when crisis launched in 2007 it brought every gaming pc in the world to its
knees to the point where even 10 years later we're asking ourselves when some
fancy new graphics card launches like the rtx 3080
but can it even run crisis and the answer
these days is a resounding yes because that was
13 years ago or is it
because on this test bench i have an
advanced copy of crisis remastered yes my friends
we're going to be having a look on both the rtx titan and NVIDIA's newest
flagship at how the original crisis
and the all-new crisis designed to crush
even the newest computers we'll look
and run and this video is brought to you by
origin pc makers of gaming pcs that quite possibly will be able to run both
the old crisis and the latest crisis i don't know what my talking points are it
doesn't really matter the point is origin pc fast pcs they're linked in the
video description
naturally to properly enjoy crisis and its gorgeous cinematic beauty and
likely cinematic frame rate i'm going to need the most cinematic setup in my
house my 77-inch lg g10 OLED tv and something i'm
really excited about is by the end of this video i will have
tried for the first time 4k 120 hertz
using HDMI 2.1 the rtx titan doesn't do
it but the new 3080 does wow so you have this absolutely crank
day nicholas
very high all the things 8x anti-aliasing
remember when that crashed i do remember when that crushed graphics
cards all right so low to game recovery yeah all right let's do it you know
i feel like i'm supposed to say yeah this looks so crap now
but even without modding this game still looks like
pretty decent you got that depth of field effect the
facial animations and detail are like
not bad now those flat rocks
those flat rocks tessellation is definitely a thing now these rocks
should look better for those who weren't around at the time crisis was built
using cryengine 2 which was an expansion
on the already excellent foundation that crytek built for far cry cryengine one
it was the first directx 10 compatible game and it was so technologically
advanced at the time that NVIDIA ended up using dino island which was built
using cryengine as one of their official benchmarks the game had over a million
lines of code shipped with a Gigabyte of
texture data and came with a level auditor called sandbox that actually
allowed you to make changes to your level just jump in at any time play test
it and then jump back out and make more changes i was about to say you know
what's really crazy is how much video memory we're sucking back
four gigs i mean when this game came out graphics cards had what like
256 megs 512 megs of RAM we're only
getting like 75 frames per second
clearly there was some optimization work to be done over the last uh 13 years
here this is another thing that really blew me away at the time is how much
unique foliage there was rather than just like kind of
pictures of leaves on the ground this grass looks so good
like just how kind of like i don't know
how varied it is like some of it's green some of it's brown it kind of sticks up
at all different angles it doesn't look really uniform like you get really close
and you're like oh yeah okay it's like kind of 2d but you get even like this
distance away from it you're like oh yeah that's grass while there are a lot of things that
still look good the water i'd say is something we've
gotten a lot better at over the years obviously we're playing on an absolute
monster of a system right now but a more typical rig at the time would have been
something like a core 2 quad 6700 with a
you know 8800 gt graphics card and like
two gigs of RAM to put that in perspective
graphics cards at the time were lucky to come with 512 megs of onboard memory
running the game at 4k and we actually had to turn off anti-aliasing in order
to get the game a little bit more stable we're using three and a half gigs of
video RAM it's no wonder that it took years for any system to be worthy it was
actually fun like i had a blast playing this game and crisis remastered is one
of the few sort of remastered games that i'm
looking at going like yeah i want to play through this whole darn thing again
because this game was a blast the nano suit game mechanic was a lot of fun
sneaking around behind enemies so they like couldn't see you
popping up behind them giving them wedgies that sort of thing
just pure fun okay it looks proper now this looks this looks way better
like immediately the texture on this rock like it looks like a rock
not like uh well you know not a rock
that effect is way cooler now hey the rocks are still flat come on you
guys those are flat rocks these textures look
a lot better though we're getting like 45 FPS
and this is only on high
the lighting looks way way more natural
like they've obviously got some kind of global illumination i don't think this
is real time retracing though it is they use hardware and software
really retracing it's built into the engine you don't
need rt cores though oh fascinating
where's my god raise that though oh
okay that's a little much
that's not god raised that's like god himself
looking down on me here hey hey how are you doing son performance is a little
a little hitchy there it is there's a little there's a
little hitchy hitch right there we're managing
60 FPS though yeah 55c
wow that looks better i wonder how much they ended up reusing
versus redoing they've reused a lot of stuff yeah like i'm pretty sure that
bullet splash effect is reused most of
the geometry is the same as well this texture is obviously updated
that looks way better oh let's uh let's shoot a tree
that physics looks repurposed to be clear
it's not terrible it's probably still better than what you'll see in some
other games like even modern ones this mountain was
just like a blob before
the draw distance is way
better like these islands out here look all like detailed and stuff that's pretty
cool you can tell we're working with an early build of the remaster game though
just with the little bits of like hitching that we're seeing what i'm a
little worried about though is if this is high
what happens if we put it in can it run crisis mode
okay here we go back in game restart checkpoint here we
go whoa
that is some wow that is some slideshow
right there boys the the muzzle flash is not even
attached to the muzzle anymore who needs it
oh i don't have a lot of FPS right now uh okay maximum we need more strength
oh there's a missile launcher hello
see you later
wow so what is this 22 FPS right now
22 FPS and this is on an rtx titan we are to be
fair that's true we are also recording on our
poor rtx titan can we uh should we upgrade to the 3080 now yeah i think
it's time 32 FPS i think rtx 3080 can run crisis
i mean it it's a little glitchy
i wouldn't describe it as a perfect experience hilariously enough the like
25 if FPS that we're getting that's
actually very similar to the frame rate of the original crisis when it was
released on console neat huh
hi see you later
see you later oh just raw fun i love it
of course all that new technology they baked in the game doesn't come without a
cost so they added up to 8k textures
screen space reflections screen space
shadows global illumination temporal
anti-aliasing screen space directional occlusion depth of field new light
settings and HDR support so what i want
to try next is turning it to settings that aren't completely stupid
and then enabling HDR and seeing if we can actually enjoy the game
HDR time boys oh boy
well that's a crying shame
remember of course this is an earlier build of the game uh this is not quite
release software like some stuff looks fine
but then anywhere the sun's hitting it's like oh
maybe that was their intent but it doesn't come across very good and this
whole blue thing they've got going on with distant stuff
it that does not work uh brightness i don't know what if we
turn the brightness down well here let's see what we did so far
whoa okay i don't know how much of this to blame
on rtx 3080 not having like a game ready
driver yet and how much of this to blame on this game not being completely
finished yet all that's left for now then is to talk about the upcoming dlss
patch so hopefully we'll actually be able to run it 4k or even greater
resolutions without glitching as well as the upcoming benchmark mode that will
allow you to use can it run crisis
as a benchmark for realsies with all
kinds of uh additional analytics and tools built into the benchmarks so we
are around here anyway jazz because it gives us something to test not just rtx
3000 but even future generations of graphics cards on
as long as the glitchiness gets a little bit better oh come on and the ai
chills out with the grenades that wasn't even a grenade that was just me not
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don't wait sign up today if you guys enjoyed this video maybe check out the
one where we ran the original crisis on a 64 core CPU without any graphics card
at all pretty cool stuff