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Hey, Tim. How you doing? I'm all right. How you doing?

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Not bad. Not bad. How's your day been so far? It's been pretty hectic.

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Yeah, hectic. What are you working on at the moment?

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Well, we just we just came off of the 4060 and 7600 embargoes.

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And that was that was a big effort from the entire team.

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Right now we're working on some stuff that I can't directly talk about

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because it'll probably come out after this video has.

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But it's very, very cool. And I'm really excited for everybody to see what it is.

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Awesome. So how long have you been at LMG now?

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I think I would have started here sometime in July last year.

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So almost a year. How are you finding it so far?

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It's pretty hectic. That's a general theme here, isn't it?

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It's been a lot of fun. I made the decision to come here.

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When Gary called me up and I have not regretted it since.

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I'm very happy with it. For everyone watching that may not know, what is your role here?

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Well, kind of the meme is that nobody knows what I do here, which is, you know,

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well, it's six parts funny and six parts kind of like, okay.

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But actually the what I do is pretty diverse.

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So I work in the Labs, which is to say that I am part of the first round of Labs hires.

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But when I started, I was supposed to be part of the engineering development team.

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I was supposed to be creating the actual implementation for the test that we wanted

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to run the physical mechanical side of things. That turned into doing a lot of almost side projects working alongside the writing team

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and making sure that they have, you know, if a weird engineering thing pops up

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and they want to make something like the water cold Mac studio.

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Alex, I worked on that as well as the 24 Peltier cooler rack.

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Alex and I worked on that. A couple of other weird things like that.

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A video just came out, the Turbo Desk, which I guess we haven't titled it that,

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but that is the internal code name for the Carl Jacobs $100,000 desk PC.

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We've been calling it Turbo Desk. It's labeled Turbo Desk in all of my documentation.

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And I built that from scratch, designed, built, engineered everything.

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So there's that half of it where I work with the writers really closely.

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But then the other half, the part that I've been more leaning into in the last couple of months

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is developing all of the process documentation and all of our policies and procedures

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and the way that we do things within Labs.

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For example, if you, let's say that you unbox a computer, if you're a reviewer,

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what do you do with it? What are the specific steps that you need to take to collect all the specifications

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to make sure that you have the device that the company says that you did?

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What sort of measurements do you take to validate independently the things that they're telling you?

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And then on top of that, what sort of tests do you do? How do you run those tests at a very, very granular level?

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Step by step instructions for everything.

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And then on top of that, how do we interact with other departments?

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Labs creates a data set. How do we hand that off to the requester of the data set, which could be the writers,

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it could be a creative warehouse, it could be the social team, it could be anybody.

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All of those sorts of things need to be documented, need to be created in process

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so that we can be an actual professional outfit,

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because we are working towards becoming an academic laboratory.

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Wow, that is a, you have quite a lot on your plate.

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It's pretty intense, yeah. Plus, we have had a couple of people start pretty recently that I've kind of just fallen

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into managing, and so I'm making sure that other people have projects on top of that,

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and trying to find a balance between the stuff that I need to do on my own time,

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as well as making sure that other people keep their balls in the air, so to speak,

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is it's a new and exciting adventure for me.

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Yeah, so I'm guessing not a single day is the same for you here.

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No, I wouldn't say that. There's a lot of variety, and I talked about this during the

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What's It Like to Work at LMG video when I was interviewed for that, but it's a lot of fun

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because of the diversity of things that I get to work on and almost play with.

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Like, there's this one thing that I discovered when I was at work, and it's open source,

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so I think I can talk about it. Juice Labs or Juicy has this really phenomenal program where you can run a program on something

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that has, say, an integrated GPU, or something that's not very powerful in terms of graphics

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processing power, like a laptop. But you can run a program on that laptop, and then over

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TCP-IP, you can, over the internet, you can run the actual compute program on a different GPU,

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on a different computer entirely. So rather than moonlight streaming, where you're running the

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program on the GPU and you're streaming the frames to your non-powerful PC, instead you're

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running the program on your non-powerful PC, streaming the GPU compute to the GPU, and then the

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GPU streaming back as a fully post-processed equation or whatever the end result of it is

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for your thin clients to actually work on. And so I worked on that a little bit here,

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and I took it home, and I use it all the time now. It's super cool.

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So I guess going back a bit, where did all this begin? Where's your background from,

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I guess, start from, let's say, school? Sure. Well, I actually, I didn't go to high school. I was homeschooled when I was a kid,

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and I was kicked out at a fairly early age, like kicked out a number of times when I was a kid,

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but the last time for good was when I was 15. And so after that happened, I didn't finish high

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school, I didn't go and enroll in a public school or anything. Instead, what I did was I went and

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found a job as basically a tire jockey, a calitire, which is a local tire repair shop here in

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Canada. I don't know if they have locations elsewhere. Anyways, I got a job in an auto shop,

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and I went down that road of working towards actually becoming a journeyman mechanic. I never

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went to school to be a mechanic, because there's kind of two pathways. You can either take the

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courses prior to doing the work, or you can do the work and then just write the tests afterwards

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to get your hours. And that's the one that I did. So I'm a journeyman mechanic, but didn't

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actually go to school for any of that. But then after that, I actually, when I got my GED, because

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there were a number of factors around that reason, that decision. But it was basically just,

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I felt like I could do better with my life, and I wanted to. So I got my GED, and then I moved

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to Calgary and started in academic upgrading at SATE with the help of some close family members

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who were able to provide me some support. And after I finished academic upgrading, I went into

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the mechanical engineering technology program at SATE, which is basically an associate's degree.

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It's a two-year diploma that I took over three years, because I wanted to do work on the side,

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as well as working pretty heavily in the student's association at that time. I wanted to start to

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give back to my community from the support that other people give me. And how do you know this

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was happening? Yeah, when I was at SATE, I would have been 23, I think. Fairly young, but late

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when it comes to going to college. Yeah, so I went to MET, I graduated top of my class,

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second Tuvalo Victorian. I am still ticked off about that. I know why the other guy got it,

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and it's favoritism, it's not me. But either way, so I graduated that class, and then I went

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immediately to enroll in another program on Vancouver Island over at Kamosan College,

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which was the mechanical engineering bridge. So it would have taken the associate's degree that I had

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from SATE, and then turned it into kind of a transfer credit program into UBC, which is one of the

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best engineering schools in Canada. So I did that, I graduated through that program, and then Gary

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called me up, and he's like, hey, would you like to put aside school? Your resume is already really

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impressive, and we'd like to have you on our team. And I was like, you son of a bitch, I'm in.

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So I put school on hold for a year, and I'm now 27, almost 28 in a couple of days.

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And the plan is to continue to go to UBC. I'm actually enrolled in classes right now,

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at the same time as I'm working full-time for LMG. That's kind of where I'm at.

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So you said, in all of that, you said you moved to Calgary at one point.

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Yes, yes, sorry. So I grew up in Regina in Saskatchewan.

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Were you a fan of LMG before this? Yeah, I had seen at least some of LTT and

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ShortCircuit content before this. I wouldn't say that I was a superfan, but I definitely

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was aware of it. Like when I was a kid, like early teenage years and later teenage years,

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I volunteered really heavily with this organization called Computers for Schools,

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which is a phenomenal group, like absolute phenomenal group. If you have a local

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computer for schools, I would heavily recommend that you go and donate some of your time to them.

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They're great. Basically, they take old electronics, typically in bulk from Crown

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Corporations, if you're in Canada, or from other organizations who just want the tax

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receipt rather than creating more e-waste. They'll refurbish them, they'll remove all the

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personal information from those computers, and then they will donate them either to nonprofits

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for a very low fee or to schools for free. Taking e-waste out of the ecosystem and turning it

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into actual useful things for people who are disadvantaged to be able to learn. So I donated

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a lot of my time to Computers for Schools, and one of the things that I learned there was

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basically around the entire, like, how does personal computing work and how do you build a

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computer, but also getting into that kind of, like, this is gaming, and these are, you know,

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cool people who are doing cool things. So I've been watching LTT for a fairly long time.

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All right. So you've been here for just under a year now, right? Yeah. Cool. So what would you say is your most favorite project that you've worked on so far?

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In terms of projects that I've worked on, in terms of videos, I think, honestly,

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the TurboDS video probably takes the cake. I want to probably say that this video has come out

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after the actual build video, because we're releasing it at least in two parts,

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where it's the glam one that's already come out for sure, and the actual build process,

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and that video was super, super fun to shoot. I got to spend eight hours with Linus and Alex

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and Tyvee, and I think Colin was there. We were building this thing that I had been designing for

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months and months and months, and I had already built it almost completely once before, because

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we had to set it up beforehand, and I had been doing that over the course of two weeks, and then

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we had to take those two weeks and compress it into eight hours. And so, like, I had done all of

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the test fitting. I had made sure that all of the coolant loop was cut to fit for all the tubing.

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I'd made sure that all of the wires were effectively harnessed and soldered correctly.

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Everything booted correctly. I had to do a little bit of drilling and some welding for some parts

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that didn't fit. Like, everything had to fit perfectly, so we could get it done in one marathon

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shoot. We did, but it was absolutely terrifying, because at the end of that shoot, the thing wouldn't

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turn on. Ah, so it turns out, it was either there was, if I'm recalling correctly, there were either

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one of two issues that could have happened, both of them were Linus' fault. Either something had

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gotten into the socket when he had installed the CPU, or there was too much mounting pressure,

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because he had installed the bracket for the block upside down. And so we fixed that, we figured

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it out, but it was like 8.30 or 9 o'clock at that point. It was just, it was stressful, so stressful.

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And we were still operating under a time crunch for that point, because we didn't know that they

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weren't going to pick it up for like two months, but we were like trying to get it out the door.

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So that was, that was a lot of fun in terms of, like, actual shooting a video. But then I also

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want to say, like, in terms of projects that have been really cool, as far as my favorites go,

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reviews and embargoes are a super double-edged sword, because we've come a massively long way

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from where we were when the lab kind of came online for AM5. That was our first review launch video.

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Nick and Danes and Gary were the ones that were testing it. I remember coming up into this room,

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which hadn't even been set up. It looked basically like a junkyard with all of the wire and all of

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the like ceiling panels and the boxes. It was a massive mess. And I came and I set up some tables

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and I set up the benches and I messaged Gary. I'm like, hey, these are ready to go. Let me know

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if you want me to start testing or what you want to do. We didn't even have a project plan at that point. We had no idea what we were doing. We're just like, you know what, this is a bunch of things

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that they've done. They, LTT doesn't really have project plans before. They don't really have

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actually records of the things that they run. So we're going to have to kind of start from

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scratch. And we did. And it was hell. It was absolute hell. AM5 was a massively problematic

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launch, but then it led to us learning a ton and then putting some processes in place for the next

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one. And then 4090 happened. And then we got wrong data on a massive graph and we got called out for

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it and it's like, okay, so I guess we needed a review process too. And so like every one along

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the way until the 4070TI, 4070TI is when we really started to hit our stride in terms of like,

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we're putting good data together. We're getting out a lot of the issues with potential data

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handoffs. And that was the first one where it really started to feel like everything was kind

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of coming together. We kind of nailed it and hit it out of the park. We got a couple of big

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shout outs from a couple of other members of the community and other reviewers being like,

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this is actually coming together. And then we kind of realized at that point, A, this was working,

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that the process changes that we were doing were correct. And B, the reason that this was so hard

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for us and not for everybody else was that we were the only people that were actually testing

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all of the cards, every project. Everybody else reuses data. We don't. And that's the big

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differentiation. When we pull a graph that has 12 different cards, that means that we spent

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10 to 12 hours on each of those cards prior to the week before the embargo happens.

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Nobody else does that. You look at any of the other reviewers, they have either dates on their

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charts or they just don't admit it. And if you look and compare their old data from previous

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videos to their new data from a current video, it will be the same. Ours isn't. The only one

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where we reused data was a couple of days ago. And that was for a specific reason,

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because the 7600 and the 4060 Ti came out within the same time. So we needed to put them together

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in the same data set. And so that that's a fair use of data. But we're not going to reuse that

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data set, because those aren't comparable. What we are doing in the lab is we're creating a big

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bucket of separate data sets, lots of little bubbles within the bucket, you can kind of like

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hold up to each other and say, Oh, you know what, that kind of looks like it's approximately the

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same. But those bubbles can never coexist or can never collapse into each other. They can only

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coexist separately, independently of each other. So everything that we do is on a new project

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with new parameters, as we're revising, as we're changing things. And that should, as far as I'm

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aware, never change. Yeah. And I think, I think it is super important to be using freshly tested

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data. Because I think, like for example, things as simple as a new driver update might have caused

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the same card to perform differently than to a year ago. Yeah. And we've done tons of regression

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testing. We've found out that this is an actual thing that needs to happen. You cannot reuse data

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from October and then call it comparable to data from March. It is just not acceptable. And for

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reviewers outside of us to do that and say that they are presenting an argument that is fair and

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valid. I can't accept that. I absolutely can't. It's it has working here. If it has done anything,

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it has made it really hard to watch tech content without pointing out flaws.

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That is so true. That is so true. Okay, let's flip for a little bit. And let's talk about

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what are you doing in spare time? What do you do for fun? I don't know. Spare time? What's that? I'm still I'm still working on making a community for myself

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here, here out in Vancouver. So I don't do a whole lot of like, group events, but Adam from

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the writers team, and I have been going to a lot of concerts together lately. And that's been a lot

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of fun. Awesome. Yeah, I really enjoy, really enjoy seeing live music. I've worked around live

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music with live music for a long time in, you know, bars and coffee shops and stuff. And that's

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that's been a shout outs to any artists? Trivium, Thrice. We just we just went and saw nothing more

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for I don't know how many times I've seen them at this point, three, four at this point. Absolutely

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phenomenal show. Yeah, yeah, really good stuff. I also do a lot of a lot of like little side

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projects at home, you know, just experimenting with either my home lab or like designing and

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building things for, for, you know, various use cases here and there. And I also, I, it's kind of

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nerdy, but I do a lot of miniature painting. I don't, I don't play a lot of D&D recently, because

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again, I don't have really a community, but I do normally, or I have in the past played quite a

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bit of D&D and I tend to be the DM for, for any sort of tabletop caning, because I just really

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enjoy it. And yeah, I paint a lot of miniatures and draw a lot of maps and I really enjoy that.

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Also keyboards, also cooking, really enjoy cooking and also everything outdoors because I'm

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the majority of the way to being an ACMG mountain guide. So I really, I really enjoy that too. I

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don't know how many, how many hobbies should I list? Hey, that's a, that's, that's quite a few, but

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I do hear that, I think we've seen a little glimpse into your, I guess, enthusiast coffee scene.

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Yeah, yeah. During the, what video was I called, uh, tax show and tell or something?

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Yeah, a couple of months ago, they, they asked me to come and show off some coffee technology. And

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so I, rather than show off the technology, I demonstrated the technology and I guess I took

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up like three quarters of the video, just showing how to make third wave, like decent coffee that you

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can actually extrapolate the specific variables and, and adjust for them and understand why things

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are doing the way things, why things are doing the things the way that they are and it would adjust

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for them. Um, and that was a lot of fun. Yeah. Uh, I've worked in coffee for a long time, uh,

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in, in various different cafes and, and so on. You're a barista? Yeah, I've been a barista. I,

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I've worked as a bartender for a number of years, uh, just, you know, part-time here and there while

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I was in school and before that. Uh, yeah, it's, it's a lot of fun. It's, it's super in-depth and

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like there's, there's this like subsection of the internet and I guess society at large, or at least

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Western society at large that is like super gatekeep-y about it, but I'm not a part of that. I just,

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I just enjoy it and I enjoy the science behind it and like being rigorous about it and just having,

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having a fun time. So yeah, try to demonstrate that. Do you have any pro tips for someone? I guess

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that's a rookie or a noob in the, in the coffee scene? Uh, I mean, there's buy better beans,

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always buy better beans, grind them yourself. That's the first step. If you are, if you're

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in the middle of having whatever coffee, you're probably not drinking the best quality beans that

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you could, like a, a nice Katerra or a Pacamara or a Nestle 32 or a Ruru or something that along

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those lines, a better quality bean is going to get you probably a solid 60% of the weight

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actually having decent quality coffee and then start to, if you have the money and have the

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interest in upgrading your coffee setup, then start to upgrade equipment, but don't do that first.

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Nice. I guess on that note, what are some of the other jobs you've heard in the past?

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Well, like I said earlier, I was, I was a mechanic for, for a number of years. I, I worked

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in lots of different shops and lots of different types of, of, of work there.

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I, I was the chair of my students association at SAIT for, for three years with that organization,

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um, which was a wild ride, uh, because I was working effectively full time at the same time

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as taking classes effectively full time. And the entire time I was, I was completely revamping,

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revamping the, the way that the organization worked from a fundamental level. We rewrote the

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bylaws, we got it passed in a nonprofit environment, which if you're in Canada and are aware of that

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is quite hard to do. Um, we, uh, rewrote and got passed a full new set of policies and procedures

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for the entire organization and the entire way that we interacted with students. And yeah,

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like that was, that was a massive undertaking at the same time as going through an engineering

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program, which if you're aware is typically quite hard, not gig keeping it. It just generally is.

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And at least for me, it was really tough. So I did that for far too long. Honestly,

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I should have quit my second year, but it gave me a lot of fun experience. And at the same time,

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I was also being the, I was working, uh, as the president of my community association in Calgary

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and working part time, uh, just, just weekend nights, like Saturday and Sunday nights at the

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campus bar at the gateway. Uh, and yeah, those, those were, those were fun. I was, uh, I was having

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a lot of fun, but also it was really stressful. And honestly, LTD doesn't really compare. There's

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a lot of stress here, but that was, that was a period of my life. I mean, it's kind of cliche,

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but it is, it's kind of a different stress. Like there's a lot more at stake here, or at least

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it feels like there's a lot more at stake here. Um, but Nick has a really good line. He, um,

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he, he says that, uh, he measures, uh, the way that a project goes by the severity of its worst

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problem. And a lot of the problems that we're encountering, at least lately in the last six

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months of Labs have been pretty low severity. So it feels like we're doing things right. We're

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getting our ducks in a row consistently and on time. And that's been really good to feel just,

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just to like watch the, the, the momentum of the big stone wheel start to carry itself. It's been

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nice. Something interesting, uh, I want to ask you about is you were an engineering designer

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at an oil field manufacturing company. Yeah. So, uh, one of the, one of the jobs that I, uh,

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worked in a summer between school, uh, I, uh, was at this company called drill form. Um,

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and that was, that was kind of my first like foray into actual engineering design. Um, as

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opposed to just like the, the math behind it. Um, design work is different. It's kind of the

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glamorous work of engineering, but it's, it's different when you're manufacturing something

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for actual service in a company than it is for designing something for, you know,

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school capstone or for at home, or if, you know, you're just printing something and

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putting it on thing, your births or printables. Um, so I, I worked for this company for the summer

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and we were designing things for severe service, uh, which is to say that the temperature ranges,

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uh, for actual service for these items were between negative 50 degrees Celsius and positive

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50 degrees Celsius. Um, as well as being in a heavily salted environments, uh, continuously

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underwater, uh, and a bunch of other things. And so we were designing a lot of really cool stuff

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that had to be incredibly robust. And so learning the iterative design process

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was very hands-on. Like there was a lot of, okay, I'm going to weld this together and see,

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uh, and put it under a, uh, uh, like a hydraulic tester and see what the actual press failure

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is going to be. Is that going to be strong enough? If I get that done a hundred times

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to see if, uh, if we can put this out into service in the oil field, that was a lot of fun.

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Um, so that was, that was four months, uh, during the summer and, uh, I worked for a guy

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named Mark Taggart, uh, who was actually the brother of one of my, uh, instructors at SAIT.

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And I had a lot of fun. Um, that job probably defines the majority of the way that I approach,

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uh, engineering, revisioning, um, especially the way that, uh, the way that, for example,

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I worked on turbo desk, the way that we started with, okay, this could be as a complex idea,

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um, a hunk of aluminum with a bunch of liquid channels flowing through it and a big heat sink.

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And that's a concept. And that's kind of what Alex came up to me and pitched as the idea just

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before he, uh, left for vacation, uh, when he threw it on me, uh, uh, in my first week.

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Uh, but that's not how you approach an actual engineering problem. You don't come up with

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the solution. You find out all of the specific problems that you need to solve. And then you

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come up with a bunch of potential solutions to those miniature problems. And then you draw

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a bunch of different lines through all of the options and you say, okay, this is solution number

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one. This is solution number two. This one is solution number three. What are those competing

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solutions for all of those problems? How do they look like within each of their contexts?

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Does this one make more sense than this one, than this one on a bunch of different scales?

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Like, are you looking through the lens of like the economics of actually manufacturing it

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over a short term or over a long term? What about the DFMA design for manufacturing assembly?

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Does this solution look like it's actually more createable than the other solutions are? Like there's a whole bunch of other lenses that you

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can do and you should never start with the actual end goal that you think you want to have, because

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it's very likely that in at least my limited experience, you will come to different conclusions

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than you thought you had at the beginning. And so that job really, like, there were a lot of like

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missed opportunities previously that I hadn't understood, but now in retrospect,

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I know from a design standpoint why they failed. So I've taken a lot of stuff from drill form

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into everything kind of forward and I'm really glad that I had the opportunity to do that during

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school. Tim, is there anything you hope to work on in the future at LMG? Something you're looking

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forward to? I'm looking forward to. If I was to say that I'm interested NVIDIA contents and like

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I wanted to be a part of video content, what I'd really like to see happen is that I get an AMD

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extreme tech upgrade for not not because I want the stuff because I want to show off something

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that I've been working on. Yeah. For my home lab, I have I'm designing a server rack that has a 3D

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printer and FDM 3D printer in the top of it, Voron Core XY, 2.4 if anybody who's watching cares.

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And specifically, it's a heated enclosure. So it'll take the heat of all of the server,

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the rack equipment in the lower section and based on whatever the specific temperature is that I'm

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setting in the G code, it will vent the heat to the enclosure of the printer above so that it keeps

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it consistent and ambient temperature for printing ABS or other materials that you want a nice enclosed

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area for. So it's scavenging waste heat from equipment that's already going to be running

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and it's just using it for, you know, to not waste energy. So I'd like to get that off the ground

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and actually do it. But in terms of like what I want to work on for like things that are actually

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useful to the organization, I think I think what I'd really like to see is for us to get some freaking

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whiteboards up in the lab. We've been waiting for them for so long. I just want to draw on the walls.

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Sorry. Sorry, swearing. I just want to draw on the freaking walls. Yeah.

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Like, I can't count how many times I will start to explain something to somebody and like go to the

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wall expecting there to be a whiteboard and just being like, okay, let's go find something else.

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Here's a piece of paper. Let's here's the actual thing that I want to show you. Like

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ideation happens visually. It's really useful to have things that you can place ideas down and

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leave them for a little bit and then come back to them. And we have one whiteboard that kind of floats

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around the room. But it's always full. It's always full because everybody uses it. I just want more.

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Can confirm I've seen this before. Yes. One of the one of the things that I would really like to see

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is once we've got once we've got like the base verticals outfitted onto our website. So like once

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we have headphones and keyboards and GPUs and CPUs and we've got all that stuff, I really,

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really, really wants to develop a like a wind tunnel. I am really interested in seeing the

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thermal differences, the way that you can cool using different pressures using different CFMs

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using the way that fans are structured is really fascinating to me. And I am by no means a thermodynamicist.

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However, I want to know more about fluid dynamics and getting my hands on the ability to do that

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from either whether it's just computer fans or whether it's the ability to scale up to a larger

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size, you know, even as big as like a box fan. What does that do for your ability to retain

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and expose heat to the atmosphere? Air is an absolutely shitty conductor. It does a terrible

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job of removing heat and the fluidic properties of actual air like as it flows through a room.

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And that's really fascinating to me. I would like to know more about the way that we

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the way that we use computers from a fundamental like a molecular level in that sense and designing

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a wind tunnel that we can test different fans and test different coolers across those fans would be

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super neat. So I'm really excited for the chance to potentially next year get to do that. I know

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of a couple of hobbyists who have some pretty neat setups, but I don't know of anybody who has

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kind of what I'm envisioning in terms of in terms of the actual design of an all-encompassing

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robust and academic and repeatable setup. That's the other thing is anything that we're

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building here, it's not just jank. We do not do that in the lab. We create something, we prototype

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it and then we refine it to make sure that every time we run a test, we get the same result. It's

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important. Do you have any final words for Floatplane? Final words for Floatplane. If you can

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apply pressure to the organization in any way, I would suggest that you do it as such. Ask Linus

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to make more bunny hugs. Bunny hugs are great. They're fantastic for people who have sensory

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problems and can't wear zippers. They're very comfortable if you just want to wear a hood because

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you have no hair. If you feel a little bit annoyed at something, you can just put your hands in your

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pockets and close your mouths and you're good. Bunny hugs are phenomenal and I would recommend

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everybody wear them and the lttstore.com sells more of them. So if you want to say anything on

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the comments of this video, please ask for a nice new bunny hug. Thanks Tim.
