WEBVTT

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If you're in the market for a new graphics card, you probably know that for the time being,

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you have only two options when it comes to a GPU,

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AMD or NVIDIA. But once you've made your decision

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and you go to buy the actual graphics card, you're inundated with a ton of options

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from different companies like ASUS, Gigabyte, MSI and a bunch of others.

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Why are there so many and why don't AMD and NVIDIA

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just make the entire card themselves?

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And yes, obviously both companies make their own reference design cards you can buy,

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but cards from add-in board or AIB partners

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remain the most popular choice. Let's start by looking at this

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from the perspective of the chip maker. For example, CPUs for a desktop PC

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are sold separately from other boards. Although it wouldn't exactly be difficult for Intel or AMD

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to make their own PCB and slap a CPU on it,

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the issue is that manufacturing a complicated processor,

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whether that's a CPU or a GPU is a lot more involved

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than putting together a PCB with some traces on it. But if manufacturing the board is simple,

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how does that then tip the scales in favor of outsourcing that work to an AIB partner?

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Unsurprisingly, cost is a big consideration.

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Because the GPU itself is the big determining factor

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of performance for a home gamer and high performance models are difficult to design

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and produce, margins on GPUs are quite high.

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By contrast, a PCB is a rather low-cost, low-margin product.

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It's not hard to turn out lots and lots of them, but the amount of profit a company makes per board

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just on the board itself is quite low. But how about from the AIB partner's point of view?

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The calculus is similar, but just works the other way around. These companies are rarely just making graphics cards

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and are already in the business of making PCBs for lots of other components.

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Just think about how many AIB partners you know also make motherboards,

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which of course are just PCBs with capacitors and slots soldered on,

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as well as power supplies, mice, cases, et cetera, things that also need PCBs, albeit smaller ones.

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So doing this makes economic sense for both parties. NVIDIA and AMD get to pour money and resources

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into innovating where it really counts in the GPU itself.

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Meanwhile, AIB partners whose expertise is on the commodity,

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PCB side of things, can buy the GPUs from Team Green

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and Team Red, solder them onto a board and resell them to consumers for a healthy profit.

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And of course, there's also money to be made by competing in the AIB space itself.

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Partner companies can set themselves apart with out of the box over clocks,

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variety of cooling solutions, advanced power delivery built into the board

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to better serve enthusiasts and tweakers, and other features that result in a broad product stack

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within the same GPU family. So if you just need a certain GPU model

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that simply functions, you can pay something near the bottom of the pricing stack.

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But the companies can also make money from selling cards with more advanced features stuck on the PCB

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for a higher price. Not convinced by the theory? Here's a cautionary tale of what can happen

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if you try to do everything yourself. If you are a little older,

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you might remember when a company called 3DFX was a big player on the GPU scene.

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However, the company went on a business in the early 2000s and a big part of why was that they insisted

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on making their own cards after acquiring a PCB manufacturer

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and attempting to control the entire process top to bottom,

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vertically integrating. However, this decision led to cost and quality problems

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that could have been avoided if 3DFX had used multiple AIBs

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and the company soon collapsed under the weight of fierce competition from NVIDIA and ATI.

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So remember, there's absolutely no shame in not doing everything yourself.

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How do you think matchmakers stay in business?

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Just tell me who to date. I can't trust myself to swipe right.

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So thanks for watching guys. If you liked this video, give us a thumbs up, hit subscribe and be sure to hit us up in the comment section

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with your ideas for topics that we should cover in the future.
