it's here it is ripping fast and it's
$2,000 but in exchange for your least favoritest of kidneys Invidia promises
that their brand new GeForce RTX 590
will deliver a level of performance that obliterates their only real competition
NVIDIA more GPU cores boom more vram and
faster vram boom boom enhanced RT and AI
course wider memory bus and PCI Gen 5
boom boom boom on top of that NVIDIA has packed in
a deep learning super shedload of new features that I would love to tell you
about but unless NVIDIA also invented AI teeth extraction I won't be able to so
instead I leave this review in your capable hands see you
later I got it I got it I got it first up graphics performance let's cut to the
chase instead of being scammed online I found a way to prevent you from falling
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to score some deals Ang Jawa is always real never
cake let's get right to Raw gaming results no rate tracing no upscaling and
we're starting with 1440p across our suite of games at 1440p the 90 never
Falls flat on its face obviously but still manages to be underwhelming in the
Vulcan based Red Dead Redemption 2 we see less than a 10% improvement over the
490 and that lackluster uplift is repeated in f124 more problematic is the
embarrassingly small 30% lead over the 7900 XTX which frequently goes for a
little over 2 fifths of the price o and
veral doesn't bring better news but as we move on to newer more graphically
intensive games the 1590 does start to pull away from the pack in the gorgeous
Thriller Allen Wick 2 it beats the 3090 TI by more than double and looks great
in Blackmouth Wukong beating the 490 by
27% cyberpunk is another strong point compared to the previous generations but
as low as they are on the chart it's worth noting AMD's strong performance
per dollar in this game at least when R tracing isn't enabled we'll get to that
later for now this might be obvious but if you are a 1440p player the 90 is
overkill with the current crop of CPUs if you're on the latest 9800 x3d you
might find that the 590 exerts a little bit more of a commanding lead but I
think that anyone with this setup should be putting their money into a new
monitor rather than a new CPU let's move on to 4K testing where the CPU
bottlenecks are less likely to rear their ugly heads in cyberpunk the 590 is
the first card to ever crack triple digits at our Ultra preset scoring a
30fps lead over the 490 in Allen wake 2
the story remains largely the same offering a noticeable difference in
playability compared to any previous Flagship black myth Wukong at cinematic
settings however is the Everest lik Summit where even the 59 falls short of
60 FPS average perhaps an overclocking
Sherpa could get us to the peak but that's a subject for another day in Red
Dead Redemption 2 the 590 does not impress especially when you consider its
price and in f124 the 90 continues to operate at that kind of level of
performance that no one else can touch the problem is that for all the hype the
performance bump is roughly on par with the price bump making the 590 look less
like a truly Next Generation product and more like a 490 Super GT zai buai but
what's the deal I thought that Blackwell was supposed to be the giant leap
forward with all that flip metering and neural rendering and increased rate
triangle intersections what the [ __ ] whoa whoa all right hold on that's a lot
of words but to understand how they are going to impact performance and they
will we need to understand what they mean see Blackwell brings so many new
enhancements that inidia marketing doesn't even call it a GPU U
architecture no it's called a neural
rendering architecture so what is that
as far as we can tell it's about equal parts genuine Innovation and marketing
fluff we'll start with the Innovation up until this point NVIDIA's AI
accelerating tensor course could not be accessed by a graphics API like Vulcan
or DirectX but through collaboration with Microsoft directex now has the
Cooperative vector's API which means means that Gamers can use neural shaders
unlike typical shaders this allows geometry to be imbued with extra
properties but now that extra property could be a small neural network that
could generate more geometry or help ease Ray tracing calculations for
instance Mega geometry this one allows
for realtime generation of level of detail steps without requiring any
normal Maps think of like UE 5's nanite
which helps ease jarring l change effects and saves developer time but
with you know AI to take advantage of these features NVIDIA loaded the 590
with the hardware it needs to accelerate them it's got fifth gen tensor cores
which drastically reduces memory usage for simpler AI models that don't require
High precision as for the non- AI stuff we get upgraded fourth gen RT cores
which now double the ray triangle intersection rate with just 75% of the
memory footprint and as for the regular old Cuda course well those just don't
seem to have changed very much so far the 90 has managed a best case scenario
of about 30% faster than his predecessor seemingly entirely thanks to the 33%
higher GPU core camp this combined with their reuse of tsmc's 4N process node
from last gen explains why the new chip is so big and why NVIDIA had to
sacrifice some clock speed to keep their yields and therefore pricing still
attainable to the 1% GDDR 7 on the other hand is kind of a big deal it boasts
doubled the data rate of gddr6 while using half as much power per bit this is
an enlarged part thanks to the shift to Pam 3 signaling Pam short for pulse
amplitude modulation is akin to how we store data in multi-level cell flash
storage gddr6 uses Pam four meaning that
each clock can be encoded for four different states rather than just two
but it came with a big trade-off the error rate since the signals are so
similar in amplitude that sometimes they can be hard to tell apart especially
when there's interf Pam 3 improves the situation by just
trying to handle three states instead of four giving a little bit more room
between each of them this improves signal Integrity allowing GDDR 7 to run
at higher frequency while consuming less power to make up for the trade-offs oh
and let's not forget that we finally got 32 gigs of vram this will be a huge jump
for AI dorks and maybe Gamers someday
but there are some other cool things like NVIDIA's new 9th gen nank Hardware
video encoders which support higher quality 422 10bit video this for the
right people is a huge deal and might make Blackwell a must-have upgrade and
for the folks out there who own monitors hi plof we finally get a card that can
actually take advantage of DP 2.1 uh2 a
new DisplayPort standard that can drive 4K 240 HZ without display stream
compression and all of this while talking to your computer at PCIe Gen 5
it's 2025 and rate tracing is no longer an afterthought or even a choice in some
cases with the new Jones being the first game to outright require support so
let's talk about it for RT testing we use the highest settings starting at
1440 uh and I want to get this out of the way AMD does not R Trace well n wake
2 makes for a very playable experience on the 590 with 1% lows well above 60
FPS numbers it can't quite hit yet on the absolutely brutal black myth Wukong
though it is playable unlike the poor 7900 XTX ouch in cyberpunk the 59 has
just a 20% lead over the 490 but compared to the 480 super it maintains
its price to Performance ratio which I generally consider to be pretty darn
acceptable for a Halo class card in the lightly rate traced f124 AMD comes back
to life a little performing well against the 480 super and the same can be said
for returnal but there's no question that the 590 is King for RT at
1440p with a crown that only gets more dazzling at 4K black myth Wukong Falls
below what we consider playable for an intense action game don't worry we'll
talk about AI upscaling later cuz first dang look at this thing maintaining
performance in the 50s at these settings in this economy dang NVIDIA that's
pretty impressive and if you care more about absolute Cinema then frame rate
well it holds above 30 FPS in Allen wake 2 which should go great with your
popcorn f124 and returnal are similar stories as the 1440p results just with
more pixels and fewer FPS all of this taken together means we're looking at a
greater than 30% lead over last gen at a 25% higher price meaning the new RT
cores are providing some benefit but it's pretty small compared to the impact
of NVIDIA just plunking in more of them this is obviously a downer compared to
the good old days when we used to get yearly GPU refreshes with dramatic
improvements to Performance per dollar but it's clear that unless cuttingedge
semiconductor manufacturing miraculously gets cheaper those days are never coming
back so if we compare this more to say
adding a second card an SLI a feature NVIDIA no longer supports then the glass
half full take is hey at least it costs
less than 2490 but NVIDIA still has some tricks up
their sleeve holy heck that's one tight leather jacket how the heck did you fit
that stuff in those sleeves with dlss 4 and multiframe gen by making use of flip
metering and swapping them from convolution neural networks to Transformer based
models there lot of words again lots of words again let's break it down dlss 4
is NVIDIA's latest Suite of AI enhancements and it's the biggest change
in years previous versions of dlss included a convolutional neural network
or CNN a CNN can be thought of as a
series of filters that look for specific details when used for image processing
one layer could be looking for vertical edges one for horizontal edges and one
for contrast Etc the neural network then
observes the results from the fil filters and can use that information to
identify things like if an image contains a dog or a stop sign seems
convoluted well it literally is on 4,000
Series gpus this information was combined with an optical flow
accelerator that interpreted the motion in the scene to upscale or generate
frames so why the switch scaling each
filter can only scan and compute a small number of pixels at a time when we have
millions of pixels dozens of times per second increasing performance can be
tough so dlss uses a new Transformer
model which as NVIDIA explains allows them to evaluate the relative importance
of each pixel across an entire frame and
over multiple frames to achieve a deeper
understanding of the scenes that offers greater stability reduced ghosting
higher detail in motion and smoother edges they also scale better which is
part of why they have become so heavily used in things like large language
models Transformer is the T in chat GPT
so well a CNN can see this picture and say there is a cat there is a product
from LTT Store.com a Transformer might say there is a cat enjoying the premium
CRT themed pet cave from LTT
store.com however while a Transformer can process complete images faster it
does require more data for training and honestly with the side by-side
comparisons it is tough to tell the difference in image quality between the
two models like really tough there are clear benefits in
specific areas that NVIDIA points out things like fences power lines and
Barbed wires but there's still obvious artifacts when dealing with
semi-transparent objects or just very busy scenes a lot of the artifacts are
different than dlss 3 but are still present on the bright side at least on
high-end cards the Transformer models don't show a substantial performance hit
enough Theory I want to talk about m effing G multiframe gen is perhaps the
most game-changing tech Landing with these new cards like the previous
version of frame gen it uses AI to generate in between frames based on
optical flow data and rendered frames but multiframe gen now allows users to
generate up to three inet rather than just one boosting frame rates to up to
four times native does it work well
according to our charts yes very yes the
numbers double triple and quadruple and make the 590 look absolutely ridiculous
at least in the charts but as big as that bar is the real frames haven't
changed so what's the deal well MFG is
pretty wild dlss 3 frame required specific Optical flow accelerating
Hardware on gpus combined that with the game data like depth and motion vectors
to generate in between frames and it was an okay solution but you had to have two
bits of Hardware processing each frame and that's just inefficient and could
even cause the GPU to throttle resulting in a lower base frame rate to multiply
off of that's why you didn't just see a straight doubling of frame rate when you
turn frame gen on the 590 and multiframe gen is Shue A's Optical flow accelerator
and instead utilize tightly integrated tensor and Cuda cores in Blackwell to
run a lightweight AI Optical flow model not Hardware accelerated it's just an AI
model this means that single frame gen should now run 40% faster while using
30% less vram we know it works but how
does it look well it depends on who you ask if you want to see your FPS number
much higher then it works great nothing else sort of hacking your FPS counter
will let you get nearly 600 FPS in cyberpunk but visually it's not perfect
and frame gen weirdness still persists look at the combing on these crosswalks
in cyberpunk or this bottle phasing in and out in the Benchmark or the doubling
of the fan blades in these large HVAC units in Allen W 2 there's obvious
artifacting around the player model and around the edge of your flashlight which
is sadly exactly where you will be looking 100% of the time and it's worth
noting that these artifacts are not present when we're just using dlss for
upscaling curiously while cyberpunk and Allen Wick both updated with explicit
support for multiframe Gen the feature can be forced in any dlss 3 single frame
gen supported games through the NVIDIA driver and the game that fared the best
was Dragon Age Veil guard the world's full of magic so who's to say exactly
what a Vortex of Shadow is supposed to look like and since it already ran at a
solid 70 FPS with all the settings cranked no frame gen it kept input put
latency manageable which is really important because if your base FPS is
only 30 frames well frame gen will make it look smooth but you'll observe many
visual anomalies and latency is still dictated by your true frame rate meaning
that the game feels far less responsive than it looks like it should be the good
news says NVIDIA is that MFG at least isn't adding any latency compared to the
base frame rate but we felt like it would be a good idea to verify that and
verify we did using our trusty lat our click to Photon test result showed that
frame gen does not increase latency over native with Reflex on in fact it seems
to actually lower the latency slightly it doesn't really make sense to us so
we're going to Chu that up to sampling error but if there is any effect on
latency it's so minor that it's not noticeable compared to our total system
latency and that is mighty impressive but the issue remains you can't beat
your base frame rat's latency and when it's disconnected from the motion you
see on screen it almost makes it worse
perhaps the situation will improve with reflex 2 but that's not here yet so we
aren't going to dwell on it even if the tech is really cool our take on
multiframe gen right now is that it has the same key flaws before it's a win
more feature that works the best when it makes the least sense to use which means
it is definitely not the Silver Bullet that NVIDIA's graphs make it out to be
with all this power it would make a lot more sense to use the 590 to make some
money right so let's talk productivity hey you might not know me
but I do this kind of thing and this kind of thing and NVIDIA's new
architecture has benefits for me too the encoder and decoders provide support for
422 chroma sampling which will make working with high-end video files much
faster especially for multi- camera video edits the encoders also provide
better quality at smaller file sizes sadly we can't verify that for you today
as we are currently re-evaluating our encoding benchmarks but the New Media
engine is almost certainly playing a role in Puget bench where we see a nice
9% bump in Premier Pro performance and an even nicer nearly 20% Improvement to
Vinci resolve when compared to the 490 in blender NVIDIA has us considering
finding a new Benchmark as the 590 has brought Barber Shop render times to less
than half a minute more than double the speed of the 3090 TI nice overw editing
transition here double the 3090 TI you say AI nerds Rejoice if you're like me
and for your sake I hope you're not uh you've been dying for NVIDIA to release
a new 32 gig consumer card so with all the bragging and vide been doing about
AI tops I'm expecting some big numbers
and in the proon textt benchmarks what the number is not big sure the 590 is
still the best card on the charts but I was expecting more than this we'll see
roughly 20 to 30% improvement over the 4090 depending on the Benchmark and 60
to 70% over the 390 TI I can see why
they keep talking about AI tops and not specific performance in ml perf the
story remains largely the same in the time to First token and the token
generation rate benchmarks for image generation Our preferred proon Benchmark
doesn't support the 59 yet so we tested using the Benchmark provided by NVIDIA
prepare your salt grains for the taking in the proen flux fp8 image generation
the 590 leads by a margin in line with the rest of our benchmarks but when we
switch to fp4 Precision the 590 shows how powerful the native Hardware support
can be taking less than one quarter of the time to generate images compared to
the 490 we'd love to see how this fares against the 390 TI but this NVIDIA
provides Benchmark doesn't support older cards I was expecting AI to be the place
where this card really shines but I guess potential buyers will have to settle for just having the best consumer
friendly grade card for AI we'll call it the Nifty
FY somehow there is still more review to go good thing this is so digestible and
uncomplicated so far right Blackwell's main efficiency improvements over Ada
seem to come from what they're calling Max Q functionality it boils down to a
few small but significant changes improvements to power thanks to an
additional power Rail and improved logic allows more of the GPU to switch to a
low power State more rapidly in CPU bound or frame cap scenarios this could
help save some power especially on mobile chips but in GPU bound full load
scenarios this monster will absolutely draw its fully rated 575 Watts including
transient spikes of as high as 637 watts
and you can see even in real world gaming it will pull space heater levels
of Power with an average of 554 w an
f124 and to manage all that power they had to make a unique cooler design while
everyone else was making four slot behemoths NVIDIA built something very
different and man does it look good not only is it classy it's also Innovative
over ambitious even the main board of the video card is just the middle
section and the outputs in PCIe connector are on daughterboards
connected via what they call a flexible PCB it's like a stiff ribbon cable I
guess this allows for a double flowthrough design with fans blowing
through dense heat sinks and odly the fans run quiet too quiet even so like
the 4090 most of the time the loudest thing about the card will be its coil
wine it's not the worst we've heard but it's noticeable and if you expected it
to run cooler than the 4090 Founders uh it doesn't but given how much smaller it
is not to mention the enormous thermal load it's dealing with I'd say it's
doing a great job but the new cooler style brings new build considerations we
know that flowr coolers can have a noticeable impact on CPU temps
especially for those using tower heat sinks so is a double flow through double
bad we took the 590 and the 490 Fe and put them in a corser 4000d and even with
both running at 450 watts to control the experiment our poor noctua nhd15 saw CPU
temps that are roughly 3° higher in both synthetic and gaming workloads a CPU
Cooler upgrade perhaps an intake mounted radiator could be in order for some
folks wow that was a lot to talk about so what's our conclusion well if you're
professional game developer or any other professional or basically anyone who can
use the new performance and especially the new features to make money it's a
no-brainer as for the gamers well if the 490 was stupid stupid price but stupid
performance the 590 is stupider it
provides 30ish per more performance by using 33% more hardware and 30ish per
more power and it gets a roughly 25% price increase it's a 4090 plus plus on
the one hand you could look at this and say wow this doesn't look good for the
rest of the 50 Series lineup but it's also worth considering that the 49 was
kind of an outlier for 40 series offering a huge boost over its
predecessor with the rest offering smaller upgrades so if you're on 30
series and still not in the mega mega baller income bracket I guess all we can
do is wait and see see if lus Has the strength to do this segue who
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