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Even if you have the biggest, baddest graphics card on the planet, your games still might

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not look as crisp as you'd expect. But don't blame your GPU.

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Blame your monitor. I'm talking about motion blur, that effect you see when the visuals on your screen get

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smeared around so things look blurrier, ghosted.

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Do note that this is completely unrelated to the motion blur setting you might find

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in some of your favorite games, which adds an artificial cinematic blurring effect if

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you quickly change the camera angle. Real motion blur has been the bane of gamers for a very long time.

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Not only does it look unappealing, but in competitive gaming it can actually interfere

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with your performance. But why exactly is motion blur still a problem, and how is NVIDIA's new ULMB2 trying to fix

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it? Well, the main cause has to do with how most computer monitors are designed.

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You'll often see a specification when you're monitor shopping called response time.

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And simply put, this is how long it takes the pixels to change colors, usually measured

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as how long it takes to go from one shade of gray to another.

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On any display with a backlight, meaning just about anything that isn't an OLED, response

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times are not instantaneous. It actually takes a few milliseconds for your monitor's pixels to execute a change,

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which is long enough for gamers to perceive motion blur.

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Because they're higher beings, they're better than most people. On these displays, the main way that you can fight motion blur is by enabling backlight

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strobing, a feature that turns the backlight off for short periods of time, meaning the

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screen is dark while the pixels are transitioning, reducing the amount of blur you can perceive.

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Back in 2015, NVIDIA came out with their specific flavor of backlight strobing they called

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ULMB. Unfortunately, because of the rather long pixel response times back then, the backlight

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would have to be off for 75% of the time.

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This meant the picture overall would often end up noticeably dim, reducing its appeal,

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especially for competitive gamers. Not to mention, ULMB would actually have to slow down the screen's refresh rate in order

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to give the pixels enough time to transition. However, NVIDIA has recently rolled out an improved version, uncreatively named, ULMB2.

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But how exactly did they solve the issues that plagued the original?

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Part of ULMB2's advantage is that it doesn't have to lower a panel's refresh rate like

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its predecessor did. This improvement actually doesn't even come from NVIDIA at all.

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Instead, it's simply due to the fact that generally, pixel response times are significantly

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shorter today than they were back in 2015.

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Wow. ULMB2 also improves upon basic backlight strobing by controlling pixels on a more granular level.

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You see, when pixels refresh to put a new image on your screen, they're typically refreshed

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from the top down. So when the backlight flashes, some of those pixels will be in a state of transition, leading

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to a phenomenon called crosstalk. Meaning, part of the image will likely still have some blurring or ghosting.

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But ULMB2 largely overcomes crosstalk by over-driving certain pixels with higher voltage, causing

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them to change state more quickly than others.

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Too much overdrive can lead to undesirable visual artifacts, but ULMB2 uses overdrive

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in a controlled way to create a sweet spot where the number of pixels mid-transition

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is at a minimum when the backlight turns on. This not only means less motion blur, but also a brighter image than the original ULMB

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since the backlight is turned on for a greater proportion of the time.

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Okay, but what's the catch? Well, you'll need a monitor that specifically supports ULMB2.

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At the time of writing, there are only two monitors on the market that do, and they're

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not exactly cheap, as their high refresh rates, G-sync displays aimed more at the competitive

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and enthusiast crowd. The good news? Nothing's stopping you from just gaming on a $150 display if you don't mind a little

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bit of ghosting. It's not nearly as bad as the kind you get on the dating apps anyway.

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And thanks for not ghosting me and watching this whole video! Like it if you liked it, dislike it if you disliked it, check out our other videos, comment

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