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Oh, Linus Sebastian is remoting in from Texas

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to present our next award of the evening. And the least crap GPU of 2025 award goes to AMD

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for the Radeon 9070XT.

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That's right, folks. After fumbling for years, AMD has finally figured out

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how to manufacture and price a GPU that will actually sell.

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And all it took for this to happen was for NVIDIA to slip on a banana peel,

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fall down an elevator shaft, and then have a piano drop down.

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As for the 9070 non-XT, it's also here

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in all seriousness, though. At $599 and $550, both of these cards are well-priced,

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capable of both 4K gaming and actually good ray tracing,

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and even add AI-powered upscaling capabilities.

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But as per AMD's long-proud tradition,

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they also come with caveats, like performance and productivity and power consumption.

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With that said, if they can stay in stock, I think we're gonna be able to look past those little details

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toward a brighter future for gamers and a bright segue to our sponsor.

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["Suggestion of the Year"]

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AMD says these cards, they're for high-resolution gaming.

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So let's talk 1080p later and jump right into 1440p rasterization where, wow,

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does the 9070XT ever make NVIDIA look like a bunch of greedy buffoons.

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It nearly matches the performance of the RTX 5070 Ti

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while coming in $150 below the MSRP of that card,

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which of course is an imaginary price that no gamer has ever paid.

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Even the lesser non-XT variant looks decent here,

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going blow-for-blow with the 5070 across all of our benchmarks.

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We even got the occasional clear win for AMD, like in Alan Wake 2,

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where the non-XT beats the non-Ti by a whopping 17%.

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The only definitive loss for AMD in our suite

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was in Blacksmith Wukong, where the Ti beats the XT by around 9%.

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But the second you factor in the price, AMD's small L turns into a big W.

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In our Vulcan benchmark, Red Dead Redemption 2, we do see some worrying issues in frame-pacing

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where both of the new cards drop in ranking because of their poor 1% lows,

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despite solid average FPS, so hopefully this is something that AMD's team

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can work on post-launch. Overall though, we are off to a great start.

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The 9070XT is a clear winner in performance and value,

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and as for the 9070, well, it's about as bad a deal as the RTX 5070,

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at least on paper, and we'll talk a bit more about our theory as to why later.

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First, I wanna talk about 4K, because unlike NVIDIA,

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AMD gave their $550 card sufficient VRAM for Ultra HD gaming.

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Sure, it's GDDR6 and not GDDR7,

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but faster memory is gonna be irrelevant when you don't have the capacity to keep up,

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and there is no better illustration of this than the way that the 9070 extends its lead

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at higher resolutions, especially when we look at the all-important 1% lows,

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which is what determines the smoothness of your gameplay.

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Look at last of us part one here. The 9070 leads by a whopping 23% over the RTX 5070.

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Why? We'll look at the VRAM usage.

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On the 5070, it's full, which results in these gameplay hitches that you see here.

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Compare that to the 9070, or to NVIDIA's own cards that do have 16 gigs,

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and those hitches disappear. And I mean, sure, not everyone has a 4K monitor,

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and these limitations don't rear their heads in every game,

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or even most games, but still, it's kind of embarrassing

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when you're supposed to be the market leader in gaming GPUs, right?

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Overall, the 9000 series does fall a bit short

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of true 60 FPS 4K Ultra gaming,

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and in our tests, it did not achieve the lofty margins

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over the 7900 GRE that AMD promised in their slides,

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but we're not that disappointed yet, because AMD included ray tracing in their averages,

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and that is a very different story with these new cards.

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Before we look at those results though, let's dive into what AMD has done

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to bring about this generational leap in performance.

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To me, the most impressive thing is shrinkage. The new monolithic die that underpins both the 9070

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and 9070 XT should have been codenamed Frightened Turtle.

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It's built on TSMC's N4C process node, and it cramps 92% as many transistors as the 7900 XTX

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into just two thirds of the die area. This, along with some major improvements in performance

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per CU, is what makes these cards such a compelling value.

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Diving deeper into the compute engine, we see vastly improved matrix operations

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with support for more data types, a new dynamic register allocator,

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and improvements to the scheduler. Combine this with dual SIMD 32 vector units,

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overhauled AI accelerators, and beefed up ray tracing capabilities, and you get a card that can do a lot of calculations

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all at once, especially when it comes to ray tracing and AI.

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But wait, there is more. Both cards get an improved media engine,

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which provides a considerable improvement for low bit rate encoding during streaming.

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YouTube's compression might make this impossible to see, but to the human eye,

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these Twitch optimized recordings of Returnal, there's a clear improvement over the 7900 XTX.

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And it's even difficult to distinguish AMD from NVIDIA's end banking coding.

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We'll talk more about encoding later, but it's really great to see AMD finally catching up here.

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But where AMD is still behind is in 422 hardware encoding and decoding,

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which could make this a less desirable option for professional video creators,

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but it's unlikely to matter for non-pros. Another slight disappointment compared to the RTX 50 series

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is AMD's DisplayPoint 2.1a, which are only UHBR 13.5 rather than UHBR 20.

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So these new cards can still do 4K 240 Hertz, but they will rely on display stream compression to do so.

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Not a huge deal to me. I find it nigh imperceptible, but your mileage may vary.

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Enough specs. Let's talk ray tracing, where both the new cards beat the 7900 XTX,

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a card that was well received at a thousand US dollars. Too bad they don't fare quite as well against NVIDIA.

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In Alan Wake 2, the 9070 keeps up with the 5070,

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showing just how bad the 5070 is,

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but the 5070 Ti provides substantially better performance

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than the 9070 XT, giving NVIDIA one clear win

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for their overpriced 50 series cards, or one win so far.

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In the heavily path traced Black Myth Wukong, the 9000 cards handily outclass the 7000 series,

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but fall substantially behind NVIDIA's latest, and as for F124,

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AMD looks great across the board here, while the 5070 gets beaten by its own predecessor,

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the 4070 Super. It...

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The clown show. Removing Black Myth Wukong from the equation,

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the 9070 family is neck and neck with the competition,

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showing that AMD is no longer two generations behind

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in ray tracing. With that said, Black Myth Wukong does in fact exist,

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and shows that AMD is still one generation behind,

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which may matter in future games. And even in AMD's own tech demo,

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we can see that their path tracing implementation struggle with boiling artifacts and ghosting,

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that reminds me more of last gen's ray reconstruction.

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Hey, but here's hoping that AMD can continue to catch up

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and maybe even surpass NVIDIA in the future.

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Maybe the guy can dream. Hey, did we leave a 1080p raster?

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We ran those numbers, so damn it, I want them in the video. Even if the story remains largely the same,

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the 5070 Ti is still a pretty bad deal. It does win, but its margin of victory is so small

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compared to the pricing chasm between these cards that it's really hard to recommend.

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So if you are looking for an overkill 1080p upgrade, the 9070 XT looks like a great way

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to push huge FPS numbers in eSports titles.

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Or any title, if you don't mind a little AI upscaling.

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AMD said at one point that they don't think AI is necessary for upscaling,

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and they could get the same results using more traditional means. Ha, spoken like a company that did not have AI figured out

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yet. The good news is that AMD has used their slow start to squeeze a lot of image quality out of temporal upscaling,

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and now that they've added their proprietary Fp8 machine learning model to improve upscaling even further,

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the results are very impressive. Compared to FSR 3.1, we see reductions in artifacting

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and improvements in the rendering of fine lines. There are a few instances where it even beats DLSS4,

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like with these butterflies in Horizon Forbidden West. On FSR3, there's unsightly trailing and dissolving,

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and on DLSS4, they just kind of are blurry. But with FSR4, they appear much crisp and clearer

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than either of the other technologies. Sure, when you look closely, the artifacts are still there,

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but it's a market improvement. Just like haloing around detailed character models,

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it's very heavily reduced. And motion is just sharper in general.

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I would say that at least when upscaling to 4K, I found the image quality of FSR4 to be no more distracting

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than that of DLSS4. But none of the reduced image quality tradeoffs matter

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if we don't get better performance. And compared to DLSS, FSR gives a less substantial performance

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uplift at each quality setting than NVIDIA, in both the Last of Us Part 1 and in Horizon Zero Dawn.

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But we do see that AMD's Framegen provides a better uplift than NVIDIA's solution,

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which indicates that FSR 3.1 Framegen has less overhead

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than NVIDIA's Multiframegen. While AMD doesn't quite match NVIDIA yet,

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this is the most competitive their upscaler has been ever.

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Except support is a problem. Even though you can use the driver to force the updated

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FSR4 model in games with FSR3, AMD just has less games that use FSR3.

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And unlike DLSS4, older cards are not able to take advantage

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of the new machine learning the enhanced upscaling. And AMD still doesn't have a competitor

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for Multiframegen yet. However, FSR4 does have Framegen,

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but it makes use of FSR3.1's Framegen implementation.

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But you can bring Framegen to any game using AMD's driver level fluid motion frames,

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now on version 2.1. But even with the additional decimal point, AFMF still sucks.

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Without game integration, you get all these weird UI issues and overlays get mangled with motion heavy heck

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in even motion light scenes. Let's be real, it's just frame interpolation

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and no number of fancy names can change that. And if the use case for NVIDIA's Framegen was already weak,

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AFMF feels like it exists only so AMD can say, actually we support Framegen in way more games.

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But no, no one wants it. It's, I don't know, who cares?

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Despite the swath of shareholder approved AI junk

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in their latest driver software, AMD falls pretty well short of the mark here.

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There are some great gen over gen improvements in computer vision, but even the 4070 Super

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manages a sizable lead over the 9070XT.

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The generational gains are even more apparent in stable diffusion, but the story remains the same.

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Finally, there's AI text generation, and I bet AMD wishes an AI could rewrite these benchmark results

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over the new cards failed to improve substantially

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over last gen and get absolutely dunked on by NVIDIA,

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regardless of which model you're using. The one silver lining is that either of these cards

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can run all the same models that the 5080 can,

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and can run some that the 5070 cannot.

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Thanks to AMD's generous 16 gigs of VRAM.

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I mean, it's only generous compared to NVIDIA, but thank you guys.

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Don't be too thankful though. AMD still needs to impress in content creation

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where they do okay for video editing,

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but the 9070 and 70XT provide good, but not exceptional performance in Premiere Pro

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and DaVinci Resolve. And in Blender, the 9070 and 70XT perform about on par

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with the flagships from AMD's last generation,

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but they still just don't really get anywhere close to NVIDIA thanks to optics rendering.

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Yeah, there was a transition that I was written that made more sense before we had to record this.

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Speaking of updates, we have some encoder testing for you. While AMD has made strides to improve their encoder,

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they still fall behind in quality compared to NVIDIA and Intel,

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especially at lower bit rates in H.264. For this encoding test, we only set the bit rate

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and no other parameters. Depending on what encoder tweaks are used,

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any of these cards could have improved quality compared to our tests.

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But the simplest way to improve quality is use AV1.

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But sadly, we've excluded the 7,000 series from our results due to a hardware bug.

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The good news is everyone outputs better quality in AV1,

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and AMD is sadly still in last place.

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We are almost there. Let's talk power and thermals.

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Over the past several generations, AMD has made some substantial improvements to efficiency,

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and in their announcement, they didn't really talk much about it. I guess they were being modest.

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In F124, the 9070 pulls lower power on average than the 5070, but with less stable power delivery,

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having transient spikes as high as 321 watts.

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Speaking of which, the 9070 XT has a massive spike to 426 watts, and its average is 309 watts,

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which is already higher than its rated TBP of 305 watts.

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And that propensity for pulling profuse power can be found in combustor,

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where both AMD cards also use more than their rated total board power on average.

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But AMD is allowing some partner cards to use a higher power budget,

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so I guess this isn't fully out of spec, but I would definitely recommend you stick

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with the manufacturer recommended power supply capacity. And I recommend you check out PSU circuit

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if you need to make an upgrade decision. Well, that's a good info there. Thankfully, despite the power draw,

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thermals seem to be under control on our provided sapphire pulse samples.

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I'm sure in part to their use of PTM7950, which you can buy for yourself over at LTTstore.com.

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That's a double plug, double whammy. Self promo, baby! AMD doesn't feel the need to hide GPU hotspot metrics

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like NVIDIA does, and in combustor, we see that sapphire's coolers provide

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ample thermal headroom, which is good. And they're a little big.

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They're not obnoxious, but you know, come on. It does allow the cards to stay much cooler

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than say the 5070 or the 6700 XT in F124.

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So if you're coming from an older card, you can confidently upgrade to either the 9070

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or the 9070 XT, and know you'll get a solid improvement in raster performance and ray tracing,

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which is a big plus for folks who are on older ray tracing cards like the 2000 series,

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or if you're coming from the 6000 series on AMD. It's just, it's good, it's good, it's cool, it's nice.

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We like it, we're happy. They could be cheaper.

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They could be, they could be cheaper. There's kind of two conclusions here.

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A short one and a long one. The short one is that the 9070 XT is a winner.

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If AMD can keep this thing in stock and you have $600 to spend on a gaming GPU,

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you are gonna love this thing, and NVIDIA needs to respond now,

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or AMD might actually take some real market share for a change.

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The long conclusion is that it seems like AMD is trying to eat their cake and have it too here.

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See, the XT's 599 price point is giving real

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good guy AMD vibes, but the 9070 non-XT's price

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is giving maximized margins while GPUs

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are in short supply vibes. By matching the 5070 in both price and performance,

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unfortunately, you've also matched it in value,

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and let's be real. The 5070 is not a great value.

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Once nobody buys the non-XT because the XT

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is so much better for just $50 more, you're gonna end up dropping the price on this thing

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after the reputational damage has already been done to it.

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Did you guys learn nothing from the terrible initial reception to the 7900XT?

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And it's not like you have just reputation

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for days to give up. You have nothing to compete in the high end.

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And sure, 85% of gamers do buy cards under $700.

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I'm sure that's true, but without a high end card at all,

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you're giving up precious mind share. I mean, we didn't even bother to compare

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the 9000 series against NVIDIA's last gen flagship,

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the 4090, let alone their new flagship.

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And yes, 16 gigs of VRAM at 550 bucks is nice,

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but it's a bummer that the cheapest way to get more VRAM in your lineup

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is still a last generation 7900XT.

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If you have no plans to compete in the high end, we need you guys dominating the mid-range

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and enthusiast segments, especially because your non-gaming performance

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is still kind of lacking. Another thing that we need to acknowledge

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in our longer conclusion is the PlayStation-shaped elephant in the room.

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As impressive as these cards are, there is still a strong argument to be made

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that PC gaming has just plain gotten too expensive

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when you can pick up an all-in-one gaming box that will already run at 4K for less than the MSRP of a 9070

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and even lesser if you buy it secondhand.

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Sure, you'll pay more for games and online services in the long run,

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but boy, is it ever a reasonable upfront cost. But hey, maybe the best is yet to come

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on the discrete GPU side. AMD has announced that 9060 cards will be coming in Q2

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and those could provide even better value,

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assuming of course that AMD doesn't launch them at a high price in order to maximize margin for those ones,

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which grosses me out just thinking about it. What I'm not grossed out by is ending this video

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saying that this is truly probably the best GPU launch

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of the year and safe for Intel's B580, perhaps the best launch of the past several years

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if they can keep it in stock. But as per usual, for you, the consumer,

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there is no single right answer, just what's right for you.

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So whether you wanna go with these new cards or pay extra for Team Green

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or go for a console, all the power to you.

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And all the power to our sponsor!

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Thanks for watching, guys. We are pretty tired from doing back to back to back

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to back GPU launches. Massive shout out to you for watching

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and of course to our Labs team, our editors, our camera team, our writers, everyone for being part of it.

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I think there's a little time to breathe. Wait, 90, 60 and Q2? Okay, okay, no.

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Oh, and 50, 60 I guess is coming. Well, whatever, if you liked this video,

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check out, I don't know, 50, 80 review.
