now requesting we've talked quite a lot in the past couple of years about how vr
is dead and i think that was true for a while if
we interpret dead to mean stagnant and
uninteresting from an enthusiast perspective but then
something happened 2019 turned out to be a super interesting year for vr
so i recently reviewed the valve index and
i was blown away by the upgrades that that headset brought to the high end of
the vr experience spectrum but what about the people who can't afford one of
those well that is where the oculus quest
comes in it actually launched a month before the index for only 399 us and
admittedly i ignored it because i assumed that it
would be trash but in fact it represents a similar if not greater leap forward
just at the lower end of the market it
enables wireless room scale vr with high
resolution displays and it's got two desktop class controllers without any
need for a powerful pc that means that with the quest you can take your headset
anywhere and play any game wherever you
are wow you can i can you can go anywhere with this thing linus whoa
i got a there's a lightsaber through your head right now
wow oh this is great whoa i feel so free
yeah private internet access
that's exactly what you'll get with pia a safe and protected ip and it's got
loads of other features as well check it out at the link in the video description
let's get to work so we should clarify you
weren't actually playing a game just there no i wasn't linus you got me uh
the quest has four external cameras that allow you to see the real world so
that's how i was able to do that and i only did it to highlight one of the key
advantages that the oculus quest has over pc based vr headsets and even other
standalone options like the oculus go and google daydream headsets like you
can set it up anywhere like you could set it up here
over there you could use this whole space so the cool thing is those cameras
actually serve a second purpose as well the controllers that riley's holding
have infrared or ir leds on them and the
cameras on the headset keep track of where they are in front of you so the
quest doesn't need any external sensors to work in a
surprisingly large play space now some
people online have said they've gotten it to work in up to a 10 by 10 or even
15 by 15 meter space and to put that in
context that's probably i think from
there to like over there is eight meters right so basically unless you live in a
giant warehouse the limitation pretty much doesn't matter at least um that's
what i'm told so far i'm actually taking your word for everything i'm saying
about this thing so uh do i get to try it now yes all right
that's right so you're gonna set up the guardian system which is the kind of safe zone area okay of the entire galaxy
or just my disappointment is immeasurable okay so it fires up
automatically just like their desktop headset let me give you this
yes oh and the camera is just like turned on whoa
it's pretty uh whoa it's pretty stuttery
there it's a little disorienting there's a delay between the camera feed and real
life huh he's in
he's inside you know the weird thing is it's not as
bad looking around as it is looking at these these are like
yeah yeah they got the big indicators on there right no it's just they're
choppier so it has a very similar fit actually to the original rift where i i
on that one too i found it kind of a little hard against your face but um
it's not too bad so just like room scale experiences on desktop vr headsets like
the rift vive or the index the quest has a guardian system that requires you to
map out a safe area like linus is doing right now wow so we can have a giant
freaking play area in here if you reuse the same space regularly it won't make
you map it out again the quest actually can recognize and hold a few guardian
spaces in memory one caveat is that oculus does not recommend that you use
the quest outside
you disappeared i disappeared because you finished the
setup linus hello okay there it is he's in vr he's
been sucked in it feels like such a big play space that it's like not natural to
be able to walk around so i know right seamlessly yeah with a pc
headset you'd have to set up base stations in an area this big and leave
them there basically in order to have it consistently let's talk specs the
display is surprisingly sharp it's 1440
by 1600 per eye now it is an oled display with a pentile
matrix so it's not quite as sharp as what you might find on something like
the valve index but it's pretty comparable to something like a vive pro
with that said there is one area where it falls behind those higher end
pc headsets the refresh rate is only 72
hertz versus 90 or even as high as 120
or the experimental 144 hertz mode on the index
now part of the shtick here is that the entire experience is powered by what is
basically a phone sitting in the front of the headset here so it's a qualcomm snapdragon 835 four
gigs of ram a 3600 milliamp hour battery that gives you about two to three hours
of play time and it's all running on some version of android there's an ipd
adjustment slider on the bottom and a volume rocker it's got built-in speakers
with spatial audio and then it's also got two headphone jacks one on either
side for oculus's special headphones though you can use normal ones one thing
that i like about it actually is i i prefer this style of strap to the the
halo style right right on the psvr as well as the the rift s you prefer this i
do i do actually prefer this i'm not a huge fan of that one and one other thing
i wanted to comment on that's not really in the specs is the quality of the
lenses they are much much better like you don't see
those distinct rings like you do on first gen stuff like the htc vive and
oculus says that they did use a different manufacturing process for the
lenses so whereas yeah on the original riffs they had those kind of concentric
yeah so this looks shockingly sharp that makes me so happy
okay so that's all the numbers now it's time
for me to really get to try this i'm actually way more amped now that i've
played with it a little bit than i was before so while linus is firing that up
i know he just came off of reviewing the
index and he's a bit of a vr snob in general so i feel like even if this
disappoints him i want to give my own perspective and what that perspective is
is i haven't really used vr in a major way since ncix died back in 2017. so i
kind of missed the big rush of windows mixed reality headsets and the vive pro
experience so it was pretty crazy for me to put on the quest and have something
even comparable at all to those early
experiences from the first htc vive in a standalone device even so it's pretty
amazing i'm very excited to not get hit now there's noticeably more binocular
effect compared to something like the index of course but it's not bad it's
supposed to be around a 90 degree field of view this game is 35
what the hell uh well okay now you're coming up against one of the major
disadvantages to the quest is that the the store does not cross by with oculus
quest except for a few titles at least until the oculus link beta
coming in november which will allow you to connect the quest to your gaming pc
via usbc or an oculus made optical fiber
cable and access all rift content on the
quest like honestly this is not
appreciably worse this doesn't seem that
different from the last you know major vr experiences i had you know htc vive
first oculus rift and stuff crap should i die now requesting
the speakers are not great no they lack a lot of they lack a lot of a lot of a
lot of things yeah one thing i really missed from the pc vr experience when i
first started using the quest was the social experience of replicating the
player's view on the computer monitor or a tv especially since the quest feels
more like a social device you could bring to parties and stuff but then i
was stoked to find out you can cast the view from the quest to a chromecast or
an android app so this is actually what linus is seeing right now now i am
experiencing a little bit of stutteriness
this is not a replacement for
your premium vr setup that's very true and i think
it's actually really cool that we can see vr is separating in that way so that
we have this really kind of cool robust experience at the low end and
at the high end like we can say that the quest is a completely different category
than the index might need to take off my jacket for a second here oh yeah really
warm yeah the swag at lttstore.com lttstore.com i'm gonna check that out
all right definitely a bit of chop man this has to be the dorkiest looking
vr game out of all of them you know i don't know like a bow and arrow you
look cool with this one it's like whatever makes window looks cool when
he's doing it
no
oh god no don't go there you know what i
will say though i haven't had any complaints
about the tracking of the controllers which is a little bit surprising to me
given that we're relying on these cameras in the front of the device to
keep track of them uh performance hasn't been perfect
especially when there's a lot of like particle effects on screen
i mean it is running on a smartphone processor and you're recording video
right now so that might also be affecting performance
now i don't actually i haven't actually tried the rift s yet so i'm not sure if
it's the same with those controllers but i really noticed uh whatever this is
sliding off of it when i was playing oh the battery cover i had it happen three
or four times while i was playing just now you were going a little more vigorously than i was maybe but that
won't be a problem in 2020 as oculus claims they're gonna launch hand
tracking on the quest so you won't need to use a controller at all the crazy
part is this upgrade doesn't require any extra hardware all right so vader
immortal this is supposed to be like amazing oh yeah you got to do vader immortal i haven't tried it yet it's so
good i do find it rests a little heavily on my cheekbones
maybe i just need to tighten it up a little bit but when i tighten it up more i like i said before i do find the way
that it is a little hard against your face is not necessarily my my favorite
now this is somewhere where i really notice the 72 hertz experience like it's quite
jittery as i'm waving my lightsaber around in front of me the lightsaber in
particular i noticed that yeah that's a really long drop yeah it's a long drop
come on get on with it playing a game here that's your robot friend don't be rude
oh man i have to climb
i thought this was cool we're having very different experiences right now oh
that was really disorienting did you drop
maybe oh that was that was real oh this is
very unpleasant i'm gonna get sick playing this game
really okay interesting okay
oh boy move back into the world i am in the
world am i outside of my safe space you might
need to uh maybe i don't know what you've set up oh yeah
walk forward and oh it's your left arm it's the games issue i'm not standing
exactly where it wants in the ground oh yeah yeah it doesn't even know what way
i'm facing the lightsaber's like behind me what where's my hand
look at this it's okay it's gone you can use the where'd it go
what's going on i don't even know where you are in the game right now
so no i hate it i'm done i'm out oh no
nope i'm out done it's official star wars sucks
all right i forget how to play this game there's guns and you shoot the bullets
away from you you have to reload the guns no you just drop them wow it really
does seem like they have uh simplified the graphics of this game a lot to get
down on this you can tell this is an oculus game
because they've definitely put the work into tuning it like it runs smoothly
unlike some of the other ones it just really doesn't look great
right like the display is high resolution but the chip just can't put
out yeah the pixels there's no denying
the convenience of it all yes that's the thing that's important to keep in mind
for all this because you know you're i hear a lot of
complaining i hear a lot of whining this is a 400 headset
like you just played the index this is what i was saying earlier you know like
learn to appreciate a snob earlier and now you're doubling down is that what i
understand you wrote that into the script yeah like when panning like this it's a
little bit stuttery in a way that is not nearly as bad as like
daydream devices that i've tried where it's just like yeah this is completely
unusable it's garbage throw it away right uh like i'm not i'm not sick now
that i'm not trying to play vader immortal but but i would say this is like pretty close quickly to the first
htc vive experience oh he's different he's different okay
whoa i didn't even realize where i was or what way i was facing your back linus
come back drive pressure marks on my cheeks you do i do so
there are definitely some strong points here uh light leakage not too bad i got
a little bit around the bottom so it's not as good as the index or the vive for me but not unacceptable the oled screen
it's funny i've been playing mostly on the index lately right doesn't have an oled screen lcd and it hasn't been
bothering me but going back to an oled screen those really deep blacks was
actually quite nice i thought i was gonna be experiencing like a lot of uh
warmth i played for like an hour and it started getting kind of warm well i
think you're gonna have that experience regardless of the vr headset depending on the kind of games you're playing
that's a fair point yeah like i wouldn't recommend putting on my vr headset at my
house bottom line then this is a really interesting device like it's hard to
compare it directly to anything because it's so different like
comparing it to a rift s the pricing is the same
or actually more expensive depending on how much storage you want but the game
library is not nearly as big on top of
what riley mentioned earlier about games that you buy in the oculus store
not necessarily being compatible with the quest which i think is sort of a
bummer uh interesting fact though red matter a puzzle narrative game you'd
like it sold more copies on quest than
it did on the rift which is very interesting because it's one of those
titles that does not support crossbuy but what i think people really like
about the quest is that it makes full room scale vr completely accessible to
way more consumers like you don't have to set up a pc or base stations or
anything so it's really more of a console like experience that you can
pick up and grab and take to your buddy's house wherever or like a family
gathering it's great now with that said the quest is far from perfect you are
giving up pc level graphics in exchange for the mobility which is an obvious
compromise in terms of resolution render detail frame rate and as we saw in vader
immortal the tracking definitely can
occasionally glitch out i think that might have been because i was standing right in front of you with that said
there are ways to stream pc vr games to
the oculus quest so maybe we could do another video do you think that would be
any good i don't know but we should try it i guess so all right that sounds
pretty cool so guys hit subscribe if you don't want to miss that either way the
quest represents a huge step forward in vr's journey towards mainstream
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can you stop that