WEBVTT

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this may look like a boring workstation

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from the.com era and it is but the eagle-eyed among you might have noticed

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that it is also adorned in Xbox logos

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that don't quite look like Xbox logos

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that's because this Alpha One dev kit

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was the first dev kit created after Microsoft unveiled the big metal X at

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GDC back in the year 2000 unlike the big X this one uh

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certainly didn't cost eighteen thousand dollars to build and require a solid

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block of aluminum to be milled for each unit in fact as I'm about to show you it

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is built entirely out of relatively low-cost commodity PC parts that anyone

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can get and there's more this

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is the alpha two the second Xbox dev kit

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that's right we have two generations of these things both with working hardware

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and the wildest thing about all of this is that unlike the other console Dev

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kits that we've looked at these can be recreated by anyone using leaked

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software that you can just download imagine being able to build your own

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Xbox sort of it's possible most

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you know what isn't possible to do by yourself though segue to our sponsor

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bones use the code LTT to get 20 off

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today and stay tuned to learn more the Alpha One dev kit isn't very well

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documented so I am really excited to crack this thing open and especially to

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compare it to Alpha 2 which is pretty much a known quantity at this point but

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before we do that the origin story for the Xbox project is really interesting

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and it kind of starts with this sticker on the front that says powered by

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DirectX the way the story goes is that the original OS was basically Windows

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2000 but stripped of everything but the

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bare minimum for running DirectX so the name is actually short for DirectX box

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now Bill Gates apparently hated the Prototype bastardized Windows that they

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showed him so much that he screamed at the original team presenting the first

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prototype for over two hours on the night of Valentine's Day like late

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enough to where most of them had to cancel dinner with their wives but then

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he gave them the go-ahead because he liked how fast it booted and feared that

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the PlayStation 2 would take over the living room while also taking the place

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of the home computer eventually right out of the gate there are some really

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fun Hallmarks of early 2000s computer design I mean you'd hate for your Tower

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to tip over right if we were to pry off this fascia here which seems to be just

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a piece of sheet aluminum bent and then glued onto the front of a generic case

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we could probably figure out the exact model but video gaming historians would

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get super mad about that I'm pretty sure yeah I'm getting the nod and really

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that's not the important part anyway we want to see the guts which yeah

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it's a little what the heck come on your secrets

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wow that is um generic

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yep that right there is about as exciting as your grandpa's PC I mean at

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the time it was pretty exciting the motherboard is an Intel vc820 code name

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Vancouver by the way yay go Vancouver as for the CPU I really wanted to pull this

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out and give you guys a closer look at it it's got a a Cooler Master cooler on

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it young up-and-comer company right there but unfortunately these ancient

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plastic push pins are proving to be a bit of a chore to get out and the last

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thing I want to do is damage any of them so it might have to stay in there but

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that's fine because the reality is it is a run-of-the-mill Intel Pentium 3 733

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megahertz CPU but that's a really interesting story the processor was as

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the legend goes supposed to be AMD who really did have the superior technology

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at the time but sometime between the

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aluminum monster and the unveiling of what would become the retail Xbox

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Microsoft switched suppliers to Intel AMD though had no idea and they were

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actually sitting in the front row at E3 2001 when they found out that they were

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usurped by Intel sitting feet away from Dwayne The Rock Johnson

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he was presenting the Xbox yeah yeah the Xbox got unveiled by Bill Gates and

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Dwayne The Rock Johnson at E3 2001.

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he's been that culturally relevant for that long moving on to the memory things

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get quite a bit more interesting and thankfully this comes out Rambis is

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probably best known today for its role in the industry as a patent troll but

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back in the late 90s and early 2000s they alongside Intel were pushing Rd RAM

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in this Rim form factor as the next big

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thing in system memory it had a huge advantage in terms of bandwidth over the

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sdram of the time this module right here remember this is from the year 2000 was

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clocked at 400 megahertz and utilized both the rising and falling edge of the

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signal to achieve effectively double that 800 megahertz wow unfortunately it

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came at a much higher cost due to its larger dies and allegedly very high

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licensing fees to Rambis making matters worse while the bandwidth was much

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higher the latency was also higher meaning that in the real world

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performance on Rambis based systems actually wasn't higher so when DDR SD

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dram came along randice got the boot our Alpha One came with a total of 640

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megabytes of this Rd RAM the 128 megabytes and a second 512 megabyte

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stick and this is the first way in which it differs from our Alpha 2 which

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actually only contains the 128 megabyte

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module and this what in the heck is that

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this is a filler cart because the way that rdram worked you can't just have an

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empty slot on your motherboard you must populate both channels either with a

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single dual Channel module or two single

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Channel modules so you had to use one of these if you wanted to use just the one

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but that's weird why would Alpha 2 need a filler stick and have only one-fifth

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the amount of memory as Alpha One actually that's not that unusual Dev

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kits particularly early ones tend to have more system memory than the final

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system and the reason is that the games that they're running on them are not

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exactly optimized at that point in the console's life cycle so our alpha 1 had

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640 megabytes our Alpha 2 had 128

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megabytes final dev kit had 128 megabytes but the system memory was

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actually shared with the GPU which is different from Alpha 2 and finally the

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retail console had 64 megabytes of shared memory that is less than a tenth

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of our Alpha 1 which either means that the software got that much less bloated

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over time wow or more realistically

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means that when this dev kit was repurposed as a software development

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workstation the IT department popped or open for an upgrade and threw in another

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stick of memory and that's uh probably not the only thing they upgraded because

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how else would our alpha 1 have a GPU

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that is three generations newer than our

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Alpha 2. see how our motherboard has onboard USB and onboard audio and they

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added both a USB card which isn't that abnormal just so you could have more USB

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ports words but also an add-on audio card that's because within the Xbox OS

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the only functional ports on the motherboard were serial so these are

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likely to be close analogs to the audio and USB controllers that ultimately made

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their way into the final console but might not have been included on whatever

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random Intel motherboard that Microsoft used for these systems then there's this

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raid card okay so this bad boy is called a raptor and it was used for DVD

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mastering that is kind of all we really

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know about it at this point it connected to a 40 Gigabyte hard drive that could

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hold all the DVD information and if you weren't mastering a game disc it was not

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particularly useful and maybe even made it slightly worse when these were

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deployed as workstations it apparently functioned just as a regular raid card

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coming back to our alpha one for a second we are missing both the raid card

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and that special sound card which could be a big problem for us you see the

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stripped down version of Windows 2000 that these run only contain support for

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the exact Hardware that it's expecting to run on so if we don't have exactly

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the right Alpha One components this thing isn't going to boot and since

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alpha 1 is relatively Uncharted Territory we're not even going to know

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necessarily what parts have been ripped

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out and put back in when this was Frankenstein's together as a workstation

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I mean it's a functioning computer as it is it just wouldn't boot up into any of

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the dev builds that we tried and we made it as far as December 2000 which should

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have worked but didn't we could have started ripping Hardware out of Alpha 2

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and putting it in here but we had no way of knowing if that was actually going to

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work and really Alpha 2 is the more interesting one from a gaming standpoint

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anyway can we fire it up now one other fun thing while we're getting set up for

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that is you guys might have noticed that the floppy drives in these are facing

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backwards as far as I can tell the only reason for that is that when they put on

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that front fascia piece in order to have it look cool and Sleek they covered up

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all the rest of the external five and a quarter inch bays and external three and

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a half inch Bays that would have been on the stock case you still kind of needed

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a floppy drive back then for you know installing your operating system or just

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like loading software onto the computer so they would have had to throw these in

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and I'm assuming anyone using them would have had to pop the panel and like throw

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a diskette in there if they ever needed to use a floppy that's freaking

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hilarious also can I just say that I love this PCI card retention mechanism

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it's a little janky like this support braces at an angle for some reason but

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man those cards are in there that is

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awesome something to note is that even if you have all the correct hardware for

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your generation of alpha that doesn't mean you can just load up Windows 2000

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strip out the extra bits and start playing Xbox games the software that

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these run is highly Microsoft proprietary and should never have

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actually left Microsoft from legal standpoint it's thanks to software

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preservationists that we were able to download it from archive.org and while

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we were willing to take that risk we can't in any way guarantee that that

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software hasn't been tampered with so you would do so at your own Peril if you

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did find yourself wanting to build one of these though one of the hardest pieces of Hardware to get your hands on

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is going to be the sound card because they've been out of production for kind

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of a long time fortunately a net is in by the name of N64 freak has actually

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created a blueprint that you can send to

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an overseas PCB manufacturer to have one made for yourself an exact replica of it

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for about 50 US dollars so if you're interested in playing around with it

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that is an option though as you can see if you just want to play Xbox games

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there's no advantage to one of these versus just getting your hands on an old

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Xbox we're in the dashboard right now and the build you're looking at is from

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about May of 2001 so this is around the

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E3 time frame and about six months prior to the actual launch of the Xbox what we

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need to check right now before we go any further is to make sure that our oh nope

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nope to make sure that our audio recording is working

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ooh parental control

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yeah that evidently does nothing at this stage

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uh okay is this all I can really do with this one or what yeah so if you want to

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load a new xdk you actually have to restart the system oh and the way to do

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that is power button oh wow up top

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other side oh my gosh that feels awful one moment

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please bump lens and I guess this is just showing off a light Distortion

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rendering effect of some sort 1300 FPS

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damn Daniel I I just have to shut the

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whole thing down now yep okay well that

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was worth it credit to the team it does boot really fast yeah like now think

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about how fast Windows 2000 loads yeah this is back in the days of three and a

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half minutes this is not a hard drive guys a slow slow mechanical hard drive

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they really did optimize the crap out of

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this thing okay dolphin classic now with

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1100 FPS I think I've seen about enough

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of that dolphin swimming around oh

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wow turn it turn it back off and turn it

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back on again yep

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I didn't press the button but it's probably fine I mean other than the

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resolution that's not bad so they're showing real-time Shadows working and

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then what is this that is our IP address if we were to plug this into a network

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it would actually show us what the IP address of the system is and with that

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we can hook up a developer's workstation and use the xdk software in order to

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load up games onto here so that's actually how Simpson's road rage got put

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on there E3 demo 50 complete okay can I

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even change which driver I am ah there we go well obviously groundskeeper

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Willie even loading off a hard drive this is pretty awful I've never played

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the original game though so maybe you guys can shed some insight into whether

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this is normal or whether this is just because it's an early build that's a lot

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of it's a lot of loading screen all right nice

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what's this 12 seconds what's

00:13:55.380 --> 00:14:01.860
get game mode I clearly do not understand this game

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very well I haven't verified this I only heard about it this morning but

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apparently you can plug in a keyboard no

00:14:06.480 --> 00:14:13.380
way remember remember with the PS3 how we could plug in a keyboard and access a

00:14:11.399 --> 00:14:17.639
console I guess we'll find out soon enough oh this is I don't think this

00:14:15.480 --> 00:14:22.620
supports hot plugging Windows 2000 didn't even get support for USB 2 until

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Service Pack 4 and we have to run service pack one so it's only got

00:14:24.839 --> 00:14:30.660
support for USB one which definitely doesn't have some of the Creature

00:14:28.260 --> 00:14:34.800
Comforts of modern USB I think we should try a PS2 keyboard just for lol's humor

00:14:33.000 --> 00:14:40.199
me you never know when you're gonna need a PS2 keyboard Tanner that's why I

00:14:37.800 --> 00:14:43.680
always keep one in a nearby drawer there we go

00:14:41.339 --> 00:14:49.199
we got lights on this bad boy oh what is this that's the uh that's the BIOS they

00:14:46.860 --> 00:14:52.740
had a customized bio splash screen yeah that's freaking awesome I didn't even

00:14:51.000 --> 00:14:55.980
know you could do that back then I mean you can now every system integrator does

00:14:54.540 --> 00:15:00.420
it but back then I don't think that was a thing this does not appear to be doing

00:14:58.500 --> 00:15:04.440
anything there might be some hacky way to do this but maybe it's not a default

00:15:02.279 --> 00:15:08.459
Behavior there was another build of this game that I could not find where they

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didn't have all the voices finalized yet so instead of hearing Homer's voice you

00:15:11.040 --> 00:15:16.260
would just hear a Microsoft Sam kind of

00:15:14.100 --> 00:15:22.019
voice read off the file name oh that's awesome nice hey I'm getting better at

00:15:19.139 --> 00:15:24.500
this let's go oh yeah I'm a road rage Pro now

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look Brandon it's an Xbox but it's a

00:15:30.720 --> 00:15:35.699
computer it's the DirectX box

00:15:33.720 --> 00:15:39.660
uh yeah yeah yeah I'm gonna get ten thousand dollars I've never played this

00:15:37.560 --> 00:15:43.880
game before it's fun but we have videos to shoot

00:15:40.680 --> 00:15:43.880
come on move it

00:15:47.519 --> 00:15:53.220
yes all right let's try another game and

00:15:50.760 --> 00:15:56.639
to do that we're gonna show you how we can actually load games onto this thing

00:15:54.899 --> 00:16:01.199
because you can't just like pop a game disc into the front oh wait can you do

00:15:58.560 --> 00:16:05.399
that Tanner there were some game discs that were made that you could do that

00:16:03.480 --> 00:16:11.100
with really um they were all green discs green discs

00:16:08.880 --> 00:16:15.120
uh but we don't have any we don't have anything they're quite rare okay they're

00:16:13.079 --> 00:16:18.600
usually Dev builds they were also sometimes completed builds that were

00:16:16.560 --> 00:16:22.920
just sent off to members of the press though and they actually continued past

00:16:20.399 --> 00:16:26.880
the lifespan of the Alpha One and Alpha 2. so those continued on throughout the

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life cycle of the Xbox now that we've connected both of these machines to our

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Network they can actually see each other and all we have to do is take one of

00:16:32.519 --> 00:16:39.180
these games that we have on our local hard drive here like say for example

00:16:36.180 --> 00:16:41.880
dark Summit and drag it over to the

00:16:39.180 --> 00:16:47.160
shared folder on our Xbox no estimated time it takes as long as it takes which

00:16:45.060 --> 00:16:52.940
is a lot more honest than what they give us now like I guess I'm having the early

00:16:49.199 --> 00:16:52.940
2000s game developer experience

00:16:53.040 --> 00:16:58.740
time to go get some coffee and this

00:16:57.300 --> 00:17:03.959
you're cool I didn't actually notice this before but these are not just two

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File Explorer Windows this is XB Explorer which presumably stands for

00:17:09.179 --> 00:17:16.079
I'm kidding I'm kidding I'm kidding Xbox

00:17:12.799 --> 00:17:18.419
the look on his face he was like I

00:17:16.079 --> 00:17:21.780
worked for an idiot anyway Xbox Explorer and it allows us to do all kinds of cool

00:17:19.860 --> 00:17:26.819
things so we can select our Target machine we can reboot the Xbox remotely

00:17:24.299 --> 00:17:30.199
actually that's about it about all we can do but

00:17:31.020 --> 00:17:36.660
we didn't try this before filming but our understanding is that the mob 2T

00:17:35.100 --> 00:17:40.799
version of dark Summit was supposed to be the playable one clearly not loading

00:17:38.520 --> 00:17:43.799
on our Alpha 2 so let's try the debug version and see if we have a bit more

00:17:42.120 --> 00:17:49.559
luck with that I really kind of missed the loading bar now yeah

00:17:46.320 --> 00:17:52.620
no wait no I'm kidding I'm kidding what

00:17:49.559 --> 00:17:54.179
the crap that was so fast wait oh

00:17:52.620 --> 00:17:59.960
because it doesn't have to do a full system reset it just resets the software

00:17:56.880 --> 00:18:04.559
oh that's awesome version

00:17:59.960 --> 00:18:07.919
010101.0 no game object data oh look at

00:18:04.559 --> 00:18:12.480
that hairdo though whoa here we go oh oh

00:18:07.919 --> 00:18:14.880
okay uh which pad am I supposed to

00:18:12.480 --> 00:18:20.480
my controller is not working I don't think my controller is doing anything uh

00:18:17.340 --> 00:18:23.220
oh man am I ever gonna get down oh boy

00:18:20.480 --> 00:18:26.900
oh I don't think so I think I'm stuck hey there we go oh no

00:18:28.440 --> 00:18:33.320
no this is early 2000's game design Brandon

00:18:35.520 --> 00:18:44.039
experience is how basic and commodity and almost kind of bootstrap the origin

00:18:41.640 --> 00:18:48.720
of the Xbox is they just took off the shelf honestly not even amazing

00:18:46.679 --> 00:18:52.620
computers turned them into a development platform and just a couple of years

00:18:50.340 --> 00:18:59.100
later the ball was rolling on what would become the Juggernaut that Xbox is today

00:18:55.620 --> 00:19:01.980
just 20 short years later the tools were

00:18:59.100 --> 00:19:06.360
janky they clearly had no experience no right to be there compared to the

00:19:03.539 --> 00:19:11.039
powerhouses at the time Nintendo Sega Sony and yet

00:19:08.580 --> 00:19:15.960
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