WEBVTT

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I'm at the Sony booth at CES and we are checking out their new psvr 2 headset

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and holy cow is it a big upgrade over the

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last gen version of this the original version of it launched I believe in 2017

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almost six years ago now at this point and has received very little in the way

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of updates outside of just game support and don't get me wrong there's a lot of

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great games for psvr but in a lot of ways their old headset is lacking and

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they've really address a lot of things the big one is that it's entirely

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switched to Inside Out tracking before you had to use the PlayStation camera

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along with the sex toy shaped move controllers that were like worse they

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were worse than wiimotes basically at the end of the day and tracking was very

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very limited you had the lights on the end of the move controllers that would

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prevent you from being able to turn around or even really move in a very

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wide area this is going to allow you just to have a much larger play Space

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like look at the size of this booth it's not all of her show because it's inside

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out you have way more freedom of movement for truly free VR except you

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still have a cable but it's just the one cable that connects you to your

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Playstation 5. a lot of the big upgrades come in the form of the display play it

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still uses an OLED for great blacks and great color but we have an improved

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field of view going from 100 on the old one to 110 on the new one a massive bump

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and resolution going from a Pity will 960 by 1080 to a 2000 by 2040 resolution

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for each eye huge increase and it looks really great also a massive bump in

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refresh rate this is now going to give you 120 hertz for your refresh rate

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which is going to help with smoothness and response time the original psvr's

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response time was about 16 milliseconds which is about at the cusp that you can

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do for comfortable VR any slower and people start getting sick this has

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reduced it to around 8 milliseconds a far more pleasurable experience on the

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headset you have two places to adjust it on the back there's a button in the

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middle that allows you to pull to adjust the headband then a dial to dial it in

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exactly how you want it and you have a button here that allows you to move it a

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bit further forward or back which makes it more accommodating for different types of faces one thing that was kind

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of weird is this uh like accordion rubber gasket uh I found it comfortable

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enough but it's not as nice to say a fabric or a foam but it does have the

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benefit of being a little bit easier to clean and you won't have to buy replacement as frequently like you

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eventually will have to do with a foam gasket on the front here

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we have our ipd adjustment and on the

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bottom you have a microphone the power button and a button to activate

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pass-through something that we saw on the HTC Vive XR Elite was an RGB pass

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through camera that made it really really convenient to take a break from

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your game and pick up your phone without having to take the headset off this is

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still using just these cameras and it's not quite as good an experience if you

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need to like reply to a text or something you will have to take the headset off but what you really want to

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talk about is gaming you're on the PlayStation 5 after all now you might be

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thinking wait if we're running at nearly 4K and we're running at 120 frames per

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second how is that gonna work well this takes advantage of phobiated rendering

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so using eye tracking in the device it'll only render the maximum resolution

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of the pixels that your eye is actually looking at and everything else can be

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reduced in resolution as it enters your periphery this will allow for far better

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looking games that are far easier to run and it has a profound effect on the

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smoothness of games also new is the controllers as I said before the old

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controllers were pretty outdated feeling more like wiimotes than anything else in

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VR the new sense controllers these ones don't have weird balls on the front of

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them they're using the infrared tracking from the headset for everything now it's

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also a more conventional controller layout now that we've kind of found one that I think most people agree on is

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good for VR you have a thumbstick on each controller they have two face

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buttons obviously your start menu and stuff like that triggers and these are

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using the same adaptive triggers that you can find on the Dual sense

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controller which means that if you want to have a resistive action like say

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you're pulling a bow back it'll actually resist the pull you also have a grip

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button on each side and it has finger tracking for up to three fingers so each

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of these buttons also has touch sensitivity so when you just lay your fingers on them you will have like a

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closed Fist and you'll be able to do like stuff like make a peace sign or

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maybe something a little bit less kind than a peace sign and all of these

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features bring this up to date with a lot of the competing standards which is

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great because the controllers on the original psvr sucked we also reap the

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benefits of Sony's a continued Quest into enhanced haptics so you just get

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the same kind of haptic feedback here as well as you get haptic feedback on the

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back of the headset so if you get conked on the back of the head you'll know

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we're about to play a game with Horizon VR call of the mountain but first you're

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going to listen to something from dbrand okay so our sponsor dropped out for CES

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2023 but dbrand foot of the bill they're making me come out here on the streets

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and offer people Tech tips for free and

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I hate it you want a tech tip tip yeah

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like a like a tip for helping with technology I'm okay can I offer you a tech tip a

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tech tip for for any kind of Technology

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they don't want Tech tips no one wants Tech tips to learn more

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about who made me do this go to shortlineus.com so hold those in and

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move your arms at your side yeah grab an arrow you're gonna reach over

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your back and you're gonna pull put it in talk shoot okay you're totally gonna

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go here I'll toss the headphones on you as well oh sweet

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um foreign

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I'm not so good at it is difficult yeah

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especially the first couple of tries yeah oh sweet thank you so I just

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finished playing it and we've just had to move over here we ran out of time in the booth and not gonna lie it was

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pretty fun there were some issues with tracking the

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stuff that they can probably fix with some software in the future I found that

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the range of where I could move my hands was a little bit lacking the moment you

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get kind of behind the 90 degree Mark of your head it totally loses track of

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where your arms are having cameras positioned further back would have

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benefited that a lot and I don't know how much of a difference they can really

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make that's one of the benefits you have with base stations that you'll just never really get

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with Inside Out tracking um the headset itself was comfortable

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very easy to adjust surprisingly usable

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but I also noticed some issues with the screen while the phobiated rendering

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worked really well it was weird there's this crazy demo where you like look at

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individual dots it tracks where your eyes move and that's how you calibrate

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it and then you could control the menus just by looking at the exactly where you

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wanted to go and selecting it just by like blinking your eyes it was very very

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well done but I noticed at the edge of my view there was significant chromatic

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aberration which indicates a lens issue we don't know if that's just this unit

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or if that's gonna affect the whole lineup but your mileage may vary I find

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I'm very sensitive to stuff like that some people aren't and if it is a

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problem they won't have time to fix it because good news it comes out February

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22nd this year that's just a little over a month away on and it's gonna be

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launching for 5.50 or as they say 549

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which makes it a pretty solid value against competitors the quest is 400 but

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this is going to be a bit more powerful much higher specs and you can feel a

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little bit more confident that it's gonna be backed up with awesome games that are going to be developed from Sony

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Verizon call of the mountain which played here was pretty fun they're releasing Resident Evil Village in VR

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for it which if it's as good as Resident Evil 7 was on VR will be a very fun time

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one thing that's a downside is that they don't actually know if there's gonna be

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a backwards compatibility with the original psvr Library so some games that

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you may have loved like maybe the dark like the Iron Man VR stuff like that

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might actually not function on the new hardware we know that Gran Turismo has received

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an update that's going to allow it to work with the new hardware and you'll probably see a lot of the first party

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Sony games doing that but for now it means up in the air one more thing that

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I forgot to mention you get two of the sense controllers the headset itself and

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a set of earbuds that are going to be able to take advantage of the Tempest audio which is Sony's spatial audio

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implementation they also can integrate into the headset

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you have a little hole in a channel where you can put the wire through it's a lot nicer we weren't able to use them

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here because of Sanitation issues but it seems like a promising value for what

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you're getting in the Box bye bye thanks for watching short

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circuit if you like this video go watch our other CES stuff mwah
