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it's here it is ripping fast and it's

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$2,000 but in exchange for your least favoritest of kidneys Invidia promises

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that their brand new GeForce RTX 590

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will deliver a level of performance that obliterates their only real competition

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NVIDIA more GPU cores boom more vram and

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faster vram boom boom enhanced RT and AI

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course wider memory bus and PCI Gen 5

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boom boom boom on top of that NVIDIA has packed in

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a deep learning super shedload of new features that I would love to tell you

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about but unless NVIDIA also invented AI teeth extraction I won't be able to so

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instead I leave this review in your capable hands see you

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later I got it I got it I got it first up graphics performance let's cut to the

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chase instead of being scammed online I found a way to prevent you from falling

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into traps when you buy and sell gpus our sponsored job is a legit Marketplace

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to score some deals Ang Jawa is always real never

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cake let's get right to Raw gaming results no rate tracing no upscaling and

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we're starting with 1440p across our suite of games at 1440p the 90 never

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Falls flat on its face obviously but still manages to be underwhelming in the

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Vulcan based Red Dead Redemption 2 we see less than a 10% improvement over the

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490 and that lackluster uplift is repeated in f124 more problematic is the

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embarrassingly small 30% lead over the 7900 XTX which frequently goes for a

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little over 2 fifths of the price o and

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veral doesn't bring better news but as we move on to newer more graphically

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intensive games the 1590 does start to pull away from the pack in the gorgeous

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Thriller Allen Wick 2 it beats the 3090 TI by more than double and looks great

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in Blackmouth Wukong beating the 490 by

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27% cyberpunk is another strong point compared to the previous generations but

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as low as they are on the chart it's worth noting AMD's strong performance

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per dollar in this game at least when R tracing isn't enabled we'll get to that

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later for now this might be obvious but if you are a 1440p player the 90 is

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overkill with the current crop of CPUs if you're on the latest 9800 x3d you

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might find that the 590 exerts a little bit more of a commanding lead but I

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think that anyone with this setup should be putting their money into a new

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monitor rather than a new CPU let's move on to 4K testing where the CPU

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bottlenecks are less likely to rear their ugly heads in cyberpunk the 590 is

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the first card to ever crack triple digits at our Ultra preset scoring a

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30fps lead over the 490 in Allen wake 2

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the story remains largely the same offering a noticeable difference in

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playability compared to any previous Flagship black myth Wukong at cinematic

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settings however is the Everest lik Summit where even the 59 falls short of

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60 FPS average perhaps an overclocking

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Sherpa could get us to the peak but that's a subject for another day in Red

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Dead Redemption 2 the 590 does not impress especially when you consider its

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price and in f124 the 90 continues to operate at that kind of level of

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performance that no one else can touch the problem is that for all the hype the

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performance bump is roughly on par with the price bump making the 590 look less

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like a truly Next Generation product and more like a 490 Super GT zai buai but

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what's the deal I thought that Blackwell was supposed to be the giant leap

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forward with all that flip metering and neural rendering and increased rate

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triangle intersections what the [ __ ] whoa whoa all right hold on that's a lot

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of words but to understand how they are going to impact performance and they

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will we need to understand what they mean see Blackwell brings so many new

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enhancements that inidia marketing doesn't even call it a GPU U

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architecture no it's called a neural

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rendering architecture so what is that

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as far as we can tell it's about equal parts genuine Innovation and marketing

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fluff we'll start with the Innovation up until this point NVIDIA's AI

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accelerating tensor course could not be accessed by a graphics API like Vulcan

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or DirectX but through collaboration with Microsoft directex now has the

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Cooperative vector's API which means means that Gamers can use neural shaders

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unlike typical shaders this allows geometry to be imbued with extra

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properties but now that extra property could be a small neural network that

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could generate more geometry or help ease Ray tracing calculations for

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instance Mega geometry this one allows

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for realtime generation of level of detail steps without requiring any

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normal Maps think of like UE 5's nanite

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which helps ease jarring l change effects and saves developer time but

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with you know AI to take advantage of these features NVIDIA loaded the 590

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with the hardware it needs to accelerate them it's got fifth gen tensor cores

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which drastically reduces memory usage for simpler AI models that don't require

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High precision as for the non- AI stuff we get upgraded fourth gen RT cores

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which now double the ray triangle intersection rate with just 75% of the

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memory footprint and as for the regular old Cuda course well those just don't

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seem to have changed very much so far the 90 has managed a best case scenario

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of about 30% faster than his predecessor seemingly entirely thanks to the 33%

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higher GPU core camp this combined with their reuse of tsmc's 4N process node

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from last gen explains why the new chip is so big and why NVIDIA had to

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sacrifice some clock speed to keep their yields and therefore pricing still

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attainable to the 1% GDDR 7 on the other hand is kind of a big deal it boasts

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doubled the data rate of gddr6 while using half as much power per bit this is

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an enlarged part thanks to the shift to Pam 3 signaling Pam short for pulse

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amplitude modulation is akin to how we store data in multi-level cell flash

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storage gddr6 uses Pam four meaning that

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each clock can be encoded for four different states rather than just two

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but it came with a big trade-off the error rate since the signals are so

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similar in amplitude that sometimes they can be hard to tell apart especially

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when there's interf Pam 3 improves the situation by just

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trying to handle three states instead of four giving a little bit more room

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between each of them this improves signal Integrity allowing GDDR 7 to run

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at higher frequency while consuming less power to make up for the trade-offs oh

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and let's not forget that we finally got 32 gigs of vram this will be a huge jump

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for AI dorks and maybe Gamers someday

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but there are some other cool things like NVIDIA's new 9th gen nank Hardware

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video encoders which support higher quality 422 10bit video this for the

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right people is a huge deal and might make Blackwell a must-have upgrade and

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for the folks out there who own monitors hi plof we finally get a card that can

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actually take advantage of DP 2.1 uh2 a

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new DisplayPort standard that can drive 4K 240 HZ without display stream

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compression and all of this while talking to your computer at PCIe Gen 5

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it's 2025 and rate tracing is no longer an afterthought or even a choice in some

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cases with the new Jones being the first game to outright require support so

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let's talk about it for RT testing we use the highest settings starting at

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1440 uh and I want to get this out of the way AMD does not R Trace well n wake

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2 makes for a very playable experience on the 590 with 1% lows well above 60

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FPS numbers it can't quite hit yet on the absolutely brutal black myth Wukong

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though it is playable unlike the poor 7900 XTX ouch in cyberpunk the 59 has

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just a 20% lead over the 490 but compared to the 480 super it maintains

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its price to Performance ratio which I generally consider to be pretty darn

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acceptable for a Halo class card in the lightly rate traced f124 AMD comes back

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to life a little performing well against the 480 super and the same can be said

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for returnal but there's no question that the 590 is King for RT at

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1440p with a crown that only gets more dazzling at 4K black myth Wukong Falls

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below what we consider playable for an intense action game don't worry we'll

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talk about AI upscaling later cuz first dang look at this thing maintaining

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performance in the 50s at these settings in this economy dang NVIDIA that's

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pretty impressive and if you care more about absolute Cinema then frame rate

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well it holds above 30 FPS in Allen wake 2 which should go great with your

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popcorn f124 and returnal are similar stories as the 1440p results just with

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more pixels and fewer FPS all of this taken together means we're looking at a

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greater than 30% lead over last gen at a 25% higher price meaning the new RT

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cores are providing some benefit but it's pretty small compared to the impact

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of NVIDIA just plunking in more of them this is obviously a downer compared to

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the good old days when we used to get yearly GPU refreshes with dramatic

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improvements to Performance per dollar but it's clear that unless cuttingedge

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semiconductor manufacturing miraculously gets cheaper those days are never coming

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back so if we compare this more to say

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adding a second card an SLI a feature NVIDIA no longer supports then the glass

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half full take is hey at least it costs

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less than 2490 but NVIDIA still has some tricks up

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their sleeve holy heck that's one tight leather jacket how the heck did you fit

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that stuff in those sleeves with dlss 4 and multiframe gen by making use of flip

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metering and swapping them from convolution neural networks to Transformer based

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models there lot of words again lots of words again let's break it down dlss 4

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is NVIDIA's latest Suite of AI enhancements and it's the biggest change

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in years previous versions of dlss included a convolutional neural network

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or CNN a CNN can be thought of as a

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series of filters that look for specific details when used for image processing

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one layer could be looking for vertical edges one for horizontal edges and one

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for contrast Etc the neural network then

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observes the results from the fil filters and can use that information to

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identify things like if an image contains a dog or a stop sign seems

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convoluted well it literally is on 4,000

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Series gpus this information was combined with an optical flow

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accelerator that interpreted the motion in the scene to upscale or generate

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frames so why the switch scaling each

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filter can only scan and compute a small number of pixels at a time when we have

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millions of pixels dozens of times per second increasing performance can be

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tough so dlss uses a new Transformer

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model which as NVIDIA explains allows them to evaluate the relative importance

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of each pixel across an entire frame and

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over multiple frames to achieve a deeper

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understanding of the scenes that offers greater stability reduced ghosting

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higher detail in motion and smoother edges they also scale better which is

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part of why they have become so heavily used in things like large language

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models Transformer is the T in chat GPT

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so well a CNN can see this picture and say there is a cat there is a product

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from LTT Store.com a Transformer might say there is a cat enjoying the premium

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CRT themed pet cave from LTT

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store.com however while a Transformer can process complete images faster it

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does require more data for training and honestly with the side by-side

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comparisons it is tough to tell the difference in image quality between the

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two models like really tough there are clear benefits in

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specific areas that NVIDIA points out things like fences power lines and

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Barbed wires but there's still obvious artifacts when dealing with

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semi-transparent objects or just very busy scenes a lot of the artifacts are

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different than dlss 3 but are still present on the bright side at least on

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high-end cards the Transformer models don't show a substantial performance hit

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enough Theory I want to talk about m effing G multiframe gen is perhaps the

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most game-changing tech Landing with these new cards like the previous

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version of frame gen it uses AI to generate in between frames based on

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optical flow data and rendered frames but multiframe gen now allows users to

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generate up to three inet rather than just one boosting frame rates to up to

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four times native does it work well

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according to our charts yes very yes the

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numbers double triple and quadruple and make the 590 look absolutely ridiculous

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at least in the charts but as big as that bar is the real frames haven't

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changed so what's the deal well MFG is

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pretty wild dlss 3 frame required specific Optical flow accelerating

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Hardware on gpus combined that with the game data like depth and motion vectors

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to generate in between frames and it was an okay solution but you had to have two

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bits of Hardware processing each frame and that's just inefficient and could

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even cause the GPU to throttle resulting in a lower base frame rate to multiply

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off of that's why you didn't just see a straight doubling of frame rate when you

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turn frame gen on the 590 and multiframe gen is Shue A's Optical flow accelerator

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and instead utilize tightly integrated tensor and Cuda cores in Blackwell to

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run a lightweight AI Optical flow model not Hardware accelerated it's just an AI

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model this means that single frame gen should now run 40% faster while using

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30% less vram we know it works but how

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does it look well it depends on who you ask if you want to see your FPS number

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much higher then it works great nothing else sort of hacking your FPS counter

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will let you get nearly 600 FPS in cyberpunk but visually it's not perfect

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and frame gen weirdness still persists look at the combing on these crosswalks

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in cyberpunk or this bottle phasing in and out in the Benchmark or the doubling

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of the fan blades in these large HVAC units in Allen W 2 there's obvious

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artifacting around the player model and around the edge of your flashlight which

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is sadly exactly where you will be looking 100% of the time and it's worth

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noting that these artifacts are not present when we're just using dlss for

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upscaling curiously while cyberpunk and Allen Wick both updated with explicit

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support for multiframe Gen the feature can be forced in any dlss 3 single frame

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gen supported games through the NVIDIA driver and the game that fared the best

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was Dragon Age Veil guard the world's full of magic so who's to say exactly

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what a Vortex of Shadow is supposed to look like and since it already ran at a

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solid 70 FPS with all the settings cranked no frame gen it kept input put

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latency manageable which is really important because if your base FPS is

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only 30 frames well frame gen will make it look smooth but you'll observe many

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visual anomalies and latency is still dictated by your true frame rate meaning

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that the game feels far less responsive than it looks like it should be the good

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news says NVIDIA is that MFG at least isn't adding any latency compared to the

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base frame rate but we felt like it would be a good idea to verify that and

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verify we did using our trusty lat our click to Photon test result showed that

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frame gen does not increase latency over native with Reflex on in fact it seems

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to actually lower the latency slightly it doesn't really make sense to us so

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we're going to Chu that up to sampling error but if there is any effect on

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latency it's so minor that it's not noticeable compared to our total system

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latency and that is mighty impressive but the issue remains you can't beat

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your base frame rat's latency and when it's disconnected from the motion you

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see on screen it almost makes it worse

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perhaps the situation will improve with reflex 2 but that's not here yet so we

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aren't going to dwell on it even if the tech is really cool our take on

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multiframe gen right now is that it has the same key flaws before it's a win

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more feature that works the best when it makes the least sense to use which means

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it is definitely not the Silver Bullet that NVIDIA's graphs make it out to be

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with all this power it would make a lot more sense to use the 590 to make some

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money right so let's talk productivity hey you might not know me

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but I do this kind of thing and this kind of thing and NVIDIA's new

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architecture has benefits for me too the encoder and decoders provide support for

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422 chroma sampling which will make working with high-end video files much

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faster especially for multi- camera video edits the encoders also provide

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better quality at smaller file sizes sadly we can't verify that for you today

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as we are currently re-evaluating our encoding benchmarks but the New Media

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engine is almost certainly playing a role in Puget bench where we see a nice

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9% bump in Premier Pro performance and an even nicer nearly 20% Improvement to

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Vinci resolve when compared to the 490 in blender NVIDIA has us considering

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finding a new Benchmark as the 590 has brought Barber Shop render times to less

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than half a minute more than double the speed of the 3090 TI nice overw editing

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transition here double the 3090 TI you say AI nerds Rejoice if you're like me

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and for your sake I hope you're not uh you've been dying for NVIDIA to release

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a new 32 gig consumer card so with all the bragging and vide been doing about

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AI tops I'm expecting some big numbers

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and in the proon textt benchmarks what the number is not big sure the 590 is

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still the best card on the charts but I was expecting more than this we'll see

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roughly 20 to 30% improvement over the 4090 depending on the Benchmark and 60

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to 70% over the 390 TI I can see why

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they keep talking about AI tops and not specific performance in ml perf the

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story remains largely the same in the time to First token and the token

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generation rate benchmarks for image generation Our preferred proon Benchmark

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doesn't support the 59 yet so we tested using the Benchmark provided by NVIDIA

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prepare your salt grains for the taking in the proen flux fp8 image generation

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the 590 leads by a margin in line with the rest of our benchmarks but when we

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switch to fp4 Precision the 590 shows how powerful the native Hardware support

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can be taking less than one quarter of the time to generate images compared to

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the 490 we'd love to see how this fares against the 390 TI but this NVIDIA

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provides Benchmark doesn't support older cards I was expecting AI to be the place

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where this card really shines but I guess potential buyers will have to settle for just having the best consumer

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friendly grade card for AI we'll call it the Nifty

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FY somehow there is still more review to go good thing this is so digestible and

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uncomplicated so far right Blackwell's main efficiency improvements over Ada

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seem to come from what they're calling Max Q functionality it boils down to a

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few small but significant changes improvements to power thanks to an

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additional power Rail and improved logic allows more of the GPU to switch to a

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low power State more rapidly in CPU bound or frame cap scenarios this could

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help save some power especially on mobile chips but in GPU bound full load

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scenarios this monster will absolutely draw its fully rated 575 Watts including

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transient spikes of as high as 637 watts

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and you can see even in real world gaming it will pull space heater levels

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of Power with an average of 554 w an

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f124 and to manage all that power they had to make a unique cooler design while

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everyone else was making four slot behemoths NVIDIA built something very

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different and man does it look good not only is it classy it's also Innovative

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over ambitious even the main board of the video card is just the middle

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section and the outputs in PCIe connector are on daughterboards

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connected via what they call a flexible PCB it's like a stiff ribbon cable I

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guess this allows for a double flowthrough design with fans blowing

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through dense heat sinks and odly the fans run quiet too quiet even so like

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the 4090 most of the time the loudest thing about the card will be its coil

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wine it's not the worst we've heard but it's noticeable and if you expected it

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to run cooler than the 4090 Founders uh it doesn't but given how much smaller it

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is not to mention the enormous thermal load it's dealing with I'd say it's

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doing a great job but the new cooler style brings new build considerations we

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know that flowr coolers can have a noticeable impact on CPU temps

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especially for those using tower heat sinks so is a double flow through double

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bad we took the 590 and the 490 Fe and put them in a corser 4000d and even with

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both running at 450 watts to control the experiment our poor noctua nhd15 saw CPU

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temps that are roughly 3° higher in both synthetic and gaming workloads a CPU

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Cooler upgrade perhaps an intake mounted radiator could be in order for some

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folks wow that was a lot to talk about so what's our conclusion well if you're

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professional game developer or any other professional or basically anyone who can

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use the new performance and especially the new features to make money it's a

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no-brainer as for the gamers well if the 490 was stupid stupid price but stupid

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performance the 590 is stupider it

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provides 30ish per more performance by using 33% more hardware and 30ish per

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more power and it gets a roughly 25% price increase it's a 4090 plus plus on

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the one hand you could look at this and say wow this doesn't look good for the

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rest of the 50 Series lineup but it's also worth considering that the 49 was

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kind of an outlier for 40 series offering a huge boost over its

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predecessor with the rest offering smaller upgrades so if you're on 30

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series and still not in the mega mega baller income bracket I guess all we can

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do is wait and see see if lus Has the strength to do this segue who

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