WEBVTT

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you want a faster GPU how do you get one

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well instead of turning your air conditioning into a chiller AMD wants

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you to fiddle with the settings uh

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yeah according to them you can get 40

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more performance out of your existing hardware without spending a dime and AMD

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sponsored this video so that we could go through their numbers and explain to you

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how to do it

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all right let's imagine you're AMD and you're trying to make the next fastest

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GPU in the world what do you do well in the past you leaned on two

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things to increase your performance more transistors and if that didn't work more

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power the problem is adding more transistors

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and power will be impossible unless you want to enter big dumb territory at this

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point right now high-end gpus draw close to

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500 watts you know what also draws 500

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watts this 500 watt space heater

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unlike Linus my computer room isn't very big so in the summer i have to seriously

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undervolt my system to avoid poaching in my own sweat until i move there's just

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no way that i'm buying a card with an over 350 watt TDP i'm sure i'm not the

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only one even if the raw heat output isn't a problem people in the office

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have actually heated their homes by mining in the winter so i guess it's a

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feature not a bug in north america we've got garbage 120

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volt power out of most of our outlets meaning that from a single circuit you

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can get 1800 watts max we're actually

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getting close to the point where desktops will need a dedicated circuit

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like forget plugging in a blender or a vacuum on the same circuit as your pc

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now in europe they use 240 volt power so overloading a circuit is less of a

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problem for them however european wars

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have been pretty bad for energy prices lately and they've gone from high to

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absolutely insane if gpus get any more

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power hungry it could get to the point where around a freaking war zone is

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gonna noticeably affect your power bill all right so if we can't feasibly add

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more power then we're gonna need more transistors and this is typically

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accomplished by physically shrinking the transistors i'm sure you're familiar by

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now with terms like 12 nanometer seven nanometer five nanometer and so on and

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so forth the problem is that the cost of developing new process nodes has gone

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from very expensive to oh my god that's

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a lot of money now to be clear chip makers are willing

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to make those investments but the process nodes are going to start

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sticking around for longer to ensure that they get a return

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AMD was able to get around this a bit by switching to 3d chip stacking in the

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5800x3d and i'm sure we'll be seeing way more 3d chip architectures in the future

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but that still isn't going to help us completely break the laws of physics

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we are getting scary close to the point where if you make transistors smaller

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quantum tunneling becomes a big problem now i'm not going to pretend to fully

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understand quantum tunneling but basically if the transistors are too

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small the electrons will sometimes just pass straight through have that happen a

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couple of times and mr blue screen is going to be paying you a visit

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all of this is to say then that in the future we're going to have to make games

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run faster by working smarter rather than harder and the first way that AMD

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is doing this is with smart access memory or sam the tl didn't watch about

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sam is that if you have an AMD CPU and a GPU

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go enable it right now and you could get a 5 to 10 performance improvement in

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many games how did AMD do this well in the past a CPU could only access

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256 megabytes of the GPU's vram at a

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time which was fine back when you were sneakily watching new grounds on the

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school computers but in 2022 your CPU

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should be able to access gigabytes of vram at a time and with smart access

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memory you can do just that to enable smart access memory simply hop

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into the BIOS make a detour to make sure that docp is enabled by the way that's a

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tech tip and then click this button right up here that says resize bar

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i don't know how common this button is so you might have to head over to

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advanced mode go to advanced pci subsystem settings and enable above 4g

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decoding then set resize bar support to auto and boom

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now your games run faster and you didn't have to spend any money you can

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celebrate by picking up a swag at ltdstore.com

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now sam might have been able to get frodo to mount doom nice joke love it by

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the way but it might not be enough to get you the frame rates that you're

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looking for that's where fidelity affects super resolution and Radeon

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super resolution come in they're both essentially the same idea except that

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fsr is optimized for specific gains and leaves hud elements at native resolution

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while rsr is implemented in the drivers and can be used on any game we'll be

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using fsr for the rest of the video unless i'm specifically talking about

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rsr basically what fsr does is render the

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game at a lower resolution then use a combination of ai and sharpening to fill

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back in the lost pixels this can give you a massive increase in performance

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like 10 to 50 depending on your settings

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but it does come with the caveat that you're going to be decreasing image

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quality the question is by how much

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and this is where i'd like to shout out AMD for a second typically for this kind

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of testing i would just set up a single computer and only test on that but AMD

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actually sent us over three systems to target three different popular gaming

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resolutions and the results between the different resolutions tell a really

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interesting story first of all at 1080p

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you should only use fsr or rsr if you

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absolutely have to even slight downgrades in resolution can

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lead to an image that's softer than 10 ply toilet paper so if you need that

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extra 20 of performance you should try and get it by dropping the in-game

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settings rather than enabling fsr i'll put some examples on the screen but

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realistically youtube compression is going to have its day with it so unless

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you're subscribed on Floatplane this might not be that meaningful to you

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at 1440p however it's more of a mixed bag depending on the game assassin's

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creed valhalla for example looks great with rsr enabled with a nearly

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imperceptible loss in image quality during the majority of your gameplay

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tiny tina's wonderland and horizon zero dawn are less favorable due to how fsr

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works however tiny tina's wonderland a borderlands offshoot has hard black

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lines around basically everything which can become a nightmare for aliasing and

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in a lot of situations can end up looking worse than if you didn't enable

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it at all horizon zero dawn on the other hand has everything close to the player

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looking great but the benchmark has a lot of stone textures that can start

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looking a little strange in the distance fsr can have some trouble deciding what

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to do with a line about a pixel thick when it's upscaling and this is

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especially true if it's on a moving object and this is especially true at

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lower quality settings should that pixel be light should it be

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dark it's hard to say given the amount of information that it has to go off of

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this is compounded by the fact that fsr 1.0 has no temporal component it just

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sees the frame as it is with no knowledge of what came before or what is

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expected to come after which can lead to shimmering like i mentioned before where

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a pixel with a fine black line can actually change from light to dark frame

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by frame AMD knows however that the lack of

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temporal information is a problem with fsr 1.0 compared to its competitors and

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they've actually included temporal information in the recently released fsr

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2.0 that tech looks really promising

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based on the small amount of testing that i've seen but currently it's not

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supported in many games unlike rsr that can be enabled for any title through

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Radeon software back to testing 4k is where fsr 1.0

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really seems to come into its own here we've got enough pixels that even a

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6950xt sometimes struggles to keep frame rates

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high if you also want to turn up your details and fsr is getting enough pixels

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in to spit a good image out my complaints in tiny tina's wonderland and

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horizon zero dawn are basically gone with the small lines and textures

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getting rendered with almost zero weirdness and while if you're really

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looking for it you might be able to find some shimmering in the distance

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you'd have to be playing one hell of an unimmersive game for you to be

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distracted enough by it to notice anything going wrong

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my main takeaways though are that you should absolutely enable smart access

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memory and if you're gaming at 1440p or 4k

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at least give fsr a try it works on AMD

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and NVIDIA gpus i mean heck even Intel integrated ones so if your poor older

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GPU is struggling this could be a way to claw back some frames it's probably a

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lot better than letting your monitor do the upskilling that's for sure

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so huge thanks to AMD for sponsoring this video if you guys enjoyed it maybe

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go check out our play button pc really that's an odd one to throw too

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it's a good video go check it out
