WEBVTT

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Picture this, you're gaming on your very average gaming PC,

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and it's all right. But then,

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Inheritance Strikes, your long lost Uncle Milburn,

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who you know well enough to make small talk with, but not well enough to be that sad about,

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left you 3,000 US dollars.

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Well, this is perfect. Everyone knows that if you're on a limited budget,

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the best thing is to get a good enough platform,

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and then dump the rest of your money into your GPU.

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But here's the thing about stuff that everyone knows.

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Sometimes, everyone is wrong. It's been a while since we've explored the effects

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of bottlenecks on the latest and greatest GPUs, and now that we've got a new, latest, and greatest,

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I think it's high time for us to ask, is it really worth spending this kind of money,

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or could we get most of the benefit for a fraction of the cost?

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Something, something, our sponsor.

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If you haven't seen our 2025 most average gaming PC yet,

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the TLDR is this tower here has a six core Core i5,

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16 gigs of memory, and an RTX 3060 with eight gigs of VRAM.

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It's pretty mid, but hey, that's what we were going for.

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So let's game on it to establish a baseline. Kicking things off at 1080p, less demanding games

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like F124 and Anno 1800 managed to hit

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around a hundred frames per second at high, and very high respectively.

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But as we move into more demanding titles

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like Cyberpunk and Returnal, let's just say that I would probably have dialed

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some of these settings down if I wasn't about to compare this setup to a 5090.

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As for 4K, once again, Anno is fine. I mean, 30 FPS is plenty for a game like this,

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but everything else is a little rough.

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So now that we've got some numbers to compare to, it's time to spend dear Uncle Milburn's cash money.

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I'm gonna miss that son of a b***h. Aside from being effective, swapping your GPU

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is one of the simplest upgrades that you can make these days. Now that pretty much everything else

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is buried under coolers or motherboard armor,

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but that doesn't mean that it's entirely without its hazards.

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Releasing the PCIe latch to get your old card out can require some serious contortion,

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although, oh nice, this one has the little button, so I don't have to worry about that.

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And the jump from the 3060 that we have in here now

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to this 5090 is a very significant one, and not just in terms of weight.

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You'll need to ensure that your case can accommodate the space and cooling requirements

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of your bulky new card, not to mention that if your power supply is on the older side,

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it might not have native support for this new fangled power connector

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that probably won't melt.

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Luckily, Elijah went a little overboard when he configured the most average gaming PC's

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power supply this year, so we've got plenty of power for our new 5090.

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But if he hadn't, we'd be looking for something with a 12 volt two by six connector

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that's rated for 600 watts, plus some extra capacity for all the rest of our system,

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which, okay, in our case, isn't much, but your mileage may vary.

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Right out of the gate, that is quite the upgrade.

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Starting at 1080p again, this is much better,

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although it is worth noting that we're at ray tracing medium

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and only 1080p on a 5090,

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so this falls well short of where I would expect it to be.

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With that said, I mean, it's a lot better than an ON F124

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who only jumped by about 70%.

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Again, I can't emphasize this enough. Going from a mid-tier card from two generations ago

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to the 5090. Meanwhile, Returnal is about like Cyberpunk,

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approximately tripling its performance.

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Let's see what happens at 4K though. And there we go.

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Even though we've forexed the pixel count, compared to just now, we're running it

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just over half the FPS, which highlights just how CPU bottlenecked we were

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when we were running at 1080p. As for how this compares to our poor 3060 at 4K,

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well, let's just say we go from slide show to what a show.

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I mean, this is just, this is just smooth. This is a pretty darn solid gaming experience,

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but just because we're having a good gaming experience now,

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doesn't mean that Uncle Milburn's money was optimally spent.

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To answer that, we've thrown our 5090 into this tower

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with a Ryzen 7 9800X3D.

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That's right, we're not only going from six to eight cores,

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but these are running at almost double the base frequency,

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and we've also doubled our RAM to 32 gigs of DDR5.

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Starting at 1080p, it's clear that our slower CPU

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resulted in us leaving a lot of performance on the table.

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We've gone from around 100 FPS to over 150 FPS.

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And this is a butter smooth gaming experience.

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And that's true across the board, meaning that much of our 5090's performance

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was completely wasted on our average PC.

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But what about at 4K? Here, I've got to say, my surprise kind of goes

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the other way. Obviously, I know that Cyberpunk is a very GPU heavy game,

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especially at higher resolutions. That's why we use it as a GPU benchmark.

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But performance that's exactly the same

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as what we were getting with the 12400? That I didn't see coming.

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You have to be seriously GPU bottlenecked to be pushing four times the number of pixels,

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but still be getting over half the FPS.

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We saw the same thing in Returnal, meaning that only Anno and F1 managed sizable FPS increases

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going to our higher end CPU, showing that these games, even at 4K at these settings,

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are still somewhat CPU bound. But here's the thing,

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we have an average PC or not gaming at 1080p. So then if buying a 5090 is a total waste of money for us,

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what is a reasonable amount of Milburn's inheritance

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to spend on a GPU for our average PC?

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How about a 9070XT?

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It's got better availability, especially if you're willing to physically go to a shop

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and they're selling for maybe 850 Yankee bucks,

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which is still too expensive if you ask me, but AMD and NVIDIA didn't ask me, did they?

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Let's see how it holds up. Would you look at that at 1080p?

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Our average PC, now powered by an AMD GPU,

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not only matches our 5090, but actually beats it in three out of our four games.

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Not by much, other than F1, this probably just comes down to run-to-run variants,

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but still, what that shows is that we are clearly CPU bound

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and buying a more expensive GPU is giving us nada, nothing.

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We could just put a 9070XT in here, maybe even less.

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But what about 4K? Here, now that we're more GPU bound,

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the 5090 does manage to differentiate itself,

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but it does show that if we're not trying to get

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the best of the best performance at 4K, that 12400 can still kind of keep up.

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All of our games get dragged into actually playable territory here,

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though Cyberpunk is arguably a little bit marginal,

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at least at these ray traced medium settings.

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So did AMD nail the positioning of the 9070 series?

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It kind of looks like it. 1080p performance is neck and neck with higher end cards,

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as you would expect with the modern CPU, and at 4K, we're getting at least 50% of the performance

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of the 5090 for less than 30% of the price.

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Now, it is still true that the 9070XT is gonna get a little bit more room to shine

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when paired with a higher end CPU like a 9800X3D,

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and we found that was especially true at 1080p, but the mismatch is not nearly as bad.

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So I guess what I'm trying to say is, for most gamers, that unobtainium video card

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that you can't get your hands on, might not have affected your gaming performance

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nearly as much as you thought anyway. Fun thing, by the way,

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Ploof mentioned in a previous video that he talked his friend into upgrading his monitor

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instead of shelling out for an expensive 50 series GPU.

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Well, I have an update for you. His friend went with it and is totally stoked on the decision.

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So while the wisdom has for years been

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just dump your budget into the GPU,

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I feel like GPU companies have kind of taken advantage of that wisdom and convinced us to spend more

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than we should be spending on the GPU. And these days, we might wanna consider

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a more rounded approach to our upgrades. Like this rounded segue to our sponsor.

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If you guys enjoyed this video, why not go back and find the one where we built

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the most average PC? It's Deez.
