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The year is 2002. I approach the desk at the rental store with a freshly minted copy of the

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Elder Scrolls 3 Morrowind. After handing over my change and scurrying home, I proceed to play for

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roughly 24 hours straight, more captivated by this finely crafted world than anything I had seen

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in my entire 11 and a half years of life. Even boobs. I woke my dad up the next morning by professing

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my love of this game and begging him to buy a real copy of it to replace my rental version.

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To my surprise, he agreed. My dad and I would take turns playing on a shared save file where one of

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us would read through the player's guide and direct the other who would control the character.

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These are some of my favorite gaming memories ever. We use that player's guide so much it

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barely holds together at this point. The cover has been missing for decades. I was driven to get

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into software development because I wanted to work for Bethesda for Todd Howard. I wanted to make

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things like Morrowind, this piece of art that means so much to me. To say this is my favorite game

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ever would be an understatement. Fast forward 21 years to Starfield's release and I tried with every

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fiber of my being to find that diamond in the rough but it just wasn't there. I bought the

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collector's edition. I tried to fight off the haters. I streamed it to try to add to the hype

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but it just fell flat. What went wrong? I don't really know. I work here, not in the gaming industry

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and there are people out there that have deconstructed Starfield far better than I can. I suggest

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Nakey Jakey's video on the topic he shares nearly identical views to me and is a better

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presenter so just go watch that. What I want to talk about today isn't actually Starfield itself

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but the machine and the environment that made it. The industry is sick, not just Bethesda.

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Off the top of my head, other studios that have fallen from grace include Activision,

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Ubisoft, Blizzard, EA, 343 Studios and more. All titans of the industry that used to be known for

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releasing generational bangers over and over again but now seem to just fart out quadruple A grade

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trash. And it's not just bad games, it's bad culture, bad PR, bad management. From the very

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serious sexual harassment issues at Blizzard, EA claiming egregious microtransactions are there

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to enable a sense of pride and accomplishment and rampant layoffs. It's clear something is wrong

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and no I'm not here to suggest a fix but I am here to identify a pattern. See we've seen this

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before. Look at Atari and Activision from back in the late 70s. Atari's leadership was floundering

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and some of their key talent broke off freeing themselves and forming Activision. I might be

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grasping at straws here but it feels cyclical. Many giants of the 90s and early 2000s are losing

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their spark and in some cases splinter teams are starting to form. Some examples of this would be

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Dreamhaven and Frost Giant, Splinters from Blizzard or Stoic Studio, a splinter from EA.

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There are others as well and more are forming all the time and you can feel it too right. It's not

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just those. A new dawn seems to be rising. Steam records are getting smashed left and right

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unexpectedly. Arrowhead Studios, the makers of wildly successful Helldivers 2 proudly proclaims

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on their website that a game made for everyone is a game made for no one. From software unabashedly

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sticks to their guns when it comes to difficulty and game design, eventually releasing the utterly

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jaw-dropping Elden Ring. Larian Studios takes a risk releasing a D&D format game in 2023,

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something many people and studios balked at. Yet gamers can't get enough and it easily won Game

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of the Year continues to receive endless praise and their leader Sven Vicki seems to be incapable of

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saying or doing anything not completely based. The future is bright. It's a great time to be a

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gamer. Try not to sweat the failures of the old gods and instead enjoy the successes of the new

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ones. Thanks for listening to me ramble. Thanks for being subscribed to Flowplain and I'll see you next time.
