WEBVTT

00:00:00.680 --> 00:00:04.080
The HyperX Cloud 2s have been a go-to recommendation

00:00:04.080 --> 00:00:07.760
for us for a long time. Why? Because they're reasonably priced

00:00:07.760 --> 00:00:12.000
and they sound pretty good, at least in the realm of gaming headsets.

00:00:12.000 --> 00:00:15.520
Now, they're doing a very iterative update

00:00:15.520 --> 00:00:19.480
to the HyperX Cloud 3s. Before we take a look at these,

00:00:19.480 --> 00:00:23.560
we will take a look at what's in the box. What's in the box?

00:00:23.560 --> 00:00:29.160
What's in the box? Well, what's on the box? Signature comfort, legendary sound.

00:00:29.160 --> 00:00:33.800
We have DTS-X. It's like Dolby Atmos. It's a surround sound solution,

00:00:33.800 --> 00:00:39.160
but it's cheaper to license and in some ways is a better technology.

00:00:39.160 --> 00:00:43.920
It's got memory foam. It's got durable metal. It's got angled 53 millimeter drivers

00:00:43.920 --> 00:00:47.940
and it has an ultra clear microphone, which is very important for gaming.

00:00:47.940 --> 00:00:51.520
When you got to talk to your friends and make sure that they hear you. Oh, okay.

00:00:51.520 --> 00:00:54.720
One thing to note, the DTS headphone X spatial audio

00:00:54.720 --> 00:00:58.280
is only available on PC, probably because it will be enabled

00:00:58.280 --> 00:01:01.920
through their software suite rather than on the headphone themselves.

00:01:01.920 --> 00:01:05.440
We got the headphones out of the box already and then we got a box in here.

00:01:05.440 --> 00:01:10.060
What's another box? We have our boom microphone ARM

00:01:10.060 --> 00:01:15.000
and our USB dongle. A nice braided cable, pretty soft.

00:01:15.000 --> 00:01:17.660
It's a five foot cable, but it is a, oh wow, look at that.

00:01:18.680 --> 00:01:22.800
Oh, that's in there. It's a five foot USB-C to three and a half millimeter

00:01:22.800 --> 00:01:25.920
headphone adapter and they conveniently include

00:01:25.960 --> 00:01:29.400
this little guy. And that's about it.

00:01:29.400 --> 00:01:34.480
That's all of the stuff that you get. On the headphones themselves, we have another like a five foot braided cable.

00:01:34.480 --> 00:01:38.120
Sadly, it's non-removable, which is a big bummer. It just sucks.

00:01:38.120 --> 00:01:42.640
Why did, why make this adapter when you could just make two cables that plug into here?

00:01:42.640 --> 00:01:45.800
It's nice to be able to replace cables as they often are some of the first things to go

00:01:45.800 --> 00:01:49.680
on a headset that you'll have for a long time. Hopefully you'll have these for a long time.

00:01:49.680 --> 00:01:54.440
The left of your cup, we have the input for your microphone, a mute switch on the back.

00:01:54.480 --> 00:01:59.240
And on the right ear cup, we have a volume knob. I'm not sure if that's going to control your system volume

00:01:59.240 --> 00:02:04.780
or if it will have any other features. It doesn't even press in. That's very simple, very basic.

00:02:04.780 --> 00:02:08.340
The headband is made of that memory foam that they mentioned on the front.

00:02:08.340 --> 00:02:13.580
And the ear cups also have memory foam. And we have a full metal headband,

00:02:13.580 --> 00:02:18.040
as well as these metal arms on the edge that will keep everything nice and sturdy.

00:02:18.040 --> 00:02:22.120
Seems pretty durable, perhaps a little weak there.

00:02:22.120 --> 00:02:27.100
It's a nice pleather texture on here. It is very much still faux leather.

00:02:27.980 --> 00:02:32.580
Are the ear cups removable? And yes, they are, which is great. There are companies that produce third party ear cups

00:02:32.580 --> 00:02:36.660
so you can replace them if you don't like these ones or if you want maybe a slightly different sound.

00:02:36.660 --> 00:02:41.300
And on the inside, we see all of their trade markings

00:02:41.300 --> 00:02:46.220
and stuff like that. And we can see the drivers themselves. And they're really just, the drivers really just exposed.

00:02:46.220 --> 00:02:49.380
We got 53 millimeter neodymium drivers.

00:02:49.380 --> 00:02:53.300
Pretty typical for this kind of product segment. These, as you may have noticed,

00:02:53.340 --> 00:02:57.260
since the cable is not removable, are not wireless headphones, which is totally fine.

00:02:57.260 --> 00:03:01.340
This is a budget kind of category. And they're pretty squarely focused on being for gaming

00:03:01.340 --> 00:03:07.260
at home rather than on the go. The ear cups, they have a tilt

00:03:07.260 --> 00:03:09.780
and a very, very slight amount of swivel

00:03:10.980 --> 00:03:14.860
to ups and the downs. It's tough to say if they're super comfortable

00:03:14.860 --> 00:03:18.160
because I haven't had a chance to wear them for a long time. Now, I don't have a huge head,

00:03:18.160 --> 00:03:21.740
but I also don't have a small head. I'm upper medium.

00:03:21.820 --> 00:03:27.060
I'm like, within one standard deviation of the mean, but like near that standard deviation.

00:03:27.060 --> 00:03:30.700
Many headsets, when they're fully extended, I can't comfortably wear. They're too loose.

00:03:30.700 --> 00:03:34.340
If you have a larger head, you might have to look elsewhere. In terms of comfort around the ear cups,

00:03:34.340 --> 00:03:37.820
well, I think that they're probably gonna be a little warm because it's memory foam and pleather.

00:03:37.820 --> 00:03:43.980
There's enough space for my ears, though they're not absolutely massive ear cups.

00:03:43.980 --> 00:03:47.900
So if you have bigger ears or ears that stick out pretty far,

00:03:47.900 --> 00:03:52.180
they're not super deep either. So your mileage may vary. It also comes in their signature red color,

00:03:52.180 --> 00:03:56.580
but I actually really appreciate the stealth look. Like these kind of look almost professional in a sense.

00:03:56.580 --> 00:04:01.100
Like they look like something you'd see somebody wearing backstage at a show. The microphone is bendy.

00:04:03.420 --> 00:04:04.580
Wow, look at that.

00:04:10.380 --> 00:04:15.420
Incredible. We good. It recognized that immediately as the HyperX Cloud 3s,

00:04:15.420 --> 00:04:20.360
and you can see that there is no RGB. So if you are a fan of the stealth look,

00:04:21.260 --> 00:04:25.340
you got a winner, baby. And now we're gonna see how awful their software is.

00:04:25.340 --> 00:04:27.780
Typically, it's a gaming headset.

00:04:28.820 --> 00:04:32.020
So the software is gonna be garbage.

00:04:32.020 --> 00:04:36.900
Sweet, that's how simple it is. It's working, it's functional.

00:04:36.900 --> 00:04:38.860
That's the smoothest this has ever gone.

00:04:40.100 --> 00:04:42.220
Yeah, a round of applause.

00:04:44.300 --> 00:04:50.140
You did the basic thing, I'm proud of you. And I don't wanna sound facetious towards HyperX.

00:04:50.180 --> 00:04:53.300
This was actually a really smooth experience. It just works.

00:04:53.300 --> 00:04:56.580
Do you need an account for your headphones? No, there's no account.

00:04:56.580 --> 00:05:02.820
What? There's no account, it just works. I have the spatial audio, it's gonna be dope.

00:05:02.820 --> 00:05:07.060
Okay, maybe it's not so good. Oh, driver's almost installed. We start my computer.

00:05:07.060 --> 00:05:10.420
And we are back.

00:05:10.420 --> 00:05:14.380
After one quick reboot, we now have the audio device fully installed,

00:05:14.380 --> 00:05:19.700
allowing us to take advantage of DTX spatial sound, as well as an equalizer that they have in the settings.

00:05:20.860 --> 00:05:23.920
Oh, look at that. The nice thing about this,

00:05:23.920 --> 00:05:28.420
God, and the software's actually responsive. It's amazing that I've impressed by this.

00:05:28.420 --> 00:05:33.760
It's a menu. But that just shows the sorry state of gaming software.

00:05:33.760 --> 00:05:39.180
It comes with multiple EQ presets, as well as a customizable one, two, three, four, five,

00:05:39.180 --> 00:05:42.540
six, seven, eight, nine, 10 band EQ.

00:05:42.540 --> 00:05:46.140
In the software, you also have the options to turn on or off mic monitoring.

00:05:46.140 --> 00:05:51.060
Is this the volume wheel? Actually, it's not actually adjusting the volume.

00:05:51.060 --> 00:05:54.700
That's what it's supposed to do, right? It's supposed to be a volume wheel, right?

00:05:54.700 --> 00:05:57.620
Don't wanna blast my ears. Wow, the duck song.

00:06:00.060 --> 00:06:05.740
I'm glad I took those off. This was as David theorized.

00:06:05.740 --> 00:06:08.980
This has an independent volume knob. It does not adjust your Windows volume.

00:06:08.980 --> 00:06:14.240
It adjusts the volume of the headset itself. Okay, now I'm gonna give some listening impressions.

00:06:16.580 --> 00:06:21.580
Sound wise, they sound pretty good.

00:06:29.220 --> 00:06:33.620
They do have a little bit of brightness up in the highs that I find that could be a little bit piercing

00:06:33.620 --> 00:06:37.180
for some people, but it's great for gaming where you wanna hear the small details,

00:06:37.180 --> 00:06:41.940
like rustling leaves or the footsteps of your enemies. At the bottom, there's a little bit of a bass boost,

00:06:41.940 --> 00:06:46.300
but not so much in the sub-bass, so you don't get the biggest amount of rumble,

00:06:46.300 --> 00:06:49.720
but you do get enough oomph and thump

00:06:49.720 --> 00:06:54.140
from a little bit of a bass increase, but other than that, they seem actually pretty neutral.

00:06:54.140 --> 00:06:59.180
In terms of sound stage, well, they're not the widest.

00:06:59.180 --> 00:07:02.620
They are closed back headphones, so they're not gonna be super, super wide,

00:07:02.620 --> 00:07:06.440
but I was actually pretty impressed with how well things were placed,

00:07:06.440 --> 00:07:10.420
at least in terms of listening to music. We'll play some games in just a moment.

00:07:10.420 --> 00:07:14.760
Honestly, they're not really coloring the sound a whole lot either, which is kind of cool,

00:07:14.760 --> 00:07:17.440
especially at the price that I know that these are gonna be at.

00:07:19.120 --> 00:07:23.240
Which is a good price. However, if you turn on the DTSX feature,

00:07:23.240 --> 00:07:27.280
it sounds terrible. It makes things sound boomy

00:07:27.280 --> 00:07:31.120
and just not really positioned in the right area. You lose a bunch of details.

00:07:31.120 --> 00:07:35.400
There's kind of a weird random reverb to everything. It just doesn't know what to do with it,

00:07:35.400 --> 00:07:39.000
and that's kind of the case for any sort of spatial audio solution

00:07:39.000 --> 00:07:42.280
that isn't receiving a proper spatial input.

00:07:42.280 --> 00:07:48.440
I was just listening to normal stereo tracks, so it was just kind of really trying hard to place stuff,

00:07:48.440 --> 00:07:51.800
and it was doing a terrible job. The nice thing is that you also get that EQ in it,

00:07:51.800 --> 00:07:56.280
so if there's anything that you don't really like about it, you can pretty easily adjust it.

00:07:56.280 --> 00:08:00.240
Listening to very complex tracks, the details of instruments and vocals might not always shine through.

00:08:00.240 --> 00:08:03.720
This isn't exactly the most detail-oriented headphone

00:08:03.720 --> 00:08:07.480
out there, but I'm still gonna call it pretty good.

00:08:07.480 --> 00:08:10.760
But what does the robot say? Measuring the headphones on our fake human head,

00:08:10.760 --> 00:08:16.040
we can see our frequency response curve. The dotted line is our target curve,

00:08:16.040 --> 00:08:20.760
and the green line is how these measure. Just because something deviates from the target curve

00:08:20.760 --> 00:08:24.040
doesn't make it bad, but our target curve is designed

00:08:24.040 --> 00:08:28.400
so that it represents what the majority of people will like in a headphone.

00:08:28.400 --> 00:08:32.440
And there's always a million other things about headphones that you may or may not like,

00:08:32.440 --> 00:08:35.760
and also, every headphone will sound different on your head.

00:08:35.760 --> 00:08:40.040
You are not a standardized robot. You're a special, unique individual.

00:08:40.200 --> 00:08:45.080
Looking here, we can see that there is that bump in the bass as well as a little bit of a drop in the sub-bass.

00:08:45.080 --> 00:08:49.840
The mids, though, it says pretty consistent, along with our target, meaning it will sound relatively neutral.

00:08:49.840 --> 00:08:55.080
The upper mids, there's a little bit of a dip and a spikiness, especially at the six kilohertz region,

00:08:55.080 --> 00:08:59.600
which could be a little bit harsh or fatiguing,

00:08:59.600 --> 00:09:03.400
but it's really not that bad. It's pretty well-controlled in the treble

00:09:03.400 --> 00:09:08.520
for this kind of headphone, and it's not doing any of the aggressive deep V-tuning

00:09:08.520 --> 00:09:12.560
that a lot of gaming headphones like to do or cheaper mainstream headphones.

00:09:12.560 --> 00:09:16.200
So it's not bad. You're now listening to me on the microphone

00:09:16.200 --> 00:09:19.920
of the HyperX Cloud 3s. Looking at the microphone curve,

00:09:19.920 --> 00:09:23.720
we can see a pretty flat response, which is exactly what we're looking for.

00:09:23.720 --> 00:09:27.840
Remember, this is a compensated curve, unlike the headphone curve, which is raw.

00:09:27.840 --> 00:09:33.120
We want a perfectly flat line in this scenario. There's a big dip just above the 10 kilohertz region,

00:09:33.120 --> 00:09:35.560
which is a little bit above where you hear most speech,

00:09:36.200 --> 00:09:39.240
things like S's and T's might be a little bit dampened,

00:09:39.240 --> 00:09:43.640
but you shouldn't hear too profound of an effect on it. And you can see that there's a bit of a scoop up

00:09:43.640 --> 00:09:46.680
at the bottom where the bass is, though very, very low,

00:09:46.680 --> 00:09:51.240
and typically out of the range of the human voice. But the downside to that is that it could introduce

00:09:51.240 --> 00:09:56.040
some rumbles from, say, trucks outside or like an AC unit working.

00:09:56.040 --> 00:09:59.120
That could kind of affect the sound.

00:09:59.120 --> 00:10:02.880
Other than that, it's pretty flat. What do you guys think it sounds like?

00:10:03.160 --> 00:10:07.400
Oh, and can you hear the keyboard when I'm talking? I'm typing really hard.

00:10:15.400 --> 00:10:19.600
Let's play some games. Do you have any games on your laptop?

00:10:19.600 --> 00:10:20.100
OK.

00:10:33.440 --> 00:10:40.320
Yeah, OK, so the DTSX spatial audio thing

00:10:40.320 --> 00:10:43.720
doesn't happen at the game level. It happens at the driver level.

00:10:43.720 --> 00:10:47.280
So it's just kind of applying a weird filter to all of the sounds.

00:10:47.280 --> 00:10:52.160
And running around in cyberpunk with DTSX on

00:10:52.160 --> 00:10:55.920
sounded like a little bit more exciting and spacious.

00:10:55.920 --> 00:10:59.200
But then I realized that sounds weren't really coming from where they were located.

00:10:59.200 --> 00:11:03.520
And once I turned off DTS, it actually sounded better.

00:11:03.520 --> 00:11:08.920
This is one of the issues with the way that spatial audio is basically implemented and or not

00:11:08.920 --> 00:11:14.120
implemented by a lot of developers is that there's no one way for everybody

00:11:14.120 --> 00:11:19.360
to do spatial audio that doesn't require some sort of weird middleman like Dolby or DTS.

00:11:19.360 --> 00:11:24.000
Dolby especially sucks because basically all that Dolby does is charge really, really high prices

00:11:24.000 --> 00:11:27.720
for all of their licensing. And then they advertise really hard

00:11:27.720 --> 00:11:33.560
and that makes everything more expensive. Hey, I guess it's a feature that you get.

00:11:33.560 --> 00:11:38.080
And for the price, which is $100,

00:11:38.080 --> 00:11:42.080
you're not doing that bad. It's the same as the last price HyperX Cloud 2s.

00:11:42.080 --> 00:11:47.560
So great, there's been no bump in price, though this is a pretty marginal upgrade

00:11:47.560 --> 00:11:53.080
from what I've seen with both of them. While I haven't listened to the HyperX Cloud 2s recently,

00:11:53.080 --> 00:11:58.000
they, these both look the same. They feel the same and they don't really offer more features.

00:11:58.000 --> 00:12:01.520
I mean, even the HyperX Cloud 2 had that cool neck dongle

00:12:01.520 --> 00:12:05.760
that allowed you to change the volume and stuff. You don't get any of that here. It's all on the headset.

00:12:05.760 --> 00:12:12.280
Maybe that's just preference, but it should be noted that you can get the HyperX Cloud 2s for $20 less.

00:12:12.280 --> 00:12:14.920
So are these worth it?

00:12:15.960 --> 00:12:19.560
Tough to say. They will be once they stop selling the HyperX Cloud 2s,

00:12:19.560 --> 00:12:22.640
but there's so many of those out in the world because they're a very popular headset

00:12:22.640 --> 00:12:26.000
that I don't think you'll have any trouble finding the HyperX Cloud 2s for a long time.

00:12:26.000 --> 00:12:29.200
I think if you're in the market for a $100 headset,

00:12:29.200 --> 00:12:34.360
this will not do you wrong. There are some other options like the SteelSeries Arctis Nova 3,

00:12:34.360 --> 00:12:37.840
or if you want wireless, you can still get some of the Razer Barracudas,

00:12:37.840 --> 00:12:41.880
which I would recommend avoiding because everything I've heard from Razer sounds like dog do.

00:12:41.880 --> 00:12:46.280
But if wireless is very important to you, Barracuda might be the way to go.

00:12:46.280 --> 00:12:50.080
If you like this, why don't you check out that video with the NZXT Relay lineup of products

00:12:50.080 --> 00:12:53.120
where they had a cool little headphone stand that makes it so that your speakers stop

00:12:53.120 --> 00:12:55.800
when you put your headphones down. That was pretty cool.
