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Unless you make a habit of living under a rock,

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or if you're just not that into gaming, that too,

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you've probably seen the headlines,

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AMD FreeSync working on GeForce cards.

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And it's true, but there's a catch.

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So the current methods for enabling FreeSync

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on a GeForce graphics card

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require you to also have an AMD GPU in your system

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that is capable of supporting FreeSync itself.

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So today's video then has us trying it out

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to see if it's worth the hassle

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to save money on a G-Sync monitor.

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And while we're at it,

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we were thinking maybe we'd try to run G-Sync

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on an AMD graphics card.

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Rosewill's new Prism S500 case

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lights the way with its array of RGB fans,

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tempered glass panel,

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and spacious,

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and you can even use it as a display in the interior.

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Click the link below to learn more.

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So let's start with how this works.

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There are actually two different ways to go about this.

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There's the GPU way and the APU way.

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So we'll be using the APU method for the uninitiated.

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And APU is AMD's name for a CPU

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that has a graphics processor built into it.

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Now, normally, as soon as you install

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a dedicated graphics card,

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your onboard graphics gets disabled,

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when you can use this.

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But for what we're doing,

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we actually need to force the Vega 11 GPU

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that's built into our Ryzen 5 2400G on.

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So we're gonna change IGFX multi-monitor to enabled,

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and we are going to set the primary video device

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to our onboard graphics.

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Let's go ahead and reboot.

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Now, while we wait for that to happen,

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let's talk about what's going on under the hood here.

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If you watched our gaming on Linux video a little while ago,

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we showed a piece of software called Looking Glass

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that Wendell from Level 1 Techs was using to game

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with very low latency in Linux

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by running the game effectively in a virtual machine

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that was running Windows and then capturing its output.

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TLDR, the API that Windows is using here is called DXGI.

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And what it does is essentially mirror the output

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from one card to another with very little delay.

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Though, there is no delay.

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There is still a delay.

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So as you can see here,

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we've already got our GeForce driver installed and working.

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So the next thing we need to do,

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we've already downloaded it here,

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is install the drivers for our Radeon graphics.

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Now that our Radeon drivers are installed,

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which, yes, is working correctly,

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we need to change our display configuration

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a little bit here.

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So what we want is our FreeSync monitor

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plugged into our onboard graphics,

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and we want nothing plugged

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into our GeForce graphics card.

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One cool thing, by the way,

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is that because of the way that this works,

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in theory, we could actually do the same thing

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with Intel's upcoming integrated graphics

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with FreeSync support.

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That's not confirmed at this time yet though.

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So now that all of this is done,

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we can go into our display settings.

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Then on the bottom,

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we're going to see an option here for graphic settings.

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Now, all we need to do is add whatever we want to run.

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We want to run here.

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Okay, so now we go into options,

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and then we just need to set our graphics preference.

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So we're going to set that to high performance,

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right about here.

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See, here's our power saving GPU.

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Here's our high performance one.

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Now, when we launch this demo,

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theoretically, FreeSync technology will work.

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We can actually test it too.

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Check this out.

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So let's go ahead and,

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turn AMD FreeSync off.

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Oh, we got to turn V-Sync off for one thing.

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Okay, there we go.

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That's more like it.

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Now let's turn FreeSync off and boom, there's our tearing.

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Let's go ahead and do an FPS sweep

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so we can get some really nasty tearing there.

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Yep.

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Now let's turn FreeSync back on.

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Okay, so let's try Counter-Strike.

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So V-Sync's off.

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Let's see how smooth this is.

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So in theory, this DXGI thing only adds about one to two

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milliseconds of additional lag.

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So for the people out there claiming they can feel

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the difference, okay, maybe,

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but you're probably super human because at 60 frames

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per second, that is, what does that work out to?

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Wait, oh wow, this feels like ass.

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I think this is running on the wrong GPU.

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So it's a little kludgy for every one of your,

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there we go, for every one of your programs,

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you're going to have to actually change that.

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Let's see if we can just re-maximize it

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and it'll run on the right one.

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Yeah, that super did not work.

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Let's try relaunching it.

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There we go.

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That's more like it.

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All right.

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I am getting a frigging mess ton of tearing here.

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When you're running FreeSync,

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are you supposed to enable V-Sync within the game?

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Yeah.

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Oh, well there's our problem.

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Also the developer console isn't enabled, crying out loud.

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One problem with CSGO though is that it's not demanding

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enough for us to dip below 60 frames per second.

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So it's not really giving us a benefit over just running V-Sync.

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Other than theoretically a little bit less lag.

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So what we're going to do then,

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is we're going to fire up Deus Ex Mankind Divided.

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Can really tell it's much smoother.

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Wow, I suck.

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All right.

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So here we go.

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Now we are right in the sweet spot

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where we're going to be benefiting from our FreeSync display

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where we're not quite able to maintain 60 frames per second,

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but we're right in that 45 to 50 FPS range.

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What kind of annoying thing about this game

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is it has some on-screen effects

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that kind of look like tearing, but we are not,

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oh, see like that, but that's not that, that's me dying.

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I can't believe that this is working.

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Like this just blows me away.

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Okay.

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So remember how I said that because of the way this works,

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we could in theory use Intel's iGPU for FreeSync

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with an NVIDIA card actually churning through the frames.

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Once those come out, that got us thinking,

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what if we did it the other way around?

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What if you're on team red?

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Like a Vega 64,

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but some baller new gaming monitor is only available

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in a G-Sync flavor.

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Wow, that happened so fast.

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I didn't even get a chance to show you guys.

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Check this out.

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So as soon as we plugged it in, boom,

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G-Sync display connected.

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What?

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So we'll go ahead and fire that up.

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Enable G-Sync, enable G-Sync for all the things.

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Now all we have to do is the same process, but in reverse,

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going into our graphic settings and going, okay, CS go.

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We don't want high performance.

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We want power saving.

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Now we can launch Counter-Strike.

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And in theory, we'll be running G-Sync

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for our NVIDIA graphics card,

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but we'll actually be rendering with our onboard graphics.

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Now that wouldn't make a lot of sense in this case,

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but if you were running something like a Vega 64,

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and then you just installed like a GeForce 950 or something

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in another slot, you couldn't do that.

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You couldn't do that.

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You could make it work.

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Whether or not you should make it work

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is another question though,

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because unless someone automates this GPU switching process,

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it is a bit of a pain in the butt, at least at this time.

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And it's not that cost-effective

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because one way or another, you will have to have two GPUs.

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Would you look at that?

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It feels a little laggy,

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but that's because we're running at 33 frames per second.

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There's no tearing,

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and it's as smooth as it could be given the situation.

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Now, one way that you could make the solution make sense

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would be if you had some old compatible hardware

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lying around, or actually maybe if you're team green

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in terms of your gaming rig,

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but you wanted to hook your gaming machine

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up to one of Samsung's FreeSync TVs, for example,

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because until BFGDs actually make their way to the market,

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there are no large format G-Sync displays.

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That could be pretty cool.

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But in most cases,

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you'll probably end up spending

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more than you are actually saving

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or very close for what isn't an amazing experience.

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The real takeaway is that we shouldn't have to do

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any of this.

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FreeSync and VESA Adaptive Sync

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are both industry standards at this point.

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And NVIDIA, if you're listening,

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we're not saying that you need to ditch G-Sync.

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We know that you guys have special green G-Sync socks,

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that you pour on it,

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that makes it a little better in your opinions.

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Personally, I haven't looked at it

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with a high speed camera yet,

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but you guys think it's better, so okay.

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We're just saying that like CUDA and OpenCL,

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there's no reason that you couldn't support both,

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especially since as we've demonstrated here,

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there's no physical link reason

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that you couldn't support both.

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Team Group is sponsoring this video with their Delta RGB SSD.

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Yes, my friends, it's an RGB SSD.

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while the five volt and the 12 volt

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They've got read and write speeds

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of up to 560 megabytes per second.

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And this is pretty cool.

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If you click the link below, you can enter a giveaway

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and the winner can choose either a 500 gig Delta RGB SSD

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or their T-Force RGB 16 gig RAM kit.

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So thanks for watching guys.

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If this video sucked, then I see you NVIDIA employees.

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I see you.

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But if you liked it, you can hit the like button,

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get subscribed, or maybe consider checking out

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where to buy the stuff we featured

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at the link in the video description.

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Also down there is our merch store,

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which has cool shirts like this one

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and our community forum, which you should totally join.
