WEBVTT

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Just like Linus said, we're about to go deeper on this whole setup.

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This is a small version of what I have at home, and it's pretty wild.

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It took a long time to kind of come together, all the different pieces.

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And I'm going to walk you through basically step by step on some of the

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different consoles, how it goes from console through the scaling,

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the processing, all the way to the TV. First, let's talk about the six gen consoles.

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So both the PS2 and the Xbox can do component out natively.

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So that's pretty easy. We do component out. The Dreamcast doesn't have component.

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It can do VGA or RGB out through SCART.

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I actually have a VGA box I could use, but for this video to keep it simpler,

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I did a SCART to component converter.

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And basically all three of these get component to this AV receiver.

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This one can do basically it can be a switch, but it's also a splitter.

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And so it's lagless and it doesn't decorate the image. So it's sending both component to this TV.

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So these consoles are sending a native signal through this to this TV.

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So this is the best case scenario, but also it's splitting off

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into the RetroTink 5X. The RetroTink 5X is basically the best scaler on the market right now.

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They're working on a 4K variant. That's going to be coming soon. It's kind of like the ultimate scaling box is going to have even more features.

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But for now, this thing can scale pretty much any retro game up to 1440p.

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We're not using that. We're going up to 1080p because that's what this TV can sort of handle.

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1440p isn't great for TVs in general. From the RetroTink, we get HDMI out.

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We're then going to a switch. This makes it a little bit easier just to do everything.

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At home, I have several of these. It's really convenient. I can just switch easily.

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All this video signals are sent to this. The things aren't trying to control TVs.

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They're just speaking to this box. From here, I have a splitter and I bought this splitter specifically

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to strip HDCP from PS TVs and PS3s.

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PS3s and PSCVs have HDCP hard code enabled.

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You can't turn it off. And so you have to buy a cheap splitter or a switch to strip it, which is really annoying.

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Thankfully, that's no longer a problem with the more modern systems. But from there, from that splitter, we go straight to the TV.

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Actually, in this case, we're going to the Capture laptop.

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So what you're going to see in the Capture is basically what that TV is getting,

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which is a 1080p signal, but then we're also splitting off into the Xtron.

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The Xtron DSC 301 is a scaler. Basically, this TV is some of the best tubes for CRT TV available,

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but its processing sucks. We talked a little bit about that in the video.

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Depending on the resolution, you get different amounts of input.

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Like at like 40i to 40p, this thing sucks.

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At 720p, it's kind of its peak resolution with processing.

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1080i, it's got like 30, 40 milliseconds of input delay,

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but you can turn off the processing. In the service menu of the TV, it's jank.

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You find the pro, oh, there it was, the processing and you turn it on.

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I'm not going to do that just because I don't want to mess up anything right now.

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And it turns off the processing. The problem is then basically everything but 1080i is a bad time.

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So this is what the scaler does. It takes every resolution and it turns it into 1080i.

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It scales it to 1080i and it makes it that this TV can basically put its best

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foot forward on every console, every resolution, everything.

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And it's really exciting.

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Then, no matter what console I'm using, no matter what era it's from,

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whatever display I want to play on, I can play on with no issues.

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This is the ultimate retro setup.
