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as much as we love video games it's easy to end up feeling

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disappointed when developers let us down in some ways and with a cyberpunk 2077

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fiasco fresh in everyone's mind let's have a look back at some other times

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when game devs infamously got egg on their faces

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starting out duke nukem forever if you think cyberpunk had an absurdly long

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development cycle duke nukem forever took 15 years or practically forever to

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get to the market so what the heck happened there although

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the original plan was to get the game out in mid 1998 about a year after

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development started it quickly started running into delays the developer 3d

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realms licensed the quake 2 engine because the build engine used for the

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1996 success duke nukem 3d was dated by

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this point but after about a year of development they switched to the unreal

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engine since the studio was unsatisfied with the quake engine's rendering

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performance meaning a huge amount of work they did based around the quake

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engine was nuked but this was only the start of the drama the lead developer

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george brassard kept wanting to make changes to the game to make it more

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similar to other hot titles of the day and to be fair it looked like this

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strategy might have paid off as people were impressed with the trailer that was

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shown at e3 in 2001 however with such a

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small development team progress was still slow and broussard continued to

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ask for more changes to keep up with the rest of the gaming industry which of

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course just set things back further it took so long to finish that the studio

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ran out of money in 2009 and laid off its staff leading to a different

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developer picking up the game and finally releasing it in 2011. after some

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of the original dev team had worked to complete the game on their own time at

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home unfortunately the final game was disappointing in large part because

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ironically despite broussard's efforts to keep placing modern features into the

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title the game felt dated by the time it was released let's move on to a

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different sort of game that was arguably just as infamous sonic the hedgehog for

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the ps3 and xbox 360 or as fans typically call it sonic 06 by the time

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2006 rolled around sonic's foray into the world of 3d gaming had been marked

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by disappointment but sega was hoping the technological advances built into

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the much belly hood ps3 and xbox 360 could help turn their fortunes around

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the idea was relatively simple put sonic in a more realistic setting complete

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with actual human beings and use cutting-edge graphics to produce a hit

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although sonic team used a new game engine that did look much better than

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older titles thanks to the console's more powerful hardware the studio

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ultimately put out a game that had a now familiar problem it was visually

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pleasing but not very fun to play during

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development yujinaka head of sonic team and one of the key forces behind the

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original 2d sonic games left sega altogether reportedly unhappy with his

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managerial responsibilities which suddenly left the dev team a rudderless

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ship after naca left sega split the dev team

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in two so that they could push out a separate title for the nintendo wii so

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now a much smaller team without the programmer responsible for much of

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sonic's greatness in the first place had to rush out a game in time to hit store

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shelves by you guessed it the christmas season and the result was an unmitigated

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disaster there seemed to be consensus that sonic was just dropped into a

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role-playing game that didn't suit the playstyle gamers were used to and the

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sequences that did feel more like classic sonic games were hopelessly

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broken and unfairly difficult combined with a convoluted storyline and an

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incredibly uncomfortable human on hedgehog kiss

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the game went down as probably the worst in sonic's history oops let's wrap this

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episode up by talking about admittedly a piece of low hanging fruit 2017's star

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wars battlefront 2. like the aforementioned sonic 06 the developers

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set out to make a good looking game and that's exactly what they did

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and the multiplayer was received as being actually pretty fun too gamers

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might have been able to forgive a short and disjointed single player campaign as

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the focus was mostly on multiplayer but what they couldn't forgive was the

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horrendous progression system that required an absolutely insane amount of

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gameplay in order to unlock playable characters like luke skywalker and darth

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vader that ea had heavily marketed in

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fact it would take 40 whole hours of grinding just to unlock one underpowered

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hero if you saved your credits or over 100 times that amount to unlock

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everything in the game unsurprisingly players were also given the option of

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buying ding ding ding loot boxes with

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real money in order to unlock characters and items more quickly but ea asking

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players to sink large amounts of money into an already expensive game did not

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sit well with the community leading to the now notorious post from an ea

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employee about how the system was designed to give players a sense of

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pride and accomplishment that became the most downvoted comment in the history of

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reddit at the time we shot this video that record still stands without a close

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second at all the situation became so egregious that it attracted mainstream

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attention outside of the gaming world and led to government efforts to

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restrict loot boxes as a form of gambling ultimately ea admitted that

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they botched the situation but battlefront 2 was left for the ignominious title of possibly having the

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worst launch of any game of all time but do you think there's an

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even worse example of developers making us mad let us know down in the comments

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if you'd like to see another episode in this series and which games we should

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freshbooks.com techquickie so thanks for watching guys

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if you liked this video give it a like hit subscribe and hit us up in the comments sections with your suggestions

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for topics that we should cover in the future
