WEBVTT

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half-life alex is here my download is complete and the only thing left to

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answer is how amazing is the

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aaa vr gaming title to turn vr

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mainstream so i'm all ready to experience it with the best vr headset

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on the market the valve index and their fantastic pressure sensitive hand

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presence controllers but that's not what we're going to be doing today is it oh

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boy thank you instead we're going to be trying it out

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at a variety of different price points so we're starting with an oculus quest a

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GeForce gtx 1060 a combo of which is going to cost you about 500

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and we're going to make our way up and see just what hardware is required for a

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fantastic half-life alex experience

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and the whole thing is brought to you by modmic modmic's lineup includes three

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options the modmic usb which is usb attachable the mod mic uni which uses

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three and a half millimeter jack and the mod mic wireless which is of course

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wireless you can check out their lineup at the link in the video description

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step one today then is to downgrade my gaming rig you can tell i built this a

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while ago yes that is a mechanical hard drive

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for gamers there is really not much benefit to upgrading your SSD once you

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have at least an SSD loading times for games yeah it's

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negligible this case is a little bit tricky the graphics card goes in from

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the front we chose the GeForce gtx 1060 for a couple of reasons number one is

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that valve's system requirements for the game specifically call for a gtx 1060

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minimum and number two is that you can obtain these for anywhere between about

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80 and 100 us dollars on ebay which we

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think is a really great sort of entry-level gaming graphics card price

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point that was a little different from what we usually do on this channel but the downgrade

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is complete now for the headset at 400 the oculus quest isn't exactly

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cheap but we still like it for our entry-level vr headset recommendation

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because of how versatile it is so you can grab a link cable

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perfect play desktop vr games on your computer and then unplug take it with

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you on the go and you know play some beat saber while you're traveling for

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our link cable we're using a high quality anker usb a to type c this sin

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loon right angle adapter and this monoprice active usb extension

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cable it's a bit of a clutchy solution and it will cost you about 30 bucks

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but it's way way better than trying to

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use the quest wirelessly on the desktop

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it's just not worth it it's nauseating headsets powered on

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and there we go all right so we just need to set up the oculus link beta and

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we will need the oculus store for that even though we will be playing the game

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through steam uh you guys can see the mouse cursor right

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okay finally so in summary we had to update the firmware on the oculus quest

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and then update our oculus store and we

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press on steam link beta and theoretically everything's good to go

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feels pretty good so as stupid as it is in order to play a steam game you just

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have to go into your oculus sort of vr

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experience and then you have to just launch steam vr separately i was very

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surprised to find out that apparently all the support for oculus devices in

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steam is valve's work not facebook's work they just seem to

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not care and valve apparently put a lot of work into making the half-life alex

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experience good no matter what headset you're using and it apparently cost them

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some fun and interesting game mechanics that would have worked on the index

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controllers with their individual finger tracking and fine control but that

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weren't going to work on third party ones like these performance hey there we

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go medium fidelity these are set automatically modifying these may impact

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frame rate all right all right well there's our hand presence so index

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finger is handled by the trigger and then the other three fingers are handled

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by the side button here thumb is just from touching the top

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buttons you don't actually have to press them whoa and i disconnected that's very

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disorienting i'm going to try plugging into one of the rear usb ports sometimes they can be

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a little bit more reliable it took a while but we finally got there

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it doesn't look like we can run obs at the same time as mirroring the game and

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playing the game overall 72 hertz like i

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said when i did my original video about the quest really doesn't feel that bad

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from a purely just like standing around and experiencing stuff standpoint the

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only time it really makes a difference to me is in something really fast-paced

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like especially beat saber i'm definitely noticing that the hand

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presence would feel more natural with valve's controllers where it holds the

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controller onto you because i find my instinct is to open up my hand and then

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go and grab stuff whereas i kind of have to like hold on to it like this

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i'm definitely getting a touch of stutteriness but overall oculus link is

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way better than last time we used it oculus

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link died again so we're just going to abandon it at this point if you have

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oculus link working reliably really our main argument for the oculus quest for

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this application is that you already have one and you use it for other stuff

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anyway if you're specifically buying a pc gaming headset to play half-life alex

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this is not necessarily the way to go and the good news is that the rift s

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costs exactly the same amount anyway so let's move on to that for those who

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aren't familiar the rift s is similar to the quest in a couple of ways it uses

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inside out tracking so you don't need to mount any base stations on your walls

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and it uses oculus touch controllers but

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the key difference is that it is designed for pc use so it has a usb and

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displayport cable that goes straight into the headset the resolution is

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actually a touch lower than the quest but the refresh rate is higher at 80

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hertz it's a good balance of price to performance and convenience honestly the

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difference in resolution between these two is not especially noticeable

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difference in frame rate again eight hertz it's not a night or

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day difference but the difference in the feeling and

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the experience is pretty big

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now i heard that with the index you can actually pick up and then also crush

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cans but that doesn't seem to be the case mind you that can's already crushed

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maybe we can find another can later

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i'm definitely seeing it chug a little bit here

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this poor 1060. as things get a little bit busier i'm

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getting a couple frame drops in vr feel a little bit different than normal frame

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drops because the headsets are often trying to interpolate frames where they

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don't have real information so it's kind of more like a

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like a hitch than just a a regular stutter

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really subtle touch feedback when you uh reach out and touch a wall

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well that was a really ugly frame drop there let's go into the game menus and

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see if dropping it down to low settings resolves that for us i gotta say the

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game looks pretty good on medium apparently with a 1060 on medium you can

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run into vram issues so that's probably why you got the big ol stuttery starter

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there that's pretty nice now though keep following the drone we'll figure out

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what to do seems like it's mostly lighting and

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shadows that took a hit there i want to turn it back up

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and just have a look yeah the ambience is definitely better

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on medium but it's not like the game still doesn't look good

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man if i wasn't looking at them side by side i wouldn't be like oh this is like

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a crap looking game on low and it's a great looking game on medium and for the

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smoothness i'll definitely take low on the 1060.

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now our original intention had been to upgrade our GPU and our headset at the

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same time going from the quest to the rift s and from the gtx 1060 to the rtx

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2070 giving us nice tidy about 500

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about a thousand dollars and then about 2 000 price brackets it didn't work out

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that way but that's okay so we're going to be using our rift s now again but

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this time with the rtx 2070 super which should allow us to turn up the details

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in the game a fair bit something to keep in mind is that we're

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only upgrading to the 2070 for the extra GPU horsepower half-life alex doesn't

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take advantage of rtx real-time ray tracing or anything like that so if you

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want to stick with the 10 series something like a 1070 1080 or 1080 ti

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would be an excellent upgrade and in fact 1080 ti's are about 10 to 15

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percent more powerful than a 2070 super while actually costing anywhere from 50

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to 100 less on the used market one reason to go 2000 series though is if

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you're a game streamer because you're going to be able to take advantage of

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the new turing uh nbank encoder all right so it automatically turned us up

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to high fidelity now so let's go back and have a look at low

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unfortunately i don't think you guys are getting a great look at what i'm seeing

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through the recording at least the first one we did the recording quality really

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wasn't great but we were using the older advent encoder this one might end up

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being better all right so there's low and there's high

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does that look materially different to you guys

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uh not really

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the shadows look crisper

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okay here's a soft shadow all right

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high fidelity

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what am i looking for here here's a texture here's the floor all

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right we all looking at this performance

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if we spent all this time just to find out that it really makes just no darn

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lick a difference

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okay it's a little blurrier it's blurry like it looks like kind of like my eyes

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are a little bit out of focus you know and there's no

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actual like texture in the grout lines

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these these shadows here they're like they're kind of fake looking okay yeah

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there's not much difference that that's

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pretty similar looking does look a little bit more poppy but it is still

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flat it's still fake oh shadows on the tiles there

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ultra fidelity maybe instead of looking at things close

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look at things really far in the distance fine okay well then let's just

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look at that you know these tile walls and stuff back here all right

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cool yeah all right fine and like that concrete looks pretty natural we're

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gonna go all the way down to low

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this does not look different to me well i would say aside from the frame rate

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never dipping playing on even high actually this experience is remarkably

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similar to the 1060 especially when you consider that it

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costs five times as much moving up to our

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highest price headset the valve index costs a cool 1 000 us dollars but comes

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with some clear benefits given that it's made by the same developer as half-life

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alex in the first place first is the hardware the refresh rate of the display

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goes up to 144 hertz which contributes to less motion sickness and smoother

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animations as you're moving around in the virtual world the speakers and

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microphone are excellent if you're a streamer it means you don't have to have any additional headphones or a

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third-party mic attached to it and of course there's the index controllers so

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they've got pressure sensitivity and individual finger detection just by

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touching the top of the controller the trigger and all along the handle here

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there's like a whack ton of sensors plus the ability to let go of it completely

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when you're interacting with things in the virtual world thanks to the straps

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that hold onto the back of your hand one of the hidden costs for the index though

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is in the additional hardware you'll need for your pc up until now our 2070

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super and even our 1060 have delivered a great experience but if you're gonna run

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the refresh rate of the display at 144 hertz you're going to need at minimum

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144 frames per second in your game in order to not get stuttering and weird

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judders that is definitely

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better just being able to like

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touch it's very intuitive oh wow and not having to hold on to the

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controller but still being able to reach the joystick

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really nice oh there we go now i just use the touchpad to switch my stuff

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and that explains the interface design with the like kind of up and down motion

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can i just slide it no i do actually have to physically move all right i do

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really love oculus's lenses but

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that is so smooth it's taking anywhere from about 4.9 to

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5.2 milliseconds to dry each frame this is at 144 hertz so as long as we draw

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each frame in less than 6.9 milliseconds we're good and we shouldn't see any

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stutters as i move into more demanding environments though we could see some

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spikes so i was still on high fidelity just now i suspect if we switch to ultra

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fidelity we're going to have a problem definitely seeing some spikes above our

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threshold here so i'm going to dial it back to high

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so i wouldn't say that it's a huge problem but it's the kind of thing that might

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manifest as feeling a little bit nauseated after playing for two hours

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and so you might as well make sure that you're gonna be as comfortable as you can be vr

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can be a little disorientating at the best of times like i don't have them

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side by side but realistically these graphics do not look

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that much better than half-life 2. out on a more open space something they've

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really done a great job of is smoothing the performance

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kind of no matter whether you're in a confined small space with not a lot

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going on or in a big open space you can see they've kind of gracefully

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uh done away with a lot of the draw distance that you might see in a game

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that's not in vr but it doesn't feel unnatural just feels you know kind of

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like overcast and gloomy it really fits with the tone of the game not all the

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visuals are amazing for sure like obviously the textures and lighting have

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come a long way since the original half-life 2 but there's

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you know valve's thing isn't necessarily the most beautiful looking games like

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that water this very couple generations ago

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and these plants are like yeah that's a that's an older technique

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you got your lit side on the lit side and your shaded side on the shaded side

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it should be noted guys they're probably making a lot of these compromises for

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performance reasons because it is much more demanding to render a game in vr

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than it is on a desktop monitor that doesn't look like they spent that much

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time on it i've seen way better graffiti now that i've seen all the different

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visual fidelity levels and cranked the index up to 144 hertz which is the

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highest on the market i can say with reasonable confidence that the 2070

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super is darn near the best you could need for a

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great half-life alex experience of course if you've got it paired with

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an adequate CPU i'm actually using a ryzen 3900x in this machine but for

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science we're gonna go ahead and throw the rtx 2080 ti that i normally run in

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this rig back in it and see if there's any

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noticeable difference sorry i misspoke i'm running a ryzen 7

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3800x but my point stands as long as you've got a decent gaming processor

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even going back to a 4770k especially if you throw a light

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over clock on it i don't expect that to be your bottleneck okay your performance

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settings are now at a recommended level performance

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high put me at high nah dawg

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i'm playing ultra interestingly it looks

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like we were as much CPU bottlenecked as GPU bottlenecked before well there's no

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doubt the game runs better on the 2080 ti that is butter smooth and i'm not

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getting any spikes above that 6.9 millisecond threshold or at least

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nothing that i can notice at all like there's one that touched the

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line just there but that's it and we're mostly around the five 5.5 millisecond

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range that's great switching back to low

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though even with that said i wouldn't say that the game looks

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way worse even on the very lowest settings the

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lighting effects in there i think those were better let's go back to high

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yeah if they were it's not by much so

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it would be really hard for me to recommend spending eleven hundred

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dollars on a graphics card to play this game even if you did already spend a

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thousand dollars on your headset which is a funny thing to say i expected the

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conclusion of today's video to be a little bit complicated but actually it

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ended up being really simple as long as you've got something i would say

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1070 and better you are having

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pretty much the half-life alex experience so if you're gonna invest a

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bunch more money in order just to play this game i would say it should really

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be in your vr peripherals the index

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controllers no doubt make the game better compared to any other controller

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the hand presence is light years ahead of what anyone else is doing

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with that said i don't think that the valve index head

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mounted display is as big of a game changer as the controllers are given the

00:17:20.959 --> 00:17:27.679
style of game that we're playing i'd say something like a rift s or probably more

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likely something like a vive pro especially with the wireless adapter

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would actually be a more immersive gameplay experience compared to the

00:17:33.760 --> 00:17:39.919
higher refresh rate of the valve index so i think valve has done a great job

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then of balancing their two priorities one giving a great gaming experience to

00:17:42.400 --> 00:17:47.600
every vr player regardless of their hardware whether you're running a

00:17:45.679 --> 00:17:52.160
Windows mixed reality headset all the way up to the valve index or a mid-range

00:17:49.760 --> 00:17:56.480
graphics card versus a high-end one but then also giving that little bit of

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extra to the people who did spend a thousand dollars on the top-of-the-line

00:17:58.799 --> 00:18:05.120
vr headset on the market maingear's vector gaming laptop is available at 25

00:18:03.280 --> 00:18:11.440
micro center locations as well as on amazon it features a core i7 9750h

00:18:08.000 --> 00:18:14.880
processor NVIDIA GeForce gtx 1660 ti

00:18:11.440 --> 00:18:18.559
graphics 16 gigs of RAM 512 gigs of NVMe

00:18:14.880 --> 00:18:20.559
storage and a 15.6 inch 144 hertz full

00:18:18.559 --> 00:18:24.320
hd display check out this and other micro center specials at the links below

00:18:23.120 --> 00:18:28.799
thanks for watching then if you guys want to see my full thoughts on the valve index from my original review make

00:18:27.840 --> 00:18:35.039
sure you check that out we're going to have that linked in the video description and

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a video you shouldn't watch is my one of the vive pro because

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the more i game with a tether the more that looks like a pretty good

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solution with the wireless adapter by comparison even if it does mean dropping

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from 144 hertz all the way down to 90.
