WEBVTT

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Here it is, NVIDIA's new RTX 5080.

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Compared to its predecessor, the 4080 Super, it is around 15% faster in games that use its new features.

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It's faster in AI, as long as you don't need more than 16 gigs of RAM for your model.

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It's more efficient, even though it draws more power overall, and it's got a great cooler design,

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as long as you don't mind heating up your CPU.

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And that's it. That's the most positive spin we can put on this thing.

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Why the f*** do we need all of these caveats when we say

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the new one is better than the old one? I mean, isn't the whole point of the new one

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to be clearly and substantially better? Well, it is better.

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In cranked out cyberpunket 4K, it not only beats the 4080 Super,

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but it even gives the 4090 a run for its money.

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But it's such a mixed bag that in other situations, it barely outcompetes the 7900 XTX,

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the flagship GPU that made AMD think, you know, maybe we just shouldn't do flagships anymore.

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Hey, glass half full? At least they didn't raise the price.

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And we did find some situations where the 5080 offers a pretty compelling use case.

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And if you don't mind the weirdness of generated frames, maybe NVIDIA is onto something

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with the neural rendering stuff. We're gonna tell you more about it.

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After I nearly render, a better way to sell your used hardware.

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Brrrrr.

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["Side Story of the Wildlands"]

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Before we explore the wild lands of AI assisted rendering, let's get our bearings

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with some good old fashioned 1440P results. All raster, no deal less upscaling, or ray tracing.

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In cyberpunk, the 5080 makes a great first impression with a 20% lead over the 4080 Super.

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Then in Alan Wake, the 5080 brings a decent generation uplift that brings 1% low FPS

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into the triple digits. But also it only barely outpaces the 7900 XTX here.

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In F124, things look even less exciting with the 5080 failing to overtake AMD's

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now two-year-old flagship and only offering a measly seven-ish percent uplift

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over the 4080 Super. Does it get any better? No, no again and triple no.

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Why does the last-gen 4070 Ti Super make everything else here look like an overpriced joke?

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At least Blacksmith Wukong provides a reason for the 5080 to exist, but overall, I'm just kind of getting sad

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reading you all these charts. And you can expect a roughly 10% uplift

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over the 4080 Super in just 7% over the 7900 XTX.

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If you're curious about the 4080 non-super, there's a reason we called it the 4080 cheaper.

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It performs basically identically and you can't buy it anymore. So we opted to use our limited graph space

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for older cards that might actually be worth upgrading from. All right, well, maybe the story changes at 4K.

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Ooh, yeah, okay. So it's a bit happier, but this feels a little bit like going from bridge

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to terabithia to dead poet society.

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On average, the 5080 takes a commanding 18% lead

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over its predecessor, which is good. But that parade gets somewhat rained on

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by its mere 10% lead over the 7900 XTX.

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There are a couple of standouts that merit specific mention here.

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Blacksmith Wukong has the 5080 taking a price-appropriate lead

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over the 7900 XTX with a worthwhile uplift

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over the 4080 Super. And that's also true in Cyberpunk,

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where again, the 5080 nearly catches the 4090

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losing only in the less important average FPS.

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But that one result there, it's less of a trend and more of just an outlier.

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In other titles, it seems like the 5080 is content to just be its disappointing self.

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Better, but not better enough.

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Of course, NVIDIA doesn't think that traditional raster rendering is the way forward.

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No, their way forward is with the AI GPU hardware

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that made them the most valuable company in the world and any conflicting data would almost certainly

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mean a cratering stock price. So with the AI boom in mind, NVIDIA focused most

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of their architectural upgrades on that. If you want to learn more about the architectural

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and technology upgrades, we highly recommend you check out our 5090 review where we spend a bit more time

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explaining what everything means. What really matters for gamers is how this card differs

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from the 4080 and 4080 Super. It's not much.

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We're still on TSMC's 4N process node, but at the same MSRP, we get four more streaming

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multi processors in the 4080 Super, along with a clock speed bump and a memory swap

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from 16 gigabytes of GDR6X to 16 gigabytes of GDR7.

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That all explains why raw gaming performance isn't improved much.

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The bigger improvements come in the form of next generation NVIDIA ray tracing, RT cores,

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and AI accelerating tensor cores. The tensor cores also now have hardware support

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for FP4 calculations for improved performance and memory usage with lightweight AI models

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and are more tightly integrated with CUDA cores to make way for the sci-fi sounding neural rendering.

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For hypothetical future gamers, these neural rendering techniques actually sound really cool and they might turn out great,

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but gamers shouldn't feel pressure to upgrade until a must play title that uses them hits the Steam Store.

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Instead feel pressured to buy our precision multi bit screwdriver bundle from LTCstore.com.

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Anywho, those working with high end video might upgrade for the new media engine

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on the 5000 series that provides support for 422 chroma subsampling.

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In a nutshell, this means much higher quality hardware accelerated video encoding,

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which will be a boon for professionals and anyone who like streaming their games

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to a hand older lightweight decoding box. We're also stoked about DisplayPort 2.1 UHBR20.

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The 58 even drive 4K 240 Hertz with no display stream compression

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and even go higher with DSC, which doesn't impact image quality

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as far as our eyes can perceive. That means no compromises between image quality

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and latency and responsiveness. Let's move on to ray tracing,

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where, yeah, NVIDIA is really just competing against themselves here.

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But as more big titles list ray tracing as a minimum requirement,

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it's becoming something that just can't be brushed off,

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which is a problem for AMD. At 1440p, while AMD can survive lightly ray traced games,

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the path tracing found in Alan Wake and Blackmouth Wukong make AMD look like an eight year old kid

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made it onto the field at an NFL game. Hopefully that will change with AMD's 9000 series of GPUs,

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but we don't know for sure. Today, across our suite of games,

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the 5080 maintains the same performance margin over the 4080 Super that we saw in our raster tests,

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but fails to scale as well as the 4090 does into 4K.

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Maybe the 4090's extra RT cores give it the edge, or maybe it's the VRAM.

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Check out this result in Alan Wake 2. Why did so many cards fail miserably?

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Guess now, did you say lack of VRAM? Well, you're right.

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And if you didn't say lack of VRAM, pretend that you did. 4K path traced Alan Wake asks for over 15 gigabytes of VRAM

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on 50 series cards and over 16 on AMD cards.

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Anything less and it's wholly unplayable. Well, we can't say that it causes a performance hit

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on the 5080. It highlights just how skimpy 16 gigabytes of VRAM feels

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on a $1,000 card and how close we are to a future

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where it's necessary for high end gaming. And the more frustrating thing is that

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if you want more VRAM from Team Green, you literally have to spend twice as much for a 5090

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or go back a generation or two. I digress.

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The rest of the 4K RT results show that the 5080 is still a mean green ray tracing machine.

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It's just not that much meaner than the 4080 Super. Another disappointing result for the 5,000 series.

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For productivity, the story is more mixed. While it doesn't do much to impress in our blender render,

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in Premiere Pro, we can see that the updated media engine on the new 50 series puts in the work,

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beating the 4090 by 5% with a similar lead

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in DaVinci Resolve. We'd love to talk about improvements to encoding,

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but we're working on our benchmarks for that. Let us cook. But who needs to shoot and edit videos

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when you could just generate garbage while wasting precious, earthly resources?

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In AI, the 5080 manages a 20% lead over the 4080 Super

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in our text generation benchmarks, with the only hiccup being a smaller lead in our 5 3.5.

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In our stable diffusion image generation benchmarks, we see 16-ish percent improvement over the 4080 Super,

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which is cool, I guess. Sadly, a lack of VRAM will limit the models

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you can play with. Womp, womp. But this is positioned as a gaming card.

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So let's talk about the AI that makes games run gooder.

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DLSS4 is a massive overhaul from DLSS3.

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It switches from a CNN model to a transformer model. If you want to learn more about the theory,

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you should check out our 5090 review. What it means in practice is that DLSS4

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allows for better image quality at the same settings with some caveats.

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Of course, it's the 50 series. There's going to be caveats. There's a performance hit using the new transformer model.

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While the effect is mild for things like super resolution, Digital Foundry saw that older cards

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can take a real hit from enabling certain features with the new model. But it scales better, which means that the 50 series

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and all of its tensor core chutzpah generates up to three frames for every rendered frame,

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essentially quadrupling your FPS. Multiframe Gen is impressive.

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And despite generating so many frames, the tech does not impact latency substantially,

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at least over top of your base frame rate. Sadly, more frames is not more performance.

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If you were to run a game natively at 30 FPS, each frame would have 33 milliseconds of latency.

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Running at 60 FPS would have your latency to 16.66,

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doubling your FPS again, 8.33 milliseconds.

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You might see where I'm going with this. If you quadruple your 30 FPS game with frame gen,

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you will still have that 33.33 milliseconds of latency, which is 25 milliseconds worse than

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rendering 120 FPS natively, a large disparity.

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Meanwhile, if you quadruple your 120 FPS game to 480 FPS,

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well, that only results in about a six millisecond difference

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in latency, which is far less noticeable. But here's the kicker. MFG has a performance overhead

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that will reduce your base frame rate. And the more frames you gen,

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the more overhead you need to contend with. That's why we don't see a literal quadrupling of frames.

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This means that using it to bump up an already low frame rate will make it feel even worse to play

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as it adds more latency. There's a ton of nuance to this tech,

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and we would recommend checking out Hard Run Box's excellent video on it.

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The good news is that multi-frame gen scales about as well in the 5080 as it did in the 5090.

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Hopefully this trend carries forward to the lower 50 series because it did not carry over to the lower end

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of the 40 series, sheesh. So TLDR, the higher your base frame rate,

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the better your frame gen will feel, but the less you need it.

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NVIDIA likes to pretend that frame gen is comparable to native rendering in their marketing, but it's just not.

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Should you forego MFG and just stick with the new DLSS4 transformer model?

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On the 5080, you'll see about a 5% lower frame rate for the improved image quality.

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And we think it's worth the trade-off. Now, all of this talk of frame rates and latency

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might have you wondering, how does the 5080 fair in eSports? Well, it does a dang good job.

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We didn't test the rest of the lineup today because frankly, any of the high-end cards

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will give you a great experience in eSports titles, but this is a reminder that despite our dour

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and disappointed tone, it's still a very high-end, very performant card.

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And that also means it has big power draw. The 5080 gets the same sleek

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and innovative double flow-through cooler as the 5090, allowing it to stay at a reasonable 70 degrees in combustor

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despite pulling as much as 403 watts.

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If you're going to small form factor, you're far less likely to bump up against the thermal moments of this card

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than with the 5090. When gaming, the average temps drop further to 65 degrees

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thanks to the lower power budget. In F124, we see the 5080 pulling an average of 337 watts,

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nearly 15% more than the 4080 Super. This nets around 14% more frames,

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which indicates no efficiency gains, just like we saw in the 5090.

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Bummer. Feeling deflated? Me too.

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Taking everything into account, we have a next-generation card

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that outperforms its last-gen counterpart by 10 to 20% using roughly 15% more power.

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I mean, at least the price is the same. That's good. Even then, it feels like it could have been

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a mid-cycle refresh or a 4080 Ti. Given it doesn't catch the 4090 in raw performance,

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something we really hoped it would do. At best, if you're considering the 4080 Super,

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the 5080 might be enough to push you over the edge to buy, at least at MSRP,

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but that's the hardest working S in the world. Because last-gen cards are nearly impossible

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to find at NVIDIA's suggested price, and if the 5090 is anything to go by,

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this generation will be the same or even worse.

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It feels like NVIDIA just doesn't care much about gamers. That's because they don't.

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They care about AI. That's what made them one of the most valuable companies

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in the world, and they're trying to use their large market share to move the market in their direction.

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They're saying, no, no, no, no, no. You don't want more raster.

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What the industry wants, nay, what it needs is AI.

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And AI just so happens to need the proprietary features enabled by the chips that we produce.

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I get it. If they were to admit that AI hardware wasn't the solution to every conceivable problem,

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then it would crater their stock price, a thing that actually just happened on Monday.

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The moment a Chinese AI company with limited access to NVIDIA's best AI hardware

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supposedly overtook chat GPT, Team Green's stock dropped 17 points.

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If the hype for AI, and more specifically to them, AI hardware deflates,

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Jensen might have to trade his crocodile leather jacket for a regular leather jacket.

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But with all of that said, without a clear competitor in the GPU space,

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NVIDIA will still sell a buttload of these to gamers and will continue to drive the industry

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in the direction of their choosing. So until AMD or Intel brings the heat,

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this is what we got. Really kind of feels like the Intel,

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hey, that's a nice quad core you got there. How about this shiny new quad core days?

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All I can do is hope at this point then that NVIDIA can nearly render some more innovative ideas

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before they suffer the same eventual fate that Intel did.

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Just like I'm gonna nearly render this segue to our sponsor.

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What, you expected an AI to come up with a new segue? I mean, it was trained on my segue to our sponsor.

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Thanks for watching guys. If you liked this video, check out our 5090 review

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or check out lttlabs.com for even more info on these new cards.

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The site is always getting updated.
