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even if you have the biggest baddest graphics card on the planet your games

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still might not look as crisp as you'd expect but don't blame your GPU blame

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your monitor I'm talking about motion blur that effect you see when the

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visuals on your screen get smeared around so things look blurry or ghosted

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do note that this is completely unrelated to the motion blur setting you

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might find in some of your favorite games which adds an artificial cinematic

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blurring effect if you quickly change the camera angle real motion blur has

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been the bane of Gamers for a very long time not only does it look unappealing

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but in Competitive Gaming it can actually interfere with your performance

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but why exactly is motion blur still a problem and how is NVIDIA's new ulmb2

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trying to fix it well the main cause has

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to do with how most computer monitors are designed you'll often see a

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specification when you're monitor shopping called response time and simply

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put this is how long it takes the pixels to change colors usually measured as how

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long it takes to go from one shade of gray to another on any display with a

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backlight meaning just about anything that isn't an OLED response times are

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not instantaneous it actually takes a few milliseconds for your monitor's

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pixels to execute a change which is long enough for gamers to perceive motion

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blur because they're higher beings they're better than most people on these

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displays the main way that you can fight motion blur is by enabling backlight

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strobing a feature that turns the backlight off for short periods of time

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meaning the screen is dark while the pixels are transitioning reducing the

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amount of blur you can perceive back in 2015 NVIDIA came out with their specific

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flavor of backlight strobing they called

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ulmb unfortunately because of the rather long pixel response times back then the

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backlight would have to be off for 75 percent of the time this meant the

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picture overall would often end up noticeably dim reducing its appeal

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especially for competitive Gamers not to mention ulmb would actually have to slow down

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the screen's refresh rate in order to give the pixels enough time to

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transition however NVIDIA has recently rolled out an improved version

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uncreatively named ulmb2 but how exactly

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did they solve the issues that plagued the original we'll tell you right after

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we think Volta for sponsoring this video introducing Volta spark the

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Revolutionary charging cable with interchangeable magnetic tips enjoy

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instant one-touch charging thanks to upgraded n54 neodymium magnets with

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versatile reversible magnetic tips you can easily switch between devices

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experience super fast 5 amp charging and 480 megabytes per second data transfer

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for Apple carplay and Android auto plus their military-grade nylon cable comes

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with a lifetime warranty upgrade to Volta spark and transform your charging

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experience part of ulmb2's Advantage is

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that it doesn't have to lower a panel's refresh rate like its predecessor did

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this Improvement actually doesn't even come from NVIDIA at all instead it's

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simply due to the fact that generally pixel response times are significantly

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shorter today than they were back in 2015. WoW ulmb2 also improves upon basic

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backlight strobing by controlling pixels on a more granular level you see when

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pixels refresh to put a new image on your screen they're typically refreshed

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from the top down so when the backlight flashes some of those pixels will be in

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a state of transition leading to a phenomenon called crosstalk meaning part

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of the image will likely still have some blurring or ghosting but ulmv2 largely

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overcomes crosstalk by overdriving certain pixels with higher voltage

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causing them to change State more quickly than others too much overdrive

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can lead to undesirable visual artifacts but ulmb2 uses overdrive in a controlled

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way to create a sweet spot where the number of pixels mid-transition is at a

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minimum when the backlight turns on this not only means less motion blur but also

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A Brighter Image than the original ulmb since the backlight is turned on for a

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greater proportion of the time okay but what's the catch well you'll need a

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monitor that specifically supports ulmb2 at the time of writing there are only

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two monitors on the market that do and they're not exactly cheap as their High

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refresh rate g-sync displays aimed more at the competitive and Enthusiast crowd

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the good news nothing's stopping you from just gaming on 150 display if you

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don't mind a little bit of ghosting it's not nearly as bad as the kind you get on

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the dating apps anyway and thanks for not ghosting me in watching this whole

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video like it if you liked it dislike it if you disliked it check out our other

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