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The Steam Controller just came out and our biggest hang-up was the price.

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So we're looking at a controller that sneaks in quite a bit under

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and if you're only looking for that gamepad functionality, none of that trackpad or nonsense,

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the Vader 5 Pro from Frye Digi might be a very interesting option for you and for me.

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I'm at the point with my Cyclone 2 where I'm maybe considering a replacement

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and this is at the top of my list for a number of reasons.

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The top of them being these adjustable tension joysticks.

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As we explored with the four era of Flye Digi's product in our 16-way controller roundup,

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these adjustable joystick tension thingies are friggin sweet.

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Whether you like really light 40 gram force or 100 grams of force,

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you can kind of lock in the tension you want and with the latest version of the Vader 5S Pro,

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these are actually ratcheting, so it's less likely for them to slip as you play in the tension

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to switch. Good sticks are important, but what about the rest of the controller?

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On the top we have our Flye Digi button that is actually a button this time,

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not just a logo. We have our start select, they're not called that anymore, menu options.

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We call it overlapping squares and three dots.

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On the top we have our joysticks, we have our floating D-pad that is clicky and will

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do a fine job getting you through your menus. If you're planning on using this D-pad for

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precision controls, stop planning that immediately. This is not what that is designed for.

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Over here we have four clicky mechanical buttons, which I have grown to really like clicky buttons

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on my controllers, as well as two extra buttons. So if you're playing them Sega games or Xbox

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original games, you got actual face buttons. The click on these is actually quite different.

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It's substantially less satisfying. You can even hear it.

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But that's fine. These are things you can assign to extra controls. I don't think

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they're going to be primary inputs. So just having the extra options is nice,

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especially when you go to the top, there's extra little option bumpers here. Like the

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8-Bit Doe 2C, we have three shoulder buttons on each side. We have our regular

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big boy bumpers with a textured plastic, and then we have our triggers that have a ton of

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features hidden inside. We'll get to shortly. And then we got these little clicky bumpers.

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I think just like the 2C, they're a little bit far of a reach that I probably wouldn't use too,

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too often. But in games where I'm like, I really wish I could assign one extra control,

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that is nice. And they feel pretty good as do the bumpers. They don't feel even across the button.

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Over here, it's a much more satisfying click. Over here, I can feel the plastic doing sort of a

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lever thing before the mechanism actually activates. Still pretty good though, would have no problems,

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especially the way I hold it. Like most of my fingers on it anyway, just like the triggers.

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And similar to other Flydigy products, we actually have mechanical stops to make them

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the competitive style little hair triggers. And these are really satisfying. You hear that sound?

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Also on the top of note is our Type-C charging port. You can also use this controller via wire.

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In terms of connectivity, there is a 2.4 GHz dongle included. You can use Bluetooth on the back.

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We got the trigger stops back here. We have pre-installed paddle buttons that are built into

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the controller. We have our two slots to add extra paddle buttons with attachments that are in the

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box. We'll actually do the real unboxing later. And then the two little buttons actually for the

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extra back paddles as well. And then we have our mode toggle. So we have dongle, Bluetooth,

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Nintendo Switch mode. It's important to note, this won't work out of the box with a PlayStation

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or Xbox console. You can get adapters that do work with that. But by the time you buy those adapters,

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the value proposition of this controller is severely weakened. It's time to go out to our field

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reporter to find out if this controller connected to a Switch 2 can turn it on just using the button.

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Switching this into Nintendo Switch mode, holding the button.

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You're gonna need to be hitting the bumpers. Oh, nope. There we go. It's connected.

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Takes you back home, but it will not wake the console. Wow, incredible. On the bottom,

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we have our function and turbo buttons. That's not stuff I'm in the habit of using, but I know

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some people are very passionate about those. So power to you. We also have our LED strip that

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will light up in desperate search of a dongle that is not plugged in right now. Of note,

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just like the Steam controller, there is no headphone jack, which may or may not be a deal

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breaker for you. But features are what features are, baby. Let's see how this feels in the hand.

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It feels like I'm holding a really much improved Xbox controller. It's got a similar grip style you

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can kind of see in terms of the angle, but it has a more rubberized plastic sort of like the elite.

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I think people are going to be a little bit mixed on this. I don't like rubber

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on my controllers because that puts a counter down for when this controller will be absolutely

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disgusting and oily. That being said, today, it feels really nice and really premium. We got

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the textured back, the textured bumpers and triggers. There's a different type of plastic here

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that has little speckles in it. So I think that's a neat touch, although I don't think they go quite

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far enough to make it super two-toned. When it catch the light, it feels more different than it

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looks. In person, it kind of just looks like dark gray and dark gray with flex in it. I wish this

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had more contrast. I think that would make it pop more. That being said, that's as nitpicky as

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nitpicky gets, baby. I actually got too excited about this controller. We need to see what else is

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in the box. So you get a nice little thick manual in many languages. You also get ads for other

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via Digi controllers from the Doom Fox all the way to the Apex 5. I want to cover both of those.

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Let us know in the comments which one you're more interested in me covering. We also have other

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products like a phone cooler and a laptop cooling pad. Also in the box is a 150 centimeter cable

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that's just under five feet. It's not the cheapest cable I've ever felt. It's great for USB 3,

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which is nice. Pretty good housing. We'll do the job. We also have our dongle. Regular ass dongle

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is definitely not as cool as the steam controller one, and it doesn't have the functionality of

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plugging into your cable or charging your controller, but that's fine. Last thing inside of this

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plastic is our extra rear paddles. They slide into the back here with a little satisfying click.

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And if you've been paying close attention to Fly Digi's latest controllers, you'll know that some

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of the early ones had a really bad back paddles where they would break really bad. And you'll be

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glad to know that this is actually the V2 of the Vader 5 Pro, and they fixed the part inside the

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controller that was just a little plastic loop that was breaking. So it should be more reliable.

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Although I do have comments about the fact that there's a V2 that it's hard to know about. We'll

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get to that later. Wow, that's actually surprisingly seamless. I was expecting it to feel like the

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difference in back paddle would be quite drastic, but they feel very connected to each other. Like

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there's a little bit of flex on the levered ones, but I'm getting a satisfying click. And if I needed

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four back paddles, this would be certainly adequate, although I would like that plastic a little stiffer.

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One thing that is slightly painfully missing when you compare it to something like the Cyclone 2

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is there's no included dock. Not the end of the world if it keeps the pricing more accessible.

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And the fact that there is an optional dock for $25 is pretty nice. Let's see how this thing is.

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White. White. The dock is very premium feeling compared to the pack in one on this,

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the Cyclone 2. I start to understand why they're charging more for it. It's got good weight,

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which is actually nice because the controller is going to sit nice and it's not really going

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to be in danger of falling over or disconnecting. There is no magnetic click, but the pins go in

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quite nicely. On the front, we have RGB array for cool RGB stuff. We have our charging pins and the

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controller mount. On the bottom, we have rubber feet so it doesn't slide as much. And then we get

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to the good stuff. We have our dongle USB slot. It's the right size for this so that you can

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actually use these ones, just like a USB dock. This type C goes to your computer,

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so you actually get two extra USB ports if you use this dock. I actually am more considering

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this dock than I thought I was going to at the beginning of this video. Just like I'm really

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considering the upgrade to this Goku edition Vader 5 Pro. Yes, you heard that right. This

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Vader 5 has fricking Dragon Ball Z branding all over it. Over here, we have this sort of silk

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screen outline of Super Saiyan Goku and then Super Saiyan in Japanese as well as more flames.

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These orange transparent triggers are really nice and they can let you see a little bit of the

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mechanism of the rumble triggers of the Vader 5 Pro. Very similar feel outside of the front plate.

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This feels really nice, premium. This feels sticky and cheap. It's actually cheap enough

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feeling that even though I really like some of the aesthetic choices on this, I think I'm going

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to stick with my base model. Let's plug it in and find out how it performs after I tell you about

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our sponsor. We have our controllers plugged in via the dock. There's a lot of RGB going on.

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I don't know how I feel about that. Let's open up the Fly Digi software and see how it goes. Oh boy,

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we got some Chinese characters. That's not going to work for me. Okay, I can infer that this is

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profile 1234. That's fine. We can set up more configurations if we want. I really only need

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the one. First off, we can reassign all our mappings. That's pretty cool, especially for the back

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buttons where games might not have the ability to map that directly. You can kind of assign a

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specific input or a macro or something special. Next, we have our common settings, which include

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the light, dynamic glow, breathing, gradient, and we're not going to go through all these. We're

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going to turn it off for battery life. That is quite bright. It might not seem like it in a well

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lit room, but that actually would need to go off for me because I don't want to be made aware of

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all of this when I'm playing games. You know, I want to be sucked into the screen. I play video games

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like it's the never ending story. I also want to extend my battery life. This comes with a

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1000 milliamp hour battery, which Fly Digi says is good for about 15 hours of game. But of course,

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if you're using tons of haptics or lights and stuff that will go down slightly, 15 hours is okay.

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No, not great. Steam controller did like 37. So, and that was like full tilt haptics going all the

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time. It's okay. Next, we have our vibration. We can turn on or off vibration as well as the

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intensity. I want my fingers to tingle. That is a rumble motor that is not haptics. That's not

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advanced stuff. That's fine. I think most people prefer the haptics, but this would be sufficient.

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Next, we have our buttons, which is just another way to remap. Then we have our joystick. We can

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change our sensitivity curve. We can change our circularity algorithm. If we want to have it be

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a rectangle where it's basically more forgiving about slightly being off axis, where you're trying

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to go forward or perfect circle. If you're using Hall Effect or TMR sticks, usually you want the

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precision of the circle. But that being said, we haven't even talked about what technologies

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actually in these sticks. These are Hall Effect sticks as well as Hall Effect triggers. Now,

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Hall Effect technology is better than Potentiometer based sticks like you have in all three of the

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first party controllers. However, we have entered the golden age of the tunnel magneto resistance

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sticks, which basically has the precision and long life of Hall Effect with lower power draws.

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That might actually be part of why this has a pretty okay battery life is these Hall Effect sticks

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while precise and should have a long life other than the centering spring may be dying out or

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giving out on you. It's a shame that they haven't upgraded to TMR sticks in an era where they are

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getting cheaper and cheaper. Go back to our software. We can basically have our dead zone

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or offset. We are going to leave things at default. Then we have our gyro sensors. I also

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haven't talked about the freaking gyro in this. It's got six axis baby. Yeah, more features than

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you can freaking handle. I know not everyone's super into gyro aiming, but I am definitely

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coming around to it in the right games. Basically, what that means is you can still aim with the

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right stick to your big macro movements and then little micro adjustments with the gyro gives you

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extra precision. Pretty freaking sweet. Next, we have our trigger settings and we can change these

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independently of the trigger, which is nice because sometimes you want one to be really,

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really quick and so you want to optimize for around quickness and speed and the other you want to be

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a little more immersive or you can have them be the same. We can turn on and off the vibration of

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the triggers. Next, we can change the stroke setting, which basically means that like it'll

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get a positive press faster, the more sensitive you set it. Then you can change your vibration

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intensity. I don't think there's a vibration test, which is fine, but I'm going to put my

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vibration intensity to 100. Next, we have our trigger amplitude, which seems to set the minimum

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maximum range for the trigger vibration intensity as well as our vibration shielding value, which

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basically is like a dead zone for activating the trigger depending on the game. We're going to

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leave these at default and see how our games do starting with Forza Horizon 5. Let's actually

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switch back to wireless mode so we can comment on that wireless latency. Oh, I also need to

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turn off the lights on the dock. What are our dock settings? Light mode, diagonal flow. It's

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kind of nice to get a little preview on the screen. Okay, I'm a little more into this. Custom. Okay,

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yeah, you can put like videos in. It doesn't look, you can upload videos. See how this works?

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Plot of the device. The amount of RGBs is great for a controller dock, but it's not quite enough

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to have like a full on story told through this thing. Right now, it's just like a beige to green.

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You can kind of tell mic, but you can't really tell Linus. That's okay. We're just going to go with

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something I like to call off. In the software, we have four other options. One is intelligence

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start, which basically knows that the controller is plugged in and will turn off the animation and

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show charging. We have lighting sync, which will keep the RGB of the dock and the controller connected.

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You can have it close when shut down, which basically turns off the RGB when the computer's off,

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as well as you can change it to be a power display. So it'll show you

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how much the controller is charging with this cool little animation. I got to say for 25 bucks,

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this dock is a pretty decent value if you're getting this controller. I'm turning my RGB off

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and I'm turning my gamer fingers on. Let's freaking play, boys. These rumble triggers really do rumble.

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And the way that the trigger meets the plastic housing here, I find actually vibrates kind of

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uncomfortably. Like it does kind of give me that tingly feeling because I'm half my fingers on the

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stationary plastic and the other pieces on the rumbly piece. I actually wish that the trigger

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didn't go as far down into the body because then I wouldn't have that problem. It's not a big deal.

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And I think I would just adjust my grip slightly, but it's enough that I want to continue turning

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down my trigger vibration. I've turned it down to 25% and this feels much more comfortable for me.

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It's still quite immersive on both triggers. The resistance also feels very, very good. In this

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kind of game, I'm not going to use the competitive triggers, but the action feels good. The resistance

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is good. And then the trigger's just that extra little bit of immersion. Okay, we're going to play

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some cascading to test out this D-pad. The verdict is in. D-pad, not so great for retro games. I think

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this kind of game is the best use of this kind of controller because then you can set the competitive

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trigger so you can get the faster response. I still prefer doing the competitive trigger for aim

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down the sights and then full trigger for the guns. Yeah, these sticks feel really good, really

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responsive. They're whipping around pretty fast. I like my tension set to maximum. I like the weight

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of the sticks. The back paddles feel really good. And that was wrong. I actually think that these top

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bumper buttons are not as inaccessible as I first thought. I really like the Vader 5 Pro. I think

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it's even better than I expected. I think they've done a lot of improvements since their last

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generation of products. And the MSRP is 80 US dollars. And you can often find it for around

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like 65, 63 US dollars. That is a really good deal. Here comes the asterisk. This is the V2 of the

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5 Pro. The V1 doesn't have the ratcheting tension so that it can slip in the middle of the game. You

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don't have the metal innards on the back paddle. So those have been known to break. And the centering

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spring on the joysticks is not quite as good. And it's not really easy to identify online which

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version you're buying. If you look at the box, the model number here is GPC F50301. If you have

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50101, that's a version 1. 301 is the second version. That's the one you want. And I know that

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there's a lot of the original ones out there. It's still going to be a good controller. But

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it makes me really hesitant to buy one online, especially if I'm buying it from a marketplace.

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It's a little bit harder to return. That being said, it's hard to beat the value of 60 US dollars.

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Even with this $25 add-on, that's a pretty frigging sweet ecosystem. And this is a really

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nice controller. I think if you are really interested in just the joypad functionality,

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this is an excellent option for the price. I think it has the features that you need for

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competitive gaming for more immersive stuff. And I don't think that it's necessarily worth the price

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up to the Apex. It's nearly double the sale price of this. And then you get the more adaptive

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triggers. You get bigger battery. You get a screen on your controller. Do you guys even want that?

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So I think that the Vader 5 Pro sits at the sweet spot of exactly the controller I want

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if you can get the exact one that you want. Just like I'm telling you exactly

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the next video you should watch. You should watch our unboxing of the Steam Controller video.

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Ploof did a really good job. He had a lot of the same thoughts that I did, but better.
