WEBVTT

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If you're building a new gaming PC, there's a good chance that you've heard this piece of advice.

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Balance your build, which is an important rule to follow,

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but balancing is kind of a vague term.

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So we're gonna explain what balancing means and what it doesn't mean.

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The basic idea behind it is to minimize the impact of bottlenecks.

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A bottleneck occurs when a weaker component prevents a stronger one from performing its best,

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lowering your overall system performance in the applications that you care about.

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A common bottleneck is overspending on a top tier gaming CPU

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and then underspending on your GPU. However, it's worth noting that this blade

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can cut both ways and a weak CPU

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can also result in lower than expected frame rates.

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Making matters even trickier, the ideal CPU-GPU balance is going to differ

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depending on what kinds of games you play.

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Say for example, you're the competitive type and you play eSports titles

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where you're chasing the highest possible frame rates

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instead of maximum visual fidelity. Well, for you, balancing your build

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would mean making sure that your CPU can pump out hundreds of frame rates per second,

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reducing latency and giving you a competitive edge. And a good CPU might matter more than you think

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if you play simulation-type games like Cities Skylines.

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Large cities can drag the game's simulation speed

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to a crawl, literally slowing the in-game clock.

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But on the flip side, if you like to enjoy beautiful AAA single-player experiences

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at the highest fidelity, you are almost certainly better off

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allocating all of your character sheet points to your GPU

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before you even begin to allocate anything elsewhere because modern techniques for rendering lighting and shadows

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are almost entirely dependent on having a strong GPU.

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So your best bet in any case is to figure out your budget,

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then read independent reviews for the games

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and the hardware that you're interested in to see how different CPU and GPU combinations

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play with each other. Remember, the GPU is often the bottleneck

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when trying to run at high resolutions and high quality settings,

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but the CPU is often the bottleneck when trying to reach the highest possible frame rates.

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As you go through this exercise though, remember that balancing your build

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does not mean buying the highest end component

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just because you splurged on a different component elsewhere in your system.

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Don't be pressured into spending fistfuls of money on,

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let's say a fancy liquid cooler if an inexpensive heatsink is good enough for your needs.

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Another example is extra CPU cores. Well, those can be worth spending money on

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if you're performing tasks that use them, like video encoding or 3D rendering.

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But I pretty much guarantee you that most of the games you play

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only use a handful of cores and a mid-range chip is gonna do just fine.

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Another core component to balance is your RAM.

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Avoiding critical bottlenecks typically means having enough RAM to run all of the programs

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you need at once without running out. And in modern games, that can be a lot these days

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with 32 gigabytes quickly becoming the recommended amount to reduce stutter

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and even shorten loading times as you move to new areas of the map.

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But that doesn't mean that you should go overboard

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and over buy. In the old days, it could be worthwhile

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to load your system up with as much RAM as you could afford

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because newer programs might need more in the future

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and if you filled it up by accident, it could result in a full system crash.

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But modern systems will use their drive as an overflow

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which will slow down performance but it won't lock up your system.

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So you can just head to the store at your leisure for an upgrade.

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And besides, if you have extra budget for your RAM today,

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I'd consider putting it towards faster RAM rather than more of it.

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Though there is a point of diminishing returns. So again, read reviews to figure out

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what speed of RAM to buy for your needs so you aren't buying something

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that's so fast you're wasting your money. Balance.

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Outside of these core components, CPU, GPU and RAM,

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there are some other considerations for balancing that may not affect your frame rates in your games

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as directly but can still save you money. For example, there isn't much point

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to getting some kind of gargantuan power supply that's rated far and excess

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of what your system actually draws under load. A good guiding star is to look for a quality unit

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with 100 to 200 watts of headroom for future upgrades.

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Cybernetics certifications on the box, never a bad sign.

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And I could actually say something similar about components like your motherboard and your case.

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For example, getting the motherboard with the right chipset is important

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so that your CPU will fit in it. And so you'll have enough PCI express lanes

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and other key features you might want. Like fast networking or USB ports.

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But is there really a point in getting a super high-end motherboard

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with a ton of extra headers and overclocking tomfoolery

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you're never gonna use? In a different vein, do you really need

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a gigantic space hogging case if you're just rocking a mid-range graphics card

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and a single M.2 storage drive? We can't talk through every scenario like that.

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There's a lot to consider to have a well-balanced system. But the underlying concept is simple.

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Figure out how you're going to be using your computer and buy the components

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that fit your use case without overspending. And just because you spent a whole paycheck

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on an RTX 4090, that doesn't mean you have to spend two more paychecks on a 64-core CPU.

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You're not gonna hurt your graphics card's feelings. I promise.

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Thanks for watching, guys. If you liked this video, check out our other video

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on PC components that are surprisingly overrated.
