WEBVTT

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Oh, it doesn't like it. Can you jump into the ship? Nope, I'm just stuck.

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Um. Whoa! I call this guy Laser Dick.

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You know why? I've never even seen that warning.

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And crashed. It's been years since we first heard about Starfield

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and in the lead up to the broad release, Gamer's excitement is palpable.

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I mean, look at them.

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Trust me, for socially awkward gamers, that's really, really excited. But will you even be able to run it?

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Now, obviously Bethesda publishes minimum and recommended specs for the game.

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So, yes you will, but what they don't tell you

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is what kind of resolution and what kind of details you're gonna be running at.

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So we built up three rigs. The minimum rig with a Radeon 5700,

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the recommended rig with an RTX 2080 and, forgive measure, a top of the line machine

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with an RTX 4090 and we are going to be playing

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Starfield! Yeah.

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And we're gonna tell you about our sponsor. We're gonna start with the recommended configuration.

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This is how Bethesda wants the game to be played.

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That is, unless you're on an Xbox, in which case you're gonna be at 4K 30 FPS on the Series X.

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Personally, I think I'd rather turn the resolution down and go for higher frame rate,

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but hey, we're gonna play around with that, all right? On that note, I'm setting up Capture right now

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and what resolution are we targeting here? I'm capturing at 1080, but.

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It doesn't really say the recommended specs, just give the hardware,

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doesn't tell you the resolution target. Oh, okay. I'm gonna capture at 4K

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and then we're just gonna kind of set it to whatever.

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I can sit cross-legged, unlike you.

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You laughing? You laughing, Mr. Flexible Boy? Let's see you touch your toes, smart guy.

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I can't. Is this the screen people hate it so much?

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This is. Oh. I actually don't mind it at all, except for that thing in the corner,

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because you know that's just. Season test! Yeah.

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They're just prepping you like, there's gonna be something here. I like these menus, though.

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I think they look great. Yeah. Looks like pretty much all the stuff

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that I would wanna change. Motion blur's on. Bleh! Bleh!

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Okay, render resolution. Clearly what we're targeting then is about 1440p.

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So let's set it to 100 and then set it to 1440p.

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Wait, everything I'm doing is wrong.

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What we should be doing is running at the recommended settings

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on the recommended computer. But we don't know what they are. Oh.

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It's whatever's in here. We've got a Ryzen 3,600X, 16 gigs of DDR4 memory.

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Not top spec, but a pretty decent kit. A Gen 3 NVMe drive and an RTX 2080.

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And I am gonna let the game tell me how to run it.

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I think if this is the plan, we should evaluate what it sets as the default.

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Yeah. I mean, there's some things in here that I super duper don't agree with.

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I like that we're running at all high. So we're gonna get to see a lot of effects.

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I don't like that.

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Actually, I don't like anything about this. It's all on high.

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So for things like crowd density, I can see why they want the world to feel populated.

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It's gonna make it feel more real. That's probably good. It's supposed to be a game you immerse yourself into.

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Yep. They've cranked up the graphics preset.

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So we've got indirect lighting and high volumetric lighting

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and that kind of cool stuff like that. But if I can't run at my native resolution,

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you can see we're targeting about 1440p here

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with 62% and then upscaling. Do I really want to be wasting cycles

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on post-processing like film grain and motion blur?

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Also, upscaling is just the default behavior

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on top of rendering at a lower resolution scale.

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So this might not look that great. Also, V-Sync on by default.

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Have you played six hours of this game? Did you even sleep last night?

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No, that's just six in the morning. That's six AM. I'm only like an hour and a half in.

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Yeah, that's so much healthier getting up at six in the morning to play video games before work.

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I might have played for around six hours though. Ha ha ha ha.

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Maybe we'll have to try Luke's save and see if there's some interesting stuff later on.

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I'm on Mars. Way to go, Elon. Yeah. Ha ha ha.

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I beat him to it. This looks and feels like crap immediately.

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Oh, the motion. Uh-oh. You guys see that?

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There were some hitches and stutters in our screen capture that were not

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representative of real-world gameplay. So while all the over-the-shoulder footage you guys see

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will be from our gaming session, all the capture that you see will be

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from a separate recording that was made in the studio at exactly the same in-game settings.

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This looks and feels like crap immediately. Oh, the motion blur.

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Is that motion blur that I'm seeing? Yeah, it's motion blur and it's also not running at a very high frame rate.

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Yeah. Are we gonna get frame view or something? Frame view is on the computer.

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We're gonna fire it up. First, I wanna experience it. Sure, yeah, fair enough. But I can tell you right now

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we're running at about 35, maybe 40 FPS, yeah.

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This feels like what I would expect from a console right now. We're managing to get a ton of tearing

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in spite of the fact that V-Sync is on. I love that. You know what?

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To their credit, I'm really not noticing the FSR-ness of it.

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Yeah, yeah, yeah. The render resolution hack is feeling pretty not too hatched together on this.

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If you asked me what resolution this was running at, I would tell you 4K.

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Do you think it helps being outside? No, because outside,

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I can find distant, you know, skinny, slightly diagonal lines.

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Yeah, the poles and stuff. Yeah, pieces of scaffolding and stuff like that.

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And they've, I mean, look at this. They've done a pretty good job of smoothing it out.

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This is also Creation Engine 2, and this is their first time as far as I know

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experimenting with photogrammetry. So some of the objects that they are able to like

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scan with photos are gonna look really good. Yeah.

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I don't think they did it with everything or like sometimes it doesn't feel like they did.

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This is clearly, I tried for about 10 minutes texture.

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Yeah. But some of the stuff is really clean,

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looks really cool. Like obviously they're gonna spend time on a gun box, right?

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That looks really good. Because you're gonna be looking at it fairly closely

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and fairly often, because you're gonna be looting these the whole game. Sometimes you can kind of feel

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that part of the game was designed all like potentially years earlier

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than other parts of the game. I don't know. That makes sense.

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Sorry, I'm just... No, you're good. I'm just trying to poke holes in FSO2 right now.

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I think you should go talk to the blue though.

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We're not actually playing the game, Luke. You do know that, right? No, I know.

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But you're still in the sky. I am busy looking at this. Yeah, but you're gonna see a spaceship coming in

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which you might wanna see. Fine. It's probably up.

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They come from the sky. Usually. You know you're a dick, right?

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Ha ha ha ha. Okay, but how'd that feel overall?

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I wanna adjust my settings. I wanna do it right now. Do that now?

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Yeah, yeah. No, let's fire up frame view first and see if CYFPS is running out.

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34. 34, 36. Man, I'm good.

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That's a boat. Yeah, that's what we said. Okay, first thing that needs to go,

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film grain, motion blur. Shadow quality, eh.

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Eh. Eh.

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Eh. Eh. Sure. We're basically going down to medium.

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Let's lose the V-sync so it doesn't feel quite so laggy.

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Would you up the render resolution scale now that you've dropped that stuff or just take the FPS increase?

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No, I want the FPS. I'm running at 34 FPS.

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I'm not even playing and it looks rough. So yeah, I agree with that. Massive kudos.

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You don't have to restart the game or anything silly like that. You don't even have to click to save it.

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It just works. Oh, wow.

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It looks worse, I think. It does. What's the performance though?

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It feels a little better. It's not much better. Honestly, not that much higher

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but I gotta tell you, I don't really pick up the difference

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in image quality that much. I think I noticed it in the shadows.

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Those look like pretty solidly okay shadows to me.

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I'm not sure if this applied.

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Turn the shadows up, just the shadows. Sure.

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Oh, okay. Yeah, they're softer. Yeah, yeah. Without actually being the one playing it,

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it feels a lot better now but I think there's just motion blur being off. That's just motion blur and V-sync being off.

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It's still running at like 30. 30 FPS, essentially.

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So this is recommended? Yeah. Not minimum.

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Woof. The Series X can do 4K 30.

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Todd Howard is a big advocate of high fidelity. How about the Series X is upscaling.

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This is 4K 30 by that definition.

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Can you not? Oh, it's actually his whole job to do that.

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Yeah, he's a pirate. I call this guy laser dick. You know why?

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They're literally highlighting the enemies with glue markers right now.

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I thought my friends were blue.

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They're gonna die again. Pluse account is gonna skew stats on this mission.

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Man, this one player reloaded this safe like so many times and kept dying.

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I want more frames per second. This is pretty rough. I would be a little disappointed.

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I would be a little disappointed. If I have a 4K display, which is not even that outlandish these days

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for someone who's expecting to play this game, for someone with an RTX 2080,

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I don't think it matters. Fair enough.

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Once you are running at 4K resolution, you are straight up.

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You're in the 30s. Going to be running at 30 something FPS with this card.

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Considering this is their recommended, not their minimum, that's a little concerning for me.

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And it looks me honished. Still good.

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It's fine. But noticeably worse. It's not great, but it's fine.

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Wait, why is dynamic resolution on it? Oh, wow.

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Oh, wait. Whoa. Right, because that was the default.

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Okay, so hold on. Hold on, maybe now. No, because all I was playing around

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with was detail levels. Yep, we are still at 30 something FPS.

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I think it's time for us to drop the res. I don't even think I'm going to try 1440p.

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Really? We weren't even at ultra before. That was high.

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It just toggles dynamic resolution every time you change the preset.

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Okay. All right, v-sync off. That kind of makes sense.

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Motion blur off. Depth of field off.

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Okay. 1080p. Right.

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Really? No. You get borderless full screen

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or you play in a window. Okay, so one of the earliest mods

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that's going to come out is true full screen mod. Remember when I said I was happy with this menu?

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Yeah. Luke, I think what we're about to find out

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is that this game runs like crap. Oh, is that 24?

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You're, you're sub 30 now.

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Holy. Do you know what just happened, you guys?

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I went to 1080p rendering,

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but I turned off FSR. I turned off AMD's sharpening upscaling.

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So before when we were getting 30 frames per second at 4K,

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that may not have even been rendering at 1080p.

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This game runs like crap on the recommended hardware.

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Everything low, all the things.

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But no upscaling. No, you don't get to do that.

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Ooh, that literally didn't help.

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It did a little. Did it? Yeah, just a little, not much. It's hard to read the number in the corner.

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Okay, but should anyone really turn FSR off?

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Okay, fine, fine. 30 FPS, sir.

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I feel like it's messin' around with stuff in the background. This looks worse in my opinion.

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This looks, oh, yeah, this looks way worse. Well, I think I've experienced enough of this.

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Yeah. You ready for minimum? Yeah. He's upset.

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I am. I'm pretty upset right now, yeah.

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If I hadn't played the game at all yet, I would probably be doom and glooming right now.

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But I played it on a 7900XTX last night. So I know what it can feel like when it's good.

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Played it on a $1,000 graphics card. Yeah.

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AMD and NVIDIA, I gotta be sitting there. Yes!

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Well, not NVIDIA, they don't care. NVIDIA doesn't care about it. AMD will be.

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You know what I'm noticing, looking at this test bench? We've only gone down one generation for CPU to a 2600X.

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Our RAM's a little slower, just because it doesn't support as fast RAM.

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SATA SSD, which I'm not expecting to matter, but our GPU.

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RX 5700. That's not slow.

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No. And that's bare minimum.

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Oh. Is this what we had it on?

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Go to defaults. Go to defaults. Yeah, right, right, right, right, right, right, right, right. Wait.

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No, yeah, this is false. Oh. This is a new computer, Luke.

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Okay. Okay, so we- Hey, we get to have to feed. Yeah.

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Do we have motion blur? No, motion blur is off. But dynamic resolution is on.

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Render scales at 50, or is it? 50. Yeah.

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1080p, all low.

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You don't notice it when you're moving in a straight line. Yeah, the turning-

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That is really interesting, but the turning.

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Yeah, the turning's not awesome. So. Less object loading.

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That's right. And easy to handle dynamic scaling

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as you get in closer and farther from objects, but obviously-

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Immediately upon turning. Yeah.

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That's very interesting. I know that when I was playing at home,

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just turning V-Sync off instantly made that feel a lot better.

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I don't know what it was, but it just, it felt like garbage. I mean, it always does,

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but turning specifically felt like garbage with V-Sync on.

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Okay. That's better. It's still, it's tearing and there's other problems,

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but it's better. It feels smoother though. Yeah. That's a lot of tearing,

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which is something that you're inherently going to get

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without any kind of vertical sync, but some engines are more susceptible to it than others.

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For example, if you were to play one of the Tomb Raider games,

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I don't know what magic they put in that engine,

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but it doesn't really tear to the same extent that we're seeing right now.

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It's so much that it almost looks like a Jell-O effect,

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like you saw on some of the older iPads. Yeah, yeah, yeah.

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You could see that, hey? How it skews the shape of that doorway.

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However, okay, let's give credit where it's due.

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It's still a pretty okay looking game at all low.

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Yeah. Honestly, less noticeable out here,

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because I'm kind of looking off into the distance. Yeah.

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Still looks pretty good. Yeah, you know what? It's mostly the level of detail at a distance that gets me.

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Like everything up close, still looks pretty good.

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My character looks pretty darn good. My ARM out in front of me looks pretty good.

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You can tell they are definitely picking their battles

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with respect to what's being rendered at a higher resolution. Yeah.

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Bow, bow, bow. I've never even seen that warning in the game.

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And crashed. I wouldn't normally go, oh, a new game crashed.

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Uh, uh. But it seems it's because of- We specifically built this.

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Yeah. To their recommended specifications.

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But your 7900 XT has been rock solid.

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Flawless. Other than heating my legs a little bit too much,

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it's been great. Overall, definitely looks like you smeared Vaseline

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all over the screen. Like look at the textures on these boxes here.

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Yeah. I can barely even tell that there's definition

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to this from a distance, right? I have to get up to here.

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It is getting better. To see that this is like, got depth to it, you know?

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This whole, you'll have 30 to 40 FPS and you'll like it experience

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is not selling me on this game right now. Yeah. I mean, this is fine.

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I just wish that they were giving me all the different dials that they're adjusting.

00:16:01.640 --> 00:16:04.680
And what I would expect is that mods are gonna come out

00:16:04.680 --> 00:16:08.800
that are gonna allow you to much more finely tuned the level of detail.

00:16:08.800 --> 00:16:12.840
You can tell that the Fezda is targeting their 1% lows

00:16:12.840 --> 00:16:16.440
as opposed to just averages, which is kind of cool. Seems kind of smart.

00:16:16.440 --> 00:16:19.560
Because our averages are like 45, 50,

00:16:19.600 --> 00:16:26.160
which contributes to an overall smoother feel. But our 1% lows are around 25, 26,

00:16:26.160 --> 00:16:29.760
which is exactly where we were at the recommended spec as well.

00:16:29.760 --> 00:16:33.200
It's just that the averages were much closer there.

00:16:33.200 --> 00:16:38.280
I couldn't even speculate sort of, you know, why it was a more even experience last time.

00:16:38.280 --> 00:16:41.840
Look at that, that shimmering object right there. What is that?

00:16:41.840 --> 00:16:47.040
The crosshairs, oh. That whole little pad there.

00:16:47.040 --> 00:16:54.000
That shouldn't be happening. It's just a platform. Not having the option to take the recommended config

00:16:54.000 --> 00:16:57.840
and just turn it down to something that'll get me 60 FPS

00:16:57.840 --> 00:17:02.480
is extremely frustrating to me. Let's go back to recommended for a minute here.

00:17:02.480 --> 00:17:05.560
Cause it feels like we've got to be missing something

00:17:05.560 --> 00:17:10.400
if we're running at 40 plus FPS on the minimum spec

00:17:10.400 --> 00:17:15.400
at the same settings and 30 FPS at the recommended spec.

00:17:15.720 --> 00:17:20.760
Yep, no, this looks like poo. I imagined it. Even how much more powerful the 2080 is,

00:17:20.760 --> 00:17:24.960
this is not really a better enough experience.

00:17:24.960 --> 00:17:29.440
First of all, does this look, does that look better? It looks more like heat distortion or something.

00:17:29.440 --> 00:17:35.200
Yeah, it looks marginally better, I think. Honestly, it looks a little better to me.

00:17:35.200 --> 00:17:39.080
The 5700 is meant to contend with a 2060 Super.

00:17:39.080 --> 00:17:42.760
Yeah, and this is a 2080 non-super.

00:17:42.760 --> 00:17:47.520
Correct. So it's a full tier and change better.

00:17:47.520 --> 00:17:51.760
But that's not even the point for me. This is just static, we're not moving.

00:17:51.760 --> 00:17:55.120
What I wanna know is if there's sliders I don't have access to

00:17:55.120 --> 00:17:59.680
and the level of detail at a distance looks better to me.

00:17:59.680 --> 00:18:06.720
I think they're messing around with draw distance with some dynamic setting that I don't have access to.

00:18:06.720 --> 00:18:10.320
Interesting, yeah. That's my theory right now. Can we look at the ship?

00:18:11.360 --> 00:18:14.920
I don't think I'm imagining it. That looks pretty similar to me.

00:18:14.920 --> 00:18:18.960
But I think it's better. Same thing with these solar panels

00:18:18.960 --> 00:18:23.560
or whatever they are on that structure behind it. Okay, let's open up frame view

00:18:23.560 --> 00:18:28.560
and see because this is so much of a more powerful card

00:18:28.640 --> 00:18:33.040
that the only way that this could be running at a similar FPS at the same settings

00:18:33.040 --> 00:18:35.160
would be if it's doing that, it's not.

00:18:36.120 --> 00:18:39.360
You know how I pointed out earlier that we like loaded into the level

00:18:39.360 --> 00:18:45.520
and it was like running at a high FPS and then it like went down, yeah. So we're, I think this is a little higher

00:18:45.680 --> 00:18:49.600
than we had last time. It's performing better than before. It's about 45 FPS average now.

00:18:50.880 --> 00:18:55.880
I think we've got this figured out now. Dynamic resolution is a bit of a misleading name

00:18:55.880 --> 00:18:59.240
for what's going on here. And actually, even the description of it

00:18:59.240 --> 00:19:03.240
doesn't give you much help. When enabled, this allows the game resolution

00:19:03.240 --> 00:19:06.440
to be reduced dynamically in high intensity scenes

00:19:06.440 --> 00:19:12.040
in order to maintain frame rate. Okay, fair enough. But in PC gaming, we think of resolution

00:19:12.040 --> 00:19:17.320
not by its dictionary definition, but we think of it in terms of pixel count.

00:19:17.320 --> 00:19:21.120
That's not what they're doing. And in fact, they're doing more than one thing

00:19:21.120 --> 00:19:25.240
as far as we can tell. They are dynamically changing the quality

00:19:25.240 --> 00:19:28.440
at which things are rendered at distance.

00:19:28.440 --> 00:19:33.800
So I would consider that something more along the lines of a view distance slider.

00:19:33.800 --> 00:19:37.200
And it appears that that's our only slider

00:19:37.200 --> 00:19:40.720
that adjusts texture quality. I think so.

00:19:40.720 --> 00:19:45.720
That's why the entire game just looks better on this card,

00:19:46.400 --> 00:19:52.980
even though we're not running at a markedly higher frame rate. Because you're turning on your hidden sliders basically.

00:19:52.980 --> 00:19:57.320
And who knows what else? It's doing those two things for all I know.

00:19:57.320 --> 00:20:00.720
It could be adjusting the actual entire resolution

00:20:00.720 --> 00:20:04.500
that it is scaling the image at, PC resolution, pixel count,

00:20:04.500 --> 00:20:07.800
and then upscaling more or less as well.

00:20:08.280 --> 00:20:13.440
It says specifically that it will reduce. It never actually says it will increase

00:20:13.440 --> 00:20:16.560
in how it's written. But we are also upscaling.

00:20:16.560 --> 00:20:20.640
So we would be relying more on our upscaling.

00:20:20.640 --> 00:20:23.760
You know what? Shut up, Alt F4 working.

00:20:23.760 --> 00:20:28.080
Yeah. Okay, games that lock out Alt F4 can die in a fire.

00:20:28.080 --> 00:20:32.840
Fun fact, we just heard from Riley from the TechLink team that apparently

00:20:32.840 --> 00:20:36.280
ARC, Intel ARC, is just not launching the game at all.

00:20:36.280 --> 00:20:41.600
They're targeting broad release as opposed to early release rough.

00:20:41.600 --> 00:20:45.760
Notice something? Yeah. On a 1080p monitor,

00:20:45.760 --> 00:20:50.360
their recommended settings are very different.

00:20:50.360 --> 00:20:55.360
Why do they assume, based on my desktop resolution settings,

00:20:55.760 --> 00:21:00.160
how I might like to play the game? Cause I was kind of wondering about that.

00:21:00.160 --> 00:21:03.560
50% scaling of 4K is not 1080p.

00:21:03.560 --> 00:21:07.400
But why are we targeting 720p resolution scale

00:21:07.400 --> 00:21:11.280
with upscaling at high now? Like what experience is this gonna be?

00:21:11.280 --> 00:21:15.360
Maybe we should see, yeah. The fact that their recommendation is so different,

00:21:15.360 --> 00:21:19.520
just based on what like stupid pixel count my monitor is,

00:21:19.520 --> 00:21:24.080
is pretty bothersome to me. I hate that the resolution scaling is just a slider

00:21:24.080 --> 00:21:29.560
because I can't tell exactly what's going on. Performance is basically the same.

00:21:29.560 --> 00:21:33.320
Ah, you're, you're pretty high, I don't know. Oh, it doesn't like it.

00:21:33.320 --> 00:21:38.080
Oh, can you jump into the ship? Can you jump? Nope, I'm just stuck.

00:21:38.080 --> 00:21:41.960
What if you run into the ship after they get off of it? Cause the ship takes off.

00:21:43.800 --> 00:21:50.640
Oh, more! I would pick not having to change my desktop resolution

00:21:50.640 --> 00:21:54.600
in order to get access to a lower render scale.

00:21:54.600 --> 00:21:57.640
Yeah, that's garbage. I honestly, I hate that.

00:21:57.640 --> 00:22:02.080
They should just let me pick a pixel count and then upscale to whatever the resolution is.

00:22:02.760 --> 00:22:06.400
I really, really do not like not having access

00:22:06.400 --> 00:22:09.400
to your resolution. I want to try one last thing

00:22:09.400 --> 00:22:14.880
before we finally play on the high end system. I want to play at those low, at our low preset now.

00:22:14.880 --> 00:22:21.360
At this. Yeah. Well, cause you would do a lot. Render resolution scale is just according to graphics

00:22:21.360 --> 00:22:23.320
preset, are you kidding me?

00:22:24.600 --> 00:22:28.480
Ultra is still 75%. No, but that's the thing.

00:22:28.480 --> 00:22:32.440
Render resolution scale should be completely independent

00:22:32.440 --> 00:22:37.760
of your graphics, like visual fidelity. I do agree that, I wouldn't normally agree,

00:22:37.760 --> 00:22:41.560
but because they put it above graphics preset,

00:22:41.560 --> 00:22:45.160
you would think it wouldn't be changed. No, it's not just that, like logically speaking,

00:22:45.160 --> 00:22:51.440
that's why so many games put the resolution and the rendering scale in a completely different

00:22:51.440 --> 00:22:54.720
subheading in the menu. That's why they do it, because it's like,

00:22:54.720 --> 00:23:00.360
basically a different thing. It's not a level of detail setting. Sorry, I'm getting kind of upset right now,

00:23:00.360 --> 00:23:05.360
because you set a resolution and then you set a detail level.

00:23:06.520 --> 00:23:12.080
When I set a higher detail level, I am often doing so knowing that that is going to cost me

00:23:12.080 --> 00:23:15.600
a trade-off in the resolution that I can run at at a given FPS.

00:23:15.600 --> 00:23:19.240
One thing too is there's an arrow after ultra, even though nothing else can go up,

00:23:19.240 --> 00:23:23.200
is that just dynamic resolution scale? Did nothing change?

00:23:23.200 --> 00:23:27.440
Ultra at a custom, but there's no, nothing changes.

00:23:28.480 --> 00:23:32.520
That's so random. 59, 60!

00:23:32.520 --> 00:23:36.200
Okay, I'm finally running, but I am running at

00:23:37.080 --> 00:23:40.880
literally 540p upscaled.

00:23:40.880 --> 00:23:44.080
Oh my. You know how I said earlier,

00:23:44.080 --> 00:23:47.880
that 50% of 4K is not 1080p?

00:23:47.880 --> 00:23:51.640
I think it might be. I think 50%-

00:23:51.640 --> 00:23:55.400
I'm pretty sure it might be one quarter

00:23:55.400 --> 00:24:01.200
the actual pixel count, right? Because 50% of the resolution by pixel count

00:24:01.200 --> 00:24:06.200
would actually be like at like 60 something percent

00:24:06.880 --> 00:24:11.320
on the slide. You get what I mean, right? Cause you're cutting out like this.

00:24:11.320 --> 00:24:14.920
No, I think this is actually 540p.

00:24:14.920 --> 00:24:18.280
So now we're just actually running at 1080p.

00:24:18.320 --> 00:24:24.680
This is like when we were at 4K at 50% resolution scaling.

00:24:24.680 --> 00:24:30.760
If this was my hardware, this is probably what I would do, personally. And the only way to access this is by manually changing

00:24:30.760 --> 00:24:34.440
your desktop resolution, which is garbage,

00:24:34.440 --> 00:24:37.960
because I really don't want to have to change that every single time I load the game up.

00:24:37.960 --> 00:24:41.320
All the body language analysts out there,

00:24:41.320 --> 00:24:45.960
and we know there's a lot of them on the internet are watching us right now.

00:24:46.720 --> 00:24:50.200
Both crossed. Not even playing the game, just like, don't like it.

00:24:50.200 --> 00:24:53.920
Yeah, yeah. That is, this is 100% what I would do,

00:24:53.920 --> 00:24:59.000
but it needing manual, like what? It literally has the arrows.

00:24:59.000 --> 00:25:02.040
But you can't change it cause I'm in borderless full screen, like.

00:25:03.560 --> 00:25:08.000
Oh. Oh, wait. I think I know what's going to happen.

00:25:09.200 --> 00:25:16.160
Ah! I have something way more important to talk about.

00:25:16.160 --> 00:25:19.440
Actual settings? It's the fact that on a 4090,

00:25:19.440 --> 00:25:23.600
our render resolution scale is 75%.

00:25:23.600 --> 00:25:30.800
Now that I understand better how that scale is working on this particular title, kind of 1440p.

00:25:30.800 --> 00:25:35.000
Interesting, they know that that's the resolution that people should use. Crazy.

00:25:35.000 --> 00:25:38.120
And FSR is on. Yeah.

00:25:38.120 --> 00:25:43.080
I'm not even able to run it that natively. Now, I'm very interested to see

00:25:43.080 --> 00:25:47.040
what kind of FPS they've chosen for me.

00:25:47.040 --> 00:25:52.400
Okay. It's definitely running at higher than 60 FPS now.

00:25:52.400 --> 00:25:56.040
The flames from the ship look a little better.

00:25:57.040 --> 00:26:01.400
Smoke looks pretty similar. It's an interesting point. We were talking about this while the camera was off,

00:26:01.400 --> 00:26:07.400
but Ploof brought up that in modern games, there's so many tricks that they can use

00:26:07.400 --> 00:26:13.800
that honestly, the difference between low and ultra these days is just not the same as it used to be.

00:26:13.800 --> 00:26:17.680
It's still not the night and day difference that it used to be back in the day. I think that's completely legit,

00:26:17.680 --> 00:26:21.920
but it does look a lot better. It looks a lot better. Like, look how clean the ship looks from here.

00:26:21.920 --> 00:26:23.600
Oh yeah. Oh yeah.

00:26:25.120 --> 00:26:28.800
Ah, man, so it's view distance, man.

00:26:28.800 --> 00:26:32.840
View distance is a big one. This is one of the few games in a long time

00:26:32.840 --> 00:26:39.400
that makes me want a really sick GPU though. I wish they just gave me my texture settings

00:26:39.400 --> 00:26:43.720
and just gave me my level of detail and view distance settings.

00:26:43.720 --> 00:26:47.560
Can we turn off motion blur now? Okay, mom.

00:26:48.560 --> 00:26:53.160
Motion blur, please. I'm turning it off. Please. Luke, I hate it as much as you do,

00:26:53.160 --> 00:26:56.920
but it's not what we're doing today. Honestly, it looks better with it.

00:26:56.920 --> 00:27:00.680
My strong tear. It feels like there's tearing though.

00:27:00.680 --> 00:27:04.880
His mind wasn't open to this experience. What do you think? What do you think? I don't like motion blur.

00:27:04.880 --> 00:27:08.560
I don't like motion blur either. You guys have both known me for years.

00:27:08.560 --> 00:27:11.720
I know, my setup is correct. But it looks bad. My setup is correct.

00:27:11.720 --> 00:27:16.120
Honestly, I would still keep v-sync off, but what I would do is I would just not play at 4K.

00:27:16.120 --> 00:27:20.600
Shout out 1440p or 1600p, realistically,

00:27:20.600 --> 00:27:25.120
as just always being the correct answer. Remember that video we did years ago, Ploof?

00:27:25.120 --> 00:27:29.920
4K gaming's a rip-off where we basically are like, yep, 1440p is the sweet spot,

00:27:29.920 --> 00:27:33.800
if you like smoothness and good image quality. Yeah, this is good.

00:27:33.840 --> 00:27:37.920
It looks great as long as you're only trying to run it

00:27:37.920 --> 00:27:42.440
at a reasonable resolution. It should be noted that FSR is on,

00:27:42.440 --> 00:27:47.440
so we are not necessarily actually rendering at 1440p,

00:27:48.320 --> 00:27:53.360
but I would not identify this. Honestly, I wouldn't even realize at a reasonable distance

00:27:53.360 --> 00:27:57.240
that this isn't 4K. 1440p really is a nice middle ground,

00:27:57.240 --> 00:28:03.160
but to get this experience, boy are we ever spending a ton of money.

00:28:03.200 --> 00:28:06.880
So we're running a Ryzen 7th Gen X3D processor,

00:28:06.880 --> 00:28:13.520
basically as fast as it gets for gaming. We've got 32 gigs of DDR5 memory and an RTX 4090.

00:28:13.520 --> 00:28:16.640
In summary, either the minimum or recommended spec

00:28:16.640 --> 00:28:21.960
is great as long as you wanna run at 30 FPS. If you happen to have a 1080p monitor

00:28:21.960 --> 00:28:25.760
or you manually set your desktop resolution to 1080,

00:28:25.760 --> 00:28:30.360
it enables a little bit more granularity to play around with what your render resolution is,

00:28:30.360 --> 00:28:37.520
and then you can kind of upscale from there to the point where you're happy. You might be able to get 60-ish, 60-class FPS,

00:28:37.520 --> 00:28:41.120
so you know, like high 40s to mid 50s.

00:28:41.120 --> 00:28:45.360
It'll feel okay. And if you wanna have the best experience on a PC,

00:28:45.360 --> 00:28:49.200
you are gonna be spending a fricking lot of money.

00:28:49.200 --> 00:28:55.040
That high performance spec is very expensive. Expensive, like this segue to our sponsor.

00:28:55.040 --> 00:29:00.240
If you guys enjoyed this video, hey, why don't you go check out when we played around with Cyberpunk after it first launched.

00:29:00.240 --> 00:29:04.320
There were some findings, there were some shenanigans.

00:29:04.320 --> 00:29:07.080
It's better now. It wasn't a smooth launch. Yeah.
