just don't try to play it at 4K.

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I'm sure if you were, let's try changing resolution down to like 1080p

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and just see how it performs. Oh, and it's on auto for DLSS mode.

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Let's try ultra performance first before maybe that's enough.

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That's upscaling from 1286 by 736.

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Is it like a PS3 game? Hell yeah. Oh, that does not look good.

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At least our frame rate's a lot better. 1% lows are like 19 to 20.

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It's still in the unplayable zones. Like 22 frames for a first person shooter is not at the time.

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I will say though, looks better than the original. And so it's like a debatable,

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which one is better than the other? Like there's obviously things about this that are better,

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but. And I think if you're at like a static image, just looking still, yes, it looks a lot better, right?

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In motion. The moment you move, it is immediately like, I would just play the original.

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I'm gonna go back to the default settings. Okay. It's so interesting that they're willing

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to call this the minimum. This is unplayable in my just opinion,

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just seeing it, right? Try native 1080p on like low.

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I wanna see what it's like without DLSS. I actually don't know if I have that option.

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Well, we might have to do it in Windows. Oh yeah, let's try that. And then change the actual resolution of the monitor

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and then launch it. Yours? Blomp, blomp.

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I'm just having fun shooting these pants. That's why the original game was so good.

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You'd just find random physics stuff to interact with. Like it's actually a huge part of modern gaming

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that I really don't like, is the lack of like physics interactions. It's a big part of why Morrowind,

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Oblivion and Skyrim are actually so fun is because they have real interactable stuff with physics.

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Let me, it's a v-sync as well. Okay. Let's do custom so we can, oh, CNN transformer, yo.

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Let's do quality, which will give us the book we were at before.

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Of your screen. Oh! It's like just gone.

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Yeah. Every time I hand up. Even with the birds, like the trails behind the birds there.

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It's trying real hard. Would you rather play at 4K with high frame rates

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in the original visuals or these frame rates in ray traced?

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If it was these frame rates, like 1080p, this frame rate,

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but like quality settings turned up a little bit, I would choose that, I think.

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That's not your option. This performance, 36 frames, it drops to like 10.

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Or just think. I couldn't know. I'd rather play the original as much as it's beautiful.

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It's definitely a big bummer. I love the RTX remix stuff,

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but the fact that it has such big performance overhead

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makes it so inaccessible to so many people. I know.

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Such a bummer. Well, the 4060, right? Just became the most common GPU,

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I think on Steam hardware surveys. Oh, it just crashed. It just crashed.

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Okay. Again, we're actually pre-release. Yeah, any bugs we encounter could whatever.

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They gave us access like a whole weekend early. But if we're looking at like kind of near the bottom end

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of the RTX capable cards as the recommended or minimum specs.

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It is minimum. It is minimum. Right, like the most common card being that 4060,

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I don't know, like it's gonna be inaccessible

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to a lot of people. This is definitely something that if you wanna make

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your old games look way better, you're gonna have to pay for better hardware to run it.

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And that's just kind of the unfortunate reality of it.

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Well, hopefully as more and more generations of this technology comes out,

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we start to see it work on mid-tier hardware. 100%.

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But as it is now, it's definitely an elite thing,

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which is a huge bummer. It looks sick, but how does any of this work?

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According to NVIDIA, Remix is a modding platform for remastering a catalog of fixed function

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DirectX 8 and 9 games. It works by analyzing everything in real time

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with the bridge. The bridge sends this info to the NV Remix bridge,

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which converts 32-bit to 64-bit, giving them access to more memory.

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The bridge then sends info and instructions to the Remix renderer,

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which is what's really driving all of what you're seeing right now,

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path tracing and asset swapping. NVIDIA's got a thorough explainer

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and a guide to DIYing this stuff if you wanna try it out for yourself,

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and we'll have it linked below. But what I wanna point out is that,

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as super cool as this is, it's not a simple one-button solution

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to magically make your older games look awesome.

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To get something to this level, it still takes a bunch of work to capture the original game

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and then add remastered or upscaled assets. Riley and Luke tried out a few remixed titles

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on an episode of GameLink a while back, and the results are impressive,

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but not as mind-blowing as what Orbifold Studios has managed to do here,

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thanks to dedication and hard work. All right, Elijah, what do you think?

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This has been the most I've been compelled to go back and play Half-Life.

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Cause everyone's told me you should go back and play, it's revolutionary.

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It is. And I've always looked at it like,

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this looks incredible. I don't have a 5090,

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but I would be compelled to go back and playing it if it looked like this.

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If all this does is allow, you know, a few thousand younger gamers to go back

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and enjoy Half-Life 2 as much as we did back in the day, maybe it was all worth it.

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Shout out to the community for making all of this happen. Yeah, NVIDIA has created a super cool tool,

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but if it wasn't for the modding teams actually using it,

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we wouldn't get cool experiences like we're playing today. I can't wait to see what the future has in store

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for older games, and I can't wait to tell you about our sponsor.

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If you liked this video, check out the RTX remix video we looked at on game late.

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Riley and Luke checked out a lot of really cool games.

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Not this one though. Not this one. It wasn't ready yet.

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Now it is. No? Soon. Today.

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Maybe. Demo. Demo today. Tomorrow.
