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History is littered with examples of dominant forces that later fell by the wayside.

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The Roman Empire, Disco Music, Dallas Cowboys,

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and so it is in the tech world, which is why we created the first episode

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of our something part series, Where Are They Now?

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To kick things off, we're gonna look at some of the ways that we all used to enjoy digital media

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before Spotify and YouTube came along, starting with the venerable real player from real networks.

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If you grew up in the 90s, you probably used real player at some point,

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whether it was to listen to music or watch a video clip,

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as it was one of the very first streaming applications

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to gain widespread popularity. In fact, the first ever sporting event

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streamed live online was over real audio back in 1995.

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Of course, the real in real audio probably oversold the player's capabilities.

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During real player zenith in the late 1990s and early 2000s,

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most people were running painfully slow dial-up connections,

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which meant that their streams were often fairly low quality,

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assuming they worked at all. And real player was notorious for being a clunky,

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error-prone program that was jam-packed full of advertising.

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But it was still a piece of tech that most people tolerated

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because few other programs delivered streaming media.

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That is, until Microsoft and Apple started providing their own streaming software

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in their consumer operating systems and also made streaming software freely available

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for administrators who previously had been forced

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to pay real networks to get this functionality on the servers for their websites.

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And then as time went on, standards like Adobe Flash made the clunky real player more and more irrelevant.

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But believe it or not, real player is actually still around today

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as a general purpose media player supported by ads and subscription fees.

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Even if the general consensus is that other media players

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like VLC accomplished the same tasks in a simpler package.

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Bottom line, I don't see real player making a big comeback anytime soon.

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Next up, Winamp, which was a more general purpose music player

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than real player. Debuting in 1997, it quickly caught on with PC users

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around the globe and eventually boasted a user base

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of around 90 million. Right out of the gate,

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people loved its resource-late operation, its incredible customizability.

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Guys, Winamp's skins were big way before CSGO ones.

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And it's ease of use. All you had to do to build a playlist was select

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and drag some MP3s into Winamp and boom, you could be your own personal DJ.

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It was a really cool idea at the time. Unsurprisingly, Winamp's demise

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was largely the work of bigger companies. AOL bought Winamp in 1999

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and used it as a vehicle for expanding its own internet service

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by asking users to sign up for AOL whenever they tried to install Winamp.

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Despite the fact that AOL's parent company could have just made money

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by offering their huge music library to Winamp users instead.

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What an idea. And since many Winamp users were music enthusiasts

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and power users who cared about audio quality and the overall listening experience,

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the integrated AOL ads and the fact that their beloved player

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had been taken over by a company known for a sandboxed internet service was pretty off-putting.

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Combined with the iPods release in 2001, which required rival program iTunes to function,

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Winamp was never able to fully realize its potential.

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Though its user base actually kept growing until 2007

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thanks to its popularity with users outside of the US

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where it was developed. Winamp was eventually sold to a Belgian company

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and an updated beta appeared in 2016 with another update in 2018.

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A new version is actually expected sometime this year, but the many years of neglect combined

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with the popularity of modern streaming audio services means that while Winamp still has

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about 30 million users worldwide, it's unlikely to recapture its past glory.

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Finally, there's possibly the most infamous of them all,

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Napster, a file sharing service that quickly became known

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as a hotbed for music piracy. The basic idea behind Napster was that it allowed users

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to directly download music from the computers of other users, suddenly giving the public access

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to tons of free music, including hard to find tracks.

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So all you needed to do to be the cool kid in class was to know how to use Napster and have a CD burner.

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Of course, the record companies sued Napster and won

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because the courts found that while Napster wasn't providing the music itself,

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it was aware that copyright infringement was going on on its network and had the ability

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to stop it, but failed to do so. This differs from torrent applications like Qubit Torrent,

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which only allow users to connect to any of thousands

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of servers that provide tracker files. It's a much less centralized approach

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and a more difficult target. After the original Napster was forced to shut down,

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the Napster logo and brand actually lived on. They were purchased and have since changed hands

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a few times with each subsequent owner attempting

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to capitalize on Napster's name recognition to sell licensed music, both on a per song basis

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and through a subscription model. Napster was eventually bought by Rhapsody

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and actually still exists today as a streaming music service with a monthly fee

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similar to Apple Music. So I guess it goes to show you guys,

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if Napster can go legit, anyone can.

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Okay, fair point, except you guys.

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So thanks for watching guys. Like, check out our other videos, subscribe,

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and I will see you next time. I won't see you, I can't see you, it's a camera lens.
