WEBVTT

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when crisis launched in 2007 it brought every gaming pc in the world to its

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knees to the point where even 10 years later we're asking ourselves when some

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fancy new graphics card launches like the rtx 3080

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but can it even run crisis and the answer

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these days is a resounding yes because that was

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13 years ago or is it

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because on this test bench i have an

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advanced copy of crisis remastered yes my friends

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we're going to be having a look on both the rtx titan and NVIDIA's newest

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flagship at how the original crisis

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and the all-new crisis designed to crush

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even the newest computers we'll look

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and run and this video is brought to you by

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origin pc makers of gaming pcs that quite possibly will be able to run both

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the old crisis and the latest crisis i don't know what my talking points are it

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doesn't really matter the point is origin pc fast pcs they're linked in the

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video description

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naturally to properly enjoy crisis and its gorgeous cinematic beauty and

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likely cinematic frame rate i'm going to need the most cinematic setup in my

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house my 77-inch lg g10 OLED tv and something i'm

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really excited about is by the end of this video i will have

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tried for the first time 4k 120 hertz

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using HDMI 2.1 the rtx titan doesn't do

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it but the new 3080 does wow so you have this absolutely crank

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day nicholas

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very high all the things 8x anti-aliasing

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remember when that crashed i do remember when that crushed graphics

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cards all right so low to game recovery yeah all right let's do it you know

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i feel like i'm supposed to say yeah this looks so crap now

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but even without modding this game still looks like

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pretty decent you got that depth of field effect the

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facial animations and detail are like

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not bad now those flat rocks

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those flat rocks tessellation is definitely a thing now these rocks

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should look better for those who weren't around at the time crisis was built

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using cryengine 2 which was an expansion

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on the already excellent foundation that crytek built for far cry cryengine one

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it was the first directx 10 compatible game and it was so technologically

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advanced at the time that NVIDIA ended up using dino island which was built

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using cryengine as one of their official benchmarks the game had over a million

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lines of code shipped with a Gigabyte of

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texture data and came with a level auditor called sandbox that actually

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allowed you to make changes to your level just jump in at any time play test

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it and then jump back out and make more changes i was about to say you know

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what's really crazy is how much video memory we're sucking back

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four gigs i mean when this game came out graphics cards had what like

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256 megs 512 megs of RAM we're only

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getting like 75 frames per second

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clearly there was some optimization work to be done over the last uh 13 years

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here this is another thing that really blew me away at the time is how much

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unique foliage there was rather than just like kind of

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pictures of leaves on the ground this grass looks so good

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like just how kind of like i don't know

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how varied it is like some of it's green some of it's brown it kind of sticks up

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at all different angles it doesn't look really uniform like you get really close

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and you're like oh yeah okay it's like kind of 2d but you get even like this

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distance away from it you're like oh yeah that's grass while there are a lot of things that

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still look good the water i'd say is something we've

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gotten a lot better at over the years obviously we're playing on an absolute

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monster of a system right now but a more typical rig at the time would have been

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something like a core 2 quad 6700 with a

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you know 8800 gt graphics card and like

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two gigs of RAM to put that in perspective

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graphics cards at the time were lucky to come with 512 megs of onboard memory

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running the game at 4k and we actually had to turn off anti-aliasing in order

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to get the game a little bit more stable we're using three and a half gigs of

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video RAM it's no wonder that it took years for any system to be worthy it was

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actually fun like i had a blast playing this game and crisis remastered is one

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of the few sort of remastered games that i'm

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looking at going like yeah i want to play through this whole darn thing again

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because this game was a blast the nano suit game mechanic was a lot of fun

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sneaking around behind enemies so they like couldn't see you

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popping up behind them giving them wedgies that sort of thing

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just pure fun okay it looks proper now this looks this looks way better

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like immediately the texture on this rock like it looks like a rock

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not like uh well you know not a rock

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that effect is way cooler now hey the rocks are still flat come on you

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guys those are flat rocks these textures look

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a lot better though we're getting like 45 FPS

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and this is only on high

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the lighting looks way way more natural

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like they've obviously got some kind of global illumination i don't think this

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is real time retracing though it is they use hardware and software

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really retracing it's built into the engine you don't

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need rt cores though oh fascinating

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where's my god raise that though oh

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okay that's a little much

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that's not god raised that's like god himself

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looking down on me here hey hey how are you doing son performance is a little

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a little hitchy there it is there's a little there's a

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little hitchy hitch right there we're managing

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60 FPS though yeah 55c

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wow that looks better i wonder how much they ended up reusing

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versus redoing they've reused a lot of stuff yeah like i'm pretty sure that

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bullet splash effect is reused most of

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the geometry is the same as well this texture is obviously updated

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that looks way better oh let's uh let's shoot a tree

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that physics looks repurposed to be clear

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it's not terrible it's probably still better than what you'll see in some

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other games like even modern ones this mountain was

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just like a blob before

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the draw distance is way

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better like these islands out here look all like detailed and stuff that's pretty

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cool you can tell we're working with an early build of the remaster game though

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just with the little bits of like hitching that we're seeing what i'm a

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little worried about though is if this is high

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what happens if we put it in can it run crisis mode

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okay here we go back in game restart checkpoint here we

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go whoa

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that is some wow that is some slideshow

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right there boys the the muzzle flash is not even

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attached to the muzzle anymore who needs it

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oh i don't have a lot of FPS right now uh okay maximum we need more strength

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oh there's a missile launcher hello

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see you later

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wow so what is this 22 FPS right now

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22 FPS and this is on an rtx titan we are to be

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fair that's true we are also recording on our

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poor rtx titan can we uh should we upgrade to the 3080 now yeah i think

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it's time 32 FPS i think rtx 3080 can run crisis

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i mean it it's a little glitchy

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i wouldn't describe it as a perfect experience hilariously enough the like

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25 if FPS that we're getting that's

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actually very similar to the frame rate of the original crisis when it was

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released on console neat huh

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hi see you later

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see you later oh just raw fun i love it

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of course all that new technology they baked in the game doesn't come without a

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cost so they added up to 8k textures

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screen space reflections screen space

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shadows global illumination temporal

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anti-aliasing screen space directional occlusion depth of field new light

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settings and HDR support so what i want

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to try next is turning it to settings that aren't completely stupid

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and then enabling HDR and seeing if we can actually enjoy the game

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HDR time boys oh boy

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well that's a crying shame

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remember of course this is an earlier build of the game uh this is not quite

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release software like some stuff looks fine

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but then anywhere the sun's hitting it's like oh

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maybe that was their intent but it doesn't come across very good and this

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whole blue thing they've got going on with distant stuff

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it that does not work uh brightness i don't know what if we

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turn the brightness down well here let's see what we did so far

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whoa okay i don't know how much of this to blame

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on rtx 3080 not having like a game ready

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driver yet and how much of this to blame on this game not being completely

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finished yet all that's left for now then is to talk about the upcoming dlss

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patch so hopefully we'll actually be able to run it 4k or even greater

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resolutions without glitching as well as the upcoming benchmark mode that will

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allow you to use can it run crisis

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as a benchmark for realsies with all

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kinds of uh additional analytics and tools built into the benchmarks so we

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are around here anyway jazz because it gives us something to test not just rtx

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3000 but even future generations of graphics cards on

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as long as the glitchiness gets a little bit better oh come on and the ai

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chills out with the grenades that wasn't even a grenade that was just me not

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don't wait sign up today if you guys enjoyed this video maybe check out the

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one where we ran the original crisis on a 64 core CPU without any graphics card

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at all pretty cool stuff
