WEBVTT

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Hi, I am TechNewsMan. I play games on my computer. At home.

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I see. Rocket League.

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Rocket League, okay. Okay. Starcraft.

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Okay. Half-Life.

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Sure. I don't know how to react to the way you're talking right now, so...

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Okay. Hi, I'm Riley from TikTok. From TikTok.

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Oh yeah, by the way, I need to take that keyboard away from you. Why?

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Just, you know, you don't deserve it. I don't get a keyboard? You don't get a keyboard?

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Wow, you've taken everything from me. Yeah, you, uh, you've been a bad boy.

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You've done horrible things. You're in big trouble.

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Big trouble. All right, so, um... You did too much gamer smack talk online.

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Pretty much. That last game, Rocket League you had was just too spicy.

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I play with mics off. I only use the quick chat.

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Yeah, but, you know, you don't need it. It did.

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I said, what a save too many times. All right, what is this?

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Okay, so, uh, are you clicking the game or are you still looking at OBS going?

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I can't see OBS anymore. Okay. So why don't you grab the mouse and, uh, kind of move around and let me know how it feels.

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Uh, oh, nothing's happening when I do that. Click to control player.

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Oh, yeah, I clicked that. Okay. And, and now move, move the view around?

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Yeah. Am I not supposed to look anywhere?

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Or is it, is all free game? Except for that little thing that I have blacked out there.

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Man, it's very, very sensitive. You're not the first person to say that.

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Oh, man. And what is this? Like, I'm not a pro gamer.

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I can't, I can't deal with this. Like, you'd go all the way around 360.

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360 no scope, no problem. Okay, what's up?

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Okay, so what frame rate do you think we're running at right now?

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Oh man, this seems pretty high.

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Let's say, I feel like it's over 60 for sure.

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Okay.

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I'm going to say this is, it might be too high.

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I'm going to say 120. Okay.

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No, 90. Okay.

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96. Thank you. This is 96 FPS, Alex.

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Alex. Trebek. Oh, what is?

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What is 96 FPS, Alex?

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I mean, Anthony. Possibly. Okay, I'm not going to tell you whether or not that's correct.

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How well do you think that you can do like a flip shot? So like sensitivity aside, like how quickly could you line up a shot?

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Say this is a what? A flip shot. What'd you say before? All sensitivity aside.

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Oh, ball sensitivity. Oh, okay. With the mouse sensitivity aside, how well do you think you can line up a shot?

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Okay, so if I'm like, I get my, I'll disorient myself.

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And then I'll go, boom, about that fast.

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Okay. Do I have to time it? Well, no, I was, I was just going to,

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You want a number? It's kind of subjective. Like, I mean, like, how does it feel to do that?

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Oh, like with this setup, do you like how, am I satisfied with how quickly I can line up a

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shot? Okay, if I'm over here and I go, pretty good.

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Okay. I like it. All right. I love this setup.

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Wow. Excellent. I put it together with David's help and also Logistics help and it took a long time.

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So let me just step away for a second and I'm going to fill it with some settings or not.

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Did the other people make the review sound?

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Make the what now? Like when they went to line up the shots, did they go?

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No, they did not. You are the only one who did that without the necessary.

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I mean, usually it is. If you're like the kind of person who, who does the thing.

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All right. I think that's correct. Yeah.

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Okay. The kind of person who does the thing, that shows you how well I can think and do things

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at the same time. The kind of person, it, it, what we need is the kind of person who will does the thing.

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All right. I like the last one.

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Let me experience. Okay. All right.

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So, um, how does it feel? Is it any better or any worse?

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Did you nerf my character? I will not say what I did or didn't do.

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Oh man. My primary ability is gone. It's got a smaller area of effect.

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I'm sorry. Whoa. Geez.

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I can tell something's different. I just, it's hard to tell what it is.

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Oh my gosh. Whoa. Is it more sensitive?

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I think this is more sensitive than it was.

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Oh, it a hundred percent is. Wait. Hold on a second.

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What?

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Okay. Maybe I'm tripping. I don't know. Okay.

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Does it feel better or worse? I, this feels worse to me, but.

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Okay. If I'm over here.

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It, it's so hard to like parse what's what I'm experiencing.

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Like I have, I have sense data that's noting something different,

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but I don't know what it means. Okay.

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You know what is different? I feel like there's choppiness.

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Like the, strangely the frame rate doesn't seem like it's lower,

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but the, there's something about the persistence of the objects that's different.

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Like I'm getting like choppiness and just the,

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like I'm seeing weird lines even when I wiggle back and forth like this

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that I feel like weren't there before. Okay.

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Um. Do you think the responsiveness is still good?

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Like is it still. It still feels very responsive.

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Okay. I feel like there is a lower, I don't even know what to call it, lower persistence

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of, of, of like through the motion that I'm like through motions.

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It's like that things are more blurry. Like there's no motion blur, but it's like the frame rate is lower without actually being lower.

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Okay. You know what I mean? You probably know exactly what I mean, but you won't tell me yet.

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Well, no, I'm not going to tell you anything yet. That's the whole point.

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I feel like I'm having a drug trip.

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Well, I mean, we can't have that work.

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Huh? Are you shooting an honest video? No, I thought Andy was switched it to you.

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Oh, is that what happened? I thought so. Where is Andy? I have no clue.

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Cool. Okay. Well, I'm going to get you to, um, I guess get up and I will

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Okay, or not. Or not. Oh, I'm not supposed to.

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This is a, so maybe nothing was different and I'll look like a fool.

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I mean, it's not like I've done this multiple times today.

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Okay. Oh, okay. This seems

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You seem to have noticed a difference. This seems a bit better again.

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Better. I don't know if it's the same as the first time, but this is

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Yeah, I don't know if this is the same as the first time, but it's definitely better than the thing I just tried.

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Although I am still seeing those weird lines.

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I don't know if I just missed those the first time around.

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And maybe that's just like an artifact of me wiggling on that white space there.

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But, um, okay. What's with questions?

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Well, I mean, what frame rate do you think we're at?

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Okay. This is a lower frame rate than we started at.

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I feel like now I feel like my 96 number was too low, but what do I know?

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This seems like a higher frame rate than if I had, if I had to guess about frame rate,

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I have a suspicion that all the frame rates are the same.

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But if I had to put a number on it, I would say that this is a higher frame rate than the last one,

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but a lower frame rate than the first one.

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Do you notice anything, anything weird like that you didn't notice before?

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Like it's okay if the answer is no, but are you noticing anything that's kind of like sticking out?

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I mean, I think that the like persistence of objects issue that I talked about in the previous test

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is still there. And I still think that's worse than the first one.

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But this seems, this is definitely better in whatever

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issue it is there that I'm identifying. This is a better experience than the previous one I just tried.

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It's like a little bit more smooth with quick views in POV.

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So you still think like, quick changes in POV.

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Yeah, so you still think like a quick shot would be fairly strategic.

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Let's see here, let's see.

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Oh, that seems a little harder. No.

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It seems, I'm going to say it's a little harder.

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A little harder? Tiny bit. Than the last one or than the first one?

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Than the first one. Than the first one. I don't think I did the flick shot test on the previous one.

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I think you kind of like mentioned it at the first. Oh, but I didn't do the sound.

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Oh, you didn't? Yeah, that's right, that's right. You didn't do the sound. You mentioned it at first as you were like kind of doing it.

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Here, let me just do the sound real quick and then we'll know.

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We can just dub it over.

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Yeah, pretty good. All right. Well, I'm going to change some more stuff or not.

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You know, it could be an entire video on the placebo effect.

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And because I'm kind of saying that there's changes.

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What?

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Oh my god. Be quick.

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Do it.

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Now that we're going to do the secondary up here plus pro.

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And they have been offered some sizable improvements over the last few years.

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So, are they worth the upgrade for $250?

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Let's do one more thing.

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Now that we're going to do the secondary up here plus pro.

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And they have been offered some sizable improvements over the last few years.

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So, are we going to have the upgrade for $250?

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You're just going to leave us hanging like that? Thank you. How are you going to have some space for the secondary up here?

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But you're not going to tell us. What do you mean tell you? I just said yes.

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You said yes? Yeah, I said yes. No, that's not what I meant.

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Anyway, I want to know if it's a $250 upgrade worth it.

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Oh, ha, ha, ha. You don't have to watch the video, I guess.

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Sorry.

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All right, let's continue. Okay, just for my own.

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I'm probably so unprofessional just texting all the time. I'm texting James.

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James so unprofessional just texting you while you're trying to work.

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And you're unprofessional, texting back. You should just have your phone off at work.

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Just throw it out the third occasion. Check with Bell about.

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Okay. Hi. Hi.

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Try this? I don't actually think you're... Oh, hang on. I need to take your keyboard away.

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Oh. Or my keyboard. Is that really either of ours?

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It's like the, you know...

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All right. So we know how you feel about that. Whoa, whoa.

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Okay, clearly you have identified some differences.

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Did you give this computer mushrooms?

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No, I did not give it mushrooms. LSD?

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Maybe just marijuana. I mean, maybe. Maybe just some...

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Yeah. Maybe just a lot of Tylenol.

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I mean, I did not bring any illegal stuff into this building.

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You seeing that, David? Oh, yeah. Look at that. I'm making skyscrapers with those buildings.

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Okay, so clearly you have determined that there has been a change.

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Things are popping in and out of existence.

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I don't know what's real anymore. How does that make you feel? Oh, is this like the foveated rendering thing?

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Foveated rendering? Is this like it's only rendering what's right in front of you

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and the edges of the frame are not being properly rendered on purpose?

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Is that what's happening? You can't tell me. I can't tell you yet. But I think that's what's happening.

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I think this is the... I don't know what the technology is called, but it's the technology that only renders things

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like in the direct center of the field of view I feel like.

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I'm starting to see things. I think there's a mirage.

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How long have I been in this desert? Oh, the bright sun.

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So... Continue. What frame rate do you think we're looking at right now?

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You only changed the frame rate. What? You're telling me all this all these artifacting and all this popping is in my head?

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I'm just imagining it. This is crazy.

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Look at the edge of the frame there.

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All right. What frame rate is this? This seems like a lower frame rate.

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I'm going to call this... I'm going to call this closer to 60.

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60? Than it was before. Okay. Before it was higher.

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Right. Okay. How well do you think you can do looking quickly?

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You were just doing it, so you probably... Sorry. I keep... I keep like moving the mouse around and it's just like...

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I'm having an aneurysm. All right.

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Okay. Okay. You want me to flick shot?

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Yeah, try it out. Let's lock and load, baby. Let's lock and blow...

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Lock and blow! Polygons. Okay.

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That was pretty good. I'm happy with the flick shot potential here.

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Capability. So let me just go ahead and do a thing real quick.

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Over here again? No, I've just done it. You just did it.

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Let me know if it's better or worse.

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What do you mean? What?

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What do you mean better or worse? What? I mean, I am a movie lover, as you know, and this is a heck of a lot more cinematic.

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I feel like... I feel the drama. I feel the stakes. The stakes are high.

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So how well do you think you can do a flick shot now?

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Pretty bad. Much worse.

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Much worse?

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See, I...

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Nope. No? It's impossible. Okay. I could...

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I don't want to say I couldn't do a 360 no scope. This camera just died.

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That's a weird...

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I won't say anything else.

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I'll just do the second part.

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We gotta rebuild those battery packs. Hell yeah.

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Man, those... The ones I was using on here are starting to get old.

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How old are they? Two years?

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Three years? Probably lost like maybe five or ten percent.

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Do you think the amount we use them? They get pretty heavy use.

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Yeah.

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Okay. We are. One again. Just give me a little sleepy slap.

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Okay. Clop it. Okay.

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All right, go ahead. Camera died. How are we doing for our battery on the other one?

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That looks totally fine. That's a newer battery. Okay.

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All right, we're working. I think I was saying that the flick shot sucks.

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Okay. It's cinematic.

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The frame rate's low. I can't do my flick shots.

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I don't want to say I couldn't do a 360 no scope, but it would be pretty hard.

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Okay. So would you say that this is a better or worse experience?

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Obviously worse. Obviously worse.

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What frame rate do you think we're at? Oh, God.

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12. 20.

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I'm going to say, no, this is really bad, unless this is going to be a trick question.

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And it's really, it's a high frame rate, but you enabled some setting that is like to make game worse.

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Checkmark.

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Yeah, it's low. It's, I'm going to say it's under 20.

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Okay. All right. I'm just going to do one more thing.

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This is not playable.

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It's unacceptable. Unacceptable.

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This game ain't winning anything at the game awards 2022.

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Yeah. With Jeff Keely. I've heard that the Elden Ring won best multiplayer game, which is...

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Wait, it already happened? No. Oh, it was not.

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Golden Joysticks awards happened, but... Game awards haven't happened yet.

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Okay. No. I, yeah, that's whatever. But it was nominated?

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Okay. What do you, do I need to move? Uh, momentarily. Oh, okay.

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You think so? I'm here.

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I guess this is our, this is kind of like our bread and butter now.

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I guess. Doing these kind of like, can you tell the difference?

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You may now be seated. I'm saying we need a permanent setup.

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Yes. Look, Anthony, I'll do your little test, but you should know I'm not an audiophile.

00:20:07.940 --> 00:20:11.460
I see. That's good, because there's no audio involved here.

00:20:11.460 --> 00:20:14.740
Perfect. Okay. So I thought I saw some.

00:20:15.380 --> 00:20:20.660
Oh. Okay, continue. Well, yeah, we do have some levels. As you can see, you now have a keyboard.

00:20:22.020 --> 00:20:25.540
And what a keyboard it is. It is. G915PKL.

00:20:25.540 --> 00:20:29.140
It's pretty good. I like it. How much do they pay you?

00:20:29.140 --> 00:20:34.020
Move around. Move. Am I going to find out that this guy's been 2D the whole time?

00:20:35.620 --> 00:20:39.460
Maybe. Oh, oh, he's ghosting, bro.

00:20:40.020 --> 00:20:43.700
It's Casper. Is this Casper the game?

00:20:44.580 --> 00:20:45.540
Casper CS go.

00:20:48.340 --> 00:20:53.780
Yeah. Okay. And everything else is jittering. And my shadow is, I'm just like a pill.

00:20:53.780 --> 00:20:57.220
That's what I've been this whole time. Yes. You talked about drugs.

00:20:57.220 --> 00:21:01.300
That's, you are one of me. Okay. I'm tripping, bro.

00:21:02.020 --> 00:21:04.580
I'm tripping, man. How long have I been in the sun?

00:21:07.460 --> 00:21:10.340
Okay. So I guess, first off, what do you think the framerate is?

00:21:13.860 --> 00:21:18.340
Every time you ask me that, I'm like, the issues that I'm seeing have nothing to do with the framerate.

00:21:19.140 --> 00:21:22.900
It's like a setting. It's a different setting that's causing this.

00:21:22.900 --> 00:21:26.100
But what do I think the framerate is? Yeah.

00:21:26.100 --> 00:21:31.060
Like, has it changed? It seems pretty smooth if I completely discount all the shit that's going on.

00:21:33.460 --> 00:21:38.580
I'm going to say this is like 90 again.

00:21:39.140 --> 00:21:43.620
Okay. Over 90. How old do you think you could do a tracking shot?

00:21:48.340 --> 00:21:48.740
Oh, wait.

00:21:52.660 --> 00:21:57.780
Oh, this is the same. This has the same thing as the foveated rendering thing I was talking about.

00:21:57.780 --> 00:22:02.420
We're back here, but now I can move. All right. How, how, how well can I do the shot?

00:22:05.380 --> 00:22:08.500
That's pretty good. Like a tracking shot. Wait, what does that mean?

00:22:08.500 --> 00:22:11.620
So like, Oh, if I'm moving? Yeah. Oh, okay.

00:22:11.620 --> 00:22:18.660
I'll keep on him like. Yeah, you got a needle or something.

00:22:18.660 --> 00:22:22.420
Pretty good. Okay. Now hit the three key.

00:22:23.220 --> 00:22:23.620
Okay.

00:22:28.100 --> 00:22:31.700
Okay. Oh, oh, all right.

00:22:32.900 --> 00:22:41.540
How does that feel? Interesting. There's like some similar like jitters and objects when I'm moving around,

00:22:41.540 --> 00:22:45.620
but it's like not as offensive morally.

00:22:47.860 --> 00:22:52.580
Yeah. Like I can, I can track like it. He doesn't look like he's glitching in and out of existence anymore.

00:22:52.580 --> 00:22:55.860
It just looks like the frame rates are a little lower. Yeah. This is a lower frame rate.

00:22:55.860 --> 00:23:01.700
Okay. That's what I'll say. What frame rate do you think we're ever in? Oh, this is, oh, this is the horrible one.

00:23:02.820 --> 00:23:06.180
This is the bad one. This is under, oh, but I don't even know.

00:23:06.180 --> 00:23:10.740
This doesn't, is this under 20? I'm going to say it's around.

00:23:10.740 --> 00:23:15.620
It's around 20. I feel like this is definitely under 30 for sure.

00:23:15.620 --> 00:23:17.860
Okay. How well can you do a tracking job?

00:23:28.900 --> 00:23:32.180
I feel like that was worse, but also I'm really good at video games.

00:23:32.180 --> 00:23:35.620
So I see. Could be the same.

00:23:35.620 --> 00:23:43.700
Okay. So I don't know whether you want this or not.

00:23:43.700 --> 00:23:48.100
Like this stupid thing that I do. Okay. Continue. I mean, it's whatever.

00:23:48.100 --> 00:23:50.580
It brings flavor. Am I talking too much?

00:23:51.140 --> 00:23:54.740
No. I can talk less. Let's just get it done though.

00:23:54.740 --> 00:23:56.500
I haven't been paid since five. Continue.

00:23:59.060 --> 00:24:05.460
So what's happened here? Just so you know, the first test we did was completely on cap.

00:24:05.460 --> 00:24:09.700
The frame rate was unlimited. Infinity frames.

00:24:09.700 --> 00:24:12.100
Well, it was like 480 hundred.

00:24:13.380 --> 00:24:17.060
Wow. That's a lot. Yeah. But the model there is 240 hertz.

00:24:17.060 --> 00:24:21.060
Right. The second test was 30 frames per second.

00:24:24.020 --> 00:24:26.900
Really? Yeah. And I thought it was still high. Yes.

00:24:27.540 --> 00:24:30.740
But something was off. Right. Okay.

00:24:30.740 --> 00:24:33.300
The third test was 60th, yes.

00:24:34.020 --> 00:24:39.220
Okay. Yeah. Yeah. The fourth test was 15th, yes.

00:24:39.220 --> 00:24:42.580
There we go. I knew it. I was pretty close.

00:24:42.580 --> 00:24:47.300
Yeah. So what we're looking at right now is 30.

00:24:47.300 --> 00:24:52.180
This is 30. Yeah. If you hit four, it'll still be 30, believe it or not.

00:24:56.900 --> 00:25:00.020
This is what I did first with the keyboard? Yes.

00:25:00.900 --> 00:25:04.100
This is still 30. That is 30. Oh, wow.

00:25:04.100 --> 00:25:09.060
Okay. Interesting. So it seems a lot smoother.

00:25:10.260 --> 00:25:15.220
But you get this weird ghosting situation when you move.

00:25:15.220 --> 00:25:19.860
Right. Now, you mentioned foveated rendering before.

00:25:19.860 --> 00:25:22.580
Yeah. I was right on the money.

00:25:24.420 --> 00:25:27.540
Interesting that you would say that because it's...

00:25:27.860 --> 00:25:34.420
It's interesting that you would say that because it's not too far off.

00:25:34.420 --> 00:25:38.500
Okay. You're familiar with VR, right? Yes. You've done a lot of VR stuff.

00:25:38.500 --> 00:25:41.620
I practically live there. Yeah. So... In the metaverse.

00:25:41.620 --> 00:25:48.020
What happens in the metaverse when your GPU isn't powerful enough to push that extra

00:25:48.020 --> 00:25:52.420
Zuck frame? Yeah. And it has to show you the previous Zuck frame multiple times.

00:25:52.420 --> 00:25:58.500
Right, right, right. What it does, it takes that Zuck frame and it reprojects it.

00:25:58.500 --> 00:26:03.620
And it cuts it up into multiple smaller slivers.

00:26:03.620 --> 00:26:07.940
And that way, it can basically let your head continue to move.

00:26:07.940 --> 00:26:13.460
And you still feel that motion, but the frame hasn't updated yet.

00:26:13.460 --> 00:26:17.220
Gotcha. So get to and move around. You'll see that in action.

00:26:17.540 --> 00:26:27.220
What is what is going on here?

00:26:29.380 --> 00:26:32.660
It's not quite fully rendered. Kate, I thought I was tripping before.

00:26:33.380 --> 00:26:36.580
Yeah, now you're like... This is next level. Now you're way out there.

00:26:36.580 --> 00:26:36.900
This is...

00:26:40.900 --> 00:26:45.380
Dude, I feel like this is scary, but I feel such a sense of oneness.

00:26:46.340 --> 00:26:52.420
It's like I'm just bleeding into this call of duty guy.

00:26:53.140 --> 00:26:56.500
We're the same, man. Hey, let me whisper to you. We're the same.

00:26:58.100 --> 00:27:01.700
Okay, that's enough. So yeah, it's not fully rendered.

00:27:01.700 --> 00:27:03.220
It's asynchronous time warp.

00:27:06.820 --> 00:27:13.060
Okay, is that a good one? Think about that kind of persistence you were talking about before.

00:27:14.020 --> 00:27:16.980
You're not the only person who... What are you...

00:27:17.940 --> 00:27:21.540
What's happening? Just listen to it.

00:27:21.540 --> 00:27:28.020
Okay, no, no, no, sorry. Sorry, sorry, sorry, sorry. I thought I was upside down, but I thought I was right side up.

00:27:28.020 --> 00:27:31.220
And then I started moving and continue.

00:27:31.220 --> 00:27:36.100
I see. That persistence you were talking about before.

00:27:36.100 --> 00:27:42.980
Yeah. The reason for that is that it's basically projecting a monitor inside of your monitor.

00:27:42.980 --> 00:27:49.140
And you're moving around a virtual head, basically. And every time the frame updates, it snaps to your current central position.

00:27:49.780 --> 00:27:54.980
Okay. So it's like VR, but not. And with this...

00:27:59.140 --> 00:28:05.540
Crap, my train of thought derailed. Right, with this, if you don't stretch out the edges,

00:28:06.260 --> 00:28:16.820
and currently they're stretched out to infinity, you basically just see a black void, and the screen kind of flipping around in that void.

00:28:17.380 --> 00:28:19.780
If you were to add foveated rendering to this,

00:28:20.820 --> 00:28:24.900
to extend out a lower resolution version of what the scene is,

00:28:26.260 --> 00:28:28.020
that persistence might disappear.

00:28:30.580 --> 00:28:34.340
Yeah, I don't want to do that. That's a bad trip, dude. You can hit three to go back.

00:28:34.340 --> 00:28:37.860
Okay. Or four.

00:28:37.860 --> 00:28:41.300
Or four. Or one. Okay. So yeah.

00:28:41.300 --> 00:28:45.380
That's it? If you had the option to enable this in a game, would you?

00:28:45.380 --> 00:28:48.100
Sorry. To enable...

00:28:48.820 --> 00:28:52.660
Say, for example, you only got 60 FPS in a game.

00:28:52.660 --> 00:28:58.260
Yep. But you have a 240Hz monitor. Yep. Would you turn this on to get better responsiveness?

00:29:01.060 --> 00:29:04.340
Sorry, sorry. And if I press three, what is that?

00:29:04.340 --> 00:29:06.900
Three is the cap frame rate, which is currently 30.

00:29:07.620 --> 00:29:11.700
Okay. Four is... With reprojection on, it's still 30, but...

00:29:13.300 --> 00:29:16.660
And how do I get to the good async, whatever you call it? That is the...

00:29:16.660 --> 00:29:19.460
That is it. Well, four. Four. Yeah.

00:29:20.260 --> 00:29:23.700
Would I use this, or would I use this?

00:29:23.700 --> 00:29:28.980
I mean, yeah, I would put four on. If those were my only options, four is...

00:29:30.500 --> 00:29:37.940
Turning it on is the better option. I mean, it's annoying to have those ghosting issues,

00:29:37.940 --> 00:29:42.500
but depending on the game you're playing... Right. Let's just throw it together in a couple of hours.

00:29:42.500 --> 00:29:46.820
Right. And if there was some more optimization, this is unplayable.

00:29:46.820 --> 00:29:49.380
Like, you can't play multiplayer games.

00:29:50.420 --> 00:29:53.620
Depending on the single-player game, it would probably be unplayable.

00:29:54.660 --> 00:29:59.140
So, if the only way that you can have a playable frame rate...

00:29:59.220 --> 00:30:03.380
Frame rate is by having, like, Casper join you on your adventures, then, yeah.

00:30:04.500 --> 00:30:07.460
Then I'd turn it on. Okay. I'd turn that puppy on.

00:30:09.140 --> 00:30:13.460
All right. You mean, you just need to get my laptop awake?

00:30:14.100 --> 00:30:17.140
Is it fell asleep? Okay.

00:30:18.100 --> 00:30:21.300
So, why don't you introduce yourself and your gaming acumen?

00:30:21.940 --> 00:30:25.300
Okay. My name's Adam, and I've been a gamer for...

00:30:26.820 --> 00:30:28.660
Basically, as long as I can remember,

00:30:30.100 --> 00:30:33.620
most recently, I just played Immortality, which is a really cool game.

00:30:33.620 --> 00:30:37.620
It's very different from what I imagine we're doing here, because it's an FMV game,

00:30:37.620 --> 00:30:40.020
but I highly recommend it. Very fun.

00:30:41.380 --> 00:30:45.140
I don't know. The shooter I play the most, like, if we're talking about competitive shooters,

00:30:45.140 --> 00:30:48.340
the most played game I have is Team Fortress 2.

00:30:48.340 --> 00:30:52.420
Okay. Oh, we got, like, 1,500, 1,600 hours in that game. Probably the same.

00:30:52.420 --> 00:30:57.780
It's like, it's just an incredible game. So, I don't know.

00:30:57.780 --> 00:31:02.180
I think I noticed things. I think I'm a... Okay. Not exactly sweaty, but...

00:31:02.180 --> 00:31:05.300
All right. So, if you should have grabbed the mouse, and let me...

00:31:06.180 --> 00:31:09.620
Just let me know how you think it feels. Does anything feel off at all?

00:31:10.020 --> 00:31:13.540
It's a little bit higher sensitivity than I would use typically, but, like...

00:31:13.540 --> 00:31:16.260
Yeah, like... Feels good. Okay.

00:31:18.500 --> 00:31:23.060
Can you tell what frame rate it's at? It's pretty smooth.

00:31:24.500 --> 00:31:24.820
It's...

00:31:30.740 --> 00:31:34.260
It feels... It feels higher than 60.

00:31:34.260 --> 00:31:37.060
I'm going to say, like, maybe 120, 144 or something.

00:31:38.100 --> 00:31:42.500
But it's really... It's tough to tell in a vacuum.

00:31:43.700 --> 00:31:48.340
Okay. Give me that cursor on the Windows... On the Windows desktop, and then I'll be able to tell.

00:31:48.340 --> 00:31:50.500
I can, like, count the trails. Um...

00:31:52.420 --> 00:31:55.700
Yeah, I'm going to say, like, 140, maybe even... Maybe higher.

00:31:55.700 --> 00:31:59.380
Okay. How well do you think you can do flick shots?

00:31:59.380 --> 00:32:03.380
Like... Uh... The sensitivity... And this sensitivity is going to be tough.

00:32:04.020 --> 00:32:06.580
I'm not the best at flick shots, but...

00:32:07.700 --> 00:32:11.300
Like, how... What do you want me to rank it out of 10? Well, I mean, yeah, yeah, sure.

00:32:12.580 --> 00:32:16.100
How good can... How good is my flick shot game? Probably, like, a 6 out of 10?

00:32:16.100 --> 00:32:19.540
Like, I don't know. Is it on... If it's on a bell curve, maybe... Okay, so...

00:32:19.540 --> 00:32:22.020
One standard deviation from the mean. Okay.

00:32:23.300 --> 00:32:26.900
So, um, compared to your typical flick shot,

00:32:26.900 --> 00:32:30.500
sensitivity aside, what would you say this experience is like?

00:32:31.300 --> 00:32:34.900
Oh, this is fine. Okay. This is great. All right.

00:32:34.900 --> 00:32:37.940
I'll get you to, uh, move away for a second.

00:32:37.940 --> 00:32:40.580
Okay. And I will change some settings.

00:32:41.140 --> 00:32:44.500
I have to... Do you want me to leave this frame or...? Yeah, sure.

00:32:44.500 --> 00:32:47.060
Okay. I just need to adjust some things here.

00:32:48.820 --> 00:32:50.820
Okay.

00:33:08.020 --> 00:33:08.420
Okay.

00:33:12.420 --> 00:33:13.620
One moment. Yeah.

00:33:19.780 --> 00:33:22.420
Okay. There we go. Well, you changed the volume on me.

00:33:23.540 --> 00:33:27.300
Is it 96 instead of 100? Oh, I'll fix that.

00:33:27.300 --> 00:33:30.580
Yeah, thank you. It's very... So, to maintain tests...

00:33:30.580 --> 00:33:35.460
Yeah. ...in equity. All right. So, uh, what does it feel like now?

00:33:35.460 --> 00:33:41.860
Is it any different? Um, it feels like it's a lower frame rate.

00:33:41.860 --> 00:33:48.340
I feel like I'm seeing more, uh, blur, like, more ghosting.

00:33:49.220 --> 00:33:51.220
Ghosting. Or not ghosting, but I'm just seeing...

00:33:53.700 --> 00:33:54.900
Uh, I'm trying to think of the word.

00:33:58.020 --> 00:34:02.500
Yeah, I'm just seeing, like, the trails. Like, I'm seeing things rent, take a while to refresh on this screen.

00:34:03.060 --> 00:34:06.660
Okay. Like, I'll see this red block we'll go...

00:34:06.660 --> 00:34:09.780
I have on the right, and then when I quickly snap,

00:34:10.740 --> 00:34:13.540
I see it still kind of rendering that red block here.

00:34:14.740 --> 00:34:16.180
So, it feels like it's running at a...

00:34:18.900 --> 00:34:22.980
Lower frame rate, though. It could be the limits of the display, but I think that this is a pretty fast display.

00:34:24.420 --> 00:34:27.540
Okay. What, uh, what frame rate do you think it's running at?

00:34:27.540 --> 00:34:29.860
Like, in terms of mouse input, like...

00:34:30.900 --> 00:34:33.700
Can I click? Will clicking do anything? Clicking won't do anything. Okay.

00:34:34.420 --> 00:34:35.620
So, I can only feel...

00:34:39.220 --> 00:34:42.100
I don't... I don't really know anymore if it's lower. I think that this would be...

00:34:45.860 --> 00:34:49.860
It feels lower, but it doesn't feel like 60.

00:34:50.980 --> 00:34:55.140
And I guessed 140 earlier, and I cannot tell the difference between 120 and 144.

00:34:56.260 --> 00:34:58.260
So, maybe the first one was 240, and this is...

00:35:01.140 --> 00:35:02.180
Lower? Okay.

00:35:04.180 --> 00:35:06.980
I'm gonna say 144 again. I'm just gonna...

00:35:07.860 --> 00:35:11.460
Is that okay? Like... Editor, just cross out the previous guess,

00:35:11.460 --> 00:35:14.900
and just spread in 240 in, like, comic sans or something.

00:35:14.900 --> 00:35:17.140
I feel like it... Yeah, screw it.

00:35:19.700 --> 00:35:21.700
Yeah, forced choice I would go with. Actually...

00:35:28.580 --> 00:35:32.180
I'm gonna go with... No, I'm just thinking 144.

00:35:32.180 --> 00:35:35.060
Screw it. How old do you think you can do flip shots?

00:35:36.500 --> 00:35:37.140
Is anything different?

00:35:44.100 --> 00:35:47.380
Hey, really? It does not...

00:35:48.020 --> 00:35:51.140
Like, responsiveness? It doesn't feel that different. Okay.

00:35:52.180 --> 00:35:56.340
Um, it still feels very responsive. So, I'd say probably the same as before.

00:35:58.500 --> 00:35:58.820
Okay.

00:36:02.180 --> 00:36:04.260
So, I'm gonna get you to get up again,

00:36:05.460 --> 00:36:06.660
and I will adjust some settings.

00:36:11.220 --> 00:36:14.420
So, I don't know if you're actually adjusting settings. Did we just be going, like, wiggle, wiggle?

00:36:14.420 --> 00:36:16.500
And then, like... I could be.

00:36:18.500 --> 00:36:22.580
I could be. This whole thing might just be about the... Like, this video might be about the placebo effect.

00:36:22.580 --> 00:36:25.620
You don't know that. I mean, it's a very real thing.

00:36:25.620 --> 00:36:25.860
Yep.

00:36:31.460 --> 00:36:33.540
I bet you we could do a test where if we, uh,

00:36:34.820 --> 00:36:39.780
took a gamer and it was like, hey, you're gaming at 200, like...

00:36:39.780 --> 00:36:42.740
So, you were gaming at 240,

00:36:43.700 --> 00:36:47.220
but now you're gaming at 360. So, you should perform better.

00:36:48.100 --> 00:36:51.780
They probably would perform better, and even if we just had it at 240,

00:36:51.780 --> 00:36:54.660
because they would just be like, yeah, this feels great. Can't tell.

00:36:56.660 --> 00:36:59.940
That'd be interesting. 144 versus, like, 360.

00:36:59.940 --> 00:37:02.980
Because anything above 144 is very hard to discern.

00:37:02.980 --> 00:37:06.900
Like... Apparently, the rule is if you double the frame rate, you can perceive it.

00:37:06.900 --> 00:37:10.260
So, double... Yeah, I'd be like 280. But yeah, 240 or 360 might be a bit better.

00:37:10.260 --> 00:37:14.660
Yeah, because you're having... You're actually having the time, the reaction time.

00:37:14.660 --> 00:37:18.180
But then there's a... Once you get like... Yeah, 500 to 1,000.

00:37:18.180 --> 00:37:20.820
Like, it's basically imperceptible. Like, isn't the gold standard...

00:37:21.700 --> 00:37:25.620
Like, the ideal would be like 1,000, and then you would never...

00:37:25.620 --> 00:37:28.660
There would be no perceivable latency or whatever. I can't remember what it was.

00:37:28.660 --> 00:37:31.140
I think it was maybe it was a blurbusters thing that said that, that was like...

00:37:31.700 --> 00:37:34.740
Yeah, I don't know. In a perfect world, you'd have 1,000 frames of refresh rate,

00:37:34.740 --> 00:37:37.380
and then there would be just to be like, no point in ever getting higher.

00:37:38.500 --> 00:37:41.460
Okay, so what can you tell me about how it feels now?

00:37:44.100 --> 00:37:47.220
Man, I don't know. Maybe I'm not as much of a gamer as I thought.

00:37:47.940 --> 00:37:49.940
Maybe I should stick to my FMV games.

00:37:55.700 --> 00:37:59.700
My gut wants to say that this is the least responsive so far. The least responsive so far?

00:37:59.700 --> 00:38:00.500
Yeah. Okay.

00:38:04.980 --> 00:38:06.020
You don't see anything weird?

00:38:08.580 --> 00:38:12.820
Did I notice anything weird? I'm seeing... Again, I'm seeing more of those shapes,

00:38:12.820 --> 00:38:17.620
like the shapes being like tearing almost.

00:38:18.740 --> 00:38:22.260
So I see like part of the frame rendering ahead of time, which would lead me to...

00:38:22.260 --> 00:38:25.380
But it depends on the ratio, because if this is like a 240 Hertz monitor,

00:38:25.380 --> 00:38:28.900
then tearing won't be too bad at 60, because it's... But if it's like 50...

00:38:28.900 --> 00:38:30.820
And it's not tearing like a strip, it's...

00:38:32.900 --> 00:38:40.100
It's definitely something happening in the frame. There is like kind of like a noticeable presence when I wiggle.

00:38:40.900 --> 00:38:44.420
Like I'll see the edges of things, like this red edge,

00:38:44.420 --> 00:38:49.540
just sticks over this green for a long time. But that could just be the delay of the pixel switching.

00:38:49.540 --> 00:38:52.580
But if the monitor isn't, I don't know if you've changed the monitor refresh rate.

00:38:53.700 --> 00:38:57.380
You probably haven't. So... Did you notice anything like that before?

00:38:57.380 --> 00:39:00.020
That's kind of what I was talking about before, but it's far more pronounced here.

00:39:00.660 --> 00:39:07.620
Okay. Where I can see this like... Like the edges of these shapes staying behind,

00:39:07.620 --> 00:39:11.060
like I'm scrolling. Like have you ever like... Yeah, it's like...

00:39:11.060 --> 00:39:11.620
It's tough to...

00:39:14.260 --> 00:39:18.980
It's kind of like I can see multiple frames into the past.

00:39:20.820 --> 00:39:24.020
It's like the weird... You know on an OLED, when you have like the weird blur,

00:39:24.580 --> 00:39:29.140
like it's very juddery, because of the sample and hold, and because of how quickly they're switching?

00:39:29.140 --> 00:39:33.060
Yeah. It feels... That's what it feels like, but it looks like we're actually having the frames

00:39:33.060 --> 00:39:36.980
sticking around longer than they should be.

00:39:36.980 --> 00:39:40.260
Okay. What frame rate does it feel like?

00:39:40.260 --> 00:39:43.460
It's... To me, this feels like 60. 60? Yeah.

00:39:44.100 --> 00:39:47.780
Okay. But I could... I could be totally off my rocker. It's so hard to go on feeling.

00:39:49.300 --> 00:39:51.220
I need cold hard facts to know I'm a good gamer.

00:39:53.300 --> 00:39:57.300
Confirmation. But now this is... Yeah, like if I go like this, it's just like a blurry mess.

00:39:57.300 --> 00:40:00.980
It's like... It's like I'm looking... It's like I'm in Willy Wonka's tunnel.

00:40:01.860 --> 00:40:04.580
Like it's just... Garbled colors.

00:40:05.220 --> 00:40:06.980
Whereas before, it was not like this.

00:40:08.980 --> 00:40:11.780
Okay. I'll need you to step away again. Okay.

00:40:17.780 --> 00:40:20.980
What is beeping? Dude.

00:40:22.100 --> 00:40:25.380
Is it a UPS? It doesn't sound like a UPS.

00:40:25.380 --> 00:40:26.420
Might be a UPS truck.

00:40:29.540 --> 00:40:30.020
Okay.

00:40:44.180 --> 00:40:44.660
Okay.

00:40:47.700 --> 00:40:51.220
Oh. Now it's just popping in on the edges.

00:40:52.260 --> 00:40:54.900
I can see... It's...

00:40:57.380 --> 00:41:02.420
So I have a little understanding, because I helped you write the last video on the... About the DLSS video.

00:41:02.420 --> 00:41:06.740
Yeah. And so I saw you tinkering with this. So I have an idea of what's going on.

00:41:06.740 --> 00:41:10.580
Right. But this effect of it, like the pop in on the edges,

00:41:11.540 --> 00:41:15.460
where it's like stretching, you can tell it's kind of trying to predict ahead of time

00:41:15.460 --> 00:41:20.180
or like extending it. I did not notice that on any frame rate.

00:41:20.740 --> 00:41:26.500
On any... On any of the previous tests. Okay. So like now it's at the point where it's quite distracting

00:41:26.500 --> 00:41:29.700
because you have things really blinking in on the sides. And like it's...

00:41:29.700 --> 00:41:32.740
You can see it... I can... On the very edge of the screen,

00:41:32.740 --> 00:41:37.220
like on the very far right, you can see that it's not actually rendering this square.

00:41:37.860 --> 00:41:41.460
It's like doing some sort of prediction because this square has an angle up here,

00:41:41.460 --> 00:41:45.780
this purple in the top right. The corner is angled,

00:41:45.780 --> 00:41:51.060
and then it goes just hard flat. As if it's just going like... We're just going to draw this color to the edge of the screen.

00:41:51.780 --> 00:41:54.260
So you kind of see it like... Oh, that was a good one.

00:41:55.060 --> 00:41:59.140
The edge of it should be rendered all the way down here. Like it's extending it because it knows that there's purple here.

00:41:59.700 --> 00:42:03.620
But now it's only rendering the very, very top corner of this,

00:42:03.620 --> 00:42:08.740
and then suddenly the rest of it appears, despite the fact that it should be solid to the edge of the screen.

00:42:09.380 --> 00:42:14.500
Okay. So there's like... There's like a centimeter of stuff that it's definitely not rendering properly

00:42:15.300 --> 00:42:19.380
because it should just be maintaining its angle as opposed to going up and then flattening.

00:42:20.900 --> 00:42:24.020
Okay. Which is very noticeable when you switch off of a law...

00:42:24.020 --> 00:42:27.940
Of a shape into the blue background because you can see it trying to draw it.

00:42:29.220 --> 00:42:31.780
And if you go really fast, it just stretches the shape way out.

00:42:32.660 --> 00:42:40.340
Do you have an idea as to what's going on? Well, I know kind of because of the video,

00:42:40.340 --> 00:42:43.460
and that this is using... I can't remember the name for it,

00:42:43.460 --> 00:42:47.300
but basically it's what they use with VR. Right. Where you only render what you're looking at,

00:42:47.860 --> 00:42:51.780
or you render like a flat scene, and then you apply it to what they're looking at.

00:42:51.780 --> 00:42:56.420
And so I'm like looking around basically a movie theater. Right. It's kind of like there's a projection screen in front of me.

00:42:56.980 --> 00:42:59.460
And then it only starts rendering when I get close to the edge.

00:43:00.580 --> 00:43:04.820
Okay. I think is how it works, but I didn't look into it. I was like, Anthony's got this.

00:43:04.820 --> 00:43:07.780
Now, what frame rate do you think that's running at? What does it feel like?

00:43:10.660 --> 00:43:11.700
This feels...

00:43:14.660 --> 00:43:15.700
pretty laggy.

00:43:18.420 --> 00:43:22.100
I think I, based on my prior knowledge,

00:43:22.100 --> 00:43:25.460
I feel like this might be 30, but I really don't know if I can feel that.

00:43:26.340 --> 00:43:30.100
What does it feel like when you move them out? Like it still feels quite responsive.

00:43:30.100 --> 00:43:32.500
That's the thing. Is that it's just, it's...

00:43:34.420 --> 00:43:38.420
Like when I... If I want to try and snap to this blue guy,

00:43:38.420 --> 00:43:41.540
to this teal thing.

00:43:45.780 --> 00:43:49.700
Like you have trouble snapping to things? No, I'm still killing it.

00:43:49.700 --> 00:43:54.900
I'm such a good gamer. Okay. Yeah, no, it feels really good.

00:43:54.900 --> 00:43:57.380
It feels faster than 30. Like definitely not.

00:43:58.100 --> 00:44:00.020
But, oh God.

00:44:01.540 --> 00:44:06.420
It gets a real seizure territory here. Well, I'm going to do something here.

00:44:07.460 --> 00:44:10.580
And let me know how you think this feels.

00:44:13.860 --> 00:44:17.300
Okay. What are you doing? Oh my God.

00:44:18.180 --> 00:44:20.900
Yeah, this is terrible. This is like 15 FPS or something.

00:44:21.780 --> 00:44:24.180
If not lower.

00:44:25.620 --> 00:44:28.900
Um, so I, okay.

00:44:30.660 --> 00:44:33.700
I think I know what you, I know what you did now, but... Do you know what I did?

00:44:34.340 --> 00:44:37.380
You turned it off, so now it's just doing normal rendering. Okay. Right?

00:44:37.380 --> 00:44:43.540
So it's just rendering at 15 frames per second. So every time I look, because it's not like positioning me

00:44:44.740 --> 00:44:50.180
as like an object that's moving within the frame, it's just every single time I move, it renders the new frame.

00:44:50.180 --> 00:44:53.780
So it has to render what's on the edge. It's actually still doing that weird rendering thing. Maybe that's something else.

00:44:55.860 --> 00:44:59.220
Or it's just not doing the edges very well. Is it having on both sides?

00:45:01.700 --> 00:45:03.700
Oh no, it does. I don't know what that is anymore.

00:45:07.060 --> 00:45:11.220
But yeah, this is, so this is just rendering it normally as opposed to rendering an image

00:45:11.220 --> 00:45:13.860
and then letting me look around that image.

00:45:14.420 --> 00:45:18.660
Okay. I don't, my brain does not quite understand

00:45:18.660 --> 00:45:22.020
how it freaking works. Like I get, I get the principle of being like,

00:45:22.820 --> 00:45:25.860
one, you're looking at a screen and then you have unlimited movement speed.

00:45:25.860 --> 00:45:30.340
Like you can sample as fast as your mouse moves because you only have to render this little area.

00:45:30.340 --> 00:45:34.020
So you're basically just like moving your camera around, not rendering a new frame.

00:45:35.940 --> 00:45:38.900
And then this, you've turned that off. So now every time I move, it's rendering

00:45:40.340 --> 00:45:46.020
like the whole thing or it's tied to the renderer. I don't, I feel like I get it, but I do not.

00:45:46.020 --> 00:45:49.620
I cannot explain it. How well do you think you can snap to objects here?

00:45:49.620 --> 00:45:54.340
Oh God, this is terrible. Not, not at all. Like, yeah.

00:45:55.620 --> 00:46:00.820
It's like, yeah, I just like miss it. Like if I'm like trying to snap to that turquoise

00:46:00.820 --> 00:46:05.060
from a different angle, turquoise, turquoise. Yeah, this is, this is wretched.

00:46:05.780 --> 00:46:08.820
This is bad. So which would you prefer?

00:46:08.820 --> 00:46:12.100
Do you prefer that or would you prefer this?

00:46:12.100 --> 00:46:12.820
Absolutely.

00:46:15.460 --> 00:46:18.740
It to, for responsiveness and like trying to actually aim,

00:46:19.700 --> 00:46:23.460
this poppin feels more mid, like feels less intrusive,

00:46:23.460 --> 00:46:27.700
but like visually I find it quite distracting because it's happening at my peripheries

00:46:27.700 --> 00:46:31.140
and I'm seeing you these weird poppins. So, but like,

00:46:33.060 --> 00:46:36.980
okay. Yeah, cinema, if it was like a cinematic game, no, no problem.

00:46:38.180 --> 00:46:42.340
But yeah, I would choose this a million times because I'd still feel like I can get, if I go, let's go over here and be like,

00:46:47.380 --> 00:46:50.500
yeah, it still feels better. I think it's still, there's still some responsiveness,

00:46:50.500 --> 00:46:53.060
weirdness. Doesn't feel as smooth as when we're at

00:46:53.780 --> 00:46:59.540
some of the early experiments, but it just looks so much better. It doesn't make me want to throw up a little.

00:47:01.060 --> 00:47:04.740
Like we're good. I'll meet you then move aside again. What more? I don't know what is he gonna do.

00:47:18.340 --> 00:47:26.820
All right.

00:47:28.740 --> 00:47:31.220
I have a keyboard now. Now you have a keyboard. I've been upgraded.

00:47:31.860 --> 00:47:32.340
Powerful.

00:47:36.020 --> 00:47:36.660
Okay, yes.

00:47:39.700 --> 00:47:44.980
How does that feel? It is, it's when I'm going straight

00:47:44.980 --> 00:47:47.220
towards something that's in the, that's in the middle of the frame.

00:47:48.580 --> 00:47:52.820
It's not so bad. When you get to the edge of the frame, that's when things start getting really jittery.

00:47:56.420 --> 00:48:00.900
And like this dude, he's a, he's getting punt.

00:48:00.900 --> 00:48:05.140
It's like a Dr. Strange or whatever, just punching his soul out kind of thing.

00:48:13.540 --> 00:48:20.340
Pretty sure I'm running at the same frame right as we were before. The last experiment is like 15 ish.

00:48:20.340 --> 00:48:21.780
Okay. Oh my God, my shadow.

00:48:24.260 --> 00:48:28.180
But you have the thingy on. And it just, it feels so much better.

00:48:28.180 --> 00:48:30.260
Like in the middle, it feels like it's running as basically,

00:48:33.300 --> 00:48:35.780
if I could like cut the edges off,

00:48:36.820 --> 00:48:40.900
it feels totally fine. It feels like I'm running at like, I don't know, as fast as the monitor could actually,

00:48:40.900 --> 00:48:44.500
like 240. It's only at the edges where you really notice it, or when you move,

00:48:44.500 --> 00:48:47.860
because clearly when you move, it's like some sort of sampling thing is being limited by,

00:48:48.660 --> 00:48:49.460
it's only rendering,

00:48:51.700 --> 00:48:54.980
I guess because it has to do a reprojection when you're moving, right?

00:48:54.980 --> 00:48:57.940
So like we're seeing a single projection of all of the shapes on the screen. And when I move,

00:48:58.660 --> 00:49:01.300
there's going to uncover or change the shape.

00:49:06.980 --> 00:49:10.420
So when I move, it's going to uncover parts of the objects

00:49:10.420 --> 00:49:14.500
that I can't, that I wasn't able to see before. So it has to redo like a projection

00:49:14.500 --> 00:49:16.420
of what the 3D image onto the 2D plane.

00:49:18.180 --> 00:49:22.100
Which is why in the middle, where things don't really change because there's not much of a difference in projection,

00:49:22.100 --> 00:49:27.300
it's not that noticeable. But then when you get to the edges, is where you see things really start to like jitter

00:49:27.300 --> 00:49:31.220
and be weird. Okay. Or maybe I'm talking out of my ass.

00:49:32.020 --> 00:49:34.500
How long do you think you can do a tracking shot?

00:49:36.420 --> 00:49:40.900
Just fine, honestly. Like yeah, this is a tracking shot for sure.

00:49:40.900 --> 00:49:43.060
Like if I want to keep this guy in the middle, this corner,

00:49:45.060 --> 00:49:46.900
such a high sensitivity. But yeah, this is easy.

00:49:49.700 --> 00:49:52.020
Oh God, so much worse immediately.

00:49:56.660 --> 00:50:00.900
That was no jump. So you're currently running at 30 FPS.

00:50:00.900 --> 00:50:05.060
30 FPS feels this bad? Yeah. I'm a blessed gamer, aren't I?

00:50:05.780 --> 00:50:06.260
Okay.

00:50:10.260 --> 00:50:11.780
So if you want to know,

00:50:13.300 --> 00:50:15.700
the first test was uncapped. Okay.

00:50:16.660 --> 00:50:19.140
The second test was 30 with reprojection.

00:50:20.820 --> 00:50:25.620
Yeah. The third test was 60 with reprojection. You actually guessed 60 correctly.

00:50:25.620 --> 00:50:29.700
Yeah. But you said that it was worse than 30. So I don't know how.

00:50:29.700 --> 00:50:33.220
I said 60 felt worse than 30. You said that it looked worse.

00:50:33.220 --> 00:50:36.180
60 with reprojection. Yeah, looked worse than 30 with reprojection.

00:50:37.380 --> 00:50:42.660
And then the fourth one was 15.

00:50:43.620 --> 00:50:45.940
Oh, okay. And then I switched you over to that.

00:50:47.060 --> 00:50:48.260
And now we're at 30 again.

00:50:50.420 --> 00:50:57.220
Wow. So obviously you know what's going on. Yeah, but even I was still fooled.

00:50:57.220 --> 00:51:04.020
I was still wrong even like having an idea of what we were testing, which I think says something about just how effective

00:51:04.500 --> 00:51:07.700
it is. So three makes it turn on or?

00:51:07.700 --> 00:51:10.260
Three turns it off. Well, how do I turn it on?

00:51:12.020 --> 00:51:14.100
It's nuts. It's just like,

00:51:15.140 --> 00:51:19.380
obviously this is weird rendering glitches, but I'm sure that can be accounted for.

00:51:19.380 --> 00:51:22.900
Yeah, this demo was put together in a matter of hours from what I understand.

00:51:24.420 --> 00:51:28.340
How was no one thought of that?

00:51:28.340 --> 00:51:31.860
How did some other guy figure this out? Like some dude in an afternoon was like,

00:51:31.860 --> 00:51:36.020
I'm going to put this together. Actually, it was two clicks Philip who came up the idea.

00:51:36.020 --> 00:51:39.700
The guy was like, huh, that's a good idea. And then just sat down and did it.

00:51:39.700 --> 00:51:42.020
Two clicks felt. I love that guy. He's a genius.

00:51:43.060 --> 00:51:46.980
Yeah, it's it's huge. It's huge how much more playable it is. Like, yeah, there's a lot of things to

00:51:48.500 --> 00:51:51.380
a lot of rough edges to the tech, but like

00:51:53.140 --> 00:51:55.700
it's immediate. It's just immediately a preferable option.

00:52:00.100 --> 00:52:03.620
This is really cool. Does it work in any other thing? And anything else yet?

00:52:03.620 --> 00:52:08.500
Not yet. Nobody else implemented it yet, but it has been implemented obviously in VR.

00:52:08.500 --> 00:52:12.500
So it's VR does it so that people don't,

00:52:12.500 --> 00:52:17.860
you know, get motion sick. Yeah. Right. Because if you drop a frame and the frame just stays there

00:52:17.860 --> 00:52:22.100
while you're moving, you're just going to like fall over.

00:52:22.100 --> 00:52:27.300
Yeah. Oh, yeah, you'll feel this guy. Yeah, it's crazy. It takes very little to make you feel very bad in VR.

00:52:28.180 --> 00:52:30.580
Yeah, it's really need to see how it acts on the edges.

00:52:31.540 --> 00:52:35.620
Now, what's going on at the edges? That's just stretching the colors to infinity.

00:52:35.620 --> 00:52:38.420
If I didn't have that option turned on, you'd see blackness there.

00:52:40.420 --> 00:52:44.020
So if this were, for example, combined with foveated rendering,

00:52:44.020 --> 00:52:47.620
where it would expend the screen out a little bit at a lower resolution,

00:52:47.620 --> 00:52:51.460
yeah, then you might not even see any kind of like smearing like that.

00:52:51.460 --> 00:52:54.500
Okay, yeah, because yeah, definitely. So it's basically like that's the end of the canvas

00:52:54.500 --> 00:52:58.580
and it just goes, okay, the simplest way to fix that, to fill that in is just be like this pixel

00:52:59.140 --> 00:53:02.900
fill all these, fill all the black spots with the pixel on the.

00:53:02.900 --> 00:53:05.140
So like say you have a, sorry, go ahead.

00:53:07.380 --> 00:53:11.300
So like ideally you just want to render slightly more than what you're seeing on the screen.

00:53:11.300 --> 00:53:14.420
Ideally. And I guess it's hard to predict how much more

00:53:14.420 --> 00:53:17.860
because like if I whip really fast, that's a lot of pixels that has to figure out,

00:53:17.860 --> 00:53:22.900
has to just hopefully be rendering. Right. So at the same time, if you have a system

00:53:22.900 --> 00:53:28.100
that's capable of 60 FPS, for example, and you had a display that's capable of rendering

00:53:28.580 --> 00:53:33.380
or displaying 240 and you did that really fast flick.

00:53:34.900 --> 00:53:39.060
The longest it's going to take at 60 FPS is 16.7 milliseconds.

00:53:40.020 --> 00:53:44.020
Would that be? That's fine. No, not just to fill in the edges.

00:53:44.020 --> 00:53:47.460
Like, and how often are you doing like a 180 flick? I don't know. Yeah.

00:53:47.460 --> 00:53:51.620
Also, if you think about like on a console, you could adjust how much it renders

00:53:51.620 --> 00:53:54.740
based on the stick sensitivity. Yeah. Right. Because you could have a cap on them

00:53:54.740 --> 00:53:59.060
and you go like, okay, if we're at the highest sensitivity, we'll just render this many more pixels than usual.

00:53:59.060 --> 00:54:01.140
And then you can just have it be perfect at the edge. Yeah.

00:54:02.820 --> 00:54:05.780
If you want to see how it works, hit the 2B. The 2?

00:54:06.980 --> 00:54:08.900
What the hell is happening? Oh my God.

00:54:11.220 --> 00:54:14.260
What? Okay. One.

00:54:14.980 --> 00:54:19.860
Oh, I'm a chaser now. Why is that a cap? So if I stay here, this is the projection.

00:54:19.860 --> 00:54:24.020
This is just me looking straight at the projection. The projection. And then when I move to the side,

00:54:24.020 --> 00:54:26.260
it extends the projection into infinity.

00:54:27.060 --> 00:54:31.060
Or is that supposed to wrap around like a sphere? Well, it kind of wraps around just because of the way

00:54:31.060 --> 00:54:34.660
it's set up right now. But if you were to move...

00:54:34.660 --> 00:54:38.580
Oh my God. Oh, that's really neat.

00:54:38.580 --> 00:54:43.540
Yeah. Because it splits everything up into strips and sorts them based on how far away from the camera they are.

00:54:44.180 --> 00:54:47.140
So they can like kind of... So that's interesting because it's a...

00:54:48.900 --> 00:54:53.220
How is it designed to fill things in? Is it just like because it's rendered everything including...

00:54:53.220 --> 00:54:57.460
It's... The projection doesn't render occluded objects,

00:54:57.460 --> 00:55:01.940
but the engine does. The engine does. So when we move to the side,

00:55:01.940 --> 00:55:07.620
we can see through the objects kind of because it hasn't... The projection just fills in what the other rendered information

00:55:07.620 --> 00:55:11.940
which was currently blocked off. Right. Because it hasn't been rendered yet.

00:55:11.940 --> 00:55:14.100
But with that being said,

00:55:15.460 --> 00:55:19.300
if it doesn't take that long for it to render, then you can get a higher response time

00:55:19.300 --> 00:55:24.180
by just saying, fuck it, I'll just continue to move.

00:55:24.180 --> 00:55:27.380
Yeah. Right? This is...

00:55:30.340 --> 00:55:31.620
This is very trippy.

00:55:33.620 --> 00:55:34.340
Oh my God.

00:55:36.820 --> 00:55:39.860
Why is it upside down? Oh, I see. Because it is just doing a 360 kind of...

00:55:39.860 --> 00:55:42.660
Yeah, you moved too far. So it's a reflection. Yeah.

00:55:43.460 --> 00:55:47.460
Interesting. That's so wild. It's kind of... Have you heard of hyperbolica?

00:55:48.260 --> 00:55:53.540
Hyperbolica, I don't think I have. So it's a game that basically...

00:55:53.540 --> 00:55:57.140
Oh my God, this is exactly like it. It's a game that's really good at making me feel like I'm going to throw up.

00:55:58.500 --> 00:56:04.180
And basically what it is is that it's... You're navigating a hyperbolic plane as opposed to...

00:56:04.180 --> 00:56:09.940
So usually we're in Euclidean space, right? Which is like three dimensions and everything just like coordinate.

00:56:09.940 --> 00:56:13.700
Everything is equal. Like there's one unit up,

00:56:13.700 --> 00:56:20.180
is proportionate to one unit to the right. Hyperbolic space is like on more of like a saddle shape.

00:56:20.180 --> 00:56:22.420
It's really hard to describe. Yeah, I have to see it.

00:56:23.220 --> 00:56:25.780
And that game does... Okay, oh my God.

00:56:26.420 --> 00:56:31.380
And that game really messes with your sense of like perception because scaling doesn't really work properly

00:56:31.380 --> 00:56:34.980
as the way you assume. It's a trippy game, but also I tried to play it for a little bit

00:56:34.980 --> 00:56:38.420
and I got very nauseous. But... Is it VR or is it?

00:56:39.060 --> 00:56:42.100
No, oh my God. If it was a VR, you would die.

00:56:42.100 --> 00:56:46.500
Oh, city. Yeah. Do you think that this effect would cause nausea?

00:56:47.620 --> 00:56:50.260
I don't know. I don't find it...

00:56:51.540 --> 00:56:55.220
Like if you hit four. Yeah. I don't find it very...

00:56:56.260 --> 00:56:59.860
I don't... You don't think what it was supposed to do. What's supposed to...

00:56:59.860 --> 00:57:04.100
What's supposed to do? What's supposed to turn on like... Yeah, no, four is doing.

00:57:04.900 --> 00:57:05.700
It's just I was moving.

00:57:08.980 --> 00:57:13.620
Now here's the thing. I tend to be pretty like... I don't get affected by nausea too badly.

00:57:14.420 --> 00:57:18.260
Um, typically. So like most VR games, no matter how crazy they are,

00:57:18.260 --> 00:57:23.300
I'm usually okay. This doesn't bother me at all. But that's speaking from somebody who doesn't find it.

00:57:23.300 --> 00:57:27.780
And it makes sense that... It's funny because it's like... This is used to prevent nausea in VR.

00:57:27.780 --> 00:57:28.100
Yeah.

00:57:31.300 --> 00:57:35.220
It is a little distracting, but... I'm Tim. I am from the Labs.

00:57:35.780 --> 00:57:38.980
My gaming aptitude is potentially pretty low.

00:57:38.980 --> 00:57:42.740
I have over 300 hours in Apex Legends.

00:57:42.740 --> 00:57:46.500
No, that's a lie. That's actually a lie. My gaming aptitude is potentially pretty low.

00:57:46.500 --> 00:57:51.620
I have over 900 hours in Apex Legends and over 300 hours in Bermontide 2.

00:57:53.220 --> 00:57:56.420
And then somewhere around 3000 hours in T-Portress 2.

00:57:57.060 --> 00:58:01.220
I'm pretty bad at all of those. So, you know, pretty average.

00:58:02.020 --> 00:58:04.340
What I think the frame rate is...

00:58:10.980 --> 00:58:11.780
Oh, this is...

00:58:14.180 --> 00:58:16.980
This is interesting. Okay, so...

00:58:19.540 --> 00:58:20.740
At first glance,

00:58:22.740 --> 00:58:27.460
it looks like it's pretty high, right? Like, this feels as I'm moving the mouse...

00:58:35.780 --> 00:58:42.020
As I'm moving the mouse, it feels as if I'm in a really stable 200 plus, right?

00:58:42.100 --> 00:58:45.060
Like, it's... I know that this is a high refresh rate monitor.

00:58:45.780 --> 00:58:48.980
And as far as it goes visually,

00:58:50.100 --> 00:58:53.140
the only indication that maybe something is funky

00:58:53.140 --> 00:58:57.300
is the edges. When I flick really quickly, they kind of blur.

00:58:58.580 --> 00:59:01.300
And that's really hard to see. It's only there for a second.

00:59:01.860 --> 00:59:04.580
But otherwise, it looks excellent.

00:59:05.300 --> 00:59:09.700
Okay. So, aside from the edges, do you notice anything else?

00:59:12.900 --> 00:59:16.420
Yeah. No, just the edges.

00:59:20.100 --> 00:59:23.220
The stuff that's in the general center of my view

00:59:24.820 --> 00:59:29.300
appears less blurry than the edges do.

00:59:29.300 --> 00:59:32.260
Okay. How long do you think you can do, like, flick shots?

00:59:33.300 --> 00:59:35.940
Oh, god. Oh, wow.

00:59:40.100 --> 00:59:43.220
Probably pretty accurately. Right.

00:59:43.220 --> 00:59:46.500
So, you know, obviously this isn't probably the mouse that you're using at home.

00:59:46.500 --> 00:59:48.740
No. It's probably not the sensitivity you use at home.

00:59:49.700 --> 00:59:54.100
But you feel like you could be pretty accurate like that? Yeah, that feels really good.

00:59:54.100 --> 00:59:57.940
Okay. I'm going to need you to step away for a second. I'm going to change the settings.

01:00:06.900 --> 01:00:12.180
All right. Okay.

01:00:20.980 --> 01:00:24.260
All right. You're not allowed to look under that, by the way. Okay.

01:00:24.980 --> 01:00:26.260
I'm not. Yeah.

01:00:28.260 --> 01:00:34.100
Okay. I'm assuming some sort of a keyboard or whatever this demo is?

01:00:34.100 --> 01:00:36.820
Yeah, pretty much. I don't want you to see the same settings. Yeah.

01:00:38.260 --> 01:00:40.260
Okay.

01:00:42.100 --> 01:00:46.500
Now the settings have been changed. Okay. Or I guess if I were doing a double blind, I would say

01:00:46.500 --> 01:00:50.900
that it hasn't been changed. But I want you to see if you notice anything weird.

01:00:52.100 --> 01:00:57.060
Wow. Okay. So that that edge is significantly,

01:00:59.860 --> 01:01:05.300
significantly different. Okay. So look at look at this right edge here where that that building is kind of

01:01:05.860 --> 01:01:10.660
it's scraping into view almost almost as if there's a

01:01:12.420 --> 01:01:18.340
as if as if my the game engine's camera is starting to render things blocks as they come into view.

01:01:20.580 --> 01:01:28.740
Oh, Anthony, what are you using foveated rendering?

01:01:30.100 --> 01:01:42.580
Is that what is that what you think that we're doing? Yeah, you you have this demo is using foveated rendering in a mouse environment not a VR space.

01:01:43.860 --> 01:01:46.980
That's that's what's happening because it's it's just taking the

01:01:47.620 --> 01:01:50.900
it's taking the border and it's stretching it for just a hot second.

01:01:53.460 --> 01:02:00.900
That's totally it. Okay. You've engaged you you've made my you've made my screen space smaller and you're just rendering

01:02:00.980 --> 01:02:03.380
it a little bit wider. Why are you? What is this?

01:02:04.580 --> 01:02:07.300
What is this? Okay. Well, I'm not going to tell you what it is yet.

01:02:07.860 --> 01:02:10.900
What I want you to do is tell me what frame rate you think you're running at. Okay.

01:02:11.620 --> 01:02:12.340
Has it changed?

01:02:16.580 --> 01:02:19.220
Yes, it has changed. It's a little bit more.

01:02:21.140 --> 01:02:24.580
Oh man, that edge is really, really hard to get away from watching.

01:02:24.580 --> 01:02:28.260
It is I think it is a little bit slower.

01:02:28.900 --> 01:02:33.140
Okay, I don't know that I could tell you by how much but I am noticing

01:02:34.900 --> 01:02:38.660
a decreased level of smoothness in my center field view.

01:02:39.780 --> 01:02:43.300
Okay, now with that being said.

01:02:45.620 --> 01:02:48.180
There's there's more granularity to my mouse movements now.

01:02:48.820 --> 01:02:52.660
There's more granularity granularity so you feel like it's skipping more.

01:02:52.660 --> 01:03:02.660
Yes, okay. It's it's it's as if I've lost resolution from a movement side perspective.

01:03:03.140 --> 01:03:03.460
Okay.

01:03:06.500 --> 01:03:08.980
So you think it's still like in the 200 FPS range though?

01:03:11.220 --> 01:03:17.460
Or has it dropped below that? Well, okay, so visually I want to say it's probably around the same.

01:03:17.460 --> 01:03:23.060
Probably has dropped but but still pretty good. But now that I know that there's something funky going on.

01:03:23.060 --> 01:03:27.060
I'm I'm finding it hard to differentiate between

01:03:27.060 --> 01:03:30.980
this looks like 200 FPS and my brain saying no, this is wrong.

01:03:30.980 --> 01:03:35.780
It's clearly not. Okay, do you think you can still do flip shots?

01:03:37.300 --> 01:03:41.940
Would that be, you know, harm-diving anyway like the way things are right now?

01:03:41.940 --> 01:03:44.260
Compared to some of the systems I've played on, this is totally great.

01:03:45.540 --> 01:03:50.660
This is this is entirely fine. All right, I'm going to teach you to step away again.

01:03:50.660 --> 01:04:01.940
I'm going to adjust some settings again. Don't worry, I will give you the keyboard a little bit later.

01:04:03.140 --> 01:04:06.740
So you won't just be using the mouse. Let's see here.

01:04:09.060 --> 01:04:09.380
Okay.

01:04:14.260 --> 01:04:22.580
You should come back over.

01:04:23.300 --> 01:04:34.580
All right, so what are your impressions right now?

01:04:35.300 --> 01:04:37.540
That edge chop is still there.

01:04:38.340 --> 01:04:41.380
It looks smoother. Okay.

01:04:44.900 --> 01:04:49.060
I think I think the most noticeable thing and I don't know if this was

01:04:49.060 --> 01:04:53.460
present on the previous two iterations because I wasn't watching for it.

01:04:53.460 --> 01:05:03.940
But now that I am, I'm seeing it. The most noticeable thing is the screen shading, the brightness flickering in my top right corner.

01:05:03.940 --> 01:05:06.340
I think I would check it on my left corner if I had access to it.

01:05:07.060 --> 01:05:10.900
But it might be an artifact of the monitor.

01:05:10.900 --> 01:05:15.860
I'm not sure. Probably I would say that based on what I just changed probably is an artifact of the monitor.

01:05:16.100 --> 01:05:19.300
I didn't change anything that would cause that. I don't think. Right.

01:05:29.140 --> 01:05:33.220
Okay. So external information. I can hear the GPU is working a little bit harder.

01:05:34.820 --> 01:05:38.260
Okay. Maybe I should have put in a case. That's okay. That's okay.

01:05:38.260 --> 01:05:45.140
Yeah. Like I can very clearly tell with the shadow here just kind of how blurry those edges are for a

01:05:45.140 --> 01:05:49.300
split second, how wide they are for a split second that you are still doing that foveated

01:05:49.300 --> 01:05:52.260
rendering. Whatever that trick is, that hasn't changed. Okay.

01:05:52.980 --> 01:05:58.980
Like you can very clearly tell that it's wider when it comes out of the base of the

01:05:58.980 --> 01:06:03.700
monitor there for just a split second before those jagged edges close back up.

01:06:04.180 --> 01:06:08.420
How does that make you feel? From a technical perspective, I'm intrigued.

01:06:08.980 --> 01:06:12.020
I'm incredibly intrigued. This is super neat.

01:06:12.020 --> 01:06:21.300
And I'm wondering what sort of latency you might get to better answer the question of

01:06:21.300 --> 01:06:26.580
could I use this as a flicking, like a flick shooter like CSGO or something to that effect.

01:06:26.580 --> 01:06:30.900
But assuming the input latency is the same as what you're feeling with the mouse movement right now.

01:06:31.540 --> 01:06:39.940
Assuming that the input latency is the same as what I'm feeling. This feels like a solid game as far as a game demo goes.

01:06:40.660 --> 01:06:43.780
This was put together in a couple of hours, I think. So it's not. No, totally.

01:06:43.780 --> 01:06:50.020
It's super, super, super grid memory, but it is. As a technical demo, this feels very cool.

01:06:50.580 --> 01:06:50.900
Okay.

01:06:53.860 --> 01:06:56.100
So you said foveated rendering a couple of times.

01:06:57.300 --> 01:07:00.020
Is that your best guess as to what's going on?

01:07:01.540 --> 01:07:05.220
What's not DLSS? That's for sure, because I'm not getting the artifacting.

01:07:06.100 --> 01:07:13.540
At least I don't think I am. I'm not getting the artifacting that I would expect there is wait, no, actually, that's a lie.

01:07:13.540 --> 01:07:17.460
That's a lie. I can see it now that I'm looking for it on that on that teal block.

01:07:17.460 --> 01:07:22.980
I'm I'm seeing intermittent frames and that's not from the edge that's in the center.

01:07:22.980 --> 01:07:29.700
So DLSS is on or some sort of thing. DLSS, FSR, XCSS, something to that effect is being used.

01:07:29.700 --> 01:07:42.260
I think potentially that as well as whatever your your new trick is, is being used.

01:07:42.260 --> 01:07:45.860
Okay. That's that's that's my best guess.

01:07:45.860 --> 01:07:47.860
Probably a combination of those two. Are you?

01:07:51.540 --> 01:07:53.860
Oh, I got to work this out. This is a this is a fun problem.

01:07:55.540 --> 01:07:59.540
What frame rate do you think it's running at still? Like native frame rate?

01:07:59.540 --> 01:08:04.500
Yeah. And it feels this feels high.

01:08:04.500 --> 01:08:11.140
Like this feels I haven't gained yet on a 300 fp 300 Hertz monitor.

01:08:11.140 --> 01:08:16.260
I haven't gained yet on a 300 Hertz monitor, but I expected this is probably higher than 200.

01:08:16.820 --> 01:08:24.100
Okay. I'm going to get you to step away one more time and I'm going to do some more settings tweaking.

01:08:24.100 --> 01:08:32.180
And then I'll get you to check right now.

01:08:32.180 --> 01:08:33.140
Not this time. The next time.

01:08:46.020 --> 01:08:57.060
Okay. I feel like I'm going to just be completely wrong and and just look like a native idiot.

01:08:57.060 --> 01:08:58.740
But holy shit.

01:09:00.740 --> 01:09:04.660
So that's your initial impression is sorry.

01:09:04.660 --> 01:09:10.420
Yeah. Yeah. You hadn't sat down sat down before I started, but this is okay.

01:09:10.420 --> 01:09:17.460
So what you have done is you've made I think what you've done is that you've made the border.

01:09:20.420 --> 01:09:23.780
Okay. You know what I'm going to go with fovea that rendering what you've done is you've

01:09:23.780 --> 01:09:30.340
changed the rendering resolution to be smaller. And so it's having to it's having to render a much wider edge.

01:09:31.300 --> 01:09:34.820
And this is yeah, this is just confirmation that that's what's going on because you can

01:09:34.820 --> 01:09:38.740
see how long it takes for that to show up, especially in that line because it has a it

01:09:38.740 --> 01:09:45.540
it has a straight isometrically this orange line is going to come pretty straight along

01:09:45.540 --> 01:09:49.780
the entire way as I'm rotating the camera and just start to angle upwards.

01:09:49.780 --> 01:09:56.900
But that's not what it's doing. You can see that whatever sort of implementation of fovea to rendering here thinks that it's

01:09:56.900 --> 01:10:03.620
kind of going straight across whatever whatever program or AI if it's gone that far in technical

01:10:04.580 --> 01:10:12.260
demonstration is trying to make something out of that line, but is really struggling to do so.

01:10:12.260 --> 01:10:18.100
And the faster I go with the blocks, you can see that more and more obviously on either side.

01:10:18.100 --> 01:10:19.860
Okay. Yeah, that's clearly what's happening.

01:10:21.380 --> 01:10:25.060
All right. So do you think you can still deflate shots?

01:10:28.420 --> 01:10:38.180
I think my brain thinks I can. Right. Like that's that's probably where this demo stops as in I'm I would be really concerned

01:10:38.180 --> 01:10:41.940
from a technical perspective with the game engine tell me that I've actually hit.

01:10:42.740 --> 01:10:45.620
If if if what you're doing is rendering

01:10:48.580 --> 01:10:54.740
fake space before a new frame loads in, then I would wonder at what point does the game recognize

01:10:54.740 --> 01:11:01.700
the input. And so if the game recognizes input based on the real space actuation of my mouse,

01:11:01.700 --> 01:11:09.140
then yes, I would say that I could still reflect shots. If the game engine doesn't recognize that input, if it waits until the frame is rendered before

01:11:09.140 --> 01:11:12.340
accepting a new input, then no, that would be technically impossible.

01:11:12.340 --> 01:11:13.700
Right. Okay.

01:11:15.620 --> 01:11:16.180
Can you tell?

01:11:18.820 --> 01:11:25.780
This is funky. I would ask if you can tell there's anything else off, but I think you've already kind of

01:11:27.060 --> 01:11:31.540
said that. DLSS is I think still on. I think I can still see intermittent frames.

01:11:31.540 --> 01:11:36.420
And I think you've dropped the frame rate. Okay, maybe what frame rate do you think it is?

01:11:37.940 --> 01:11:44.260
And you're going to come out with like something ballpark nuts. Like this is an actual native frame rate of 10 FPS or something.

01:11:44.260 --> 01:11:47.700
I don't I don't know at this point, but it's

01:11:48.020 --> 01:11:54.660
it's definitely dropped. I think it has dropped from the last iteration that I've looked at.

01:11:54.660 --> 01:12:02.100
Okay. Because it does, it does still feel more choppy, but whenever we were looking at it and I said

01:12:02.100 --> 01:12:05.860
that the mouse feels more granular, it feels a little bit.

01:12:08.260 --> 01:12:12.180
It feels like there is a higher resolution of mouse input than that time.

01:12:12.180 --> 01:12:16.260
It feels like it's less, less chunky when I move my mouse.

01:12:16.260 --> 01:12:20.340
Okay. And I don't, I don't, I don't know if that's just an artifact or if I'm not

01:12:20.340 --> 01:12:22.900
remembering this correctly, but I feel as if that's the case.

01:12:24.020 --> 01:12:25.940
Okay, I'm going to do something here.

01:12:28.420 --> 01:12:31.780
Tell me now what frame rate you think you're running at.

01:12:35.380 --> 01:12:36.180
Okay, so

01:12:39.940 --> 01:12:45.780
if I was to, if I was to look at this in one of our in game benchmarks in the data mines,

01:12:45.780 --> 01:12:51.860
I would probably say this is running around 20 to 30 FPS.

01:12:52.500 --> 01:12:58.260
Okay. But if this, if this is still running all the same settings as previous and all you've done is

01:12:58.260 --> 01:13:06.260
change the frame inputs and I know for a fact that there are frames being generated in between,

01:13:06.900 --> 01:13:13.060
I want to say that this is like, I don't know, something like five, something like stupid low,

01:13:13.060 --> 01:13:14.900
like single digits frames need.

01:13:16.580 --> 01:13:22.740
Okay. So what I'm going to do is I'm going to put it back into the fun.

01:13:23.540 --> 01:13:32.740
Can you just step away for a sec? Sure.

01:13:43.300 --> 01:13:45.860
Okay.

01:13:46.740 --> 01:13:54.740
Now I'm going to get you to come back and get you to move around.

01:13:59.060 --> 01:14:04.740
Good to go? Yeah, good to go. Cool.

01:14:05.460 --> 01:14:08.580
Yep. Yeah, that's what's happening. You're faking it.

01:14:09.060 --> 01:14:12.500
You're, you're, okay, only, only WASD.

01:14:13.540 --> 01:14:20.100
You are, it's clearly obvious at this point.

01:14:20.100 --> 01:14:22.660
The game engine is struggling.

01:14:23.220 --> 01:14:25.700
It's, this game engine is on the struggle bus.

01:14:27.620 --> 01:14:35.300
Like I am, when I move my mouse, I want to say this is like a, it's solid 60.

01:14:35.300 --> 01:14:44.020
It's at least 60. But when I move my character model, my camera view point, yeah, this is,

01:14:44.980 --> 01:14:50.900
it's still so smooth with my view, but the movements, the game engine is chopping up

01:14:50.900 --> 01:14:54.420
as if it's like five frames a second. It's like unplayable.

01:14:54.420 --> 01:14:58.100
Like look at that. Look at that shadow. What is this?

01:14:59.700 --> 01:15:04.260
So, okay, what I want to ask you now is, I mean, you've already said what frame

01:15:04.260 --> 01:15:08.420
work you kind of think it is. You've already said that you've noticed some things that are off.

01:15:09.300 --> 01:15:11.220
How well do you think you could do like a tracking job?

01:15:18.900 --> 01:15:23.940
You know what, I think that would really start to depend on the way that the game

01:15:23.940 --> 01:15:28.420
that I was playing rendered mouse movement, right?

01:15:28.420 --> 01:15:31.540
Like if it's, you know what, I think I could do it pretty well.

01:15:31.540 --> 01:15:34.580
I think, I think this wouldn't be terribly, terribly tough.

01:15:34.580 --> 01:15:39.780
It's, it's weird in that I don't think I'm noticing angular distortion.

01:15:39.780 --> 01:15:45.780
I think it's just happening on a XY Cartesian space across the monitors resolution.

01:15:46.820 --> 01:15:52.500
So I wonder if I would have more of an issue with somebody who was

01:15:54.420 --> 01:15:58.820
going at an angle across my screen than if I had somebody who was going flat or

01:15:59.620 --> 01:16:04.660
horizontally or vertically across my screen. Okay. But this is all, this is all substitution.

01:16:04.660 --> 01:16:09.860
Okay. Rest of the three key and tell me how you feel you could do tracking shots with that.

01:16:12.900 --> 01:16:16.660
So as mentioned, I suck at gaming pretty badly.

01:16:18.500 --> 01:16:22.260
This would make me suck harder. I think this is pretty bad. This is, this is,

01:16:24.740 --> 01:16:29.540
this is like when you load up Gary's mod for the first time and you realize that it's not fun.

01:16:31.300 --> 01:16:36.100
Okay. So let me explain to you what is going on.

01:16:37.860 --> 01:16:48.180
You've kind of gotten it sort of right now. It's at 30 FPS and it was at 30 FPS when you were moving around as well.

01:16:49.300 --> 01:16:53.540
If you hit the two key and then move.

01:16:58.420 --> 01:17:03.540
What is this? What is happening is asynchronous time warp.

01:17:05.940 --> 01:17:08.420
What? Why? How?

01:17:09.940 --> 01:17:14.100
This is what they use in VR. Yeah. Make sure that you don't get like motion sickness.

01:17:14.100 --> 01:17:18.420
Yeah. They're just rendering frames in between each frame. They're, they're, they're keeping the pipeline going as long as they can.

01:17:18.420 --> 01:17:22.420
Yeah. So this is what's happening here and you can do that.

01:17:23.140 --> 01:17:26.180
I can set it as low as two FPS, but it's off. It's very obvious then.

01:17:26.180 --> 01:17:31.300
But 15 FPS, what you have for this test, that was like really low.

01:17:32.580 --> 01:17:37.140
And you said that it was still pretty good.

01:17:37.140 --> 01:17:41.300
Right. Like there's obviously artifacts and there's obviously like you have to worry about the

01:17:41.300 --> 01:17:45.140
game engine at that point. Hello. Welcome to the major dimension.

01:17:46.020 --> 01:17:49.140
Sorry. Welcome to the mirror dimension. You have a mirror dimension.

01:17:49.140 --> 01:17:57.140
If you hit the three, you'll go back and need it. If you, if you hit four, you'll go back to the async talk board.

01:18:00.900 --> 01:18:05.300
This is nuts. So basically what's happening is it's moving around a virtual display.

01:18:06.260 --> 01:18:11.700
And as the frames are updated, the display snaps back to the regular,

01:18:13.460 --> 01:18:20.580
like to the center of the screen. Right. So when you were seeing it first, when you sat down, that kind of blackness around the

01:18:20.580 --> 01:18:24.820
edge and the, and the smearing around the edge, that's kind of where that virtual display is.

01:18:24.820 --> 01:18:27.780
Yeah. I currently have it set to stretch that out to infinity. Got it.

01:18:28.500 --> 01:18:32.740
If I turn that off, you will see the blackness around it and then snapping to the center of

01:18:32.740 --> 01:18:38.740
the screen. Totally. Yeah. So yeah, how effective do you think this would be for like if you had a low end graphics

01:18:38.740 --> 01:18:42.100
card, but you had to play a game, like would you want to turn this on or would you want to

01:18:42.100 --> 01:18:46.420
keep it off and do the low FPS? I don't think that I can make a judgment call that deep.

01:18:46.420 --> 01:18:52.100
I think that's, that's far, it's far too demo to be able to make an assumption in that direction.

01:18:52.100 --> 01:18:57.460
Right. I would say that I'm really interested in where this tech can go.

01:18:58.100 --> 01:19:07.460
And as far as a competitive game, such as like a co-op or multiplayer game, I am interested in it

01:19:07.460 --> 01:19:10.340
far more than I am the advances of DLSS or XCSS.

01:19:10.580 --> 01:19:16.660
Oh, okay. However, I, I really do want to reserve judgment until I see more of it.

01:19:16.660 --> 01:19:19.220
Would you like to adjust the FPS for yourself? Yeah, that'd be awesome.

01:19:20.100 --> 01:19:21.380
Let me take this away here.

01:19:23.540 --> 01:19:27.460
So if you escape, you'll get a mouse and you can click on the button then that shows up to get

01:19:27.460 --> 01:19:32.660
back into game motion and you can adjust the settings there. You can turn on and off the stretching.

01:19:32.660 --> 01:19:36.900
You can turn on and off motion like movement interpolation, which is currently on.

01:19:36.900 --> 01:19:40.980
So you can have a disconnect between your movement and your mouse cursor as well.

01:19:40.980 --> 01:19:44.740
Right. If you want to, for some reason, experience that.

01:19:44.740 --> 01:19:48.100
It's kind of trippy. Mouse sensitivity.

01:19:48.100 --> 01:19:52.500
Okay. So it's not granularity. It's simply just an actual sensitivity.

01:19:52.500 --> 01:19:56.180
It's a, it's a, it's a movements Jacobian.

01:20:02.580 --> 01:20:07.300
Okay. Target FPS 10.

01:20:09.620 --> 01:20:12.580
What is it doing? Is it rendering half frames and then inserting?

01:20:13.620 --> 01:20:16.580
Um, it's doing like a ray casting. Right.

01:20:17.220 --> 01:20:24.260
So it's taking basically snippets of the scene in terms of the objects and kind of moving those

01:20:24.260 --> 01:20:28.020
independently, depending on their zen, their zen access as far as I understand it.

01:20:30.660 --> 01:20:33.860
That's fascinating. Oh, wow.

01:20:34.660 --> 01:20:44.260
Oh, that, that player movement in the repro. That's, that is a nut setting, especially at low frames.

01:20:44.260 --> 01:20:51.060
Like this, this almost takes something like a 960 and puts it back on the market.

01:20:52.660 --> 01:20:56.660
That's good news because apparently the GPU market is kind of in a crash right now because

01:20:56.660 --> 01:21:02.260
people don't want to buy it. Um, and the, uh, 4080 is ridiculously expensive.

01:21:02.260 --> 01:21:04.900
The new AMD card is going to be ridiculously expensive.

01:21:05.780 --> 01:21:09.140
It's just all getting more expensive. Does this make Intel are confiable?

01:21:11.060 --> 01:21:13.940
That plus, uh, the XBK.

01:21:15.940 --> 01:21:18.420
Yeah. Wow.

01:21:20.820 --> 01:21:23.460
I like, I love this. I unironically love this.

01:21:24.180 --> 01:21:28.420
My, my VR friend is going to get a kick out of it.

01:21:30.100 --> 01:21:36.900
I have a, I have a friend who's doing a PhD in VR research right now and he's, he's a massive nerd

01:21:36.900 --> 01:21:40.500
and loves the channel. And this is going to be a really fun video for him when it comes up.

01:21:42.340 --> 01:21:45.300
Now it's interesting that you mentioned phobia rendering as well.

01:21:45.860 --> 01:21:48.660
And the fact that you put together the VR angle of it as well.

01:21:49.540 --> 01:21:54.580
If you combine this with phobia rendering, you probably wouldn't even notice the smearing

01:21:54.580 --> 01:22:00.580
on the sides because you just have lower resolution exterior of the screen rather

01:22:00.580 --> 01:22:03.620
than just stretching out the colors to infinity. Yeah. Right.

01:22:03.620 --> 01:22:08.660
Okay. So I wasn't quite correct there, but I was really close in the application process of it.

01:22:08.660 --> 01:22:12.580
Yeah. We're kind of temporarily stretching it.

01:22:12.580 --> 01:22:16.500
Right. If that makes any sense. So it's not quite in the same way as inserting the LSS frames.

01:22:16.500 --> 01:22:19.300
The LSS is not on. No. Okay. Interesting.

01:22:19.940 --> 01:22:25.860
It's, it's, it's odd because I can, I can, I thought that I could see the artifacting,

01:22:25.860 --> 01:22:29.060
the stretching of intermediate frames. Do you know what this is?

01:22:29.060 --> 01:22:32.820
It's, it's an AMD GPU. I should, I should have put two into it together.

01:22:34.340 --> 01:22:40.100
How did I miss that? That's, that's a, that's a really dummy move.

01:22:41.140 --> 01:22:44.340
What, what was I seeing then? Uh, I'm Emily.

01:22:44.340 --> 01:22:50.260
I am one of our video editors. I game a lot and I'm terrible at it.

01:22:50.260 --> 01:22:55.860
I play, I play mostly a single player like story games and a few FPS games.

01:22:55.860 --> 01:22:58.340
I do play just super casually.

01:22:59.140 --> 01:23:05.300
Okay. Yeah. I mean, that's fine. Yeah. We're looking to get a mix of different levels of experience.

01:23:05.300 --> 01:23:11.220
So. Okay. Cool. Why don't you grab the mouse and let me know how you think it feels.

01:23:11.220 --> 01:23:15.940
Like how does it, how smooth does it feel? You notice anything weird or anything like that?

01:23:16.740 --> 01:23:22.180
Like the sensitivity is incredibly high for what I'm used to anyway.

01:23:22.180 --> 01:23:29.700
Okay. Well, that's not quite what we're looking for. Yeah. But I just like first, um, impression, but yeah, I mean, it feels pretty smooth.

01:23:30.260 --> 01:23:36.500
Okay. There's like, I think there's a little bit of like jitter, but it's not,

01:23:38.180 --> 01:23:42.340
it's not the worst. Okay. Um, yeah.

01:23:43.460 --> 01:23:45.140
What free rate do you think you're running at right now?

01:23:48.340 --> 01:23:49.300
I want to say like

01:23:51.540 --> 01:23:53.060
200. Okay.

01:23:55.060 --> 01:23:58.340
And, uh, sensitivity aside, how well do you think you do click shots?

01:23:59.220 --> 01:24:04.820
Oh, probably pretty okay.

01:24:04.820 --> 01:24:10.340
It feels smooth enough that like I can see, I can see where everything is.

01:24:10.340 --> 01:24:14.020
So it's like, yeah, I could probably do it. Okay.

01:24:14.020 --> 01:24:18.100
I'm going to get you to step aside for a sec and I'll change some settings.

01:24:18.100 --> 01:24:20.260
And if you're going to have another look. Okay.

01:24:36.580 --> 01:24:37.060
Okay.

01:24:42.660 --> 01:24:48.260
How does it feel now?

01:24:48.260 --> 01:24:49.060
Is it any different?

01:24:55.860 --> 01:24:59.700
Oh, uh, quite on set, please. Quite on set, please.

01:25:05.140 --> 01:25:07.300
It, it looks a little worse.

01:25:08.820 --> 01:25:12.420
Yeah, it like, I can see like things are shaking a little bit more.

01:25:12.740 --> 01:25:20.260
Okay. When I move, um, in terms of like frame rate, it doesn't feel that much different.

01:25:20.260 --> 01:25:25.060
Like I feel like I could do just as okay. Okay. But visually it looks slightly different.

01:25:26.500 --> 01:25:33.220
Okay. Do you think you can still do like a pretty decent click shot kind of thing?

01:25:33.220 --> 01:25:35.460
Yeah. Yeah, I'd say so. Yeah. Okay.

01:25:36.420 --> 01:25:40.340
I'm going to go ahead and make some more changes if you don't mind stepping aside for a sec.

01:25:43.620 --> 01:25:46.740
Oh, I should probably have taken the keyboard.

01:25:46.740 --> 01:25:47.700
Oh, that would be helpful.

01:25:51.300 --> 01:25:53.460
I take it away from you so that I can have it.

01:26:07.460 --> 01:26:07.940
Okay.

01:26:12.660 --> 01:26:13.380
Okay.

01:26:17.380 --> 01:26:18.180
Has anything changed?

01:26:21.380 --> 01:26:24.900
No. I can't, I can't tell.

01:26:24.900 --> 01:26:28.580
It feels the same. Is it still jittery?

01:26:31.060 --> 01:26:33.620
A little. A little? Seems less, but yeah.

01:26:35.700 --> 01:26:37.940
And what frame rate do you think you're running at right now?

01:26:43.620 --> 01:26:51.940
It feels very similar, but maybe like a little less, maybe like 175, something like that.

01:26:51.940 --> 01:26:57.380
Okay. But yeah, it's still pretty high. And I didn't ask for the, I don't think I asked for the previous one, but how much,

01:26:57.380 --> 01:27:01.220
how high did you think the previous one was? I'd say it's the same, like 200.

01:27:01.220 --> 01:27:04.980
Yeah, yeah, yeah, like not, not much different.

01:27:05.780 --> 01:27:09.620
Okay. Yeah. And you think you can do click shots just fine?

01:27:09.620 --> 01:27:15.220
Yeah, probably. Okay. Anything, is there anything else kind of weird or is that really it?

01:27:21.220 --> 01:27:23.860
I don't think so. Yeah, I think that's it. Okay. Yeah.

01:27:24.980 --> 01:27:28.180
Fair enough. Cool. I will adjust some additional settings.

01:27:28.180 --> 01:27:28.660
Okay.

01:27:41.620 --> 01:27:49.860
Okay, I will have you sit down again.

01:27:49.860 --> 01:27:51.860
Okay.

01:27:57.460 --> 01:28:02.980
How does it feel now? Oh, definitely different.

01:28:02.980 --> 01:28:10.020
So like things are loading in on the side, but like not well, like there's a lot of tearing

01:28:10.020 --> 01:28:12.340
on the edges of the screen. Okay.

01:28:13.540 --> 01:28:17.140
Whoa. And like rubber banding and stuff like it's, yeah.

01:28:19.540 --> 01:28:22.260
So, whoa, yeah, that looks terrible.

01:28:28.020 --> 01:28:30.740
Do you think the frame rate is the same or has gone up or down?

01:28:32.180 --> 01:28:36.740
Down, definitely. It's gone down? I think so, yeah, because like

01:28:40.420 --> 01:28:43.860
well, so bad it is there.

01:28:46.180 --> 01:28:47.460
Like, I don't know. I don't,

01:28:53.220 --> 01:28:58.420
yeah, I feel like it has a little bit. Like it's definitely not as smooth as before.

01:28:58.420 --> 01:29:01.620
So, sure, it's gone down. Would you put a number on it?

01:29:04.740 --> 01:29:08.740
Like a hundred. A hundred? Yeah. Okay, fair enough.

01:29:10.420 --> 01:29:13.700
How do you think you can do a flip shot? Is it any different?

01:29:14.820 --> 01:29:20.260
It would probably be a little harder because like the edges are so distracting now.

01:29:21.220 --> 01:29:26.740
But in terms of like fluid motion, it doesn't feel too different.

01:29:26.740 --> 01:29:31.540
So I could, yeah. Okay. So something like kind of sort of in the center you can blend out pretty quickly?

01:29:31.540 --> 01:29:32.900
Yeah. Yeah. Okay.

01:29:35.620 --> 01:29:38.660
Do you have any idea what is actually happening? No.

01:29:40.900 --> 01:29:44.180
Um, so I'm going to do a thing here.

01:29:44.180 --> 01:29:48.740
Okay. And I want you to let me know if it feels any worse.

01:29:49.460 --> 01:29:49.700
Okay.

01:29:52.580 --> 01:29:55.300
Oh, that's awful. No.

01:29:57.940 --> 01:30:02.260
This feels like when I used to game on my laptop. Oh, I feel that for you.

01:30:02.260 --> 01:30:06.420
Yeah. Yeah. You don't know what frame rate that is?

01:30:06.980 --> 01:30:12.740
This feels like 30, maybe less.

01:30:16.500 --> 01:30:18.100
How old do you think you could do a flip shot?

01:30:19.940 --> 01:30:21.620
No, that's not happening.

01:30:24.180 --> 01:30:29.140
Okay. Not well at all. All right. I'll meet you to step aside again.

01:30:29.140 --> 01:30:29.640
Okay.

01:30:37.140 --> 01:30:37.640
Okay.

01:30:51.380 --> 01:30:54.100
All right. This time you get the keyboard. Okay.

01:30:57.780 --> 01:31:07.540
Now, before we begin with this one, I forgot to ask, would you prefer the before or after when I switched the mode?

01:31:07.540 --> 01:31:12.660
Just now? A little, yeah. The second one went from like kind of weird and...

01:31:12.660 --> 01:31:16.180
Oh, yeah. Yeah. Before. See you for real. Yeah.

01:31:16.180 --> 01:31:20.900
Okay. Yeah. Now, watch me move around.

01:31:21.460 --> 01:31:24.740
Oh, I can move. Oh, I'm a potato.

01:31:25.380 --> 01:31:27.940
Okay. Oh.

01:31:31.380 --> 01:31:34.900
It definitely gets more jittery when I move.

01:31:37.140 --> 01:31:39.940
Do you think you could do a tracking shot? How easy would that be?

01:31:43.300 --> 01:31:48.820
It might be okay, but I'm watching this character model like go insane while I'm moving.

01:31:48.820 --> 01:31:49.460
So it's like...

01:31:52.580 --> 01:31:56.180
It would be, it would be hard. It would be harder than normal, for sure.

01:31:56.180 --> 01:31:59.780
Okay. Go ahead and hit the three key.

01:32:01.460 --> 01:32:02.340
And try now.

01:32:05.140 --> 01:32:08.580
This is worse. Yeah, this is...

01:32:10.980 --> 01:32:13.380
No, it would have been easier before. Okay. Yeah.

01:32:14.340 --> 01:32:16.820
So it would be like significantly easier or...

01:32:18.180 --> 01:32:21.140
I wouldn't say significantly, but I would probably do a better job

01:32:21.700 --> 01:32:28.180
before than now. Yeah. Would you say that the, like all the shimmering and stuff was more distracting than what you're

01:32:28.180 --> 01:32:30.900
seeing now or less? No, this is more distracting. Okay.

01:32:33.700 --> 01:32:36.500
Okay. So do you have any idea what is going on?

01:32:37.860 --> 01:32:42.660
No. I mean, like stuff's changing, obviously, but like, I don't know what specifically,

01:32:42.660 --> 01:32:44.980
other than maybe frame rate and like some other...

01:32:45.780 --> 01:32:47.860
Yeah, I don't actually know. Do you, do you do VR?

01:32:48.820 --> 01:32:57.140
A little bit. A little bit. Yeah. Okay. So with VR, what happens when your video card like can't keep up and it drops a frame or something?

01:32:57.140 --> 01:33:00.260
Yeah. Is it does what's called a reprojection.

01:33:00.820 --> 01:33:04.100
And what that does, it takes kind of like a snapshot of everything that's in the scene

01:33:04.820 --> 01:33:08.260
and lets them kind of move independently in like scripts.

01:33:09.300 --> 01:33:13.300
And that makes it so that you can still kind of move and you get that feeling of motion

01:33:13.300 --> 01:33:15.700
so you don't get sick. Right. You don't like fall over or whatever.

01:33:16.420 --> 01:33:21.060
Right. And that's, that's what's going on here. Hit the two key and move around.

01:33:21.700 --> 01:33:27.780
You'll see that in action. That's crazy.

01:33:27.780 --> 01:33:33.620
So basically what's going on is every time the frame is updated by the actual video card,

01:33:33.620 --> 01:33:37.220
it gets snapped to the center of your screen, but you're actually like kind of moving a virtual head

01:33:37.860 --> 01:33:40.740
back and forth, kind of like you would in VR. Right.

01:33:42.420 --> 01:33:43.780
Oh my God. Wow.

01:33:48.580 --> 01:33:52.580
Oh my God. This is insane. If you hit four, you can turn it back on.

01:33:53.140 --> 01:33:58.500
To be smooth again. Oh, yeah. And if you hit three, you'll go back into the actual frame rate.

01:33:59.540 --> 01:34:02.820
Oh, this is the actual frame rate. Yeah. Oh, this sucks.

01:34:06.660 --> 01:34:09.460
Wow. Okay. That's cool. That's cool.

01:34:13.300 --> 01:34:19.220
So the idea with that is even at a low frame rate, you should still be able to interact with the game.

01:34:19.220 --> 01:34:22.660
You should still be able to, you know, feel that it's smooth.

01:34:23.540 --> 01:34:26.020
And be able to kind of know what's going on.

01:34:26.820 --> 01:34:31.540
Yeah. Whereas at a low frame rate right now, without this, you kind of don't get that.

01:34:32.420 --> 01:34:34.900
So I mean, would you say the trade-offs are worth it or?

01:34:37.380 --> 01:34:41.380
I mean, it's, I would say it's still playable.

01:34:41.380 --> 01:34:47.540
Like that's the thing. It's even in this like weird like shitty frame rate, it's still playable if you had to, you know, like

01:34:48.100 --> 01:34:54.100
you could still do decently. It's just you wouldn't be performing optimally, optimally, whatever that word is.

01:34:55.540 --> 01:34:57.780
Because you just can't see as much.

01:35:02.420 --> 01:35:05.940
What's the difference between four and three again? Three is the real frame rate.

01:35:05.940 --> 01:35:09.220
Four is with the effect turned on.

01:35:09.220 --> 01:35:16.980
Okay. Yeah. With it, with it turned on, honestly, yeah, you can, you could do a lot better than normal.

01:35:17.860 --> 01:35:20.340
It's, yeah, it works way, it's much smoother.

01:35:21.700 --> 01:35:24.740
Even if it's got some imperfections, you can, you could do fine.

01:35:25.380 --> 01:35:28.420
Okay. Yeah. Cool. Yeah, I'd say it's worth having.

01:35:29.300 --> 01:35:38.180
This is, this is good. I'm Chase. I work on LTX. I'm the event coordinator and I play a lot of video games from FPS to the puzzle to anything.

01:35:39.140 --> 01:35:45.700
Lately a lot of FPS, I guess, except for God of War, but I just, I play all around everything.

01:35:45.700 --> 01:35:49.540
Anything and everything. Except RPGs, actually, I think. Like MMOs.

01:35:49.540 --> 01:35:52.740
Oh yeah. I'm just like everything but that. Yeah, I can kind of get that.

01:35:52.740 --> 01:35:57.300
MMOs are a little. It's just a huge time sink, usually subscription based.

01:35:57.300 --> 01:36:01.300
I feel like those are the games you got to get really in on them early to have it like be a lot of fun.

01:36:01.300 --> 01:36:04.500
So I just kind of like avoid that. Yeah. That's true.

01:36:04.500 --> 01:36:09.380
The worst is like, oh, like come play with me. Oh yeah, let me know when you hit the level cap because I'm already there.

01:36:09.380 --> 01:36:13.780
Yeah, it's not, not great. Okay. So why don't you go ahead and grab the mouse.

01:36:13.780 --> 01:36:17.460
All right. Have a look around and see how it feels.

01:36:18.580 --> 01:36:21.700
It feels pretty smooth. Okay. Looks a little ruminary. I'm not going to lie.

01:36:21.700 --> 01:36:24.420
I love the CSGO player model. I'm not knocking it.

01:36:26.740 --> 01:36:30.100
Is my, am I an egg? Am I like a. Basically, yeah. Okay.

01:36:30.100 --> 01:36:33.540
Some kind of cylinder, cylinder to life form.

01:36:33.540 --> 01:36:37.620
Awesome. What do you think the frame rate is currently?

01:36:38.900 --> 01:36:42.260
High. High. 60 or more. 60 or more, okay.

01:36:42.260 --> 01:36:46.180
I would say 140 maybe.

01:36:46.180 --> 01:36:51.300
Okay. It's hard to tell. Can I turn the mouse sensitivity down a bit or no?

01:36:52.100 --> 01:36:55.940
I can, but it would be a little bit intrusive.

01:36:55.940 --> 01:36:59.620
Okay. Fair enough. Just leave it there. It's all good. Sorry. No, no, no worries.

01:37:00.500 --> 01:37:04.980
How well do you think you can do like a sensitivity aside? How well do you think you could like do a flick shot?

01:37:04.980 --> 01:37:08.500
Like quickly snap onto any given target?

01:37:10.980 --> 01:37:13.060
Pretty good. I'd say pretty good. Okay.

01:37:14.340 --> 01:37:18.100
Other than the sensitivity. Other than the, yeah. Yeah. That's different for everybody.

01:37:18.100 --> 01:37:21.220
Everybody has had, you know, preferences for sensitivity.

01:37:21.220 --> 01:37:25.300
Yeah. I keep mine pretty low. Like I think I made 100 DPI and like CSGO.

01:37:25.300 --> 01:37:32.580
I'll be like one to two or even lower. Like I try and do about a 180 or a little bit more on like my mouse pad.

01:37:34.340 --> 01:37:37.940
And I find it does suck really close quarters, but from that medium to far range,

01:37:37.940 --> 01:37:40.980
I usually have a pretty good like sense of where things are.

01:37:41.060 --> 01:37:46.900
And like aiming. Okay. Well, I'll get you to move aside for a bit.

01:37:46.900 --> 01:37:50.900
Okay. Just for a second. I'm going to change some settings.

01:37:50.900 --> 01:37:54.340
Sounds good. I'll just like question myself over here.

01:37:56.340 --> 01:37:59.220
Shield your eyes. Virtue gaze.

01:38:11.300 --> 01:38:14.820
Okay. Pop back into the chair.

01:38:14.820 --> 01:38:15.220
Let's go.

01:38:18.980 --> 01:38:23.060
All right. Okay. So how does it feel now?

01:38:23.060 --> 01:38:23.860
Is it any different?

01:38:27.060 --> 01:38:27.620
Any different?

01:38:30.820 --> 01:38:34.260
I would say same. Same.

01:38:34.260 --> 01:38:37.300
Same. Yeah. I'm not really feeling anything. Okay. Maybe.

01:38:38.980 --> 01:38:41.780
Yeah. It's hard to tell. It's hard to tell. Okay.

01:38:42.660 --> 01:38:44.740
So frame rate, you'd say is roughly the same?

01:38:46.820 --> 01:38:51.460
Yeah. It's about the same. I feel like when I'm moving around a little bit on the guy's head here,

01:38:51.460 --> 01:38:55.780
I feel like it's not as clear as it was before, but maybe I'm just moving around more.

01:38:57.940 --> 01:39:00.340
Okay. I would say overall it seems pretty similar.

01:39:02.260 --> 01:39:05.620
How do you feel that the case has changed any visually?

01:39:07.060 --> 01:39:11.060
Standstill no. It seems pretty visually the same.

01:39:11.060 --> 01:39:14.500
Okay. I'm still an egg. Still an egg, yeah.

01:39:14.500 --> 01:39:18.500
That's not going to change. I don't notice any. Maybe the shadows on them are a little bit darker.

01:39:18.500 --> 01:39:21.860
Maybe I'm just seeing it again, but I don't think I'm noticing anything.

01:39:22.500 --> 01:39:26.580
Okay. You think you can still do those quick shots?

01:39:27.140 --> 01:39:31.140
Yeah. I would say it's probably okay to do like flick shots and stuff.

01:39:31.140 --> 01:39:37.700
Okay. I'm seeing like some tearing, but I don't know if that's because just coming back to it or

01:39:38.740 --> 01:39:42.820
yeah, I would say some screen tearing.

01:39:42.820 --> 01:39:47.380
Okay. But that might have been there before. I'm sorry. Just so you know, Vsync is on.

01:39:47.380 --> 01:39:50.980
Okay. Okay. Yeah, that might that might be contributing a little bit to it.

01:39:50.980 --> 01:39:54.100
Okay. So let me change things up a little more again.

01:39:54.100 --> 01:39:58.180
Okay. Is the popping in just because of the limitations of the test

01:39:58.180 --> 01:40:03.300
at like the screen edges? The screen edges? Yeah. It seems like there's a little bit of artifacting going on,

01:40:03.300 --> 01:40:06.100
but that might just be I see some of the cubes popping in and out.

01:40:07.060 --> 01:40:10.900
Okay. Okay. Well, I mean, I'm not going to comment on that,

01:40:10.900 --> 01:40:19.700
but I'm going to tell you what the settings for the screen are. So everything you see in the test is within bounds.

01:40:20.500 --> 01:40:23.380
Okay. But Vsync is off. Okay. Yeah. Okay.

01:40:24.580 --> 01:40:28.660
You want to come back in? Before we do that, how distracting is that?

01:40:30.180 --> 01:40:35.300
No, it's not very distracting. Okay. I just noticed it, but I think it's I think I noticed it earlier.

01:40:35.300 --> 01:40:39.540
It's totally fine just as long as I'm aware of like it's a, it's supposed to be happening.

01:40:39.540 --> 01:40:41.940
Right. Okay. All right.

01:40:43.460 --> 01:40:53.540
So I will change up some settings.

01:41:02.340 --> 01:41:03.220
All right. Okay.

01:41:08.980 --> 01:41:09.460
Okay.

01:41:12.980 --> 01:41:14.740
Okay. How does it feel now?

01:41:19.460 --> 01:41:20.340
Any better or worse?

01:41:26.020 --> 01:41:30.260
I want to say honestly, the same or maybe just worse.

01:41:31.220 --> 01:41:40.100
Okay. Like if you really quickly snap between like the player model and that kind of cyan cube,

01:41:40.100 --> 01:41:42.820
there's definitely a lot of blur going on at like really high speed.

01:41:43.540 --> 01:41:48.020
If you slow it down a bit, it seems pretty smooth all around. I don't notice too many things that are different.

01:41:48.660 --> 01:41:53.460
Okay. Maybe the cubes are a little, is that like, there's no anti-aliasing?

01:41:54.740 --> 01:41:58.340
There may not be. I don't actually. Okay. I don't think that's, that's not a part of the test.

01:41:59.940 --> 01:42:00.820
Could be, I don't know.

01:42:03.700 --> 01:42:05.940
It still seems kind of the same to me.

01:42:06.740 --> 01:42:11.060
Okay. And do you think you can still like point pretty accurately?

01:42:11.060 --> 01:42:13.700
Yeah, I think so. I think I could. Okay.

01:42:14.980 --> 01:42:20.260
To an extent. Well, I mean, yeah, you've got the high sensitivity going.

01:42:20.260 --> 01:42:23.460
Yeah, I would say there's like, it's kind of blurry if you go really fast,

01:42:23.460 --> 01:42:25.860
like between kind of certain areas you can tell.

01:42:26.580 --> 01:42:31.700
Was it blurrier before or is it blurrier now? I would say it's about the same amount of blurriness.

01:42:31.700 --> 01:42:36.500
Okay. Maybe it's, I don't know if V-Sync's on or off now, but it's,

01:42:38.260 --> 01:42:43.300
it depends on the kind of movement for sure. Like if you're doing like one really quick snap and then some like smaller,

01:42:43.300 --> 01:42:48.020
slower movements, I would say it's probably like, that initial step might not be super accurate,

01:42:48.020 --> 01:42:51.060
but then if you're going a little bit slower, it's probably okay,

01:42:51.060 --> 01:42:56.660
especially when you try and try and move the most like really slow. It doesn't seem like anything's like too crazy.

01:42:56.660 --> 01:42:58.340
Like I can discern most things.

01:42:59.860 --> 01:43:02.900
Okay. I'm going to change it up one more time. Okay.

01:43:17.780 --> 01:43:20.020
Watch me not actually be changing anything right now.

01:43:22.740 --> 01:43:25.140
I don't know. This chicory is really mean, Anthony.

01:43:26.180 --> 01:43:31.700
I've been doing it all day. I feel like am I missing something important?

01:43:31.700 --> 01:43:33.380
I don't know. Just messing with people's heads.

01:43:34.980 --> 01:43:38.100
This is the most recent Channel Super Fun. Yeah. Yeah.

01:43:38.900 --> 01:43:42.260
This entire video is about people like that. Okay.

01:43:42.260 --> 01:43:45.060
Okay. Sure. Just so you know. So I understand.

01:43:46.180 --> 01:43:47.620
All right. I know how you feel about it now.

01:43:49.540 --> 01:43:54.980
Okay. The sides of the monitors where the cues are coming out,

01:43:54.980 --> 01:43:58.340
definitely more noticeable. I don't know if you change something that you're supposed to.

01:43:59.060 --> 01:44:00.740
Okay. I'm seeing that a lot right now.

01:44:07.860 --> 01:44:11.380
Is there anything else you're noticing? Just give me a sec.

01:44:13.380 --> 01:44:15.780
It's mostly that side to side. I would say

01:44:20.340 --> 01:44:22.740
most of the things look pretty much the same.

01:44:23.700 --> 01:44:26.180
When you go really fast, it's bad.

01:44:27.140 --> 01:44:30.580
For sure. Yeah. I'm noticing like some weird triangle show up.

01:44:30.580 --> 01:44:36.580
Like something's not right here. I would say it would be much harder to do like a quick shot or a flick shot

01:44:37.220 --> 01:44:40.500
or anything that kind of requires you to like quickly move across the screen.

01:44:40.500 --> 01:44:44.020
Because I'm noticing the triangles are like not the cubes.

01:44:44.020 --> 01:44:47.540
Sorry. The cubes. I keep wanting to call them triangles. They're not doing what they should maybe.

01:44:47.540 --> 01:44:53.220
They're made of triangles. Okay. So what would you say the frame rate is currently?

01:44:54.180 --> 01:44:57.060
If I can move. Oh man.

01:44:58.020 --> 01:45:01.860
It's kind of like everything feels really smooth, but I'm also standing still.

01:45:01.860 --> 01:45:04.260
Yeah. So it makes it a little bit hard to tell maybe.

01:45:06.100 --> 01:45:08.980
I feel like it's gotta be 60.

01:45:10.340 --> 01:45:14.340
Could be lower. Honestly, just like the amount of blur that I'm seeing on like the

01:45:14.340 --> 01:45:20.660
player model when I like move around, but it feels smooth. So that's why I'm not exactly sure what I would call it.

01:45:20.660 --> 01:45:23.780
I would say, yeah, 60. Okay. Why not?

01:45:23.780 --> 01:45:28.660
So let me just quickly do it in here. And I know that it is better or worse.

01:45:28.660 --> 01:45:31.140
So just give me a second. Can I move while you do stuff?

01:45:32.020 --> 01:45:35.780
Sure. Okay. Okay. Three, two, one.

01:45:36.900 --> 01:45:38.980
Oh yeah. That's bad.

01:45:42.740 --> 01:45:48.020
So would you say that would be more difficult or less difficult to do like a flick shot now?

01:45:48.980 --> 01:45:57.060
I would say if you specifically like in this scenario needed me to like move from one location

01:45:57.060 --> 01:46:02.100
to the next, I would say easier because now the frame rate is really low and very noticeable.

01:46:02.100 --> 01:46:07.940
The cubes aren't doing that weird pop in and pop out. So like I can actually see what's going on because it's almost like a slideshow effect.

01:46:07.940 --> 01:46:11.460
Like, oh, here's where like here's where you are, but it's not amazing.

01:46:12.340 --> 01:46:17.620
It's pretty bad. Do you find that the lower frame rate actually helps in that?

01:46:17.620 --> 01:46:23.380
In this specific scenario, yes. And I think this is the only time I've noticed the frame rate looks very low compared to the other tests.

01:46:23.380 --> 01:46:27.220
Right. So if I just switch it back over. Oh yeah. Yeah. It's way smoother now.

01:46:27.220 --> 01:46:30.660
So this is like a really high pressure rate. It's smoother, but you're distracted, right?

01:46:30.660 --> 01:46:32.740
Oh yeah. Very distracted. Yeah. Okay.

01:46:34.660 --> 01:46:37.700
And that is not smooth. Yeah. That's not smooth. Okay.

01:46:38.580 --> 01:46:40.900
Get you to hop up again. Oh, yeah.

01:46:47.620 --> 01:47:00.020
Okay.

01:47:01.140 --> 01:47:04.580
And this time you get the keyboard. Oh, I can walk around.

01:47:05.540 --> 01:47:06.580
You can. Yes.

01:47:08.900 --> 01:47:11.380
Oh my god. Player model.

01:47:13.860 --> 01:47:17.620
So how does how does that feel? Is it smooth?

01:47:17.620 --> 01:47:25.860
Is it kind of like choppy? Is it? So I, it's hard to tell because I can see certain things are kind of like jittering around on the screen.

01:47:25.860 --> 01:47:32.500
I feel like my movement is really smooth, which, so I feel like it's a high frame rate,

01:47:32.500 --> 01:47:39.220
you know, at least 60, but then something is either up with the other monitor settings

01:47:39.220 --> 01:47:42.500
or like just the geometry itself, because it seems to be kind of all over the place.

01:47:43.060 --> 01:47:48.820
Okay. Like you can tell that the model itself is like shifting around. That makes it definitely hard to like discern what's real if you're moving.

01:47:49.540 --> 01:47:54.500
Right. So how, how does he think you could do a tracking shot right now?

01:47:54.500 --> 01:47:57.140
Tracking shot, I would say for the most part probably fairly easily,

01:47:57.860 --> 01:48:03.140
depending on the size of the target. Like if it was this player model right here, probably not too bad.

01:48:03.140 --> 01:48:08.580
I feel like, because I just knowing like where the player model is, you can kind of discern that there's a bit of like an after effect on it.

01:48:08.580 --> 01:48:11.780
Right. So if you play with it long enough, it'd probably be like, it'd be okay.

01:48:11.780 --> 01:48:15.620
It's not great. I don't like it. Okay. Hit the three key.

01:48:15.620 --> 01:48:18.820
The three key. Okay. Try it now. Ooh.

01:48:18.820 --> 01:48:20.500
Okay. So lower frame rate. Yeah.

01:48:24.740 --> 01:48:28.980
Yeah. It definitely gets rid of that like after effect kind of like ghosting going on.

01:48:31.700 --> 01:48:36.020
Would it be easier or harder? I don't know. That's a, that's a tough question to answer.

01:48:36.020 --> 01:48:39.940
I would say maybe a little bit easier to discern like where that actual mass is on the screen.

01:48:40.900 --> 01:48:45.700
But in this case or Yeah. In this case, with it being like the lower frame rate, but like,

01:48:45.700 --> 01:48:48.900
because those edge cases is really what would be an issue in my opinion.

01:48:48.900 --> 01:48:52.340
If you're like playing at a high, like playing a high stakes game with CSGO,

01:48:52.340 --> 01:48:55.460
you're going to maybe see that ghosting if everyone's walking around and it's like,

01:48:56.420 --> 01:49:00.740
that's happening. This would be like probably a little bit easier to discern what's going on.

01:49:02.100 --> 01:49:02.340
Okay.

01:49:06.900 --> 01:49:10.020
Cool. Can you switch back over if you hit four? Oh, hit four.

01:49:10.020 --> 01:49:12.660
Just back over. Yeah. Just kind of GNAV.

01:49:13.540 --> 01:49:18.580
I would just do both. Well, I mean, you know, that's what you want to do.

01:49:18.580 --> 01:49:24.820
I'm going back. Do you have any idea what is happening here?

01:49:26.100 --> 01:49:29.860
Ah, man. Not too sure, honestly.

01:49:29.860 --> 01:49:35.060
I know one is high. I'm assuming three is like a low refresh rate and four is high.

01:49:35.060 --> 01:49:37.780
But then I don't know what the other issues are that are going on right now.

01:49:38.500 --> 01:49:44.980
Okay. So when you first sat down, it was completely uncapped.

01:49:45.540 --> 01:49:49.540
Okay. The next I showed you was 30 FPS.

01:49:50.580 --> 01:49:53.940
After that was 60. Yeah. And finally 15.

01:49:53.940 --> 01:49:55.860
Okay. Now we're back to 30 again.

01:49:57.060 --> 01:50:01.460
And what we're toggling is something called async and time work.

01:50:02.180 --> 01:50:04.500
Okay. Do you play VRL?

01:50:05.380 --> 01:50:11.540
Yeah, I do have a VR headset. I haven't played it in a while. Okay. Um, but yeah, I don't really toggle too many settings on there other than.

01:50:12.340 --> 01:50:15.060
Well, in this case, this is not really a setting that you toggle.

01:50:16.260 --> 01:50:22.580
It's what happens when you, when your graphics card were to drop a frame, for example, while in

01:50:22.580 --> 01:50:28.580
virtual reality, instead of that frame hanging in front of you and making you feel sick, basically,

01:50:28.580 --> 01:50:34.180
because you're moving in the frame isn't, it breaks the image up into strips and lets those

01:50:34.180 --> 01:50:38.420
strips kind of move independently. And that's pretty much what's happening here.

01:50:38.420 --> 01:50:41.380
You hit two. Oh, I had two. Oh my God.

01:50:45.060 --> 01:50:46.100
Something's very wrong.

01:50:48.580 --> 01:50:53.300
Oh, cool. So I was like, yeah, I can see it's all the like the little images I guess it would have been making.

01:50:53.300 --> 01:50:58.820
Yeah. So the idea is that it tricks your brain into thinking that it's still responsive,

01:50:58.820 --> 01:51:02.100
even though the computer is waiting to spit out the next frame.

01:51:04.260 --> 01:51:09.780
This demo is kind of that, but in non-VR space.

01:51:09.780 --> 01:51:18.500
Okay. Now, it's interesting to me that you have so far preferred not having it all at all,

01:51:20.820 --> 01:51:26.900
which is something that I will say everybody else did not agree with so far.

01:51:29.780 --> 01:51:32.100
Are you used to low frame rates?

01:51:32.820 --> 01:51:39.060
I think when I originally had like a family computer and I started gaming on that instead of

01:51:39.060 --> 01:51:42.180
like an Xbox or something, because I got like, I basically just jumped from like

01:51:42.820 --> 01:51:46.180
a PS2 or an Xbox straight into like PC gaming. It wasn't like the best.

01:51:47.140 --> 01:51:51.940
So I definitely had like quite a few years of like playing on probably like 60 or lower.

01:51:52.900 --> 01:51:58.820
So I don't know. I mean, I have a pretty high high end setup now and like everything is like uncapped and like,

01:51:58.820 --> 01:52:05.300
you know, high refresh rates and all that kind of stuff. Yeah. But I would say like when you're playing, you know, kind of like high FPS games,

01:52:05.300 --> 01:52:10.820
something like Counter Strike, like that messiness of like having, even though you have the smooth

01:52:10.820 --> 01:52:13.940
frame rate, you know, you have like the player model and you're trying to just sort of like

01:52:13.940 --> 01:52:19.460
where it's on screen. That definitely causes an issue. You can see multiple of them, whereas if you're at a lower frame rate,

01:52:19.460 --> 01:52:22.740
but you can tell that there's like one image on screen, it maybe just makes it a little bit easier.

01:52:23.380 --> 01:52:28.340
So maybe that's why I kind of came to that conclusion. Like, oh, I'd rather play on this setting than that one.

01:52:28.340 --> 01:52:31.860
I would say both are obviously unideal. Right.

01:52:31.860 --> 01:52:36.980
Between the two, you prefer the lower frame rate though, right? Um, yeah, I guess so.

01:52:36.980 --> 01:52:42.180
I think it was like it was okay and VR would suck. Well, yeah, VR would very suck.

01:52:44.420 --> 01:52:48.180
Can I hit three or four now? Yeah, yeah, yeah.

01:52:48.180 --> 01:52:54.180
Yeah, three brings you back to native 30 FPS and four brings you to time work.

01:52:54.180 --> 01:52:59.300
I think in like a competitive game, maybe four would be better. I'm not trying to like go back on what I said before.

01:52:59.300 --> 01:53:03.860
Because like if you're getting more information sooner, that's obviously better, but it's also like not amazing.

01:53:03.860 --> 01:53:07.700
Like if you're trying to be a sniper or something like that's not useful at all.

01:53:08.580 --> 01:53:12.180
Well, assume for a second that you didn't have the after it.

01:53:12.180 --> 01:53:15.700
Oh, if you didn't have the after, then yeah, I would probably want the higher frame rate, but

01:53:17.220 --> 01:53:19.780
Okay. It's just an effect of like what's going on.

01:53:20.500 --> 01:53:24.580
Yeah, because right now there's no like, there's nothing else happening.

01:53:24.580 --> 01:53:31.380
There's nothing to kind of help it along. Yeah. So like there's no DLSS 3.0 or frame generation or anything like that to kind of smooth things out.

01:53:31.380 --> 01:53:42.580
It's just doing its thing. Oh, okay. So my personal feelings are that if it was combined with something like that to smooth everything out,

01:53:43.620 --> 01:53:47.060
it would be almost indistinguishable from having a high frame rate.

01:53:47.060 --> 01:53:53.860
Like is that something that you would? So if you had setting four, but you had some like kind of things there to help along.

01:53:53.860 --> 01:53:58.260
Yeah, it would probably like be indistinguishable. It would be like pretty good. I would say it feels good other than that.

01:53:58.260 --> 01:54:01.140
I can see the ghosting. I would say it looks fine.

01:54:01.700 --> 01:54:04.980
Okay. Now I'm not saying that's a thing that can definitely be solved.

01:54:04.980 --> 01:54:08.180
No, but it's possible. Yeah, it's like, okay.

01:54:08.180 --> 01:54:11.620
Yes. One of the things that I can think of that, you know, maybe for the future,

01:54:12.260 --> 01:54:15.860
because obviously you wouldn't want to have this in like a competitive game right now,

01:54:16.820 --> 01:54:21.140
as it is. Like if I just move forward and back from the player model, it actually feels really smooth.

01:54:21.140 --> 01:54:24.420
Yeah. So like I would prefer that specifically, but if you go to option three,

01:54:24.420 --> 01:54:26.660
I can tell like it's not as nice. Yeah.

01:54:28.500 --> 01:54:31.380
It really depends, I guess, on the specific movement and like what's happening.

01:54:33.220 --> 01:54:38.820
I don't mean to be inconclusive, but. Well, I mean, I kind of spoiled you towards the end.

01:54:38.820 --> 01:54:46.580
Yeah, fair. But it's just interesting to me that you chose the opposite answer that everybody else did.

01:54:47.220 --> 01:54:52.260
And I'm just trying to figure out, you know, what thought process generated that response.

01:54:53.060 --> 01:54:57.060
And I think that, you know, it's just a valid observation,

01:54:58.900 --> 01:55:01.860
especially if you're kind of used to doing lower end gaming.

01:55:02.580 --> 01:55:06.020
Yeah, for a while there for sure. Like I would play pretty, pretty low end stuff.

01:55:06.020 --> 01:55:11.540
So I was used to it. Because like a lot of the time when I was early in a PC gaming,

01:55:11.540 --> 01:55:14.420
I wouldn't have like super amazing frame rates. Yeah.

01:55:15.300 --> 01:55:20.260
So I actually got pretty okay at kind of figuring out where in between the frames to click.

01:55:20.980 --> 01:55:25.300
Yeah, I feel like one of the first games I owned on the computer was actually,

01:55:25.300 --> 01:55:26.660
I think it was Fallout, New Vegas.

01:55:28.420 --> 01:55:35.060
And then like Dead Space and Assassin's Creed. I think it was like the first three Steam games I owned from my purchase history,

01:55:35.060 --> 01:55:39.940
which is really funny. And like I definitely did not play those on like a nice high end system or even mid tier.

01:55:39.940 --> 01:55:44.900
I think it was pretty low tier at that point. And I know like for sure, New Vegas, you can do the whole VAT system,

01:55:44.900 --> 01:55:48.900
but there is some real time combat. You kind of have to get used to like frame dips.

01:55:48.900 --> 01:55:54.260
I definitely remember that happening quite a bit. Like I went back and revisit the game years later and I was like, wow, this looks a lot better.

01:55:55.860 --> 01:55:59.700
I think even Dead Space, I had to play on like pretty low settings to get it to be

01:55:59.700 --> 01:56:06.980
stable, at the very least. So thinking back to those times, would you have liked the opportunity to turn this on?

01:56:07.860 --> 01:56:12.580
Probably, yeah, I would have at least given it a shot. I don't know how if I would have stuck with it or not though.

01:56:12.580 --> 01:56:17.380
Like if you're trying to discern a target, it makes it a little difficult, but it maybe would have felt like smoother at the time.

01:56:18.020 --> 01:56:20.340
So, I don't know.

01:56:21.860 --> 01:56:25.860
Okay, cool. All right, well, thank you. Yeah, awesome.

01:56:25.860 --> 01:56:29.780
I'm Nicholas Ploove. I play a lot of games. I've helped develop some games.

01:56:30.820 --> 01:56:33.540
I game on a high end monitor with a high end computer,

01:56:34.100 --> 01:56:37.780
usually like as high settings as I can get away with with a reasonably high frame rate.

01:56:38.740 --> 01:56:42.420
Okay, and I'm told that you have a display. Yeah, I do have a display.

01:56:42.420 --> 01:56:46.180
I do in fact own a display. Okay, you own it.

01:56:46.180 --> 01:56:49.780
You're not borrowing it. You don't rent it. Nope, didn't take it from work.

01:56:49.780 --> 01:56:52.820
You're a display owner. I own a display. Full fledged. Okay.

01:56:53.860 --> 01:56:57.940
So why don't we start off? Go ahead and grab the mouse and tell me how you think it feels.

01:56:59.620 --> 01:57:03.220
Seems okay. Everything's relatively responsive.

01:57:05.860 --> 01:57:08.900
It's actually pretty clear too. Yeah? Yeah, it seems fine.

01:57:08.900 --> 01:57:12.820
There's like a bit of tearing going on, but...

01:57:13.540 --> 01:57:17.620
Okay. It's not that bad. And it's mostly like object tearing, like I wouldn't say it's screen tearing.

01:57:18.580 --> 01:57:21.060
Okay, what frame rate do you suppose it is?

01:57:22.900 --> 01:57:26.100
At least 60, probably more like 120, 144. Okay.

01:57:26.100 --> 01:57:30.260
As much as I have like 175 for its refresh rate display,

01:57:30.260 --> 01:57:34.900
I don't notice much over like 144. So if it's higher than that, maybe, but...

01:57:34.900 --> 01:57:39.060
Yeah, I mean a lot of people like, they'll just be guessing beyond 144.

01:57:39.060 --> 01:57:41.460
Totally, yeah. Unless they're like super tuned in. Yeah.

01:57:42.660 --> 01:57:46.100
Okay, so how well do you think you can do like a flip shot? Like sensitivity aside,

01:57:46.100 --> 01:57:49.140
I know a lot of people have mentioned the sensitivity is a little high. Sure.

01:57:50.020 --> 01:57:53.780
Yeah, I could. Yeah? Everything says pretty clear, like I can turn like two.

01:57:53.780 --> 01:57:56.820
Yeah. Okay. Why don't you step aside for a sec?

01:57:56.820 --> 01:57:58.500
And I will make some adjustments.

01:58:00.420 --> 01:58:07.060
Or not. And we'll see what you think then.

01:58:12.900 --> 01:58:15.460
Yeah. Yeah, you're not allowed to see that.

01:58:19.460 --> 01:58:21.540
Good thing I noticed that.

01:58:33.540 --> 01:58:33.860
Okay.

01:58:39.380 --> 01:58:40.260
You may return.

01:58:43.220 --> 01:58:49.460
Cool.

01:58:49.460 --> 01:58:53.700
Okay. So you're back. Has anything changed with you or the game?

01:58:56.980 --> 01:59:04.580
I'm trying to move objects around to see like how the emotion clarity is.

01:59:06.020 --> 01:59:10.180
I want to say it's worse. Yeah. I can't. Yeah, like I'm probably wrong,

01:59:10.180 --> 01:59:13.540
but I want to say that the objects don't look as crisp.

01:59:14.500 --> 01:59:18.340
Okay. Like when I, when I quickly jiggle, I can see

01:59:20.900 --> 01:59:25.620
more breaks because they're solid cubes. So it's really easy to see when the line on one edge will break.

01:59:26.740 --> 01:59:30.740
And I feel like that's happening more now when I quickly jiggle the camera

01:59:30.740 --> 01:59:33.780
than when I did it before. Is that like a v-sync tearing thing?

01:59:33.780 --> 01:59:39.540
Or is it? I don't know. I don't know if it's v-sync tearing thing. I find screen tear is more like a horizontal all the way across the screen.

01:59:39.540 --> 01:59:45.140
It's more like when you move an object quickly and there's ghosts of it for just a split second.

01:59:47.780 --> 01:59:55.540
Oh, it's weird because it's not unlike the big blue cube. It's only on the green one and then the red one and then the smaller blue cube.

01:59:55.540 --> 02:00:00.020
It's hard to explain. It feels slightly worse to me personally.

02:00:00.020 --> 02:00:05.620
Okay. Is there anything else you notice about like the visual quality or the smoothness?

02:00:06.580 --> 02:00:09.620
Oh, I would love to have them back side by side.

02:00:09.620 --> 02:00:15.620
It feels like anti-aliasing is worse. Some of the lines, depending on where I am with the camera,

02:00:16.500 --> 02:00:24.260
there's more stair stepping along the cubes. But I'm not sure because I wasn't really looking for aliasing in the last setting.

02:00:24.260 --> 02:00:29.860
So it's hard for me to know whether it's better or worse, but I definitely am noticing it now that you're pointing it out.

02:00:29.860 --> 02:00:34.100
Okay. Do you think you can still do like a flick shot pretty well?

02:00:35.700 --> 02:00:39.700
Yeah. Yeah, it's still playable. Okay. Yeah, it's definitely still playable.

02:00:43.460 --> 02:00:48.180
I'd still play this, but I also grew up with like a grunt playing counter strike

02:00:48.180 --> 02:00:52.820
on pretty terrible monitors. But it seems still okay to me like any difference I'm seeing.

02:00:52.820 --> 02:00:57.780
It's pretty, I'd say it's pretty small. Okay. What frame rate do you suppose that we're at right now?

02:00:58.980 --> 02:01:04.180
Again, at least 60. Did you say that it seemed like it was a little bit less smooth?

02:01:04.180 --> 02:01:10.340
Yeah, I think it's a little less smooth. So like it's at least 60, but I want to say it's lower than the like 144 that I was

02:01:11.300 --> 02:01:14.820
thinking that it was before. What is it, Anthony?

02:01:14.820 --> 02:01:18.260
Can you tell me yet? I can't tell you that yet. Oh my God. Okay.

02:01:18.260 --> 02:01:22.260
Is there another step? There are more steps. Okay, let's do the next step.

02:01:27.780 --> 02:01:30.900
You know, I got Adam's DLSS thing.

02:01:30.900 --> 02:01:34.740
I got the ray tracing thing forever ago. I hope to see one straight.

02:01:39.300 --> 02:01:43.220
We will see right after a word from our sponsor.

02:01:51.780 --> 02:01:55.460
All right. What did I change?

02:01:55.460 --> 02:01:58.660
Did I change anything? Did you change anything?

02:01:58.660 --> 02:01:59.220
I don't know.

02:02:03.140 --> 02:02:05.780
All right, so tell me how that feels.

02:02:06.340 --> 02:02:08.900
I want to say it feels better. Yeah. Yeah.

02:02:10.020 --> 02:02:14.900
But again, this is like a glasses thing. This is like one or two, one or two.

02:02:16.180 --> 02:02:19.780
Better or worse? Better or worse, yeah. They're all pretty close to me.

02:02:20.340 --> 02:02:24.420
I do think this feels a little better than what I was just experiencing.

02:02:24.420 --> 02:02:29.940
Okay. The aliasing looks about just as bad, maybe actually slightly worse.

02:02:29.940 --> 02:02:32.660
It all depends on where I've got the camera angled.

02:02:33.700 --> 02:02:38.900
For the lines along the edges of the cubes. But I would say, yeah, I think aliasing is actually worse now.

02:02:39.940 --> 02:02:44.580
Performance seems like about the same just in this scene.

02:02:44.580 --> 02:02:49.540
But yeah, aliasing looks worse on the cubes. Not much, but a little bit.

02:02:49.540 --> 02:02:53.620
Okay. Yeah. And do you think that like a flick shot would still be pretty viewable?

02:02:53.620 --> 02:02:56.580
Oh yeah, I can still flick. Yeah. Okay. Yeah.

02:02:58.020 --> 02:02:59.940
All right, I'll get you to stand up again.

02:03:03.300 --> 02:03:06.900
Why don't I keep forgetting the keyboard?

02:03:07.940 --> 02:03:10.020
See, I don't drink coffee, so this is my problem.

02:03:11.700 --> 02:03:15.540
I'm still asleep. I drink coffee because I grew up drinking coffee.

02:03:15.540 --> 02:03:19.780
And now I have to drink coffee. I didn't drink coffee till college.

02:03:19.780 --> 02:03:24.500
Really? Yeah. I didn't like it. I always like bitter stuff, like dark chocolate.

02:03:24.500 --> 02:03:27.700
So no, I thought. Until I became a smoker, I didn't like bitter stuff.

02:03:27.700 --> 02:03:32.420
I didn't like dark chocolate. I'm okay with dark chocolate, but like I kind of prefer milk chocolate.

02:03:33.220 --> 02:03:36.420
That's weird, David. Most smokers don't love coffee and cigarettes.

02:03:36.420 --> 02:03:41.140
No, and now I do. Oh. But it didn't like any of that stuff until I started smoking.

02:03:41.140 --> 02:03:45.540
And then all of a sudden, you're like, oh, it's the breakfast of champions. Copy and a cigarette, yeah.

02:03:45.540 --> 02:03:48.740
Okay. Pop it along. So how does that feel?

02:03:48.740 --> 02:03:52.740
Any better or worse? Something's going on on the edges.

02:03:53.300 --> 02:03:56.580
Okay. I don't know if I just wasn't noticing that before,

02:03:57.540 --> 02:04:00.740
but when I pan the camera now, it's like objects pop in.

02:04:00.740 --> 02:04:04.420
Okay. Which feels awful.

02:04:05.220 --> 02:04:05.540
Okay.

02:04:08.580 --> 02:04:09.860
What's going on?

02:04:12.180 --> 02:04:15.940
This is cool. It's like when you find a bug in a game and then you finally figure it out

02:04:15.940 --> 02:04:20.260
and you start reproging over and over again. Yeah, they didn't call it properly. They're calling too aggressively.

02:04:20.260 --> 02:04:24.420
Yeah. Yeah, there's definitely some kind of weird pop in or calling going on.

02:04:27.140 --> 02:04:32.420
You can definitely point it out if you pan slowly too, because you'll just like see it kind of appear.

02:04:32.420 --> 02:04:36.820
Okay. Yeah, definitely worse of an experience.

02:04:36.820 --> 02:04:43.860
The frame rate, I'm still not sure. It's probably, I'd say it's still over 60, over maybe around 120 still, but I don't know.

02:04:44.500 --> 02:04:47.060
I definitely noticed this though, and that's not good.

02:04:47.860 --> 02:04:51.300
So aside from that, how do you, how well do you think you would be able to do a flick shot?

02:04:52.260 --> 02:04:59.220
I can do it okay still, but it's not going to be great. I'm going to, I, or if I can do a flick shot still, the problem is,

02:05:00.660 --> 02:05:06.260
I don't know if I'd notice the thing out of the corner of my eye to be able to flick to it fast enough.

02:05:06.260 --> 02:05:10.340
It's not a, I know someone is beside me, but I don't see them.

02:05:10.340 --> 02:05:16.340
I can flick 180. That's fine. That still works, but I don't know how well things in the corner of my eye,

02:05:16.340 --> 02:05:19.780
on the corner of the screen that I would quickly try to flick to once I notice it.

02:05:19.780 --> 02:05:23.460
I don't think that's going to work very well here just because of the weird pop in.

02:05:23.460 --> 02:05:26.900
The dude's going to pop in. I'm going to try to flick and he's already going to be moving and it's going to be

02:05:27.540 --> 02:05:30.580
adjust. Yeah. It's not going to be bad.

02:05:30.580 --> 02:05:34.820
Do you have any idea what it is you're looking at right now? No, I have no idea.

02:05:34.820 --> 02:05:41.620
This is cool. I don't know what you've done. I don't know if it's just like, you know, you know how there's systems where

02:05:41.620 --> 02:05:46.740
basically whenever something's being looked at, it's being rendered, but as soon as you're looking away, it gets called or it's not,

02:05:46.740 --> 02:05:51.380
it's just not rendered anymore. That's what this feels like, but like on a slow mode.

02:05:51.380 --> 02:05:58.180
So instead of like having an extra few fields of a degree for the field of view on either side

02:05:58.180 --> 02:06:04.900
to make sure you can never look too fast. It's like that's gone now and it's only processing exactly like what's in front of me.

02:06:04.900 --> 02:06:08.340
Okay. That's what it feels like. Did you notice any of that before?

02:06:08.340 --> 02:06:12.660
No, before I didn't. I wasn't looking for it, but this was like immediately noticed.

02:06:12.660 --> 02:06:16.500
Yeah. Okay. If this is the worst version, it's definitely the worst.

02:06:17.140 --> 02:06:20.100
Okay. So let me just do a quick thing here. Sure.

02:06:20.820 --> 02:06:23.380
And let me know if it's better or worse. Okay.

02:06:25.220 --> 02:06:31.060
That's been done. It's been done. This is significantly worse. This is like less than 30 FPS.

02:06:31.620 --> 02:06:37.860
Okay. Or something. It's real bad. The pop-in seems to be gone, but it's also running so slowly.

02:06:37.860 --> 02:06:40.020
Maybe I'm just not seeing the frames.

02:06:41.060 --> 02:06:45.620
Okay. Yes, bad. Instantly bad. How well do you think you could do a flip shot?

02:06:46.420 --> 02:06:52.420
Not well. This is hard. It's just it, not only does it take,

02:06:52.420 --> 02:06:57.380
am I like just completely missing frames at this point? So it's not a clear transition of point A to point B,

02:06:58.020 --> 02:07:02.100
but it feels like there's latency too. Maybe I'm crazy. Maybe that's just because the frame rate's so low

02:07:02.100 --> 02:07:06.900
and it feels like there's latency, but it does feel like it, like if I move the mouse,

02:07:07.940 --> 02:07:13.620
sometimes it feels like it goes slower. Sometimes it doesn't. I don't know. It's weird. It's not like a consistent input latency.

02:07:13.620 --> 02:07:17.700
So I'm not sure about that, but no, this would be a terrible flip shot.

02:07:17.780 --> 02:07:20.900
Okay. Yeah. All right. I'll get you to pop up one more time.

02:07:20.900 --> 02:07:21.220
Okay.

02:07:26.180 --> 02:07:26.980
Better or worse?

02:07:29.940 --> 02:07:32.660
One or two? One or two?

02:07:44.660 --> 02:07:46.660
Do I have that turned on? I can't see.

02:07:48.660 --> 02:07:49.140
Okay.

02:08:01.620 --> 02:08:01.860
All right.

02:08:06.660 --> 02:08:07.620
Have a seat one more time.

02:08:13.060 --> 02:08:16.340
Now you have the magic of the keyboard.

02:08:16.340 --> 02:08:18.020
Okay. You may move.

02:08:19.940 --> 02:08:23.140
Okay. The pop-in is still there.

02:08:23.140 --> 02:08:26.580
Okay. The frame rate's back to like normal,

02:08:26.580 --> 02:08:31.060
whatever it was before. Objects are like stuttering as I walk past them.

02:08:31.060 --> 02:08:34.100
Okay. I don't know what's going on there. It's, but they're definitely like,

02:08:36.420 --> 02:08:41.460
are they trying to be redrawn as I like move past them and change the camera position or something?

02:08:41.460 --> 02:08:44.980
I don't know. This is a wild stab in the dark, but they're definitely like,

02:08:44.980 --> 02:08:49.620
as I move forward, an object definitely like shudders and jitters around.

02:08:50.180 --> 02:08:54.900
Okay. Which is, looks so weird. Maybe it's just the anti-aliasing on the edges,

02:08:54.900 --> 02:08:58.580
but it's super aggressive, whatever it is. Okay. I don't like it.

02:08:58.580 --> 02:09:03.700
Yeah. Okay. It's pretty clear if you look at the dude and you walk close to him,

02:09:03.700 --> 02:09:05.380
he looks like he's just shaking.

02:09:07.380 --> 02:09:12.020
He's afraid of you. Yeah. It's a pretty fun bug, but I would definitely call this a bug.

02:09:12.020 --> 02:09:14.660
Like it doesn't, it doesn't feel or look good at all. Okay.

02:09:15.380 --> 02:09:19.220
So I would ask, how well do you think you'd do a tracking shot like this?

02:09:21.620 --> 02:09:25.220
I mean, I could probably still try to do it, but it's going to be a worse experience

02:09:25.220 --> 02:09:31.380
because if objects in motion look all jittery like this, whether it's me in motion or the game being in motion,

02:09:31.380 --> 02:09:36.660
either way, because I'm probably going to like be moving while I try to flick and then stop as soon as I'm about done.

02:09:36.660 --> 02:09:39.700
Right. Or I'll have to like come to rest or whatever. Yeah.

02:09:39.700 --> 02:09:42.900
I don't know. It feels bad. Okay. Yeah. Go ahead and hit the three key.

02:09:43.860 --> 02:09:47.860
Three. Okay. That's, and now it seems worse.

02:09:47.860 --> 02:09:51.860
Am I, I don't know, maybe I'm crazy, but the frame rate seems lower or something.

02:09:51.860 --> 02:09:55.140
Okay. And it seems like a worse experience after hitting three, just three,

02:09:55.140 --> 02:09:56.740
right? Not F3? Just three. Yeah. Okay.

02:09:58.660 --> 02:10:03.540
Yeah. Okay. So how well do you think you could do a tracking shot now?

02:10:03.540 --> 02:10:07.380
Not well. Would it be worse than before? Yeah. I could still try.

02:10:07.380 --> 02:10:12.660
I grew up playing pretty on playing. I grew up playing on pretty garbage hardware.

02:10:12.740 --> 02:10:15.780
On pretty garbage monitors. So I could probably still try,

02:10:16.580 --> 02:10:20.980
but it would be much more difficult than my current, than using my current setup.

02:10:20.980 --> 02:10:26.580
Okay. Let me, let me tell you, first of all, what the frame rates that you were looking at were.

02:10:26.580 --> 02:10:29.700
Sure. When you first sat down, it was uncapped. Cool.

02:10:29.700 --> 02:10:33.860
100% as fast as it goes. Cool. And this is a pretty basic scene,

02:10:33.860 --> 02:10:38.020
and it's a 240 Hertz monitor. So it's rather 500 FPS or something. Yeah. So I'm close to that.

02:10:38.020 --> 02:10:40.900
Okay. Like five, 800. Sure. It fluctuates. Yeah.

02:10:42.740 --> 02:10:46.660
The second test you did was at 30 FPS.

02:10:46.660 --> 02:10:49.700
Really? Yeah. Did not feel like 30 FPS.

02:10:50.340 --> 02:10:54.820
Yeah. No, it was 30 FPS. Okay. The third test you did was at,

02:10:56.420 --> 02:10:59.460
the third test that you did was at 60 FPS. Okay.

02:11:00.020 --> 02:11:03.460
Well, where's it 60? Okay. That's weird.

02:11:03.460 --> 02:11:07.940
Yeah. The fourth test you did was 15 FPS.

02:11:07.940 --> 02:11:10.660
Okay. I mean, yeah, 15. Okay. Sure. Yeah.

02:11:11.620 --> 02:11:15.700
The only thing that changed between all of those tests was the frame rate.

02:11:15.700 --> 02:11:20.820
Really? So do you have any idea what's going on?

02:11:20.820 --> 02:11:24.340
Right now you're at 30. It feels awful at 30.

02:11:24.340 --> 02:11:25.780
If you hit four, it'll turn back on.

02:11:27.940 --> 02:11:31.540
Yeah. Four. Yeah. As soon as I hit four, like if this is 30 FPS,

02:11:31.540 --> 02:11:35.780
that's impressive. Because it feels, maybe if there were more like objects

02:11:35.780 --> 02:11:38.900
moving in the scene, it would be more obvious to me. But I don't know.

02:11:38.980 --> 02:11:43.220
Honestly, this seems perfectly fine and playable.

02:11:43.220 --> 02:11:46.740
Like I would play video games of this. So that is 30 FPS.

02:11:46.740 --> 02:11:50.660
Yeah. Do you have any idea what's going on? No. What the hell is going on?

02:11:50.660 --> 02:11:54.420
What are you doing? Okay. Do you do VR?

02:11:54.420 --> 02:11:58.260
Not really. Okay. I've tried it. My cousin, my cousin has an index

02:11:58.260 --> 02:12:00.260
and I've played like the first hour of Alex.

02:12:01.300 --> 02:12:04.340
And I've tried like AVP really quickly back like years ago.

02:12:04.980 --> 02:12:10.500
But I don't have VR and I don't have a ton of friends who do. Or if they do, let's all put away less than time.

02:12:10.500 --> 02:12:15.140
Okay. So what VR does when your GPU can't keep up

02:12:15.140 --> 02:12:19.460
and it just drops frames? Yeah. It does what's called asynchronous reprojection.

02:12:19.460 --> 02:12:22.980
Okay. And what that means is it basically cuts the

02:12:22.980 --> 02:12:27.380
speed up into little strips. Okay. And allows those to move independently.

02:12:27.380 --> 02:12:33.380
Okay. As long as you're moving. So basically instead of having a solid frame

02:12:33.380 --> 02:12:36.020
that doesn't change while you're moving your head around and throwing up.

02:12:38.020 --> 02:12:40.420
The scene will still move kind of naturally. Right.

02:12:41.700 --> 02:12:46.420
That's this, except this is not VR.

02:12:46.420 --> 02:12:49.460
Okay. If you hit the two key and move around,

02:12:49.460 --> 02:12:51.780
you'll see that effect in motion.

02:12:52.580 --> 02:12:55.220
Or I guess it's paused. Yeah, yeah, yeah. That's cool though.

02:12:55.940 --> 02:13:00.900
Okay. So then three is off. Two is it on but like not in motion.

02:13:00.900 --> 02:13:04.100
Yeah. Four is it like on and working properly?

02:13:04.100 --> 02:13:08.900
Yep. Yeah. So I mean, I definitely notice some stuff now

02:13:08.900 --> 02:13:12.180
when I'm moving around more. Like I noticed the whole pop in thing with it on

02:13:12.180 --> 02:13:16.420
now that I've seen it. And I know what to look for. Yeah. If I move around, yeah, you can see stuff jittering

02:13:16.420 --> 02:13:21.060
and it's not great. But like, otherwise it looks pretty impressive

02:13:21.060 --> 02:13:23.940
considering this is like 30 FPS. Yeah, that's 30 FPS.

02:13:25.460 --> 02:13:31.940
It feels like it's, it feels like it's a problem with the game, but not in like an unplayable way.

02:13:31.940 --> 02:13:35.220
Like it's locked, it feels like a locked 30. Yeah. Which kind of helps as well.

02:13:36.340 --> 02:13:39.620
Well, it's a locked 30 at three as well.

02:13:39.620 --> 02:13:44.180
Right. But three, the asynchronous computer is what you said it is?

02:13:44.180 --> 02:13:47.620
Asynchronous time warp. Asynchronous time warp.

02:13:47.620 --> 02:13:50.740
Yeah. And now this is just off. And this, yeah, because this feels like trash.

02:13:50.740 --> 02:13:56.420
Like this feels awful and I would never want to play this, but you hit four and it's like, obviously it's not perfect.

02:13:56.420 --> 02:14:01.700
I could get a much better experience with like fancy hardware, but I mean, if you can enable this on a lower two GPU

02:14:01.700 --> 02:14:08.580
or something, that's like pretty crazy. Yeah. And what this lets you do is it means that whenever you're like,

02:14:08.580 --> 02:14:11.620
basically it's projecting onto a virtual monitor inside of that monitor.

02:14:11.620 --> 02:14:16.500
Right. And it's moving a virtual head. Right. And then up, then snapping the new frame every time it comes in

02:14:16.500 --> 02:14:20.900
to the center of the view. Yeah. That's why you get all that object to the core.

02:14:20.900 --> 02:14:24.900
Okay. Basically what's happening is you can move the mouse

02:14:24.900 --> 02:14:31.300
independently of the frame rate. Your input frame rate is different from the actual output frame rate.

02:14:31.860 --> 02:14:36.420
So you still have that 100% smooth input frame rate.

02:14:37.460 --> 02:14:43.220
So the input latency is low and you have more ability,

02:14:43.220 --> 02:14:46.260
at least in my estimation, to like,

02:14:47.620 --> 02:14:51.780
like you have more information as you're moving around instead of it like jerking.

02:14:51.780 --> 02:14:56.020
Totally. Is this worse on a worse monitor?

02:14:56.020 --> 02:15:00.100
Like you've definitely chosen one of the best monitors to kind of cut that variable out.

02:15:00.100 --> 02:15:03.620
Yeah. But if we were gaming on this on like a 60 hertz display

02:15:03.620 --> 02:15:07.700
with like whatever input lag and stuff. Yeah. And whatever pixel response time like,

02:15:08.660 --> 02:15:13.700
do you think it's going to be bad at that point though? Like do you need a high end monitor to get this resolved?

02:15:13.700 --> 02:15:18.100
I ran this on my workstation, which only has 60 hertz monitors.

02:15:18.100 --> 02:15:22.580
Yeah. And going from 30 to 60 is totally fine.

02:15:22.580 --> 02:15:25.940
Like we can switch the refresh rate of the monitor if you want. No, no, I believe you.

02:15:26.180 --> 02:15:30.260
That's like it's basically, it basically lets you run at a lower frame rate,

02:15:30.260 --> 02:15:34.820
which can either mean that you have weaker hardware or you're not drawing as much power.

02:15:34.820 --> 02:15:38.100
Yeah. Yeah. And get that full frame rate.

02:15:38.100 --> 02:15:42.900
You're not getting those full frames every second, but you don't, do you need them necessarily?

02:15:42.900 --> 02:15:48.100
That's kind of the question that's being asked here. And like you can play other games that don't need

02:15:48.100 --> 02:15:52.020
flick shots and crazy fast reaction times. You can even a platform or something,

02:15:52.020 --> 02:15:54.500
you could probably play with this and it would like be perfectly fine.

02:15:55.300 --> 02:15:59.060
That's cool. Maybe NVIDIA is right.

02:15:59.060 --> 02:16:00.420
Maybe it's all software now.

02:16:02.340 --> 02:16:05.460
I mean, part of the problem that you noticed

02:16:06.180 --> 02:16:10.740
is that things kind of jitter around in the frame. Yeah. And the culling and the weird object pop in.

02:16:10.740 --> 02:16:12.980
Yeah. Well, the object pop in what that is

02:16:13.780 --> 02:16:19.540
is along the edges of the screen. Yeah. If there were nothing done, it would just be black.

02:16:19.540 --> 02:16:23.540
Yeah. So when you move, you'd see black and it would snap back over and over again.

02:16:23.540 --> 02:16:26.420
So it would be very much like a VR kind of experience. Right.

02:16:26.980 --> 02:16:30.420
What it's doing is it's just stretching the colors on the edges to infinity.

02:16:32.020 --> 02:16:35.620
If it were combined with foveated rendering, for example. Yeah.

02:16:35.620 --> 02:16:39.460
To do a lower resolution extension of the scene. Totally.

02:16:39.460 --> 02:16:41.700
You probably wouldn't notice any pop in at all. Probably not.

02:16:42.660 --> 02:16:46.660
If I stopped and like looked at the edges, I might notice like, oh, that's like a lower resolution.

02:16:46.660 --> 02:16:49.700
I can see some aliasing. You'd have to be doing it while moving. Yes.

02:16:50.660 --> 02:16:56.740
The other thing, it may in fact be possible to combine it

02:16:56.740 --> 02:17:00.420
with things like DLSS 3.0 or FSR 3.0 in a targeted way

02:17:00.980 --> 02:17:05.780
that just takes the objects that are in the scene and interpolates them to prevent that kind of jitter.

02:17:05.780 --> 02:17:12.660
Yeah. Right. Because the problem right now is that it's not rendering

02:17:12.660 --> 02:17:19.140
the things behind certain objects. So like if you have, say, the CSGO terrorist guy.

02:17:20.020 --> 02:17:26.740
Standing in front of one of the blocks. Yeah. And you move. The CSGO terrorist guy is blocking that shape inside the block.

02:17:27.460 --> 02:17:33.300
So you don't get that. But if you had DLSS 3.0 or something like that to analyze the frame

02:17:33.300 --> 02:17:38.340
and see what should be behind that. Yeah. Right. Then that could potentially fix the problem.

02:17:38.340 --> 02:17:43.620
Super cool. Did you find that? I found it while doing research for the DLSS 3.0 video.

02:17:43.620 --> 02:17:48.980
Yeah. Is anyone using this? Not yet. This is a demo that was put together in like a couple of hours.

02:17:48.980 --> 02:17:50.660
Like an evening? Yeah. Yeah.

02:17:52.260 --> 02:17:52.820
That's cool.

02:17:55.460 --> 02:17:58.500
I never would have believed this was like 30 FPS. Yeah, I know.

02:17:58.500 --> 02:18:02.820
Like ever. That's crazy. Yeah. And if you take the thing off the screen.

02:18:02.820 --> 02:18:06.340
I mean, we're basically done at this point.

02:18:06.340 --> 02:18:08.900
Yeah. It's 2930. Like it's, yep. OK.

02:18:09.940 --> 02:18:13.060
You can adjust the settings as well if you want to. If you want to play around with it.

02:18:14.180 --> 02:18:17.220
Even just hitting the different number keys is like, what the hell?

02:18:17.460 --> 02:18:21.220
Eat my food. Dude's your favorite? It's also, yeah.

02:18:21.220 --> 02:18:22.900
You know what the hell it is. Yeah.

02:18:24.980 --> 02:18:28.180
It's also possible to turn off motion smoothing for your movement.

02:18:28.900 --> 02:18:34.180
Oh. Which will make your movement at the frame rate, but your mouse movement at the input frame rate.

02:18:34.180 --> 02:18:39.300
Right. Which is a completely separate experience, which is honestly really trippy.

02:18:39.300 --> 02:18:44.900
The cool thing is you could actually like enable something like this to mess with people in a weird horror game or something.

02:18:45.380 --> 02:18:48.900
Turn an effect like this on and have people be really confused about what's going on.

02:18:48.900 --> 02:18:54.180
And then just hit a trigger volume and turn it off. And there's some kind of effect of a spooky thing going on or something.

02:18:54.180 --> 02:18:58.260
Because yeah, it's weird. Because it's just weird enough that you can kind of notice it

02:18:58.260 --> 02:19:01.380
once you start looking for it. But it's pretty good. Yeah.

02:19:01.380 --> 02:19:04.900
Well, I mean, you can drop the frame rate down to two in this demo.

02:19:04.900 --> 02:19:08.020
Which would, I think, work with that horror thing.

02:19:08.020 --> 02:19:11.460
Because you'd be moving, and it's like the world around you is just kind of moving.

02:19:11.460 --> 02:19:14.900
And then it snaps. And then it's like, holy crap. What's going on, right?

02:19:18.660 --> 02:19:19.380
Hi, I'm Mark.

02:19:22.900 --> 02:19:26.260
OK. That's an introduction, I guess. What do you do?

02:19:26.260 --> 02:19:29.300
I am a video editor here at Linus Media Group.

02:19:29.300 --> 02:19:34.340
And I used to game not very much anymore.

02:19:35.940 --> 02:19:39.060
OK. So are you clipped into the game?

02:19:39.620 --> 02:19:42.900
I think so. OK. Wait.

02:19:42.900 --> 02:19:45.940
Oh, hello. Yeah, I am there.

02:19:45.940 --> 02:19:49.940
OK. So just, oh, hang on.

02:19:51.220 --> 02:19:54.260
I should have taken the keyboard from you in one second. OK.

02:19:55.860 --> 02:19:59.620
Not that it really matters right now, but I should put you back in position.

02:20:03.300 --> 02:20:04.900
Oh, yeah, OK. You never moved. OK.

02:20:13.220 --> 02:20:15.780
OK. Sorry about that. Let's try again.

02:20:17.220 --> 02:20:20.180
So why don't you move the mouse around?

02:20:20.740 --> 02:20:21.620
Yes. See how it feels.

02:20:26.500 --> 02:20:28.580
Feels about right. Feels about right.

02:20:29.540 --> 02:20:32.660
What frame rate do you think we're at right now? Oh.

02:20:35.220 --> 02:20:38.740
I mean, you're not much of a gamer, but you are a video editor.

02:20:40.100 --> 02:20:42.820
More than 60. OK.

02:20:44.340 --> 02:20:47.940
Or more than 30. No, this looks like 120.

02:20:49.780 --> 02:20:54.660
But it does. Do you have a high refresh rate screen at home?

02:20:54.660 --> 02:20:59.540
No, I don't. OK. I have a 5K 60 FPS screen,

02:20:59.540 --> 02:21:01.860
and that's enough for my old eyes.

02:21:02.740 --> 02:21:05.860
OK. What is going on with these blocks?

02:21:07.940 --> 02:21:11.300
I can't see what you're seeing. I'm just moving the mouse back and forth.

02:21:12.500 --> 02:21:16.740
And it's like, I have no idea.

02:21:16.740 --> 02:21:20.980
Anyway, I don't know what I'm looking at, but it seems weird.

02:21:21.780 --> 02:21:24.660
OK. That's maybe how it's being rendered. I don't know.

02:21:25.380 --> 02:21:26.980
I, OK.

02:21:28.980 --> 02:21:32.820
Well, I guess you do know something is off,

02:21:32.820 --> 02:21:38.740
but I don't really know how to guide you in that moment.

02:21:38.740 --> 02:21:42.660
But how long do you think you could do like a flick shot?

02:21:42.660 --> 02:21:46.980
So like, say, quickly targeting any of the items in the screen?

02:21:49.140 --> 02:21:53.060
Ah, probably fairly good.

02:21:53.700 --> 02:22:00.020
OK. I mean, my experience is not necessarily with FPS.

02:22:00.020 --> 02:22:03.220
Right. But yeah, probably. OK.

02:22:04.020 --> 02:22:07.300
I mean, I'm not really looking for, you know, pro level gaming. Yeah.

02:22:07.300 --> 02:22:09.940
I'm looking for, you know, what does it feel like?

02:22:10.900 --> 02:22:15.220
It feels smooth, but choppy at the same time.

02:22:15.220 --> 02:22:17.220
Smooth, but choppy at the same time. Interesting. OK.

02:22:18.260 --> 02:22:21.540
Well, I'll give you a step away for a second. And I will adjust to settings.

02:22:21.540 --> 02:22:21.940
All right.

02:22:28.260 --> 02:22:30.260
It's not another DLSS thing, is it?

02:22:32.100 --> 02:22:33.700
I mean, I can't tell you what it is.

02:22:37.300 --> 02:22:39.300
I mean, I can't tell you what it is.

02:22:50.180 --> 02:22:52.980
OK. Just making triple sure.

02:23:01.860 --> 02:23:04.020
All right. OK.

02:23:05.220 --> 02:23:08.580
So how does it feel now? Is it any different? Any better or any worse?

02:23:10.100 --> 02:23:10.580
Uh-huh.

02:23:15.700 --> 02:23:19.220
The artifacts are less. Or more.

02:23:21.140 --> 02:23:23.940
No, both the same. Wait, hold on.

02:23:26.180 --> 02:23:29.460
Actually, it feels a little worse. Worse.

02:23:30.420 --> 02:23:35.620
Yeah, maybe better. Can you kind of quantify that a little?

02:23:35.620 --> 02:23:45.620
OK. So it does feel like there are fewer artifacts.

02:23:45.620 --> 02:23:54.180
But also, if I go like this, it seems like more.

02:23:54.180 --> 02:24:01.460
Or maybe it's just really hard to tell if I was moving that fast before.

02:24:05.940 --> 02:24:10.340
What are you looking at specifically? I'm looking at the colored boxes.

02:24:10.340 --> 02:24:13.860
And I'm moving the camera like rapidly.

02:24:14.900 --> 02:24:19.540
And it does feel smoother, but I notice the artifacts a lot more.

02:24:19.540 --> 02:24:23.460
That's probably the best way to put it. What artifacts are you noticing?

02:24:26.420 --> 02:24:37.540
It's almost like the boxes are like disappearing in full-on lines.

02:24:39.380 --> 02:24:45.300
It's not like I can tell there's something definitely going on with the frame rate.

02:24:46.100 --> 02:24:50.500
Where are you noticing that, like on the edges of the screen and the center of the screen?

02:24:50.500 --> 02:24:55.060
Just wherever the boxes were. So I can tell that they're not

02:24:58.820 --> 02:25:00.500
something with the rendering of it.

02:25:02.100 --> 02:25:06.100
OK. Yeah. But the frame rate feels like a lot smoother than before.

02:25:06.100 --> 02:25:10.740
Like, I don't know. It's really hard. This is not the best representation.

02:25:10.740 --> 02:25:13.860
Maybe it is a good representation, actually. Yeah.

02:25:14.740 --> 02:25:19.060
It's different. OK. And do you think you can still do those flip shots?

02:25:21.940 --> 02:25:23.860
Probably just as good. OK.

02:25:25.300 --> 02:25:32.100
All right. I will get you to step away for another step. And I will make some more changes or not.

02:25:32.100 --> 02:25:33.060
The whole thing could just be

02:25:42.260 --> 02:25:44.660
How many times have I said that today? OK.

02:25:50.180 --> 02:25:52.340
I guess at least six.

02:25:55.060 --> 02:25:59.220
I like the piece of paper here concealing what's going on.

02:26:01.780 --> 02:26:04.820
That is the answer. OK. OK. So how does it feel now?

02:26:10.180 --> 02:26:14.180
Honestly, about the same. About the same? Yeah. Are the artifacts still there?

02:26:18.980 --> 02:26:22.740
Yeah. Maybe less.

02:26:22.740 --> 02:26:26.020
Actually, yeah, probably less. I still see them, though.

02:26:26.740 --> 02:26:31.540
OK. Is there anything else you notice about the screen?

02:26:31.540 --> 02:26:32.740
Is there like any other?

02:26:41.300 --> 02:26:44.340
Is the resolution the same? Yes. OK.

02:26:49.060 --> 02:26:50.260
Does it feel any different?

02:26:53.060 --> 02:26:55.220
No. No, not really.

02:26:57.700 --> 02:27:04.740
Like, yeah, it's basically the same as lost.

02:27:04.740 --> 02:27:11.220
I can't really tell. OK. Yeah. Wish I could give you more than that.

02:27:11.220 --> 02:27:16.340
No, it's OK. Do you notice any other artifacts, aside from one you've

02:27:16.340 --> 02:27:17.060
already did at one?

02:27:22.500 --> 02:27:23.300
That was a bad idea.

02:27:28.420 --> 02:27:34.660
Now it's just the colored blocks. They're just being, wait, hold on.

02:27:39.940 --> 02:27:45.380
It's OK if the answer is no. Yeah, not really. But they do seem to be drawn differently.

02:27:45.380 --> 02:27:49.860
But instead of lines, it's parts of the top line

02:27:49.860 --> 02:27:53.700
and parts of the bottom. But maybe that's just, maybe I just didn't notice that before.

02:27:56.340 --> 02:27:59.940
OK. I don't know how good this feedback's going to be.

02:28:02.100 --> 02:28:04.820
Well, I'm going to change one more thing. All right.

02:28:06.340 --> 02:28:10.500
And I will get your opinion on that.

02:28:11.460 --> 02:28:14.820
The Starcraft sheet didn't really benefit from that refresh rate.

02:28:15.540 --> 02:28:19.460
No, it did not. I mean, it didn't hurt.

02:28:19.460 --> 02:28:19.940
No.

02:28:35.780 --> 02:28:39.540
Whoa, OK. OK, I'll take it by your reaction

02:28:39.620 --> 02:28:45.700
that something has changed. Oh, yeah. This is like, holy crap.

02:28:47.620 --> 02:28:51.380
It's like a fun house in here. Can you describe what you're seeing?

02:28:51.380 --> 02:28:52.660
The top and bottom.

02:28:59.620 --> 02:29:03.220
It like stretches everything. It's like rendering the shadows.

02:29:03.220 --> 02:29:06.740
Like it's trying to draw. This is like AMD DLSS or something.

02:29:07.700 --> 02:29:10.900
It must be. You think that lowly of AMD.

02:29:13.540 --> 02:29:17.940
I mean, I like AMD, but Radeon.

02:29:20.740 --> 02:29:24.420
Radeon is still the only external graphics card you can use in MacOS.

02:29:25.220 --> 02:29:28.420
But you want to go back to the past now. On, yeah, OK. I know.

02:29:28.420 --> 02:29:32.260
I understand. But, you know, that's because of ATI.

02:29:32.260 --> 02:29:37.140
All right. And also, not even anymore because you

02:29:37.220 --> 02:29:41.380
can't run a eGPU on M1.

02:29:41.380 --> 02:29:47.860
You can't run an eGPU on an M1, but you can run a 6000 series GPU on Intel Mac.

02:29:48.740 --> 02:29:51.060
Yeah. Yeah. Yeah. Oh, yeah. I'm sure you can.

02:29:52.260 --> 02:29:58.580
Yeah. So let's get back to the basket hand here.

02:29:58.580 --> 02:30:01.300
OK. How does it feel?

02:30:02.980 --> 02:30:08.820
Terrible. Feels terrible? I mean, OK, it feels fine.

02:30:08.820 --> 02:30:11.860
Like I can move the mouse and everything renders.

02:30:11.860 --> 02:30:18.340
But at any time I, it like draws everything really,

02:30:19.300 --> 02:30:22.580
like it takes its time in the corners for sure.

02:30:22.580 --> 02:30:26.820
OK. Even with the, oh my God, I can see like his

02:30:26.820 --> 02:30:29.220
shoulders stretching out to the side of the screen.

02:30:30.260 --> 02:30:32.900
Everything. And it's very noticeable with the boxes.

02:30:33.460 --> 02:30:37.700
OK. In the shadows. What frame rate do you think we're at right now?

02:30:39.780 --> 02:30:44.340
Which frame rate? Yeah, what do you think our FPS is currently?

02:30:44.340 --> 02:30:51.540
I don't know. 60, 120, somewhere in between there.

02:30:51.540 --> 02:30:53.540
I can't really tell above 120, so.

02:30:54.580 --> 02:30:57.780
OK. Do you think you can still do those flex shots,

02:30:57.780 --> 02:30:58.900
even though it's distracting?

02:31:02.740 --> 02:31:06.180
Maybe. I just would have to like tape out the corners of the screen

02:31:06.180 --> 02:31:10.580
just so I don't see that. It's weird though, because it only does it at the corners

02:31:10.580 --> 02:31:13.380
of the screen. Like entire things just render at the,

02:31:13.940 --> 02:31:17.620
like completely new at the corner on the edge.

02:31:18.260 --> 02:31:22.980
OK. I'm going to do something real quick. And let me know if it's better or worse.

02:31:24.500 --> 02:31:28.420
Can you say that, say that. OK. OK, now look around and stuff.

02:31:29.540 --> 02:31:33.540
Oh my God. No, this is worse. That's worse.

02:31:33.540 --> 02:31:35.860
Is this what the frame rate was without the...

02:31:37.940 --> 02:31:38.580
Oh boy.

02:31:40.980 --> 02:31:44.580
That is 30. Right? You think it's 30?

02:31:44.580 --> 02:31:46.100
Maybe less. OK.

02:31:50.020 --> 02:31:51.700
How does it feel? Awful.

02:31:53.540 --> 02:31:59.220
Does it feel better or worse? I can see things being drawn the same way.

02:31:59.220 --> 02:32:02.580
I would say worse for sure.

02:32:03.300 --> 02:32:09.780
OK. But it's less distracting in the corners.

02:32:12.260 --> 02:32:15.220
Even though this is... I would prefer the previous experience.

02:32:15.860 --> 02:32:19.140
OK. How long do you think you could do a flip shot like this? Oh, I couldn't.

02:32:20.100 --> 02:32:25.380
OK. At all. And if I were to switch it back over.

02:32:26.100 --> 02:32:29.140
This is better, but it's still not great.

02:32:29.140 --> 02:32:32.260
OK. You should have stand up one more time. OK.

02:32:42.740 --> 02:32:44.820
No. No.

02:32:54.020 --> 02:32:57.540
OK. Now you have the power of the keyboard.

02:32:59.380 --> 02:33:02.660
All right. So I can move the camera too? You can move everything.

02:33:04.260 --> 02:33:04.980
How does that feel?

02:33:08.580 --> 02:33:08.980
Oh.

02:33:13.940 --> 02:33:21.940
Like, I can see it's a lot choppier than being stationary.

02:33:22.900 --> 02:33:26.980
OK. But it's not bad. It's just not great.

02:33:28.500 --> 02:33:33.300
You think you could do like a tracking shot? Like if you're tracking a moving object?

02:33:36.020 --> 02:33:39.620
I could, but I wouldn't enjoy it. Oh, wow.

02:33:39.620 --> 02:33:48.100
I can see how it renders the figure going around them.

02:33:51.540 --> 02:33:54.100
Yeah. I don't know. I don't know about this one.

02:33:54.660 --> 02:34:00.180
OK. It's bad, but it's also like, it depends on the game I'm playing.

02:34:00.980 --> 02:34:03.460
Right. Go ahead and press the three key.

02:34:05.460 --> 02:34:07.620
Now try it. Huh? Now try it. Whoa.

02:34:10.500 --> 02:34:15.780
Oh, this is, this is about the same.

02:34:16.980 --> 02:34:19.860
It's about the same. It's a little better, actually.

02:34:20.420 --> 02:34:23.460
Oh, OK. I don't know. I could probably do this one.

02:34:25.140 --> 02:34:32.020
It's choppy for sure, but it just, it renders the everything a little better.

02:34:34.260 --> 02:34:38.260
Like the proof, if I press three again, does it turn it?

02:34:38.260 --> 02:34:50.340
I press four. Press four. Yeah. So this almost feels like it's trying to generate some kind of motion blur or something.

02:34:50.340 --> 02:34:54.180
I don't know. Just the way the figure is rendered.

02:34:55.220 --> 02:35:00.180
OK. Yeah. Do you have any ideas of what's going on when you press four?

02:35:02.340 --> 02:35:07.540
It's in putting in frames in between or something along that line.

02:35:07.540 --> 02:35:10.980
It's rendering it differently. I have no idea. OK.

02:35:10.980 --> 02:35:16.580
Radeon magic. Just because it has a Radeon card in it doesn't mean that that's a Radeon thing.

02:35:16.580 --> 02:35:19.060
OK. OK. Hold on. OK.

02:35:19.780 --> 02:35:22.420
So have you used VR before?

02:35:24.820 --> 02:35:28.020
Like headsets? Yeah. Briefly. OK.

02:35:28.900 --> 02:35:35.700
So what happens in VR when a frame, like when your GPU just can't output enough frames

02:35:35.700 --> 02:35:43.460
and it like drops some? Yeah. Instead of it just like holding the frame and skipping, it does this thing called asynchronous

02:35:43.460 --> 02:35:47.460
reprojection, which basically cuts the image up into strips and lets you continue to kind

02:35:47.460 --> 02:35:50.980
of move and see that movement in order for you not to just like throw up.

02:35:52.660 --> 02:35:56.260
That's what this is doing. If you press the two key and move around.

02:35:58.580 --> 02:36:00.900
Whoa. You'll see that effect directly.

02:36:01.860 --> 02:36:04.340
Whoa. And it's out of the hits.

02:36:05.300 --> 02:36:11.300
It's going to say something along those lines.

02:36:12.180 --> 02:36:13.540
Holy crap.

02:36:16.500 --> 02:36:19.940
Yeah. That's a that's a fever dream.

02:36:21.140 --> 02:36:28.180
Yeah. So that's basically how the frame is constructed more or less and out of strips.

02:36:28.180 --> 02:36:35.620
And it can move those independently based on how far away they were when the frame was

02:36:35.620 --> 02:36:42.180
generated and basically make it seem as though you have a higher frame rate than you really

02:36:42.180 --> 02:36:46.900
do. I see. The first test that you did was completely uncapped.

02:36:46.900 --> 02:36:51.700
It was like in the hundreds of frames per second. OK. The monitor can display 240.

02:36:51.700 --> 02:36:54.740
Got it. The second test you did was at 30.

02:36:54.740 --> 02:36:58.740
The third was at 60.

02:36:58.740 --> 02:37:00.580
Yeah. The fourth was at 15.

02:37:02.260 --> 02:37:06.500
Huh. That was the really like really distracting.

02:37:06.500 --> 02:37:11.780
Yeah. So what's going on is as each so basically you have like a virtual head.

02:37:11.780 --> 02:37:14.900
It's almost like you're you're watching at the movie theater.

02:37:14.900 --> 02:37:23.220
Yeah. As you move your head each individual point on that picture is now moving along with you.

02:37:23.220 --> 02:37:28.740
And it's it's kind of the same kind of motion that you would normally see when you move the game.

02:37:29.700 --> 02:37:37.700
And then when the frame is finally updated it'll snap back and update to the next frame.

02:37:38.660 --> 02:37:44.820
So as you can like as you continue along with that depending on the frame rate it can either

02:37:44.820 --> 02:37:50.100
be really distracting like at 15 or even 30 or not so bad.

02:37:50.100 --> 02:38:01.140
So if you had a choice and you know you played the offensive game would you like turn this on.

02:38:04.020 --> 02:38:07.460
In VR. Well in VR it's on always.

02:38:07.460 --> 02:38:22.260
OK. I feel like I'd have to strike a balance because there are definitely some distracting artifacts.

02:38:22.260 --> 02:38:28.580
And I guess it would depend on the game and the circumstances but maybe.

02:38:29.620 --> 02:38:32.980
Yeah. Don't be a coward Mark. What. Dependent answer.

02:38:33.540 --> 02:38:34.100
Yes or no.

02:38:37.940 --> 02:38:41.060
Yeah probably I would. OK. Yeah.

02:38:42.580 --> 02:38:48.260
Yeah. All right. Just going back to when I was gaming on Mac and the wine skin.

02:38:49.700 --> 02:38:51.140
Back when you were gaming on Mac.

02:38:53.700 --> 02:38:57.620
In the in the in the old days when Macs actually had games coming out.

02:38:58.660 --> 02:39:02.260
They have games. They mostly ported mobile games.

02:39:03.860 --> 02:39:06.900
Which is unfortunate because it's not bad platform.

02:39:06.980 --> 02:39:11.620
But you know it's whatever. Hey you know Mac users we like to pay to win.

02:39:13.300 --> 02:39:19.460
All right. Thank you. All right. Hey everyone. I'm Jake. I'm one of the senior software developers in the LTD lab.

02:39:20.420 --> 02:39:26.580
I am a competitive FPS player. I rank in top 5 to 10 percent on Apex Legends globally.

02:39:27.300 --> 02:39:31.460
And I've been playing games since I was 7 when I beat the first Legend of Zelda.

02:39:31.460 --> 02:39:37.620
So. OK. I have high hopes for you. I have very low expectations for myself.

02:39:39.540 --> 02:39:45.540
OK. So why don't you grab the mouse and just give it a little bit of a shake and see how it feels.

02:39:48.180 --> 02:39:51.700
Some tearing. Yeah. I don't think these things on.

02:39:51.700 --> 02:39:55.060
OK. Yeah. I was going to say it doesn't feel bad.

02:39:55.060 --> 02:39:59.940
Sensitivity is maybe slightly higher than what I normally would play at.

02:39:59.940 --> 02:40:04.020
But you're not the only person who said that. Yeah. Yeah. I probably should just turn it down.

02:40:04.580 --> 02:40:08.580
I mean it's not it's not terrible. There's no keyboard.

02:40:08.580 --> 02:40:11.620
Yeah. OK. You took the keyboard.

02:40:11.620 --> 02:40:15.140
Your pack died. My pack died. It's not. It's not actually.

02:40:18.980 --> 02:40:19.300
Rip.

02:40:24.740 --> 02:40:26.500
Yep. Sure is. It is dead.

02:40:29.700 --> 02:40:32.980
Probably should have checked the battery level. Before starting.

02:40:34.980 --> 02:40:37.780
That one's fine. Yeah. I get it. Yeah. Look at this. This one.

02:40:39.780 --> 02:40:43.380
I mean transmitter requires a lot more power. Yeah. Yeah. Yeah.

02:40:43.380 --> 02:40:46.260
That was almost. I mean it did hit the screen but.

02:40:47.540 --> 02:40:47.780
Yeah.

02:40:51.140 --> 02:40:54.500
Yeah. All right. That's what we got the recorder.

02:40:57.860 --> 02:41:00.180
All right. All right. Where were we?

02:41:01.140 --> 02:41:05.460
You left up my keyboard. How am I going to play with the keyboard?

02:41:05.460 --> 02:41:09.540
I don't have the keyboard. You'll get it back later. OK. All right. For now we're just talking about the mouse.

02:41:09.540 --> 02:41:12.580
Yeah. And you have levels right. OK good.

02:41:14.020 --> 02:41:14.580
OK so.

02:41:17.700 --> 02:41:18.980
What frame rate do you think we're at?

02:41:23.860 --> 02:41:25.540
I'm going to say somewhere in the realm of.

02:41:28.420 --> 02:41:33.380
Maybe 300. 300. Yeah. 3 360.

02:41:34.580 --> 02:41:36.900
Definitely above 240. OK. Yeah.

02:41:37.620 --> 02:41:41.620
The input latency is pretty low. I mean we're on a wireless mouse but.

02:41:41.620 --> 02:41:44.260
Yeah. Well it's a light speed wireless so. Yeah.

02:41:46.420 --> 02:41:48.020
Now how about if you could do a flip shot like this.

02:41:49.700 --> 02:41:54.340
I'd have to adjust the mouse sensitivity. But like as far as frame rate goes.

02:41:54.340 --> 02:41:58.900
I don't think it would have any negative impact. I think it would all be on just the mouse settings.

02:41:58.900 --> 02:42:03.620
OK. Yeah. I'll teach you to get up for a second. Sure. And I'll make some adjustments.

02:42:03.620 --> 02:42:07.140
All right. I will not be adjusting the sensitivity because I'm sorry.

02:42:07.140 --> 02:42:10.900
No that's fine. Empirical testing.

02:42:10.900 --> 02:42:13.780
We should keep everything the same for everyone. Yes.

02:42:15.300 --> 02:42:18.100
But yeah you're not the only person who said that it's it's quite high.

02:42:19.380 --> 02:42:22.500
I generally play with a high sensitivity. But I think that's just like.

02:42:23.620 --> 02:42:27.940
Just slightly like maybe five percent seven percent.

02:42:28.500 --> 02:42:31.780
I would normally play at. OK. All right. All right.

02:42:32.900 --> 02:42:34.260
Get you to have a seat.

02:42:42.980 --> 02:42:45.940
How does it feel now. Has anything changed.

02:42:55.220 --> 02:42:59.860
Not perceptibly. Like I'm looking at it.

02:43:00.980 --> 02:43:03.940
I can't tell if the frame rate is slightly lower.

02:43:04.500 --> 02:43:13.300
OK. It's it's small enough that I don't think really most people would notice it.

02:43:13.300 --> 02:43:19.220
If if I didn't if I hadn't just experienced the previous settings.

02:43:19.220 --> 02:43:24.260
If there was a change like I feel like now I'm I'm like looking for it.

02:43:24.260 --> 02:43:28.340
OK. So. So you think you can still do a flip shop just the same.

02:43:32.260 --> 02:43:35.460
Probably. Yeah. Yeah I would say so.

02:43:35.460 --> 02:43:38.740
OK. I think it's still within that that. Yeah.

02:43:38.740 --> 02:43:41.460
If you had to put a number on it what frame rate do you think we're running at right now.

02:43:48.260 --> 02:43:54.900
That's tough to say. Once you hit a certain frame rate it like just looking around.

02:43:55.380 --> 02:43:59.060
Doesn't tend to give you a lot to go on.

02:44:00.180 --> 02:44:03.380
I'd say we're we're still above 240.

02:44:03.380 --> 02:44:06.660
OK. Yeah. Is what I would I would estimate based on this.

02:44:07.460 --> 02:44:12.580
Any other observations so far. The terry was really bad.

02:44:12.580 --> 02:44:18.500
Like a lot of a lot of ghosting especially just against the skybox.

02:44:20.020 --> 02:44:23.540
Yeah. Yeah. That's a funny little design right now.

02:44:23.540 --> 02:44:26.180
It has to be on chain.

02:44:26.740 --> 02:44:30.100
Yeah. Yeah. So I need you to get up for a sec.

02:44:30.100 --> 02:44:30.580
Yeah.

02:44:34.420 --> 02:44:37.620
And I'll pretend to make some settings changes.

02:44:44.500 --> 02:44:48.580
I just know at one point I'm going to mess one of these up. And it's going to be terrible.

02:44:52.180 --> 02:44:53.300
Define terrible.

02:44:56.500 --> 02:44:58.260
We'll define terrible later. Don't be worried.

02:45:00.580 --> 02:45:04.260
All right. How does it feel now.

02:45:15.220 --> 02:45:21.460
I feel like a framerate. It's tough.

02:45:22.420 --> 02:45:24.820
You know what. I don't know if there is a difference here.

02:45:25.700 --> 02:45:25.940
OK.

02:45:31.220 --> 02:45:33.620
So nothing seems different at all.

02:45:37.300 --> 02:45:43.780
It's so hard to know if if I'm thinking I'm seeing something because I'm looking for it

02:45:43.780 --> 02:45:49.620
or if there actually is something different. Like just checking some flicks.

02:45:56.100 --> 02:45:58.340
I don't really notice a huge difference.

02:46:00.340 --> 02:46:02.500
Did you notice a huge difference in the previous one either.

02:46:03.540 --> 02:46:10.500
No it seemed to be pretty incremental. Like I haven't seen anything that would be crazy different.

02:46:10.500 --> 02:46:15.300
I'd be interested in going back to the original settings from this and seeing if I can tell.

02:46:15.940 --> 02:46:21.060
But yeah yeah I mean very similar levels of ghosting.

02:46:21.060 --> 02:46:30.740
It's very smooth. So part of the issue is that if you have a very stable frame rate you're not going to notice

02:46:31.540 --> 02:46:36.580
it being lower to the same degrees if you have an unstable frame rate.

02:46:36.580 --> 02:46:42.820
So if it's lock solid at you know 240 it's not going to be a major difference between that and

02:46:43.380 --> 02:46:45.860
say 200 or 180.

02:46:46.820 --> 02:46:52.260
You're not going to notice that. Your body is going to adapt to it really quickly like within two seconds.

02:46:52.260 --> 02:46:56.100
So it's not like going from like I don't know 240 to 60.

02:46:56.740 --> 02:46:57.940
No yeah yeah.

02:47:01.380 --> 02:47:03.540
Yeah a little more ghosting.

02:47:06.740 --> 02:47:07.880
Which. Which.

02:47:10.900 --> 02:47:13.060
Yeah yeah I.

02:47:17.060 --> 02:47:23.060
I would say. I think this is the lowest of the three so far.

02:47:23.860 --> 02:47:29.060
Okay. And why yes. You had to put a number on it what would you say.

02:47:32.500 --> 02:47:35.060
Maybe something closer to 144 165.

02:47:35.780 --> 02:47:40.420
Somewhere ballpark around there. It definitely it definitely feels higher than 60.

02:47:40.420 --> 02:47:42.820
Okay. Yeah. Okay.

02:47:53.380 --> 02:47:54.100
I'll make the change and.

02:48:01.300 --> 02:48:05.300
Yeah fan yeah. Oh my god it's like it's media group.

02:48:07.460 --> 02:48:11.940
Oh wait hang on.

02:48:11.940 --> 02:48:15.860
Yeah. Did I. Did I mess this up.

02:48:15.860 --> 02:48:17.380
Is this not working. No it's.

02:48:19.060 --> 02:48:22.500
Okay. See even I even I don't know.

02:48:23.620 --> 02:48:26.660
The one setting things up. I'm the one setting things up.

02:48:27.220 --> 02:48:28.980
It says that it's great but I can't tell.

02:48:30.900 --> 02:48:33.380
All right. I'll wait for David to come back. Yeah.

02:48:37.300 --> 02:48:37.780
Yeah.

02:48:44.180 --> 02:48:47.620
Editor just letting you know David is currently answering the door.

02:48:48.660 --> 02:48:52.740
I don't know. Who is at the door but they were very insistent.

02:48:53.620 --> 02:48:53.860
So.

02:49:07.860 --> 02:49:11.860
All right.

02:49:14.420 --> 02:49:17.220
Okay. All right. Okay. Editor we're back.

02:49:19.540 --> 02:49:23.620
Okay. Okay. How does it feel now.

02:49:23.620 --> 02:49:32.420
Oh I'm getting a lot of flicker on the sides like crazy distortion and that's not even just flicker.

02:49:32.420 --> 02:49:44.740
It's like some of the polygons get stuck like in the rendering that I don't even know if that's normal.

02:49:45.620 --> 02:49:49.620
In fact it it doesn't even look like a frame rate issue.

02:49:50.260 --> 02:49:53.780
Do you want to do you want to take a look at it. Have you seen it. Okay.

02:49:53.780 --> 02:49:56.900
Yeah you've you've you've seen what I'm talking about. Yeah I have. Yes.

02:49:56.900 --> 02:50:00.260
That is incredibly annoying.

02:50:00.260 --> 02:50:01.780
I would not want to play like that.

02:50:03.380 --> 02:50:05.300
What frame rate do you think we're at right now.

02:50:08.340 --> 02:50:12.020
It's so hard to just to look. I really wish I had like the keyboard to move around.

02:50:17.780 --> 02:50:22.580
I would say we're probably in an unstable frame rate somewhere around like 50.

02:50:23.220 --> 02:50:26.980
50. Yeah. Okay. It's that's tough.

02:50:27.700 --> 02:50:29.780
How how long do you think you could do a click shot.

02:50:32.740 --> 02:50:42.740
Honestly this is probably the most difficult to to do a flick shot in this just based on

02:50:43.940 --> 02:50:47.140
the warping for lack of a better term or on the outside.

02:50:48.180 --> 02:50:53.220
It's really distracting and making sure that you're like if I'm setting a target and then

02:50:54.020 --> 02:51:01.300
snapping over it really blurs the line as to where that target is just what it's doing to the peripherals.

02:51:02.260 --> 02:51:04.820
I would say like maybe a 5050 shot.

02:51:05.460 --> 02:51:09.300
Okay. Yeah. I'm going to go ahead and make a little change here.

02:51:09.300 --> 02:51:13.540
Cool. Let me know if you think this is better or worse. Oh you're you're changing from there.

02:51:13.540 --> 02:51:20.660
Okay I don't need to get up. Okay. Oh oh no no that is worse.

02:51:20.660 --> 02:51:26.580
That's in the realm of what 17 16 FPS.

02:51:26.580 --> 02:51:30.020
Okay. Oh maybe maybe maybe 15.

02:51:30.660 --> 02:51:31.620
Okay. Yeah.

02:51:34.020 --> 02:51:36.900
Yeah that's bad. How well do you think you can do a click shot now?

02:51:42.180 --> 02:51:45.380
Slightly worse than how it was before. It would be worse.

02:51:46.420 --> 02:51:51.060
But because I'm not getting that that like stretching of the image on the peripheral I

02:51:51.060 --> 02:51:54.980
think it would be that would counteract the low frame rate a little bit.

02:51:54.980 --> 02:51:58.340
I've played really bad frame rates before. Right.

02:51:58.340 --> 02:52:02.340
It's not fun but you you can get used to it.

02:52:02.980 --> 02:52:06.020
I'd say like a 30 chance of hitting one.

02:52:06.020 --> 02:52:10.020
Okay. Yeah. So you would prefer it to switch it back over?

02:52:11.220 --> 02:52:13.780
You prefer it like that? Sadly yes. Okay.

02:52:14.580 --> 02:52:19.380
Sadly yes. Me either is good. But one can be slightly better than the other.

02:52:19.380 --> 02:52:23.380
Okay I'll take you to step away for a second. I'll do one last little adjustment here.

02:52:29.300 --> 02:52:32.580
And I'll also order my food. You're not already good already?

02:52:32.580 --> 02:52:33.620
I didn't order it already now.

02:52:36.260 --> 02:52:41.220
Uh okay. That's what I find out of a dupe and this has been 60 FPS the whole time.

02:52:41.860 --> 02:52:45.460
Things have been changing in South placebo. Yeah all in your head.

02:52:46.180 --> 02:52:52.020
All right. So you get the keyboard this time? I don't I don't have the mental fortitude to deal with those kind of jokes you guys.

02:52:53.460 --> 02:52:58.100
All right. Oh yeah that's no bueno.

02:52:58.740 --> 02:53:04.100
Yeah. Yeah a lot of jitter on the outside of the models when moving back and like forward and back.

02:53:04.100 --> 02:53:04.420
Yeah.

02:53:09.780 --> 02:53:10.500
Is this like...

02:53:14.100 --> 02:53:15.780
What do you think the frame rate is right now?

02:53:17.540 --> 02:53:21.780
Um 40. 40? Yeah around 40.

02:53:22.820 --> 02:53:27.300
Okay. Go ahead and hit three.

02:53:28.580 --> 02:53:30.980
Okay. Oof.

02:53:33.220 --> 02:53:35.300
That's looking closer to like...

02:53:37.940 --> 02:53:42.340
22. 20. So what you're looking at right now is 30.

02:53:44.740 --> 02:53:47.220
In what world is this 30? It's 30.

02:53:47.780 --> 02:53:50.340
Oh that's bad.

02:53:52.820 --> 02:53:57.060
But it was also 30 before you hit three. Okay interesting.

02:53:57.060 --> 02:54:00.740
So hit four again which is worth the smoothing.

02:54:06.340 --> 02:54:12.100
The three three would be worse. I would I would deal with the slight movement.

02:54:12.100 --> 02:54:17.380
It would make it a little bit harder to hit shots if like at medium range.

02:54:18.260 --> 02:54:24.180
But I would rather that and have the smoother camera to be able to look around.

02:54:24.180 --> 02:54:26.740
Whereas yeah.

02:54:27.940 --> 02:54:30.020
So do you have any idea of what's going on here?

02:54:33.140 --> 02:54:38.340
So one of the things that I'm noticing is that the camera is it to do with

02:54:40.500 --> 02:54:44.500
hardware pointer control with regards to the camera and the rendering?

02:54:45.300 --> 02:54:50.260
Sort of. Okay. Sort of. It's it's kind of what it's doing.

02:54:50.260 --> 02:54:53.300
Do you play VR? No. See I don't.

02:54:53.300 --> 02:54:57.060
Okay. I have a couple quest twos. I don't use them. My wife does.

02:54:57.060 --> 02:55:02.740
So what VR does is when a GPU whatever it is drops a frame.

02:55:02.740 --> 02:55:05.860
Yeah. It'll do a reprojection of the previous frame. Yeah.

02:55:05.860 --> 02:55:10.180
And it'll give you like strips of that frame that it can kind of move in relation to where you're moving.

02:55:10.180 --> 02:55:13.140
Yeah. So you don't like throw up. Yeah.

02:55:14.020 --> 02:55:16.820
That's what's going on here. Hit the two key and move around.

02:55:17.380 --> 02:55:18.900
You'll see that actually happening.

02:55:20.820 --> 02:55:28.180
Okay. So what it's doing is it's snapping every frame that actually gets generated is snapped to the center of the screen.

02:55:30.020 --> 02:55:36.020
And then as you move around it's moving that virtual around.

02:55:36.900 --> 02:55:44.420
Gotcha. So in order to and that's why it's affecting the peripheral because in VR your focus is forward.

02:55:44.420 --> 02:55:48.660
So you can handle less detail around the peripheral.

02:55:48.660 --> 02:55:53.140
So what it's doing in the periphery right now is just stretching the colors on the edge to infinity.

02:55:53.140 --> 02:55:58.180
Yeah. If it were to do full speed rendering where it would do a low resolution around the edge.

02:55:58.180 --> 02:56:00.580
I'm pretty sure it would be mostly unnoticeable.

02:56:03.940 --> 02:56:08.660
Yeah. So just for your information.

02:56:08.660 --> 02:56:12.020
Yeah. The first test we did was uncapped.

02:56:12.020 --> 02:56:15.220
Okay. Nothing was nothing was changed. It was just raw rendering.

02:56:15.220 --> 02:56:18.100
Yeah. Second was 30 FPS.

02:56:19.620 --> 02:56:23.060
Third was 60 FPS. Interesting.

02:56:23.700 --> 02:56:28.020
Fourth was 15. Okay. So fourth was yeah.

02:56:28.020 --> 02:56:31.700
Yeah. And then when you were moving around actually right now it's at 30.

02:56:31.700 --> 02:56:35.140
Yeah. Interesting. Yeah. Yeah.

02:56:35.140 --> 02:56:42.820
It goes to show how frame like frame rate and perception are so heavily tied together.

02:56:42.820 --> 02:56:48.020
Like looking at that you would never have guessed that it was it was at 30 before.

02:56:49.380 --> 02:56:54.980
Yeah. So like if you had for example a machine that can only do 60 but you kind of monitor it

02:56:54.980 --> 02:56:58.420
if you do 40 like would you turn this on? Oh yeah. Oh definitely.

02:56:58.420 --> 02:57:03.780
I would. I think it'll also come down to the types of games you play.

02:57:03.780 --> 02:57:07.060
Yeah. But I mean if you're talking about like a shooter.

02:57:08.180 --> 02:57:12.420
Yeah. I would probably say having that turned on would be better.

02:57:15.380 --> 02:57:18.580
It's interesting like especially so the first first test that was

02:57:18.580 --> 02:57:23.380
uncapped do you know what it was rendering at? Something like many hundreds.

02:57:23.380 --> 02:57:26.660
Okay. Yeah. The monitor is 240. It is 240. Okay.

02:57:26.660 --> 02:57:31.140
Yeah. It's a really smooth panel for 240. Yeah. It's not bad. I've got a 360 at home.

02:57:31.140 --> 02:57:37.540
Yeah. And I play 300 FPS capped by the game engine for Apex.

02:57:37.540 --> 02:57:41.060
So but yeah. No. Yeah. It's nice to explain.

02:57:41.060 --> 02:57:44.180
Big fluctuates between like six and seven maybe 800 FPS.

02:57:46.820 --> 02:57:54.260
Yeah. That is. Yeah. If you four and you turn it back on if you get three it'll turn it off and just do a frame rate cap.

02:57:54.980 --> 02:57:56.420
And if you get one it'll uncap it.

02:58:00.980 --> 02:58:08.180
Yeah. Okay. So I can see with four a little bit of that peripheral pulling.

02:58:08.180 --> 02:58:11.540
Yeah. Because it's only updating at 30 FPS right now.

02:58:13.300 --> 02:58:18.660
Yeah. I think the slider for this demo goes up to 200.

02:58:19.700 --> 02:58:26.660
Okay. Which I mean would basically keep the purpose. Yeah. But 120 for example if you could do 120 then you basically get the 240 for free.

02:58:27.620 --> 02:58:29.940
Yeah. No that's that's interesting.

02:58:30.820 --> 02:58:37.380
The I'm impressed.

02:58:38.180 --> 02:58:42.020
I gotta say I would never have guessed that the the frame rate was that low.

02:58:42.020 --> 02:58:44.180
Yeah. So yeah that's cool tech.

02:58:45.140 --> 02:58:48.660
So is it built that's built into the game then. This demo.

02:58:48.660 --> 02:58:52.660
Yeah. It's not built in any games as far as I know of yet.

02:58:52.660 --> 02:58:56.180
This was something that was just thought of.

02:58:56.180 --> 02:59:00.340
Okay. And implemented. It was too good to spill it actually.

02:59:00.340 --> 02:59:06.580
Okay. Yeah. Had the idea. And then a guy by the name of what would they go by Comrade Stinger.

02:59:06.580 --> 02:59:09.780
Okay. Built this in like a couple of hours. Yeah.

02:59:09.780 --> 02:59:14.900
And this is the result and I think it was a mildly successful demo in my opinion.

02:59:14.900 --> 02:59:18.100
Yeah. No very very successful.

02:59:18.100 --> 02:59:21.460
You want to send me the github. Yeah. Actually he does have it.

02:59:21.460 --> 02:59:25.300
Awesome. Yeah. It's it's social source. I would be very very interested in digging through this.

02:59:25.300 --> 02:59:28.740
Yeah. It's on Google Drive but it's the source. Cool. Yeah.

02:59:28.740 --> 02:59:32.340
Awesome. It's as implemented it's just going by the frame rate half.

02:59:32.340 --> 02:59:35.780
Yeah. That's why I'm using a bigger GPU that I really kind of need to for here.

02:59:36.900 --> 02:59:41.940
But implemented into a game like it is in VR would be as you expect.

02:59:42.420 --> 02:59:47.380
Yeah. Yeah. Other than the the just pulling on the peripheral when moving.

02:59:47.380 --> 02:59:51.380
That's the only downside that I can see like obviously if you've got a GPU that

02:59:51.380 --> 02:59:54.100
can push the frames you need you wouldn't bother. Yeah.

02:59:54.740 --> 02:59:59.460
But yeah if you've got a lower end GPU or an older GPU say you're you're still rocking

02:59:59.460 --> 03:00:03.060
like a 1070 or something and you want to be able to push higher frame rate.

03:00:03.060 --> 03:00:07.220
Yeah. I would say that that would be a very reasonable compromise.

03:00:08.180 --> 03:00:10.260
Cool. Yeah. Thank you. Awesome. No worries guys.
