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It's here. The headset you guys have been asking us to cover for months at this point.

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The Odyssey Maxwell's. And we got them in the ultra-violent variant.

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If you've been looking for a gaming headset, you've probably heard a lot of hype about these.

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These are kind of supposed to be the best of the best in terms of gaming headsets right now.

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Which is why I'm so very excited to look at them. For those of you who aren't familiar with the company Odyssey,

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they're a high-end headphone manufacturer who focuses on plainer magnetic headphones.

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Typically, headphones are dynamic driver headphones, which means they have a speaker

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and a coil, and they look kind of like a tiny version of the speakers you'd see on,

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say, your desk or something. A plainer magnetic headphone, however, has a thin membrane with a

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wire embedded into it that's suspended between two magnets to vibrate back and forth to create

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the sound. Odyssey has a high-end history, but they're making quite a mainstream product.

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As we've heard, it's made a splash, and wow. These are loud. I can talk to the top camera now.

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You know, I kind of like the colorway. I don't know if I would wear it out of the house.

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Oh, and the headband is this really cool electroplated metal that allows for this purple and

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green kind of gradient. It looks significantly nicer than the kind of cheap plastic color on

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these sides of here. We're specifically looking at the Xbox versions of these today,

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which is why we have a little USB dongle that can switch between Xbox and PC.

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And I don't think there's any difference between this or the PlayStation 5 model,

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other than support for Sony's Tempest audio versus support for a Dolby Atmos license.

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Oh, a sticker. We have a USB-C cable of a length that I will not guess at. We also have a USB-A

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to USB-C adapter, which is great because the dongle is USB-C, and a shorter 3.5 millimeter

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TRRS connector, which is awesome. That means you can connect via 2.4 gigahertz, Bluetooth,

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3.5 millimeter jack, or USB-C. Funny enough, if you are a PlayStation user, you can actually

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still use these with your PlayStation 4 or 5 using the 3.5 millimeter jack on your controller.

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But apparently some functionality might not work, and Odyssey doesn't recommend it.

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Let's make our way around the headphones, shall we? On the right side, we have a hole,

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presumably for a microphone. And on the left hand side, we have all of our controls. We got a

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chat mute switch, a power button. We have a indicator LED, a noise suppression button. Not to

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be confused with active noise cancellation. These don't have any of that. This is noise

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suppression for your microphone. An input for the boom mic, which is sufficiently bendy,

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and a hypercardioid microphone. Oh, cool. And they have this Odyssey styling that matches some of

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their higher end headphones. We have a USB type C, our 3.5 millimeter adapter. We have two knobs,

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one for game and chat audio. So probably the adjusting how much audio is your game and how

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much is the side tone, and then a volume rocker. These are also buttons. Double press for side

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tone on and off. Oh, you can adjust the EQ. The power button also functions as a multi-use button,

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so you can like play, pause with single press. You can start pairing with two presses if it's

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not paired to anything else. Now, I did say that there was a microphone on this side,

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but there's a boom mic. So what's the deal? Well, inside the headphones themselves, we also

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have four beamforming microphones on top of having a boom microphone. So if you want to take

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these on the bus, use them as just a normal wireless pair of headphones, you don't want this

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boom in your vision or something like that. You don't even need it. You can just use the

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headphones themselves. I love this. I love this so much because that just makes these so versatile.

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This could be like the only pair of headphones you really, really need, especially considering

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that these have 80 hours of battery life, which is crazy. Two full work weeks of listening,

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that's tons. The ear cups are nicely labeled with left and right. I thought these were stickers,

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but they're actually just printed on really nicely. The ear cups are removable,

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and we can kind of get a peek at how the drivers look. That's kind of neat. The ear cups themselves

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are made of a plastic leather and are filled with a very plush and soft kind of memory foam material.

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I found them to be rather comfortable, but maybe a little bit shallow for some people if you have

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ears that stick out a little bit more. And one thing to note is that I don't know what it is

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about certain types of plastic leather, but I got like irritation on my ears. Like I have

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like a rash on my ears now from this. It's not unique to these headphones. I've had this before

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with other ones, but maybe if you have sensitive skin, it's something to note. Luckily, they're

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easy to replace, assuming you go to a third party because Odyssey doesn't sell replacement pads for

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the Maxwell yet. These are pretty heavy, 490 grams. So I wouldn't really use these for say,

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I don't know, physical activity. They're well built in my opinion. I think the headband's pretty

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sturdy. This whole mechanism for the ear cup is like really good and stable. I'd say the plastic

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is a little bit plasticky. And as we can see, just from the little bit of use we've had, there's

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already kind of scratches on these, which is a bit of a bummer. That's kind of just the downside

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of choosing such a reflective and shiny plastic. I still feel like these are going to last quite a

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long time and they feel pretty stable. On the head, I find that they don't clamp too tight.

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I don't find that a heavy headphone really bothers me. With simultaneous audio, you can listen to

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something through Bluetooth and through your 3.5 millimeter jack or your USB at the same time,

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which is kind of weird. I don't know of many headphones that can do that. So that's kind of

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a neat little trick. Also, they support Bluetooth 5.3, which is awesome for a few reasons. One,

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because in the future, more devices will support it. But two, it's going to support the new Bluetooth

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audio codec LC3 plus, which will bring higher quality audio to your headphones and from your

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headphones to your device. You also get really strong multi-point connection. So you can do really

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easy handoffs between devices, which is great because the more options, the more better. You

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don't need to have a device that supports Sony's LDAC. You can use something that's going to be

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supported by any Bluetooth 5.3 device. This is like something that I feel like I bring up in every

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video where I go, it sucks that this headphone can't connect this way. And Odyssey was just like,

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yeah, that does suck. So we're going to make it so that you can connect in every way possible,

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every codec, every input, it's just going to work. And I love that. We're going to use their

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wireless dongle, which actually is able to provide the same level of audio quality as the actual USB

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connection. I like that it calls out very clearly what's happening. It just goes, it just says USB

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dongle. I like that. One thing to note is that these kind of launched in a bit of a buggy state,

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but Odyssey has been doing a pretty good job so far of addressing those issues and sending

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it lots of firmware updates and patches for these headphones. Before we get listening to stuff,

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I always want to talk about the app real quick. There's an app for your phone and for the desktop.

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The app looks so cheesy, but it's a really, really good app. It comes with six different

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pre-made EQs for Odyssey, treble boost, bass boost, immersive competition footsteps. And then also,

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you can make presets with a 10 band graphic EQ. Other than that, the app is useful for updating

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the firmware, changing settings like your auto shutdown timer, the loudness of voice prompts,

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you can set a volume limiter. It's got everything you need and nothing you don't. It seems like

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the dongle and the Bluetooth don't really mesh very well. So if you want to do a lot of device

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switching, maybe stick to using a wire or to just Bluetooth alone. Audio impressions wise,

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this thing is pretty neutral, which is great. It feels like something that almost everybody's

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going to enjoy. It's not super, super sparkly or really bright or shrill, but it still maintains

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detail. And in the bass region, it's so punchy, it's still fun, but it's not overwhelming or

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bloating or ruining the mids. If anything, I'd call this like maybe a little mid treble forward,

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which gives them like a lot of energy, but it might be a little overbearing for some people.

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But like, it's just, this has got to be a people pleaser. These are just going to sound good to

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most people. And that's awesome. If these didn't have all of the gaming features and were just

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a wired pair of headphones with this audio quality, the price wouldn't be crazy. But that's just what

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I think. Let's talk about some measurements. Looking at our frequency response curve compared

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to our target, that's the dotted white line, the green line, which is the Odyssey Maxwell's,

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they line up almost exactly. Our target is supposed to represent what about 65% of people in the world

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will find to be neutral and enjoyable. Sam in the lab actually went through and measured all

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of the different preset EQs. He was the one who really pointed out to me how tasteful they were.

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So like the treble boost, just see like a three to five DB increase only in the treble region,

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like right up here with the presence and the lower end of the brilliant section is great.

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It's subtle, it's noticeable, but subtle. The bass boost is like our original curve, but with

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like three extra DB in the sub bass and very low bass regions, which is great. It doesn't get

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boomy and bloated like some bass curves that will apply at like 200 Hertz. The immersive mode makes a

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V shaped curve. We see the boost in the bass and in the treble. The competition mode is interesting.

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This is where the gamer focus comes in. Remember, this is a gaming headset, a lot of treble boost,

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especially up around this three kilohertz region. And we see a big decrease in the bass region.

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This makes sense because the idea of a competition headphone is that you want to hear a lot of

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details, maybe call us from enemies or other details like rustling bushes or just the voices of your

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teammate. This allows you to lower that bass so that when say like boomy explosions happen,

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you're not losing important information in the name of feeling immersed. And then we have footsteps,

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which is like an even more exaggerated version of that three kilohertz bump that we saw in the

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competition mode. Basically, all it's doing is literally just boosting the parts of the footsteps.

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So like when you put your foot down, it's kind of like heel toe. So you have a little bit of a

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higher click as well as more of a thud. And that is bumped up right around here at 100 Hertz and

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then also bumped up in the upper mids. And I tried it with some games and it works really well.

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They really thought these EQs through. And I think that's pretty dang cool. If we look at isolation,

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we can see that there's a lot of isolation for the higher frequencies, which is typical of a

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closed back headphone and not a lot in the lower frequencies. Again, typical. Usually you need

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active noise cancellation to attenuate some of these lower frequencies. And now we have mic

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measurements. This is through the boom mic and the mic, at least what we measured it is kind of

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disappointing. But as you can see, there's this huge increase over at the bass region, which is

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kind of making things boomy. And then there's like an under emphasis from like one kilohertz to eight

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kilohertz, which makes the voice sound a little failed. And then there's that big dip above eight

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kilohertz that takes kind of the air out of the voice that can maybe make it sound like lifeless.

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And that reflects, I think, in the recording quality of some of our samples. You have the

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integrated microphone curve, you can see it also looks kind of weird. The sound, it's a bit different.

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You'll have to tell me what to think. But the sibilance issues kind of remain. I kind of sound

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like Herbert from Family Guy with the like soft and subtle kind of S's. It's kind of disappointing.

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I guess it's serviceable if you're just taking like a phone call or something. But I would not

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rely on this specifically for communications, which kind of indicates a pretty big weak point

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for this headset, especially for a gaming headset where you want your microphone to be good because

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clear comms are important. This is noise suppression on.

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This is listening with noise suppression off. Just going to talk a little bit.

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Have a little chat. Noise suppression low. We're still listening to grab rave.

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And this is noise suppression high. So I tell, does it sound better? How well does it

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suppress the random noise that is crab rave? But you know what's more important is if I get to

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have fun playing games right now. So I'm going to play some games.

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Okay. So I didn't I the footsteps don't work. I got stabbed by spy and I'm blaming the headset.

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You know, they're pretty good. Obviously, as a closeback headphone, they're not going to be the most positional as say an open back, just because the soundstage is naturally a little bit closed

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off. But they do an admirable job. The footsteps sound profile, I think actually does make a big

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difference. Listen, they're good at music. They're neutral. They're going to be good at gaming too.

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And the fact that you have the ability to just kind of tinker them to your liking,

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they're so malleable is just a bonus on top. Really, the only disappointment here is just

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the microphone as a package. These are excellent. They sound great. They're durable. And the craziest

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thing is that these are just $330. I know $330. That's not cheap. It ain't cheap at all. But

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when you compared to like other gaming headsets that are high in like the Arktis Nova Pros,

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I think these sound better. They work with simpler and less intrusive software. They work with like

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everything. You can listen to them how you want. I get the hype. If you want though, you can get

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these for cheaper. If you get the Sony ones, they're only $300. There's a weird price discrepancy

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between the Xbox versions and the Sony versions. Just think about that before you buy them because

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the Sony ones still work with your computer. Thanks for watching ShortCircuit. If you like

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this, why don't you check out the last time I looked at like a planar magnetic headphone, the Moondrop Venus. They were pretty dang good.
