WEBVTT

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Lots of people say that they bought every PlayStation ever, but no one has

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ever actually done it. And for good reason. See, there are way more

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PlayStations than most people realize, and many of them are darn near

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impossible to get your hands on. So, I asked the team to take a shot at buying

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one of every PlayStation ever for me to

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play on. And this is going to be a lot of fun cuz as a lifelong PC gamer, there

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are machines here that I straight up didn't even know existed. But we'll get

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to those later because first up is the OG, the daddy,

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the PlayStation. Now, we already did a succinct and, if I

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do say so myself, adorable rendition of the story of how Sony entered the gaming

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world in our console tier list video. So, today we're going to focus on the

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hardware and on the games. The original PlayStation came out December 3rd, 1994.

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And thanks to its franchisee definfining exclusives, innovative hardware, not to

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mention aggressive price, it quickly took the gaming world by storm, becoming

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the bestselling home console ever. But there were a lot of different

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PlayStations that contributed to that number. In fact, there are over 10 FAT

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models, 20 plus if you consider a region lock a model. But don't worry if your

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collection is missing a few of them. The differences between many of them are

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very hard to spot. So, bottom line, if you're on the market, we would recommend

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one of the later models that fixes some major issues with the earlier ones, but

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still remains fairly moddable, 7500 is

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the best. Or, hear me out, if compatibility with mods, PSIO, or a Game

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Shark doesn't matter to you, there's always the PS1. Not that PS1, this PS1.

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This smaller, lighter version of the original PlayStation cost just $200,

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which made it a great entry point into Sony's ecosystem. An ecosystem that got

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some pretty cool accessories, like check out this little LCD screen attachment.

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With this, you can play even when you're away from your station.

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>> Okay, but this was probably the bigger deal. While the Dual Shock is pedestrian

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looking at best by today's standards, it was the firstish controller with two

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analog sticks, which kicked off a controller design paradigm that outside

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of small refinements has remained largely unchanged to this day. Just like

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Our third specimen is one of this generation's biggest collector's items,

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the Net Euros. Not only had I never heard of this thing, I'd never heard of

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the concept of it. It's a dev kit, see,

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but it's targeted at hobbyists rather than at professional developers. And the

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aim was to spark interest in game development. It was only available via

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mail order and costs about $750,

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which that sounds like an awful lot for a matte black pallet swap and a couple

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of matching controllers. But here's the kicker. It also had no region lock and

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came with everything you needed to run unsigned software directly from a PC.

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It's hard to imagine modern Sony doing anything that cool. But back in those

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days, Sony had a very try anything twice

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mindset, which was reflected in the games as well. Now we just got to pick

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one to play. We could go with an obvious choice like Final Fantasy 7 or Tekken or

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Crash Bandicoot, but that would be too predictable. We chose Parappa the

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rapper, >> which I've never actually played. >> Oh, prepare yourself.

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>> Okay, man. What shape did they think people's hands were? Oh, no. I figured

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it out. Games are for kids. >> Yes. >> So, the curvature is so tight for an

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adult hand, >> which didn't bother me back then

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>> because we were kids. >> Now, you have a lot of fond childhood memories of this particular game.

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>> Ah, it's one of my favorites of all time. Sony, bring her back. I'll pay anything. I'll fund it myself. We are 30

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seconds into this game and I've seen multiple like white American stereotypes

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that make me amazed that this console

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ever sold overseas. I'm impressed it has voice acting.

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>> Yeah. Well, that was the power of the CD. You could finally fit voice actors

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into your game. >> Oh, hold on. Okay. Oh god. I don't know.

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I don't know Sony buttons. So, this is going to be really hard.

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>> Oh god. >> Wow. You lost. That's the fastest I've seen anyone lose at this game. Even when

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I was a baby, I can do better than that. >> That was the tutorial. What's the spot?

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What spot? Where in the Which star am I trying to hit it on?

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>> What do you mean? Where the thing is? >> But there's three stars.

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>> But the stars have nothing to do with it. We'll get where that thing is. That's all you have to hit.

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>> What? I have to hit it that early. >> Yeah. >> Oh. Oh, I get it.

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>> Yeah, you're getting it. I thought as the one went across the thing, I didn't

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notice that the the icon is the character who's supposed to do it.

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>> It's a small screen. >> It's a really small screen. >> Okay, I can do this. I can do this.

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>> I think one thing that's brilliant about this game is that it's a great tutorial

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for learning where the buttons are on a PlayStation controller. >> That's actually genius. Uh-oh. What is

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that square? Right. The the thing. No,

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>> this is probably enough of this. That's probably enough. >> For all of its first generation

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jankiness, though, the PlayStation really was a revolution in the game

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industry. Get it? Cuz spinning discs,

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The clock's ticking. Of course, all good things must end. And the PS2 made the

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PS1 completely obsolete, doing everything its predecessor did, but

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better. Not only did it have very complete backwards compatibility with

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both PS1 games and controllers, thanks to what was essentially a built-in PS1

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CPU, but an even bigger selling point for the mainstream buyers was that the

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PS2 was also one of the cheapest DVD

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players on the market at just $299.

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And all of that ignores the technological jump that this sixth

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generation beast offered for nextgen games. Its powerful custom hardware, not

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to mention much larger game discs, meant not only better graphics, but also more

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ambitious game worlds, mechanics, and stories. This time in an attractive

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black shell that, especially in its vertical stance, exudes monolithic

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power. That is unless you opt for the slim PS2. Though it is worth noting that

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thanks to the expansion slot on the back, the original FAT is still the most

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desirable PS2 model for many gamers with the 3900 range being the sweet spot

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thanks to its improved laser reliability, out of the box hard drive

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support, not to mention its ability to use free McBoot to load private tiered

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games. With that said, if you aren't planning on sailing the 7C's and you

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don't care about these 20 or so PS1 games, most versions of the Slim are

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also pretty great choices these days. What's a poor choice these days, unless

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you're a hardcore collector, is the PSX.

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This Japan-only white behemoth was a

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harbinger of Sony's next generation ambitions and included alongside a full

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fat PS2 a ton of extra features, most of

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which are basically useless today. I'm talking media functionality like video,

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audio, and image editing. Not to mention a digital video recorder to pause and

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play back live TV on the built-in encrypted hard drive, which sadly has

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yet to be cracked and takes out the entire console when it dies. Perhaps

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most importantly, though, the PSX introduced the cross media bar before it

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became the iconic UI of the PSP and the PS3, which we will get to in a moment.

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But first, there's another PS2 that only the true afficionados will know. The

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Bravia KDL 22PX300.

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This is a truly unremarkable 720p class

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LCD TV. But it has a PlayStation 2 built

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into the stand. Man, you would think this thing would have made some serious

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headlines. And who knows, maybe it would have, except that it was released 4

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years after the PlayStation 3 came out.

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But still, we've got to use this for our PS2 gaming. >> Oh yeah, baby.

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>> Oh, yeah. But first, there's one more novel variant of the PS2 that we dropped

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from our procurement list, but feel should get an honorable mention anyway.

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The Audioox VOD10 PS2. It's an

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all-in-one PS2 gaming system that's meant for incar integration, which

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sounded so cool, and I wanted it so bad

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until we looked a little closer and realized it's really just a retail PS2

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Slim that slots into a folding display. That makes it more of an accessory than

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a console, so it didn't meet our criteria for inclusion.

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Now, all we got to do is pick a game. Not easy on a console with over 4,000 of

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them. Many of them on the all-time greatest lists. I'm going to choose the

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incredible Medal of Honor European Assault cuz that's the European game

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that we do have. And this is a PAL TV.

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Great.

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Wow, that looks so bad. Holy crap. I forgot

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how bad early LCDs were. This is

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shocking. Like, yes, PS2 games don't look great, but everything moving in the

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distance is just like Yeah, slow motion. How smeary it is.

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>> The smearing is horrible.

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>> Wow. It's not helping matters that it's running at 30 FPS.

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>> How could you possibly hope to beat this game like this? Still, even on this

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trash TV, you can see what a massive improvement in fidelity the PS2 offered

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over the PS1. Not right out of the gate necessarily. The first PS2 games

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famously did not really look much better than the last PS1 games as developers

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really unlocked the full potential of that first generation console. But by

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the time it was well into its life, it makes Parappa the Rapper look like a

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early concept of what 3D gaming might look like. >> Hey, there's Parappa 2 on the PS2.

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>> I bet it looks a lot better. It does look slightly better. Yes.

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>> Making my aiming issues worse is the fact that these analog sticks appear to

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have about 20% of their movement as a

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dead zone. >> Yeah, that's just the way things were. But there were some improvements like uh

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analog face buttons. So in like Gran Turismo, that's how you would accelerate

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is you'd press harder on the X button to go faster. Okay, that's pretty cool. I

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prefer the triggers we have today. Me too. I also prefer the displays we have

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today where I'm not seeing six ghost images of this tower. This is truly

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awful. While this is probably a worst case scenario, the PS2 overall existed

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during that awkward transition period between CRT, where the games definitely

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looked better, and flat panels that were

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sexier, not to mention more expensive, but really did have crap image quality

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and input latency. Of course, flat panels wouldn't stay crappy forever. And

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with the rise of highdefinition TVs, Sony's next move would be to raise the

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bar for home consoles once again, delivering a leap in visual fidelity

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that blew away our 2006 eyes, not to

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mention our 2006 wallets.

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That's right. Despite its impressive cell architecture, or maybe because of

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it, the big bad glossy Blu-ray machine,

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oh, it's heavy, landed on the market with a resounding

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out of the gate. Its cost made it unattractive to gamers. And its

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complexity made it unattractive to developers who really struggled, I mean,

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even compared to last gen to differentiate their early PS3 games from

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the best looking PS2 titles. Of course,

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by once again including last generation hardware in the early PS3s, Sony made

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sure that you could at least still play those older games. But here's the thing,

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the PS2 is still the bestselling console

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ever. So, if you really wanted to play older games, you could just, you know,

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pick one of those up on Craigslist for next to nothing. Now, the final ace up

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Sony sleeve was supposed to be support for highdefinition Blu-ray movie

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playback. And for that, it did offer a

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compelling value. But that was only for the handful of folks who cared. Slow

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adoption of highdefinition TVs, not to mention the much higher prices of

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Blu-ray discs, meant that DVD would continue to be the dominant format for

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years to come. In spite of all of this, though, Sony stuck it out, and the PS3's

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appeal steadily grew over the course of its lifetime, bolstered by a growing

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library of phenomenal exclusives. With the real breakthrough moment coming with

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the introduction of this, the less glossy and perhaps more importantly less

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expensive PS3 Slim at $299. I don't

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know. Seems like the price of a game console might be important. Nintendo or

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not? Who knows? This external shrinkage was made possible by Sony's slowly

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eliminating feature blows like extra I/IO and backwards compatibility along

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with some major transistor size shrinkage on both the CPU and GPUs. And

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thank goodness for that because those early model PS3s produced much more heat

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than their woefully inadequate cooling solutions could move away which

00:14:40.800 --> 00:14:48.079
contributed to a plague of yellow light deaths. That's a big reason why we would

00:14:46.160 --> 00:14:54.639
actually recommend targeting an early Slim for your collection. Yes, yes, both

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the Ca and E can play PS2 games

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natively, which is pretty cool. But in

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our mind, that's really not enough to overcome the price difference, which is

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so big that you could buy a PS3 Slim and a PS2 and a good retrocaler, all for

00:15:09.040 --> 00:15:15.839
less money. Not to mention that it would deliver a noticeably less laggy PS2

00:15:13.760 --> 00:15:18.880
gaming experience. That recommendation though assumes that you might be

00:15:17.120 --> 00:15:23.600
interested in modding. If all you care about is playing legal discs, late model

00:15:21.120 --> 00:15:28.720
slims or even the super slim can be a great reliable option. See, instead of a

00:15:26.240 --> 00:15:33.360
front disc loader, we have a back to basics toploading disc drive that kind

00:15:30.880 --> 00:15:38.560
of reminds me of Buckley's cough syrup. It's ugly, but it works. Immediately I

00:15:36.639 --> 00:15:42.240
have a bunch of thoughts, but I'm not sure if you'll be able to hear them over

00:15:40.320 --> 00:15:45.600
this freaking console. Is that normal? >> They get louder with age as there's more

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and more dust, but there was always a very loud console.

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>> Jibus. >> Yeah. >> To it credit though. This is the first

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game that I've looked at and gone, "Yeah, I could just sit down and enjoy

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this with no distraction. >> Looks like a Switch One game.

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>> Looks good enough." Well, I shouldn't say no distraction. I have this cable

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pulling on my controller, which I shouldn't because the Six Axis was the

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first wireless controller that was ever packed in with a Sony console. It had no

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rumble out of the gate due to ongoing litigation with the DualShock 3 coming

00:16:13.920 --> 00:16:21.040
about a year later. But hold on a second then. How's the cable Sony's fault,

00:16:17.680 --> 00:16:23.680
Linus? Well, because Sony integrates

00:16:21.040 --> 00:16:28.160
batteries into their controllers, which always die because batteries die. You

00:16:26.720 --> 00:16:31.279
can buy replacements from places like AliExpress, but most people aren't going

00:16:30.079 --> 00:16:34.000
through that. So, if you're buying used PS3 controllers, just expect it to be

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dead. >> This is why I always liked the Xbox approach. Yes, the controllers are

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heavier because of the AA batteries, but I never have to deal with this.

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>> Certainly, for longevity, it's way better. >> Ooh, we didn't mention the analog

00:16:45.680 --> 00:16:51.120
triggers yet. >> I really don't like the shape of it. It feels off compared to modern ones.

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>> No, it's a terrible analog trigger, but having an analog trigger definitely

00:16:52.959 --> 00:16:59.440
better than not having an analog trigger. This is also one of my least favorite controllers of all

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PlayStations. I don't like the wireless latency. I think that it was time for an

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improvement. I My dream project is rebuilding the Boomerang controller, the

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banana that they uh they released when they announced the console, but they

00:17:11.439 --> 00:17:17.520
never released. There was too many people making fun of it. Apparently, it's like the most comfortable

00:17:15.520 --> 00:17:19.039
controller of the time. You can boost as long as they're not going to blow your

00:17:18.559 --> 00:17:24.799
car up. >> Keep juggling you down the road. It's crazy that through this entire era of

00:17:22.160 --> 00:17:29.440
gaming, performance was barely even like a issue on our mind. This is like

00:17:27.120 --> 00:17:33.440
running at a solid 30 FPS, but racing games now, that's almost unacceptable.

00:17:31.840 --> 00:17:37.360
>> Oh, almost. >> That's unacceptable. >> Another thing we've stopped accepting

00:17:35.600 --> 00:17:42.240
these days is the brown filter over everything. Even this game feels like it

00:17:39.600 --> 00:17:45.200
has like a gritty brown filter over all the vegetation.

00:17:43.280 --> 00:17:49.360
>> Yeah, everything is just a little gray and brown.

00:17:47.039 --> 00:17:51.440
>> I get it. It was HD. They were trying to make it look realistic.

00:17:50.320 --> 00:17:57.120
>> Yeah, movies were going through a similar thing at the same time. >> Yeah, realism in my games not always

00:17:54.960 --> 00:17:59.360
what I'm after. All right, it's time to move on to the next generation.

00:17:58.320 --> 00:18:06.320
>> No, it's not. >> No, it's not. You may not know this, but

00:18:02.960 --> 00:18:08.240
Sony released another little tiny home

00:18:06.320 --> 00:18:14.799
console right around the launch of the PS4, the PlayStation TV. This little

00:18:12.160 --> 00:18:20.000
$100 box was marketed primarily as a remote play device in Sony's big push

00:18:17.360 --> 00:18:25.120
into the game remote streaming world. Stupidly, what they should have done is

00:18:22.559 --> 00:18:30.559
focus on its best feature, the fact that inside this box is basically a PS Vita,

00:18:28.160 --> 00:18:33.840
just without the screen. I mean, it wasn't officially that, of course, but

00:18:32.320 --> 00:18:38.320
once you hacked it and added compatibility back for most games, you

00:18:35.600 --> 00:18:41.840
could enjoy a surprisingly excellent big screen experience. Or so I'm told. I

00:18:40.559 --> 00:18:46.960
never had a Vita. What am I going to be playing? >> Uh, you're gonna be playing Batman Arkham Origins because it's a game that

00:18:44.960 --> 00:18:49.520
shows off some of the technical capacity of this. >> This looks surprisingly good on the big

00:18:48.960 --> 00:18:56.720
screen. >> Yeah, the scaling is not ideal on it. You can only do 720p or 1080i and we

00:18:53.919 --> 00:19:00.960
currently have 720p. Uh, so it's really good on like an HD CRT, but who's got

00:18:59.840 --> 00:19:04.559
one of those these days? >> Dang, dude. The Vita is so good. We

00:19:03.520 --> 00:19:10.080
should do another one of these videos just about the Vita. >> Like the textures are obviously a little

00:19:07.520 --> 00:19:16.080
lowfi, but like it looks not bad. not that far off from PS3.

00:19:13.520 --> 00:19:20.160
>> It also was the only way to play Persona 4 Golden on a big screen for a long

00:19:17.840 --> 00:19:27.039
time, but now they've sold that on every marketplace, but for 5 years, it was

00:19:23.840 --> 00:19:30.240
basically this neat, but more of a side

00:19:27.039 --> 00:19:33.120
exploration. Now, for a storyline quest,

00:19:30.240 --> 00:19:38.559
Sony's PS4 Parallelogram got off to a very strong start, in large part by just

00:19:35.840 --> 00:19:45.520
keeping it simple. While Microsoft was hanging a connect-shaped albatross over

00:19:40.960 --> 00:19:48.160
its confusingly named doit all Xbox One,

00:19:45.520 --> 00:19:54.720
Sony was laser focused on creating a gaming machine for gamers. Released in

00:19:50.960 --> 00:19:58.480
late 2013 at 399, the PS4 was Sony's

00:19:54.720 --> 00:20:01.760
first ever console to contain an AMD x86

00:19:58.480 --> 00:20:03.919
APU, meaning that architecturally it was

00:20:01.760 --> 00:20:08.799
more like a gaming PC than any generation that came before it. That

00:20:06.080 --> 00:20:14.160
meant that it was that much easier to develop and port games for. And boy, did

00:20:11.520 --> 00:20:17.840
we ever get some games. In fact, it was such a strong lineup of exclusives that

00:20:16.160 --> 00:20:22.960
it would be hard for Sony to evolve beyond it. The PS4 would be followed up

00:20:20.480 --> 00:20:29.760
by the Dierunk Slim and then eventually the Pro, which was touted as the first

00:20:25.440 --> 00:20:31.840
true 4K console machine. But, uh,

00:20:29.760 --> 00:20:36.400
our tests determined that that was a lie. As it turned out, the Pro was

00:20:33.840 --> 00:20:40.559
basically a moderate GPU upgrade with nearly everything else remaining the

00:20:38.240 --> 00:20:45.039
same. Probably because Intel was too cool to make console chips and AMD

00:20:43.039 --> 00:20:49.440
couldn't build a decent CPU to save their lives back then. No, the true 4K

00:20:48.960 --> 00:20:59.679
console. >> It's still not true 4K. The PS5 would arrive in 2020, priced at

00:20:55.919 --> 00:21:02.080
$3.99 with a unique design that made it

00:20:59.679 --> 00:21:06.559
a little hard not to worry about Sony. And a best-in-class storage solution

00:21:04.159 --> 00:21:11.520
promised that long loading screens would be a thing of the past. But aside from

00:21:08.960 --> 00:21:14.880
that, Sony's fifth generation lacked the unique accessories and gameplay

00:21:13.200 --> 00:21:20.400
innovations that helped previous generations stand out. Oh, wait. This

00:21:17.919 --> 00:21:25.440
you you have got to be kidding me. With all that said, being kind of bland but

00:21:23.440 --> 00:21:31.280
better isn't necessarily a terrible thing, and the PS5 fully embraces the

00:21:28.320 --> 00:21:36.080
trend of consoles becoming more PC-ike, which made multiplatform ports much

00:21:33.360 --> 00:21:40.640
easier and higher quality than ever, while also providing important creature

00:21:38.240 --> 00:21:45.679
comforts, not to mention an attractive price toerformance ratio that made it a

00:21:42.960 --> 00:21:50.320
solid choice for gamers. This has led to an environment where there are fewer

00:21:47.280 --> 00:21:52.640
true exclusives than ever before. But

00:21:50.320 --> 00:21:57.200
the trade-off is that the PS5 can play thousands of games and is often the best

00:21:55.360 --> 00:22:02.080
place to play them, other than a high-end PC, of course. And that's true

00:21:59.760 --> 00:22:07.760
whether you're playing on a fat PS5 or the newer slim PS5, which sadly is the

00:22:05.600 --> 00:22:11.600
first big size reduction that we've seen that didn't have a significant jump in

00:22:09.600 --> 00:22:15.520
efficiency. But hey, at least it fits nicely in our commuter backpack.

00:22:13.360 --> 00:22:22.400
ltstore.com. Now for our biggest, baddest PlayStation

00:22:19.039 --> 00:22:24.080
yet, the true 4K console,

00:22:22.400 --> 00:22:29.679
>> still not native, >> the PS5 Pro. We got another GPU focused

00:22:28.080 --> 00:22:34.720
upgrade here with improved RAW performance, improved ray tracing, and a

00:22:32.480 --> 00:22:38.799
new fangled PlayStation specific upscaling technique that to Sony and

00:22:36.559 --> 00:22:44.159
AMD's credit can look pretty close to native, even if it still isn't. And even

00:22:41.280 --> 00:22:48.960
if it's about to be replaced by FSR4, the only question in my mind is, are we

00:22:46.320 --> 00:22:54.799
being too hard on the PS5? I mean, we called this thing a moderate performance

00:22:51.520 --> 00:22:58.320
bump. And sure, compared to like the PS2

00:22:54.799 --> 00:23:00.240
to the PS1, kind of is, but I kind of

00:22:58.320 --> 00:23:05.679
remember those PS4 games looking kind of sh Can we compare these two? Already I'm

00:23:03.039 --> 00:23:10.480
having the PS4 experience. >> Yeah, let's do a new game. Three, two,

00:23:08.240 --> 00:23:14.240
one, go. Hey, there we go. >> There we go. I could have skipped a long

00:23:11.919 --> 00:23:17.240
time ago. >> Yikes.

00:23:22.559 --> 00:23:29.919
>> Okay, that is a lot sharper. >> Yeah, lot smoother.

00:23:27.280 --> 00:23:33.520
>> I got to say, for its age though, PS4 looks not bad in this game.

00:23:31.200 --> 00:23:37.520
>> The cut scenes look really good on PS4. Once we get to gameplay, it'll be a

00:23:34.880 --> 00:23:41.039
little more clear. To be clear, the one on the left looks like it has Vaseline

00:23:39.360 --> 00:23:46.559
over the screen. >> I could finish this game in the time it's taking you to load in

00:23:44.960 --> 00:23:52.240
>> and you'd have a much more enjoyable experience. Another big difference going

00:23:49.039 --> 00:23:54.559
from the PS4 to the PS5 was unlocking

00:23:52.240 --> 00:23:59.120
120 FPS performance modes. >> Yes, the visual fidelity does go down,

00:23:57.280 --> 00:24:03.679
but particularly in more competitive titles, it can be a major advantage.

00:24:01.600 --> 00:24:08.159
Even the addition of VRR on PlayStation consoles was a huge deal where uh now

00:24:06.720 --> 00:24:13.760
games can have a little bit of stuttering, but it doesn't matter nearly as much. And I've really liked the

00:24:11.440 --> 00:24:19.200
addition of the 40 Hz modes that are somewhere in between balanced uh 60 Hz

00:24:16.480 --> 00:24:21.520
modes and 30 FPS, but they look great and they're, you know, just 33%

00:24:21.039 --> 00:24:29.600
smoother, >> a little bit more playable. Okay, not

00:24:24.480 --> 00:24:32.159
bad. But then I pan the camera

00:24:29.600 --> 00:24:37.760
and I got to say, look, I never played Forbidden West, but I did play Zero Dawn

00:24:34.880 --> 00:24:42.240
and that was a freaking hard game sometimes when you have to like use a

00:24:39.919 --> 00:24:48.240
particular kind of arrow to snipe the eye of a particular bird flying around

00:24:45.360 --> 00:24:52.400
and doing that with this level of blur and at this level of input latency.

00:24:51.039 --> 00:24:56.880
Okay, I shouldn't say I don't know if I could beat it because I beat it on a Steam Deck. Um,

00:24:55.679 --> 00:25:01.440
>> but it would be harder. >> Yeah, >> to their credit, both of these

00:24:58.880 --> 00:25:06.559
generations support HDR, but even the modest performance impact is definitely

00:25:04.320 --> 00:25:10.559
going to be less felt on the PS5. >> To be fair, I think the PS5 Pro is a

00:25:08.400 --> 00:25:14.559
little overkill. Like, it's so sharp and so >> Oh, you're on the Pro.

00:25:12.320 --> 00:25:19.360
>> Yeah, we're showing how much We've shown how much uh from the beginning of this

00:25:17.440 --> 00:25:21.360
super generation to the end of the super generation, how how much improvement

00:25:20.799 --> 00:25:27.919
there is. >> Is that how you would describe the PS4, PS5? the super generation 100%.

00:25:26.320 --> 00:25:32.000
>> Yeah, I think that's fair. >> Yeah, like we've had so much improvement

00:25:29.520 --> 00:25:36.000
that it probably totals more than a generation, but it's still like you're

00:25:34.159 --> 00:25:41.960
playing PS4 games on your PS5. Like there's very few just PS5 games. Oh, hi.

00:25:42.080 --> 00:25:45.799
>> Oh, got him again.

00:25:48.400 --> 00:25:54.880
With that said, there's more to this half generation than just performance.

00:25:52.240 --> 00:26:00.080
That controller is the first PlayStation controller that has ever tempted me. I

00:25:57.919 --> 00:26:04.400
do not love the ergonomics of any previous DualShock controller, but the

00:26:01.840 --> 00:26:09.039
Dual Sense with its better haptics, including these like sick triggers that

00:26:06.559 --> 00:26:13.440
make your bow really feel like drawing a bow. Of course, you'll pay the price for

00:26:10.880 --> 00:26:17.520
all of that. The PS5 Pro is in raw dollars the most expensive console we've

00:26:15.360 --> 00:26:23.600
ever seen from Sony. And even adjusting for inflation, only the launch PS3

00:26:20.320 --> 00:26:24.720
exceeds it, which was notoriously

00:26:23.600 --> 00:26:30.480
>> not very successful. >> And even within the same parts, we've seen price increases across the globe.

00:26:28.400 --> 00:26:34.720
And they've kind of discreetly in the US raised the price of the Slim by 50 bucks

00:26:32.480 --> 00:26:37.919
over the launch. Even as lifelong PC gamers, I think we can both agree that

00:26:36.480 --> 00:26:42.960
there's never been a better time to enjoy the tens of thousands of

00:26:40.159 --> 00:26:47.120
PlayStation games, both present and in the past, especially if you're not shy

00:26:45.200 --> 00:26:50.640
about privateeering them. For those of you watching, if you want to get an idea

00:26:48.720 --> 00:26:55.760
of which PlayStation you should buy in each generation, we're going to put up

00:26:52.080 --> 00:26:57.360
our chart with recommended models. Now,

00:26:55.760 --> 00:27:00.720
we're also going to segue to our sponsor.

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off your first purchase. If you like this kind of looking back at the history

00:27:58.399 --> 00:28:04.559
of gaming, why don't you check out the time we had several young people try

00:28:01.840 --> 00:28:08.960
some of my favorite childhood games, video games. Have they really changed

00:28:07.039 --> 00:28:13.760
for the better? Yes. But also, in some ways, no. We

00:28:12.399 --> 00:28:17.760
should do another episode of that. I have more childhood games. >> Sure. I'd be super down.

00:28:16.320 --> 00:28:22.640
>> Maybe we could let them play for longer this time. >> Yes, please. Less people, more
