1
00:00:00,000 --> 00:00:03,680
Even if you've spent tons of money on a top-end graphics card,

2
00:00:04,440 --> 00:00:09,840
graphical artifacts can still be an unfortunate fact of life. And by artifacts,

3
00:00:09,840 --> 00:00:14,680
we mean any kind of unwanted visual side effect that appears on the screen when you're trying to play a game.

4
00:00:15,200 --> 00:00:20,080
Today, we're going to talk about the common artifacts you could expect, what exactly causes them, and

5
00:00:20,440 --> 00:00:26,740
how you can try to stop them from happening. First up is a relatively typical one that some folks refer to as shimmering or flickering.

6
00:00:26,980 --> 00:00:32,820
That might sound a little vague, but we're talking about how some textures appear to be moving off and off in the distance,

7
00:00:33,340 --> 00:00:36,540
similar to how the sunlight reflects off of a pond in real life.

8
00:00:36,980 --> 00:00:42,980
It's annoying for sure, but the good news is that it doesn't typically mean that there's some kind of defect with your card or the game.

9
00:00:43,860 --> 00:00:50,380
Instead, shimmering is usually a form of aliasing, the same effect that can result in juggies along sharp edges.

10
00:00:50,620 --> 00:00:56,460
Try fixing it by either turning down any in-game settings related to image sharpening or try different anti-aliasing modes.

11
00:00:57,140 --> 00:01:03,020
Temporal anti-aliasing, or TAA, is designed partially to eliminate exactly this problem, so give that a shot first.

12
00:01:03,460 --> 00:01:09,500
But keep in mind that older implementations of TAA can ironically make the problem worse in some games.

13
00:01:09,860 --> 00:01:16,220
In that case, more powerful anti-aliasing methods, such as super sampling anti-aliasing and multi-sample anti-aliasing, can help.

14
00:01:16,580 --> 00:01:23,740
But those do require more computational power, so try out different AA modes until you find the right fit for your situation.

15
00:01:23,780 --> 00:01:32,300
Not every game has the same implementation. Next, we'll talk about one that's frustrating for DLSS users, especially because it's such a ballyhood piece of tech.

16
00:01:32,860 --> 00:01:42,180
Yeah, we really used that word. Although DLSS brings out finer details without taxing your card too much, it unfortunately has a reputation for causing ghosting.

17
00:01:42,740 --> 00:01:48,580
You see, the whole way DLSS works is to compare visuals in a specific game to an ideal image,

18
00:01:48,940 --> 00:01:53,620
and then use machine learning to try and get your GPU to output a similar-looking image in-game.

19
00:01:54,220 --> 00:01:59,620
And while it works quite well in many ways, it also has a limitation in that it works better at higher resolutions,

20
00:01:59,620 --> 00:02:04,180
since the AI model that underpins DLSS is trained with higher res images.

21
00:02:04,540 --> 00:02:10,340
Gaming at lower resolutions can throw off the AI, resulting in the ghosting and smearing that folks have come to complain about,

22
00:02:10,580 --> 00:02:14,300
especially if you're already experiencing the shimmering artifacts we mentioned before.

23
00:02:14,420 --> 00:02:18,580
Fortunately, newer versions of DLSS have reportedly improved the situation markedly,

24
00:02:19,140 --> 00:02:26,820
but games have to add support for it. So there's not much you can do except wait for the more recent versions of DLSS to start appearing in the titles you play.

25
00:02:27,180 --> 00:02:30,380
DLSS swapper might get you somewhere, but it's not guaranteed.

26
00:02:31,020 --> 00:02:36,660
Unfortunately, though, there are other artifacts that typically indicate something is wrong in one way or another.

27
00:02:37,140 --> 00:02:41,260
And I'm not talking about things like screen tearing, where the GPU is rendering things correctly,

28
00:02:41,260 --> 00:02:45,380
but the output just needs to be fixed by enabling v-sync or variable refresh rate.

29
00:02:45,620 --> 00:02:51,220
Artifacts that are a sign of a real problem often take the form of objects like weird-colored dots,

30
00:02:51,820 --> 00:02:58,220
lines, or strange geometric shapes creeping across the screen, as well as textures that are straight up missing.

31
00:02:58,980 --> 00:03:03,140
Sometimes these can be caused by just one title that isn't playing properly with your hardware,

32
00:03:03,460 --> 00:03:08,420
but if you're seeing this happen across multiple games or even when you're not gaming at all,

33
00:03:08,820 --> 00:03:12,660
a good first course of action is to make sure your graphics card drivers are up to date,

34
00:03:12,660 --> 00:03:18,300
and also to return your graphics card settings to their defaults if you've overclocked the GPU itself or its VRAM,

35
00:03:18,300 --> 00:03:24,940
which is often the culprit behind problems like these. But let's say you've done this and the problems are continuing.

36
00:03:25,340 --> 00:03:32,540
This is a good time to check the card itself. Make sure it's seated properly in the slot and have a look at your connectors and cables to see if something's amiss.

37
00:03:33,340 --> 00:03:40,260
Also, since overheating is a main cause of weird artifacts, blow out any dust from both the slot and the card itself and ensure you don't have any dead fans.

38
00:03:40,620 --> 00:03:44,100
If everything looks alright and you're still having problems, try the card in a different PC.

39
00:03:44,420 --> 00:03:48,020
Especially as bad main system RAM can cause some of these same issues.

40
00:03:48,340 --> 00:03:54,820
You should also try updating the card's firmware, but if that doesn't help, you might unfortunately have a dying GPU on your hands.

41
00:03:54,820 --> 00:04:00,220
And I don't envy anyone who has to buy a new GPU in this economy.

42
00:04:00,220 --> 00:04:03,620
Thanks for watching. Like, dislike, check out some of our other videos,

43
00:04:03,620 --> 00:04:07,420
maybe comment with some video suggestions down below, and don't forget to subscribe and follow.
