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if you're a gamer you probably know that using the integrated graphics built into

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your computer's processor instead of a full-fledged discreet graphics card is

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about like eating meatloaf instead of steak and we did an episode about why

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integrated graphics lag behind their discrete counterparts which you can check out here in a nutshell though

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trying to cram high performance graphics

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into a teeny tiny CPU is tough because there just isn't enough space for all

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the extra transistors that you'd need not to mention that thermals would

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become a big concern but

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it is also true that integrated graphics have gotten a lot better over the years

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and there's actually a huge demand for quality integrated solutions to explore

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this further we spoke with nick majeskovich and john webb of Intel and

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we'd like to thank them for their time and contribution as well as thank lg for

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sponsoring this topic part of the reason that integrated graphics have improved

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to the point where you can play games in hd that is assuming you have reasonable

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expectations regarding frame rates and visual quality is that transistor sizes

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have continued to shrink we've gone from having cpus based on the 32 nanometer

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process back in 2010 to under half of that in the last 10 years more

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transistors means that not only do you get more processing muscle but you don't

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need as much electrical power to get the same level of performance which reduces

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heat output but manufacturers could have used those extra transistors to help

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with CPU performance so why improve

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graphics that many customers won't even use well thing is i clearly

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underestimated it but the market for quality eye GPU solutions has been there

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for a while and is absolutely huge despite the fact that many pc gamers are

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more interested in higher tier discrete graphics cards there are plenty of

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others who just want their favorite titles to be playable without breaking

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the bank or draining their laptop's battery and the progress has been such

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that with solutions like AMD's rx vega graphics equipped apus and Intel's

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upcoming xe-based products the market for budget graphics cards is all but

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dead because they can't compete with what's already on the system for free

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and aside from gaming onboard gpus handle a variety of everyday tasks like

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improving video playback and productivity so many people actually use

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their integrated graphics even if they have a discrete card without even

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knowing it which has driven companies like Intel and AMD to design their chips

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to deliver a certain baseline of performance with their graphics

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solutions for a broad audience with this in mind then chip manufacturers have set

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out to make integrated graphics not only powerful enough to handle gaming but

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also efficient enough for other tasks on laptops and tablets they've done this by

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adding fixed function units so parts of the processor that are

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extremely good at one thing and do basically nothing else and through more

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general architectural improvements the architecture of a chip is how the

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transistors all connect to each other and we're always learning new ways to

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make it better they also use tricks like dynamic tuning which uses software to

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allocate power between the CPU and GPU part depending on what the system is

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doing using data from thermal sensors this was seen on kaby lake g a series of

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laptop processors from a few years ago that combined separate dies for the CPU

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and GPU on a single package now there are still limitations to how large you

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can make an integrated GPU as we discussed previously but manufacturers

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have at times dedicated extra space to graphics like in Intel's iris plus for

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ice lake which uses more die space for graphics execution units as well as for

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media encoding and decoding which is increasingly important as we demand

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higher and higher definition audio and video without killing our batteries

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and the use of chiplets which you can learn more about up here could make it

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cheaper for manufacturers to take this approach to slapping a little bit less

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graphic silicon on this basic product and a little bit more on a more

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multimedia focused product so the answer then as it turns out is that the higher

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performance is something of a side effect of a huge push in the industry to

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optimize the cost and power efficiency of especially mobile devices through a

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combination of hardware and software improvements dx12 ultimate for example

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could actually enable integrated graphics to run ray tracing in the

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future not necessarily well i mean we're not saying to ditch your 500 graphics

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card it's just that the future does look pretty bright for gamers operating on

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tighter budgets especially if you like to take your games with you on the road

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now if you'll excuse me i need to go integrate some lunch into my stomach

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after i tell you about today's sponsor we've actually got a great example of a

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computer having Intel's iris plus graphics inside and it's the latest

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release of the lg gram the sponsor of today's video this lightweight do

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anything go anywhere laptop features a 10th gen core i7 1065 g7 processor and

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iris pro graphics for solid performance on the road whether you're gaming using

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photoshop or even doing some light video editing the 17 inch model is 1.35

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kilograms that's just three pounds for our american friends with a 2560 by 1600

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ips screen and there's a smaller 15.6

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inch model too you get a fingerprint reader for your security and a

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Thunderbolt 3 port and with the release of this lg gram laptop in the ultra

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portable market it fulfills both the portability and performance needs of

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demanding users at once so check it out today at the link in the video

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description thanks for watching guys like dislike check out our other videos

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and leave a comment if you have a suggestion for a future fast as possible we really do read your comments

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especially you travis
