WEBVTT

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VR has been going through a period of explosive innovation,

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but if you're a PC gamer, I wouldn't blame you for having missed it

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because some of the biggest innovations have been so very small.

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And sure, the Silicon Valley vision, pro,

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of an AR headset that's integrated into every aspect of my life sounds cool,

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but man, I just wanna be super immersed in my video games.

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And the big screen beyond two may be the very best way to do that.

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Let me put it this way. I can't see for s***.

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The beyond one was so much better than my aging valve index

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that it literally reignited my personal excitement for VR.

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As for the sequel, somehow in one short year,

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they've made it so much better that I now feel bad for anyone who jumped on the first one.

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I'm talking dramatically improved optics,

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multi-user friendly design, optional eye tracking.

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And somehow it does all of that while being even lighter than before.

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On paper, only a few things have changed since the original,

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but those changes make this thing all killer, no filler.

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First up, the transparent plastic. Now, he might not be able to see it,

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but he looks dramatically more stylish. It's all relative.

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And what I can see is the improved optics.

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The pancake lenses in the original beyond, they were impressive for their small size and weight,

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but they struggled with a number of issues that combined with some usability quibbles,

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ultimately led to me abandoning my original beyond

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in favor of my index in spite of its lower resolution.

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First, there was the sweet spot, which is the area of the lens where the image is the sharpest.

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It was so small. And outside of it,

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things got pretty blurry pretty quickly with some gnarly chromatic aberration

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sneaking in near the edges. The bigger issue though,

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was that the multi-layered optics caused a pretty distracting lens flare

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in high contrast scenes or even moderate contrast scenes with high brightness.

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It's one of those things where it's absolutely a champagne problem,

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but damn it, this is expensive champagne. And at this price,

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there should be nothing to break my immersion. And somehow, despite them keeping the form factor the same,

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all of that is resolved on the beyond too. I can pick out the lens flare if I'm looking for it,

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especially in a menu or something like that, but in game, it's almost too good, too immersive.

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Especially when like this. Which is impressive knowing

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that they have the exact same 2560 by 2560 micro OLED panel

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that's found in the original beyond. This is all just improvements to the glass.

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We didn't even mention that they've improved the FOV at the same time

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going from 102 degrees to 116,

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putting it in line with competitors that are much bigger in size.

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There are still lingering issues with pancake lenses in general, like reduced brightness.

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Apparently the panels that are in here are supposed to reach as high as 3000 nits.

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By the time that light reaches your eyes, it's more like 150, that's a yikes.

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But it matters less than you might think, thanks to the excellent light seal

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that you get from your custom face cushion that big screen manufacturers

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using a 3D scan of your face. They're super cool.

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They're 3D printed out of a TPE like material that has magnets that click onto the headset

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for a perfect seal. Improvements to manufacturing have the new cushions

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looking and feeling a little bit better, but we had new issues that we haven't seen before,

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like both of our new face gaskets had magnets fall out.

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But that could be a problem with just a specific batch, but we thought it was important to note.

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The Linus, however, had a different problem. Yeah, see, my eyelashes are so long

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that they constantly brush up against the lenses

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on the inside, meaning that if I'm playing for more than about five minutes,

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what started out as clear and freshly cleaned with a microfiber ends up a blurry, smeary mess.

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The good news, though, is that big screen actually offers the ability to create

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a custom gasket for you that is ever so slightly thicker.

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They actually sent one over, which I haven't tried yet. Let's give it a shot.

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Big screen does advise that it will cost you a little bit in terms of your field of view,

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but if you're particularly bothered by the blurry lenses, that could end up being worth it for you.

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For me personally, oh man, I think I'd be tempted

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to just stick with the improved immersion. And if you think that this is just

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some special YouTuber treatment, it's not. Big screen's actually very good about addressing problems

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with their face cushions, and will print you a modified one if you have any issues with the one

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that you get out of the box. And we appreciate their make it right approach,

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even if there's something that they can't fix, and that's the major swamp eye you get

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when you're really into gaming. But you don't have to worry about getting too sweaty

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when you're in our sport button up, only available at lttstore.com.

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It's stretchy too. Is it my turn yet? No, not yet.

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We did say that the Beyond 2 would be more shareable,

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and it is, but only some of those improvements are implemented today.

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First up is adjustable IPD or inter-pupillary distance.

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All you gotta do is take this little BB screwdriver

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that you will definitely never lose, and turn this little screw.

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Okay, that is substantially less convenient than the wheel on the Quest 3, but at least it's there.

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And this is a huge deal, because a misadjusted IPD can lead to headaches

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and general discomfort for anyone who uses your headset who isn't exactly you.

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The second big improvement to shareability isn't here yet. It's the universal face cushion,

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which attaches to their halo mount, which also isn't here yet.

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So yeah, it's maybe much more shareable,

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and maybe only a little more shareable. Let's turn our attention back to what is here then,

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and talk about the audio strap. It was developed with cost audio,

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and uses drivers that remind me of those found on the cost port of pros, which are stylish,

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but aren't famous for comfort or durability. And I found that these flimsy little pieces

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would pop off pretty easily. They're designed to do that, but it's too easy.

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And the foam, again, just kind of comes off.

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It also just feels extremely cheap, especially compared to what I'm used to.

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And like, I get it, they're all about keeping the weight down. And I genuinely appreciate that.

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But unlike the Valve Index or Pimax Crystal, these drivers are meant to be pressed

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right up against your ears, using this little knob to adjust their distance.

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So that cheap feel is something that I am constantly, keenly aware of.

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And that would be fine if it was cheap, but the audio strap is $130,

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which is $10 more than the price of an extra custom cushion,

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and offers up an experience that is more than sufficient for music games,

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but falls a little bit short in terms of immersiveness.

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With all that said about its cheapness and midness,

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the comfort it provides is so much better than the stock strap

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that I wouldn't recommend buying the beyond two without also springing for the audio mount.

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And maybe some third party replacement foam while you're at it.

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Adam, would you spring for the eye tracking though?

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Yeah, I kind of felt the same way, as cool as it is that for a $200 premium,

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the beyond two can be equipped with what Big Screen calls the smallest eye tracking on the market

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is the size of a single grain of sand. We didn't really get a chance to test it out,

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and we're not really sure if we care because the biggest reason to care about high quality,

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low latency eye tracking is foveated rendering,

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where your GPU works the hardest on the part of the scene

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that you're actually focused on, and then it renders everything else at a lower resolution.

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But foveated rendering is not currently supported in Steam VR.

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So the main use case for eye tracking continues to be social VR experiences.

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It's worth noting that if those are your bag, well, you might be disappointed

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that there's no face tracking. So other users will be able to see your eyes

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staring at the breasts of their anime avatars, but not your eyebrows going like eh, eh, eh, eh.

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Wow, whoa, will they see me doing this?

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Yeah, actually. Now let's talk about something that I didn't feel was a big deal,

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but for Adam is a big elephant in the room. The fact that the default refresh rate on the beyond two

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is 75 Hertz, while the maximum refresh rate is just 90,

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with so many other headsets hitting 100 Hertz plus.

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Okay, what's your take on this? It wasn't really the biggest deal to me

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when I was coming from an HTC Vive, but after using the Pimax Crystal,

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which can get up to 120 FPS, even with the tiny, tiny sweet spot on that headset,

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it's just like so much more immersive. And if you're playing a game like Beat Saber,

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you kind of want the extra like feedback from having a high refresh rate.

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That's fair enough. And it's not the only disadvantage

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compared to something like a Pimax. This isn't really a knock against this,

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but one of the issues with it being so small is that it loses tracking a lot easier.

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I only have two lighthouses at my place. And if I turn the wrong ways or go to the corner,

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because it doesn't go above any part of my head,

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it will just lose tracking entirely. And the complete lack of any sort of inside out camera

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is a real bummer. I mean, even the HTC Vive had a grainy camera

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so that you could just see where a disconnected controller went,

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or if you needed to get like a sip of water or something.

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A sip of water or something. Over here, buddy.

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It's also a nightmare for any kind of productivity, because even if you're a touch typist,

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that's not gonna do you a ton of good if you can't find your keyboard at all.

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Which brings us perfectly to the price. This thing is expensive.

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It's $1,019 and that is just for the headset.

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So once you grab the necessary accessories and some recommended accessories, it adds up pretty quick.

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And with it's everything you need and nothing you don't approach to design

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in both the hardware and software, which by the way includes a great little optimization utility

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that actually explains what settings do. Valve.

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It can be hard to recommend the beyond two over other premium or even over other non-premium options

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that might even come with a whole computer inside them.

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With that said, it's hard to deny how perfectly big screen has executed on their vision

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by eschewing inside out tracking and internal hardware for rendering.

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They've laser focused this product as the definitive upgrade for folks

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that are already immersed in the PC VR space and don't mind the tether.

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So if you're on an aging HTC Vive or even an index,

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it's hard not to recommend it. Just like it's hard for me to not tell you about our sponsor.

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If you guys enjoyed this video, maybe check out our review of the other best headset on the market, the MetaQuest 3.
