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Everyone knows that adding latency to your gaming experience is bad,

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but exactly how much latency is too much latency?

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At what point can you legitimately blame the lag

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for being hard stuck at Copper 7? To find out, we've assembled a crack team

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of four certified gamers that range in skill level

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from absolute hack all the way to Godlike.

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And we're gonna tell you exactly how much input latency it takes

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to measurably affect your KD ratio. And all of this is possible thanks to ASUS

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who sponsored this video. We'll be using their ROG gaming peripherals,

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including their new 27 inch tandem OLED monitor

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that can switch between 720p, 720 Hertz,

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and 1440p, 540 Hertz using just a hotkey.

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And it can do all of that without relying on display stream compression.

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But enough ado, let's do this.

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Every test subject will use one of the three identical setups behind me.

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They use the same high performance ASUS PCs, the same low latency gaming peripherals,

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and the same silky smooth mousing surfaces

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courtesy of these desk pads from lttstore.com. The real star of the show today though

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is these black boxes. Inside each one of these is an Arduino Leonardo

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that connects to this USB hub. This setup allows us to add latency

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in one millisecond increments from zero to 100 milliseconds,

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which I remind you is one tenth of a second.

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That would be terrible, or would it?

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Each participant will complete three sets of tests while David here secretly changes their latency in between

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and then benchmarks their gaming performance using AMELabs.

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It's important to note that we tested our base system latency

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at about 12 and a quarter milliseconds, which we will be adding to whatever we have on our box,

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which will give us our theoretical click to photon latency.

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We did consider adding latency to different parts in the chain,

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but in our preliminary testing, we found that it didn't have a major impact,

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and so we decided to keep it in one spot to keep it simple and consistent.

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But enough with the boring facts. Let's game.

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I'm a 30 year old unk at this point.

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I go buy a baby no money.

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And I make music and I play video games occasionally jelk.

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My gaming ability out of 10, I used to be pretty good,

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but now I'm garbage because all these 12 year old kids

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are just insane. I don't really play much like competitive gaming anymore

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because it's just unhealthy. Ready? Lock in bro.

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Baby no accuracy. I mean 45, come on now. Did I have any, latency or no?

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No, no, no, no, no, no, no, no. Whoa, whoa, whoa, whoa. That's part of your best in the variable.

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Whoa, man. Oh my God, I'm sweating. Literally dripping in sweat.

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Brother, he hit 50K. High score. Wait, hold on, wait, you're actually tall.

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Wait, wait, yo, crazy. All right, this next one's gonna be a dude.

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Oh, this one, this next one, wrap the whole thing up.

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This is straight order. It looks so easy when you watch someone else do it.

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You're just like, bro, just point at the thing. Oh, we've reached new depths.

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Wow, bro. New lows. It's got some tips. No, there's tips for you.

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There's tips. There's tips. Keep it up.

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Okay. Yeah. And there's another tip on the bottom saying,

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like, yeah, we're getting weird latency issues.

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That was better. Hey, look at the, it's suggesting you become a pro.

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Just the arms hurting now. Oh, it's getting real now.

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All right, what if I, what if I walk in like this?

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Closer to the strain, less input the light closer. Yeah, yeah.

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Oh, locked in position. I really don't think this is going to help.

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Oh, wait, more. Definitely had latency there too.

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Okay. Okay, pro perspective though. Is this actually useful?

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This is useful, maybe 20% of the time, in my opinion.

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One, two, three, four, five, six, seven, eight,

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nine, 10, 11. Oh, wait, the counting is going to fail.

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Wait, wait, wait. Wait, hold on. Crazy, crazy. Overflicks, underflicks, perfect flicks.

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I just want to be an okay flick. There's too many unders. Yeah, there's a lot of under.

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What does that mean? That means you're shooting lower. You're tracking it, but you're shooting it

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basically way too behind it. Yeah, good job, good job. All right.

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Solid, solid, solid, solid. Solid, solid. That's solid.

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My name is Leon Kim. Also known as Kanata. I'm a professional Fortnite player for Dignitas.

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I think I'm really good at gaming and like I can go

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like basically go to any game and be good at it.

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I think I'm like 8.5 out of 10.

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I think you're underselling yourself. Okay. Whenever you are ready, go for it.

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I bet, I'm starting. Always going for a big score.

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This one's lucky easy. His movements are so much more precise than mine.

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This guy's lucky messing with the input delay over here. You can't really tell on this one though,

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cause this one's just easy. Like I could be on like 20 Hertz type of thing

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and it'll be fun. Damn. It's not that, it's not that hard.

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Yeah, it's too easy over here. Okay, this one is crazy.

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This one like you move and you're not even moving.

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Like I want to move, but it's like, it's like I'm dragging through mud type of movement.

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It's like someone's holding my legs back in a race. Damn dude.

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Pop my reaction time go up. All right, next test.

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Okay, this one is bad. Oh yeah. Okay, that was terrible.

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Oh my God, that was terrible. Tenses up your forearms too much.

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Last time I did it. Oh my God. Oh, that's terrible. Oh, this one's really bad.

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Like the pixels aren't even working. No, it's over, it's over.

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No, that one was impossible. They were all the input delays.

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Actually, it's actually just affecting the whole thing. Okay, this one feeling good.

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Okay, that one felt better.

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That one felt a lot better. All right, last one.

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Damn, your ARM actually does like tense up, bro. Like it actually like messes you up.

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How long is this thing? Damn, you're so close to 67%.

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Oh my God. I hit 67. Oh no, you were at 67.

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You guys are too old for this man. Okay, this one was cuck, this one's cuck.

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This one's cuck, this one's cuck, this one's cuck. Oh my God, it's really bad.

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As many of you will know, I'm Linus from Linus Tech Tips. Love technology, love gaming.

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Not really as good at gaming as I am at tech. I'm confident that I will be able to try my best.

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Locking, bro. For I don't feel it. Oh, that one looks bad. I click to begin.

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Okay, you're not supposed to influence the test.

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Okay. Pretty good. So theoretically, the more latency that you add,

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the reaction time should just naturally go up. Well, here's the thing.

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We're not adding so much latency that your human reaction time and movement

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is likely to be a major factor. The latency we're adding is more likely to make it

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so that you will overshoot things. And you're not as,

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it's like you're not as connected to the machine.

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Are the routes the exact same? No, no, there's randomly generated.

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Okay, yeah. How many of the variables do you guys have? No, no, don't worry about that.

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Next task. Okay.

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Pretty good.

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Hey man, I'm trying to be positive reinforcement here.

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So my name is Typical Gamer,

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and I've been live streaming and making videos since 2009.

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So I'd rate my gaming ability out of 10. For Fortnite, I would put it at like a 8.5.

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I feel like there's gotta be, yeah, there's latency on this one already. They pre-fired it.

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Yeah. Don't even, don't think about that though. Just do your best every time.

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Yeah, come on, Typical Bro. Oh, I'm so good.

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I'm still good, I'm still good. Okay. All right.

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Damn. Wait, hold on. Oh, yeah, you're good.

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And watch all out. And watch all out. It's 56.

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Damn. Whoa. Unks got it, Unks got it.

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Unks literally got it. Oh my, oh, what is this?

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Oh, this is maximum delay. That was easy. Holy.

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That was so bad. All right, last one.

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Bricked up right now. What? What?

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That is a four-night term though. Bricked up? Yeah, it's when you have mass break.

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Oh, I lost a break? I don't know about that one, dude. Can you give me your break?

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I've heard that one before.

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We have enough data at this point, but one thing we thought would be kind of interesting

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would be to go head to head and find out just how much latency it takes

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for one of our more typical gamers

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to be one of, well, typical gamer, but also like the better gamers.

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Are you interested to know? Let's do it.

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Actually, I'm talking, let's do it. Oh, yeah, yeah, yeah, yeah. You're talking to your viewers.

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No, I mean, leave a comment below if you are. All right, ready?

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Let's go. Come on, match starting. My lock-in Linus.

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Ready, three, two, one, peek. You saw my left. No, I'm not gonna.

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I don't want it. Move this way. I could stay alive.

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Go this way. Okay, look down. I could be a live man.

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I could be a live man. Ready, three, two, one, peek. No, I don't want it.

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You should peek. I think it's a really good time to peek.

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Just peek.

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Whoa! Oh! Wow, that was disgusting.

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Okay, they have nerfed me, I will say.

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I told you, bro. Oh! I told you.

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It's obvious. Always right side. It's obvious, man.

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Obvious right side right there. Okay, this is, okay, now it feels a little wavy.

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Oh! Okay, Linus. He was locked in on that.

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Yeah, it feels like I'm like, it's like a pendulum when I'm swing.

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Oh my. Awareness, it's a negative awareness, man.

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Now? Did you just call me negative awareness?

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What kind of a thing to say is that? We are now at 75 milliseconds.

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Oh! Oh my God! I don't know how to do that. Wow, that's a tough go.

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All right, let's go, bro. Let's swap. Are we swapping? Yeah, let's swap in.

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GG, GG. Good game, good game. GG.

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Dude, this is probably the dopest lab I've ever been a part of.

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What is this? Oh my, what the?

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F***. No, why is he not actually nasty? You know what I'm saying? Yeah, this is disgusting.

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You gotta find awareness on it. You saw that, right? You saw that shot?

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Yeah, but that's just being better at it. That had nothing to do with awareness.

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He knew where you were just as much as you knew where he was. You just are way faster.

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All right, don't play the same way you're doing too much, you're doing great. Okay, you need awareness.

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You guys are the worst coaches ever. He's never gonna peek it twice, all right?

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Unless right now, that he's aware that I said that.

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Oh! Got that, dude. I had that.

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F***. Maybe like, okay, he's so sweaty, bro.

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He's actually nuts. He's actually nuts.

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Now is maybe a good time to talk about the monitor. Tandem OLED, that gives you boosted brightness,

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as well as better longevity according to ASUS. They've got their true black glossy coating,

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so you get that gorgeous OLED contrast, and it looks almost as good from the back.

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Got transparent accents. RGB, absolutely flipping gorgeous.

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It is gorgeous. Oh, and don't forget that it has ROG OLED Care Pro,

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which includes the Neoproximity Sensor, which means the display will turn off when you step away,

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and back on when you step back to games. Okay, we're at 50 milliseconds.

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50 milliseconds. No way! What?

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Peek, bro. Peek that? Yeah, peek. Should I peek it?

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Peek it. You think so? Yeah, do it. All right, three, two, one.

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F***. F***. F***. F***.

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No! Oh! Let's go!

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Awareness. Awareness, coach. Maybe no chill.

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Yeah, get clapped, bro. He's got to hit it all.

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Bam! Give this guy more latency.

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No, no, no, we're gonna work it, we're gonna work it. Give this guy more latency. Yeah, give me some latency, bro.

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One more? Give him more. Give him more latency. Put it in the hands of God there for a second.

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That's all that. Prayed it went the right way.

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Oh, I had that. I swear, I swear you didn't put it in the wall like I was.

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Yeah, I know. See that?

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See how I just did that? You think I'll repeat this thing? Oh!

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Let's go! F***! He just sat there, like, I should have just...

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Let's go, dude. He's losing confidence. Losing confidence, losing confidence.

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No awareness? Yeah, ego challenge. Ego challenge.

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Every opportunity. Oh, how much has he got now, David?

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75. Give me like 100, bro. Oh, it's over. Give me like 120, I swear.

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It's over. It's over, you won. It's over. A lot more analysis is going to be needed for the AIM Lab stuff,

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but what is clear from the 1v1 is whether you call it awareness,

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whether you call it experience. If you're not good at the game,

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no amount of latency advantage is going to make you good at the game

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compared to someone who's got it. It was a great time.

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Yeah, I mean, it was a... What day is it today? Wednesday?

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It's a good day to be a Wednesday. It was a lot of fun.

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Yeah, I had a great time. That was pretty fun. I actually had a good time playing that.

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AIM Labs with a different latency. Like, I can see why it affects gaming heavily.

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That was rough. Like, I know that I'm average,

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but standing next to someone who's not average just makes it so much more apparent.

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What surprised you the most about today?

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That this is your guys' job. It's really sick.

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Like, the ability to basically just do science with the bros.

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It's sick. So, how'd it go?

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Initial testing, it was super clear right away that input latency has a big impact on gaming performance.

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At just 10 milliseconds, we were seeing almost a 7% drop,

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and by 50 milliseconds, over 25% drop in scores, on average.

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Really, that is surprising to me, because as one of the test subjects,

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I would say that at just a small amount of input latency,

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I didn't feel it. It didn't bother me. For me, there was very much a threshold,

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but you're saying that across our four subjects,

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even a little bit clearly matters. Yes, even before you can feel it,

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which everyone sort of made comments at about 35 to 50 milliseconds about,

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because it's so jiggly. Even before then, it's a pretty clear line down.

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And what I also found interesting was that each task had a different difference from the input latency.

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The biggest difference was the second one. Distraction one. Everyone had a very clear decline across all skill sets.

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The third one was a pretty similar linear, and the thing I found really interesting

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about the first test is that its secondary measurement was just reaction time,

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and I assumed that the more input latency I added,

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it would linearly add to the reaction time score,

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but it seemed like it kind of compounds. When you added like 50, it would increase

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by 100 milliseconds. So there's kind of like a compounding effect

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in the tracking aim click. But one thing that I realized was that 10 to 50 milliseconds

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was not granular enough. I chose those metrics because when I was testing,

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that's when I could start to feel it. So like, oh, that's gonna be, you know, the thing.

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So that's what you were doing the second time. We did a second round of testing

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with three millisecond increments. Surely you're not gonna be able to tell a difference

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from like three to six milliseconds. The first round of this ad hoc testing

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was really interesting, where there is a clear pattern down

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to about seven, eight, nine percent

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at the nine millisecond range, but there was a weird jump at six milliseconds performance

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where at six milliseconds of added input latency,

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the average performance was higher than zero, which made zero sense,

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not logically, not intuitively, but I wasn't really satisfied with that.

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So I tested another like 14, 15 people. Oh.

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Those results were weirder.

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And so it goes down at three milliseconds, up a little bit again at six milliseconds,

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and then down to almost the same at nine. So nine and three are almost identical.

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So I started to be wonder, does it not matter below 10 milliseconds?

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But then I separated top performers from bottom performers.

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Oh. And in the top performers, it's a super clear line,

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like undeniably just 3% each added three milliseconds.

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So if you're any good, then functionally speaking,

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there is no limit to how low you want your latency to be.

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Yeah. We could try to get a system that would get us less than the 12 and a half that we were testing with.

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Right. But it's not a realistic scenario. And for the best gamers though,

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that could potentially make it ever. See, I was not expecting this. Me neither.

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I was hoping that this video would tell people that it's really your gaming skill.

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That's the problem. Like your peripherals are fine, but what I found out is that.

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And that is, wait, and that is true to a degree. Yes.

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I mean, you saw how much latency we had to add to either Canada or a typical gamer, right?

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For me to have any shot of hitting them. But if you have the game sense or what did,

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what did Canada call it? Oh, awareness. You gotta find awareness on it.

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You saw that, right? You saw that shot? Awareness, just a negative awareness.

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Then there is no limit functionally that we found.

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No, we can confidently say that as little as three milliseconds

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impacts gaming performance for high, not even high, above average gamers.

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Huh. It's the takeaway that I find interesting

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is that most peripherals now are pretty low latency.

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Gaming mice are. Sub one millisecond. Sub one millisecond, if they're good.

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But I bet there's a lot of you out there that are playing competitive games on Bluetooth mice

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or on the wrong monitor mode. Monitors are often the biggest source of input latency.

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If you're gaming on a display that also has a film mode, make sure you are off that.

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Because that's how you get to 100 milliseconds of delay.

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And that was enough to get you on level with a pro gamer.

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Right. And when we say source of input latency, we mean because technically it's not the input,

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but it's the input to your eyes that will affect when you put your input in.

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It also makes sense that all the eSports teams are all in the same cities

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because that 25 milliseconds extra of LA to Dallas

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is enough to drastically affect your performance.

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Well, there it is. I mean, ASUS will be happy about that. PC gaming, is it pay to win?

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Well, if you have the awareness, then yes.

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If you don't, then there's not much you can do about it.

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I was kind of hoping there'd be some ambiguity here because obviously ASUS sponsored the video

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and it's in their best interest for lower latency, high performance peripherals

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to make a difference to gaming. Just like we would, sponsored or not,

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all we're doing is giving you guys the results that we have, semi-scientific as they are.

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You can check out. We'll have maybe some downloads of the graphs

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if you guys wanna see them down below. Oh yeah, for sure. Yeah, we'll have a little package for you guys.

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We'll also have links to all the products that we use down there in the video description.

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Or you can check out the LTC Labs website for our growing database of in-depth testing

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of gaming peripherals, including latency measurements of mice and keyboards.

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Huge thank you. Typical gamer, baby no money,

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and Kanata for joining us today. I had a ton of fun, at least as much fun

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as the last time we did a video like this, which maybe you should check out.

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It was more focused on how many frames per second you need

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before it affects gaming performance. And the results may surprise you

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if you completely weren't paying attention today. It turns out more is better.
