WEBVTT

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So I was looking through the 3DMark leaderboards

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the other day because Steve over at Gamers Nexus

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was talking some smack about our benchmarking skills.

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I didn't see it though, I don't watch his videos.

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As usual, Kingpin from EVGA is way up at the top

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holding the record in 3DMark, Time Spy,

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Xtreme and all that stuff.

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But when I looked a little closer, I saw what's this.

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He's only using a 7980XE 18 core processor

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with four GTX 1080Ti graphics cards.

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And I thought, this is my opportunity.

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My one shot, my mom's spaghetti.

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I can't beat him with liquid nitrogen cooling

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and like sawed off graphics cards

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with custom power delivery boards

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soldered to the back of them.

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But what I do have is better hardware than that.

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So my plan is to use 56 CPU cores

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in our ASUS C621E650.

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This is the product I bought and it's my challenge.

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I'm not going to pay you by the way.

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I'm just going to do a quick test.

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I'm going to do a quick test.

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Let's see how far they go.

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We're going to do a little test.

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It's a pretty tight nose test,

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but it's going to be sort of a rough test.

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This is a built-in built-in CPU.

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It's not even a full series.

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So we'll test that out today.

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First we'll test out the chips,

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which are my favorite chips in the market.

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This is what an old chip looks like.

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I'm gonna throw in a quick spoiler alert here. My dastardly plan to troll you guys with this setup

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didn't work out, but it's still worth going through the process because it is a pretty unreal rig.

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So problem number one, SLI support for gaming on Quadros. The GV100 with its high speed

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HBM2 memory and massive 5376 CUDA cores should be a little faster than a Titan V,

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which is faster than a GTX 1080 TI or Titan XP, right out of the box. So even though I can't

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liquid nitrogen cool these things, I should be able to make up a lot of the difference

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in just outright faster hardware, except for one problem. These cards don't support three-way or

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four-way cards. These cards don't support four-way cards. These cards don't support four-way cards.

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SLI. So this right here is called an NVLink connector, and it is only designed for these

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cards anyway to put two of them together at a time. So while you can actually run SLI over NVLink,

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it's not really intended for that. It's more for resource and memory sharing in 3D modeling or

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compute applications. Fortunately though, I do have a way around that. So this is a Quadro Sync 2 board.

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And you'll probably recognize that if you've watched one of our many K, like 16K gaming videos,

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where we've used it to game on an array of as many as 16 monitors at once. Now this thing's purpose

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is primarily video display walls, like giant digital signage deployments, for example, to keep the monitors

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from getting out of sync, which would cause weird tearing issues. But we already know that it works for gaming.

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But we already know that it works for gaming, as long as you have a very small amount of time on your computer.

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But we already know that it works for gaming, as long as you have a very small amount of time on your computer.

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But we already know that it works for gaming, as long as you have a very small amount of time on your computer.

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long as the resolution we're running at isn't too much

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for the frame buffer of each individual card.

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So that got me thinking,

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what if instead of plugging multiple monitors

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into each one of the cards,

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because remember the more pixels each card drives,

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the harder it is for you to run the game.

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What if instead of that,

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we just ran a single 1080p display out of each one

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in a two by two grid for a total of 4K?

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Well, these are each 32 gig cards, so should be just fine.

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Bringing us to problem number two,

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even if you had a monitor like this one, it's 1080p,

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it's got super thin bezels, it's inexpensive,

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you still have a problem.

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Nobody wants to game where four bezels intersect

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because that's right where your crosshair is.

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This was by far my favorite part of my idea for this video

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and what prompted me to go ahead with it.

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Now I had intended,

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like I said, to troll you guys

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with some unbelievable benchmarks

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with like a test bench under a sheet or something

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to make you guys think

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that I had RTX cards early or something,

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but you'd never buy that

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if I had four of these monitors on an ARM,

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like we did back when we did our first 8K gaming setup.

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So what if we used LG's 43UD79?

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It's 43 inches, 4K,

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and thanks to its four separate inputs,

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it could be split into quadrants.

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So let's get it set up, shall we?

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One thing I should do while we're setting this up

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is give a massive shout out to Benny over at Memex

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who did a personal favor,

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hooking me up very last minute with one of these guys,

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actually two of them, DisplayPort to HDMI 2.0, Active.

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Adapters.

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The Active part's important because,

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well, for one thing,

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these Quadros don't have HDMI,

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so you have to run DisplayPort,

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and we've only got two DisplayPort inputs on this monitor,

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only one of which is actually usable because it's a Type-C,

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and you can't adapt this to that.

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There are cables, but they are directional cables.

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They don't go both ways.

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The Quadro Sync 2 card here only works

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if every one of these cards,

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is hooked up to the same type of display.

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The card has to think it's DisplayPort,

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so that's why the Active signal adapter is important,

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so every card thinks it's hooked up to DisplayPort.

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Just the amount of hassle that I went through

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to get this thing working, just, you know.

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But it was totally worth it, sort of.

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Here's an example of one of those directional cables.

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They only go from a Type-C output,

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like on your laptop or something,

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to a DisplayPort monitor.

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They don't go the other way.

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Oh, it totally makes sense.

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It's just not something that I thought about

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when this video was in the early conceptualization stages.

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Can we all just stop and appreciate for a moment

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that this is $36,000 worth of graphics cards here?

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I guess, you know, props to NVIDIA for lending them to us,

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even though we're totally not doing

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what we said we were gonna do with them.

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NVIDIA gets real cagey about, you know, this.

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NVIDIA gets real cagey about, you know, this.

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NVIDIA gets real cagey about gaming on Quadros.

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They just, they don't like people talking about it.

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Okay, so, HDMI 4, HDMI 3, that's right.

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Boom, boom, done, finish.

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And you can see how seamless it is as you move between them.

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See, you'll get a little bit of tearing.

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We got a little bit vertically there.

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Generally, actually, that's probably

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about the worst I've seen.

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But then you can see here, moving between these two,

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we get nothing.

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Oh, and now.

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You can see its behavior.

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Oh, yeah.

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So, it's not perfect,

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but I figured it would be good enough to trick you guys.

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Bring up some 3D Mark here.

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And there it is, Time Spy Extreme.

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I think this would have been believable.

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Yeah, you can see.

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The character's walking right through the intersection

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of all four of them, and you can't see any tearing.

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Pretty mean.

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Yeah.

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So, that's pretty underwhelming.

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But, perhaps, but, perhaps,

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if we weren't so CPU bottlenecked.

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So, while our CPU score is actually really good,

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like 10,000,

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that's just because we got a great score in the CPU tests,

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not because that CPU is actually not causing a bottleneck

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for our overpowered graphics setup.

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So, maybe what we can do is transfer the whole thing

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onto a bench with a 7980 XE.

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So, why don't we do that?

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Maybe we can alleviate the CPU bottleneck a little bit

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because we've got lots of cores here,

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but they're not particularly fast.

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You know, you do enough bench swaps,

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you get pretty fast at it.

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And, as expected, this is really not a lot better.

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Also, I'm having another weird issue

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where the color is a little bit off

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on the bottom left quadrant for some reason.

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I've actually run this before on both of these setups.

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I have no idea what it's doing.

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it's doing this time.

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As you guys can imagine, by this point

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in this whole process, I was feeling pretty discouraged

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because we are a far cry from the results

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that I was expecting.

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I mean, it's not like the entire thing is terrible.

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Like here, we can fire up a game here

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and see that actually like in-game performance

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looks pretty darn good.

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We're just gonna ignore this weirdness

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because this is the first time I've seen that.

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But this is not the benchmark breaker

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that I was really hoping that it would be.

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Oh, I know what it is.

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It's the whole zero to 255 versus 16

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to whatever black depth thing.

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How do you adjust that?

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You know what, I bet I have to break down the mosaic.

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You can see not in mosaic, I'm not having the issue.

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So I think it's just a matter of like,

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it just went wonko.

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For a second there.

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Yeah, see, it works perfectly this time.

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So let's run a game or two on this thing.

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Not bad.

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So what I can hope for here is that

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we will get some pretty awesome frame rates in GTA V.

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Why is this game so bad at running in full screen?

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Hey, Anthony, can I borrow you for a minute?

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No, I don't wanna, like, can I just change more things?

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GTA V is so horrible.

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There's more things than one at a time, like.

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Okay, how do you crank it?

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All the settings first before resetting it?

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You can't.

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You can't.

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You can reset it if you say no.

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So the good news is throughout the process

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of getting all of our GTA V settings cranked,

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this tearing line down the middle is gone.

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So that's pretty cool.

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Now we can see if our 4K performance is impressive

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because we have got this thing dialed in to hurt

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anything other than a godly graphics card setup.

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Why is that off?

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Did it even, oh, it did.

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It registered everything else, just not the MSAA.

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So that's neat.

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Multiple reboots later, we've got all that on.

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Yes, I wanna keep the new settings.

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Yes, yes, yes.

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And then we should be able to do

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extended shadow distances now.

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Now let's find out if in a situation

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where we're not quite so CPU bottlenecked, this thing can.

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Knock our socks off.

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Anthony, are you ready?

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Am I ready?

00:12:15.940 --> 00:12:17.130
Yeah.

00:12:17.130 --> 00:12:18.050
Are you ready?

00:12:18.050 --> 00:12:18.870
Are you ready?

00:12:18.870 --> 00:12:19.690
I'm ready.

00:12:19.690 --> 00:12:20.820
I'm ready.

00:12:20.820 --> 00:12:21.880
It's loading still.

00:12:21.880 --> 00:12:23.540
So what would you expect?

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I would say this will do.

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You think so?

00:12:26.400 --> 00:12:27.520
Yeah.

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Yeah, that's stuttering.

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It's suffering.

00:12:32.260 --> 00:12:36.700
So I still maintain this was a pretty cool idea.

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Perhaps works in GTA V, DX11, yeah.

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Yes.

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Let's just throw it on here.

00:12:42.310 --> 00:12:43.150
Okay.

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So how impressed are you?

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How impressed are you for a $36,000?

00:12:50.720 --> 00:12:53.300
All right, let's see what it's actually running at here.

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Yeah, no, no, it's just only running at like 30 FPS.

00:12:56.160 --> 00:12:56.980
Okay.

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What is a Peltzer V8 something or other?

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Oh, 15 FPS.

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Oh, oh, oh, okay.

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Well, I mean, that was clearly the frame rate drops.

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This is very realistic car physics we've got going on here.

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I'm saying that they probably wanted this car in their pool

00:13:16.080 --> 00:13:18.800
and I'm doing them a favor.

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So basically between the amount of GPU horsepower,

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we have and the difficulty of synchronizing them

00:13:25.060 --> 00:13:27.380
and managing resources between them,

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there are many, many bottlenecks

00:13:28.840 --> 00:13:31.140
that prevent this theoretically cool setup

00:13:31.140 --> 00:13:36.150
from actually performing well in the real world.

00:13:36.150 --> 00:13:38.030
Speaking of performing well in the real world,

00:13:38.030 --> 00:13:42.850
Corsair's Strafe MK2 or Mark II mechanical RGB keyboard

00:13:42.850 --> 00:13:45.010
is an update from the previous fan favorite

00:13:45.010 --> 00:13:47.690
and now has all the features you've been asking for.

00:13:47.690 --> 00:13:50.690
It comes in either Cherry MX Red or Cherry MX Silent switches

00:13:50.690 --> 00:13:52.190
with reds offering smooth and linear actuation,

00:13:52.190 --> 00:13:53.010
and it's a great feature.

00:13:53.010 --> 00:13:55.770
It also comes with anti-ghosting with silent dampening the sound by 30%.

00:13:55.770 --> 00:13:59.290
It's got 100% anti-ghosting with 104 key rollover.

00:13:59.290 --> 00:14:03.210
So no matter how fast all of your keystrokes are on the keyboard,

00:14:03.210 --> 00:14:04.730
it will register all of them.

00:14:04.730 --> 00:14:06.130
It's got eight megs of built-in storage

00:14:06.130 --> 00:14:08.130
so you can take all your RGB configurations

00:14:08.130 --> 00:14:09.910
and macro customization with you.

00:14:09.910 --> 00:14:12.450
It's got easy access multimedia audio controls

00:14:12.450 --> 00:14:14.030
allowing you to make on the fly adjustments.

00:14:14.030 --> 00:14:17.370
And the top of the keyboard is a built-in USB pass-through,

00:14:17.370 --> 00:14:19.290
which allows you to plug in a mouse,

00:14:19.290 --> 00:14:21.590
smartphone, flash drive, et cetera.

00:14:21.590 --> 00:14:23.010
So check it out at the link.

00:14:23.010 --> 00:14:25.420
In the video description.

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Thanks for watching, guys.

00:14:26.260 --> 00:14:28.300
If you just liked this video, you can hit that button.

00:14:28.300 --> 00:14:30.080
But if you liked it, hit like, get subscribed,

00:14:30.080 --> 00:14:31.020
or maybe consider checking out

00:14:31.020 --> 00:14:32.500
where to buy the stuff we featured,

00:14:32.500 --> 00:14:34.800
assuming that you have a real professional task

00:14:34.800 --> 00:14:37.340
to use them for at the link in the video description.

00:14:37.340 --> 00:14:39.760
Also down there is our merch store, which has cool shirts,

00:14:39.760 --> 00:14:42.020
not like this one, they're dead,

00:14:42.020 --> 00:14:44.360
which has cool shirts and our community forum,

00:14:44.360 --> 00:14:45.760
which you should totally join.
