WEBVTT

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you probably already know that if you want a game in virtual reality on your

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home computer you need a powerful enough graphics card and you've been inundated

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with information about just how much money you should invest in one but what

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about the CPU are there any special considerations you should take into

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account for your vr rig or can you just plop in any chip that isn't bargain

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basement quality and be done with it we're going to answer that question today and thank our friends at oculus

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for sponsoring this video about this topic let's start with some simple

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advice check the recommended specs on the vr headset manufacturer's website

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and make sure that your CPU is at least up to that standard but seeing that you

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might find yourself thinking well the listed CPU actually isn't all that high

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end for example oculus only recommends a

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2014 vintage core i5 4590 for their rift

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s which is their current pc connected offering at the time we shot this video

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unfortunately that doesn't mean that it's a good idea to only pay attention

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to the recommended spec you see the reason that vr headsets need powerful

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hardware is because you need to push more pixels than a standard gaming pc

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for example the aforementioned rift s has a 1440p display that runs at 80

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hertz and while those specs might be a luxury for conventional gaming it's more

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of a baseline for virtual reality this is because lower resolutions and frame

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rates in vr aren't just an annoyance they can break immersion to the point

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where you'll actually get motion sickness so if you thought stuttering in

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regular games was irritating just wait until you're throwing up on your living

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room carpet because of slowdowns in a vr title

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this also means that there's more to consider than just making sure that your

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GPU is pushing out enough frames you want to have good and consistent frame

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times meaning each frame will be displayed on the screen for roughly the

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same amount of time for smooth animations without stutters and

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inconsistent frame times can be caused by a number of things one of which is a

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CPU that can't keep up with handling and scheduling all the data that it sends to

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your graphics card you see the CPU has to give the GPU something else to work

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on once the GPU is done rendering a frame and if your GPU is spitting out

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tons of frames per second like you would need to gaming vr the CPU is going to

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have a harder time keeping up if it isn't up to scratch traditionally

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rendering requests such as draw calls were single threaded but newer apis like

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directx 12 allow draw calls to be spread over multiple threads so unsurprisingly

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it can really help in vr to have a couple of extra cores and a little more

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speed than whatever the recommended specifications are and this is

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especially true if you are streaming in vr

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even if you're using your graphics card to encode your video stream instead of

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the CPU your CPU still needs some dedicated cores to handle receiving the

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encoded frames from the graphics card especially when you consider that the

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CPU already has to work a bit harder not only due to the frame time issue we just

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discussed but because it's more taxing for your CPU to handle vr head tracking

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than it is to simply process keyboard and mouse inputs with a conventional

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game so given that six cores is a baseline for modern gaming rigs

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especially as games are becoming more and more complex and better at taking

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advantage of multiple course we'd say an 8 core modern architecture processor for

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vr is probably a good bet and a 10 core

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wouldn't hurt if you're streaming with CPU encoding

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you know what else wouldn't hurt listening to today's sponsor bit thanks

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again to oculus for sponsoring today's video if you don't want to worry about

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picking out the right CPU then check out the oculus quest 2. it doesn't need a pc

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because it's oculus's most advanced all-in-one vr system and gives you

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blazing fast performance next-gen graphics and 50

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more pixels than the original quest each panel has a sharp 1832 by 1920

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resolution powered by the snapdragon xr2 platform all in a headset that manages

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to be 10 lighter than the original quest there's also new touch controllers a

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built-in ipd adjustment mechanism and it's backwards compatible with all quest

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titles you even get pass through plus which enables you to check your

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surroundings whenever you step outside of the guardian system and if you do

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want to use it with a pc no problem use oculus link to connect to a computer and

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access pcvr games in the rift library pick up yours today starting at just 299

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us at the link below thanks for watching guys you can like dislike depending on

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how you feel check out our other videos and comment with a suggestion if there's

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a future fastest possible that you'd like to see also don't forget to

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subscribe or i will come there and i will tickle your feet until you do

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but in a weird way
