all right kiddo let me explain what we're looking at here this is the yaw vr
motion simulator basically what you do
is you there we go you throw on your vr headset
you strap yourself into this chair and you're like you're driving a car or
you're flying a plane and it's like
you know and it moves around like that so
what do you think sound pretty cool yeah wanna help me set it up yeah please are
you sure you wouldn't rather go in roast marshmallows with your sisters yeah
all right he can't be taught
maybe you better go check on your sisters but you can come right back
being stuck inside i guess this is the next best thing to
getting out and about so you want a job to do yeah please i want you to unwrap
these plastic covered pieces i think this is the pro version which goes from
300 watt motors to three 120 watt motors
and then also adds a head rest and
something else as well the full details are on their website but
basically there's two pieces and the idea is that when you're not using it
which a lot of the time you won't be like you can't live in vr
yet it folds up kind of compact and just kind of goes like that like a little
thing and you can move it around oh yeah there's a headset
so this must be the pro version on the back we just got a
power button power in lan
oh yeah emergency stop i guess they intend for this to be used in like
recreation centers and stuff like that so it makes sense they'd have those
kinds of features made in hungary pro move seems to be to kind of slide it on
there it's a pain but once it's on it's much nicer than that previous
racing chair that we checked out like it doesn't feel like there's a lot of give to it versus having it hard mounted and
having to kind of wrench all the metal together are you helping or what
what um mount the
footrest plate on the foot holder ARM oh
so there's a mount on the inside here that takes these pegs it's going to go
through here it's a positional tracker in here
you want to do the honors flip it on
oh hey it's got lights
now some of these i think are for accessories
but some of these i think are just uh
yeah there we go to have a back rest and then
a head rest oh my feet definitely don't reach that right now oh i feel a little
ridiculous can you hold the headrest where my head kinda is and then
uh line it up with the holes down there right there okay hold it there
don't move uh i gotta somehow whoa
oh shoot did it fall oh okay
all right let's try that again before i secure that on there
um ah can you help pick me yeah thanks okay
okay okay
okay all right this really does seem like it's designed for entertainment
centers most of the instructions seem to suggest that there's an operator
standing nearby helping the player in terms of game
support you can make your own games using their sdk
you can use sim tools to check out compatible games the roller coaster
simulator sounds good you want to ride a virtual roller coaster and then there's
also their game engine that apparently works with third-party
games so let's go ahead and javier game engine here we go this is
working now let's try it with the vr this is extremely user unfriendly
okay we got to go into the config file for dirt rally 2 udp enabled equals true
extra data equals one got on their discord turns out the same baggie that's
supposed to contain these screws also has a little key you stick into the back
and that's why i spent the last hour and a half diagnosing why the motors won't
turn on but theoretically if i press start now it should start i'm
going for a test ride whoa
well no i think it does more no
hey whoa hey there we go hey okay it's
something obviously this is not very immersive you
know not having the vr headset on and stuff this is raw to get the settings
application open at all i had to find a tip on a github discussion somewhere
that suggested disabling the camera and i finally managed to get in now i got to
enter my ip address for my yaw vr enable the motion compensation apparently i've
got to take a controller and stick it near the pivot and then calibrate
we're getting close getting real close after much confusion the motion
compensation built into the avr never got working here but
i've got a controller strapped to the back of the headrest here which
theoretically should allow me to at least experience the darn thing for the
first time tonight so i'm firing up dirt rally 2.0
okay and i have drifted off
course again you can see it over compensating for how much i'm turning
like it's just guessing at this point i guess you have
to maybe just something i need to configure
i am all over the place right now this is
absolutely nauseating it's what did i hit i mean when it works it's really
cool i'm now driving sideways
oh my son asked me what it's going to be like to crash i guess we'll find out
whoa that is horrible all right it's not great so far not
great there's been progress
it's been a couple days but that's okay i was able to get motion compensation
working using the strap a controller to the back of the jaw vr method they did
send some new software over so i'm gonna try that and see if we can get it
working with its own positional tracking but hey at least we can try it out so
i'm gonna get my helper back he has been bugging me for two days
to try this thing out before i do that i want to show the final setup there is an
ARM for mounting a racing wheel but i have opted for a controller to simplify
things as much as possible i had a bad experience with my c-stand falling down
so i extended the ARM so it comes straight down over the yaw vr once yaw
is actually working this thing spins 360 degrees and if you you know you're
playing nascar and you're turning to the left it'll actually keep spinning you
around to the left until you tangle yourself up so definitely recommend a
setup like this the startup procedure is we need to have yaw vr open we need to
have game engine going which uh syncs up the yavr with the games that we're going
to try so i need to go into steamvr and i need to set it to use the
yaw vr motion compensation i can just plonk a
controller right onto there use that to calibrate and then it will be able to
use the avr itself to compensate for the motion so as the yavr moves around
that motion so that's spinning around is
cancelled out by the headset so that you still see out the cockpit of the car
instead of your view turning as the yaw
vr turns turning this should turn the world and it doesn't okay so that didn't
work fine that's how it's supposed to work at some
point with a software update we're gonna go back to the old way we're just gonna
strap a controller to the back of the thing it works
it's working yes going over bumps in this game
is uh a little more jarring when you're
when you're throwing around in this seat
do you feel like you're
driving all right go ahead and press start to pause now
that it's working we can actually go in and we can tune some of the parameters
we can change the multipliers for the
different inputs so you can see if you want your pitch to
be a little bit less extreme you can change that to a you know 0.4 if you
want roll to be really extreme you could change that to a multiplier of two okay
so there's actually left and right vibration and they said that can help
with some disorientation sensation
oof oh boy
okay i'm not a good driver
oh okay not much traction on the grass here
that is definitely a gravel road
okay
oh okay overcooked that one a little
okay give it a shot is that better yeah
okay don't go too fast
the left trigger's your break
nice you can go a little faster you know what you can go whatever speed you're
comfortable with what did it feel like it's not as bumpy anymore but it's still
a little bit bumpy did it feel like you were accelerating and breaking and
turning and going over stuff yeah
it's pretty cool you want to try something else yeah please okay
let's give it a shot okay after spending about 10 hours with the yaw vr of which
maybe an hour of it was in the chair with it actually working playing games
i'm ready to draw at least some preliminary conclusions the hardware
is super cool it's compact it's light
enough that a single person can pick it up and move it around and it really does
give you 360 degrees of freedom but the software
is unpolished and the documentation is
even worse if i were going to evaluate this thing from the perspective of a
typical iphone buyer i would probably give it a one and a half out of ten but
it's important to evaluate a product within the context of its customers as
well as its competitors so some of yavr's early adopters who i encountered
on their surprisingly active discord while i was trying to get through some
of the teething issues asked me to ensure that i'm taking into
account the bigger picture here so yaw vr's customers are yes end users who
intend to install it in their home like what i'm doing but also commercial
entities like experience companies who use it as a portable attraction at
corporate events and parties and entertainment centers and
two of those three groups are ones where
given what already exists in the market for
uh you know motion simulation devices like this
um it's not expected to be plug and play and the fact that it can be packed up
and folded up while offering a true 360
degrees of freedom is really really cool so i think that's fair to bring up but
from my perspective as an end user who is fairly tech literate even if i'm not
a developer on the side i would say that they do still have a way to go
on the software but the hardware is really cool and i
see a lot of potential here even though i'm
sick and frustrated i'm definitely gonna put it away for six months before i look
at it again if you guys enjoyed this video and you like checking out crazy at
home you know gaming rigs then maybe check out the
obato we actually covered that one quite a while ago it has like surround
monitors it's like a sim chair kind of thing pretty cool no motion no motion
controls though