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I can't believe it. After NVIDIA and AMD just completely abandoned the sub-$300 price point, or gave us intentionally

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nerfed options, Intel has finally done it.

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They released the first good budget GPU in over five years.

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It doesn't cut any corners. It's got 12 gigs of VRAM, which means that new games like Indiana Jones will run properly,

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it's relatively efficient, and best of all, it's got raw performance that beats the RTX

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4060 handily at both 1080p and 1440p.

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If I had scripted Intel's press conference for this thing, it probably would have gone

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something like this. It's been a difficult journey to get here for Team Blue.

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Their first generation had famously buggy drivers, with some games running poorly, or

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even not at all, which led to such low sales figures that the department has been the subject

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of near constant speculation that it would be cut. But believe it or not, they have squashed most of the bugs.

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Most of them. We'll talk about that later. First, the TLDR.

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Last time, we asked viewers to consider buying Intel Arc because we were desperate for them

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to emerge as a disruptor in the GPU duopoly.

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This time, we're asking you to consider Intel Arc because it's freaking awesome to the point

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where I would say that it is the only choice for gamers who want to spend $450 to $700 on

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a tower, or for those folks who have waited so patiently for an upgrade to their faithful

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GTX 1660 or 10 series.

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Let's start at 1080p, where AMD and NVIDIA are more than happy to gouge you for the luxury

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of being able to play. First stop, Night City.

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In Cyberpunk, the B580 makes an impressive debut, running neck and neck with the 4060

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Ti 16 gig, a card that retails for $450.

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You heard me, this one is 80% more expensive.

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And check out the B580's direct competition, the $300 4060 and the $250 RX7600.

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They're behind by nearly 15%. And Intel's lead increases in Red Dead Redemption 2, where their improvements to Vulcan support

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have lifted the fortunes of even their last generation cards, and brought the B580 in

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line with the 7700XT, a $400 GPU.

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This kind of utter dominance, though, isn't across the board. In The Last of Us Part 1, the B580 falls back in line, but then even this poor result has

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them beating NVIDIA and AMD's current generation price competitors.

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In F123, AMD takes the lead, but they've historically performed really well on the track.

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And in the old gold shadow of the Tomb Raider, the B580 barely inches past the RTX 4060 in

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average FPS and loses in 1% lows, which we classify as a loss.

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In Returnal, the B580 is neck and neck with the 4060 Ti and the 6700XT, only taking a

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clear L from the 7700XT, which, again, I remind you, is a $400 card.

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And then finally in Atomic Heart, the B580's sales lose some of their glorious wind, but

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hey, the most expensive card on the charts was bound to win at least one game, wasn't

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it? Looking at the overall picture, Intel, you've outdone yourself.

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You've pulled off a commending generational uplift of 55% and beaten your old flagship

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even by more than 20%. You've fallen shy of the 4060 Ti, but the bottom line is, if gamers out there are looking

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to upgrade their aging GPUs for high refresh rate 1080p gaming, you've given us something

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to finally recommend to them. Not just point at the least worst thing, but to recommend to them.

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This is a truly incredible achievement for Intel, and they did a lot to make it happen.

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Interestingly, they don't call it a GPU, leaves no stone unturned in the search for

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performance improvements. They've jumped to a new process node and made several architectural and driver overhauls

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that Intel claims gave them a 70% improvement in performance per core and a 50% energy improvement

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over last gen. Which makes me wonder, why did they hold back?

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If 20XE2 cores is good, then 32 cores on a B770 would be better.

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Speaking of bigger, nearly 37% of Steam users are gaming at a resolution that is greater

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than 1080p these days, and that number keeps growing as 1440p and 4K monitors continue

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to come down in price. So can Intel compete at 1440p as well?

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The short answer is yes. Across our suite of benchmarks, the B580 overtakes the RX 6700 XT and narrows the gap

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with the 4060 Ti to just a few percent.

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As for Intel's promised 10% lead over the 4060, well, it appears they were actually

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being modest. Across our game selection, we found a lead of 20%, though it is worth noting that this

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will vary depending on game selection.

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And with the famously VRAM hungry The Last of Us Part 1, the B580 holds its position

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on our chart, embarrassing NVIDIA again, with the B580's 1% lows besting the 4060's average

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FPS. Shadow of the Tomb Raider demonstrates just what an incredible generational leap Intel

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has pulled off here. And it seems like something about Returnal really likes Intel, because all of our team

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blue cards get a nice little bump in the rankings. I'm kind of running out of ways to say Intel's doing well, so in Red Dead Redemption 2, Intel

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did bloop-a-looby! And in Cyberpunk, they blomp-anated the competition, while making it glaringly obvious just how

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overdue the 1060 and the 1650 were for a valid, modern 1440p upgrade.

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With strong, if not mind-blowing performance in both Atomic Heart and F123, it's clear

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that Intel has achieved what they set out to do, made a killer value 1080p gaming card

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that's also capable of 1440p. There are some caveats, even Intel admits that they don't win in every game.

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And a motherboard with support for resizable bar is mandatory for ArcGPUs.

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And the B580 isn't a top-of-the-line benchmark buster, so if you have a higher-tier older

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card like a 3060 Ti, you shouldn't feel compelled to upgrade here.

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But as far as downsides go, those are pretty minor, and there's more to like than just

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the raw performance. Let's talk about ray tracing, which is a little more relevant these days all of a sudden

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than it used to be. Especially when you consider that games are starting to list ray tracing as a minimum requirement.

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While we didn't have time to develop a test for our boy Indy, we did check out the RT

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performance in a few other games. Tracing those rays still results in a significant performance here, but NVIDIA's mature and

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well-supported RT tech allows them to beat the B580 in a big way in Atomic Heart at 1080p.

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In Returnal, the B580 catches right back up to the 4060 Ti, but falls back into the pack

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in F123. Overall, you can have a solid plus 60fps ray traced gaming experience, assuming you're

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willing to fiddle with the settings just a little bit. Speaking of which, ultra settings at 1440p.

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That's beyond the reach of pretty much every card we've tested today, the entire lot failing

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to break 60fps average in any title. But the extra VRAM on the B580 earns it a sizable lead over the 4060 in Returnal and in F123.

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Even if it can't pull out a win in Atomic Heart. AMD's RX7600?

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Oof. It's basically crying in the corner trying to figure out why it's even here.

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And if you're wondering where the flagship ray tracing title Cyberpunk is, well, we had

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some Intel problems. It seems to not like running at ultra ray tracing settings on CPUs with 3DV cache.

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But before you start haranguing Intel about game compatibility, they are aware, and they

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are working on it. Look mom, we made the patch notes.

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And since the launch of ARC, compatibility has massively improved.

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Hardware box recently showed in a test of 250 games that 233 were completely playable.

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There were still issues and some of those were in major titles that took a lot longer

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to fix than we would have liked. But hopefully Intel will continue this upward trend in compatibility.

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Now knowing the price and the 1440p performance numbers, you wouldn't expect this to be

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a 4k gaming card and you'd be right. It's not a 4k card.

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Even in low settings in Cyberpunk, we don't see great frame rates.

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At least not natively. But Intel's got some more tricks up their sleeves.

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Desperate to not completely miss the boat on the AI boom, Intel has packed some juicy

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AI into the B580 in order to up its performance.

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Oh, I guess if I'm going to talk about AI, I might as well dress the part with my tech

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bro vest from LTTstore.com.

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Intel's AI-powered render enhancement sauce comes in the form of XCSS2.

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XCSS2 has three main parts. An AI upscaler that renders the game at a lower resolution than uses AI to upscale

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to display resolution, XCSS frame generation, which creates extra frames by interpolating

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visual and in-game vector data, and then taking the two frames and making a middle

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point to enhance animation smoothness, and a latency reduction component that helps to

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cancel out some of the extra latency from the aforementioned frame generation.

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In fewer words, they've invented NVIDIA DLSS, NVIDIA FrameGen, and NVIDIA Reflex.

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And what's nice is that unlike the time that AMD invented NVIDIA Reflex with Antileg Plus,

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Intel has implemented this in a way that the game developer bakes it into the game, meaning

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you won't get permaband for turning it on. We're not going to be doing a deep dive into image quality at this time, but we will be

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looking at performance and we will make some anecdotal remarks about image quality.

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XCSS has already proven itself to be a solid upscaling technology, and XCSS 2 successfully

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builds upon that foundation. When turning on supersampling to its highest quality level in Cyberpunk 2077 at 1440p, Intel

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wins an FPS thanks to the raw performance advantage they already had, but their super

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resolution solution doesn't scale as well.

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NVIDIA sees a performance uplift of 42 and 32% in the lows and averages respectively,

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while Intel only gets around a 20% boost.

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We see the same trend at 4K. The B580 doesn't gain as much performance from XCSS as NVIDIA does from DLSS, but wins

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by just being a more powerful card. The 4060, though, doesn't even hit 30 FPS here.

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But the story changes a bit in F124, the only title currently available for us to test XCSS

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2's Framegen, and this is where things get wacky.

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In this game, the upscalers are better matched, but in Framegen, it's a blowout.

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Intel is introducing way more generated frames, with performance skyrocketing to 70% over

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the upscale result, and double over native rendering, and it is almost indistinguishable

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from native rendering unless you really know what to look for.

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And if you ignore those entire artifacts that arise from the upscaling, not the Framegen,

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it's weird. It has double the FPS with barely a drop in quality.

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Heck, you can even get over 100 FPS at 4K with XCSS turned on.

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Granted, Intel probably worked pretty closely with the devs to make sure that this launch

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title would leave a good impression, but a good impression is a good impression.

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While Intel pitched this as a gaming card first and foremost, they did include some

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other value adds, like their enhanced media engine that now supports more codecs than

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NVIDIA or AMD. In modern AV1 encoding, we can see a clear generational uplift, but Intel can't quite

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match the speed of NVIDIA's NVENC encoder. And it's worth noting here, by the way, that while AMD does compete on this chart, it does

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so by outputting the wrong resolution, 1920 by 1082, and yes, that is a hardware level

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problem. Yikes. In the more ubiquitous H.264, the B580 snatches the crown, although margins are pretty small

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across the board here. Now thanks to their optics rendering, Blender sees some good old fashioned NVIDIA domination,

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at least on the cards that have RT cores. And interestingly, the B580 performed significantly worse than Intel's last-gen cards.

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This is expected, but didn't really go into why.

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Our best guess then is that it's due to the relatively smaller number of XE cores on this

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card compared to the last gen. But that didn't slow it down in gaming, so...

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Yay gaming. Moving into our AI testing, NVIDIA's dominant position means that most AI software is developed

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with CUDA in mind, making it easy for folks at home to get up and running quickly.

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The good news is things are getting easier for AMD and Intel users.

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And if you want to run some computer vision, large language models, or image generation

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at home, you can probably get it working on your non-NVIDIA GPU in a few extra steps.

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And generationally, Intel has made a massive leap in performance, taking the lead in our

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stable diffusion image generation benchmark by a pretty big margin.

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In computer vision, it loses to the 4060, although just barely.

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So if you can get it running, it works great. As long as you don't mind using a bunch of power to generate a portrait of your aunt

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as an actual aunt. Speaking of power, we haven't even talked about power yet.

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The physical PCB of our card is dinky, and Intel takes advantage of this by implementing

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a new flow-through cooler design. Thermals are well under control with the hotspot on the B580, never passing 76 degrees in either

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synthetic or gaming workloads. The B580 is targeting a TDP of 190 watts.

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That's 25 watts more than the RX7600 and 4060 Ti, and 75 watts more than the 4060 non-Ti.

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So it's clear that even with all of their improvements, Intel does have a ways to go

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with NVIDIA pulling off a clean victory when it comes to performance per watt, even if

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NVIDIA doesn't seem to understand what performance per dollar is.

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The B580 uses just one PCIe 8-pin for power, so you won't need to upgrade your power supply.

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That is, unless you have a power supply that is less than 600 watts.

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Even though it should only draw a max of 225 watts with that power connector, we saw some

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transient spikes up to 241 watts in F1.

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That is significantly higher than Intel's advertised 190 watts.

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So in conclusion, maybe it's just because it's been so long since we've seen a great

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budget card, but man, I'm excited.

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How many times have I had to say, well, you could buy this shiny new thing, but it kind

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of sucks. And you'd be way better off going with something last gen or second hand or just not upgrading

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at all. Well, not today. I mean, eBay deals obviously still exist, but this is a new GPU that doesn't suck with

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modern features and it's worthy of celebration, even if Intel is a little late to the party.

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See, the thing is AMD and NVIDIA are poised to release their next generation of GPUs early

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next year, so it isn't out of the question for a couple of companies that have had their

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stock prices double or ten-uple to make a move to nuke Arc-B series from orbit.

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Also, the looming threat of tariffs could impact the affordability of these cards.

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But hey, it's going to be a pretty sweet ride up until that time.

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It's a great GPU that will give you great performance without destroying your wallet.

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If you guys enjoyed this video, go check out our review of the original Arc.

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The benchmarks and graphs aren't really relevant, other than to give you the context for how

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far we have come.
