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If you're a gamer you probably know that using the integrated graphics built into your computer's

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processor instead of a full-fledged discrete graphics card is about like eating meatloaf

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instead of steak. And we did an episode about why integrated graphics lag behind their discrete

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counterparts, which you can check out here. In a nutshell though, trying to cram high-performance

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graphics into a teeny tiny CPU is tough because there just isn't enough space for all the extra

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transistors that you'd need, not to mention that thermals would become a big concern. But

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it is also true that integrated graphics have gotten a lot better over the years,

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and there's actually a huge demand for quality integrated solutions. To explore this further,

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we spoke with Nick Majuskovich and John Webb of Intel, and we'd like to thank them for their

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time and contribution, as well as thank LG for sponsoring this topic. Part of the reason that

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integrated graphics have improved to the point where you can play games in HD, that is assuming

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you have reasonable expectations regarding frame rates and visual quality, is that transistor sizes

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have continued to shrink. We've gone from having CPUs based on the 32-nanometer process back in

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2010 to under half of that in the last 10 years. More transistors means that not only do you get

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more processing muscle, but you don't need as much electrical power to get the same level of

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performance, which reduces heat output. But manufacturers could have used those extra transistors

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to help with CPU performance, so why improve graphics that many customers won't even use?

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The whole thing is, I clearly underestimated it, but the market for quality iGPU solutions has been

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there for a while and is absolutely huge. Despite the fact that many PC gamers are more interested

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in higher-tier discrete graphics cards, there are plenty of others who just want their favorite

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titles to be playable without breaking the bank or draining their laptop's battery.

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And the progress has been such that with solutions like AMD's RX Vega graphics-equipped APUs and

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Intel's upcoming Xe-based products, the market for budget graphics cards is all but dead because

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they can't compete with what's already on the system for free. And aside from gaming,

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onboard GPUs handle a variety of everyday tasks like improving video playback and productivity.

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So many people actually use their integrated graphics even if they have a discrete card

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without even knowing it, which has driven companies like Intel and AMD to design their chips to

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deliver a certain baseline of performance with their graphic solutions for a broad audience.

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With this in mind then, chip manufacturers have set out to make integrated graphics not only

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powerful enough to handle gaming, but also efficient enough for other tasks on laptops

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and tablets. They've done this by adding fixed function units, so parts of the processor that

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are extremely good at one thing and do basically nothing else, and through more general architectural

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improvements. The architecture of a chip is how the transistors all connect to each other,

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and we're always learning new ways to make it better. They also use tricks like dynamic tuning,

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which uses software to allocate power between the CPU and GPU part depending on what the system is

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doing using data from thermal sensors. This was seen on Kaby Lake G, a series of laptop processors

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from a few years ago that combined separate dies for the CPU and GPU on a single package.

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Now there are still limitations to how large you can make an integrated GPU, as we discussed

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previously, but manufacturers have at times dedicated extra space to graphics like an Intel's

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Iris Plus for Ice Lake, which uses more die space for graphics execution units,

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as well as for media encoding and decoding, which is increasingly important as we demand higher

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and higher definition audio and video without killing our batteries. And the use of chiplets,

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which you can learn more about up here, could make it cheaper for manufacturers to take this

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approach to slapping a little bit less graphic silicon on this basic product and a little bit

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more on a more multimedia focused product. So the answer then, as it turns out, is that the

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higher performance is something of a side effect of a huge push in the industry to optimize the

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cost and power efficiency of especially mobile devices through a combination of hardware and

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software improvements. DX12 Ultimate, for example, could actually enable integrated graphics to run

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ray tracing in the future. Not necessarily well, I mean we're not saying to ditch your $500

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graphics card, it's just that the future does look pretty bright for gamers operating on tighter

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budgets, especially if you like to take your games with you on the road. Now if you'll excuse me,

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I need to go integrate some lunch into my stomach after I tell you about today's sponsor. We've

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actually got a great example of a computer having Intel's Iris Plus graphics inside and it's the

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latest release of the LG Gram, the sponsor of today's video. This lightweight, do-anything,

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go-anywhere laptop features a 10th gen Core i7 1065G7 processor and Iris Pro graphics for solid

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performance on the road, whether you're gaming, using Photoshop or even doing some light video

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editing. The 17 inch model is 1.35 kilograms, that's just three pounds for our American friends,

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with a 2560 by 1600 IPS screen and there's a smaller 15.6 inch model too. You get a fingerprint

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reader for your security and a Thunderbolt 3 port and with the release of this LG Gram laptop in

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the ultra portable market, it fulfills both the portability and performance needs of demanding

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users at once. So check it out today at the link in the video description. Thanks for watching guys,

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like, dislike, check out our other videos and leave a comment if you have a suggestion for a

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future fast as possible. We really do read your comments, especially you Travis.
