WEBVTT

00:00:00.160 --> 00:00:06.080
wow talk length no way i forgot about that

00:00:04.880 --> 00:00:10.960
sorry remember when we were going to bring it back oh

00:00:08.480 --> 00:00:13.599
sorry tackling we're doing a tackling yes

00:00:11.759 --> 00:00:17.039
um but we're remaining socially physically distant as you can see just

00:00:15.759 --> 00:00:19.680
in case you're and socially i'm going to look at the camera i'm not actually acknowledging

00:00:19.439 --> 00:00:26.000
you 91 inches

00:00:23.760 --> 00:00:31.920
that's 231 centimeters oh yeah wow it's 2.3 meters

00:00:29.199 --> 00:00:36.000
so we're we're properly distant but why are we here james you tell me because i

00:00:34.079 --> 00:00:39.280
saw a game demo yesterday that blew my little mind and you wanted to talk about

00:00:37.760 --> 00:00:42.840
it no i didn't think i was gonna be allowed are you a game developer no one

00:00:41.840 --> 00:00:48.719
day though i think so so the reason we're

00:00:45.840 --> 00:00:53.360
here is because yesterday epic games uh released a demo

00:00:50.239 --> 00:00:54.719
of unreal engine 5 which is the fifth

00:00:53.360 --> 00:00:58.800
version of unreal engine the name says it all

00:00:56.800 --> 00:01:01.760
hey yeah and it was it was pretty mind-blowing but i have to say everyone

00:01:00.559 --> 00:01:06.799
was talking about it being super super mind-blowing and i watched it i was kind of like well okay

00:01:04.799 --> 00:01:11.520
it looks pretty good the rocks look good that's what david said yeah he said it's

00:01:09.360 --> 00:01:15.439
not that much better than uncharted 4. i think i was expecting a little more like

00:01:13.600 --> 00:01:20.960
i don't know transforming robots and they should have had the rock in it yes

00:01:18.400 --> 00:01:24.640
the rock makes everything better looking at rocks so there's another reason why

00:01:22.720 --> 00:01:28.560
it was kind of disappointing because uh jeff keeley

00:01:26.400 --> 00:01:31.680
the kind of like godfather of the gaming industry i guess at this point he's

00:01:30.320 --> 00:01:35.360
doing this whole thing called the summer game fest where they're doing all these

00:01:34.159 --> 00:01:39.439
game reveals and they were like all right the first game reveal of the

00:01:37.200 --> 00:01:42.960
summer game fest is going to happen on wednesday

00:01:40.560 --> 00:01:46.720
tune in and then people tune in it's not even a game it's not even a

00:01:44.799 --> 00:01:50.720
real game it's unreal engine but that doesn't does that count as a game reveal

00:01:48.720 --> 00:01:55.040
no that's just a totally encapsulated demo yeah although it was running in

00:01:52.880 --> 00:01:57.920
real time time and like you can interact with it but yeah there's no story

00:01:56.479 --> 00:02:02.799
there's nothing there's probably nothing beyond what we saw there is a story the

00:02:00.159 --> 00:02:08.160
the thing is called lumen in the land of nanite and i think maybe maybe the girl

00:02:05.759 --> 00:02:11.280
was called lumen and those were all her nanite friends

00:02:09.679 --> 00:02:14.640
yeah so it was apparently running in real time although we have no way of

00:02:12.800 --> 00:02:18.959
actually proving that but the thing that was actually impressive

00:02:16.319 --> 00:02:23.120
about this demo was the technology called nanite

00:02:20.800 --> 00:02:27.520
and lumen and lumen but nanite's really the star of the show and nanite is a

00:02:25.520 --> 00:02:30.480
technology that basically will allow developers to import

00:02:29.680 --> 00:02:35.280
full detail models

00:02:32.879 --> 00:02:39.040
from apps like zbrush or whatever if they went in and like created a statue

00:02:37.120 --> 00:02:43.760
with like a million different a lot of triangles or or import an asset from

00:02:41.599 --> 00:02:47.680
like a film library and they just like stick it right in the game and don't

00:02:45.680 --> 00:02:53.120
have to do anything you don't need to make lods right level of detail things

00:02:50.480 --> 00:02:57.519
usually in a game you have stuff really close to the screen really close to the

00:02:54.640 --> 00:03:00.560
observer be high detail but you don't want to render stuff that

00:02:59.120 --> 00:03:04.000
you can't see because that's a waste of energy and compute so when something

00:03:02.560 --> 00:03:07.920
gets farther from the screen and it's small you have

00:03:06.000 --> 00:03:12.400
more coarse and rough character models so lower polygon count rileys yes you

00:03:10.959 --> 00:03:16.159
know you're pretty high def right now but if you were 40 feet away you might

00:03:14.239 --> 00:03:21.519
as well just like lower the number of triangles down to like a six yeah a head

00:03:19.360 --> 00:03:25.840
a chest yeah i get crushed into like just like a a play-doh ball yeah yeah

00:03:24.720 --> 00:03:29.840
but and that's time consuming to make all those lods

00:03:28.080 --> 00:03:33.360
now they don't have to it's very it's very they have to do it manually they

00:03:31.440 --> 00:03:37.519
have to go through and kind of like take a bunch of polygons and like crunch it

00:03:35.360 --> 00:03:41.680
down into like one polygon or something for like a you know a statue made of the

00:03:39.760 --> 00:03:45.840
one they showed in the in the demo was made of 33 million triangles well the

00:03:44.080 --> 00:03:50.799
one that they have in the demo is a cinema quality yes like so that one they

00:03:48.720 --> 00:03:54.720
wouldn't even have imported the high the highest definition lod probably wouldn't

00:03:52.799 --> 00:03:58.239
even have that many triangles right but in the demo they just import the cinema

00:03:56.319 --> 00:04:03.200
quality ones right into the game boom and then nanite will dynamically

00:04:00.799 --> 00:04:07.200
re-render and reduce the number of triangles depending on how much space

00:04:05.280 --> 00:04:10.480
the object takes in the screen right and it was pretty impressive i mean like

00:04:08.640 --> 00:04:14.879
looking at that statue if you were looking at it on a high resolution

00:04:12.159 --> 00:04:18.959
screen it was like okay i can see why they're saying this is

00:04:16.560 --> 00:04:22.079
photorealistic because it didn't i mean that could have you could have told me

00:04:20.560 --> 00:04:26.720
if you just took a still frame of the statue and you were like this is a photo

00:04:24.800 --> 00:04:29.360
i'd be i'd be like well the other part of it i have no reason to think you're

00:04:28.000 --> 00:04:32.960
lying you're actually just looking at a high triangle count model you're not

00:04:31.440 --> 00:04:37.520
looking at because normally they'll make a character model that'll be lower

00:04:35.600 --> 00:04:42.560
poly count and then they'll wrap it with a texture map like a normal map right

00:04:40.479 --> 00:04:47.360
that makes it look higher texture they like take these details that are actual

00:04:45.040 --> 00:04:51.040
geometrical details and kind of like flatten it out into a texture so it

00:04:49.680 --> 00:04:57.600
looks like a bunch of detail but really it's just a flat polygon yeah it's just like a flat like quilt that

00:04:55.199 --> 00:05:01.440
wraps around an object and then it knows based on the observer's position what it

00:04:59.919 --> 00:05:05.440
should reflect back of them or how it should appear and then it can give the illusion of depth to things but now

00:05:04.479 --> 00:05:11.039
they're not even gonna have to you're not even gonna have to make normal maps or light maps right you can just

00:05:09.280 --> 00:05:14.080
look at the object so neither of us are game developers but

00:05:12.479 --> 00:05:18.240
what this is actually supposed to do or what it promises to do is to a make

00:05:16.400 --> 00:05:22.000
everything a lot more detailed because you got so many triangles did you see

00:05:20.000 --> 00:05:25.199
the little the part in the video where they're like okay here's we're actually

00:05:23.840 --> 00:05:30.960
looking at how many triangles are in the scene and they're all differently colored and it basically just looks like

00:05:28.400 --> 00:05:36.080
tv static yeah it just looks like complete noise but it's not noise

00:05:33.919 --> 00:05:39.759
so many of those like little tiny bits are actual just triangles and that's

00:05:37.680 --> 00:05:42.800
already like the optimized fraction of the whole number of

00:05:41.280 --> 00:05:46.080
triangles they said there was like billions of triangles in the scene but

00:05:44.800 --> 00:05:50.400
then nanite can just optimize it and take the 20

00:05:48.240 --> 00:05:55.680
million or so that mattered so that's about uh for an hd image like a 1080p

00:05:53.199 --> 00:06:00.479
image it's like one triangle per pixel yeah it was like a lot of the pixels are

00:05:57.840 --> 00:06:03.440
just going to be a triangle so it puts a lot more detail into the scene and it

00:06:02.000 --> 00:06:07.840
also just makes it a lot quicker for developers to make cool looking stuff

00:06:05.840 --> 00:06:12.160
because they don't have to as we said manually go through and bake these

00:06:10.160 --> 00:06:16.160
things hey i could talk about this for ages trust me but we gotta do a sponsor

00:06:14.800 --> 00:06:21.600
all right because this is talk linked and we have sponsors on talk league apparently this talking is brought to

00:06:19.199 --> 00:06:26.319
you by private internet access it's a vpn that lets you mask your ip and

00:06:23.520 --> 00:06:30.560
encrypt your traffic pia offers over 3 300 servers in 30 countries and no

00:06:28.639 --> 00:06:34.880
bandwidth caps it has configurable encryption levels and a kill switch to

00:06:33.199 --> 00:06:37.840
keep you in control when combined with private browsing it can make websites

00:06:36.400 --> 00:06:41.120
think you're in a different country see you later you can connect up to five

00:06:39.520 --> 00:06:46.080
devices at once whether they be Windows mac Android iOS or Linux and pia's mace

00:06:44.000 --> 00:06:49.919
feature blocks malware and tracking domains both of them so try it at the

00:06:48.000 --> 00:06:52.800
link below with a 30-day money-back guarantee

00:06:51.039 --> 00:06:57.039
now to talk more about what we were talking about it seems like

00:06:54.880 --> 00:07:00.800
it kind of assesses how powerful your machine is and then

00:06:58.960 --> 00:07:04.960
gives like allocates a triangle count based on that because they said that it's also going to be available from

00:07:03.360 --> 00:07:09.039
mobile like it's a scalable platform that can you know they want you want to develop

00:07:07.599 --> 00:07:14.000
in one engine it gets used multiple places obviously if you're playing on an Android device you're not going to have

00:07:11.599 --> 00:07:16.160
that many triangles right so instead i guess

00:07:14.800 --> 00:07:20.240
they'll just lower the triangle count and it'll still be dynamic and everything yeah this one was still

00:07:18.880 --> 00:07:24.080
pretty high because apparently it was running on the ps5

00:07:22.080 --> 00:07:27.919
which we will get to the thing that kind of like maybe rubbed me a bit the wrong

00:07:25.759 --> 00:07:33.440
way about this demo was a where were the plants they're in a cave

00:07:31.039 --> 00:07:36.800
yeah so that was a little cheap though because like hey it's pretty easy to

00:07:35.039 --> 00:07:42.319
make rocks look nice you know they're just kind of like they're basically polygons already it's like oh this rock

00:07:40.160 --> 00:07:45.440
is made of a million polygons like we've got a rock that's basically oh

00:07:43.759 --> 00:07:49.120
well it's like six or seven polygons you got a rock yeah but they had a bunch of

00:07:47.120 --> 00:07:55.199
them though yeah but still it's they're rocks you know you want to

00:07:51.919 --> 00:07:56.639
really impress me get this

00:07:55.199 --> 00:08:00.800
can't reach it but that little thing there look how many polygons are in that

00:07:58.800 --> 00:08:03.759
maybe none because it's 2d what but

00:08:02.400 --> 00:08:09.759
regardless regardless it's it's more detailed i know it's a

00:08:06.639 --> 00:08:11.360
fake plaid but 3d that's a fake plant

00:08:09.759 --> 00:08:15.199
what are you talking we don't even have real plants on this show um no i saw

00:08:13.919 --> 00:08:18.800
some people complaining about that well not complaining but like they were

00:08:16.960 --> 00:08:22.639
commenting on the youtube video and on reddit and they were kind of like all right this is really impressive it looks

00:08:21.039 --> 00:08:26.479
real nice but you know i want to see how maybe it

00:08:24.560 --> 00:08:30.400
doesn't deal with like foliage very well if you can import like a super high

00:08:28.319 --> 00:08:34.479
quality asset like a film quality asset of like a plant and you know animate it

00:08:32.719 --> 00:08:38.719
to like move in the wind how does it deal with that like maybe it only really

00:08:36.000 --> 00:08:43.599
deals with these like static mega scan images because that that was

00:08:41.039 --> 00:08:48.080
one of the things that all the rocks and uh some of the i mean

00:08:45.120 --> 00:08:53.279
the rocks were imported from qixel mega scans which is like photogrammetry where

00:08:50.480 --> 00:08:56.800
they like 3d scanning real images epic owns them

00:08:54.399 --> 00:09:01.120
oh they own kwixel yeah right brazil just doesn't have any plants in there

00:08:58.959 --> 00:09:04.720
yeah they're just like we do rocks sorry guys we don't do plants we do rocks we

00:09:02.800 --> 00:09:10.399
do space you want to make a game with rocks we got you covered plants whoa

00:09:07.360 --> 00:09:12.080
whoa whoa slow down here buddy also the

00:09:10.399 --> 00:09:15.920
thing that was slightly i don't know rubbed me the wrong way

00:09:13.839 --> 00:09:19.279
maybe was that the like the woman character didn't look photorealistic at

00:09:17.600 --> 00:09:23.760
all she looked very cartoony well it's not the focus of the demo though the

00:09:20.720 --> 00:09:25.440
focus of the demo is how dynamic all of

00:09:23.760 --> 00:09:30.399
all the environments can be made yeah well if you want to make headlines where

00:09:28.000 --> 00:09:33.440
it's like mind-blowing demo who's a hand was good man like the landing on the

00:09:32.240 --> 00:09:36.880
rocks and stuff as she walked around like that was good it was good that was

00:09:35.279 --> 00:09:41.279
cool i just feel like there were there are like photorealistic people and like

00:09:39.120 --> 00:09:44.640
those the final fantasy games just get the models from those no one

00:09:42.640 --> 00:09:48.480
has hair like that just yeah that's true although i've never been to korea

00:09:46.720 --> 00:09:52.640
they're advanced i've never been to whatever the planet is in final fantasy

00:09:50.240 --> 00:09:55.680
vii korea gaia

00:09:53.760 --> 00:09:59.760
can we talk about lumen yeah lumen so that was the other big thing yeah so

00:09:57.120 --> 00:10:03.839
this basically it's a way for light and and and a lot of game engines already do

00:10:01.600 --> 00:10:07.200
this the first xbox man splinter cell shoot out the light and then the light

00:10:05.760 --> 00:10:10.880
in the room changes right right but that could have been like a pre-baked thing

00:10:09.200 --> 00:10:15.440
like you you shoot the light and that triggers a different pre-baked lighting setup

00:10:14.320 --> 00:10:20.560
whereas if in that game you can you know move the

00:10:19.040 --> 00:10:23.600
light around and move it wherever you want and the light changes dynamically

00:10:22.240 --> 00:10:28.800
they did have that there could be like a bulb on the end of a string and it could swing it's been a

00:10:27.279 --> 00:10:32.320
long time since i played splinter cell just the difference is the bouncing yeah

00:10:30.320 --> 00:10:35.600
multi-bounce lighting there we go david knows what he's talking about but even

00:10:34.079 --> 00:10:40.160
even in modern games that are much newer than the original splinter cell yeah

00:10:37.519 --> 00:10:44.240
they have sometimes pretty crappy implementations right lighting so like

00:10:42.480 --> 00:10:48.160
if you're playing ghost recon there could be some lamps that you shoot

00:10:46.240 --> 00:10:52.800
out and then it gets dark but then there could be a in that same space maybe you

00:10:50.399 --> 00:10:57.200
walk into like a barn you shoot the light on the ceiling and

00:10:55.040 --> 00:11:01.680
that light like disappears but then the halo a cone of light that was emanating

00:10:59.519 --> 00:11:05.760
from it like remains yeah yeah pretty hit or miss yeah and that i hate that so

00:11:04.399 --> 00:11:09.839
what most games do like in rainbow six sieges they just make the lights indestructible you shoot the traffic

00:11:08.959 --> 00:11:13.279
light it doesn't have anything maybe it flickers while you're shooting it but it

00:11:12.240 --> 00:11:18.000
doesn't actually break especially there's other things that you can destroy right like if you can break down

00:11:15.920 --> 00:11:22.240
a wall and then there's rubble all that rubble should be occluding

00:11:20.079 --> 00:11:25.440
other things around it it should have shadows in every which way and that's

00:11:23.680 --> 00:11:28.640
what we saw in this demo yeah they just take the sun and move it and then all

00:11:27.680 --> 00:11:34.160
those little pebbles that you're complaining about all the rocks each one of those gets its own dynamic

00:11:32.399 --> 00:11:39.040
shadow it's really cool do you know if lumen will be able to work with rtx i'm

00:11:37.360 --> 00:11:43.680
asking you as if you know but i don't know do you don't know either because

00:11:41.360 --> 00:11:49.839
this is an engine yeah i think it's not it's not a rtx is based on hardware

00:11:46.560 --> 00:11:51.040
right now it uses the turing cores in

00:11:49.839 --> 00:11:55.200
NVIDIA's hardware and you can run ray tracing on

00:11:53.120 --> 00:11:58.480
like other hardware but it sucks so

00:11:56.720 --> 00:12:02.480
i don't know how this works together in the context of the next-gen consoles

00:12:00.640 --> 00:12:07.360
right those aren't NVIDIA they're not NVIDIA but they are supposed to have ray

00:12:04.240 --> 00:12:09.279
tracing capability so i'm assuming that

00:12:07.360 --> 00:12:13.760
there will be some sort of synergy here it won't be rtx it won't be rtx but

00:12:11.600 --> 00:12:17.680
it'll be AMD's rt

00:12:14.880 --> 00:12:22.560
rt red there was an unreal engine 4 demo for ray tracing this week oh yeah uh and

00:12:20.560 --> 00:12:25.519
they showed like the ray tracing that's terrible in performance because it's all

00:12:23.920 --> 00:12:30.880
like one-to-one scaling they don't have it like compromised yet oh

00:12:27.839 --> 00:12:32.560
so ray tracing you can do that in unreal

00:12:30.880 --> 00:12:37.600
engine obviously because that has existed for a little bit now but it

00:12:34.160 --> 00:12:40.000
sucks so lumen maybe will assist

00:12:37.600 --> 00:12:44.720
ray tracing and working better on future next-gen consoles and again

00:12:42.079 --> 00:12:48.320
next-gen hardware it makes it easier for developers because they don't have to

00:12:46.000 --> 00:12:51.839
make those again those texture maps there's light maps that are the same

00:12:49.760 --> 00:12:54.880
thing you you wrap a 3d object with a light map to tell it how to behave when

00:12:53.760 --> 00:13:00.800
light hits it you don't have to make those light maps anymore right so we can talk about how we're excited for this

00:12:58.560 --> 00:13:03.920
all we want but it's also interesting to see what developers are actually saying

00:13:02.399 --> 00:13:07.760
and i looked into this a little bit as i was saying i looked through the comments and i looked on reddit a little bit and

00:13:06.639 --> 00:13:15.040
some people think that this is a groundbreaking technology that's gonna advance game dev you know tech by like

00:13:12.399 --> 00:13:19.839
20 years and other people are like upset because they still don't want to learn

00:13:17.279 --> 00:13:23.200
c sharp i think c plus plus is is used by a bunch of other stuff and c sharp is

00:13:21.360 --> 00:13:26.480
the one that like you it helps a lot if you know c sharp to use unreal engine

00:13:25.760 --> 00:13:30.720
so some there's really like it might not be as groundbreaking as

00:13:29.760 --> 00:13:35.040
they're making it seem maybe we're getting caught up in the marking marketing they're just gonna have to do

00:13:33.440 --> 00:13:38.480
the calculus of the side of like all the time savings and not having to make all

00:13:36.560 --> 00:13:42.320
those maps yeah it's worth it to learn a new language even if they do spend the

00:13:40.240 --> 00:13:46.639
time to do that regardless uh unreal engine apparently isn't going

00:13:44.000 --> 00:13:50.240
to be out until mid 2021 anyways so the first console games to launch with the

00:13:48.560 --> 00:13:53.519
new consoles well that's why they're not going to have it yeah first the first

00:13:51.920 --> 00:13:57.839
like year and a half or two years like it appears that we're not gonna see games with this for quite some time

00:13:56.320 --> 00:14:02.240
which is usually the case with these like summer game

00:13:59.680 --> 00:14:05.760
uh expo reveals they'll be like oh look at this groundbreaking game and then

00:14:03.760 --> 00:14:09.199
we're like oh it'll release in two or three years can't wait to play this when

00:14:07.519 --> 00:14:14.800
i'm four yeah and then when the game comes out we'll look back at the original demo and be like hey

00:14:13.120 --> 00:14:18.880
still not as good exactly one thing that's also kind of

00:14:16.959 --> 00:14:22.639
misleading from the demo is like they make this big deal about how you can

00:14:20.959 --> 00:14:26.000
take these movie quality assets and just plop them in and in that one room she

00:14:24.480 --> 00:14:30.000
walks into it's like we just saw this like huge

00:14:28.240 --> 00:14:33.920
high triangle count statue and then she walks into a room and they're like there's 500 of these right

00:14:33.040 --> 00:14:38.320
but that's cool nanai can render it that's

00:14:36.240 --> 00:14:43.920
one thing maybe it can but you still have to store that asset that takes up

00:14:41.040 --> 00:14:48.399
space right and sure the the ps5 and the xbox they have high bandwidth ssds but

00:14:46.399 --> 00:14:53.040
they still have limited capacity like that series x is going to be a terabyte

00:14:50.079 --> 00:14:57.199
the ps5 i believe is like 825 gigabytes or something like that yeah

00:14:54.639 --> 00:15:00.720
their demo is probably terabytes it's right it's huge that's the other thing i

00:14:58.959 --> 00:15:04.639
saw people saying as well it's like okay we're complaining about call of duty war

00:15:02.480 --> 00:15:10.560
zone being like 200 gigs or something how big is it yours is 180. with like uh

00:15:08.480 --> 00:15:15.279
what was it advanced or modern warfare it's more i think warzone with like the

00:15:13.839 --> 00:15:18.959
actual modern warfare installation is like over 200 gigs and we're complaining

00:15:17.279 --> 00:15:22.240
about that but this is gonna be like if you're importing this these assets it's

00:15:20.639 --> 00:15:25.920
gonna be like a terabyte so this it's not a panacea there's still gonna be

00:15:24.560 --> 00:15:30.480
you know constraints for the developers to work under but hopefully you know

00:15:27.920 --> 00:15:34.320
everyone just buys those uh proprietary seagate ssds for the xbox and then

00:15:32.720 --> 00:15:38.800
you'll be fine and the other really cool thing about the announcement was that

00:15:35.839 --> 00:15:42.560
unreal said developers don't owe an epic ascent until they make a million dollars

00:15:40.800 --> 00:15:45.839
in revenue so not only are they like giving all these tools developers

00:15:44.079 --> 00:15:50.320
they're also being like hey you can use it for free until you make some make

00:15:47.920 --> 00:15:53.519
some coins and cool previously it was fifty thousand dollars if once you made

00:15:52.079 --> 00:15:58.720
fifty thousand dollars in revenue then you had to pay up to a million but now it's a million wow it's crazy like even

00:15:57.279 --> 00:16:01.759
if david's right and this doesn't look that much better than uncharted four

00:16:00.959 --> 00:16:06.639
yeah i think that

00:16:04.240 --> 00:16:10.560
even if the best game doesn't look that much better the average game is going to

00:16:08.639 --> 00:16:15.120
look a lot better right now we mentioned earlier that this whole

00:16:12.720 --> 00:16:17.680
thing was running on the ps5 and

00:16:16.000 --> 00:16:23.759
we've seen some of the kind of like console war starting to heat up as we

00:16:20.160 --> 00:16:26.000
approach the fall when the ps5 and the

00:16:23.759 --> 00:16:30.560
xbox series x are going to release and uh right around the time that

00:16:28.240 --> 00:16:33.120
unreal released this video of this demo a bunch of people were talking about the

00:16:31.519 --> 00:16:37.279
ps5 because it was running on ps5 and they're like oh you know this is the

00:16:35.040 --> 00:16:40.720
kind of experiences that the unreal that the ps5 is going to enable tim sweeney

00:16:39.440 --> 00:16:45.440
said something about the SSD in particular because have you looked at

00:16:42.880 --> 00:16:50.880
the the specs the comparative specs the the ps5 actually has a little less well

00:16:47.680 --> 00:16:53.040
on paper it has a little less teraflops

00:16:50.880 --> 00:16:57.199
fewer teraflops from the GPU but yeah it doesn't have like double the SSD

00:16:55.120 --> 00:17:02.560
bandwidth right so compared to the xbox series x yeah so

00:16:59.199 --> 00:17:05.679
the the ps5 SSD has 5.5 gigabytes per

00:17:02.560 --> 00:17:08.079
second on their SSD and the xbox has 2.4

00:17:05.679 --> 00:17:12.720
gigabytes per second bush league italy okay so this is a

00:17:10.160 --> 00:17:16.559
quote they did uh tim sweeney's the ceo of epic and uh they did a press

00:17:14.880 --> 00:17:20.640
conference for for this whole demo release and he says the storage

00:17:18.000 --> 00:17:25.600
architecture on the ps5 is far ahead of anything you can buy on anything on pc

00:17:23.360 --> 00:17:29.360
for any amount of money right now it's going to help drive future pcs

00:17:28.240 --> 00:17:33.360
like they're going to see this thing ship and say oh wow ssds are going to

00:17:31.360 --> 00:17:37.600
need to catch up with this which

00:17:34.480 --> 00:17:39.840
obviously makes pc enthusiasts a little

00:17:37.600 --> 00:17:43.840
salty i mean i hope it's true well but this is the thing is that

00:17:42.160 --> 00:17:47.919
you know that that kind of bandwidth you can get that on NVMe ssds right now so

00:17:46.799 --> 00:17:52.880
everyone's like what the heck are you talking about you might not be strictly talking about bandwidth though he just

00:17:50.640 --> 00:17:56.240
says the architectures yes light years ahead so yeah what other parts of that

00:17:55.039 --> 00:18:00.960
are i think it's the it's the bandwidth and the SSD and how it's like designed and

00:17:59.120 --> 00:18:04.720
integrated with the whole system so that developers can like get this you know

00:18:03.120 --> 00:18:08.160
closed platform and be like all right i'm going to only work with this and

00:18:06.640 --> 00:18:12.720
like make things like really freaking quick you know but who

00:18:10.960 --> 00:18:17.120
knows the best information we have so far is that the SSD and the RAM are way

00:18:15.039 --> 00:18:20.559
closer integrated so that it can like offload processing that's not or

00:18:19.360 --> 00:18:24.320
processing that it doesn't have to do onto the SSD

00:18:22.720 --> 00:18:27.280
leave it keep rendering on the RAM and then load stuff and exchange stuff

00:18:25.919 --> 00:18:33.600
really fast they're really they're closer together so they're basically

00:18:30.720 --> 00:18:37.840
yeah if if you have the ramen SSD kiss then that's where

00:18:35.440 --> 00:18:43.440
that's that's the best console that's only the beginning of the data transfer

00:18:39.600 --> 00:18:46.559
that goes from SSD to RAM yep to vram

00:18:43.440 --> 00:18:48.160
to l2 cache on the GPU to l1 cache on

00:18:46.559 --> 00:18:53.120
the GPU those are my favorite that's where the kiss the french kisses happen

00:18:50.640 --> 00:18:58.799
ps5 is also going to have you know like the 3d the 3d audio tempest did you see

00:18:56.000 --> 00:19:02.559
this whole thing you can map your ear mark cerny the uh i don't understand

00:19:00.640 --> 00:19:06.320
that like with headphones like when using headphones who does understand it

00:19:04.799 --> 00:19:11.360
i've used apps before i've seen headphones before where you use your phone to take a picture of your ear yeah

00:19:09.280 --> 00:19:15.520
and then they they say it makes it makes the sound better for you or whatever but

00:19:13.120 --> 00:19:18.400
i'm if i'm playing console on my couch sitting at

00:19:16.640 --> 00:19:21.919
one of many couch positions because my couch is huge

00:19:20.080 --> 00:19:25.200
um such a big if there's other people in the room like

00:19:23.520 --> 00:19:30.240
how does how does this track to to a room with 5.1 or or you

00:19:28.320 --> 00:19:33.919
basically you take a picture of your ear and then the computer gets it and it's

00:19:31.679 --> 00:19:37.360
like hmm this is who i'm doing this for and then it just kind of makes it care

00:19:35.679 --> 00:19:41.039
more about it you know it doesn't make any sense maybe for headphones that

00:19:39.120 --> 00:19:43.520
makes perfect sense it's only for headphones it's only for

00:19:42.320 --> 00:19:48.480
headphones but why you know why stop at headphones

00:19:46.559 --> 00:19:52.559
why stop it for so many practical reasons why stop at simulating

00:19:50.320 --> 00:19:55.360
individual raindrops in a rain or shower scene because apparently that's what

00:19:53.760 --> 00:19:59.360
it's going to do i want to know exactly how many atoms are in each raindrop so

00:19:57.760 --> 00:20:03.520
that when it drops you know when it falls and hits the floor it's like

00:20:01.600 --> 00:20:07.440
and i'm like that's right that's what it sounds like steve jobs next computers

00:20:05.360 --> 00:20:11.600
like i want the inside that only the technician's going to see i want that to

00:20:09.520 --> 00:20:15.520
be beautiful i'll pay and i'll pay you for it if you had to

00:20:13.280 --> 00:20:19.200
buy a console because all this is you know all this is really conjecture like

00:20:17.120 --> 00:20:22.960
we've gotten the we've gotten the specs we've gotten all this hype and these

00:20:21.120 --> 00:20:25.840
demos put out but like we don't really know what the actual we don't know which

00:20:24.720 --> 00:20:29.600
one's gonna be better because they're not out yet we don't have our we can't

00:20:27.840 --> 00:20:34.000
get our hands on the meat or the controllers or the controllers

00:20:32.400 --> 00:20:37.360
sometimes if you have just the meat and just the controller it's okay but in

00:20:35.520 --> 00:20:42.320
this case we need both yeah so do you have loyalty to anything i've

00:20:40.080 --> 00:20:47.440
been in xbox man but you're an xbox i had a ps1 then i had an xbox then i had

00:20:44.640 --> 00:20:51.760
xbox 360 on day one oh wow that was the last console i owned so i'm kind of an

00:20:49.600 --> 00:20:54.320
xbox man but dang dude i don't really like playstation controllers i don't

00:20:53.280 --> 00:21:00.240
like the symmetrical thumb it's more ergonomic for me to have my thumbs up i've hated

00:20:58.480 --> 00:21:04.080
the ps4 controller the playstation controller in general since since it's

00:21:02.480 --> 00:21:07.039
forever but this one actually looks i mean it they basically it looks like

00:21:05.679 --> 00:21:11.840
they took the the xbox's controller form factor and just kind of

00:21:10.159 --> 00:21:15.840
put their well the joy sticks at the bottom i don't like it can you get over

00:21:13.520 --> 00:21:20.080
it dude all right well i'm done talking but talk linked we'll be back to talk

00:21:18.159 --> 00:21:24.400
more at a later time so thanks for watching guys if you like talk linked

00:21:21.840 --> 00:21:28.640
wait for a while talk talk a bit more talk talk whenever you want to we'll do

00:21:26.240 --> 00:21:32.720
it sometime new talk links every sometimes every

00:21:30.480 --> 00:21:38.159
and stay away from me continue to do that

00:21:34.400 --> 00:21:38.159
oh my god your poor laptop screen
