1
00:00:00,000 --> 00:00:07,440
I have in my very hands what is claimed to be the world's best processor for gamers and creators.

2
00:00:07,440 --> 00:00:18,480
This is the brand new AMD Ryzen 9950X3D, a 16-core, fairly expensive CPU that promises

3
00:00:18,480 --> 00:00:24,080
to make basically no compromises. That's right, you can have a CPU that has the horsepower for

4
00:00:24,080 --> 00:00:32,000
productivity without making compromises to gaming. At least that's what AMD says with this brand new

5
00:00:32,000 --> 00:00:36,960
chip in here. Ooh, look at that. Man, CPU unboxings are so exciting. Hey, look, we're done. All right,

6
00:00:36,960 --> 00:00:44,560
video over. For the uninitiated here, this is one of AMD's 3D vCash-enabled CPUs. So they basically

7
00:00:44,560 --> 00:00:52,880
take their normal CPUs, which to be fair, a 9950X, not a normal CPU, kind of the top dog, at least

8
00:00:52,880 --> 00:01:00,240
until today. And then they add a bunch of cash. And no, not like money. I mean, you need to add

9
00:01:00,240 --> 00:01:06,000
money. But in exchange, they give you a different type of cash, cash that lives on the CPU. It's

10
00:01:06,000 --> 00:01:11,120
kind of like the RAM in your system, where it holds the stuff you're actively working on for quick

11
00:01:11,120 --> 00:01:18,640
access, except it's way faster than RAM, like, inordinately faster than RAM. And so when you

12
00:01:18,640 --> 00:01:25,040
can have a good bit more than a normal CPU, certain applications and especially games get a huge

13
00:01:25,040 --> 00:01:30,240
performance increase. And that is the sell of this thing. And there's even some applications that

14
00:01:30,240 --> 00:01:36,160
aren't games that get a performance buff. Compared to the normal 9950X, which is the 16 core chip,

15
00:01:36,160 --> 00:01:44,480
this 9950X3D has double the L3 cash from 64 megabytes to 128 megabytes. And you might not

16
00:01:44,480 --> 00:01:53,120
think that that is that much, but that L3 cash is literally multiple, multiple times faster than

17
00:01:53,120 --> 00:01:59,120
your system memory. And if you can keep crucial information really close to the CPU, that means

18
00:01:59,120 --> 00:02:04,560
you can make things go really fast. Now this all sounds great in theory, but how does it look in

19
00:02:04,640 --> 00:02:14,240
practice? Let's get test bench. Oh my God. This is heavy. We've got an x870e AORUS master motherboard

20
00:02:14,240 --> 00:02:22,960
here with some 6000cl30 TridentZ Neo RAM. The AMD does still recommend 6000 mega transfers per second

21
00:02:22,960 --> 00:02:30,960
memory, just with low latency. Now compared to the previous generation, you know, the 7950X3D was

22
00:02:30,960 --> 00:02:39,200
a good CPU, but it did have its problems specifically. Now, if you look at the inside of these CPUs,

23
00:02:39,200 --> 00:02:45,760
it's not just one CPU like, well, most of the CPUs have been for many, many years. AMD uses

24
00:02:45,760 --> 00:02:50,240
something called chiplet technology, and they actually have basically two separate kind of like

25
00:02:50,240 --> 00:02:56,720
CPUs fused together on a PCB and they call them chiplets, except that only one of the chiplets,

26
00:02:56,720 --> 00:03:02,800
or eight cores of the 16 cores in the CPU gets extra L3 cache. The other eight just has the

27
00:03:02,800 --> 00:03:07,920
normal amount. So if you're playing something like a game and the game decides to try to use the cores

28
00:03:07,920 --> 00:03:11,280
that don't have the extra cache, well, you're going to have a performance hit. You're not getting

29
00:03:11,280 --> 00:03:16,480
that benefit. So on the last generation, it was sometimes a pretty noticeable issue where you

30
00:03:16,480 --> 00:03:21,200
were taking a big performance hit. So if you only play video games and you barely do any productivity

31
00:03:21,280 --> 00:03:27,200
stuff, where you can really take advantage of like 16 cores, it wasn't a good idea to buy

32
00:03:27,200 --> 00:03:32,080
one of those chips. But on this generation, thanks to some software stuff, which we'll see

33
00:03:32,080 --> 00:03:37,920
shortly, they in theory fixed that, which we'll show you in a sec. I just need to get a cooler on

34
00:03:37,920 --> 00:03:43,360
here with some PTM7950 phase change thermal pad from LTTstore.com. For graphics card, we have an

35
00:03:43,360 --> 00:03:49,680
RTX 4090. This isn't the latest and greatest from NVIDIA, but it is what AMD tested with in their

36
00:03:49,680 --> 00:03:55,120
press deck. So that is what we're using for now. While we wait for that to turn on, let's talk a

37
00:03:55,120 --> 00:04:01,760
little bit more about the specific specifications of this CPU compared to last generation. A lot of

38
00:04:01,760 --> 00:04:08,640
the specs on paper look the same. So most of this is kind of architectural. However, there are some

39
00:04:08,640 --> 00:04:15,680
big ones compared to the 7950X3D. The new version has the 3DV cache underneath the chip rather than

40
00:04:15,680 --> 00:04:21,200
on top and they use some fancy technology called through silicon BIOS to electrically connect it

41
00:04:21,200 --> 00:04:27,920
through the 3DV cache, which you might wonder why the big thing is now you can have those cores

42
00:04:27,920 --> 00:04:32,800
sitting on top running at whatever speed you want overclock to whatever you want, whatever power you

43
00:04:32,800 --> 00:04:38,160
want, and you don't have that insulating layer like stuck on top, preventing you from cooling the

44
00:04:38,160 --> 00:04:46,800
cores properly. So this new chip now has 170 watt TDP like the 9950X non 3D. The previous generation

45
00:04:46,800 --> 00:04:53,840
was limited at 120 watts. We've got the nice new TSMC 4nm node. We have a little bit more L1 cache

46
00:04:53,840 --> 00:05:01,280
than last generation, but other than that, it's kind of like a 9800X3D with eight more cores

47
00:05:01,360 --> 00:05:07,920
slapped right next to the ones with 3DV cache. And in theory, hopefully in games, it performs

48
00:05:07,920 --> 00:05:12,640
pretty much the same. There is technically higher max boost clock, which is interesting,

49
00:05:13,280 --> 00:05:18,560
but what I suspect we'll see is that the cores without the 3DV cache, the extra ones are going

50
00:05:18,560 --> 00:05:23,040
to be able to clock higher than the ones that do have it. And from what I understand, there's

51
00:05:23,040 --> 00:05:29,920
actually a setting in the BIOS now where you can pick your priority basically. So if you run applications

52
00:05:29,920 --> 00:05:35,200
that don't really use the 3DV cache and you could benefit from higher clock speed, you can

53
00:05:35,200 --> 00:05:39,280
actually tell it in the BIOS to prioritize using the cores with higher clock speed rather than the

54
00:05:39,280 --> 00:05:43,360
ones with Vcache, which is the opposite of the default behavior. However, if that's the case,

55
00:05:43,360 --> 00:05:50,240
you probably shouldn't buy this CPU. And look, wow, it's a computer. You can even fit our sponsor on

56
00:05:50,240 --> 00:05:56,400
here. And now that we're booted up, we can take a look and make sure our cache is there. Woo, 128

57
00:05:56,400 --> 00:06:04,960
megabytes of L3 cache. Let's take a look at how this all works. Now I got this cool piece of

58
00:06:04,960 --> 00:06:10,640
software called Park Control, which is supposed to let you tweak like core parking, which if you're

59
00:06:10,640 --> 00:06:16,480
not familiar, basically just means that core is being like kind of temporarily turned off so that

60
00:06:16,480 --> 00:06:21,280
the software on the computer and the operating system tries not to use them. And that is very

61
00:06:21,280 --> 00:06:26,080
important. Like I mentioned before, when we're in a game, we only want to be using the cores that

62
00:06:26,080 --> 00:06:31,040
have 3dv cache enabled since most games can't take advantage of more than like a or so cores

63
00:06:31,040 --> 00:06:34,720
anyways. And if you start dipping into the cores with less cache, usually you get a performance

64
00:06:34,720 --> 00:06:41,440
loss. So I'm gonna try I'm gonna try and load the built in solitaire. And let's see if we can see a

65
00:06:41,440 --> 00:06:48,480
look at that immediately. So if I'm focused on solitaire, you can see that half of the CPU cores

66
00:06:48,640 --> 00:06:56,320
just a 16 of 32. So that's the eight 3dv cache cores as well as their extra multi threads are

67
00:06:56,320 --> 00:07:01,520
enabled. And then the other half are completely parked or turned off so that the operating system

68
00:07:01,520 --> 00:07:05,840
doesn't use them. And if we go into task manager, this is taking a sweet time. Okay, you can see

69
00:07:05,840 --> 00:07:11,120
we've got like the first block of cores or some of them are being used at least and then the rest

70
00:07:11,120 --> 00:07:15,920
of them had a spike. And then now that the cores are parked, there's no activity going on there

71
00:07:15,920 --> 00:07:20,560
whatsoever. Now specifically, they've updated their provisioning package, as well as the 3dv

72
00:07:20,560 --> 00:07:25,840
cache optimizer, both features that are part of the AMD chipset driver. So if you have an existing

73
00:07:25,840 --> 00:07:32,080
7000 series x 3d chip like the 7950 x 3d with two CCDs, highly recommend updating the chipset

74
00:07:32,080 --> 00:07:36,240
driver, you're going to get pretty much probably some free performance in certain games. And then

75
00:07:36,240 --> 00:07:40,560
they also added a new thing, which actually I can see in task manager here, we can see that the

76
00:07:40,640 --> 00:07:45,520
cache performance optimizer service, but there's also now an application compatibility database

77
00:07:45,520 --> 00:07:50,960
service. Now what this application compatibility database service actually does, it uses a Windows

78
00:07:50,960 --> 00:07:56,880
compatibility toolkit called processor count lie, which as the name implies, it'll just lie to the

79
00:07:56,880 --> 00:08:02,320
app and say, Oh, I only have eight CPU cores and 16 threads, so that they only use the v cache.

80
00:08:02,320 --> 00:08:06,480
And it's for a specific set of games. And it's important to note, you need game bar installed

81
00:08:06,480 --> 00:08:10,640
if you want all of these optimizations to work because they rely on game bar

82
00:08:10,640 --> 00:08:15,120
to know whether or not a game is running, at least to some degree. And that's also helpful

83
00:08:15,120 --> 00:08:20,480
because if it doesn't detect it for some reason, you can manually tag something as a game with game

84
00:08:20,480 --> 00:08:26,080
bar. And then it should start to work, which is I want to try that actually. Oh, I have to go

85
00:08:26,080 --> 00:08:30,720
Windows G while it's the active window. Oh, I see. Okay, now and then I go, Hey, there we go. Okay,

86
00:08:30,720 --> 00:08:35,760
so remember, this is a game tech power up GPU Z. So if I click that, close this now, go back.

87
00:08:36,480 --> 00:08:43,120
Look at that. It works. You see now we've got 16 of 32 cores only, half of them are parked

88
00:08:43,120 --> 00:08:50,080
when we're using GPU Z. And if I click off of it, take it out of focus. Boom, it unparks the

89
00:08:50,080 --> 00:08:56,560
course. So the system works. Now I know that some people don't like game bar. But this way,

90
00:08:56,560 --> 00:09:01,440
it's like a thing that's already built into Windows that you can use to flag apps. And you

91
00:09:01,440 --> 00:09:05,920
don't have to run any like weird software. It's already built into the chipset driver.

92
00:09:05,920 --> 00:09:11,680
There's no like separate Intel performance optimizer app that you have to open and play with.

93
00:09:11,680 --> 00:09:17,120
It just pretty much just works. Let's look at the geo mean of all of the games we tested at low,

94
00:09:17,120 --> 00:09:23,920
which is only the three, it does still technically put the 9800 x 3d on top at low, but it's a close

95
00:09:23,920 --> 00:09:29,120
race. And this again is only across three games. I'm sure if you were to test across even more

96
00:09:29,120 --> 00:09:36,160
games, you would see probably a tighter variance. But overall, that is a really good showing. That

97
00:09:36,160 --> 00:09:40,560
makes me really excited about this chip. Wow, Rocket League can actually use some cores,

98
00:09:40,560 --> 00:09:47,520
even at 1080p max settings, the 9950 x and x 3d are on top neck and neck, then the 9800,

99
00:09:47,520 --> 00:09:53,200
and then Intel and last gen on the bottom. We've got Warhammer. Yeah, that seems pretty GPU limited

100
00:09:53,200 --> 00:09:59,520
at ultra. They're all the same same story as we saw in f 124. Oh, I almost forgot Stellaris. This

101
00:09:59,520 --> 00:10:05,440
is kind of like a top down RTS game. And this benchmark specifically simulates one year of

102
00:10:05,440 --> 00:10:11,680
game time. And while the numbers aren't crazy different, this game is super consistent in

103
00:10:11,680 --> 00:10:18,560
the benchmark with these numbers only varying on a given CPU, about one second, if that even so

104
00:10:18,560 --> 00:10:24,880
the 9950 x 3d and the 9800 x 3d are basically on par. But we do have a bit of speed up from Intel

105
00:10:24,880 --> 00:10:30,640
from the non 3d v cache variant and definitely a huge speed up from last gen. And that is good to

106
00:10:30,640 --> 00:10:37,920
see in all the games we tested pretty much the 9950 x 3d is performing as AMD said it's damn good

107
00:10:37,920 --> 00:10:43,280
for gaming. But let's look at productivity because that's what this chip is really for the content

108
00:10:43,360 --> 00:10:49,840
creator, the engineer, the whatever who also games and look at that Puget Bench in Photoshop,

109
00:10:49,840 --> 00:10:54,720
it's really not a big difference. It's a bit faster with a few more cores, but man,

110
00:10:54,720 --> 00:10:58,000
this is really close and in Premiere, you get a little bit of a bump. But overall,

111
00:10:58,000 --> 00:11:03,120
this new chip is still on top, even if the performance improvements are not huge in Adobe

112
00:11:03,120 --> 00:11:08,480
apps, we all know how well optimized those are in the blender monster benchmark. It's neck and neck

113
00:11:08,480 --> 00:11:14,080
with the non 3d v cache and faster than the rest. Good to see Cinebench. Man, Intel does really

114
00:11:14,080 --> 00:11:21,840
good in Cinebench. Either way, this is the only test we did, I think where Intel's 285k is actually

115
00:11:21,840 --> 00:11:27,280
on par with these AMD chips. And that is like really close. If we go to single core Intel wins

116
00:11:27,280 --> 00:11:32,400
out a tiny bit in handbrake. Oh, I lied. Intel actually does have another spot where they're

117
00:11:32,400 --> 00:11:40,000
winning here a little bit above everything else. But in h264, the 9950 x 3d and its non 3d v cache

118
00:11:40,000 --> 00:11:46,800
counterpart are on top with a good lead. So in terms of productivity, the 9950 x 3d is basically

119
00:11:46,800 --> 00:11:54,400
on top unless you're happened to be AV one encoding on CPU or running Cinebench. In the other

120
00:11:54,400 --> 00:11:59,840
applications, it was right up there. And in games, it seems to perform pretty much neck and neck with

121
00:11:59,840 --> 00:12:06,720
the 9800 x 3d. Except for a couple edge cases, there still seems to be. I'd be interested to see

122
00:12:06,720 --> 00:12:13,040
if city skylines does see further improvements with some future chipset driver updates, or if you

123
00:12:13,040 --> 00:12:18,160
might be able to remedy that with the gamebar trick I told you guys earlier. But what I want to try

124
00:12:18,160 --> 00:12:24,240
now is all of those tests were done with PBO off. And if you're not familiar, PBO is like AMD's

125
00:12:24,240 --> 00:12:29,200
automatic overclocking thing. You turn it on in the BIOS and it kind of removes a bunch of the power

126
00:12:29,200 --> 00:12:34,480
limits and stuff because this is a fully unlocked chip. I want to just do that and run Cinebench

127
00:12:34,480 --> 00:12:38,160
and see where we get. Oh, actually, before we do that, let's check out the power and thermals,

128
00:12:38,160 --> 00:12:45,760
because I'm really interested in that. The 9950 x 3d average CPU power during a Cinebench run

129
00:12:45,760 --> 00:12:53,840
around 200 watts. Our temperatures were around 75. It's clocking, you know, between 5.2 and 5.5

130
00:12:53,920 --> 00:12:59,920
ish gigahertz. Even though Intel did edge out like a tiny bit of a win, it's not a fair bit more

131
00:12:59,920 --> 00:13:06,000
power. You're talking at least 10% more power and it wasn't 10% more multi-threaded performance

132
00:13:06,000 --> 00:13:13,120
by any stretch of the imagination. And at max, it was more than 10%. You're talking 20, 25%

133
00:13:13,120 --> 00:13:19,520
more power. Damn, it almost seems like AMD made like a really good CPU here. This thing crushes in

134
00:13:19,520 --> 00:13:25,840
gaming, crushes in productivity, and it does it while drawing less power. Even like in a game,

135
00:13:25,840 --> 00:13:32,000
if we look at f1224 at 4k with ray tracing on, which is not going to be a huge CPU load,

136
00:13:32,000 --> 00:13:37,680
you know what the average of the 285k is a tiny bit lower in this very GPU bottlenecked test. I mean,

137
00:13:37,680 --> 00:13:43,840
the 9800 x 3d is like barely even drawing power if you're going for efficiency. Now, to be clear,

138
00:13:43,840 --> 00:13:48,800
these are two very limited situations. There are probably circumstances, depending on your

139
00:13:48,800 --> 00:13:53,840
application where one might be more efficient than the other, but overall seems like a very good

140
00:13:53,840 --> 00:14:01,920
showing for AMD. And those Intel chips are very efficient in certain applications. Honestly,

141
00:14:01,920 --> 00:14:07,920
not a ton higher on the wattage. I think we said the average before was like 200 and now it's

142
00:14:08,880 --> 00:14:14,800
to 26 ish. Based on the data I can see from the Labs testing with pbo on, it looks like we're

143
00:14:14,800 --> 00:14:23,920
getting about 100 megahertz more on average and our score is somehow lower. Compared to the motherboard

144
00:14:23,920 --> 00:14:31,440
default pbo not set to enabled but auto, we're doing about 20 25 watts more on average and getting

145
00:14:31,440 --> 00:14:39,600
somewhere between 70 to 120 more megahertz on average across the cores. But we did get a little

146
00:14:39,600 --> 00:14:45,920
bit lower score. So who knows? It it's definitely not something that's always going to make your

147
00:14:45,920 --> 00:14:50,000
stuff better. I kind of want to just play games on this thing now. But like overall,

148
00:14:50,000 --> 00:14:56,960
this CPU seems like a banger. What's the price? This new chip, the 9950 x 3d 16 core 3dv cache,

149
00:14:56,960 --> 00:15:03,760
seemingly monster is 699. It's the same price as last generation, a fair bit more expensive than

150
00:15:03,760 --> 00:15:09,920
the non 3d cache variant, and a lot more expensive than a 9800 x 3d. So if all you do is game,

151
00:15:09,920 --> 00:15:15,440
that's still going to be your best gaming option. But if you do other stuff, things that can use

152
00:15:15,440 --> 00:15:21,600
more cores, if you're running premier, if you're doing, I don't know, crunching pie on your computer,

153
00:15:22,320 --> 00:15:29,520
this chip, as far as we've seen today, can seemingly do both almost as good as a 9800 x 3d.

154
00:15:29,520 --> 00:15:35,840
In most of the situations we saw the 9800 x 3d and the 9950 x 3d were pretty much neck and neck.

155
00:15:35,840 --> 00:15:42,160
And you're not compromising on the productivity to get that gaming prowess. I mean, this thing is a

156
00:15:42,160 --> 00:15:51,040
is an absolute unit of a processor. And yeah, GG AMD. It's not cheap. But if you use your computer

157
00:15:51,040 --> 00:15:57,840
for work and getting stuff done and making money, this could be a very, very good option if you also

158
00:15:58,800 --> 00:16:05,440
And maybe check out the 5600 x 3d ShortCircuit I did a while ago. That was that is still a

159
00:16:05,440 --> 00:16:08,560
really solid chip. That's pretty cheap. Bye
