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Gaming is obviously meant to be fun, but even if you're a seasoned vet, the alphabet soup of

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gaming acronyms can be a little mystifying, from technical terms to shorthand you see in

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Discord to jargon thrown in angry game reviews. So let's demystify some of these acronyms right

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now, starting with the dreaded QTE, which stands for Quick Time Event. This has nothing to do with

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that old video player from Apple, but it does have to do with cutscenes. Instead of giving us a cutscene

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to advance the plot and then just getting back to the game, some developers had the genius idea of

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making gamers press a button during a cutscene to make something happen on the screen. The whole

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press F to pay respects fiasco from a few years ago has become the quintessential example of an

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extremely stupid quick time event. The acronym QTE isn't disparaging in and of itself, but the vast

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majority of times you see it, no one's going to have anything positive to say. Here's another

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popular one, MOBA, or Multiplayer Online Battle Arena. These are games based around fighting

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through three lanes as a team to destroy the opposing team's base. The game, Dota, or Defense of the

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Asians, is widely credited with popularizing the genre. And fun fact, Dota was actually a mod for

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Warcraft 3, but it became so popular that a standalone sequel called Dota 2 was developed.

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Today, Dota 2, League of Legends, and Arena of Valor are three extremely popular MOBA games that

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are common in eSports competitions, though many other titles do exist. So for something more

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technical, DLSS and FSR, which stand for Deep Learning Super Sampling and Fidelity FX Super

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Resolution respectively, are the next acronyms on our list. These are two technologies designed to

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deliver better image quality without putting a huge load on your graphics card. DLSS is developed

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by NVIDIA and is only available on 2000 series and newer cards, and as the name suggests, it uses

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machine learning to train an AI on what a game should look like, meaning the card can use AI

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cores to upscale the game instead of forcing the GPU to do tons of raw computation, meaning higher

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frame rates and higher quality than traditional rendering. FSR, on the other hand, is from AMD,

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and unlike DLSS, it does not use machine learning, but it does have special AMD-specific algorithms

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baked in that allow it for better upsampling without putting too much extra work on the GPU.

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For your game to support DLSS or FSR, the game itself has to support it, so it's mostly found on

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newer titles. Some games only support one or the other, while other titles support both.

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Another graphical acronym that's sneakily important is FOV or Field of View. This is a setting that

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determines how much of your surroundings you can see. The common wisdom is to set it higher if you're

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sitting close to the screen and lower if you're farther away. Setting it too low when you're close

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to the display, as is often the case when you're gaming on a PC, is actually a common cause of

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motion sickness, so try turning it up if you're feeling queasy. Of course, turning it up too

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much can make the game look like you're viewing it through a fisheye lens, so watch out for that as

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well. Do you have any gaming acronyms that confuse the heck out of you? Let us know down in the

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comments section and you might see an explainer in a future episode. So thanks for watching guys,

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if you liked this video, hit like, hit subscribe, and hit us up in the comment section with your

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suggestions for topics that we should cover in the future.
