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Oh, you can scoot a little bit to the left, please. A little bit.

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Left, not right, right? Oh, sorry, my left, sorry, my left, my left.

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I'm Sebastian, and I work for Creator Warehouse. All right, Sebastian, before we start,

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give me two truths and a lie. I've been to every continent.

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I'm mind blind, and I have over a dozen tattoos.

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Mind blind? Yeah, I can't see anything in my brain. It's just a blank slate.

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I think I know which one it is, but we'll figure out as we go through these questions here.

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All right, so the first question is, what do you do at Creator Warehouse?

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I'm one of the product designers. I've worked on a few of the projects you probably know,

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Precision Screwdriver, ScribeDriver, and FidgetSpinner. I feel like that's a project that you just kind of think of,

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but you never actually do it, but at this company, it's like...

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Surprisingly, that's the project that took the longest to work on.

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Really? Out of all of those. How long did each take, roughly?

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Precision, I started as soon as I started. It was in the first week I was assigned it,

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and it came out about a year after,

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a year and a half. Ten was pretty quick, from idea to being released was under a year.

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It was dropped and picked up a bunch of times. So I worked on it a bit, Justin worked on it a bit.

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Rob actually had some really good ideas with it, and then it came back to me.

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So it was actually probably like two years plus. Oh, okay, that makes sense, yeah.

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Yeah, sometimes the small ones take longer. So then how long have you been at Creator Warehouse for?

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Almost three years now. You started around the same time as me then.

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When did you start? November 2022. So I was end of November.

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Oh, that's crazy. It feels so much longer than that,

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and at the same time, it's only three years. Yeah, no, I think it's everybody.

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It's only been two years, or they're like, wow, it feels longer

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than two years, everything. What kind of hobbies are you into? I like making stuff.

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I like playing video games. Who would've thought? I know, shocking.

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Is there any cool projects that you've done on your own free time? One of the projects actually I worked on

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to get hired here was I built a keyboard from scratch.

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I wanted to learn a little bit of electronics, so I designed the PCB myself,

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and then I also wanted to do some stupid stuff, so I anodized the aluminum top plate myself,

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just on our deck. You say you play games, what kind of games do you play right now?

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I've been playing some RuneScape. RuneScape, oh, the classic? I got hooked last year.

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My one RuneScape story is I got hacked on RuneScape.

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It's because I was like five, or like eight, whatever it was, and then they wanted to trade accounts,

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and I gave my password, and then I lost my count. That's how I learned how to,

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type back in the day. Wait, by what?

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Selling stuff. Really? Yeah, I didn't know how to touch type before,

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and then that's what taught me 20 years ago. What made you interested in your role?

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In my role? When you saw the application for it,

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did you want to work on it because you thought the things you could do is interesting,

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or did you want to work at the company? I think it was a little bit of both, actually.

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I didn't realize that LTT was local to Vancouver.

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I saw one of the videos and realized, oh, that's a beach I recognize.

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So that made it more interesting. The Alex-type videos, the shop videos,

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those were the ones that I was actually interested in watching. And then when there was a job posting for product designer,

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lines up with my background and stuff,

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and I was like, I'll shoot an application.

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Didn't hear for like five months and then got a call. I didn't know it was local either.

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I thought it was LA-based. Yeah, it was completely like, I thought it was somewhere else,

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and then I saw, I think it was like Jericho Beach or something, and I was like, wait a sec, I don't recognize that.

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So how's working at LMG? It's been a lot of fun. There's good things, there's bad things,

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but now the team is amazing.

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It's a lot of fun. I think the last three people kept saying

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that the people make the company so fun. It sounds like a PR answer every time,

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but I think that's just the reality of the company. It's just everyone likes everybody here.

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This is gonna sound bad in some ways,

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but this is the first team where I feel average. Everyone is incredibly talented.

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It's reverse imposter syndrome,

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where you feel like you belong, but everyone is really, really good at what they do,

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and you can learn off of each other, which is really fun, especially in a field

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which for product design, you're always learning from other people

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and different things. So being able to bounce ideas off and actually learn from your peers is awesome.

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What's a weird story you have working at CW? I don't think it's specifically a weird story,

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but I think the weirdest thing switching jobs to LMG

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was going from being the youngest person on the team

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by a significant amount of time, and the youngest within where I was working

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to being on the middle slash upper age of the whole company,

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and just how young the company is,

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and just where my whole team is the same age.

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There's three of us within six months. Who's the oldest in your group?

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Kyle's the oldest. Kyle's grown up, he's an adult, man.

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He's not even that, he's like three years older. Wait, what? Wait, how old's Kyle?

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I'm mid-thirties, something like that. Mid-late-thirties? How old are you?

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I'm 33. You're 33? Yeah. I think you're late twenties.

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No. What the frick? I don't know. It's the funny thing of like,

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but also like our oldest and youngest on the whole company is like within 15 years.

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There's a few outliers, but still. There's someone at the editing team who's like 21,

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like 23, something like that. Yeah. So it's a, oh my, I didn't know you're 30, oh my God.

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I know. I thought you were 30, you're 20. I know, right?

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Oh my God. But yeah, I think that's, I think the weirdest,

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that was the weirdest transition is going from like, oh yeah, the next oldest on your team is 10 years older

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than your two, everyone's the same age. What's the hardest part about working at LMG?

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Or, I guess I'm saying LMG, because it's CW. It's so weird to distinguish it.

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Cause like, I think the way this company works, we're so intertwined, but we're not intertwined.

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Yeah. Like I definitely, I work for CW, but I just came from a scrum for LTT stuff

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that I might be helping with. So it's everything's linked and different.

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It's just kind of where you go back to. It's your little home within a home.

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Hardest part working at CW. This actually one goes to more of the whole.

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I think the, how public the company is. And I think that's the thing that's the most outside

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of my normal skill set. Even the fact that doing an interview

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for all the Floatplane and stuff like that, or being in a video where your face gets seen

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millions of times. I think that's the most outside of my normal skill set.

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And it also comes with negatives, right? When something happens at the company, the public knows.

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It's not just this little thing that it's just in your world. It's you've got people from everywhere commenting

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or not commenting. So, but it's also in some ways a good way.

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Like I've been able to go to open sauce and stuff like that where you wouldn't get to do that without being public.

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So. What made you interested in like the making,

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product designing, like skill area? Did you like kind of just like fall into it?

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A little bit of both. I kind of fell into it and I kind of, I guess knew.

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I grew up taking stuff apart, figuring out

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my dad's a computer science prof and he'd bring home,

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like at one point he just brought home a printer that was not working anymore and we just took it apart.

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I don't know how old I was at that time, but just kind of taking stuff apart, building stuff

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I've been doing for a long time. I went into university for physics,

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realized I didn't like math anymore, dropped out and went into design.

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So, we've got a bachelor of industrial design. It was kind of fluke, but also kind of made sense

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looking back, so. I feel like everyone's story is like,

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yeah, I took apart stuff to learn, which I didn't know was a thing.

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Yeah. I've never heard of this until I started working here.

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I think it's when you tinker in your bakery and stuff like that, it works.

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Like you get good at taking stuff apart way before you're good at putting it back together

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and having it work. Yeah, I just took apart stuff. I didn't, but I broke it though.

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And it was because I broke it, not because I wanted to figure it out.

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Yeah. All right. What's the coolest project then you got to work on?

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Just being involved in the product design, like the whole set part of it.

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So from like concept to mass production, I think that's the coolest thing.

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So like for precision, I was basically given the idea of we want to make a precision, we want storage in it,

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but nothing else of the project really was fully defined.

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First part of it was basically defining what we wanted to do and then it's going through the process

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of designing the parts of it and then working with suppliers

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and actually like doing all of that. I think that's the coolest part,

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kind of seeing the idea turn into the physical good

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and then getting it out to people. So then the precision should we ever,

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is the coolest project you got to work on? It's hard to kind of distinguish a lot of them

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because all of them kind of they lean on each other.

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Precision's the longest one I've been working on just even with like post release.

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For quick projects, I think the mighty car mods,

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that was probably one of the most fun shoots I've been part of.

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It was just a lot of fun and a lot of different parts moving together.

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What were your jobs prior to LMG then? So directly prior to LMG,

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I was working for the Provincial Health Services. What?

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Yeah, I was making a custom seating for wheelchairs.

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So basically it was orthotics for your full body.

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Wow. Yeah, so I did that for about five years.

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Four of them with the province and one year with a private company.

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Is that a, oh no, so it wasn't a government job then? It was a government job for when I was working with.

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Yeah, you gave away a government job, that's crazy. Yeah, I gave away government to come to LMG.

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I don't know if that was the right choice or not.

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Yeah, I don't know, are government jobs prestigious as well outside of Canada or is it just Canada?

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I don't know. There was a pension and all that stuff.

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The problem was, even though it was custom and in some ways a very fulfilling job,

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I was working with the children's hospital. It got to the point where it was just

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the same thing over and over. Yeah. All right, you're still, you're making a custom seat.

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It is slightly different for every single one of them, but you're still doing the same thing every time.

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It didn't have the same brain itch that you have here.

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Sorry, do you mind a little bit to the left? A little bit.

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Oh, my left, sorry. Your left. Sorry. Oh, I love it to the right.

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Oh, you're so, to my left, right. Fuck it. I have a secret question for you.

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Okay. It wasn't on this list that I gave you. Yeah.

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What would you say is your least favorite product that you worked on then?

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Ooh. Cause everyone has their favorite, but no one talks about the least favorite.

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This is a hard one because I don't want to unhype stuff.

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Well, it can be, it can be like a reason why I like, oh, like I think I've done this way better

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or like I didn't know at this time and like it was a big mistake that I kind of hate

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or it has to be like a reason just sucks. Like it still gave me a good product or something

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that you just personally don't like about it. I think one product that I would redo how it happened

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is the BitCase, which is coming soon.

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It might be out by the time this video comes out. Maybe, but that one has,

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that has been one that has dragged along bounce between people and.

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So what would you redo about it? I think if it just would be one of those things

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that when you've learned all the stuff you've been doing other stuff,

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you would do it differently. I will say there is some exciting things for precision

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probably in the next couple of months that we will be doing some deep dive

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kind of in the behind the scenes where we're going to have a revision of it coming out.

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Wow. Yeah, and we'll actually be talking about some of the design decisions and why they happened,

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which I think will be fun for FloatPlan and for the rest of people too.

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Kind of stuff where you could very easily just

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do it as a ninja change and nobody would ever notice. It would still be a better product.

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Like we're not making stuff worse. We're making it better, but it's not noticeable.

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So I think that it's going to be pretty cool to talk about that.

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Does that include the big case? No, that's just the precision.

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Jump subject. Okay. Well, you think that could have gone better?

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I think it would be out by now.

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It would be one of the things. I think there was,

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we've done a lot of process changes over the years and I think it was one that kind of fell

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through the cracks a bit. So it kind of got caught in limbo for a while

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and stuff like that, but yeah. All right, guys.

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I think that's the most I can get out of Sebastian. I have to keep some secrets.

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All right, so going back to your two truths and a lie,

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do you want to say what they were again? And then I'm going to take a guess at it

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and then you'll tell us which one is the lie. I've been to every continent.

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I am mind blind and I have over a dozen tattoos.

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See, I meet looking at your arms when you said that. You don't have any tattoos on your arms.

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So my assumption is it's the tattoo, but I feel like it's the mind blind one.

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Somebody tells me it's a mind blind one, but I feel like it's actually the tattoo one.

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So I'm going to say the tattoo one. You're actually wrong on both. What?

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Yeah. You haven't been to every continent? No, I haven't been to every continent.

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Yeah. And the mind blind one's funny because I work in a very visual field.

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Yeah. That's crazy. And 3D modeling is easy and all of that stuff.

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It's just, it's not visual in my brain. Can I see one of your tattoos?

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Oh, what the? Yeah, I know. So close. But now I've got a lot more undershirts.

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Thanks for watching. If you like more like this, why don't you check out Sammy's Meet the Team?

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Girl Sammy, not me. Yeah, other Sammy.
