WEBVTT

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now in my first video about this configuration the one in front of me

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which you can check out here i talked about the media consumption experience

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and the productivity implications of having literally

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eight feet of monitor in front of you

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then i committed to follow up with you guys with a part two video where i just

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dug into the gaming performance of this bad boy of a setup it took a while just

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like part three of mineral oil which i promise is coming next week so make sure

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you're subscribed so you don't miss it but at long last i took some advice from

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you guys some advice from skip over at widescreen gaming forum and i found a

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nice cross-section of games from different genres to throw at it to

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investigate the performance of our system at this mondo resolution and how games

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react to being stretched in some cases over three times wider than they were

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ever intended in fact in most cases over three times wider than they were

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intended

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the cooler master neptune 240m features an exclusive pump design and their new

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celencio fans to provide impressive near-silent performance click now to

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learn more 14.86

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megapixels that is the pixel count of

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our triple surround curved 34-inch monitor setup from lg we're talking

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about a surface here that is just slightly harder to drive than even the

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brand new 5k imac retina display

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kajigger thing that apple recently released and when you consider that even

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high-end gaming pcs these days are only really designed to operate from about

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1080p up to 4k at the max expecting them

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to not to buckle when we throw seven times the resolution of 1080p at a

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gaming rig it seems a little unreasonable so we needed more than just

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a high-end pc we built the autobahn hammer equipped with a core i7 5930k

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at 4.7 gigahertz aio liquid cooling a

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1500 watt power supply and 32 gigs of dominator platinum ddr4 RAM from Corsair

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an ASUS rampage 5 extreme motherboard and the centerpiece three sapphire

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vaporex r9 290x 8 gig graphics cards

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running in crossfire why 8 gigs you might ask well when you scale raw GPU

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power by adding more cards you are still stuck with the amount of RAM of a single

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card so the only way to kit out our three-way setup with more RAM was to use

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cards that have more each in the first place

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so let's start with the games that deliver a great ultra wide screen

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experience dirt showdown is almost the perfect poster child here for how

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awesome this gaming setup can be the

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resolution just shows up in the menus it

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runs great averaging 52 FPS at ultra with two times msaa and while it doesn't

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render the game with multiple cameras to eliminate stretching on the side

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monitors it handles this better than most single camera games with only the

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outside 15 or so where you'll rarely be looking anyway being unpleasantly

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distorted the next one is iracing the popular online racing sim this one could

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earn poster child status too if not for the small rendering errors in the

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protective cage on the left and the harnesses on the right menus were

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perfect field of view adjustments are handled with a simple hotkey in game and

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being surrounded by the cockpit with a very wide field of view legitimately

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makes it feel more like you're in a vehicle it also ran very well at around

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80 FPS at max with mirrors enabled uh

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2048 by 2048 textures and all the RAM sliders cranked

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the next game type and uh games where you sit in a cockpit being good for

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surround is definitely a pattern at this point that can benefit from our surround

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setup is star citizen but as we discovered it's and whether it's

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an optimization issue a bottleneck elsewhere in the system or just the

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sheer demand of running it at this resolution star citizen ran at 8

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FPS in the racing module at low and then curiously ran at 8 FPS at very high the

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game isn't released yet so they've got time but while the menu system wasn't

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perfect at least everything was visible on screen which is an excellent starting

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point our next game is civilization beyond earth and this is a bit of a

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unique one in that it's the only top-down view game that we're running and it's a

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mantle title and that it also features an unusual crossfire mode thanks to the

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way that mantel allows game devs to leverage the GPU or gpus more directly

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than has been possible in the past so instead of each GPU rendering

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alternating frames the gpus divide up the workload and each renders part of

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the same frame neato the game looks beautiful and runs at just over 30 FPS

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at medium settings in the worst case scenario built-in benchmark with a

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massive amount of terrain visible on screen and that's fine for a turn-based game

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but the experience really wasn't that great

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to actually play it because ui elements

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are so spread out to the left and the right that i found myself getting very

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frustrated this could be addressed with a patch though and not all top-down

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games will have this issue our second

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mantle game i mean you got to try to leverage those 290 x's somehow right is

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dragon age inquisition third person view games tend to handle widescreen better

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than a lot of other genres and even though dragon age inquisition renders

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from only one camera angle causing stretching on about the outer half of

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the outside monitors it ran at about 31 FPS at high with ultra textures using

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the built-in benchmark it kept all the ui elements on the center monitor where

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they can be more easily accessed and it makes a reasonable case for widescreed

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gaming one of my favorite games to test with

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well anything is tomb raider 2013 and it

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handled this setup really well as well as another third person game it required

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no fov adjustments it leverages multi-GPU configurations extraordinarily

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well man that game's well optimized so the game was playable at around 48 FPS

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at very high with tres fx enabled and

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other than the usual single camera issue of objects appearing to be nearer to you

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than they actually are in your peripheral vision it ran flawlessly

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shadow of mordor i threw in just as an interesting case study it allows me to

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demonstrate some of the issues that can occur when trying to run games in any

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multi-monitor setup let alone a super ultra megawide one like this because

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even with the brilliant flawless widescreen utility by hayden the game

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itself runs okay but the menus are completely impossible to navigate and uh

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the other cool thing about this game is that it's super easy to create a very

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demanding scenario for GPU vram with their ultra texture pack so running

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shadow of mortar at whatever settings i was running at that

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one time i got it working with ultra textures i i i have no idea i mean it

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was spent across the monitors it looked really good frame rate was balls around

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30 FPS and average performance was over four gigs

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of vram per GPU the only time that happened where we would have actually

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needed more than a four gig GPU um i i

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wasn't able to verify anything because i couldn't navigate the menus so

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yeah i only ran one FPS game because frankly

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first person shooters are not a great genre for this kind of setup in general

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and they're just mostly not made for it too valve games are about as seamless an

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experience as you can expect to have with launcher arguments available to

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force a given resolution and field of view adjustments available through

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simple commands in the console but given how hectic and disorienting the

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first person view can be compared to third person when you're moving around

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quickly even under normal circumstances having objects appear to move towards

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and away from you as you turn is only going to make matters worse so while it

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ran extraordinarily well at over 200 FPS maxed out

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portal 2 was just not that great of an experience

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so i guess it's conclusion time what is what is this whole thing what's it

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really like to use well when it works it's really cool when it doesn't work

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which is more often than not like like

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vastly more often than not most of the games i selected are from widescreen

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gaming forums silver or gold certified games list because they have relatively

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few issues with field of view heads-up display elements and menu navigability

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um when it doesn't work it's absolutely

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infuriating i think the worst ones for me are the ones like beyond earth where

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the experience is really cool but then it gets crippled by one glaring

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oversight like if i want to use mouse look for moving around the view of the

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map i'm going all the way from the left to the right edge and back and back and

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forth like that so the big question is would i invest the

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six thousand dollars required for three

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eight gig gpus and three 34-inch monitors for myself

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no while more vibram is cool i think we

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demonstrated that unless you're actually playing modern titles at resolutions

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beyond 4k where even our triple 290x

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crossfire setup that pulled a massive 800 watts from the wall in games

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struggled it's not the kind of thing that you'll need at the moment but maybe

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that was the point of this video just building something no one will buy

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because they know better just for the sheer spectacle of it am i right

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guys thank you for watching like this video if you liked it dislike it if you

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disliked it leave a comment if your feelings are more complicated than this as always there's a link in the video

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description to support us if you want to buy a cool t-shirt like this one give us

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a monthly contribution or change your amazon bookmark to one with our

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affiliate code so we get a small kickback whenever you're shopping for

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three massive monitors to put on your desk or your huge desk your 8-foot desk

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thanks again for watching and as always don't forget to subscribe

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you
