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During the Apple Studio and M1 Ultra unveiling back in March, Apple featured a selection

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of professional applications to demonstrate just how far the new SoC is.

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One app from the keynote that caught my eye was Clo3D.

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It's a 3D clothing simulator that fashion designers can use to prototype their designs

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without ever cutting a piece of fabric. It's the perfect app to try.

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Every fashion industry has always loved the Mac, and a 3D workflow like this will push

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all those 64 new GPU cores hard, right?

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Well, to find out, I lent a Mac Studio to a fashion designer who, if you can believe

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it, switched to PC. Let's see if we can win him back.

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This is Matthew Liu. He's a fashion designer here at the Creator Warehouse, actually, designing many of the

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clothes and accessories found on LTTstore.com.

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Right now, though, he's planning on submitting an entry to the 3D Creative Design Competition,

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which is being hosted by Clo3D. So every year, Clo3D does this 3D design contest.

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Yeah, I always wanted to sign up for this contest every year, but I always forget about

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it, and I miss the deadline. But luckily, this year I remembered, and I was able to register for that.

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So, by laying you all when it comes to computers, he has switched to using his PC full-time.

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So you got a pretty powerful computer.

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What specs do you got? So here I have the Ryzen 93950X 6-in-core processor with a 16GB RAM and RTX 3060Ti.

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I do love how you have an Apple logo.

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Yeah, because, you know, still Apple by heart.

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Look what I have. Your computer might be small, but this is even smaller.

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Price-wise, it costs about the same as a base M1 Max Max Studio at around $2,000.

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Um, but I switched to PC mostly because I wanted to use Clo3D more, but it runs very slow on macOS.

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I've always had a gaming PC that I used for gaming, but then I upgraded that just so I could use Clo when I was in school.

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Well, we can't have that. So what we're going to do is give him a Mac Studio with all the bells and whistles to see if it's good enough with Clo3D to switch him back to Mac.

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This is the dream. Excited?

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Yeah, I'm excited. I'm really excited to see how this goes for you.

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So I guess we'll report back in a little bit. Yeah. All right.

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Best of luck, my friend.

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So when they announced this year's theme, a new definition of craftsmanship, for us, I need to figure out what.

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What that means. So I end up going towards the idea of kind of more abstract weave design.

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To summarize, it's very difficult.

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I never expected to see fashion designers using 3D software to design their clothing.

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It's pretty neat, but how useful is it? Basically, it's a fabric simulator.

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You can quickly simulate your clothing on an avatar and then make changes based on that.

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Filling a project would usually take hours, days, being able to use the software to adjust your designs,

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make sure it works, where you actually start producing the real one.

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But it cuts out issues and troubles down in line so that you can kind of build ideas quicker.

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So my first day, I set up a computer, I installed all the software that I need.

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I start with kind of like a template of how I want the fit to kind of look like.

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I do all that, I simulate it, it looks good, then that's when I start adding the actual weaving detail.

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That's where it starts getting a little tricky on the Mac Studio,

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because things start to slow down and it was very hard to kind of weave pieces together without frame rates dropping too low.

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So I tried it on my PC and then it ran like so much faster.

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Like the FPS increased like dramatically, so you can simulate with CPU or GPU.

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And on the PC being able to simulate with the GPU makes certain processes kind of like more efficient that I couldn't do on the Mac.

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So it turns out that despite natively supporting Apple Silicon,

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Cloth 3D hasn't yet implemented GPU acceleration on the Mac.

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Hey! Hello. How's it going?

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It's going. Well, what's that doing over there?

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Well, I switch back to PC and...

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Oh man. This is a surprise.

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It's important for fashion designers like Matthew because they need the software to be responsive while it renders their developing designs.

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Matthew tells me that GPU acceleration is less accurate at simulating collisions,

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but that the speed it brings helps with quickly drafting up his complex ideas.

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Well, I zoom in a lot.

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I'm like, I'm like scrolling here and it's like...

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So this would be faster on a PC? Oh yeah.

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For sure. Which is why he switched. Did you feel bad switching back to PC?

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Not really. What? It definitely was very...

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Not the same as using on the PC, so it definitely would slow me down.

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I probably would have needed another week or two to work on this project.

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I assume that when Apple was promoting this program in their presentation,

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it was already ready to go and running smoothly on Apple Silicon.

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Fabric simulation is faster now.

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Oh yeah, that I was like, no way.

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But it turns out that at the time of the announcement, Cloth 3D was still running on Rosetta and it wasn't updated until May.

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And as we've seen, still isn't taking advantage of the whole chip.

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So then, what about the other apps? During that short clip, Apple also featured Ableton Live, Adobe After Effects, Vectorworks,

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Cinema 4D and Redshift, and Boris FX Sapphire.

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It appears that Adobe After Effects was the only other app that wasn't running natively yet,

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with Ableton just squeaking their 11.1 release out a month before.

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And like Clough, you can't expect everything to work.

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There are numerous plugins in Ableton that still run on Rosetta.

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It's crazy how long this Silicon tech has been out,

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and yet how far behind some of these plugin developers actually are.

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Meaning much of the performance the M1 Ultra offers might still be left on the table.

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Something that Anthony discovered in his tests of the computer on LTT.

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So the final kind of moments of getting the design done, what was that like?

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Very stressful because I changed my ideas a few times again.

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I ended up staying up until like 4am to like finish it and submit it early

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so there's not any problems the next day in case there was any problems.

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After all this time, I mean there's gotta be something the Mac does better than the PC, right?

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Interactive render, so like live render, did perform better on the macOS.

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So that's way faster, yeah. So when it was 2 in the morning, and you had finished on that computer,

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you actually came to this computer to... Oh no, I still wasn't on that one.

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I was on a time crunch, so I didn't want to... But this would have helped you, no?

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I didn't know that before. I didn't want to risk it because you know from my experience using the simulation before.

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So here's why it's submitted. So this would be like your concept image.

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So this is my concept. How do you feel about the final design?

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It was like I'm happy with it. Like I don't think I would have submitted...

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If I was unhappy with it, I don't think I would have submitted it.

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Here's the top, and then the back.

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Oh no, I just noticed this!

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Oh no, I shouldn't have stayed up till 4 am.

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I should have submitted it the next day, so that way I'm not like...

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Like this morning? Yeah. So what's happened there?

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I think I just didn't simulate that part to go over the underlayer.

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It's okay, what's done is done. I can't go back and change it.

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So this is where the simulation kind of make or break your...

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Well, because this is done with GPU simulation.

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Well, sometimes on GPU simulation, the fabric goes through itself,

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versus CPU simulation where it kind of can like...

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It knows when there's a fabric on top. So that means the Mac would have helped here.

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Now, to be fair to Clo, they have never supported GPU acceleration on macOS

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because they use NVIDIA's CUDA API.

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So, if in a future release they do bring metal GPU acceleration to the Mac,

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that would be a big boon for Mac-loving fashion designers

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who use the platform, bringing it to feature parity.

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Thanks for doing the test for us.

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Yeah, thanks for giving me this opportunity.

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It sounds like a job interview.

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Yeah, I mean... Well, yeah... You had the opportunity to learn that it was worse.

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Yeah, you saved me the trouble from buying one and trying it myself.

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Were you wanting to do that? No. Okay, well...

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Now I know, for sure it won't. So, like, would you get an M1 Max Mac Studio if Clo 3D had GPU acceleration?

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I would rather have this in a laptop form.

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Like, I wouldn't buy a desktop Mac.

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I hear the results are in. Yes.

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How do you feel? I don't know, I don't know what to expect really,

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because I haven't seen all the people's work, so I'm not too sure what to expect.

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I'm nervous for you. Oh, yeah, same here.

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I didn't want to. No! I didn't want anything.

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You don't have to whisper it.

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Also, how do you feel about the contest? Like, knowing the results, I don't think I will have changed anything.

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Like, and what I submitted, I was happy with.

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So, it turns out we both lose. It's been over two years since Apple announced their transition to ARM,

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and in that time, we've got very compelling and efficient computers

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that are fantastic for day-to-day use. But things haven't been going quickly.

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I mean, Microsoft only just announced their Apple Silicon-Native version of the Teams app,

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which they're still going to be rolling out slowly somehow.

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If you're a professional that doesn't edit a video

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and you're thinking about upgrading to an Apple Silicon Mac, check the system requirements of your app of choice to see if it's ready,

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because otherwise, you might still want to wait. Thanks for disappointing this Mac Address.

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If you are not a professional and still interested in an Apple Silicon Mac,

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give this video a like. And if you are a professional, you might as well subscribe,

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because we'll find out when it's ready. Now, in the comments, I'm curious.

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Have you found a piece of software that's still giving you trouble in this transition?

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And what is it?
