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Hi, I am TechNewsMan. I play games on my computer. At home.

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I see. Rocket League.

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Rocket League, okay. Okay. Starcraft.

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Okay. Half-Life.

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Sure. I don't know how to react to the way you're talking right now, so...

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Okay. Hi, I'm Riley from TikTok. From TikTok.

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Oh yeah, by the way, I need to take that keyboard away from you. Why?

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Just, you know, you don't deserve it. I don't get a keyboard? You don't get a keyboard?

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Wow, you've taken everything from me. Yeah, you, uh, you've been a bad boy.

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You've done horrible things. You're in big trouble.

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Big trouble. All right, so, um... You did too much gamer smack talk online.

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Pretty much. That last game, Rocket League you had was just too spicy.

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I play with mics off. I only use the quick chat.

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Yeah, but, you know, you don't need it. It did.

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I said, what a save too many times. All right, what is this?

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Okay, so, uh, are you clicking the game or are you still looking at OBS going?

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I can't see OBS anymore. Okay. So why don't you grab the mouse and, uh, kind of move around and let me know how it feels.

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Uh, oh, nothing's happening when I do that. Click to control player.

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Oh, yeah, I clicked that. Okay. And, and now move, move the view around?

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Yeah. Am I not supposed to look anywhere?

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Or is it, is all free game? Except for that little thing that I have blacked out there.

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Man, it's very, very sensitive. You're not the first person to say that.

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Oh, man. And what is this? Like, I'm not a pro gamer.

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I can't, I can't deal with this. Like, you'd go all the way around 360.

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360 no scope, no problem. Okay, what's up?

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Okay, so what frame rate do you think we're running at right now?

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Oh man, this seems pretty high.

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Let's say, I feel like it's over 60 for sure.

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Okay.

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I'm going to say this is, it might be too high.

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I'm going to say 120. Okay.

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No, 90. Okay.

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96. Thank you. This is 96 FPS, Alex.

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Alex. Trebek. Oh, what is?

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What is 96 FPS, Alex?

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I mean, Anthony. Possibly. Okay, I'm not going to tell you whether or not that's correct.

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How well do you think that you can do like a flip shot? So like sensitivity aside, like how quickly could you line up a shot?

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Say this is a what? A flip shot. What'd you say before? All sensitivity aside.

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Oh, ball sensitivity. Oh, okay. With the mouse sensitivity aside, how well do you think you can line up a shot?

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Okay, so if I'm like, I get my, I'll disorient myself.

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And then I'll go, boom, about that fast.

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Okay. Do I have to time it? Well, no, I was, I was just going to,

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You want a number? It's kind of subjective. Like, I mean, like, how does it feel to do that?

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Oh, like with this setup, do you like how, am I satisfied with how quickly I can line up a

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shot? Okay, if I'm over here and I go, pretty good.

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Okay. I like it. All right. I love this setup.

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Wow. Excellent. I put it together with David's help and also Logistics help and it took a long time.

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So let me just step away for a second and I'm going to fill it with some settings or not.

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Did the other people make the review sound?

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Make the what now? Like when they went to line up the shots, did they go?

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No, they did not. You are the only one who did that without the necessary.

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I mean, usually it is. If you're like the kind of person who, who does the thing.

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All right. I think that's correct. Yeah.

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Okay. The kind of person who does the thing, that shows you how well I can think and do things

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at the same time. The kind of person, it, it, what we need is the kind of person who will does the thing.

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All right. I like the last one.

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Let me experience. Okay. All right.

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So, um, how does it feel? Is it any better or any worse?

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Did you nerf my character? I will not say what I did or didn't do.

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Oh man. My primary ability is gone. It's got a smaller area of effect.

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I'm sorry. Whoa. Geez.

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I can tell something's different. I just, it's hard to tell what it is.

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Oh my gosh. Whoa. Is it more sensitive?

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I think this is more sensitive than it was.

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Oh, it a hundred percent is. Wait. Hold on a second.

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What?

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Okay. Maybe I'm tripping. I don't know. Okay.

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Does it feel better or worse? I, this feels worse to me, but.

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Okay. If I'm over here.

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It, it's so hard to like parse what's what I'm experiencing.

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Like I have, I have sense data that's noting something different,

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but I don't know what it means. Okay.

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You know what is different? I feel like there's choppiness.

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Like the, strangely the frame rate doesn't seem like it's lower,

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but the, there's something about the persistence of the objects that's different.

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Like I'm getting like choppiness and just the,

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like I'm seeing weird lines even when I wiggle back and forth like this

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that I feel like weren't there before. Okay.

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Um. Do you think the responsiveness is still good?

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Like is it still. It still feels very responsive.

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Okay. I feel like there is a lower, I don't even know what to call it, lower persistence

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of, of, of like through the motion that I'm like through motions.

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It's like that things are more blurry. Like there's no motion blur, but it's like the frame rate is lower without actually being lower.

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Okay. You know what I mean? You probably know exactly what I mean, but you won't tell me yet.

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Well, no, I'm not going to tell you anything yet. That's the whole point.

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I feel like I'm having a drug trip.

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Well, I mean, we can't have that work.

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Huh? Are you shooting an honest video? No, I thought Andy was switched it to you.

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Oh, is that what happened? I thought so. Where is Andy? I have no clue.

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Cool. Okay. Well, I'm going to get you to, um, I guess get up and I will

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Okay, or not. Or not. Oh, I'm not supposed to.

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This is a, so maybe nothing was different and I'll look like a fool.

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I mean, it's not like I've done this multiple times today.

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Okay. Oh, okay. This seems

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You seem to have noticed a difference. This seems a bit better again.

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Better. I don't know if it's the same as the first time, but this is

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Yeah, I don't know if this is the same as the first time, but it's definitely better than the thing I just tried.

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Although I am still seeing those weird lines.

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I don't know if I just missed those the first time around.

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And maybe that's just like an artifact of me wiggling on that white space there.

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But, um, okay. What's with questions?

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Well, I mean, what frame rate do you think we're at?

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Okay. This is a lower frame rate than we started at.

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I feel like now I feel like my 96 number was too low, but what do I know?

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This seems like a higher frame rate than if I had, if I had to guess about frame rate,

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I have a suspicion that all the frame rates are the same.

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But if I had to put a number on it, I would say that this is a higher frame rate than the last one,

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but a lower frame rate than the first one.

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Do you notice anything, anything weird like that you didn't notice before?

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Like it's okay if the answer is no, but are you noticing anything that's kind of like sticking out?

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I mean, I think that the like persistence of objects issue that I talked about in the previous test

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is still there. And I still think that's worse than the first one.

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But this seems, this is definitely better in whatever

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issue it is there that I'm identifying. This is a better experience than the previous one I just tried.

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It's like a little bit more smooth with quick views in POV.

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So you still think like, quick changes in POV.

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Yeah, so you still think like a quick shot would be fairly strategic.

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Let's see here, let's see.

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Oh, that seems a little harder. No.

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It seems, I'm going to say it's a little harder.

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A little harder? Tiny bit. Than the last one or than the first one?

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Than the first one. Than the first one. I don't think I did the flick shot test on the previous one.

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I think you kind of like mentioned it at the first. Oh, but I didn't do the sound.

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Oh, you didn't? Yeah, that's right, that's right. You didn't do the sound. You mentioned it at first as you were like kind of doing it.

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Here, let me just do the sound real quick and then we'll know.

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We can just dub it over.

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Yeah, pretty good. All right. Well, I'm going to change some more stuff or not.

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You know, it could be an entire video on the placebo effect.

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And because I'm kind of saying that there's changes.

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What?

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Oh my god. Be quick.

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Do it.

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Now that we're going to do the secondary up here plus pro.

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And they have been offered some sizable improvements over the last few years.

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So, are they worth the upgrade for $250?

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Let's do one more thing.

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Now that we're going to do the secondary up here plus pro.

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And they have been offered some sizable improvements over the last few years.

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So, are we going to have the upgrade for $250?

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You're just going to leave us hanging like that? Thank you. How are you going to have some space for the secondary up here?

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But you're not going to tell us. What do you mean tell you? I just said yes.

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You said yes? Yeah, I said yes. No, that's not what I meant.

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Anyway, I want to know if it's a $250 upgrade worth it.

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Oh, ha, ha, ha. You don't have to watch the video, I guess.

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Sorry.

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All right, let's continue. Okay, just for my own.

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I'm probably so unprofessional just texting all the time. I'm texting James.

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James so unprofessional just texting you while you're trying to work.

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And you're unprofessional, texting back. You should just have your phone off at work.

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Just throw it out the third occasion. Check with Bell about.

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Okay. Hi. Hi.

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Try this? I don't actually think you're... Oh, hang on. I need to take your keyboard away.

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Oh. Or my keyboard. Is that really either of ours?

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It's like the, you know...

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All right. So we know how you feel about that. Whoa, whoa.

156
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Okay, clearly you have identified some differences.

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Did you give this computer mushrooms?

158
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No, I did not give it mushrooms. LSD?

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Maybe just marijuana. I mean, maybe. Maybe just some...

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Yeah. Maybe just a lot of Tylenol.

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I mean, I did not bring any illegal stuff into this building.

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You seeing that, David? Oh, yeah. Look at that. I'm making skyscrapers with those buildings.

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Okay, so clearly you have determined that there has been a change.

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Things are popping in and out of existence.

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I don't know what's real anymore. How does that make you feel? Oh, is this like the foveated rendering thing?

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Foveated rendering? Is this like it's only rendering what's right in front of you

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and the edges of the frame are not being properly rendered on purpose?

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Is that what's happening? You can't tell me. I can't tell you yet. But I think that's what's happening.

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I think this is the... I don't know what the technology is called, but it's the technology that only renders things

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like in the direct center of the field of view I feel like.

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I'm starting to see things. I think there's a mirage.

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How long have I been in this desert? Oh, the bright sun.

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So... Continue. What frame rate do you think we're looking at right now?

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You only changed the frame rate. What? You're telling me all this all these artifacting and all this popping is in my head?

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I'm just imagining it. This is crazy.

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Look at the edge of the frame there.

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All right. What frame rate is this? This seems like a lower frame rate.

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I'm going to call this... I'm going to call this closer to 60.

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60? Than it was before. Okay. Before it was higher.

180
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Right. Okay. How well do you think you can do looking quickly?

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You were just doing it, so you probably... Sorry. I keep... I keep like moving the mouse around and it's just like...

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I'm having an aneurysm. All right.

183
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Okay. Okay. You want me to flick shot?

184
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Yeah, try it out. Let's lock and load, baby. Let's lock and blow...

185
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Lock and blow! Polygons. Okay.

186
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That was pretty good. I'm happy with the flick shot potential here.

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Capability. So let me just go ahead and do a thing real quick.

188
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Over here again? No, I've just done it. You just did it.

189
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Let me know if it's better or worse.

190
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What do you mean? What?

191
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What do you mean better or worse? What? I mean, I am a movie lover, as you know, and this is a heck of a lot more cinematic.

192
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I feel like... I feel the drama. I feel the stakes. The stakes are high.

193
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So how well do you think you can do a flick shot now?

194
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Pretty bad. Much worse.

195
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Much worse?

196
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See, I...

197
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Nope. No? It's impossible. Okay. I could...

198
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I don't want to say I couldn't do a 360 no scope. This camera just died.

199
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That's a weird...

200
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I won't say anything else.

201
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I'll just do the second part.

202
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We gotta rebuild those battery packs. Hell yeah.

203
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Man, those... The ones I was using on here are starting to get old.

204
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How old are they? Two years?

205
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Three years? Probably lost like maybe five or ten percent.

206
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Do you think the amount we use them? They get pretty heavy use.

207
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Yeah.

208
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Okay. We are. One again. Just give me a little sleepy slap.

209
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Okay. Clop it. Okay.

210
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All right, go ahead. Camera died. How are we doing for our battery on the other one?

211
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That looks totally fine. That's a newer battery. Okay.

212
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All right, we're working. I think I was saying that the flick shot sucks.

213
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Okay. It's cinematic.

214
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The frame rate's low. I can't do my flick shots.

215
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I don't want to say I couldn't do a 360 no scope, but it would be pretty hard.

216
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Okay. So would you say that this is a better or worse experience?

217
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Obviously worse. Obviously worse.

218
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What frame rate do you think we're at? Oh, God.

219
00:18:34,660 --> 00:18:37,240
12. 20.

220
00:18:38,820 --> 00:18:43,620
I'm going to say, no, this is really bad, unless this is going to be a trick question.

221
00:18:43,620 --> 00:18:48,820
And it's really, it's a high frame rate, but you enabled some setting that is like to make game worse.

222
00:18:48,820 --> 00:18:49,320
Checkmark.

223
00:18:52,100 --> 00:18:55,620
Yeah, it's low. It's, I'm going to say it's under 20.

224
00:18:56,980 --> 00:18:59,700
Okay. All right. I'm just going to do one more thing.

225
00:19:00,340 --> 00:19:01,300
This is not playable.

226
00:19:04,820 --> 00:19:06,980
It's unacceptable. Unacceptable.

227
00:19:10,180 --> 00:19:14,580
This game ain't winning anything at the game awards 2022.

228
00:19:15,140 --> 00:19:20,260
Yeah. With Jeff Keely. I've heard that the Elden Ring won best multiplayer game, which is...

229
00:19:21,140 --> 00:19:23,620
Wait, it already happened? No. Oh, it was not.

230
00:19:24,340 --> 00:19:27,620
Golden Joysticks awards happened, but... Game awards haven't happened yet.

231
00:19:27,620 --> 00:19:31,220
Okay. No. I, yeah, that's whatever. But it was nominated?

232
00:19:31,220 --> 00:19:34,420
Okay. What do you, do I need to move? Uh, momentarily. Oh, okay.

233
00:19:44,180 --> 00:19:46,180
You think so? I'm here.

234
00:19:50,820 --> 00:19:53,460
I guess this is our, this is kind of like our bread and butter now.

235
00:19:54,180 --> 00:19:59,380
I guess. Doing these kind of like, can you tell the difference?

236
00:20:00,020 --> 00:20:03,220
You may now be seated. I'm saying we need a permanent setup.

237
00:20:03,220 --> 00:20:07,940
Yes. Look, Anthony, I'll do your little test, but you should know I'm not an audiophile.

238
00:20:07,940 --> 00:20:11,460
I see. That's good, because there's no audio involved here.

239
00:20:11,460 --> 00:20:14,740
Perfect. Okay. So I thought I saw some.

240
00:20:15,380 --> 00:20:20,660
Oh. Okay, continue. Well, yeah, we do have some levels. As you can see, you now have a keyboard.

241
00:20:22,020 --> 00:20:25,540
And what a keyboard it is. It is. G915PKL.

242
00:20:25,540 --> 00:20:29,140
It's pretty good. I like it. How much do they pay you?

243
00:20:29,140 --> 00:20:34,020
Move around. Move. Am I going to find out that this guy's been 2D the whole time?

244
00:20:35,620 --> 00:20:39,460
Maybe. Oh, oh, he's ghosting, bro.

245
00:20:40,020 --> 00:20:43,700
It's Casper. Is this Casper the game?

246
00:20:44,580 --> 00:20:45,540
Casper CS go.

247
00:20:48,340 --> 00:20:53,780
Yeah. Okay. And everything else is jittering. And my shadow is, I'm just like a pill.

248
00:20:53,780 --> 00:20:57,220
That's what I've been this whole time. Yes. You talked about drugs.

249
00:20:57,220 --> 00:21:01,300
That's, you are one of me. Okay. I'm tripping, bro.

250
00:21:02,020 --> 00:21:04,580
I'm tripping, man. How long have I been in the sun?

251
00:21:07,460 --> 00:21:10,340
Okay. So I guess, first off, what do you think the framerate is?

252
00:21:13,860 --> 00:21:18,340
Every time you ask me that, I'm like, the issues that I'm seeing have nothing to do with the framerate.

253
00:21:19,140 --> 00:21:22,900
It's like a setting. It's a different setting that's causing this.

254
00:21:22,900 --> 00:21:26,100
But what do I think the framerate is? Yeah.

255
00:21:26,100 --> 00:21:31,060
Like, has it changed? It seems pretty smooth if I completely discount all the shit that's going on.

256
00:21:33,460 --> 00:21:38,580
I'm going to say this is like 90 again.

257
00:21:39,140 --> 00:21:43,620
Okay. Over 90. How old do you think you could do a tracking shot?

258
00:21:48,340 --> 00:21:48,740
Oh, wait.

259
00:21:52,660 --> 00:21:57,780
Oh, this is the same. This has the same thing as the foveated rendering thing I was talking about.

260
00:21:57,780 --> 00:22:02,420
We're back here, but now I can move. All right. How, how, how well can I do the shot?

261
00:22:05,380 --> 00:22:08,500
That's pretty good. Like a tracking shot. Wait, what does that mean?

262
00:22:08,500 --> 00:22:11,620
So like, Oh, if I'm moving? Yeah. Oh, okay.

263
00:22:11,620 --> 00:22:18,660
I'll keep on him like. Yeah, you got a needle or something.

264
00:22:18,660 --> 00:22:22,420
Pretty good. Okay. Now hit the three key.

265
00:22:23,220 --> 00:22:23,620
Okay.

266
00:22:28,100 --> 00:22:31,700
Okay. Oh, oh, all right.

267
00:22:32,900 --> 00:22:41,540
How does that feel? Interesting. There's like some similar like jitters and objects when I'm moving around,

268
00:22:41,540 --> 00:22:45,620
but it's like not as offensive morally.

269
00:22:47,860 --> 00:22:52,580
Yeah. Like I can, I can track like it. He doesn't look like he's glitching in and out of existence anymore.

270
00:22:52,580 --> 00:22:55,860
It just looks like the frame rates are a little lower. Yeah. This is a lower frame rate.

271
00:22:55,860 --> 00:23:01,700
Okay. That's what I'll say. What frame rate do you think we're ever in? Oh, this is, oh, this is the horrible one.

272
00:23:02,820 --> 00:23:06,180
This is the bad one. This is under, oh, but I don't even know.

273
00:23:06,180 --> 00:23:10,740
This doesn't, is this under 20? I'm going to say it's around.

274
00:23:10,740 --> 00:23:15,620
It's around 20. I feel like this is definitely under 30 for sure.

275
00:23:15,620 --> 00:23:17,860
Okay. How well can you do a tracking job?

276
00:23:28,900 --> 00:23:32,180
I feel like that was worse, but also I'm really good at video games.

277
00:23:32,180 --> 00:23:35,620
So I see. Could be the same.

278
00:23:35,620 --> 00:23:43,700
Okay. So I don't know whether you want this or not.

279
00:23:43,700 --> 00:23:48,100
Like this stupid thing that I do. Okay. Continue. I mean, it's whatever.

280
00:23:48,100 --> 00:23:50,580
It brings flavor. Am I talking too much?

281
00:23:51,140 --> 00:23:54,740
No. I can talk less. Let's just get it done though.

282
00:23:54,740 --> 00:23:56,500
I haven't been paid since five. Continue.

283
00:23:59,060 --> 00:24:05,460
So what's happened here? Just so you know, the first test we did was completely on cap.

284
00:24:05,460 --> 00:24:09,700
The frame rate was unlimited. Infinity frames.

285
00:24:09,700 --> 00:24:12,100
Well, it was like 480 hundred.

286
00:24:13,380 --> 00:24:17,060
Wow. That's a lot. Yeah. But the model there is 240 hertz.

287
00:24:17,060 --> 00:24:21,060
Right. The second test was 30 frames per second.

288
00:24:24,020 --> 00:24:26,900
Really? Yeah. And I thought it was still high. Yes.

289
00:24:27,540 --> 00:24:30,740
But something was off. Right. Okay.

290
00:24:30,740 --> 00:24:33,300
The third test was 60th, yes.

291
00:24:34,020 --> 00:24:39,220
Okay. Yeah. Yeah. The fourth test was 15th, yes.

292
00:24:39,220 --> 00:24:42,580
There we go. I knew it. I was pretty close.

293
00:24:42,580 --> 00:24:47,300
Yeah. So what we're looking at right now is 30.

294
00:24:47,300 --> 00:24:52,180
This is 30. Yeah. If you hit four, it'll still be 30, believe it or not.

295
00:24:56,900 --> 00:25:00,020
This is what I did first with the keyboard? Yes.

296
00:25:00,900 --> 00:25:04,100
This is still 30. That is 30. Oh, wow.

297
00:25:04,100 --> 00:25:09,060
Okay. Interesting. So it seems a lot smoother.

298
00:25:10,260 --> 00:25:15,220
But you get this weird ghosting situation when you move.

299
00:25:15,220 --> 00:25:19,860
Right. Now, you mentioned foveated rendering before.

300
00:25:19,860 --> 00:25:22,580
Yeah. I was right on the money.

301
00:25:24,420 --> 00:25:27,540
Interesting that you would say that because it's...

302
00:25:27,860 --> 00:25:34,420
It's interesting that you would say that because it's not too far off.

303
00:25:34,420 --> 00:25:38,500
Okay. You're familiar with VR, right? Yes. You've done a lot of VR stuff.

304
00:25:38,500 --> 00:25:41,620
I practically live there. Yeah. So... In the metaverse.

305
00:25:41,620 --> 00:25:48,020
What happens in the metaverse when your GPU isn't powerful enough to push that extra

306
00:25:48,020 --> 00:25:52,420
Zuck frame? Yeah. And it has to show you the previous Zuck frame multiple times.

307
00:25:52,420 --> 00:25:58,500
Right, right, right. What it does, it takes that Zuck frame and it reprojects it.

308
00:25:58,500 --> 00:26:03,620
And it cuts it up into multiple smaller slivers.

309
00:26:03,620 --> 00:26:07,940
And that way, it can basically let your head continue to move.

310
00:26:07,940 --> 00:26:13,460
And you still feel that motion, but the frame hasn't updated yet.

311
00:26:13,460 --> 00:26:17,220
Gotcha. So get to and move around. You'll see that in action.

312
00:26:17,540 --> 00:26:27,220
What is what is going on here?

313
00:26:29,380 --> 00:26:32,660
It's not quite fully rendered. Kate, I thought I was tripping before.

314
00:26:33,380 --> 00:26:36,580
Yeah, now you're like... This is next level. Now you're way out there.

315
00:26:36,580 --> 00:26:36,900
This is...

316
00:26:40,900 --> 00:26:45,380
Dude, I feel like this is scary, but I feel such a sense of oneness.

317
00:26:46,340 --> 00:26:52,420
It's like I'm just bleeding into this call of duty guy.

318
00:26:53,140 --> 00:26:56,500
We're the same, man. Hey, let me whisper to you. We're the same.

319
00:26:58,100 --> 00:27:01,700
Okay, that's enough. So yeah, it's not fully rendered.

320
00:27:01,700 --> 00:27:03,220
It's asynchronous time warp.

321
00:27:06,820 --> 00:27:13,060
Okay, is that a good one? Think about that kind of persistence you were talking about before.

322
00:27:14,020 --> 00:27:16,980
You're not the only person who... What are you...

323
00:27:17,940 --> 00:27:21,540
What's happening? Just listen to it.

324
00:27:21,540 --> 00:27:28,020
Okay, no, no, no, sorry. Sorry, sorry, sorry, sorry. I thought I was upside down, but I thought I was right side up.

325
00:27:28,020 --> 00:27:31,220
And then I started moving and continue.

326
00:27:31,220 --> 00:27:36,100
I see. That persistence you were talking about before.

327
00:27:36,100 --> 00:27:42,980
Yeah. The reason for that is that it's basically projecting a monitor inside of your monitor.

328
00:27:42,980 --> 00:27:49,140
And you're moving around a virtual head, basically. And every time the frame updates, it snaps to your current central position.

329
00:27:49,780 --> 00:27:54,980
Okay. So it's like VR, but not. And with this...

330
00:27:59,140 --> 00:28:05,540
Crap, my train of thought derailed. Right, with this, if you don't stretch out the edges,

331
00:28:06,260 --> 00:28:16,820
and currently they're stretched out to infinity, you basically just see a black void, and the screen kind of flipping around in that void.

332
00:28:17,380 --> 00:28:19,780
If you were to add foveated rendering to this,

333
00:28:20,820 --> 00:28:24,900
to extend out a lower resolution version of what the scene is,

334
00:28:26,260 --> 00:28:28,020
that persistence might disappear.

335
00:28:30,580 --> 00:28:34,340
Yeah, I don't want to do that. That's a bad trip, dude. You can hit three to go back.

336
00:28:34,340 --> 00:28:37,860
Okay. Or four.

337
00:28:37,860 --> 00:28:41,300
Or four. Or one. Okay. So yeah.

338
00:28:41,300 --> 00:28:45,380
That's it? If you had the option to enable this in a game, would you?

339
00:28:45,380 --> 00:28:48,100
Sorry. To enable...

340
00:28:48,820 --> 00:28:52,660
Say, for example, you only got 60 FPS in a game.

341
00:28:52,660 --> 00:28:58,260
Yep. But you have a 240Hz monitor. Yep. Would you turn this on to get better responsiveness?

342
00:29:01,060 --> 00:29:04,340
Sorry, sorry. And if I press three, what is that?

343
00:29:04,340 --> 00:29:06,900
Three is the cap frame rate, which is currently 30.

344
00:29:07,620 --> 00:29:11,700
Okay. Four is... With reprojection on, it's still 30, but...

345
00:29:13,300 --> 00:29:16,660
And how do I get to the good async, whatever you call it? That is the...

346
00:29:16,660 --> 00:29:19,460
That is it. Well, four. Four. Yeah.

347
00:29:20,260 --> 00:29:23,700
Would I use this, or would I use this?

348
00:29:23,700 --> 00:29:28,980
I mean, yeah, I would put four on. If those were my only options, four is...

349
00:29:30,500 --> 00:29:37,940
Turning it on is the better option. I mean, it's annoying to have those ghosting issues,

350
00:29:37,940 --> 00:29:42,500
but depending on the game you're playing... Right. Let's just throw it together in a couple of hours.

351
00:29:42,500 --> 00:29:46,820
Right. And if there was some more optimization, this is unplayable.

352
00:29:46,820 --> 00:29:49,380
Like, you can't play multiplayer games.

353
00:29:50,420 --> 00:29:53,620
Depending on the single-player game, it would probably be unplayable.

354
00:29:54,660 --> 00:29:59,140
So, if the only way that you can have a playable frame rate...

355
00:29:59,220 --> 00:30:03,380
Frame rate is by having, like, Casper join you on your adventures, then, yeah.

356
00:30:04,500 --> 00:30:07,460
Then I'd turn it on. Okay. I'd turn that puppy on.

357
00:30:09,140 --> 00:30:13,460
All right. You mean, you just need to get my laptop awake?

358
00:30:14,100 --> 00:30:17,140
Is it fell asleep? Okay.

359
00:30:18,100 --> 00:30:21,300
So, why don't you introduce yourself and your gaming acumen?

360
00:30:21,940 --> 00:30:25,300
Okay. My name's Adam, and I've been a gamer for...

361
00:30:26,820 --> 00:30:28,660
Basically, as long as I can remember,

362
00:30:30,100 --> 00:30:33,620
most recently, I just played Immortality, which is a really cool game.

363
00:30:33,620 --> 00:30:37,620
It's very different from what I imagine we're doing here, because it's an FMV game,

364
00:30:37,620 --> 00:30:40,020
but I highly recommend it. Very fun.

365
00:30:41,380 --> 00:30:45,140
I don't know. The shooter I play the most, like, if we're talking about competitive shooters,

366
00:30:45,140 --> 00:30:48,340
the most played game I have is Team Fortress 2.

367
00:30:48,340 --> 00:30:52,420
Okay. Oh, we got, like, 1,500, 1,600 hours in that game. Probably the same.

368
00:30:52,420 --> 00:30:57,780
It's like, it's just an incredible game. So, I don't know.

369
00:30:57,780 --> 00:31:02,180
I think I noticed things. I think I'm a... Okay. Not exactly sweaty, but...

370
00:31:02,180 --> 00:31:05,300
All right. So, if you should have grabbed the mouse, and let me...

371
00:31:06,180 --> 00:31:09,620
Just let me know how you think it feels. Does anything feel off at all?

372
00:31:10,020 --> 00:31:13,540
It's a little bit higher sensitivity than I would use typically, but, like...

373
00:31:13,540 --> 00:31:16,260
Yeah, like... Feels good. Okay.

374
00:31:18,500 --> 00:31:23,060
Can you tell what frame rate it's at? It's pretty smooth.

375
00:31:24,500 --> 00:31:24,820
It's...

376
00:31:30,740 --> 00:31:34,260
It feels... It feels higher than 60.

377
00:31:34,260 --> 00:31:37,060
I'm going to say, like, maybe 120, 144 or something.

378
00:31:38,100 --> 00:31:42,500
But it's really... It's tough to tell in a vacuum.

379
00:31:43,700 --> 00:31:48,340
Okay. Give me that cursor on the Windows... On the Windows desktop, and then I'll be able to tell.

380
00:31:48,340 --> 00:31:50,500
I can, like, count the trails. Um...

381
00:31:52,420 --> 00:31:55,700
Yeah, I'm going to say, like, 140, maybe even... Maybe higher.

382
00:31:55,700 --> 00:31:59,380
Okay. How well do you think you can do flick shots?

383
00:31:59,380 --> 00:32:03,380
Like... Uh... The sensitivity... And this sensitivity is going to be tough.

384
00:32:04,020 --> 00:32:06,580
I'm not the best at flick shots, but...

385
00:32:07,700 --> 00:32:11,300
Like, how... What do you want me to rank it out of 10? Well, I mean, yeah, yeah, sure.

386
00:32:12,580 --> 00:32:16,100
How good can... How good is my flick shot game? Probably, like, a 6 out of 10?

387
00:32:16,100 --> 00:32:19,540
Like, I don't know. Is it on... If it's on a bell curve, maybe... Okay, so...

388
00:32:19,540 --> 00:32:22,020
One standard deviation from the mean. Okay.

389
00:32:23,300 --> 00:32:26,900
So, um, compared to your typical flick shot,

390
00:32:26,900 --> 00:32:30,500
sensitivity aside, what would you say this experience is like?

391
00:32:31,300 --> 00:32:34,900
Oh, this is fine. Okay. This is great. All right.

392
00:32:34,900 --> 00:32:37,940
I'll get you to, uh, move away for a second.

393
00:32:37,940 --> 00:32:40,580
Okay. And I will change some settings.

394
00:32:41,140 --> 00:32:44,500
I have to... Do you want me to leave this frame or...? Yeah, sure.

395
00:32:44,500 --> 00:32:47,060
Okay. I just need to adjust some things here.

396
00:32:48,820 --> 00:32:50,820
Okay.

397
00:33:08,020 --> 00:33:08,420
Okay.

398
00:33:12,420 --> 00:33:13,620
One moment. Yeah.

399
00:33:19,780 --> 00:33:22,420
Okay. There we go. Well, you changed the volume on me.

400
00:33:23,540 --> 00:33:27,300
Is it 96 instead of 100? Oh, I'll fix that.

401
00:33:27,300 --> 00:33:30,580
Yeah, thank you. It's very... So, to maintain tests...

402
00:33:30,580 --> 00:33:35,460
Yeah. ...in equity. All right. So, uh, what does it feel like now?

403
00:33:35,460 --> 00:33:41,860
Is it any different? Um, it feels like it's a lower frame rate.

404
00:33:41,860 --> 00:33:48,340
I feel like I'm seeing more, uh, blur, like, more ghosting.

405
00:33:49,220 --> 00:33:51,220
Ghosting. Or not ghosting, but I'm just seeing...

406
00:33:53,700 --> 00:33:54,900
Uh, I'm trying to think of the word.

407
00:33:58,020 --> 00:34:02,500
Yeah, I'm just seeing, like, the trails. Like, I'm seeing things rent, take a while to refresh on this screen.

408
00:34:03,060 --> 00:34:06,660
Okay. Like, I'll see this red block we'll go...

409
00:34:06,660 --> 00:34:09,780
I have on the right, and then when I quickly snap,

410
00:34:10,740 --> 00:34:13,540
I see it still kind of rendering that red block here.

411
00:34:14,740 --> 00:34:16,180
So, it feels like it's running at a...

412
00:34:18,900 --> 00:34:22,980
Lower frame rate, though. It could be the limits of the display, but I think that this is a pretty fast display.

413
00:34:24,420 --> 00:34:27,540
Okay. What, uh, what frame rate do you think it's running at?

414
00:34:27,540 --> 00:34:29,860
Like, in terms of mouse input, like...

415
00:34:30,900 --> 00:34:33,700
Can I click? Will clicking do anything? Clicking won't do anything. Okay.

416
00:34:34,420 --> 00:34:35,620
So, I can only feel...

417
00:34:39,220 --> 00:34:42,100
I don't... I don't really know anymore if it's lower. I think that this would be...

418
00:34:45,860 --> 00:34:49,860
It feels lower, but it doesn't feel like 60.

419
00:34:50,980 --> 00:34:55,140
And I guessed 140 earlier, and I cannot tell the difference between 120 and 144.

420
00:34:56,260 --> 00:34:58,260
So, maybe the first one was 240, and this is...

421
00:35:01,140 --> 00:35:02,180
Lower? Okay.

422
00:35:04,180 --> 00:35:06,980
I'm gonna say 144 again. I'm just gonna...

423
00:35:07,860 --> 00:35:11,460
Is that okay? Like... Editor, just cross out the previous guess,

424
00:35:11,460 --> 00:35:14,900
and just spread in 240 in, like, comic sans or something.

425
00:35:14,900 --> 00:35:17,140
I feel like it... Yeah, screw it.

426
00:35:19,700 --> 00:35:21,700
Yeah, forced choice I would go with. Actually...

427
00:35:28,580 --> 00:35:32,180
I'm gonna go with... No, I'm just thinking 144.

428
00:35:32,180 --> 00:35:35,060
Screw it. How old do you think you can do flip shots?

429
00:35:36,500 --> 00:35:37,140
Is anything different?

430
00:35:44,100 --> 00:35:47,380
Hey, really? It does not...

431
00:35:48,020 --> 00:35:51,140
Like, responsiveness? It doesn't feel that different. Okay.

432
00:35:52,180 --> 00:35:56,340
Um, it still feels very responsive. So, I'd say probably the same as before.

433
00:35:58,500 --> 00:35:58,820
Okay.

434
00:36:02,180 --> 00:36:04,260
So, I'm gonna get you to get up again,

435
00:36:05,460 --> 00:36:06,660
and I will adjust some settings.

436
00:36:11,220 --> 00:36:14,420
So, I don't know if you're actually adjusting settings. Did we just be going, like, wiggle, wiggle?

437
00:36:14,420 --> 00:36:16,500
And then, like... I could be.

438
00:36:18,500 --> 00:36:22,580
I could be. This whole thing might just be about the... Like, this video might be about the placebo effect.

439
00:36:22,580 --> 00:36:25,620
You don't know that. I mean, it's a very real thing.

440
00:36:25,620 --> 00:36:25,860
Yep.

441
00:36:31,460 --> 00:36:33,540
I bet you we could do a test where if we, uh,

442
00:36:34,820 --> 00:36:39,780
took a gamer and it was like, hey, you're gaming at 200, like...

443
00:36:39,780 --> 00:36:42,740
So, you were gaming at 240,

444
00:36:43,700 --> 00:36:47,220
but now you're gaming at 360. So, you should perform better.

445
00:36:48,100 --> 00:36:51,780
They probably would perform better, and even if we just had it at 240,

446
00:36:51,780 --> 00:36:54,660
because they would just be like, yeah, this feels great. Can't tell.

447
00:36:56,660 --> 00:36:59,940
That'd be interesting. 144 versus, like, 360.

448
00:36:59,940 --> 00:37:02,980
Because anything above 144 is very hard to discern.

449
00:37:02,980 --> 00:37:06,900
Like... Apparently, the rule is if you double the frame rate, you can perceive it.

450
00:37:06,900 --> 00:37:10,260
So, double... Yeah, I'd be like 280. But yeah, 240 or 360 might be a bit better.

451
00:37:10,260 --> 00:37:14,660
Yeah, because you're having... You're actually having the time, the reaction time.

452
00:37:14,660 --> 00:37:18,180
But then there's a... Once you get like... Yeah, 500 to 1,000.

453
00:37:18,180 --> 00:37:20,820
Like, it's basically imperceptible. Like, isn't the gold standard...

454
00:37:21,700 --> 00:37:25,620
Like, the ideal would be like 1,000, and then you would never...

455
00:37:25,620 --> 00:37:28,660
There would be no perceivable latency or whatever. I can't remember what it was.

456
00:37:28,660 --> 00:37:31,140
I think it was maybe it was a blurbusters thing that said that, that was like...

457
00:37:31,700 --> 00:37:34,740
Yeah, I don't know. In a perfect world, you'd have 1,000 frames of refresh rate,

458
00:37:34,740 --> 00:37:37,380
and then there would be just to be like, no point in ever getting higher.

459
00:37:38,500 --> 00:37:41,460
Okay, so what can you tell me about how it feels now?

460
00:37:44,100 --> 00:37:47,220
Man, I don't know. Maybe I'm not as much of a gamer as I thought.

461
00:37:47,940 --> 00:37:49,940
Maybe I should stick to my FMV games.

462
00:37:55,700 --> 00:37:59,700
My gut wants to say that this is the least responsive so far. The least responsive so far?

463
00:37:59,700 --> 00:38:00,500
Yeah. Okay.

464
00:38:04,980 --> 00:38:06,020
You don't see anything weird?

465
00:38:08,580 --> 00:38:12,820
Did I notice anything weird? I'm seeing... Again, I'm seeing more of those shapes,

466
00:38:12,820 --> 00:38:17,620
like the shapes being like tearing almost.

467
00:38:18,740 --> 00:38:22,260
So I see like part of the frame rendering ahead of time, which would lead me to...

468
00:38:22,260 --> 00:38:25,380
But it depends on the ratio, because if this is like a 240 Hertz monitor,

469
00:38:25,380 --> 00:38:28,900
then tearing won't be too bad at 60, because it's... But if it's like 50...

470
00:38:28,900 --> 00:38:30,820
And it's not tearing like a strip, it's...

471
00:38:32,900 --> 00:38:40,100
It's definitely something happening in the frame. There is like kind of like a noticeable presence when I wiggle.

472
00:38:40,900 --> 00:38:44,420
Like I'll see the edges of things, like this red edge,

473
00:38:44,420 --> 00:38:49,540
just sticks over this green for a long time. But that could just be the delay of the pixel switching.

474
00:38:49,540 --> 00:38:52,580
But if the monitor isn't, I don't know if you've changed the monitor refresh rate.

475
00:38:53,700 --> 00:38:57,380
You probably haven't. So... Did you notice anything like that before?

476
00:38:57,380 --> 00:39:00,020
That's kind of what I was talking about before, but it's far more pronounced here.

477
00:39:00,660 --> 00:39:07,620
Okay. Where I can see this like... Like the edges of these shapes staying behind,

478
00:39:07,620 --> 00:39:11,060
like I'm scrolling. Like have you ever like... Yeah, it's like...

479
00:39:11,060 --> 00:39:11,620
It's tough to...

480
00:39:14,260 --> 00:39:18,980
It's kind of like I can see multiple frames into the past.

481
00:39:20,820 --> 00:39:24,020
It's like the weird... You know on an OLED, when you have like the weird blur,

482
00:39:24,580 --> 00:39:29,140
like it's very juddery, because of the sample and hold, and because of how quickly they're switching?

483
00:39:29,140 --> 00:39:33,060
Yeah. It feels... That's what it feels like, but it looks like we're actually having the frames

484
00:39:33,060 --> 00:39:36,980
sticking around longer than they should be.

485
00:39:36,980 --> 00:39:40,260
Okay. What frame rate does it feel like?

486
00:39:40,260 --> 00:39:43,460
It's... To me, this feels like 60. 60? Yeah.

487
00:39:44,100 --> 00:39:47,780
Okay. But I could... I could be totally off my rocker. It's so hard to go on feeling.

488
00:39:49,300 --> 00:39:51,220
I need cold hard facts to know I'm a good gamer.

489
00:39:53,300 --> 00:39:57,300
Confirmation. But now this is... Yeah, like if I go like this, it's just like a blurry mess.

490
00:39:57,300 --> 00:40:00,980
It's like... It's like I'm looking... It's like I'm in Willy Wonka's tunnel.

491
00:40:01,860 --> 00:40:04,580
Like it's just... Garbled colors.

492
00:40:05,220 --> 00:40:06,980
Whereas before, it was not like this.

493
00:40:08,980 --> 00:40:11,780
Okay. I'll need you to step away again. Okay.

494
00:40:17,780 --> 00:40:20,980
What is beeping? Dude.

495
00:40:22,100 --> 00:40:25,380
Is it a UPS? It doesn't sound like a UPS.

496
00:40:25,380 --> 00:40:26,420
Might be a UPS truck.

497
00:40:29,540 --> 00:40:30,020
Okay.

498
00:40:44,180 --> 00:40:44,660
Okay.

499
00:40:47,700 --> 00:40:51,220
Oh. Now it's just popping in on the edges.

500
00:40:52,260 --> 00:40:54,900
I can see... It's...

501
00:40:57,380 --> 00:41:02,420
So I have a little understanding, because I helped you write the last video on the... About the DLSS video.

502
00:41:02,420 --> 00:41:06,740
Yeah. And so I saw you tinkering with this. So I have an idea of what's going on.

503
00:41:06,740 --> 00:41:10,580
Right. But this effect of it, like the pop in on the edges,

504
00:41:11,540 --> 00:41:15,460
where it's like stretching, you can tell it's kind of trying to predict ahead of time

505
00:41:15,460 --> 00:41:20,180
or like extending it. I did not notice that on any frame rate.

506
00:41:20,740 --> 00:41:26,500
On any... On any of the previous tests. Okay. So like now it's at the point where it's quite distracting

507
00:41:26,500 --> 00:41:29,700
because you have things really blinking in on the sides. And like it's...

508
00:41:29,700 --> 00:41:32,740
You can see it... I can... On the very edge of the screen,

509
00:41:32,740 --> 00:41:37,220
like on the very far right, you can see that it's not actually rendering this square.

510
00:41:37,860 --> 00:41:41,460
It's like doing some sort of prediction because this square has an angle up here,

511
00:41:41,460 --> 00:41:45,780
this purple in the top right. The corner is angled,

512
00:41:45,780 --> 00:41:51,060
and then it goes just hard flat. As if it's just going like... We're just going to draw this color to the edge of the screen.

513
00:41:51,780 --> 00:41:54,260
So you kind of see it like... Oh, that was a good one.

514
00:41:55,060 --> 00:41:59,140
The edge of it should be rendered all the way down here. Like it's extending it because it knows that there's purple here.

515
00:41:59,700 --> 00:42:03,620
But now it's only rendering the very, very top corner of this,

516
00:42:03,620 --> 00:42:08,740
and then suddenly the rest of it appears, despite the fact that it should be solid to the edge of the screen.

517
00:42:09,380 --> 00:42:14,500
Okay. So there's like... There's like a centimeter of stuff that it's definitely not rendering properly

518
00:42:15,300 --> 00:42:19,380
because it should just be maintaining its angle as opposed to going up and then flattening.

519
00:42:20,900 --> 00:42:24,020
Okay. Which is very noticeable when you switch off of a law...

520
00:42:24,020 --> 00:42:27,940
Of a shape into the blue background because you can see it trying to draw it.

521
00:42:29,220 --> 00:42:31,780
And if you go really fast, it just stretches the shape way out.

522
00:42:32,660 --> 00:42:40,340
Do you have an idea as to what's going on? Well, I know kind of because of the video,

523
00:42:40,340 --> 00:42:43,460
and that this is using... I can't remember the name for it,

524
00:42:43,460 --> 00:42:47,300
but basically it's what they use with VR. Right. Where you only render what you're looking at,

525
00:42:47,860 --> 00:42:51,780
or you render like a flat scene, and then you apply it to what they're looking at.

526
00:42:51,780 --> 00:42:56,420
And so I'm like looking around basically a movie theater. Right. It's kind of like there's a projection screen in front of me.

527
00:42:56,980 --> 00:42:59,460
And then it only starts rendering when I get close to the edge.

528
00:43:00,580 --> 00:43:04,820
Okay. I think is how it works, but I didn't look into it. I was like, Anthony's got this.

529
00:43:04,820 --> 00:43:07,780
Now, what frame rate do you think that's running at? What does it feel like?

530
00:43:10,660 --> 00:43:11,700
This feels...

531
00:43:14,660 --> 00:43:15,700
pretty laggy.

532
00:43:18,420 --> 00:43:22,100
I think I, based on my prior knowledge,

533
00:43:22,100 --> 00:43:25,460
I feel like this might be 30, but I really don't know if I can feel that.

534
00:43:26,340 --> 00:43:30,100
What does it feel like when you move them out? Like it still feels quite responsive.

535
00:43:30,100 --> 00:43:32,500
That's the thing. Is that it's just, it's...

536
00:43:34,420 --> 00:43:38,420
Like when I... If I want to try and snap to this blue guy,

537
00:43:38,420 --> 00:43:41,540
to this teal thing.

538
00:43:45,780 --> 00:43:49,700
Like you have trouble snapping to things? No, I'm still killing it.

539
00:43:49,700 --> 00:43:54,900
I'm such a good gamer. Okay. Yeah, no, it feels really good.

540
00:43:54,900 --> 00:43:57,380
It feels faster than 30. Like definitely not.

541
00:43:58,100 --> 00:44:00,020
But, oh God.

542
00:44:01,540 --> 00:44:06,420
It gets a real seizure territory here. Well, I'm going to do something here.

543
00:44:07,460 --> 00:44:10,580
And let me know how you think this feels.

544
00:44:13,860 --> 00:44:17,300
Okay. What are you doing? Oh my God.

545
00:44:18,180 --> 00:44:20,900
Yeah, this is terrible. This is like 15 FPS or something.

546
00:44:21,780 --> 00:44:24,180
If not lower.

547
00:44:25,620 --> 00:44:28,900
Um, so I, okay.

548
00:44:30,660 --> 00:44:33,700
I think I know what you, I know what you did now, but... Do you know what I did?

549
00:44:34,340 --> 00:44:37,380
You turned it off, so now it's just doing normal rendering. Okay. Right?

550
00:44:37,380 --> 00:44:43,540
So it's just rendering at 15 frames per second. So every time I look, because it's not like positioning me

551
00:44:44,740 --> 00:44:50,180
as like an object that's moving within the frame, it's just every single time I move, it renders the new frame.

552
00:44:50,180 --> 00:44:53,780
So it has to render what's on the edge. It's actually still doing that weird rendering thing. Maybe that's something else.

553
00:44:55,860 --> 00:44:59,220
Or it's just not doing the edges very well. Is it having on both sides?

554
00:45:01,700 --> 00:45:03,700
Oh no, it does. I don't know what that is anymore.

555
00:45:07,060 --> 00:45:11,220
But yeah, this is, so this is just rendering it normally as opposed to rendering an image

556
00:45:11,220 --> 00:45:13,860
and then letting me look around that image.

557
00:45:14,420 --> 00:45:18,660
Okay. I don't, my brain does not quite understand

558
00:45:18,660 --> 00:45:22,020
how it freaking works. Like I get, I get the principle of being like,

559
00:45:22,820 --> 00:45:25,860
one, you're looking at a screen and then you have unlimited movement speed.

560
00:45:25,860 --> 00:45:30,340
Like you can sample as fast as your mouse moves because you only have to render this little area.

561
00:45:30,340 --> 00:45:34,020
So you're basically just like moving your camera around, not rendering a new frame.

562
00:45:35,940 --> 00:45:38,900
And then this, you've turned that off. So now every time I move, it's rendering

563
00:45:40,340 --> 00:45:46,020
like the whole thing or it's tied to the renderer. I don't, I feel like I get it, but I do not.

564
00:45:46,020 --> 00:45:49,620
I cannot explain it. How well do you think you can snap to objects here?

565
00:45:49,620 --> 00:45:54,340
Oh God, this is terrible. Not, not at all. Like, yeah.

566
00:45:55,620 --> 00:46:00,820
It's like, yeah, I just like miss it. Like if I'm like trying to snap to that turquoise

567
00:46:00,820 --> 00:46:05,060
from a different angle, turquoise, turquoise. Yeah, this is, this is wretched.

568
00:46:05,780 --> 00:46:08,820
This is bad. So which would you prefer?

569
00:46:08,820 --> 00:46:12,100
Do you prefer that or would you prefer this?

570
00:46:12,100 --> 00:46:12,820
Absolutely.

571
00:46:15,460 --> 00:46:18,740
It to, for responsiveness and like trying to actually aim,

572
00:46:19,700 --> 00:46:23,460
this poppin feels more mid, like feels less intrusive,

573
00:46:23,460 --> 00:46:27,700
but like visually I find it quite distracting because it's happening at my peripheries

574
00:46:27,700 --> 00:46:31,140
and I'm seeing you these weird poppins. So, but like,

575
00:46:33,060 --> 00:46:36,980
okay. Yeah, cinema, if it was like a cinematic game, no, no problem.

576
00:46:38,180 --> 00:46:42,340
But yeah, I would choose this a million times because I'd still feel like I can get, if I go, let's go over here and be like,

577
00:46:47,380 --> 00:46:50,500
yeah, it still feels better. I think it's still, there's still some responsiveness,

578
00:46:50,500 --> 00:46:53,060
weirdness. Doesn't feel as smooth as when we're at

579
00:46:53,780 --> 00:46:59,540
some of the early experiments, but it just looks so much better. It doesn't make me want to throw up a little.

580
00:47:01,060 --> 00:47:04,740
Like we're good. I'll meet you then move aside again. What more? I don't know what is he gonna do.

581
00:47:18,340 --> 00:47:26,820
All right.

582
00:47:28,740 --> 00:47:31,220
I have a keyboard now. Now you have a keyboard. I've been upgraded.

583
00:47:31,860 --> 00:47:32,340
Powerful.

584
00:47:36,020 --> 00:47:36,660
Okay, yes.

585
00:47:39,700 --> 00:47:44,980
How does that feel? It is, it's when I'm going straight

586
00:47:44,980 --> 00:47:47,220
towards something that's in the, that's in the middle of the frame.

587
00:47:48,580 --> 00:47:52,820
It's not so bad. When you get to the edge of the frame, that's when things start getting really jittery.

588
00:47:56,420 --> 00:48:00,900
And like this dude, he's a, he's getting punt.

589
00:48:00,900 --> 00:48:05,140
It's like a Dr. Strange or whatever, just punching his soul out kind of thing.

590
00:48:13,540 --> 00:48:20,340
Pretty sure I'm running at the same frame right as we were before. The last experiment is like 15 ish.

591
00:48:20,340 --> 00:48:21,780
Okay. Oh my God, my shadow.

592
00:48:24,260 --> 00:48:28,180
But you have the thingy on. And it just, it feels so much better.

593
00:48:28,180 --> 00:48:30,260
Like in the middle, it feels like it's running as basically,

594
00:48:33,300 --> 00:48:35,780
if I could like cut the edges off,

595
00:48:36,820 --> 00:48:40,900
it feels totally fine. It feels like I'm running at like, I don't know, as fast as the monitor could actually,

596
00:48:40,900 --> 00:48:44,500
like 240. It's only at the edges where you really notice it, or when you move,

597
00:48:44,500 --> 00:48:47,860
because clearly when you move, it's like some sort of sampling thing is being limited by,

598
00:48:48,660 --> 00:48:49,460
it's only rendering,

599
00:48:51,700 --> 00:48:54,980
I guess because it has to do a reprojection when you're moving, right?

600
00:48:54,980 --> 00:48:57,940
So like we're seeing a single projection of all of the shapes on the screen. And when I move,

601
00:48:58,660 --> 00:49:01,300
there's going to uncover or change the shape.

602
00:49:06,980 --> 00:49:10,420
So when I move, it's going to uncover parts of the objects

603
00:49:10,420 --> 00:49:14,500
that I can't, that I wasn't able to see before. So it has to redo like a projection

604
00:49:14,500 --> 00:49:16,420
of what the 3D image onto the 2D plane.

605
00:49:18,180 --> 00:49:22,100
Which is why in the middle, where things don't really change because there's not much of a difference in projection,

606
00:49:22,100 --> 00:49:27,300
it's not that noticeable. But then when you get to the edges, is where you see things really start to like jitter

607
00:49:27,300 --> 00:49:31,220
and be weird. Okay. Or maybe I'm talking out of my ass.

608
00:49:32,020 --> 00:49:34,500
How long do you think you can do a tracking shot?

609
00:49:36,420 --> 00:49:40,900
Just fine, honestly. Like yeah, this is a tracking shot for sure.

610
00:49:40,900 --> 00:49:43,060
Like if I want to keep this guy in the middle, this corner,

611
00:49:45,060 --> 00:49:46,900
such a high sensitivity. But yeah, this is easy.

612
00:49:49,700 --> 00:49:52,020
Oh God, so much worse immediately.

613
00:49:56,660 --> 00:50:00,900
That was no jump. So you're currently running at 30 FPS.

614
00:50:00,900 --> 00:50:05,060
30 FPS feels this bad? Yeah. I'm a blessed gamer, aren't I?

615
00:50:05,780 --> 00:50:06,260
Okay.

616
00:50:10,260 --> 00:50:11,780
So if you want to know,

617
00:50:13,300 --> 00:50:15,700
the first test was uncapped. Okay.

618
00:50:16,660 --> 00:50:19,140
The second test was 30 with reprojection.

619
00:50:20,820 --> 00:50:25,620
Yeah. The third test was 60 with reprojection. You actually guessed 60 correctly.

620
00:50:25,620 --> 00:50:29,700
Yeah. But you said that it was worse than 30. So I don't know how.

621
00:50:29,700 --> 00:50:33,220
I said 60 felt worse than 30. You said that it looked worse.

622
00:50:33,220 --> 00:50:36,180
60 with reprojection. Yeah, looked worse than 30 with reprojection.

623
00:50:37,380 --> 00:50:42,660
And then the fourth one was 15.

624
00:50:43,620 --> 00:50:45,940
Oh, okay. And then I switched you over to that.

625
00:50:47,060 --> 00:50:48,260
And now we're at 30 again.

626
00:50:50,420 --> 00:50:57,220
Wow. So obviously you know what's going on. Yeah, but even I was still fooled.

627
00:50:57,220 --> 00:51:04,020
I was still wrong even like having an idea of what we were testing, which I think says something about just how effective

628
00:51:04,500 --> 00:51:07,700
it is. So three makes it turn on or?

629
00:51:07,700 --> 00:51:10,260
Three turns it off. Well, how do I turn it on?

630
00:51:12,020 --> 00:51:14,100
It's nuts. It's just like,

631
00:51:15,140 --> 00:51:19,380
obviously this is weird rendering glitches, but I'm sure that can be accounted for.

632
00:51:19,380 --> 00:51:22,900
Yeah, this demo was put together in a matter of hours from what I understand.

633
00:51:24,420 --> 00:51:28,340
How was no one thought of that?

634
00:51:28,340 --> 00:51:31,860
How did some other guy figure this out? Like some dude in an afternoon was like,

635
00:51:31,860 --> 00:51:36,020
I'm going to put this together. Actually, it was two clicks Philip who came up the idea.

636
00:51:36,020 --> 00:51:39,700
The guy was like, huh, that's a good idea. And then just sat down and did it.

637
00:51:39,700 --> 00:51:42,020
Two clicks felt. I love that guy. He's a genius.

638
00:51:43,060 --> 00:51:46,980
Yeah, it's it's huge. It's huge how much more playable it is. Like, yeah, there's a lot of things to

639
00:51:48,500 --> 00:51:51,380
a lot of rough edges to the tech, but like

640
00:51:53,140 --> 00:51:55,700
it's immediate. It's just immediately a preferable option.

641
00:52:00,100 --> 00:52:03,620
This is really cool. Does it work in any other thing? And anything else yet?

642
00:52:03,620 --> 00:52:08,500
Not yet. Nobody else implemented it yet, but it has been implemented obviously in VR.

643
00:52:08,500 --> 00:52:12,500
So it's VR does it so that people don't,

644
00:52:12,500 --> 00:52:17,860
you know, get motion sick. Yeah. Right. Because if you drop a frame and the frame just stays there

645
00:52:17,860 --> 00:52:22,100
while you're moving, you're just going to like fall over.

646
00:52:22,100 --> 00:52:27,300
Yeah. Oh, yeah, you'll feel this guy. Yeah, it's crazy. It takes very little to make you feel very bad in VR.

647
00:52:28,180 --> 00:52:30,580
Yeah, it's really need to see how it acts on the edges.

648
00:52:31,540 --> 00:52:35,620
Now, what's going on at the edges? That's just stretching the colors to infinity.

649
00:52:35,620 --> 00:52:38,420
If I didn't have that option turned on, you'd see blackness there.

650
00:52:40,420 --> 00:52:44,020
So if this were, for example, combined with foveated rendering,

651
00:52:44,020 --> 00:52:47,620
where it would expend the screen out a little bit at a lower resolution,

652
00:52:47,620 --> 00:52:51,460
yeah, then you might not even see any kind of like smearing like that.

653
00:52:51,460 --> 00:52:54,500
Okay, yeah, because yeah, definitely. So it's basically like that's the end of the canvas

654
00:52:54,500 --> 00:52:58,580
and it just goes, okay, the simplest way to fix that, to fill that in is just be like this pixel

655
00:52:59,140 --> 00:53:02,900
fill all these, fill all the black spots with the pixel on the.

656
00:53:02,900 --> 00:53:05,140
So like say you have a, sorry, go ahead.

657
00:53:07,380 --> 00:53:11,300
So like ideally you just want to render slightly more than what you're seeing on the screen.

658
00:53:11,300 --> 00:53:14,420
Ideally. And I guess it's hard to predict how much more

659
00:53:14,420 --> 00:53:17,860
because like if I whip really fast, that's a lot of pixels that has to figure out,

660
00:53:17,860 --> 00:53:22,900
has to just hopefully be rendering. Right. So at the same time, if you have a system

661
00:53:22,900 --> 00:53:28,100
that's capable of 60 FPS, for example, and you had a display that's capable of rendering

662
00:53:28,580 --> 00:53:33,380
or displaying 240 and you did that really fast flick.

663
00:53:34,900 --> 00:53:39,060
The longest it's going to take at 60 FPS is 16.7 milliseconds.

664
00:53:40,020 --> 00:53:44,020
Would that be? That's fine. No, not just to fill in the edges.

665
00:53:44,020 --> 00:53:47,460
Like, and how often are you doing like a 180 flick? I don't know. Yeah.

666
00:53:47,460 --> 00:53:51,620
Also, if you think about like on a console, you could adjust how much it renders

667
00:53:51,620 --> 00:53:54,740
based on the stick sensitivity. Yeah. Right. Because you could have a cap on them

668
00:53:54,740 --> 00:53:59,060
and you go like, okay, if we're at the highest sensitivity, we'll just render this many more pixels than usual.

669
00:53:59,060 --> 00:54:01,140
And then you can just have it be perfect at the edge. Yeah.

670
00:54:02,820 --> 00:54:05,780
If you want to see how it works, hit the 2B. The 2?

671
00:54:06,980 --> 00:54:08,900
What the hell is happening? Oh my God.

672
00:54:11,220 --> 00:54:14,260
What? Okay. One.

673
00:54:14,980 --> 00:54:19,860
Oh, I'm a chaser now. Why is that a cap? So if I stay here, this is the projection.

674
00:54:19,860 --> 00:54:24,020
This is just me looking straight at the projection. The projection. And then when I move to the side,

675
00:54:24,020 --> 00:54:26,260
it extends the projection into infinity.

676
00:54:27,060 --> 00:54:31,060
Or is that supposed to wrap around like a sphere? Well, it kind of wraps around just because of the way

677
00:54:31,060 --> 00:54:34,660
it's set up right now. But if you were to move...

678
00:54:34,660 --> 00:54:38,580
Oh my God. Oh, that's really neat.

679
00:54:38,580 --> 00:54:43,540
Yeah. Because it splits everything up into strips and sorts them based on how far away from the camera they are.

680
00:54:44,180 --> 00:54:47,140
So they can like kind of... So that's interesting because it's a...

681
00:54:48,900 --> 00:54:53,220
How is it designed to fill things in? Is it just like because it's rendered everything including...

682
00:54:53,220 --> 00:54:57,460
It's... The projection doesn't render occluded objects,

683
00:54:57,460 --> 00:55:01,940
but the engine does. The engine does. So when we move to the side,

684
00:55:01,940 --> 00:55:07,620
we can see through the objects kind of because it hasn't... The projection just fills in what the other rendered information

685
00:55:07,620 --> 00:55:11,940
which was currently blocked off. Right. Because it hasn't been rendered yet.

686
00:55:11,940 --> 00:55:14,100
But with that being said,

687
00:55:15,460 --> 00:55:19,300
if it doesn't take that long for it to render, then you can get a higher response time

688
00:55:19,300 --> 00:55:24,180
by just saying, fuck it, I'll just continue to move.

689
00:55:24,180 --> 00:55:27,380
Yeah. Right? This is...

690
00:55:30,340 --> 00:55:31,620
This is very trippy.

691
00:55:33,620 --> 00:55:34,340
Oh my God.

692
00:55:36,820 --> 00:55:39,860
Why is it upside down? Oh, I see. Because it is just doing a 360 kind of...

693
00:55:39,860 --> 00:55:42,660
Yeah, you moved too far. So it's a reflection. Yeah.

694
00:55:43,460 --> 00:55:47,460
Interesting. That's so wild. It's kind of... Have you heard of hyperbolica?

695
00:55:48,260 --> 00:55:53,540
Hyperbolica, I don't think I have. So it's a game that basically...

696
00:55:53,540 --> 00:55:57,140
Oh my God, this is exactly like it. It's a game that's really good at making me feel like I'm going to throw up.

697
00:55:58,500 --> 00:56:04,180
And basically what it is is that it's... You're navigating a hyperbolic plane as opposed to...

698
00:56:04,180 --> 00:56:09,940
So usually we're in Euclidean space, right? Which is like three dimensions and everything just like coordinate.

699
00:56:09,940 --> 00:56:13,700
Everything is equal. Like there's one unit up,

700
00:56:13,700 --> 00:56:20,180
is proportionate to one unit to the right. Hyperbolic space is like on more of like a saddle shape.

701
00:56:20,180 --> 00:56:22,420
It's really hard to describe. Yeah, I have to see it.

702
00:56:23,220 --> 00:56:25,780
And that game does... Okay, oh my God.

703
00:56:26,420 --> 00:56:31,380
And that game really messes with your sense of like perception because scaling doesn't really work properly

704
00:56:31,380 --> 00:56:34,980
as the way you assume. It's a trippy game, but also I tried to play it for a little bit

705
00:56:34,980 --> 00:56:38,420
and I got very nauseous. But... Is it VR or is it?

706
00:56:39,060 --> 00:56:42,100
No, oh my God. If it was a VR, you would die.

707
00:56:42,100 --> 00:56:46,500
Oh, city. Yeah. Do you think that this effect would cause nausea?

708
00:56:47,620 --> 00:56:50,260
I don't know. I don't find it...

709
00:56:51,540 --> 00:56:55,220
Like if you hit four. Yeah. I don't find it very...

710
00:56:56,260 --> 00:56:59,860
I don't... You don't think what it was supposed to do. What's supposed to...

711
00:56:59,860 --> 00:57:04,100
What's supposed to do? What's supposed to turn on like... Yeah, no, four is doing.

712
00:57:04,900 --> 00:57:05,700
It's just I was moving.

713
00:57:08,980 --> 00:57:13,620
Now here's the thing. I tend to be pretty like... I don't get affected by nausea too badly.

714
00:57:14,420 --> 00:57:18,260
Um, typically. So like most VR games, no matter how crazy they are,

715
00:57:18,260 --> 00:57:23,300
I'm usually okay. This doesn't bother me at all. But that's speaking from somebody who doesn't find it.

716
00:57:23,300 --> 00:57:27,780
And it makes sense that... It's funny because it's like... This is used to prevent nausea in VR.

717
00:57:27,780 --> 00:57:28,100
Yeah.

718
00:57:31,300 --> 00:57:35,220
It is a little distracting, but... I'm Tim. I am from the Labs.

719
00:57:35,780 --> 00:57:38,980
My gaming aptitude is potentially pretty low.

720
00:57:38,980 --> 00:57:42,740
I have over 300 hours in Apex Legends.

721
00:57:42,740 --> 00:57:46,500
No, that's a lie. That's actually a lie. My gaming aptitude is potentially pretty low.

722
00:57:46,500 --> 00:57:51,620
I have over 900 hours in Apex Legends and over 300 hours in Bermontide 2.

723
00:57:53,220 --> 00:57:56,420
And then somewhere around 3000 hours in T-Portress 2.

724
00:57:57,060 --> 00:58:01,220
I'm pretty bad at all of those. So, you know, pretty average.

725
00:58:02,020 --> 00:58:04,340
What I think the frame rate is...

726
00:58:10,980 --> 00:58:11,780
Oh, this is...

727
00:58:14,180 --> 00:58:16,980
This is interesting. Okay, so...

728
00:58:19,540 --> 00:58:20,740
At first glance,

729
00:58:22,740 --> 00:58:27,460
it looks like it's pretty high, right? Like, this feels as I'm moving the mouse...

730
00:58:35,780 --> 00:58:42,020
As I'm moving the mouse, it feels as if I'm in a really stable 200 plus, right?

731
00:58:42,100 --> 00:58:45,060
Like, it's... I know that this is a high refresh rate monitor.

732
00:58:45,780 --> 00:58:48,980
And as far as it goes visually,

733
00:58:50,100 --> 00:58:53,140
the only indication that maybe something is funky

734
00:58:53,140 --> 00:58:57,300
is the edges. When I flick really quickly, they kind of blur.

735
00:58:58,580 --> 00:59:01,300
And that's really hard to see. It's only there for a second.

736
00:59:01,860 --> 00:59:04,580
But otherwise, it looks excellent.

737
00:59:05,300 --> 00:59:09,700
Okay. So, aside from the edges, do you notice anything else?

738
00:59:12,900 --> 00:59:16,420
Yeah. No, just the edges.

739
00:59:20,100 --> 00:59:23,220
The stuff that's in the general center of my view

740
00:59:24,820 --> 00:59:29,300
appears less blurry than the edges do.

741
00:59:29,300 --> 00:59:32,260
Okay. How long do you think you can do, like, flick shots?

742
00:59:33,300 --> 00:59:35,940
Oh, god. Oh, wow.

743
00:59:40,100 --> 00:59:43,220
Probably pretty accurately. Right.

744
00:59:43,220 --> 00:59:46,500
So, you know, obviously this isn't probably the mouse that you're using at home.

745
00:59:46,500 --> 00:59:48,740
No. It's probably not the sensitivity you use at home.

746
00:59:49,700 --> 00:59:54,100
But you feel like you could be pretty accurate like that? Yeah, that feels really good.

747
00:59:54,100 --> 00:59:57,940
Okay. I'm going to need you to step away for a second. I'm going to change the settings.

748
01:00:06,900 --> 01:00:12,180
All right. Okay.

749
01:00:20,980 --> 01:00:24,260
All right. You're not allowed to look under that, by the way. Okay.

750
01:00:24,980 --> 01:00:26,260
I'm not. Yeah.

751
01:00:28,260 --> 01:00:34,100
Okay. I'm assuming some sort of a keyboard or whatever this demo is?

752
01:00:34,100 --> 01:00:36,820
Yeah, pretty much. I don't want you to see the same settings. Yeah.

753
01:00:38,260 --> 01:00:40,260
Okay.

754
01:00:42,100 --> 01:00:46,500
Now the settings have been changed. Okay. Or I guess if I were doing a double blind, I would say

755
01:00:46,500 --> 01:00:50,900
that it hasn't been changed. But I want you to see if you notice anything weird.

756
01:00:52,100 --> 01:00:57,060
Wow. Okay. So that that edge is significantly,

757
01:00:59,860 --> 01:01:05,300
significantly different. Okay. So look at look at this right edge here where that that building is kind of

758
01:01:05,860 --> 01:01:10,660
it's scraping into view almost almost as if there's a

759
01:01:12,420 --> 01:01:18,340
as if as if my the game engine's camera is starting to render things blocks as they come into view.

760
01:01:20,580 --> 01:01:28,740
Oh, Anthony, what are you using foveated rendering?

761
01:01:30,100 --> 01:01:42,580
Is that what is that what you think that we're doing? Yeah, you you have this demo is using foveated rendering in a mouse environment not a VR space.

762
01:01:43,860 --> 01:01:46,980
That's that's what's happening because it's it's just taking the

763
01:01:47,620 --> 01:01:50,900
it's taking the border and it's stretching it for just a hot second.

764
01:01:53,460 --> 01:02:00,900
That's totally it. Okay. You've engaged you you've made my you've made my screen space smaller and you're just rendering

765
01:02:00,980 --> 01:02:03,380
it a little bit wider. Why are you? What is this?

766
01:02:04,580 --> 01:02:07,300
What is this? Okay. Well, I'm not going to tell you what it is yet.

767
01:02:07,860 --> 01:02:10,900
What I want you to do is tell me what frame rate you think you're running at. Okay.

768
01:02:11,620 --> 01:02:12,340
Has it changed?

769
01:02:16,580 --> 01:02:19,220
Yes, it has changed. It's a little bit more.

770
01:02:21,140 --> 01:02:24,580
Oh man, that edge is really, really hard to get away from watching.

771
01:02:24,580 --> 01:02:28,260
It is I think it is a little bit slower.

772
01:02:28,900 --> 01:02:33,140
Okay, I don't know that I could tell you by how much but I am noticing

773
01:02:34,900 --> 01:02:38,660
a decreased level of smoothness in my center field view.

774
01:02:39,780 --> 01:02:43,300
Okay, now with that being said.

775
01:02:45,620 --> 01:02:48,180
There's there's more granularity to my mouse movements now.

776
01:02:48,820 --> 01:02:52,660
There's more granularity granularity so you feel like it's skipping more.

777
01:02:52,660 --> 01:03:02,660
Yes, okay. It's it's it's as if I've lost resolution from a movement side perspective.

778
01:03:03,140 --> 01:03:03,460
Okay.

779
01:03:06,500 --> 01:03:08,980
So you think it's still like in the 200 FPS range though?

780
01:03:11,220 --> 01:03:17,460
Or has it dropped below that? Well, okay, so visually I want to say it's probably around the same.

781
01:03:17,460 --> 01:03:23,060
Probably has dropped but but still pretty good. But now that I know that there's something funky going on.

782
01:03:23,060 --> 01:03:27,060
I'm I'm finding it hard to differentiate between

783
01:03:27,060 --> 01:03:30,980
this looks like 200 FPS and my brain saying no, this is wrong.

784
01:03:30,980 --> 01:03:35,780
It's clearly not. Okay, do you think you can still do flip shots?

785
01:03:37,300 --> 01:03:41,940
Would that be, you know, harm-diving anyway like the way things are right now?

786
01:03:41,940 --> 01:03:44,260
Compared to some of the systems I've played on, this is totally great.

787
01:03:45,540 --> 01:03:50,660
This is this is entirely fine. All right, I'm going to teach you to step away again.

788
01:03:50,660 --> 01:04:01,940
I'm going to adjust some settings again. Don't worry, I will give you the keyboard a little bit later.

789
01:04:03,140 --> 01:04:06,740
So you won't just be using the mouse. Let's see here.

790
01:04:09,060 --> 01:04:09,380
Okay.

791
01:04:14,260 --> 01:04:22,580
You should come back over.

792
01:04:23,300 --> 01:04:34,580
All right, so what are your impressions right now?

793
01:04:35,300 --> 01:04:37,540
That edge chop is still there.

794
01:04:38,340 --> 01:04:41,380
It looks smoother. Okay.

795
01:04:44,900 --> 01:04:49,060
I think I think the most noticeable thing and I don't know if this was

796
01:04:49,060 --> 01:04:53,460
present on the previous two iterations because I wasn't watching for it.

797
01:04:53,460 --> 01:05:03,940
But now that I am, I'm seeing it. The most noticeable thing is the screen shading, the brightness flickering in my top right corner.

798
01:05:03,940 --> 01:05:06,340
I think I would check it on my left corner if I had access to it.

799
01:05:07,060 --> 01:05:10,900
But it might be an artifact of the monitor.

800
01:05:10,900 --> 01:05:15,860
I'm not sure. Probably I would say that based on what I just changed probably is an artifact of the monitor.

801
01:05:16,100 --> 01:05:19,300
I didn't change anything that would cause that. I don't think. Right.

802
01:05:29,140 --> 01:05:33,220
Okay. So external information. I can hear the GPU is working a little bit harder.

803
01:05:34,820 --> 01:05:38,260
Okay. Maybe I should have put in a case. That's okay. That's okay.

804
01:05:38,260 --> 01:05:45,140
Yeah. Like I can very clearly tell with the shadow here just kind of how blurry those edges are for a

805
01:05:45,140 --> 01:05:49,300
split second, how wide they are for a split second that you are still doing that foveated

806
01:05:49,300 --> 01:05:52,260
rendering. Whatever that trick is, that hasn't changed. Okay.

807
01:05:52,980 --> 01:05:58,980
Like you can very clearly tell that it's wider when it comes out of the base of the

808
01:05:58,980 --> 01:06:03,700
monitor there for just a split second before those jagged edges close back up.

809
01:06:04,180 --> 01:06:08,420
How does that make you feel? From a technical perspective, I'm intrigued.

810
01:06:08,980 --> 01:06:12,020
I'm incredibly intrigued. This is super neat.

811
01:06:12,020 --> 01:06:21,300
And I'm wondering what sort of latency you might get to better answer the question of

812
01:06:21,300 --> 01:06:26,580
could I use this as a flicking, like a flick shooter like CSGO or something to that effect.

813
01:06:26,580 --> 01:06:30,900
But assuming the input latency is the same as what you're feeling with the mouse movement right now.

814
01:06:31,540 --> 01:06:39,940
Assuming that the input latency is the same as what I'm feeling. This feels like a solid game as far as a game demo goes.

815
01:06:40,660 --> 01:06:43,780
This was put together in a couple of hours, I think. So it's not. No, totally.

816
01:06:43,780 --> 01:06:50,020
It's super, super, super grid memory, but it is. As a technical demo, this feels very cool.

817
01:06:50,580 --> 01:06:50,900
Okay.

818
01:06:53,860 --> 01:06:56,100
So you said foveated rendering a couple of times.

819
01:06:57,300 --> 01:07:00,020
Is that your best guess as to what's going on?

820
01:07:01,540 --> 01:07:05,220
What's not DLSS? That's for sure, because I'm not getting the artifacting.

821
01:07:06,100 --> 01:07:13,540
At least I don't think I am. I'm not getting the artifacting that I would expect there is wait, no, actually, that's a lie.

822
01:07:13,540 --> 01:07:17,460
That's a lie. I can see it now that I'm looking for it on that on that teal block.

823
01:07:17,460 --> 01:07:22,980
I'm I'm seeing intermittent frames and that's not from the edge that's in the center.

824
01:07:22,980 --> 01:07:29,700
So DLSS is on or some sort of thing. DLSS, FSR, XCSS, something to that effect is being used.

825
01:07:29,700 --> 01:07:42,260
I think potentially that as well as whatever your your new trick is, is being used.

826
01:07:42,260 --> 01:07:45,860
Okay. That's that's that's my best guess.

827
01:07:45,860 --> 01:07:47,860
Probably a combination of those two. Are you?

828
01:07:51,540 --> 01:07:53,860
Oh, I got to work this out. This is a this is a fun problem.

829
01:07:55,540 --> 01:07:59,540
What frame rate do you think it's running at still? Like native frame rate?

830
01:07:59,540 --> 01:08:04,500
Yeah. And it feels this feels high.

831
01:08:04,500 --> 01:08:11,140
Like this feels I haven't gained yet on a 300 fp 300 Hertz monitor.

832
01:08:11,140 --> 01:08:16,260
I haven't gained yet on a 300 Hertz monitor, but I expected this is probably higher than 200.

833
01:08:16,820 --> 01:08:24,100
Okay. I'm going to get you to step away one more time and I'm going to do some more settings tweaking.

834
01:08:24,100 --> 01:08:32,180
And then I'll get you to check right now.

835
01:08:32,180 --> 01:08:33,140
Not this time. The next time.

836
01:08:46,020 --> 01:08:57,060
Okay. I feel like I'm going to just be completely wrong and and just look like a native idiot.

837
01:08:57,060 --> 01:08:58,740
But holy shit.

838
01:09:00,740 --> 01:09:04,660
So that's your initial impression is sorry.

839
01:09:04,660 --> 01:09:10,420
Yeah. Yeah. You hadn't sat down sat down before I started, but this is okay.

840
01:09:10,420 --> 01:09:17,460
So what you have done is you've made I think what you've done is that you've made the border.

841
01:09:20,420 --> 01:09:23,780
Okay. You know what I'm going to go with fovea that rendering what you've done is you've

842
01:09:23,780 --> 01:09:30,340
changed the rendering resolution to be smaller. And so it's having to it's having to render a much wider edge.

843
01:09:31,300 --> 01:09:34,820
And this is yeah, this is just confirmation that that's what's going on because you can

844
01:09:34,820 --> 01:09:38,740
see how long it takes for that to show up, especially in that line because it has a it

845
01:09:38,740 --> 01:09:45,540
it has a straight isometrically this orange line is going to come pretty straight along

846
01:09:45,540 --> 01:09:49,780
the entire way as I'm rotating the camera and just start to angle upwards.

847
01:09:49,780 --> 01:09:56,900
But that's not what it's doing. You can see that whatever sort of implementation of fovea to rendering here thinks that it's

848
01:09:56,900 --> 01:10:03,620
kind of going straight across whatever whatever program or AI if it's gone that far in technical

849
01:10:04,580 --> 01:10:12,260
demonstration is trying to make something out of that line, but is really struggling to do so.

850
01:10:12,260 --> 01:10:18,100
And the faster I go with the blocks, you can see that more and more obviously on either side.

851
01:10:18,100 --> 01:10:19,860
Okay. Yeah, that's clearly what's happening.

852
01:10:21,380 --> 01:10:25,060
All right. So do you think you can still deflate shots?

853
01:10:28,420 --> 01:10:38,180
I think my brain thinks I can. Right. Like that's that's probably where this demo stops as in I'm I would be really concerned

854
01:10:38,180 --> 01:10:41,940
from a technical perspective with the game engine tell me that I've actually hit.

855
01:10:42,740 --> 01:10:45,620
If if if what you're doing is rendering

856
01:10:48,580 --> 01:10:54,740
fake space before a new frame loads in, then I would wonder at what point does the game recognize

857
01:10:54,740 --> 01:11:01,700
the input. And so if the game recognizes input based on the real space actuation of my mouse,

858
01:11:01,700 --> 01:11:09,140
then yes, I would say that I could still reflect shots. If the game engine doesn't recognize that input, if it waits until the frame is rendered before

859
01:11:09,140 --> 01:11:12,340
accepting a new input, then no, that would be technically impossible.

860
01:11:12,340 --> 01:11:13,700
Right. Okay.

861
01:11:15,620 --> 01:11:16,180
Can you tell?

862
01:11:18,820 --> 01:11:25,780
This is funky. I would ask if you can tell there's anything else off, but I think you've already kind of

863
01:11:27,060 --> 01:11:31,540
said that. DLSS is I think still on. I think I can still see intermittent frames.

864
01:11:31,540 --> 01:11:36,420
And I think you've dropped the frame rate. Okay, maybe what frame rate do you think it is?

865
01:11:37,940 --> 01:11:44,260
And you're going to come out with like something ballpark nuts. Like this is an actual native frame rate of 10 FPS or something.

866
01:11:44,260 --> 01:11:47,700
I don't I don't know at this point, but it's

867
01:11:48,020 --> 01:11:54,660
it's definitely dropped. I think it has dropped from the last iteration that I've looked at.

868
01:11:54,660 --> 01:12:02,100
Okay. Because it does, it does still feel more choppy, but whenever we were looking at it and I said

869
01:12:02,100 --> 01:12:05,860
that the mouse feels more granular, it feels a little bit.

870
01:12:08,260 --> 01:12:12,180
It feels like there is a higher resolution of mouse input than that time.

871
01:12:12,180 --> 01:12:16,260
It feels like it's less, less chunky when I move my mouse.

872
01:12:16,260 --> 01:12:20,340
Okay. And I don't, I don't, I don't know if that's just an artifact or if I'm not

873
01:12:20,340 --> 01:12:22,900
remembering this correctly, but I feel as if that's the case.

874
01:12:24,020 --> 01:12:25,940
Okay, I'm going to do something here.

875
01:12:28,420 --> 01:12:31,780
Tell me now what frame rate you think you're running at.

876
01:12:35,380 --> 01:12:36,180
Okay, so

877
01:12:39,940 --> 01:12:45,780
if I was to, if I was to look at this in one of our in game benchmarks in the data mines,

878
01:12:45,780 --> 01:12:51,860
I would probably say this is running around 20 to 30 FPS.

879
01:12:52,500 --> 01:12:58,260
Okay. But if this, if this is still running all the same settings as previous and all you've done is

880
01:12:58,260 --> 01:13:06,260
change the frame inputs and I know for a fact that there are frames being generated in between,

881
01:13:06,900 --> 01:13:13,060
I want to say that this is like, I don't know, something like five, something like stupid low,

882
01:13:13,060 --> 01:13:14,900
like single digits frames need.

883
01:13:16,580 --> 01:13:22,740
Okay. So what I'm going to do is I'm going to put it back into the fun.

884
01:13:23,540 --> 01:13:32,740
Can you just step away for a sec? Sure.

885
01:13:43,300 --> 01:13:45,860
Okay.

886
01:13:46,740 --> 01:13:54,740
Now I'm going to get you to come back and get you to move around.

887
01:13:59,060 --> 01:14:04,740
Good to go? Yeah, good to go. Cool.

888
01:14:05,460 --> 01:14:08,580
Yep. Yeah, that's what's happening. You're faking it.

889
01:14:09,060 --> 01:14:12,500
You're, you're, okay, only, only WASD.

890
01:14:13,540 --> 01:14:20,100
You are, it's clearly obvious at this point.

891
01:14:20,100 --> 01:14:22,660
The game engine is struggling.

892
01:14:23,220 --> 01:14:25,700
It's, this game engine is on the struggle bus.

893
01:14:27,620 --> 01:14:35,300
Like I am, when I move my mouse, I want to say this is like a, it's solid 60.

894
01:14:35,300 --> 01:14:44,020
It's at least 60. But when I move my character model, my camera view point, yeah, this is,

895
01:14:44,980 --> 01:14:50,900
it's still so smooth with my view, but the movements, the game engine is chopping up

896
01:14:50,900 --> 01:14:54,420
as if it's like five frames a second. It's like unplayable.

897
01:14:54,420 --> 01:14:58,100
Like look at that. Look at that shadow. What is this?

898
01:14:59,700 --> 01:15:04,260
So, okay, what I want to ask you now is, I mean, you've already said what frame

899
01:15:04,260 --> 01:15:08,420
work you kind of think it is. You've already said that you've noticed some things that are off.

900
01:15:09,300 --> 01:15:11,220
How well do you think you could do like a tracking job?

901
01:15:18,900 --> 01:15:23,940
You know what, I think that would really start to depend on the way that the game

902
01:15:23,940 --> 01:15:28,420
that I was playing rendered mouse movement, right?

903
01:15:28,420 --> 01:15:31,540
Like if it's, you know what, I think I could do it pretty well.

904
01:15:31,540 --> 01:15:34,580
I think, I think this wouldn't be terribly, terribly tough.

905
01:15:34,580 --> 01:15:39,780
It's, it's weird in that I don't think I'm noticing angular distortion.

906
01:15:39,780 --> 01:15:45,780
I think it's just happening on a XY Cartesian space across the monitors resolution.

907
01:15:46,820 --> 01:15:52,500
So I wonder if I would have more of an issue with somebody who was

908
01:15:54,420 --> 01:15:58,820
going at an angle across my screen than if I had somebody who was going flat or

909
01:15:59,620 --> 01:16:04,660
horizontally or vertically across my screen. Okay. But this is all, this is all substitution.

910
01:16:04,660 --> 01:16:09,860
Okay. Rest of the three key and tell me how you feel you could do tracking shots with that.

911
01:16:12,900 --> 01:16:16,660
So as mentioned, I suck at gaming pretty badly.

912
01:16:18,500 --> 01:16:22,260
This would make me suck harder. I think this is pretty bad. This is, this is,

913
01:16:24,740 --> 01:16:29,540
this is like when you load up Gary's mod for the first time and you realize that it's not fun.

914
01:16:31,300 --> 01:16:36,100
Okay. So let me explain to you what is going on.

915
01:16:37,860 --> 01:16:48,180
You've kind of gotten it sort of right now. It's at 30 FPS and it was at 30 FPS when you were moving around as well.

916
01:16:49,300 --> 01:16:53,540
If you hit the two key and then move.

917
01:16:58,420 --> 01:17:03,540
What is this? What is happening is asynchronous time warp.

918
01:17:05,940 --> 01:17:08,420
What? Why? How?

919
01:17:09,940 --> 01:17:14,100
This is what they use in VR. Yeah. Make sure that you don't get like motion sickness.

920
01:17:14,100 --> 01:17:18,420
Yeah. They're just rendering frames in between each frame. They're, they're, they're keeping the pipeline going as long as they can.

921
01:17:18,420 --> 01:17:22,420
Yeah. So this is what's happening here and you can do that.

922
01:17:23,140 --> 01:17:26,180
I can set it as low as two FPS, but it's off. It's very obvious then.

923
01:17:26,180 --> 01:17:31,300
But 15 FPS, what you have for this test, that was like really low.

924
01:17:32,580 --> 01:17:37,140
And you said that it was still pretty good.

925
01:17:37,140 --> 01:17:41,300
Right. Like there's obviously artifacts and there's obviously like you have to worry about the

926
01:17:41,300 --> 01:17:45,140
game engine at that point. Hello. Welcome to the major dimension.

927
01:17:46,020 --> 01:17:49,140
Sorry. Welcome to the mirror dimension. You have a mirror dimension.

928
01:17:49,140 --> 01:17:57,140
If you hit the three, you'll go back and need it. If you, if you hit four, you'll go back to the async talk board.

929
01:18:00,900 --> 01:18:05,300
This is nuts. So basically what's happening is it's moving around a virtual display.

930
01:18:06,260 --> 01:18:11,700
And as the frames are updated, the display snaps back to the regular,

931
01:18:13,460 --> 01:18:20,580
like to the center of the screen. Right. So when you were seeing it first, when you sat down, that kind of blackness around the

932
01:18:20,580 --> 01:18:24,820
edge and the, and the smearing around the edge, that's kind of where that virtual display is.

933
01:18:24,820 --> 01:18:27,780
Yeah. I currently have it set to stretch that out to infinity. Got it.

934
01:18:28,500 --> 01:18:32,740
If I turn that off, you will see the blackness around it and then snapping to the center of

935
01:18:32,740 --> 01:18:38,740
the screen. Totally. Yeah. So yeah, how effective do you think this would be for like if you had a low end graphics

936
01:18:38,740 --> 01:18:42,100
card, but you had to play a game, like would you want to turn this on or would you want to

937
01:18:42,100 --> 01:18:46,420
keep it off and do the low FPS? I don't think that I can make a judgment call that deep.

938
01:18:46,420 --> 01:18:52,100
I think that's, that's far, it's far too demo to be able to make an assumption in that direction.

939
01:18:52,100 --> 01:18:57,460
Right. I would say that I'm really interested in where this tech can go.

940
01:18:58,100 --> 01:19:07,460
And as far as a competitive game, such as like a co-op or multiplayer game, I am interested in it

941
01:19:07,460 --> 01:19:10,340
far more than I am the advances of DLSS or XCSS.

942
01:19:10,580 --> 01:19:16,660
Oh, okay. However, I, I really do want to reserve judgment until I see more of it.

943
01:19:16,660 --> 01:19:19,220
Would you like to adjust the FPS for yourself? Yeah, that'd be awesome.

944
01:19:20,100 --> 01:19:21,380
Let me take this away here.

945
01:19:23,540 --> 01:19:27,460
So if you escape, you'll get a mouse and you can click on the button then that shows up to get

946
01:19:27,460 --> 01:19:32,660
back into game motion and you can adjust the settings there. You can turn on and off the stretching.

947
01:19:32,660 --> 01:19:36,900
You can turn on and off motion like movement interpolation, which is currently on.

948
01:19:36,900 --> 01:19:40,980
So you can have a disconnect between your movement and your mouse cursor as well.

949
01:19:40,980 --> 01:19:44,740
Right. If you want to, for some reason, experience that.

950
01:19:44,740 --> 01:19:48,100
It's kind of trippy. Mouse sensitivity.

951
01:19:48,100 --> 01:19:52,500
Okay. So it's not granularity. It's simply just an actual sensitivity.

952
01:19:52,500 --> 01:19:56,180
It's a, it's a, it's a movements Jacobian.

953
01:20:02,580 --> 01:20:07,300
Okay. Target FPS 10.

954
01:20:09,620 --> 01:20:12,580
What is it doing? Is it rendering half frames and then inserting?

955
01:20:13,620 --> 01:20:16,580
Um, it's doing like a ray casting. Right.

956
01:20:17,220 --> 01:20:24,260
So it's taking basically snippets of the scene in terms of the objects and kind of moving those

957
01:20:24,260 --> 01:20:28,020
independently, depending on their zen, their zen access as far as I understand it.

958
01:20:30,660 --> 01:20:33,860
That's fascinating. Oh, wow.

959
01:20:34,660 --> 01:20:44,260
Oh, that, that player movement in the repro. That's, that is a nut setting, especially at low frames.

960
01:20:44,260 --> 01:20:51,060
Like this, this almost takes something like a 960 and puts it back on the market.

961
01:20:52,660 --> 01:20:56,660
That's good news because apparently the GPU market is kind of in a crash right now because

962
01:20:56,660 --> 01:21:02,260
people don't want to buy it. Um, and the, uh, 4080 is ridiculously expensive.

963
01:21:02,260 --> 01:21:04,900
The new AMD card is going to be ridiculously expensive.

964
01:21:05,780 --> 01:21:09,140
It's just all getting more expensive. Does this make Intel are confiable?

965
01:21:11,060 --> 01:21:13,940
That plus, uh, the XBK.

966
01:21:15,940 --> 01:21:18,420
Yeah. Wow.

967
01:21:20,820 --> 01:21:23,460
I like, I love this. I unironically love this.

968
01:21:24,180 --> 01:21:28,420
My, my VR friend is going to get a kick out of it.

969
01:21:30,100 --> 01:21:36,900
I have a, I have a friend who's doing a PhD in VR research right now and he's, he's a massive nerd

970
01:21:36,900 --> 01:21:40,500
and loves the channel. And this is going to be a really fun video for him when it comes up.

971
01:21:42,340 --> 01:21:45,300
Now it's interesting that you mentioned phobia rendering as well.

972
01:21:45,860 --> 01:21:48,660
And the fact that you put together the VR angle of it as well.

973
01:21:49,540 --> 01:21:54,580
If you combine this with phobia rendering, you probably wouldn't even notice the smearing

974
01:21:54,580 --> 01:22:00,580
on the sides because you just have lower resolution exterior of the screen rather

975
01:22:00,580 --> 01:22:03,620
than just stretching out the colors to infinity. Yeah. Right.

976
01:22:03,620 --> 01:22:08,660
Okay. So I wasn't quite correct there, but I was really close in the application process of it.

977
01:22:08,660 --> 01:22:12,580
Yeah. We're kind of temporarily stretching it.

978
01:22:12,580 --> 01:22:16,500
Right. If that makes any sense. So it's not quite in the same way as inserting the LSS frames.

979
01:22:16,500 --> 01:22:19,300
The LSS is not on. No. Okay. Interesting.

980
01:22:19,940 --> 01:22:25,860
It's, it's, it's odd because I can, I can, I thought that I could see the artifacting,

981
01:22:25,860 --> 01:22:29,060
the stretching of intermediate frames. Do you know what this is?

982
01:22:29,060 --> 01:22:32,820
It's, it's an AMD GPU. I should, I should have put two into it together.

983
01:22:34,340 --> 01:22:40,100
How did I miss that? That's, that's a, that's a really dummy move.

984
01:22:41,140 --> 01:22:44,340
What, what was I seeing then? Uh, I'm Emily.

985
01:22:44,340 --> 01:22:50,260
I am one of our video editors. I game a lot and I'm terrible at it.

986
01:22:50,260 --> 01:22:55,860
I play, I play mostly a single player like story games and a few FPS games.

987
01:22:55,860 --> 01:22:58,340
I do play just super casually.

988
01:22:59,140 --> 01:23:05,300
Okay. Yeah. I mean, that's fine. Yeah. We're looking to get a mix of different levels of experience.

989
01:23:05,300 --> 01:23:11,220
So. Okay. Cool. Why don't you grab the mouse and let me know how you think it feels.

990
01:23:11,220 --> 01:23:15,940
Like how does it, how smooth does it feel? You notice anything weird or anything like that?

991
01:23:16,740 --> 01:23:22,180
Like the sensitivity is incredibly high for what I'm used to anyway.

992
01:23:22,180 --> 01:23:29,700
Okay. Well, that's not quite what we're looking for. Yeah. But I just like first, um, impression, but yeah, I mean, it feels pretty smooth.

993
01:23:30,260 --> 01:23:36,500
Okay. There's like, I think there's a little bit of like jitter, but it's not,

994
01:23:38,180 --> 01:23:42,340
it's not the worst. Okay. Um, yeah.

995
01:23:43,460 --> 01:23:45,140
What free rate do you think you're running at right now?

996
01:23:48,340 --> 01:23:49,300
I want to say like

997
01:23:51,540 --> 01:23:53,060
200. Okay.

998
01:23:55,060 --> 01:23:58,340
And, uh, sensitivity aside, how well do you think you do click shots?

999
01:23:59,220 --> 01:24:04,820
Oh, probably pretty okay.

1000
01:24:04,820 --> 01:24:10,340
It feels smooth enough that like I can see, I can see where everything is.

1001
01:24:10,340 --> 01:24:14,020
So it's like, yeah, I could probably do it. Okay.

1002
01:24:14,020 --> 01:24:18,100
I'm going to get you to step aside for a sec and I'll change some settings.

1003
01:24:18,100 --> 01:24:20,260
And if you're going to have another look. Okay.

1004
01:24:36,580 --> 01:24:37,060
Okay.

1005
01:24:42,660 --> 01:24:48,260
How does it feel now?

1006
01:24:48,260 --> 01:24:49,060
Is it any different?

1007
01:24:55,860 --> 01:24:59,700
Oh, uh, quite on set, please. Quite on set, please.

1008
01:25:05,140 --> 01:25:07,300
It, it looks a little worse.

1009
01:25:08,820 --> 01:25:12,420
Yeah, it like, I can see like things are shaking a little bit more.

1010
01:25:12,740 --> 01:25:20,260
Okay. When I move, um, in terms of like frame rate, it doesn't feel that much different.

1011
01:25:20,260 --> 01:25:25,060
Like I feel like I could do just as okay. Okay. But visually it looks slightly different.

1012
01:25:26,500 --> 01:25:33,220
Okay. Do you think you can still do like a pretty decent click shot kind of thing?

1013
01:25:33,220 --> 01:25:35,460
Yeah. Yeah, I'd say so. Yeah. Okay.

1014
01:25:36,420 --> 01:25:40,340
I'm going to go ahead and make some more changes if you don't mind stepping aside for a sec.

1015
01:25:43,620 --> 01:25:46,740
Oh, I should probably have taken the keyboard.

1016
01:25:46,740 --> 01:25:47,700
Oh, that would be helpful.

1017
01:25:51,300 --> 01:25:53,460
I take it away from you so that I can have it.

1018
01:26:07,460 --> 01:26:07,940
Okay.

1019
01:26:12,660 --> 01:26:13,380
Okay.

1020
01:26:17,380 --> 01:26:18,180
Has anything changed?

1021
01:26:21,380 --> 01:26:24,900
No. I can't, I can't tell.

1022
01:26:24,900 --> 01:26:28,580
It feels the same. Is it still jittery?

1023
01:26:31,060 --> 01:26:33,620
A little. A little? Seems less, but yeah.

1024
01:26:35,700 --> 01:26:37,940
And what frame rate do you think you're running at right now?

1025
01:26:43,620 --> 01:26:51,940
It feels very similar, but maybe like a little less, maybe like 175, something like that.

1026
01:26:51,940 --> 01:26:57,380
Okay. But yeah, it's still pretty high. And I didn't ask for the, I don't think I asked for the previous one, but how much,

1027
01:26:57,380 --> 01:27:01,220
how high did you think the previous one was? I'd say it's the same, like 200.

1028
01:27:01,220 --> 01:27:04,980
Yeah, yeah, yeah, like not, not much different.

1029
01:27:05,780 --> 01:27:09,620
Okay. Yeah. And you think you can do click shots just fine?

1030
01:27:09,620 --> 01:27:15,220
Yeah, probably. Okay. Anything, is there anything else kind of weird or is that really it?

1031
01:27:21,220 --> 01:27:23,860
I don't think so. Yeah, I think that's it. Okay. Yeah.

1032
01:27:24,980 --> 01:27:28,180
Fair enough. Cool. I will adjust some additional settings.

1033
01:27:28,180 --> 01:27:28,660
Okay.

1034
01:27:41,620 --> 01:27:49,860
Okay, I will have you sit down again.

1035
01:27:49,860 --> 01:27:51,860
Okay.

1036
01:27:57,460 --> 01:28:02,980
How does it feel now? Oh, definitely different.

1037
01:28:02,980 --> 01:28:10,020
So like things are loading in on the side, but like not well, like there's a lot of tearing

1038
01:28:10,020 --> 01:28:12,340
on the edges of the screen. Okay.

1039
01:28:13,540 --> 01:28:17,140
Whoa. And like rubber banding and stuff like it's, yeah.

1040
01:28:19,540 --> 01:28:22,260
So, whoa, yeah, that looks terrible.

1041
01:28:28,020 --> 01:28:30,740
Do you think the frame rate is the same or has gone up or down?

1042
01:28:32,180 --> 01:28:36,740
Down, definitely. It's gone down? I think so, yeah, because like

1043
01:28:40,420 --> 01:28:43,860
well, so bad it is there.

1044
01:28:46,180 --> 01:28:47,460
Like, I don't know. I don't,

1045
01:28:53,220 --> 01:28:58,420
yeah, I feel like it has a little bit. Like it's definitely not as smooth as before.

1046
01:28:58,420 --> 01:29:01,620
So, sure, it's gone down. Would you put a number on it?

1047
01:29:04,740 --> 01:29:08,740
Like a hundred. A hundred? Yeah. Okay, fair enough.

1048
01:29:10,420 --> 01:29:13,700
How do you think you can do a flip shot? Is it any different?

1049
01:29:14,820 --> 01:29:20,260
It would probably be a little harder because like the edges are so distracting now.

1050
01:29:21,220 --> 01:29:26,740
But in terms of like fluid motion, it doesn't feel too different.

1051
01:29:26,740 --> 01:29:31,540
So I could, yeah. Okay. So something like kind of sort of in the center you can blend out pretty quickly?

1052
01:29:31,540 --> 01:29:32,900
Yeah. Yeah. Okay.

1053
01:29:35,620 --> 01:29:38,660
Do you have any idea what is actually happening? No.

1054
01:29:40,900 --> 01:29:44,180
Um, so I'm going to do a thing here.

1055
01:29:44,180 --> 01:29:48,740
Okay. And I want you to let me know if it feels any worse.

1056
01:29:49,460 --> 01:29:49,700
Okay.

1057
01:29:52,580 --> 01:29:55,300
Oh, that's awful. No.

1058
01:29:57,940 --> 01:30:02,260
This feels like when I used to game on my laptop. Oh, I feel that for you.

1059
01:30:02,260 --> 01:30:06,420
Yeah. Yeah. You don't know what frame rate that is?

1060
01:30:06,980 --> 01:30:12,740
This feels like 30, maybe less.

1061
01:30:16,500 --> 01:30:18,100
How old do you think you could do a flip shot?

1062
01:30:19,940 --> 01:30:21,620
No, that's not happening.

1063
01:30:24,180 --> 01:30:29,140
Okay. Not well at all. All right. I'll meet you to step aside again.

1064
01:30:29,140 --> 01:30:29,640
Okay.

1065
01:30:37,140 --> 01:30:37,640
Okay.

1066
01:30:51,380 --> 01:30:54,100
All right. This time you get the keyboard. Okay.

1067
01:30:57,780 --> 01:31:07,540
Now, before we begin with this one, I forgot to ask, would you prefer the before or after when I switched the mode?

1068
01:31:07,540 --> 01:31:12,660
Just now? A little, yeah. The second one went from like kind of weird and...

1069
01:31:12,660 --> 01:31:16,180
Oh, yeah. Yeah. Before. See you for real. Yeah.

1070
01:31:16,180 --> 01:31:20,900
Okay. Yeah. Now, watch me move around.

1071
01:31:21,460 --> 01:31:24,740
Oh, I can move. Oh, I'm a potato.

1072
01:31:25,380 --> 01:31:27,940
Okay. Oh.

1073
01:31:31,380 --> 01:31:34,900
It definitely gets more jittery when I move.

1074
01:31:37,140 --> 01:31:39,940
Do you think you could do a tracking shot? How easy would that be?

1075
01:31:43,300 --> 01:31:48,820
It might be okay, but I'm watching this character model like go insane while I'm moving.

1076
01:31:48,820 --> 01:31:49,460
So it's like...

1077
01:31:52,580 --> 01:31:56,180
It would be, it would be hard. It would be harder than normal, for sure.

1078
01:31:56,180 --> 01:31:59,780
Okay. Go ahead and hit the three key.

1079
01:32:01,460 --> 01:32:02,340
And try now.

1080
01:32:05,140 --> 01:32:08,580
This is worse. Yeah, this is...

1081
01:32:10,980 --> 01:32:13,380
No, it would have been easier before. Okay. Yeah.

1082
01:32:14,340 --> 01:32:16,820
So it would be like significantly easier or...

1083
01:32:18,180 --> 01:32:21,140
I wouldn't say significantly, but I would probably do a better job

1084
01:32:21,700 --> 01:32:28,180
before than now. Yeah. Would you say that the, like all the shimmering and stuff was more distracting than what you're

1085
01:32:28,180 --> 01:32:30,900
seeing now or less? No, this is more distracting. Okay.

1086
01:32:33,700 --> 01:32:36,500
Okay. So do you have any idea what is going on?

1087
01:32:37,860 --> 01:32:42,660
No. I mean, like stuff's changing, obviously, but like, I don't know what specifically,

1088
01:32:42,660 --> 01:32:44,980
other than maybe frame rate and like some other...

1089
01:32:45,780 --> 01:32:47,860
Yeah, I don't actually know. Do you, do you do VR?

1090
01:32:48,820 --> 01:32:57,140
A little bit. A little bit. Yeah. Okay. So with VR, what happens when your video card like can't keep up and it drops a frame or something?

1091
01:32:57,140 --> 01:33:00,260
Yeah. Is it does what's called a reprojection.

1092
01:33:00,820 --> 01:33:04,100
And what that does, it takes kind of like a snapshot of everything that's in the scene

1093
01:33:04,820 --> 01:33:08,260
and lets them kind of move independently in like scripts.

1094
01:33:09,300 --> 01:33:13,300
And that makes it so that you can still kind of move and you get that feeling of motion

1095
01:33:13,300 --> 01:33:15,700
so you don't get sick. Right. You don't like fall over or whatever.

1096
01:33:16,420 --> 01:33:21,060
Right. And that's, that's what's going on here. Hit the two key and move around.

1097
01:33:21,700 --> 01:33:27,780
You'll see that in action. That's crazy.

1098
01:33:27,780 --> 01:33:33,620
So basically what's going on is every time the frame is updated by the actual video card,

1099
01:33:33,620 --> 01:33:37,220
it gets snapped to the center of your screen, but you're actually like kind of moving a virtual head

1100
01:33:37,860 --> 01:33:40,740
back and forth, kind of like you would in VR. Right.

1101
01:33:42,420 --> 01:33:43,780
Oh my God. Wow.

1102
01:33:48,580 --> 01:33:52,580
Oh my God. This is insane. If you hit four, you can turn it back on.

1103
01:33:53,140 --> 01:33:58,500
To be smooth again. Oh, yeah. And if you hit three, you'll go back into the actual frame rate.

1104
01:33:59,540 --> 01:34:02,820
Oh, this is the actual frame rate. Yeah. Oh, this sucks.

1105
01:34:06,660 --> 01:34:09,460
Wow. Okay. That's cool. That's cool.

1106
01:34:13,300 --> 01:34:19,220
So the idea with that is even at a low frame rate, you should still be able to interact with the game.

1107
01:34:19,220 --> 01:34:22,660
You should still be able to, you know, feel that it's smooth.

1108
01:34:23,540 --> 01:34:26,020
And be able to kind of know what's going on.

1109
01:34:26,820 --> 01:34:31,540
Yeah. Whereas at a low frame rate right now, without this, you kind of don't get that.

1110
01:34:32,420 --> 01:34:34,900
So I mean, would you say the trade-offs are worth it or?

1111
01:34:37,380 --> 01:34:41,380
I mean, it's, I would say it's still playable.

1112
01:34:41,380 --> 01:34:47,540
Like that's the thing. It's even in this like weird like shitty frame rate, it's still playable if you had to, you know, like

1113
01:34:48,100 --> 01:34:54,100
you could still do decently. It's just you wouldn't be performing optimally, optimally, whatever that word is.

1114
01:34:55,540 --> 01:34:57,780
Because you just can't see as much.

1115
01:35:02,420 --> 01:35:05,940
What's the difference between four and three again? Three is the real frame rate.

1116
01:35:05,940 --> 01:35:09,220
Four is with the effect turned on.

1117
01:35:09,220 --> 01:35:16,980
Okay. Yeah. With it, with it turned on, honestly, yeah, you can, you could do a lot better than normal.

1118
01:35:17,860 --> 01:35:20,340
It's, yeah, it works way, it's much smoother.

1119
01:35:21,700 --> 01:35:24,740
Even if it's got some imperfections, you can, you could do fine.

1120
01:35:25,380 --> 01:35:28,420
Okay. Yeah. Cool. Yeah, I'd say it's worth having.

1121
01:35:29,300 --> 01:35:38,180
This is, this is good. I'm Chase. I work on LTX. I'm the event coordinator and I play a lot of video games from FPS to the puzzle to anything.

1122
01:35:39,140 --> 01:35:45,700
Lately a lot of FPS, I guess, except for God of War, but I just, I play all around everything.

1123
01:35:45,700 --> 01:35:49,540
Anything and everything. Except RPGs, actually, I think. Like MMOs.

1124
01:35:49,540 --> 01:35:52,740
Oh yeah. I'm just like everything but that. Yeah, I can kind of get that.

1125
01:35:52,740 --> 01:35:57,300
MMOs are a little. It's just a huge time sink, usually subscription based.

1126
01:35:57,300 --> 01:36:01,300
I feel like those are the games you got to get really in on them early to have it like be a lot of fun.

1127
01:36:01,300 --> 01:36:04,500
So I just kind of like avoid that. Yeah. That's true.

1128
01:36:04,500 --> 01:36:09,380
The worst is like, oh, like come play with me. Oh yeah, let me know when you hit the level cap because I'm already there.

1129
01:36:09,380 --> 01:36:13,780
Yeah, it's not, not great. Okay. So why don't you go ahead and grab the mouse.

1130
01:36:13,780 --> 01:36:17,460
All right. Have a look around and see how it feels.

1131
01:36:18,580 --> 01:36:21,700
It feels pretty smooth. Okay. Looks a little ruminary. I'm not going to lie.

1132
01:36:21,700 --> 01:36:24,420
I love the CSGO player model. I'm not knocking it.

1133
01:36:26,740 --> 01:36:30,100
Is my, am I an egg? Am I like a. Basically, yeah. Okay.

1134
01:36:30,100 --> 01:36:33,540
Some kind of cylinder, cylinder to life form.

1135
01:36:33,540 --> 01:36:37,620
Awesome. What do you think the frame rate is currently?

1136
01:36:38,900 --> 01:36:42,260
High. High. 60 or more. 60 or more, okay.

1137
01:36:42,260 --> 01:36:46,180
I would say 140 maybe.

1138
01:36:46,180 --> 01:36:51,300
Okay. It's hard to tell. Can I turn the mouse sensitivity down a bit or no?

1139
01:36:52,100 --> 01:36:55,940
I can, but it would be a little bit intrusive.

1140
01:36:55,940 --> 01:36:59,620
Okay. Fair enough. Just leave it there. It's all good. Sorry. No, no, no worries.

1141
01:37:00,500 --> 01:37:04,980
How well do you think you can do like a sensitivity aside? How well do you think you could like do a flick shot?

1142
01:37:04,980 --> 01:37:08,500
Like quickly snap onto any given target?

1143
01:37:10,980 --> 01:37:13,060
Pretty good. I'd say pretty good. Okay.

1144
01:37:14,340 --> 01:37:18,100
Other than the sensitivity. Other than the, yeah. Yeah. That's different for everybody.

1145
01:37:18,100 --> 01:37:21,220
Everybody has had, you know, preferences for sensitivity.

1146
01:37:21,220 --> 01:37:25,300
Yeah. I keep mine pretty low. Like I think I made 100 DPI and like CSGO.

1147
01:37:25,300 --> 01:37:32,580
I'll be like one to two or even lower. Like I try and do about a 180 or a little bit more on like my mouse pad.

1148
01:37:34,340 --> 01:37:37,940
And I find it does suck really close quarters, but from that medium to far range,

1149
01:37:37,940 --> 01:37:40,980
I usually have a pretty good like sense of where things are.

1150
01:37:41,060 --> 01:37:46,900
And like aiming. Okay. Well, I'll get you to move aside for a bit.

1151
01:37:46,900 --> 01:37:50,900
Okay. Just for a second. I'm going to change some settings.

1152
01:37:50,900 --> 01:37:54,340
Sounds good. I'll just like question myself over here.

1153
01:37:56,340 --> 01:37:59,220
Shield your eyes. Virtue gaze.

1154
01:38:11,300 --> 01:38:14,820
Okay. Pop back into the chair.

1155
01:38:14,820 --> 01:38:15,220
Let's go.

1156
01:38:18,980 --> 01:38:23,060
All right. Okay. So how does it feel now?

1157
01:38:23,060 --> 01:38:23,860
Is it any different?

1158
01:38:27,060 --> 01:38:27,620
Any different?

1159
01:38:30,820 --> 01:38:34,260
I would say same. Same.

1160
01:38:34,260 --> 01:38:37,300
Same. Yeah. I'm not really feeling anything. Okay. Maybe.

1161
01:38:38,980 --> 01:38:41,780
Yeah. It's hard to tell. It's hard to tell. Okay.

1162
01:38:42,660 --> 01:38:44,740
So frame rate, you'd say is roughly the same?

1163
01:38:46,820 --> 01:38:51,460
Yeah. It's about the same. I feel like when I'm moving around a little bit on the guy's head here,

1164
01:38:51,460 --> 01:38:55,780
I feel like it's not as clear as it was before, but maybe I'm just moving around more.

1165
01:38:57,940 --> 01:39:00,340
Okay. I would say overall it seems pretty similar.

1166
01:39:02,260 --> 01:39:05,620
How do you feel that the case has changed any visually?

1167
01:39:07,060 --> 01:39:11,060
Standstill no. It seems pretty visually the same.

1168
01:39:11,060 --> 01:39:14,500
Okay. I'm still an egg. Still an egg, yeah.

1169
01:39:14,500 --> 01:39:18,500
That's not going to change. I don't notice any. Maybe the shadows on them are a little bit darker.

1170
01:39:18,500 --> 01:39:21,860
Maybe I'm just seeing it again, but I don't think I'm noticing anything.

1171
01:39:22,500 --> 01:39:26,580
Okay. You think you can still do those quick shots?

1172
01:39:27,140 --> 01:39:31,140
Yeah. I would say it's probably okay to do like flick shots and stuff.

1173
01:39:31,140 --> 01:39:37,700
Okay. I'm seeing like some tearing, but I don't know if that's because just coming back to it or

1174
01:39:38,740 --> 01:39:42,820
yeah, I would say some screen tearing.

1175
01:39:42,820 --> 01:39:47,380
Okay. But that might have been there before. I'm sorry. Just so you know, Vsync is on.

1176
01:39:47,380 --> 01:39:50,980
Okay. Okay. Yeah, that might that might be contributing a little bit to it.

1177
01:39:50,980 --> 01:39:54,100
Okay. So let me change things up a little more again.

1178
01:39:54,100 --> 01:39:58,180
Okay. Is the popping in just because of the limitations of the test

1179
01:39:58,180 --> 01:40:03,300
at like the screen edges? The screen edges? Yeah. It seems like there's a little bit of artifacting going on,

1180
01:40:03,300 --> 01:40:06,100
but that might just be I see some of the cubes popping in and out.

1181
01:40:07,060 --> 01:40:10,900
Okay. Okay. Well, I mean, I'm not going to comment on that,

1182
01:40:10,900 --> 01:40:19,700
but I'm going to tell you what the settings for the screen are. So everything you see in the test is within bounds.

1183
01:40:20,500 --> 01:40:23,380
Okay. But Vsync is off. Okay. Yeah. Okay.

1184
01:40:24,580 --> 01:40:28,660
You want to come back in? Before we do that, how distracting is that?

1185
01:40:30,180 --> 01:40:35,300
No, it's not very distracting. Okay. I just noticed it, but I think it's I think I noticed it earlier.

1186
01:40:35,300 --> 01:40:39,540
It's totally fine just as long as I'm aware of like it's a, it's supposed to be happening.

1187
01:40:39,540 --> 01:40:41,940
Right. Okay. All right.

1188
01:40:43,460 --> 01:40:53,540
So I will change up some settings.

1189
01:41:02,340 --> 01:41:03,220
All right. Okay.

1190
01:41:08,980 --> 01:41:09,460
Okay.

1191
01:41:12,980 --> 01:41:14,740
Okay. How does it feel now?

1192
01:41:19,460 --> 01:41:20,340
Any better or worse?

1193
01:41:26,020 --> 01:41:30,260
I want to say honestly, the same or maybe just worse.

1194
01:41:31,220 --> 01:41:40,100
Okay. Like if you really quickly snap between like the player model and that kind of cyan cube,

1195
01:41:40,100 --> 01:41:42,820
there's definitely a lot of blur going on at like really high speed.

1196
01:41:43,540 --> 01:41:48,020
If you slow it down a bit, it seems pretty smooth all around. I don't notice too many things that are different.

1197
01:41:48,660 --> 01:41:53,460
Okay. Maybe the cubes are a little, is that like, there's no anti-aliasing?

1198
01:41:54,740 --> 01:41:58,340
There may not be. I don't actually. Okay. I don't think that's, that's not a part of the test.

1199
01:41:59,940 --> 01:42:00,820
Could be, I don't know.

1200
01:42:03,700 --> 01:42:05,940
It still seems kind of the same to me.

1201
01:42:06,740 --> 01:42:11,060
Okay. And do you think you can still like point pretty accurately?

1202
01:42:11,060 --> 01:42:13,700
Yeah, I think so. I think I could. Okay.

1203
01:42:14,980 --> 01:42:20,260
To an extent. Well, I mean, yeah, you've got the high sensitivity going.

1204
01:42:20,260 --> 01:42:23,460
Yeah, I would say there's like, it's kind of blurry if you go really fast,

1205
01:42:23,460 --> 01:42:25,860
like between kind of certain areas you can tell.

1206
01:42:26,580 --> 01:42:31,700
Was it blurrier before or is it blurrier now? I would say it's about the same amount of blurriness.

1207
01:42:31,700 --> 01:42:36,500
Okay. Maybe it's, I don't know if V-Sync's on or off now, but it's,

1208
01:42:38,260 --> 01:42:43,300
it depends on the kind of movement for sure. Like if you're doing like one really quick snap and then some like smaller,

1209
01:42:43,300 --> 01:42:48,020
slower movements, I would say it's probably like, that initial step might not be super accurate,

1210
01:42:48,020 --> 01:42:51,060
but then if you're going a little bit slower, it's probably okay,

1211
01:42:51,060 --> 01:42:56,660
especially when you try and try and move the most like really slow. It doesn't seem like anything's like too crazy.

1212
01:42:56,660 --> 01:42:58,340
Like I can discern most things.

1213
01:42:59,860 --> 01:43:02,900
Okay. I'm going to change it up one more time. Okay.

1214
01:43:17,780 --> 01:43:20,020
Watch me not actually be changing anything right now.

1215
01:43:22,740 --> 01:43:25,140
I don't know. This chicory is really mean, Anthony.

1216
01:43:26,180 --> 01:43:31,700
I've been doing it all day. I feel like am I missing something important?

1217
01:43:31,700 --> 01:43:33,380
I don't know. Just messing with people's heads.

1218
01:43:34,980 --> 01:43:38,100
This is the most recent Channel Super Fun. Yeah. Yeah.

1219
01:43:38,900 --> 01:43:42,260
This entire video is about people like that. Okay.

1220
01:43:42,260 --> 01:43:45,060
Okay. Sure. Just so you know. So I understand.

1221
01:43:46,180 --> 01:43:47,620
All right. I know how you feel about it now.

1222
01:43:49,540 --> 01:43:54,980
Okay. The sides of the monitors where the cues are coming out,

1223
01:43:54,980 --> 01:43:58,340
definitely more noticeable. I don't know if you change something that you're supposed to.

1224
01:43:59,060 --> 01:44:00,740
Okay. I'm seeing that a lot right now.

1225
01:44:07,860 --> 01:44:11,380
Is there anything else you're noticing? Just give me a sec.

1226
01:44:13,380 --> 01:44:15,780
It's mostly that side to side. I would say

1227
01:44:20,340 --> 01:44:22,740
most of the things look pretty much the same.

1228
01:44:23,700 --> 01:44:26,180
When you go really fast, it's bad.

1229
01:44:27,140 --> 01:44:30,580
For sure. Yeah. I'm noticing like some weird triangle show up.

1230
01:44:30,580 --> 01:44:36,580
Like something's not right here. I would say it would be much harder to do like a quick shot or a flick shot

1231
01:44:37,220 --> 01:44:40,500
or anything that kind of requires you to like quickly move across the screen.

1232
01:44:40,500 --> 01:44:44,020
Because I'm noticing the triangles are like not the cubes.

1233
01:44:44,020 --> 01:44:47,540
Sorry. The cubes. I keep wanting to call them triangles. They're not doing what they should maybe.

1234
01:44:47,540 --> 01:44:53,220
They're made of triangles. Okay. So what would you say the frame rate is currently?

1235
01:44:54,180 --> 01:44:57,060
If I can move. Oh man.

1236
01:44:58,020 --> 01:45:01,860
It's kind of like everything feels really smooth, but I'm also standing still.

1237
01:45:01,860 --> 01:45:04,260
Yeah. So it makes it a little bit hard to tell maybe.

1238
01:45:06,100 --> 01:45:08,980
I feel like it's gotta be 60.

1239
01:45:10,340 --> 01:45:14,340
Could be lower. Honestly, just like the amount of blur that I'm seeing on like the

1240
01:45:14,340 --> 01:45:20,660
player model when I like move around, but it feels smooth. So that's why I'm not exactly sure what I would call it.

1241
01:45:20,660 --> 01:45:23,780
I would say, yeah, 60. Okay. Why not?

1242
01:45:23,780 --> 01:45:28,660
So let me just quickly do it in here. And I know that it is better or worse.

1243
01:45:28,660 --> 01:45:31,140
So just give me a second. Can I move while you do stuff?

1244
01:45:32,020 --> 01:45:35,780
Sure. Okay. Okay. Three, two, one.

1245
01:45:36,900 --> 01:45:38,980
Oh yeah. That's bad.

1246
01:45:42,740 --> 01:45:48,020
So would you say that would be more difficult or less difficult to do like a flick shot now?

1247
01:45:48,980 --> 01:45:57,060
I would say if you specifically like in this scenario needed me to like move from one location

1248
01:45:57,060 --> 01:46:02,100
to the next, I would say easier because now the frame rate is really low and very noticeable.

1249
01:46:02,100 --> 01:46:07,940
The cubes aren't doing that weird pop in and pop out. So like I can actually see what's going on because it's almost like a slideshow effect.

1250
01:46:07,940 --> 01:46:11,460
Like, oh, here's where like here's where you are, but it's not amazing.

1251
01:46:12,340 --> 01:46:17,620
It's pretty bad. Do you find that the lower frame rate actually helps in that?

1252
01:46:17,620 --> 01:46:23,380
In this specific scenario, yes. And I think this is the only time I've noticed the frame rate looks very low compared to the other tests.

1253
01:46:23,380 --> 01:46:27,220
Right. So if I just switch it back over. Oh yeah. Yeah. It's way smoother now.

1254
01:46:27,220 --> 01:46:30,660
So this is like a really high pressure rate. It's smoother, but you're distracted, right?

1255
01:46:30,660 --> 01:46:32,740
Oh yeah. Very distracted. Yeah. Okay.

1256
01:46:34,660 --> 01:46:37,700
And that is not smooth. Yeah. That's not smooth. Okay.

1257
01:46:38,580 --> 01:46:40,900
Get you to hop up again. Oh, yeah.

1258
01:46:47,620 --> 01:47:00,020
Okay.

1259
01:47:01,140 --> 01:47:04,580
And this time you get the keyboard. Oh, I can walk around.

1260
01:47:05,540 --> 01:47:06,580
You can. Yes.

1261
01:47:08,900 --> 01:47:11,380
Oh my god. Player model.

1262
01:47:13,860 --> 01:47:17,620
So how does how does that feel? Is it smooth?

1263
01:47:17,620 --> 01:47:25,860
Is it kind of like choppy? Is it? So I, it's hard to tell because I can see certain things are kind of like jittering around on the screen.

1264
01:47:25,860 --> 01:47:32,500
I feel like my movement is really smooth, which, so I feel like it's a high frame rate,

1265
01:47:32,500 --> 01:47:39,220
you know, at least 60, but then something is either up with the other monitor settings

1266
01:47:39,220 --> 01:47:42,500
or like just the geometry itself, because it seems to be kind of all over the place.

1267
01:47:43,060 --> 01:47:48,820
Okay. Like you can tell that the model itself is like shifting around. That makes it definitely hard to like discern what's real if you're moving.

1268
01:47:49,540 --> 01:47:54,500
Right. So how, how does he think you could do a tracking shot right now?

1269
01:47:54,500 --> 01:47:57,140
Tracking shot, I would say for the most part probably fairly easily,

1270
01:47:57,860 --> 01:48:03,140
depending on the size of the target. Like if it was this player model right here, probably not too bad.

1271
01:48:03,140 --> 01:48:08,580
I feel like, because I just knowing like where the player model is, you can kind of discern that there's a bit of like an after effect on it.

1272
01:48:08,580 --> 01:48:11,780
Right. So if you play with it long enough, it'd probably be like, it'd be okay.

1273
01:48:11,780 --> 01:48:15,620
It's not great. I don't like it. Okay. Hit the three key.

1274
01:48:15,620 --> 01:48:18,820
The three key. Okay. Try it now. Ooh.

1275
01:48:18,820 --> 01:48:20,500
Okay. So lower frame rate. Yeah.

1276
01:48:24,740 --> 01:48:28,980
Yeah. It definitely gets rid of that like after effect kind of like ghosting going on.

1277
01:48:31,700 --> 01:48:36,020
Would it be easier or harder? I don't know. That's a, that's a tough question to answer.

1278
01:48:36,020 --> 01:48:39,940
I would say maybe a little bit easier to discern like where that actual mass is on the screen.

1279
01:48:40,900 --> 01:48:45,700
But in this case or Yeah. In this case, with it being like the lower frame rate, but like,

1280
01:48:45,700 --> 01:48:48,900
because those edge cases is really what would be an issue in my opinion.

1281
01:48:48,900 --> 01:48:52,340
If you're like playing at a high, like playing a high stakes game with CSGO,

1282
01:48:52,340 --> 01:48:55,460
you're going to maybe see that ghosting if everyone's walking around and it's like,

1283
01:48:56,420 --> 01:49:00,740
that's happening. This would be like probably a little bit easier to discern what's going on.

1284
01:49:02,100 --> 01:49:02,340
Okay.

1285
01:49:06,900 --> 01:49:10,020
Cool. Can you switch back over if you hit four? Oh, hit four.

1286
01:49:10,020 --> 01:49:12,660
Just back over. Yeah. Just kind of GNAV.

1287
01:49:13,540 --> 01:49:18,580
I would just do both. Well, I mean, you know, that's what you want to do.

1288
01:49:18,580 --> 01:49:24,820
I'm going back. Do you have any idea what is happening here?

1289
01:49:26,100 --> 01:49:29,860
Ah, man. Not too sure, honestly.

1290
01:49:29,860 --> 01:49:35,060
I know one is high. I'm assuming three is like a low refresh rate and four is high.

1291
01:49:35,060 --> 01:49:37,780
But then I don't know what the other issues are that are going on right now.

1292
01:49:38,500 --> 01:49:44,980
Okay. So when you first sat down, it was completely uncapped.

1293
01:49:45,540 --> 01:49:49,540
Okay. The next I showed you was 30 FPS.

1294
01:49:50,580 --> 01:49:53,940
After that was 60. Yeah. And finally 15.

1295
01:49:53,940 --> 01:49:55,860
Okay. Now we're back to 30 again.

1296
01:49:57,060 --> 01:50:01,460
And what we're toggling is something called async and time work.

1297
01:50:02,180 --> 01:50:04,500
Okay. Do you play VRL?

1298
01:50:05,380 --> 01:50:11,540
Yeah, I do have a VR headset. I haven't played it in a while. Okay. Um, but yeah, I don't really toggle too many settings on there other than.

1299
01:50:12,340 --> 01:50:15,060
Well, in this case, this is not really a setting that you toggle.

1300
01:50:16,260 --> 01:50:22,580
It's what happens when you, when your graphics card were to drop a frame, for example, while in

1301
01:50:22,580 --> 01:50:28,580
virtual reality, instead of that frame hanging in front of you and making you feel sick, basically,

1302
01:50:28,580 --> 01:50:34,180
because you're moving in the frame isn't, it breaks the image up into strips and lets those

1303
01:50:34,180 --> 01:50:38,420
strips kind of move independently. And that's pretty much what's happening here.

1304
01:50:38,420 --> 01:50:41,380
You hit two. Oh, I had two. Oh my God.

1305
01:50:45,060 --> 01:50:46,100
Something's very wrong.

1306
01:50:48,580 --> 01:50:53,300
Oh, cool. So I was like, yeah, I can see it's all the like the little images I guess it would have been making.

1307
01:50:53,300 --> 01:50:58,820
Yeah. So the idea is that it tricks your brain into thinking that it's still responsive,

1308
01:50:58,820 --> 01:51:02,100
even though the computer is waiting to spit out the next frame.

1309
01:51:04,260 --> 01:51:09,780
This demo is kind of that, but in non-VR space.

1310
01:51:09,780 --> 01:51:18,500
Okay. Now, it's interesting to me that you have so far preferred not having it all at all,

1311
01:51:20,820 --> 01:51:26,900
which is something that I will say everybody else did not agree with so far.

1312
01:51:29,780 --> 01:51:32,100
Are you used to low frame rates?

1313
01:51:32,820 --> 01:51:39,060
I think when I originally had like a family computer and I started gaming on that instead of

1314
01:51:39,060 --> 01:51:42,180
like an Xbox or something, because I got like, I basically just jumped from like

1315
01:51:42,820 --> 01:51:46,180
a PS2 or an Xbox straight into like PC gaming. It wasn't like the best.

1316
01:51:47,140 --> 01:51:51,940
So I definitely had like quite a few years of like playing on probably like 60 or lower.

1317
01:51:52,900 --> 01:51:58,820
So I don't know. I mean, I have a pretty high high end setup now and like everything is like uncapped and like,

1318
01:51:58,820 --> 01:52:05,300
you know, high refresh rates and all that kind of stuff. Yeah. But I would say like when you're playing, you know, kind of like high FPS games,

1319
01:52:05,300 --> 01:52:10,820
something like Counter Strike, like that messiness of like having, even though you have the smooth

1320
01:52:10,820 --> 01:52:13,940
frame rate, you know, you have like the player model and you're trying to just sort of like

1321
01:52:13,940 --> 01:52:19,460
where it's on screen. That definitely causes an issue. You can see multiple of them, whereas if you're at a lower frame rate,

1322
01:52:19,460 --> 01:52:22,740
but you can tell that there's like one image on screen, it maybe just makes it a little bit easier.

1323
01:52:23,380 --> 01:52:28,340
So maybe that's why I kind of came to that conclusion. Like, oh, I'd rather play on this setting than that one.

1324
01:52:28,340 --> 01:52:31,860
I would say both are obviously unideal. Right.

1325
01:52:31,860 --> 01:52:36,980
Between the two, you prefer the lower frame rate though, right? Um, yeah, I guess so.

1326
01:52:36,980 --> 01:52:42,180
I think it was like it was okay and VR would suck. Well, yeah, VR would very suck.

1327
01:52:44,420 --> 01:52:48,180
Can I hit three or four now? Yeah, yeah, yeah.

1328
01:52:48,180 --> 01:52:54,180
Yeah, three brings you back to native 30 FPS and four brings you to time work.

1329
01:52:54,180 --> 01:52:59,300
I think in like a competitive game, maybe four would be better. I'm not trying to like go back on what I said before.

1330
01:52:59,300 --> 01:53:03,860
Because like if you're getting more information sooner, that's obviously better, but it's also like not amazing.

1331
01:53:03,860 --> 01:53:07,700
Like if you're trying to be a sniper or something like that's not useful at all.

1332
01:53:08,580 --> 01:53:12,180
Well, assume for a second that you didn't have the after it.

1333
01:53:12,180 --> 01:53:15,700
Oh, if you didn't have the after, then yeah, I would probably want the higher frame rate, but

1334
01:53:17,220 --> 01:53:19,780
Okay. It's just an effect of like what's going on.

1335
01:53:20,500 --> 01:53:24,580
Yeah, because right now there's no like, there's nothing else happening.

1336
01:53:24,580 --> 01:53:31,380
There's nothing to kind of help it along. Yeah. So like there's no DLSS 3.0 or frame generation or anything like that to kind of smooth things out.

1337
01:53:31,380 --> 01:53:42,580
It's just doing its thing. Oh, okay. So my personal feelings are that if it was combined with something like that to smooth everything out,

1338
01:53:43,620 --> 01:53:47,060
it would be almost indistinguishable from having a high frame rate.

1339
01:53:47,060 --> 01:53:53,860
Like is that something that you would? So if you had setting four, but you had some like kind of things there to help along.

1340
01:53:53,860 --> 01:53:58,260
Yeah, it would probably like be indistinguishable. It would be like pretty good. I would say it feels good other than that.

1341
01:53:58,260 --> 01:54:01,140
I can see the ghosting. I would say it looks fine.

1342
01:54:01,700 --> 01:54:04,980
Okay. Now I'm not saying that's a thing that can definitely be solved.

1343
01:54:04,980 --> 01:54:08,180
No, but it's possible. Yeah, it's like, okay.

1344
01:54:08,180 --> 01:54:11,620
Yes. One of the things that I can think of that, you know, maybe for the future,

1345
01:54:12,260 --> 01:54:15,860
because obviously you wouldn't want to have this in like a competitive game right now,

1346
01:54:16,820 --> 01:54:21,140
as it is. Like if I just move forward and back from the player model, it actually feels really smooth.

1347
01:54:21,140 --> 01:54:24,420
Yeah. So like I would prefer that specifically, but if you go to option three,

1348
01:54:24,420 --> 01:54:26,660
I can tell like it's not as nice. Yeah.

1349
01:54:28,500 --> 01:54:31,380
It really depends, I guess, on the specific movement and like what's happening.

1350
01:54:33,220 --> 01:54:38,820
I don't mean to be inconclusive, but. Well, I mean, I kind of spoiled you towards the end.

1351
01:54:38,820 --> 01:54:46,580
Yeah, fair. But it's just interesting to me that you chose the opposite answer that everybody else did.

1352
01:54:47,220 --> 01:54:52,260
And I'm just trying to figure out, you know, what thought process generated that response.

1353
01:54:53,060 --> 01:54:57,060
And I think that, you know, it's just a valid observation,

1354
01:54:58,900 --> 01:55:01,860
especially if you're kind of used to doing lower end gaming.

1355
01:55:02,580 --> 01:55:06,020
Yeah, for a while there for sure. Like I would play pretty, pretty low end stuff.

1356
01:55:06,020 --> 01:55:11,540
So I was used to it. Because like a lot of the time when I was early in a PC gaming,

1357
01:55:11,540 --> 01:55:14,420
I wouldn't have like super amazing frame rates. Yeah.

1358
01:55:15,300 --> 01:55:20,260
So I actually got pretty okay at kind of figuring out where in between the frames to click.

1359
01:55:20,980 --> 01:55:25,300
Yeah, I feel like one of the first games I owned on the computer was actually,

1360
01:55:25,300 --> 01:55:26,660
I think it was Fallout, New Vegas.

1361
01:55:28,420 --> 01:55:35,060
And then like Dead Space and Assassin's Creed. I think it was like the first three Steam games I owned from my purchase history,

1362
01:55:35,060 --> 01:55:39,940
which is really funny. And like I definitely did not play those on like a nice high end system or even mid tier.

1363
01:55:39,940 --> 01:55:44,900
I think it was pretty low tier at that point. And I know like for sure, New Vegas, you can do the whole VAT system,

1364
01:55:44,900 --> 01:55:48,900
but there is some real time combat. You kind of have to get used to like frame dips.

1365
01:55:48,900 --> 01:55:54,260
I definitely remember that happening quite a bit. Like I went back and revisit the game years later and I was like, wow, this looks a lot better.

1366
01:55:55,860 --> 01:55:59,700
I think even Dead Space, I had to play on like pretty low settings to get it to be

1367
01:55:59,700 --> 01:56:06,980
stable, at the very least. So thinking back to those times, would you have liked the opportunity to turn this on?

1368
01:56:07,860 --> 01:56:12,580
Probably, yeah, I would have at least given it a shot. I don't know how if I would have stuck with it or not though.

1369
01:56:12,580 --> 01:56:17,380
Like if you're trying to discern a target, it makes it a little difficult, but it maybe would have felt like smoother at the time.

1370
01:56:18,020 --> 01:56:20,340
So, I don't know.

1371
01:56:21,860 --> 01:56:25,860
Okay, cool. All right, well, thank you. Yeah, awesome.

1372
01:56:25,860 --> 01:56:29,780
I'm Nicholas Ploove. I play a lot of games. I've helped develop some games.

1373
01:56:30,820 --> 01:56:33,540
I game on a high end monitor with a high end computer,

1374
01:56:34,100 --> 01:56:37,780
usually like as high settings as I can get away with with a reasonably high frame rate.

1375
01:56:38,740 --> 01:56:42,420
Okay, and I'm told that you have a display. Yeah, I do have a display.

1376
01:56:42,420 --> 01:56:46,180
I do in fact own a display. Okay, you own it.

1377
01:56:46,180 --> 01:56:49,780
You're not borrowing it. You don't rent it. Nope, didn't take it from work.

1378
01:56:49,780 --> 01:56:52,820
You're a display owner. I own a display. Full fledged. Okay.

1379
01:56:53,860 --> 01:56:57,940
So why don't we start off? Go ahead and grab the mouse and tell me how you think it feels.

1380
01:56:59,620 --> 01:57:03,220
Seems okay. Everything's relatively responsive.

1381
01:57:05,860 --> 01:57:08,900
It's actually pretty clear too. Yeah? Yeah, it seems fine.

1382
01:57:08,900 --> 01:57:12,820
There's like a bit of tearing going on, but...

1383
01:57:13,540 --> 01:57:17,620
Okay. It's not that bad. And it's mostly like object tearing, like I wouldn't say it's screen tearing.

1384
01:57:18,580 --> 01:57:21,060
Okay, what frame rate do you suppose it is?

1385
01:57:22,900 --> 01:57:26,100
At least 60, probably more like 120, 144. Okay.

1386
01:57:26,100 --> 01:57:30,260
As much as I have like 175 for its refresh rate display,

1387
01:57:30,260 --> 01:57:34,900
I don't notice much over like 144. So if it's higher than that, maybe, but...

1388
01:57:34,900 --> 01:57:39,060
Yeah, I mean a lot of people like, they'll just be guessing beyond 144.

1389
01:57:39,060 --> 01:57:41,460
Totally, yeah. Unless they're like super tuned in. Yeah.

1390
01:57:42,660 --> 01:57:46,100
Okay, so how well do you think you can do like a flip shot? Like sensitivity aside,

1391
01:57:46,100 --> 01:57:49,140
I know a lot of people have mentioned the sensitivity is a little high. Sure.

1392
01:57:50,020 --> 01:57:53,780
Yeah, I could. Yeah? Everything says pretty clear, like I can turn like two.

1393
01:57:53,780 --> 01:57:56,820
Yeah. Okay. Why don't you step aside for a sec?

1394
01:57:56,820 --> 01:57:58,500
And I will make some adjustments.

1395
01:58:00,420 --> 01:58:07,060
Or not. And we'll see what you think then.

1396
01:58:12,900 --> 01:58:15,460
Yeah. Yeah, you're not allowed to see that.

1397
01:58:19,460 --> 01:58:21,540
Good thing I noticed that.

1398
01:58:33,540 --> 01:58:33,860
Okay.

1399
01:58:39,380 --> 01:58:40,260
You may return.

1400
01:58:43,220 --> 01:58:49,460
Cool.

1401
01:58:49,460 --> 01:58:53,700
Okay. So you're back. Has anything changed with you or the game?

1402
01:58:56,980 --> 01:59:04,580
I'm trying to move objects around to see like how the emotion clarity is.

1403
01:59:06,020 --> 01:59:10,180
I want to say it's worse. Yeah. I can't. Yeah, like I'm probably wrong,

1404
01:59:10,180 --> 01:59:13,540
but I want to say that the objects don't look as crisp.

1405
01:59:14,500 --> 01:59:18,340
Okay. Like when I, when I quickly jiggle, I can see

1406
01:59:20,900 --> 01:59:25,620
more breaks because they're solid cubes. So it's really easy to see when the line on one edge will break.

1407
01:59:26,740 --> 01:59:30,740
And I feel like that's happening more now when I quickly jiggle the camera

1408
01:59:30,740 --> 01:59:33,780
than when I did it before. Is that like a v-sync tearing thing?

1409
01:59:33,780 --> 01:59:39,540
Or is it? I don't know. I don't know if it's v-sync tearing thing. I find screen tear is more like a horizontal all the way across the screen.

1410
01:59:39,540 --> 01:59:45,140
It's more like when you move an object quickly and there's ghosts of it for just a split second.

1411
01:59:47,780 --> 01:59:55,540
Oh, it's weird because it's not unlike the big blue cube. It's only on the green one and then the red one and then the smaller blue cube.

1412
01:59:55,540 --> 02:00:00,020
It's hard to explain. It feels slightly worse to me personally.

1413
02:00:00,020 --> 02:00:05,620
Okay. Is there anything else you notice about like the visual quality or the smoothness?

1414
02:00:06,580 --> 02:00:09,620
Oh, I would love to have them back side by side.

1415
02:00:09,620 --> 02:00:15,620
It feels like anti-aliasing is worse. Some of the lines, depending on where I am with the camera,

1416
02:00:16,500 --> 02:00:24,260
there's more stair stepping along the cubes. But I'm not sure because I wasn't really looking for aliasing in the last setting.

1417
02:00:24,260 --> 02:00:29,860
So it's hard for me to know whether it's better or worse, but I definitely am noticing it now that you're pointing it out.

1418
02:00:29,860 --> 02:00:34,100
Okay. Do you think you can still do like a flick shot pretty well?

1419
02:00:35,700 --> 02:00:39,700
Yeah. Yeah, it's still playable. Okay. Yeah, it's definitely still playable.

1420
02:00:43,460 --> 02:00:48,180
I'd still play this, but I also grew up with like a grunt playing counter strike

1421
02:00:48,180 --> 02:00:52,820
on pretty terrible monitors. But it seems still okay to me like any difference I'm seeing.

1422
02:00:52,820 --> 02:00:57,780
It's pretty, I'd say it's pretty small. Okay. What frame rate do you suppose that we're at right now?

1423
02:00:58,980 --> 02:01:04,180
Again, at least 60. Did you say that it seemed like it was a little bit less smooth?

1424
02:01:04,180 --> 02:01:10,340
Yeah, I think it's a little less smooth. So like it's at least 60, but I want to say it's lower than the like 144 that I was

1425
02:01:11,300 --> 02:01:14,820
thinking that it was before. What is it, Anthony?

1426
02:01:14,820 --> 02:01:18,260
Can you tell me yet? I can't tell you that yet. Oh my God. Okay.

1427
02:01:18,260 --> 02:01:22,260
Is there another step? There are more steps. Okay, let's do the next step.

1428
02:01:27,780 --> 02:01:30,900
You know, I got Adam's DLSS thing.

1429
02:01:30,900 --> 02:01:34,740
I got the ray tracing thing forever ago. I hope to see one straight.

1430
02:01:39,300 --> 02:01:43,220
We will see right after a word from our sponsor.

1431
02:01:51,780 --> 02:01:55,460
All right. What did I change?

1432
02:01:55,460 --> 02:01:58,660
Did I change anything? Did you change anything?

1433
02:01:58,660 --> 02:01:59,220
I don't know.

1434
02:02:03,140 --> 02:02:05,780
All right, so tell me how that feels.

1435
02:02:06,340 --> 02:02:08,900
I want to say it feels better. Yeah. Yeah.

1436
02:02:10,020 --> 02:02:14,900
But again, this is like a glasses thing. This is like one or two, one or two.

1437
02:02:16,180 --> 02:02:19,780
Better or worse? Better or worse, yeah. They're all pretty close to me.

1438
02:02:20,340 --> 02:02:24,420
I do think this feels a little better than what I was just experiencing.

1439
02:02:24,420 --> 02:02:29,940
Okay. The aliasing looks about just as bad, maybe actually slightly worse.

1440
02:02:29,940 --> 02:02:32,660
It all depends on where I've got the camera angled.

1441
02:02:33,700 --> 02:02:38,900
For the lines along the edges of the cubes. But I would say, yeah, I think aliasing is actually worse now.

1442
02:02:39,940 --> 02:02:44,580
Performance seems like about the same just in this scene.

1443
02:02:44,580 --> 02:02:49,540
But yeah, aliasing looks worse on the cubes. Not much, but a little bit.

1444
02:02:49,540 --> 02:02:53,620
Okay. Yeah. And do you think that like a flick shot would still be pretty viewable?

1445
02:02:53,620 --> 02:02:56,580
Oh yeah, I can still flick. Yeah. Okay. Yeah.

1446
02:02:58,020 --> 02:02:59,940
All right, I'll get you to stand up again.

1447
02:03:03,300 --> 02:03:06,900
Why don't I keep forgetting the keyboard?

1448
02:03:07,940 --> 02:03:10,020
See, I don't drink coffee, so this is my problem.

1449
02:03:11,700 --> 02:03:15,540
I'm still asleep. I drink coffee because I grew up drinking coffee.

1450
02:03:15,540 --> 02:03:19,780
And now I have to drink coffee. I didn't drink coffee till college.

1451
02:03:19,780 --> 02:03:24,500
Really? Yeah. I didn't like it. I always like bitter stuff, like dark chocolate.

1452
02:03:24,500 --> 02:03:27,700
So no, I thought. Until I became a smoker, I didn't like bitter stuff.

1453
02:03:27,700 --> 02:03:32,420
I didn't like dark chocolate. I'm okay with dark chocolate, but like I kind of prefer milk chocolate.

1454
02:03:33,220 --> 02:03:36,420
That's weird, David. Most smokers don't love coffee and cigarettes.

1455
02:03:36,420 --> 02:03:41,140
No, and now I do. Oh. But it didn't like any of that stuff until I started smoking.

1456
02:03:41,140 --> 02:03:45,540
And then all of a sudden, you're like, oh, it's the breakfast of champions. Copy and a cigarette, yeah.

1457
02:03:45,540 --> 02:03:48,740
Okay. Pop it along. So how does that feel?

1458
02:03:48,740 --> 02:03:52,740
Any better or worse? Something's going on on the edges.

1459
02:03:53,300 --> 02:03:56,580
Okay. I don't know if I just wasn't noticing that before,

1460
02:03:57,540 --> 02:04:00,740
but when I pan the camera now, it's like objects pop in.

1461
02:04:00,740 --> 02:04:04,420
Okay. Which feels awful.

1462
02:04:05,220 --> 02:04:05,540
Okay.

1463
02:04:08,580 --> 02:04:09,860
What's going on?

1464
02:04:12,180 --> 02:04:15,940
This is cool. It's like when you find a bug in a game and then you finally figure it out

1465
02:04:15,940 --> 02:04:20,260
and you start reproging over and over again. Yeah, they didn't call it properly. They're calling too aggressively.

1466
02:04:20,260 --> 02:04:24,420
Yeah. Yeah, there's definitely some kind of weird pop in or calling going on.

1467
02:04:27,140 --> 02:04:32,420
You can definitely point it out if you pan slowly too, because you'll just like see it kind of appear.

1468
02:04:32,420 --> 02:04:36,820
Okay. Yeah, definitely worse of an experience.

1469
02:04:36,820 --> 02:04:43,860
The frame rate, I'm still not sure. It's probably, I'd say it's still over 60, over maybe around 120 still, but I don't know.

1470
02:04:44,500 --> 02:04:47,060
I definitely noticed this though, and that's not good.

1471
02:04:47,860 --> 02:04:51,300
So aside from that, how do you, how well do you think you would be able to do a flick shot?

1472
02:04:52,260 --> 02:04:59,220
I can do it okay still, but it's not going to be great. I'm going to, I, or if I can do a flick shot still, the problem is,

1473
02:05:00,660 --> 02:05:06,260
I don't know if I'd notice the thing out of the corner of my eye to be able to flick to it fast enough.

1474
02:05:06,260 --> 02:05:10,340
It's not a, I know someone is beside me, but I don't see them.

1475
02:05:10,340 --> 02:05:16,340
I can flick 180. That's fine. That still works, but I don't know how well things in the corner of my eye,

1476
02:05:16,340 --> 02:05:19,780
on the corner of the screen that I would quickly try to flick to once I notice it.

1477
02:05:19,780 --> 02:05:23,460
I don't think that's going to work very well here just because of the weird pop in.

1478
02:05:23,460 --> 02:05:26,900
The dude's going to pop in. I'm going to try to flick and he's already going to be moving and it's going to be

1479
02:05:27,540 --> 02:05:30,580
adjust. Yeah. It's not going to be bad.

1480
02:05:30,580 --> 02:05:34,820
Do you have any idea what it is you're looking at right now? No, I have no idea.

1481
02:05:34,820 --> 02:05:41,620
This is cool. I don't know what you've done. I don't know if it's just like, you know, you know how there's systems where

1482
02:05:41,620 --> 02:05:46,740
basically whenever something's being looked at, it's being rendered, but as soon as you're looking away, it gets called or it's not,

1483
02:05:46,740 --> 02:05:51,380
it's just not rendered anymore. That's what this feels like, but like on a slow mode.

1484
02:05:51,380 --> 02:05:58,180
So instead of like having an extra few fields of a degree for the field of view on either side

1485
02:05:58,180 --> 02:06:04,900
to make sure you can never look too fast. It's like that's gone now and it's only processing exactly like what's in front of me.

1486
02:06:04,900 --> 02:06:08,340
Okay. That's what it feels like. Did you notice any of that before?

1487
02:06:08,340 --> 02:06:12,660
No, before I didn't. I wasn't looking for it, but this was like immediately noticed.

1488
02:06:12,660 --> 02:06:16,500
Yeah. Okay. If this is the worst version, it's definitely the worst.

1489
02:06:17,140 --> 02:06:20,100
Okay. So let me just do a quick thing here. Sure.

1490
02:06:20,820 --> 02:06:23,380
And let me know if it's better or worse. Okay.

1491
02:06:25,220 --> 02:06:31,060
That's been done. It's been done. This is significantly worse. This is like less than 30 FPS.

1492
02:06:31,620 --> 02:06:37,860
Okay. Or something. It's real bad. The pop-in seems to be gone, but it's also running so slowly.

1493
02:06:37,860 --> 02:06:40,020
Maybe I'm just not seeing the frames.

1494
02:06:41,060 --> 02:06:45,620
Okay. Yes, bad. Instantly bad. How well do you think you could do a flip shot?

1495
02:06:46,420 --> 02:06:52,420
Not well. This is hard. It's just it, not only does it take,

1496
02:06:52,420 --> 02:06:57,380
am I like just completely missing frames at this point? So it's not a clear transition of point A to point B,

1497
02:06:58,020 --> 02:07:02,100
but it feels like there's latency too. Maybe I'm crazy. Maybe that's just because the frame rate's so low

1498
02:07:02,100 --> 02:07:06,900
and it feels like there's latency, but it does feel like it, like if I move the mouse,

1499
02:07:07,940 --> 02:07:13,620
sometimes it feels like it goes slower. Sometimes it doesn't. I don't know. It's weird. It's not like a consistent input latency.

1500
02:07:13,620 --> 02:07:17,700
So I'm not sure about that, but no, this would be a terrible flip shot.

1501
02:07:17,780 --> 02:07:20,900
Okay. Yeah. All right. I'll get you to pop up one more time.

1502
02:07:20,900 --> 02:07:21,220
Okay.

1503
02:07:26,180 --> 02:07:26,980
Better or worse?

1504
02:07:29,940 --> 02:07:32,660
One or two? One or two?

1505
02:07:44,660 --> 02:07:46,660
Do I have that turned on? I can't see.

1506
02:07:48,660 --> 02:07:49,140
Okay.

1507
02:08:01,620 --> 02:08:01,860
All right.

1508
02:08:06,660 --> 02:08:07,620
Have a seat one more time.

1509
02:08:13,060 --> 02:08:16,340
Now you have the magic of the keyboard.

1510
02:08:16,340 --> 02:08:18,020
Okay. You may move.

1511
02:08:19,940 --> 02:08:23,140
Okay. The pop-in is still there.

1512
02:08:23,140 --> 02:08:26,580
Okay. The frame rate's back to like normal,

1513
02:08:26,580 --> 02:08:31,060
whatever it was before. Objects are like stuttering as I walk past them.

1514
02:08:31,060 --> 02:08:34,100
Okay. I don't know what's going on there. It's, but they're definitely like,

1515
02:08:36,420 --> 02:08:41,460
are they trying to be redrawn as I like move past them and change the camera position or something?

1516
02:08:41,460 --> 02:08:44,980
I don't know. This is a wild stab in the dark, but they're definitely like,

1517
02:08:44,980 --> 02:08:49,620
as I move forward, an object definitely like shudders and jitters around.

1518
02:08:50,180 --> 02:08:54,900
Okay. Which is, looks so weird. Maybe it's just the anti-aliasing on the edges,

1519
02:08:54,900 --> 02:08:58,580
but it's super aggressive, whatever it is. Okay. I don't like it.

1520
02:08:58,580 --> 02:09:03,700
Yeah. Okay. It's pretty clear if you look at the dude and you walk close to him,

1521
02:09:03,700 --> 02:09:05,380
he looks like he's just shaking.

1522
02:09:07,380 --> 02:09:12,020
He's afraid of you. Yeah. It's a pretty fun bug, but I would definitely call this a bug.

1523
02:09:12,020 --> 02:09:14,660
Like it doesn't, it doesn't feel or look good at all. Okay.

1524
02:09:15,380 --> 02:09:19,220
So I would ask, how well do you think you'd do a tracking shot like this?

1525
02:09:21,620 --> 02:09:25,220
I mean, I could probably still try to do it, but it's going to be a worse experience

1526
02:09:25,220 --> 02:09:31,380
because if objects in motion look all jittery like this, whether it's me in motion or the game being in motion,

1527
02:09:31,380 --> 02:09:36,660
either way, because I'm probably going to like be moving while I try to flick and then stop as soon as I'm about done.

1528
02:09:36,660 --> 02:09:39,700
Right. Or I'll have to like come to rest or whatever. Yeah.

1529
02:09:39,700 --> 02:09:42,900
I don't know. It feels bad. Okay. Yeah. Go ahead and hit the three key.

1530
02:09:43,860 --> 02:09:47,860
Three. Okay. That's, and now it seems worse.

1531
02:09:47,860 --> 02:09:51,860
Am I, I don't know, maybe I'm crazy, but the frame rate seems lower or something.

1532
02:09:51,860 --> 02:09:55,140
Okay. And it seems like a worse experience after hitting three, just three,

1533
02:09:55,140 --> 02:09:56,740
right? Not F3? Just three. Yeah. Okay.

1534
02:09:58,660 --> 02:10:03,540
Yeah. Okay. So how well do you think you could do a tracking shot now?

1535
02:10:03,540 --> 02:10:07,380
Not well. Would it be worse than before? Yeah. I could still try.

1536
02:10:07,380 --> 02:10:12,660
I grew up playing pretty on playing. I grew up playing on pretty garbage hardware.

1537
02:10:12,740 --> 02:10:15,780
On pretty garbage monitors. So I could probably still try,

1538
02:10:16,580 --> 02:10:20,980
but it would be much more difficult than my current, than using my current setup.

1539
02:10:20,980 --> 02:10:26,580
Okay. Let me, let me tell you, first of all, what the frame rates that you were looking at were.

1540
02:10:26,580 --> 02:10:29,700
Sure. When you first sat down, it was uncapped. Cool.

1541
02:10:29,700 --> 02:10:33,860
100% as fast as it goes. Cool. And this is a pretty basic scene,

1542
02:10:33,860 --> 02:10:38,020
and it's a 240 Hertz monitor. So it's rather 500 FPS or something. Yeah. So I'm close to that.

1543
02:10:38,020 --> 02:10:40,900
Okay. Like five, 800. Sure. It fluctuates. Yeah.

1544
02:10:42,740 --> 02:10:46,660
The second test you did was at 30 FPS.

1545
02:10:46,660 --> 02:10:49,700
Really? Yeah. Did not feel like 30 FPS.

1546
02:10:50,340 --> 02:10:54,820
Yeah. No, it was 30 FPS. Okay. The third test you did was at,

1547
02:10:56,420 --> 02:10:59,460
the third test that you did was at 60 FPS. Okay.

1548
02:11:00,020 --> 02:11:03,460
Well, where's it 60? Okay. That's weird.

1549
02:11:03,460 --> 02:11:07,940
Yeah. The fourth test you did was 15 FPS.

1550
02:11:07,940 --> 02:11:10,660
Okay. I mean, yeah, 15. Okay. Sure. Yeah.

1551
02:11:11,620 --> 02:11:15,700
The only thing that changed between all of those tests was the frame rate.

1552
02:11:15,700 --> 02:11:20,820
Really? So do you have any idea what's going on?

1553
02:11:20,820 --> 02:11:24,340
Right now you're at 30. It feels awful at 30.

1554
02:11:24,340 --> 02:11:25,780
If you hit four, it'll turn back on.

1555
02:11:27,940 --> 02:11:31,540
Yeah. Four. Yeah. As soon as I hit four, like if this is 30 FPS,

1556
02:11:31,540 --> 02:11:35,780
that's impressive. Because it feels, maybe if there were more like objects

1557
02:11:35,780 --> 02:11:38,900
moving in the scene, it would be more obvious to me. But I don't know.

1558
02:11:38,980 --> 02:11:43,220
Honestly, this seems perfectly fine and playable.

1559
02:11:43,220 --> 02:11:46,740
Like I would play video games of this. So that is 30 FPS.

1560
02:11:46,740 --> 02:11:50,660
Yeah. Do you have any idea what's going on? No. What the hell is going on?

1561
02:11:50,660 --> 02:11:54,420
What are you doing? Okay. Do you do VR?

1562
02:11:54,420 --> 02:11:58,260
Not really. Okay. I've tried it. My cousin, my cousin has an index

1563
02:11:58,260 --> 02:12:00,260
and I've played like the first hour of Alex.

1564
02:12:01,300 --> 02:12:04,340
And I've tried like AVP really quickly back like years ago.

1565
02:12:04,980 --> 02:12:10,500
But I don't have VR and I don't have a ton of friends who do. Or if they do, let's all put away less than time.

1566
02:12:10,500 --> 02:12:15,140
Okay. So what VR does when your GPU can't keep up

1567
02:12:15,140 --> 02:12:19,460
and it just drops frames? Yeah. It does what's called asynchronous reprojection.

1568
02:12:19,460 --> 02:12:22,980
Okay. And what that means is it basically cuts the

1569
02:12:22,980 --> 02:12:27,380
speed up into little strips. Okay. And allows those to move independently.

1570
02:12:27,380 --> 02:12:33,380
Okay. As long as you're moving. So basically instead of having a solid frame

1571
02:12:33,380 --> 02:12:36,020
that doesn't change while you're moving your head around and throwing up.

1572
02:12:38,020 --> 02:12:40,420
The scene will still move kind of naturally. Right.

1573
02:12:41,700 --> 02:12:46,420
That's this, except this is not VR.

1574
02:12:46,420 --> 02:12:49,460
Okay. If you hit the two key and move around,

1575
02:12:49,460 --> 02:12:51,780
you'll see that effect in motion.

1576
02:12:52,580 --> 02:12:55,220
Or I guess it's paused. Yeah, yeah, yeah. That's cool though.

1577
02:12:55,940 --> 02:13:00,900
Okay. So then three is off. Two is it on but like not in motion.

1578
02:13:00,900 --> 02:13:04,100
Yeah. Four is it like on and working properly?

1579
02:13:04,100 --> 02:13:08,900
Yep. Yeah. So I mean, I definitely notice some stuff now

1580
02:13:08,900 --> 02:13:12,180
when I'm moving around more. Like I noticed the whole pop in thing with it on

1581
02:13:12,180 --> 02:13:16,420
now that I've seen it. And I know what to look for. Yeah. If I move around, yeah, you can see stuff jittering

1582
02:13:16,420 --> 02:13:21,060
and it's not great. But like, otherwise it looks pretty impressive

1583
02:13:21,060 --> 02:13:23,940
considering this is like 30 FPS. Yeah, that's 30 FPS.

1584
02:13:25,460 --> 02:13:31,940
It feels like it's, it feels like it's a problem with the game, but not in like an unplayable way.

1585
02:13:31,940 --> 02:13:35,220
Like it's locked, it feels like a locked 30. Yeah. Which kind of helps as well.

1586
02:13:36,340 --> 02:13:39,620
Well, it's a locked 30 at three as well.

1587
02:13:39,620 --> 02:13:44,180
Right. But three, the asynchronous computer is what you said it is?

1588
02:13:44,180 --> 02:13:47,620
Asynchronous time warp. Asynchronous time warp.

1589
02:13:47,620 --> 02:13:50,740
Yeah. And now this is just off. And this, yeah, because this feels like trash.

1590
02:13:50,740 --> 02:13:56,420
Like this feels awful and I would never want to play this, but you hit four and it's like, obviously it's not perfect.

1591
02:13:56,420 --> 02:14:01,700
I could get a much better experience with like fancy hardware, but I mean, if you can enable this on a lower two GPU

1592
02:14:01,700 --> 02:14:08,580
or something, that's like pretty crazy. Yeah. And what this lets you do is it means that whenever you're like,

1593
02:14:08,580 --> 02:14:11,620
basically it's projecting onto a virtual monitor inside of that monitor.

1594
02:14:11,620 --> 02:14:16,500
Right. And it's moving a virtual head. Right. And then up, then snapping the new frame every time it comes in

1595
02:14:16,500 --> 02:14:20,900
to the center of the view. Yeah. That's why you get all that object to the core.

1596
02:14:20,900 --> 02:14:24,900
Okay. Basically what's happening is you can move the mouse

1597
02:14:24,900 --> 02:14:31,300
independently of the frame rate. Your input frame rate is different from the actual output frame rate.

1598
02:14:31,860 --> 02:14:36,420
So you still have that 100% smooth input frame rate.

1599
02:14:37,460 --> 02:14:43,220
So the input latency is low and you have more ability,

1600
02:14:43,220 --> 02:14:46,260
at least in my estimation, to like,

1601
02:14:47,620 --> 02:14:51,780
like you have more information as you're moving around instead of it like jerking.

1602
02:14:51,780 --> 02:14:56,020
Totally. Is this worse on a worse monitor?

1603
02:14:56,020 --> 02:15:00,100
Like you've definitely chosen one of the best monitors to kind of cut that variable out.

1604
02:15:00,100 --> 02:15:03,620
Yeah. But if we were gaming on this on like a 60 hertz display

1605
02:15:03,620 --> 02:15:07,700
with like whatever input lag and stuff. Yeah. And whatever pixel response time like,

1606
02:15:08,660 --> 02:15:13,700
do you think it's going to be bad at that point though? Like do you need a high end monitor to get this resolved?

1607
02:15:13,700 --> 02:15:18,100
I ran this on my workstation, which only has 60 hertz monitors.

1608
02:15:18,100 --> 02:15:22,580
Yeah. And going from 30 to 60 is totally fine.

1609
02:15:22,580 --> 02:15:25,940
Like we can switch the refresh rate of the monitor if you want. No, no, I believe you.

1610
02:15:26,180 --> 02:15:30,260
That's like it's basically, it basically lets you run at a lower frame rate,

1611
02:15:30,260 --> 02:15:34,820
which can either mean that you have weaker hardware or you're not drawing as much power.

1612
02:15:34,820 --> 02:15:38,100
Yeah. Yeah. And get that full frame rate.

1613
02:15:38,100 --> 02:15:42,900
You're not getting those full frames every second, but you don't, do you need them necessarily?

1614
02:15:42,900 --> 02:15:48,100
That's kind of the question that's being asked here. And like you can play other games that don't need

1615
02:15:48,100 --> 02:15:52,020
flick shots and crazy fast reaction times. You can even a platform or something,

1616
02:15:52,020 --> 02:15:54,500
you could probably play with this and it would like be perfectly fine.

1617
02:15:55,300 --> 02:15:59,060
That's cool. Maybe NVIDIA is right.

1618
02:15:59,060 --> 02:16:00,420
Maybe it's all software now.

1619
02:16:02,340 --> 02:16:05,460
I mean, part of the problem that you noticed

1620
02:16:06,180 --> 02:16:10,740
is that things kind of jitter around in the frame. Yeah. And the culling and the weird object pop in.

1621
02:16:10,740 --> 02:16:12,980
Yeah. Well, the object pop in what that is

1622
02:16:13,780 --> 02:16:19,540
is along the edges of the screen. Yeah. If there were nothing done, it would just be black.

1623
02:16:19,540 --> 02:16:23,540
Yeah. So when you move, you'd see black and it would snap back over and over again.

1624
02:16:23,540 --> 02:16:26,420
So it would be very much like a VR kind of experience. Right.

1625
02:16:26,980 --> 02:16:30,420
What it's doing is it's just stretching the colors on the edges to infinity.

1626
02:16:32,020 --> 02:16:35,620
If it were combined with foveated rendering, for example. Yeah.

1627
02:16:35,620 --> 02:16:39,460
To do a lower resolution extension of the scene. Totally.

1628
02:16:39,460 --> 02:16:41,700
You probably wouldn't notice any pop in at all. Probably not.

1629
02:16:42,660 --> 02:16:46,660
If I stopped and like looked at the edges, I might notice like, oh, that's like a lower resolution.

1630
02:16:46,660 --> 02:16:49,700
I can see some aliasing. You'd have to be doing it while moving. Yes.

1631
02:16:50,660 --> 02:16:56,740
The other thing, it may in fact be possible to combine it

1632
02:16:56,740 --> 02:17:00,420
with things like DLSS 3.0 or FSR 3.0 in a targeted way

1633
02:17:00,980 --> 02:17:05,780
that just takes the objects that are in the scene and interpolates them to prevent that kind of jitter.

1634
02:17:05,780 --> 02:17:12,660
Yeah. Right. Because the problem right now is that it's not rendering

1635
02:17:12,660 --> 02:17:19,140
the things behind certain objects. So like if you have, say, the CSGO terrorist guy.

1636
02:17:20,020 --> 02:17:26,740
Standing in front of one of the blocks. Yeah. And you move. The CSGO terrorist guy is blocking that shape inside the block.

1637
02:17:27,460 --> 02:17:33,300
So you don't get that. But if you had DLSS 3.0 or something like that to analyze the frame

1638
02:17:33,300 --> 02:17:38,340
and see what should be behind that. Yeah. Right. Then that could potentially fix the problem.

1639
02:17:38,340 --> 02:17:43,620
Super cool. Did you find that? I found it while doing research for the DLSS 3.0 video.

1640
02:17:43,620 --> 02:17:48,980
Yeah. Is anyone using this? Not yet. This is a demo that was put together in like a couple of hours.

1641
02:17:48,980 --> 02:17:50,660
Like an evening? Yeah. Yeah.

1642
02:17:52,260 --> 02:17:52,820
That's cool.

1643
02:17:55,460 --> 02:17:58,500
I never would have believed this was like 30 FPS. Yeah, I know.

1644
02:17:58,500 --> 02:18:02,820
Like ever. That's crazy. Yeah. And if you take the thing off the screen.

1645
02:18:02,820 --> 02:18:06,340
I mean, we're basically done at this point.

1646
02:18:06,340 --> 02:18:08,900
Yeah. It's 2930. Like it's, yep. OK.

1647
02:18:09,940 --> 02:18:13,060
You can adjust the settings as well if you want to. If you want to play around with it.

1648
02:18:14,180 --> 02:18:17,220
Even just hitting the different number keys is like, what the hell?

1649
02:18:17,460 --> 02:18:21,220
Eat my food. Dude's your favorite? It's also, yeah.

1650
02:18:21,220 --> 02:18:22,900
You know what the hell it is. Yeah.

1651
02:18:24,980 --> 02:18:28,180
It's also possible to turn off motion smoothing for your movement.

1652
02:18:28,900 --> 02:18:34,180
Oh. Which will make your movement at the frame rate, but your mouse movement at the input frame rate.

1653
02:18:34,180 --> 02:18:39,300
Right. Which is a completely separate experience, which is honestly really trippy.

1654
02:18:39,300 --> 02:18:44,900
The cool thing is you could actually like enable something like this to mess with people in a weird horror game or something.

1655
02:18:45,380 --> 02:18:48,900
Turn an effect like this on and have people be really confused about what's going on.

1656
02:18:48,900 --> 02:18:54,180
And then just hit a trigger volume and turn it off. And there's some kind of effect of a spooky thing going on or something.

1657
02:18:54,180 --> 02:18:58,260
Because yeah, it's weird. Because it's just weird enough that you can kind of notice it

1658
02:18:58,260 --> 02:19:01,380
once you start looking for it. But it's pretty good. Yeah.

1659
02:19:01,380 --> 02:19:04,900
Well, I mean, you can drop the frame rate down to two in this demo.

1660
02:19:04,900 --> 02:19:08,020
Which would, I think, work with that horror thing.

1661
02:19:08,020 --> 02:19:11,460
Because you'd be moving, and it's like the world around you is just kind of moving.

1662
02:19:11,460 --> 02:19:14,900
And then it snaps. And then it's like, holy crap. What's going on, right?

1663
02:19:18,660 --> 02:19:19,380
Hi, I'm Mark.

1664
02:19:22,900 --> 02:19:26,260
OK. That's an introduction, I guess. What do you do?

1665
02:19:26,260 --> 02:19:29,300
I am a video editor here at Linus Media Group.

1666
02:19:29,300 --> 02:19:34,340
And I used to game not very much anymore.

1667
02:19:35,940 --> 02:19:39,060
OK. So are you clipped into the game?

1668
02:19:39,620 --> 02:19:42,900
I think so. OK. Wait.

1669
02:19:42,900 --> 02:19:45,940
Oh, hello. Yeah, I am there.

1670
02:19:45,940 --> 02:19:49,940
OK. So just, oh, hang on.

1671
02:19:51,220 --> 02:19:54,260
I should have taken the keyboard from you in one second. OK.

1672
02:19:55,860 --> 02:19:59,620
Not that it really matters right now, but I should put you back in position.

1673
02:20:03,300 --> 02:20:04,900
Oh, yeah, OK. You never moved. OK.

1674
02:20:13,220 --> 02:20:15,780
OK. Sorry about that. Let's try again.

1675
02:20:17,220 --> 02:20:20,180
So why don't you move the mouse around?

1676
02:20:20,740 --> 02:20:21,620
Yes. See how it feels.

1677
02:20:26,500 --> 02:20:28,580
Feels about right. Feels about right.

1678
02:20:29,540 --> 02:20:32,660
What frame rate do you think we're at right now? Oh.

1679
02:20:35,220 --> 02:20:38,740
I mean, you're not much of a gamer, but you are a video editor.

1680
02:20:40,100 --> 02:20:42,820
More than 60. OK.

1681
02:20:44,340 --> 02:20:47,940
Or more than 30. No, this looks like 120.

1682
02:20:49,780 --> 02:20:54,660
But it does. Do you have a high refresh rate screen at home?

1683
02:20:54,660 --> 02:20:59,540
No, I don't. OK. I have a 5K 60 FPS screen,

1684
02:20:59,540 --> 02:21:01,860
and that's enough for my old eyes.

1685
02:21:02,740 --> 02:21:05,860
OK. What is going on with these blocks?

1686
02:21:07,940 --> 02:21:11,300
I can't see what you're seeing. I'm just moving the mouse back and forth.

1687
02:21:12,500 --> 02:21:16,740
And it's like, I have no idea.

1688
02:21:16,740 --> 02:21:20,980
Anyway, I don't know what I'm looking at, but it seems weird.

1689
02:21:21,780 --> 02:21:24,660
OK. That's maybe how it's being rendered. I don't know.

1690
02:21:25,380 --> 02:21:26,980
I, OK.

1691
02:21:28,980 --> 02:21:32,820
Well, I guess you do know something is off,

1692
02:21:32,820 --> 02:21:38,740
but I don't really know how to guide you in that moment.

1693
02:21:38,740 --> 02:21:42,660
But how long do you think you could do like a flick shot?

1694
02:21:42,660 --> 02:21:46,980
So like, say, quickly targeting any of the items in the screen?

1695
02:21:49,140 --> 02:21:53,060
Ah, probably fairly good.

1696
02:21:53,700 --> 02:22:00,020
OK. I mean, my experience is not necessarily with FPS.

1697
02:22:00,020 --> 02:22:03,220
Right. But yeah, probably. OK.

1698
02:22:04,020 --> 02:22:07,300
I mean, I'm not really looking for, you know, pro level gaming. Yeah.

1699
02:22:07,300 --> 02:22:09,940
I'm looking for, you know, what does it feel like?

1700
02:22:10,900 --> 02:22:15,220
It feels smooth, but choppy at the same time.

1701
02:22:15,220 --> 02:22:17,220
Smooth, but choppy at the same time. Interesting. OK.

1702
02:22:18,260 --> 02:22:21,540
Well, I'll give you a step away for a second. And I will adjust to settings.

1703
02:22:21,540 --> 02:22:21,940
All right.

1704
02:22:28,260 --> 02:22:30,260
It's not another DLSS thing, is it?

1705
02:22:32,100 --> 02:22:33,700
I mean, I can't tell you what it is.

1706
02:22:37,300 --> 02:22:39,300
I mean, I can't tell you what it is.

1707
02:22:50,180 --> 02:22:52,980
OK. Just making triple sure.

1708
02:23:01,860 --> 02:23:04,020
All right. OK.

1709
02:23:05,220 --> 02:23:08,580
So how does it feel now? Is it any different? Any better or any worse?

1710
02:23:10,100 --> 02:23:10,580
Uh-huh.

1711
02:23:15,700 --> 02:23:19,220
The artifacts are less. Or more.

1712
02:23:21,140 --> 02:23:23,940
No, both the same. Wait, hold on.

1713
02:23:26,180 --> 02:23:29,460
Actually, it feels a little worse. Worse.

1714
02:23:30,420 --> 02:23:35,620
Yeah, maybe better. Can you kind of quantify that a little?

1715
02:23:35,620 --> 02:23:45,620
OK. So it does feel like there are fewer artifacts.

1716
02:23:45,620 --> 02:23:54,180
But also, if I go like this, it seems like more.

1717
02:23:54,180 --> 02:24:01,460
Or maybe it's just really hard to tell if I was moving that fast before.

1718
02:24:05,940 --> 02:24:10,340
What are you looking at specifically? I'm looking at the colored boxes.

1719
02:24:10,340 --> 02:24:13,860
And I'm moving the camera like rapidly.

1720
02:24:14,900 --> 02:24:19,540
And it does feel smoother, but I notice the artifacts a lot more.

1721
02:24:19,540 --> 02:24:23,460
That's probably the best way to put it. What artifacts are you noticing?

1722
02:24:26,420 --> 02:24:37,540
It's almost like the boxes are like disappearing in full-on lines.

1723
02:24:39,380 --> 02:24:45,300
It's not like I can tell there's something definitely going on with the frame rate.

1724
02:24:46,100 --> 02:24:50,500
Where are you noticing that, like on the edges of the screen and the center of the screen?

1725
02:24:50,500 --> 02:24:55,060
Just wherever the boxes were. So I can tell that they're not

1726
02:24:58,820 --> 02:25:00,500
something with the rendering of it.

1727
02:25:02,100 --> 02:25:06,100
OK. Yeah. But the frame rate feels like a lot smoother than before.

1728
02:25:06,100 --> 02:25:10,740
Like, I don't know. It's really hard. This is not the best representation.

1729
02:25:10,740 --> 02:25:13,860
Maybe it is a good representation, actually. Yeah.

1730
02:25:14,740 --> 02:25:19,060
It's different. OK. And do you think you can still do those flip shots?

1731
02:25:21,940 --> 02:25:23,860
Probably just as good. OK.

1732
02:25:25,300 --> 02:25:32,100
All right. I will get you to step away for another step. And I will make some more changes or not.

1733
02:25:32,100 --> 02:25:33,060
The whole thing could just be

1734
02:25:42,260 --> 02:25:44,660
How many times have I said that today? OK.

1735
02:25:50,180 --> 02:25:52,340
I guess at least six.

1736
02:25:55,060 --> 02:25:59,220
I like the piece of paper here concealing what's going on.

1737
02:26:01,780 --> 02:26:04,820
That is the answer. OK. OK. So how does it feel now?

1738
02:26:10,180 --> 02:26:14,180
Honestly, about the same. About the same? Yeah. Are the artifacts still there?

1739
02:26:18,980 --> 02:26:22,740
Yeah. Maybe less.

1740
02:26:22,740 --> 02:26:26,020
Actually, yeah, probably less. I still see them, though.

1741
02:26:26,740 --> 02:26:31,540
OK. Is there anything else you notice about the screen?

1742
02:26:31,540 --> 02:26:32,740
Is there like any other?

1743
02:26:41,300 --> 02:26:44,340
Is the resolution the same? Yes. OK.

1744
02:26:49,060 --> 02:26:50,260
Does it feel any different?

1745
02:26:53,060 --> 02:26:55,220
No. No, not really.

1746
02:26:57,700 --> 02:27:04,740
Like, yeah, it's basically the same as lost.

1747
02:27:04,740 --> 02:27:11,220
I can't really tell. OK. Yeah. Wish I could give you more than that.

1748
02:27:11,220 --> 02:27:16,340
No, it's OK. Do you notice any other artifacts, aside from one you've

1749
02:27:16,340 --> 02:27:17,060
already did at one?

1750
02:27:22,500 --> 02:27:23,300
That was a bad idea.

1751
02:27:28,420 --> 02:27:34,660
Now it's just the colored blocks. They're just being, wait, hold on.

1752
02:27:39,940 --> 02:27:45,380
It's OK if the answer is no. Yeah, not really. But they do seem to be drawn differently.

1753
02:27:45,380 --> 02:27:49,860
But instead of lines, it's parts of the top line

1754
02:27:49,860 --> 02:27:53,700
and parts of the bottom. But maybe that's just, maybe I just didn't notice that before.

1755
02:27:56,340 --> 02:27:59,940
OK. I don't know how good this feedback's going to be.

1756
02:28:02,100 --> 02:28:04,820
Well, I'm going to change one more thing. All right.

1757
02:28:06,340 --> 02:28:10,500
And I will get your opinion on that.

1758
02:28:11,460 --> 02:28:14,820
The Starcraft sheet didn't really benefit from that refresh rate.

1759
02:28:15,540 --> 02:28:19,460
No, it did not. I mean, it didn't hurt.

1760
02:28:19,460 --> 02:28:19,940
No.

1761
02:28:35,780 --> 02:28:39,540
Whoa, OK. OK, I'll take it by your reaction

1762
02:28:39,620 --> 02:28:45,700
that something has changed. Oh, yeah. This is like, holy crap.

1763
02:28:47,620 --> 02:28:51,380
It's like a fun house in here. Can you describe what you're seeing?

1764
02:28:51,380 --> 02:28:52,660
The top and bottom.

1765
02:28:59,620 --> 02:29:03,220
It like stretches everything. It's like rendering the shadows.

1766
02:29:03,220 --> 02:29:06,740
Like it's trying to draw. This is like AMD DLSS or something.

1767
02:29:07,700 --> 02:29:10,900
It must be. You think that lowly of AMD.

1768
02:29:13,540 --> 02:29:17,940
I mean, I like AMD, but Radeon.

1769
02:29:20,740 --> 02:29:24,420
Radeon is still the only external graphics card you can use in MacOS.

1770
02:29:25,220 --> 02:29:28,420
But you want to go back to the past now. On, yeah, OK. I know.

1771
02:29:28,420 --> 02:29:32,260
I understand. But, you know, that's because of ATI.

1772
02:29:32,260 --> 02:29:37,140
All right. And also, not even anymore because you

1773
02:29:37,220 --> 02:29:41,380
can't run a eGPU on M1.

1774
02:29:41,380 --> 02:29:47,860
You can't run an eGPU on an M1, but you can run a 6000 series GPU on Intel Mac.

1775
02:29:48,740 --> 02:29:51,060
Yeah. Yeah. Yeah. Oh, yeah. I'm sure you can.

1776
02:29:52,260 --> 02:29:58,580
Yeah. So let's get back to the basket hand here.

1777
02:29:58,580 --> 02:30:01,300
OK. How does it feel?

1778
02:30:02,980 --> 02:30:08,820
Terrible. Feels terrible? I mean, OK, it feels fine.

1779
02:30:08,820 --> 02:30:11,860
Like I can move the mouse and everything renders.

1780
02:30:11,860 --> 02:30:18,340
But at any time I, it like draws everything really,

1781
02:30:19,300 --> 02:30:22,580
like it takes its time in the corners for sure.

1782
02:30:22,580 --> 02:30:26,820
OK. Even with the, oh my God, I can see like his

1783
02:30:26,820 --> 02:30:29,220
shoulders stretching out to the side of the screen.

1784
02:30:30,260 --> 02:30:32,900
Everything. And it's very noticeable with the boxes.

1785
02:30:33,460 --> 02:30:37,700
OK. In the shadows. What frame rate do you think we're at right now?

1786
02:30:39,780 --> 02:30:44,340
Which frame rate? Yeah, what do you think our FPS is currently?

1787
02:30:44,340 --> 02:30:51,540
I don't know. 60, 120, somewhere in between there.

1788
02:30:51,540 --> 02:30:53,540
I can't really tell above 120, so.

1789
02:30:54,580 --> 02:30:57,780
OK. Do you think you can still do those flex shots,

1790
02:30:57,780 --> 02:30:58,900
even though it's distracting?

1791
02:31:02,740 --> 02:31:06,180
Maybe. I just would have to like tape out the corners of the screen

1792
02:31:06,180 --> 02:31:10,580
just so I don't see that. It's weird though, because it only does it at the corners

1793
02:31:10,580 --> 02:31:13,380
of the screen. Like entire things just render at the,

1794
02:31:13,940 --> 02:31:17,620
like completely new at the corner on the edge.

1795
02:31:18,260 --> 02:31:22,980
OK. I'm going to do something real quick. And let me know if it's better or worse.

1796
02:31:24,500 --> 02:31:28,420
Can you say that, say that. OK. OK, now look around and stuff.

1797
02:31:29,540 --> 02:31:33,540
Oh my God. No, this is worse. That's worse.

1798
02:31:33,540 --> 02:31:35,860
Is this what the frame rate was without the...

1799
02:31:37,940 --> 02:31:38,580
Oh boy.

1800
02:31:40,980 --> 02:31:44,580
That is 30. Right? You think it's 30?

1801
02:31:44,580 --> 02:31:46,100
Maybe less. OK.

1802
02:31:50,020 --> 02:31:51,700
How does it feel? Awful.

1803
02:31:53,540 --> 02:31:59,220
Does it feel better or worse? I can see things being drawn the same way.

1804
02:31:59,220 --> 02:32:02,580
I would say worse for sure.

1805
02:32:03,300 --> 02:32:09,780
OK. But it's less distracting in the corners.

1806
02:32:12,260 --> 02:32:15,220
Even though this is... I would prefer the previous experience.

1807
02:32:15,860 --> 02:32:19,140
OK. How long do you think you could do a flip shot like this? Oh, I couldn't.

1808
02:32:20,100 --> 02:32:25,380
OK. At all. And if I were to switch it back over.

1809
02:32:26,100 --> 02:32:29,140
This is better, but it's still not great.

1810
02:32:29,140 --> 02:32:32,260
OK. You should have stand up one more time. OK.

1811
02:32:42,740 --> 02:32:44,820
No. No.

1812
02:32:54,020 --> 02:32:57,540
OK. Now you have the power of the keyboard.

1813
02:32:59,380 --> 02:33:02,660
All right. So I can move the camera too? You can move everything.

1814
02:33:04,260 --> 02:33:04,980
How does that feel?

1815
02:33:08,580 --> 02:33:08,980
Oh.

1816
02:33:13,940 --> 02:33:21,940
Like, I can see it's a lot choppier than being stationary.

1817
02:33:22,900 --> 02:33:26,980
OK. But it's not bad. It's just not great.

1818
02:33:28,500 --> 02:33:33,300
You think you could do like a tracking shot? Like if you're tracking a moving object?

1819
02:33:36,020 --> 02:33:39,620
I could, but I wouldn't enjoy it. Oh, wow.

1820
02:33:39,620 --> 02:33:48,100
I can see how it renders the figure going around them.

1821
02:33:51,540 --> 02:33:54,100
Yeah. I don't know. I don't know about this one.

1822
02:33:54,660 --> 02:34:00,180
OK. It's bad, but it's also like, it depends on the game I'm playing.

1823
02:34:00,980 --> 02:34:03,460
Right. Go ahead and press the three key.

1824
02:34:05,460 --> 02:34:07,620
Now try it. Huh? Now try it. Whoa.

1825
02:34:10,500 --> 02:34:15,780
Oh, this is, this is about the same.

1826
02:34:16,980 --> 02:34:19,860
It's about the same. It's a little better, actually.

1827
02:34:20,420 --> 02:34:23,460
Oh, OK. I don't know. I could probably do this one.

1828
02:34:25,140 --> 02:34:32,020
It's choppy for sure, but it just, it renders the everything a little better.

1829
02:34:34,260 --> 02:34:38,260
Like the proof, if I press three again, does it turn it?

1830
02:34:38,260 --> 02:34:50,340
I press four. Press four. Yeah. So this almost feels like it's trying to generate some kind of motion blur or something.

1831
02:34:50,340 --> 02:34:54,180
I don't know. Just the way the figure is rendered.

1832
02:34:55,220 --> 02:35:00,180
OK. Yeah. Do you have any ideas of what's going on when you press four?

1833
02:35:02,340 --> 02:35:07,540
It's in putting in frames in between or something along that line.

1834
02:35:07,540 --> 02:35:10,980
It's rendering it differently. I have no idea. OK.

1835
02:35:10,980 --> 02:35:16,580
Radeon magic. Just because it has a Radeon card in it doesn't mean that that's a Radeon thing.

1836
02:35:16,580 --> 02:35:19,060
OK. OK. Hold on. OK.

1837
02:35:19,780 --> 02:35:22,420
So have you used VR before?

1838
02:35:24,820 --> 02:35:28,020
Like headsets? Yeah. Briefly. OK.

1839
02:35:28,900 --> 02:35:35,700
So what happens in VR when a frame, like when your GPU just can't output enough frames

1840
02:35:35,700 --> 02:35:43,460
and it like drops some? Yeah. Instead of it just like holding the frame and skipping, it does this thing called asynchronous

1841
02:35:43,460 --> 02:35:47,460
reprojection, which basically cuts the image up into strips and lets you continue to kind

1842
02:35:47,460 --> 02:35:50,980
of move and see that movement in order for you not to just like throw up.

1843
02:35:52,660 --> 02:35:56,260
That's what this is doing. If you press the two key and move around.

1844
02:35:58,580 --> 02:36:00,900
Whoa. You'll see that effect directly.

1845
02:36:01,860 --> 02:36:04,340
Whoa. And it's out of the hits.

1846
02:36:05,300 --> 02:36:11,300
It's going to say something along those lines.

1847
02:36:12,180 --> 02:36:13,540
Holy crap.

1848
02:36:16,500 --> 02:36:19,940
Yeah. That's a that's a fever dream.

1849
02:36:21,140 --> 02:36:28,180
Yeah. So that's basically how the frame is constructed more or less and out of strips.

1850
02:36:28,180 --> 02:36:35,620
And it can move those independently based on how far away they were when the frame was

1851
02:36:35,620 --> 02:36:42,180
generated and basically make it seem as though you have a higher frame rate than you really

1852
02:36:42,180 --> 02:36:46,900
do. I see. The first test that you did was completely uncapped.

1853
02:36:46,900 --> 02:36:51,700
It was like in the hundreds of frames per second. OK. The monitor can display 240.

1854
02:36:51,700 --> 02:36:54,740
Got it. The second test you did was at 30.

1855
02:36:54,740 --> 02:36:58,740
The third was at 60.

1856
02:36:58,740 --> 02:37:00,580
Yeah. The fourth was at 15.

1857
02:37:02,260 --> 02:37:06,500
Huh. That was the really like really distracting.

1858
02:37:06,500 --> 02:37:11,780
Yeah. So what's going on is as each so basically you have like a virtual head.

1859
02:37:11,780 --> 02:37:14,900
It's almost like you're you're watching at the movie theater.

1860
02:37:14,900 --> 02:37:23,220
Yeah. As you move your head each individual point on that picture is now moving along with you.

1861
02:37:23,220 --> 02:37:28,740
And it's it's kind of the same kind of motion that you would normally see when you move the game.

1862
02:37:29,700 --> 02:37:37,700
And then when the frame is finally updated it'll snap back and update to the next frame.

1863
02:37:38,660 --> 02:37:44,820
So as you can like as you continue along with that depending on the frame rate it can either

1864
02:37:44,820 --> 02:37:50,100
be really distracting like at 15 or even 30 or not so bad.

1865
02:37:50,100 --> 02:38:01,140
So if you had a choice and you know you played the offensive game would you like turn this on.

1866
02:38:04,020 --> 02:38:07,460
In VR. Well in VR it's on always.

1867
02:38:07,460 --> 02:38:22,260
OK. I feel like I'd have to strike a balance because there are definitely some distracting artifacts.

1868
02:38:22,260 --> 02:38:28,580
And I guess it would depend on the game and the circumstances but maybe.

1869
02:38:29,620 --> 02:38:32,980
Yeah. Don't be a coward Mark. What. Dependent answer.

1870
02:38:33,540 --> 02:38:34,100
Yes or no.

1871
02:38:37,940 --> 02:38:41,060
Yeah probably I would. OK. Yeah.

1872
02:38:42,580 --> 02:38:48,260
Yeah. All right. Just going back to when I was gaming on Mac and the wine skin.

1873
02:38:49,700 --> 02:38:51,140
Back when you were gaming on Mac.

1874
02:38:53,700 --> 02:38:57,620
In the in the in the old days when Macs actually had games coming out.

1875
02:38:58,660 --> 02:39:02,260
They have games. They mostly ported mobile games.

1876
02:39:03,860 --> 02:39:06,900
Which is unfortunate because it's not bad platform.

1877
02:39:06,980 --> 02:39:11,620
But you know it's whatever. Hey you know Mac users we like to pay to win.

1878
02:39:13,300 --> 02:39:19,460
All right. Thank you. All right. Hey everyone. I'm Jake. I'm one of the senior software developers in the LTD lab.

1879
02:39:20,420 --> 02:39:26,580
I am a competitive FPS player. I rank in top 5 to 10 percent on Apex Legends globally.

1880
02:39:27,300 --> 02:39:31,460
And I've been playing games since I was 7 when I beat the first Legend of Zelda.

1881
02:39:31,460 --> 02:39:37,620
So. OK. I have high hopes for you. I have very low expectations for myself.

1882
02:39:39,540 --> 02:39:45,540
OK. So why don't you grab the mouse and just give it a little bit of a shake and see how it feels.

1883
02:39:48,180 --> 02:39:51,700
Some tearing. Yeah. I don't think these things on.

1884
02:39:51,700 --> 02:39:55,060
OK. Yeah. I was going to say it doesn't feel bad.

1885
02:39:55,060 --> 02:39:59,940
Sensitivity is maybe slightly higher than what I normally would play at.

1886
02:39:59,940 --> 02:40:04,020
But you're not the only person who said that. Yeah. Yeah. I probably should just turn it down.

1887
02:40:04,580 --> 02:40:08,580
I mean it's not it's not terrible. There's no keyboard.

1888
02:40:08,580 --> 02:40:11,620
Yeah. OK. You took the keyboard.

1889
02:40:11,620 --> 02:40:15,140
Your pack died. My pack died. It's not. It's not actually.

1890
02:40:18,980 --> 02:40:19,300
Rip.

1891
02:40:24,740 --> 02:40:26,500
Yep. Sure is. It is dead.

1892
02:40:29,700 --> 02:40:32,980
Probably should have checked the battery level. Before starting.

1893
02:40:34,980 --> 02:40:37,780
That one's fine. Yeah. I get it. Yeah. Look at this. This one.

1894
02:40:39,780 --> 02:40:43,380
I mean transmitter requires a lot more power. Yeah. Yeah. Yeah.

1895
02:40:43,380 --> 02:40:46,260
That was almost. I mean it did hit the screen but.

1896
02:40:47,540 --> 02:40:47,780
Yeah.

1897
02:40:51,140 --> 02:40:54,500
Yeah. All right. That's what we got the recorder.

1898
02:40:57,860 --> 02:41:00,180
All right. All right. Where were we?

1899
02:41:01,140 --> 02:41:05,460
You left up my keyboard. How am I going to play with the keyboard?

1900
02:41:05,460 --> 02:41:09,540
I don't have the keyboard. You'll get it back later. OK. All right. For now we're just talking about the mouse.

1901
02:41:09,540 --> 02:41:12,580
Yeah. And you have levels right. OK good.

1902
02:41:14,020 --> 02:41:14,580
OK so.

1903
02:41:17,700 --> 02:41:18,980
What frame rate do you think we're at?

1904
02:41:23,860 --> 02:41:25,540
I'm going to say somewhere in the realm of.

1905
02:41:28,420 --> 02:41:33,380
Maybe 300. 300. Yeah. 3 360.

1906
02:41:34,580 --> 02:41:36,900
Definitely above 240. OK. Yeah.

1907
02:41:37,620 --> 02:41:41,620
The input latency is pretty low. I mean we're on a wireless mouse but.

1908
02:41:41,620 --> 02:41:44,260
Yeah. Well it's a light speed wireless so. Yeah.

1909
02:41:46,420 --> 02:41:48,020
Now how about if you could do a flip shot like this.

1910
02:41:49,700 --> 02:41:54,340
I'd have to adjust the mouse sensitivity. But like as far as frame rate goes.

1911
02:41:54,340 --> 02:41:58,900
I don't think it would have any negative impact. I think it would all be on just the mouse settings.

1912
02:41:58,900 --> 02:42:03,620
OK. Yeah. I'll teach you to get up for a second. Sure. And I'll make some adjustments.

1913
02:42:03,620 --> 02:42:07,140
All right. I will not be adjusting the sensitivity because I'm sorry.

1914
02:42:07,140 --> 02:42:10,900
No that's fine. Empirical testing.

1915
02:42:10,900 --> 02:42:13,780
We should keep everything the same for everyone. Yes.

1916
02:42:15,300 --> 02:42:18,100
But yeah you're not the only person who said that it's it's quite high.

1917
02:42:19,380 --> 02:42:22,500
I generally play with a high sensitivity. But I think that's just like.

1918
02:42:23,620 --> 02:42:27,940
Just slightly like maybe five percent seven percent.

1919
02:42:28,500 --> 02:42:31,780
I would normally play at. OK. All right. All right.

1920
02:42:32,900 --> 02:42:34,260
Get you to have a seat.

1921
02:42:42,980 --> 02:42:45,940
How does it feel now. Has anything changed.

1922
02:42:55,220 --> 02:42:59,860
Not perceptibly. Like I'm looking at it.

1923
02:43:00,980 --> 02:43:03,940
I can't tell if the frame rate is slightly lower.

1924
02:43:04,500 --> 02:43:13,300
OK. It's it's small enough that I don't think really most people would notice it.

1925
02:43:13,300 --> 02:43:19,220
If if I didn't if I hadn't just experienced the previous settings.

1926
02:43:19,220 --> 02:43:24,260
If there was a change like I feel like now I'm I'm like looking for it.

1927
02:43:24,260 --> 02:43:28,340
OK. So. So you think you can still do a flip shop just the same.

1928
02:43:32,260 --> 02:43:35,460
Probably. Yeah. Yeah I would say so.

1929
02:43:35,460 --> 02:43:38,740
OK. I think it's still within that that. Yeah.

1930
02:43:38,740 --> 02:43:41,460
If you had to put a number on it what frame rate do you think we're running at right now.

1931
02:43:48,260 --> 02:43:54,900
That's tough to say. Once you hit a certain frame rate it like just looking around.

1932
02:43:55,380 --> 02:43:59,060
Doesn't tend to give you a lot to go on.

1933
02:44:00,180 --> 02:44:03,380
I'd say we're we're still above 240.

1934
02:44:03,380 --> 02:44:06,660
OK. Yeah. Is what I would I would estimate based on this.

1935
02:44:07,460 --> 02:44:12,580
Any other observations so far. The terry was really bad.

1936
02:44:12,580 --> 02:44:18,500
Like a lot of a lot of ghosting especially just against the skybox.

1937
02:44:20,020 --> 02:44:23,540
Yeah. Yeah. That's a funny little design right now.

1938
02:44:23,540 --> 02:44:26,180
It has to be on chain.

1939
02:44:26,740 --> 02:44:30,100
Yeah. Yeah. So I need you to get up for a sec.

1940
02:44:30,100 --> 02:44:30,580
Yeah.

1941
02:44:34,420 --> 02:44:37,620
And I'll pretend to make some settings changes.

1942
02:44:44,500 --> 02:44:48,580
I just know at one point I'm going to mess one of these up. And it's going to be terrible.

1943
02:44:52,180 --> 02:44:53,300
Define terrible.

1944
02:44:56,500 --> 02:44:58,260
We'll define terrible later. Don't be worried.

1945
02:45:00,580 --> 02:45:04,260
All right. How does it feel now.

1946
02:45:15,220 --> 02:45:21,460
I feel like a framerate. It's tough.

1947
02:45:22,420 --> 02:45:24,820
You know what. I don't know if there is a difference here.

1948
02:45:25,700 --> 02:45:25,940
OK.

1949
02:45:31,220 --> 02:45:33,620
So nothing seems different at all.

1950
02:45:37,300 --> 02:45:43,780
It's so hard to know if if I'm thinking I'm seeing something because I'm looking for it

1951
02:45:43,780 --> 02:45:49,620
or if there actually is something different. Like just checking some flicks.

1952
02:45:56,100 --> 02:45:58,340
I don't really notice a huge difference.

1953
02:46:00,340 --> 02:46:02,500
Did you notice a huge difference in the previous one either.

1954
02:46:03,540 --> 02:46:10,500
No it seemed to be pretty incremental. Like I haven't seen anything that would be crazy different.

1955
02:46:10,500 --> 02:46:15,300
I'd be interested in going back to the original settings from this and seeing if I can tell.

1956
02:46:15,940 --> 02:46:21,060
But yeah yeah I mean very similar levels of ghosting.

1957
02:46:21,060 --> 02:46:30,740
It's very smooth. So part of the issue is that if you have a very stable frame rate you're not going to notice

1958
02:46:31,540 --> 02:46:36,580
it being lower to the same degrees if you have an unstable frame rate.

1959
02:46:36,580 --> 02:46:42,820
So if it's lock solid at you know 240 it's not going to be a major difference between that and

1960
02:46:43,380 --> 02:46:45,860
say 200 or 180.

1961
02:46:46,820 --> 02:46:52,260
You're not going to notice that. Your body is going to adapt to it really quickly like within two seconds.

1962
02:46:52,260 --> 02:46:56,100
So it's not like going from like I don't know 240 to 60.

1963
02:46:56,740 --> 02:46:57,940
No yeah yeah.

1964
02:47:01,380 --> 02:47:03,540
Yeah a little more ghosting.

1965
02:47:06,740 --> 02:47:07,880
Which. Which.

1966
02:47:10,900 --> 02:47:13,060
Yeah yeah I.

1967
02:47:17,060 --> 02:47:23,060
I would say. I think this is the lowest of the three so far.

1968
02:47:23,860 --> 02:47:29,060
Okay. And why yes. You had to put a number on it what would you say.

1969
02:47:32,500 --> 02:47:35,060
Maybe something closer to 144 165.

1970
02:47:35,780 --> 02:47:40,420
Somewhere ballpark around there. It definitely it definitely feels higher than 60.

1971
02:47:40,420 --> 02:47:42,820
Okay. Yeah. Okay.

1972
02:47:53,380 --> 02:47:54,100
I'll make the change and.

1973
02:48:01,300 --> 02:48:05,300
Yeah fan yeah. Oh my god it's like it's media group.

1974
02:48:07,460 --> 02:48:11,940
Oh wait hang on.

1975
02:48:11,940 --> 02:48:15,860
Yeah. Did I. Did I mess this up.

1976
02:48:15,860 --> 02:48:17,380
Is this not working. No it's.

1977
02:48:19,060 --> 02:48:22,500
Okay. See even I even I don't know.

1978
02:48:23,620 --> 02:48:26,660
The one setting things up. I'm the one setting things up.

1979
02:48:27,220 --> 02:48:28,980
It says that it's great but I can't tell.

1980
02:48:30,900 --> 02:48:33,380
All right. I'll wait for David to come back. Yeah.

1981
02:48:37,300 --> 02:48:37,780
Yeah.

1982
02:48:44,180 --> 02:48:47,620
Editor just letting you know David is currently answering the door.

1983
02:48:48,660 --> 02:48:52,740
I don't know. Who is at the door but they were very insistent.

1984
02:48:53,620 --> 02:48:53,860
So.

1985
02:49:07,860 --> 02:49:11,860
All right.

1986
02:49:14,420 --> 02:49:17,220
Okay. All right. Okay. Editor we're back.

1987
02:49:19,540 --> 02:49:23,620
Okay. Okay. How does it feel now.

1988
02:49:23,620 --> 02:49:32,420
Oh I'm getting a lot of flicker on the sides like crazy distortion and that's not even just flicker.

1989
02:49:32,420 --> 02:49:44,740
It's like some of the polygons get stuck like in the rendering that I don't even know if that's normal.

1990
02:49:45,620 --> 02:49:49,620
In fact it it doesn't even look like a frame rate issue.

1991
02:49:50,260 --> 02:49:53,780
Do you want to do you want to take a look at it. Have you seen it. Okay.

1992
02:49:53,780 --> 02:49:56,900
Yeah you've you've you've seen what I'm talking about. Yeah I have. Yes.

1993
02:49:56,900 --> 02:50:00,260
That is incredibly annoying.

1994
02:50:00,260 --> 02:50:01,780
I would not want to play like that.

1995
02:50:03,380 --> 02:50:05,300
What frame rate do you think we're at right now.

1996
02:50:08,340 --> 02:50:12,020
It's so hard to just to look. I really wish I had like the keyboard to move around.

1997
02:50:17,780 --> 02:50:22,580
I would say we're probably in an unstable frame rate somewhere around like 50.

1998
02:50:23,220 --> 02:50:26,980
50. Yeah. Okay. It's that's tough.

1999
02:50:27,700 --> 02:50:29,780
How how long do you think you could do a click shot.

2000
02:50:32,740 --> 02:50:42,740
Honestly this is probably the most difficult to to do a flick shot in this just based on

2001
02:50:43,940 --> 02:50:47,140
the warping for lack of a better term or on the outside.

2002
02:50:48,180 --> 02:50:53,220
It's really distracting and making sure that you're like if I'm setting a target and then

2003
02:50:54,020 --> 02:51:01,300
snapping over it really blurs the line as to where that target is just what it's doing to the peripherals.

2004
02:51:02,260 --> 02:51:04,820
I would say like maybe a 5050 shot.

2005
02:51:05,460 --> 02:51:09,300
Okay. Yeah. I'm going to go ahead and make a little change here.

2006
02:51:09,300 --> 02:51:13,540
Cool. Let me know if you think this is better or worse. Oh you're you're changing from there.

2007
02:51:13,540 --> 02:51:20,660
Okay I don't need to get up. Okay. Oh oh no no that is worse.

2008
02:51:20,660 --> 02:51:26,580
That's in the realm of what 17 16 FPS.

2009
02:51:26,580 --> 02:51:30,020
Okay. Oh maybe maybe maybe 15.

2010
02:51:30,660 --> 02:51:31,620
Okay. Yeah.

2011
02:51:34,020 --> 02:51:36,900
Yeah that's bad. How well do you think you can do a click shot now?

2012
02:51:42,180 --> 02:51:45,380
Slightly worse than how it was before. It would be worse.

2013
02:51:46,420 --> 02:51:51,060
But because I'm not getting that that like stretching of the image on the peripheral I

2014
02:51:51,060 --> 02:51:54,980
think it would be that would counteract the low frame rate a little bit.

2015
02:51:54,980 --> 02:51:58,340
I've played really bad frame rates before. Right.

2016
02:51:58,340 --> 02:52:02,340
It's not fun but you you can get used to it.

2017
02:52:02,980 --> 02:52:06,020
I'd say like a 30 chance of hitting one.

2018
02:52:06,020 --> 02:52:10,020
Okay. Yeah. So you would prefer it to switch it back over?

2019
02:52:11,220 --> 02:52:13,780
You prefer it like that? Sadly yes. Okay.

2020
02:52:14,580 --> 02:52:19,380
Sadly yes. Me either is good. But one can be slightly better than the other.

2021
02:52:19,380 --> 02:52:23,380
Okay I'll take you to step away for a second. I'll do one last little adjustment here.

2022
02:52:29,300 --> 02:52:32,580
And I'll also order my food. You're not already good already?

2023
02:52:32,580 --> 02:52:33,620
I didn't order it already now.

2024
02:52:36,260 --> 02:52:41,220
Uh okay. That's what I find out of a dupe and this has been 60 FPS the whole time.

2025
02:52:41,860 --> 02:52:45,460
Things have been changing in South placebo. Yeah all in your head.

2026
02:52:46,180 --> 02:52:52,020
All right. So you get the keyboard this time? I don't I don't have the mental fortitude to deal with those kind of jokes you guys.

2027
02:52:53,460 --> 02:52:58,100
All right. Oh yeah that's no bueno.

2028
02:52:58,740 --> 02:53:04,100
Yeah. Yeah a lot of jitter on the outside of the models when moving back and like forward and back.

2029
02:53:04,100 --> 02:53:04,420
Yeah.

2030
02:53:09,780 --> 02:53:10,500
Is this like...

2031
02:53:14,100 --> 02:53:15,780
What do you think the frame rate is right now?

2032
02:53:17,540 --> 02:53:21,780
Um 40. 40? Yeah around 40.

2033
02:53:22,820 --> 02:53:27,300
Okay. Go ahead and hit three.

2034
02:53:28,580 --> 02:53:30,980
Okay. Oof.

2035
02:53:33,220 --> 02:53:35,300
That's looking closer to like...

2036
02:53:37,940 --> 02:53:42,340
22. 20. So what you're looking at right now is 30.

2037
02:53:44,740 --> 02:53:47,220
In what world is this 30? It's 30.

2038
02:53:47,780 --> 02:53:50,340
Oh that's bad.

2039
02:53:52,820 --> 02:53:57,060
But it was also 30 before you hit three. Okay interesting.

2040
02:53:57,060 --> 02:54:00,740
So hit four again which is worth the smoothing.

2041
02:54:06,340 --> 02:54:12,100
The three three would be worse. I would I would deal with the slight movement.

2042
02:54:12,100 --> 02:54:17,380
It would make it a little bit harder to hit shots if like at medium range.

2043
02:54:18,260 --> 02:54:24,180
But I would rather that and have the smoother camera to be able to look around.

2044
02:54:24,180 --> 02:54:26,740
Whereas yeah.

2045
02:54:27,940 --> 02:54:30,020
So do you have any idea of what's going on here?

2046
02:54:33,140 --> 02:54:38,340
So one of the things that I'm noticing is that the camera is it to do with

2047
02:54:40,500 --> 02:54:44,500
hardware pointer control with regards to the camera and the rendering?

2048
02:54:45,300 --> 02:54:50,260
Sort of. Okay. Sort of. It's it's kind of what it's doing.

2049
02:54:50,260 --> 02:54:53,300
Do you play VR? No. See I don't.

2050
02:54:53,300 --> 02:54:57,060
Okay. I have a couple quest twos. I don't use them. My wife does.

2051
02:54:57,060 --> 02:55:02,740
So what VR does is when a GPU whatever it is drops a frame.

2052
02:55:02,740 --> 02:55:05,860
Yeah. It'll do a reprojection of the previous frame. Yeah.

2053
02:55:05,860 --> 02:55:10,180
And it'll give you like strips of that frame that it can kind of move in relation to where you're moving.

2054
02:55:10,180 --> 02:55:13,140
Yeah. So you don't like throw up. Yeah.

2055
02:55:14,020 --> 02:55:16,820
That's what's going on here. Hit the two key and move around.

2056
02:55:17,380 --> 02:55:18,900
You'll see that actually happening.

2057
02:55:20,820 --> 02:55:28,180
Okay. So what it's doing is it's snapping every frame that actually gets generated is snapped to the center of the screen.

2058
02:55:30,020 --> 02:55:36,020
And then as you move around it's moving that virtual around.

2059
02:55:36,900 --> 02:55:44,420
Gotcha. So in order to and that's why it's affecting the peripheral because in VR your focus is forward.

2060
02:55:44,420 --> 02:55:48,660
So you can handle less detail around the peripheral.

2061
02:55:48,660 --> 02:55:53,140
So what it's doing in the periphery right now is just stretching the colors on the edge to infinity.

2062
02:55:53,140 --> 02:55:58,180
Yeah. If it were to do full speed rendering where it would do a low resolution around the edge.

2063
02:55:58,180 --> 02:56:00,580
I'm pretty sure it would be mostly unnoticeable.

2064
02:56:03,940 --> 02:56:08,660
Yeah. So just for your information.

2065
02:56:08,660 --> 02:56:12,020
Yeah. The first test we did was uncapped.

2066
02:56:12,020 --> 02:56:15,220
Okay. Nothing was nothing was changed. It was just raw rendering.

2067
02:56:15,220 --> 02:56:18,100
Yeah. Second was 30 FPS.

2068
02:56:19,620 --> 02:56:23,060
Third was 60 FPS. Interesting.

2069
02:56:23,700 --> 02:56:28,020
Fourth was 15. Okay. So fourth was yeah.

2070
02:56:28,020 --> 02:56:31,700
Yeah. And then when you were moving around actually right now it's at 30.

2071
02:56:31,700 --> 02:56:35,140
Yeah. Interesting. Yeah. Yeah.

2072
02:56:35,140 --> 02:56:42,820
It goes to show how frame like frame rate and perception are so heavily tied together.

2073
02:56:42,820 --> 02:56:48,020
Like looking at that you would never have guessed that it was it was at 30 before.

2074
02:56:49,380 --> 02:56:54,980
Yeah. So like if you had for example a machine that can only do 60 but you kind of monitor it

2075
02:56:54,980 --> 02:56:58,420
if you do 40 like would you turn this on? Oh yeah. Oh definitely.

2076
02:56:58,420 --> 02:57:03,780
I would. I think it'll also come down to the types of games you play.

2077
02:57:03,780 --> 02:57:07,060
Yeah. But I mean if you're talking about like a shooter.

2078
02:57:08,180 --> 02:57:12,420
Yeah. I would probably say having that turned on would be better.

2079
02:57:15,380 --> 02:57:18,580
It's interesting like especially so the first first test that was

2080
02:57:18,580 --> 02:57:23,380
uncapped do you know what it was rendering at? Something like many hundreds.

2081
02:57:23,380 --> 02:57:26,660
Okay. Yeah. The monitor is 240. It is 240. Okay.

2082
02:57:26,660 --> 02:57:31,140
Yeah. It's a really smooth panel for 240. Yeah. It's not bad. I've got a 360 at home.

2083
02:57:31,140 --> 02:57:37,540
Yeah. And I play 300 FPS capped by the game engine for Apex.

2084
02:57:37,540 --> 02:57:41,060
So but yeah. No. Yeah. It's nice to explain.

2085
02:57:41,060 --> 02:57:44,180
Big fluctuates between like six and seven maybe 800 FPS.

2086
02:57:46,820 --> 02:57:54,260
Yeah. That is. Yeah. If you four and you turn it back on if you get three it'll turn it off and just do a frame rate cap.

2087
02:57:54,980 --> 02:57:56,420
And if you get one it'll uncap it.

2088
02:58:00,980 --> 02:58:08,180
Yeah. Okay. So I can see with four a little bit of that peripheral pulling.

2089
02:58:08,180 --> 02:58:11,540
Yeah. Because it's only updating at 30 FPS right now.

2090
02:58:13,300 --> 02:58:18,660
Yeah. I think the slider for this demo goes up to 200.

2091
02:58:19,700 --> 02:58:26,660
Okay. Which I mean would basically keep the purpose. Yeah. But 120 for example if you could do 120 then you basically get the 240 for free.

2092
02:58:27,620 --> 02:58:29,940
Yeah. No that's that's interesting.

2093
02:58:30,820 --> 02:58:37,380
The I'm impressed.

2094
02:58:38,180 --> 02:58:42,020
I gotta say I would never have guessed that the the frame rate was that low.

2095
02:58:42,020 --> 02:58:44,180
Yeah. So yeah that's cool tech.

2096
02:58:45,140 --> 02:58:48,660
So is it built that's built into the game then. This demo.

2097
02:58:48,660 --> 02:58:52,660
Yeah. It's not built in any games as far as I know of yet.

2098
02:58:52,660 --> 02:58:56,180
This was something that was just thought of.

2099
02:58:56,180 --> 02:59:00,340
Okay. And implemented. It was too good to spill it actually.

2100
02:59:00,340 --> 02:59:06,580
Okay. Yeah. Had the idea. And then a guy by the name of what would they go by Comrade Stinger.

2101
02:59:06,580 --> 02:59:09,780
Okay. Built this in like a couple of hours. Yeah.

2102
02:59:09,780 --> 02:59:14,900
And this is the result and I think it was a mildly successful demo in my opinion.

2103
02:59:14,900 --> 02:59:18,100
Yeah. No very very successful.

2104
02:59:18,100 --> 02:59:21,460
You want to send me the github. Yeah. Actually he does have it.

2105
02:59:21,460 --> 02:59:25,300
Awesome. Yeah. It's it's social source. I would be very very interested in digging through this.

2106
02:59:25,300 --> 02:59:28,740
Yeah. It's on Google Drive but it's the source. Cool. Yeah.

2107
02:59:28,740 --> 02:59:32,340
Awesome. It's as implemented it's just going by the frame rate half.

2108
02:59:32,340 --> 02:59:35,780
Yeah. That's why I'm using a bigger GPU that I really kind of need to for here.

2109
02:59:36,900 --> 02:59:41,940
But implemented into a game like it is in VR would be as you expect.

2110
02:59:42,420 --> 02:59:47,380
Yeah. Yeah. Other than the the just pulling on the peripheral when moving.

2111
02:59:47,380 --> 02:59:51,380
That's the only downside that I can see like obviously if you've got a GPU that

2112
02:59:51,380 --> 02:59:54,100
can push the frames you need you wouldn't bother. Yeah.

2113
02:59:54,740 --> 02:59:59,460
But yeah if you've got a lower end GPU or an older GPU say you're you're still rocking

2114
02:59:59,460 --> 03:00:03,060
like a 1070 or something and you want to be able to push higher frame rate.

2115
03:00:03,060 --> 03:00:07,220
Yeah. I would say that that would be a very reasonable compromise.

2116
03:00:08,180 --> 03:00:10,260
Cool. Yeah. Thank you. Awesome. No worries guys.
