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all right kiddo let me explain what we're looking at here this is the yaw vr

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motion simulator basically what you do

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is you there we go you throw on your vr headset

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you strap yourself into this chair and you're like you're driving a car or

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you're flying a plane and it's like

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you know and it moves around like that so

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what do you think sound pretty cool yeah wanna help me set it up yeah please are

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you sure you wouldn't rather go in roast marshmallows with your sisters yeah

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all right he can't be taught

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maybe you better go check on your sisters but you can come right back

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being stuck inside i guess this is the next best thing to

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getting out and about so you want a job to do yeah please i want you to unwrap

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these plastic covered pieces i think this is the pro version which goes from

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300 watt motors to three 120 watt motors

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and then also adds a head rest and

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something else as well the full details are on their website but

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basically there's two pieces and the idea is that when you're not using it

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which a lot of the time you won't be like you can't live in vr

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yet it folds up kind of compact and just kind of goes like that like a little

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thing and you can move it around oh yeah there's a headset

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so this must be the pro version on the back we just got a

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power button power in lan

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oh yeah emergency stop i guess they intend for this to be used in like

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recreation centers and stuff like that so it makes sense they'd have those

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kinds of features made in hungary pro move seems to be to kind of slide it on

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there it's a pain but once it's on it's much nicer than that previous

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racing chair that we checked out like it doesn't feel like there's a lot of give to it versus having it hard mounted and

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having to kind of wrench all the metal together are you helping or what

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what um mount the

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footrest plate on the foot holder ARM oh

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so there's a mount on the inside here that takes these pegs it's going to go

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through here it's a positional tracker in here

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you want to do the honors flip it on

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oh hey it's got lights

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now some of these i think are for accessories

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but some of these i think are just uh

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yeah there we go to have a back rest and then

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a head rest oh my feet definitely don't reach that right now oh i feel a little

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ridiculous can you hold the headrest where my head kinda is and then

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uh line it up with the holes down there right there okay hold it there

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don't move uh i gotta somehow whoa

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oh shoot did it fall oh okay

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all right let's try that again before i secure that on there

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um ah can you help pick me yeah thanks okay

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okay okay

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okay all right this really does seem like it's designed for entertainment

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centers most of the instructions seem to suggest that there's an operator

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standing nearby helping the player in terms of game

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support you can make your own games using their sdk

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you can use sim tools to check out compatible games the roller coaster

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simulator sounds good you want to ride a virtual roller coaster and then there's

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also their game engine that apparently works with third-party

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games so let's go ahead and javier game engine here we go this is

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working now let's try it with the vr this is extremely user unfriendly

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okay we got to go into the config file for dirt rally 2 udp enabled equals true

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extra data equals one got on their discord turns out the same baggie that's

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supposed to contain these screws also has a little key you stick into the back

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and that's why i spent the last hour and a half diagnosing why the motors won't

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turn on but theoretically if i press start now it should start i'm

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going for a test ride whoa

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well no i think it does more no

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hey whoa hey there we go hey okay it's

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something obviously this is not very immersive you

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know not having the vr headset on and stuff this is raw to get the settings

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application open at all i had to find a tip on a github discussion somewhere

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that suggested disabling the camera and i finally managed to get in now i got to

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enter my ip address for my yaw vr enable the motion compensation apparently i've

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got to take a controller and stick it near the pivot and then calibrate

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we're getting close getting real close after much confusion the motion

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compensation built into the avr never got working here but

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i've got a controller strapped to the back of the headrest here which

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theoretically should allow me to at least experience the darn thing for the

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first time tonight so i'm firing up dirt rally 2.0

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okay and i have drifted off

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course again you can see it over compensating for how much i'm turning

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like it's just guessing at this point i guess you have

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to maybe just something i need to configure

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i am all over the place right now this is

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absolutely nauseating it's what did i hit i mean when it works it's really

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cool i'm now driving sideways

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oh my son asked me what it's going to be like to crash i guess we'll find out

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whoa that is horrible all right it's not great so far not

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great there's been progress

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it's been a couple days but that's okay i was able to get motion compensation

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working using the strap a controller to the back of the jaw vr method they did

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send some new software over so i'm gonna try that and see if we can get it

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working with its own positional tracking but hey at least we can try it out so

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i'm gonna get my helper back he has been bugging me for two days

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to try this thing out before i do that i want to show the final setup there is an

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ARM for mounting a racing wheel but i have opted for a controller to simplify

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things as much as possible i had a bad experience with my c-stand falling down

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so i extended the ARM so it comes straight down over the yaw vr once yaw

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is actually working this thing spins 360 degrees and if you you know you're

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playing nascar and you're turning to the left it'll actually keep spinning you

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around to the left until you tangle yourself up so definitely recommend a

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setup like this the startup procedure is we need to have yaw vr open we need to

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have game engine going which uh syncs up the yavr with the games that we're going

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to try so i need to go into steamvr and i need to set it to use the

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yaw vr motion compensation i can just plonk a

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controller right onto there use that to calibrate and then it will be able to

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use the avr itself to compensate for the motion so as the yavr moves around

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that motion so that's spinning around is

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cancelled out by the headset so that you still see out the cockpit of the car

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instead of your view turning as the yaw

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vr turns turning this should turn the world and it doesn't okay so that didn't

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work fine that's how it's supposed to work at some

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point with a software update we're gonna go back to the old way we're just gonna

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strap a controller to the back of the thing it works

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it's working yes going over bumps in this game

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is uh a little more jarring when you're

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when you're throwing around in this seat

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do you feel like you're

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driving all right go ahead and press start to pause now

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that it's working we can actually go in and we can tune some of the parameters

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we can change the multipliers for the

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different inputs so you can see if you want your pitch to

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be a little bit less extreme you can change that to a you know 0.4 if you

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want roll to be really extreme you could change that to a multiplier of two okay

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so there's actually left and right vibration and they said that can help

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with some disorientation sensation

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oof oh boy

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okay i'm not a good driver

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oh okay not much traction on the grass here

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that is definitely a gravel road

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okay

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oh okay overcooked that one a little

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okay give it a shot is that better yeah

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okay don't go too fast

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the left trigger's your break

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nice you can go a little faster you know what you can go whatever speed you're

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comfortable with what did it feel like it's not as bumpy anymore but it's still

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a little bit bumpy did it feel like you were accelerating and breaking and

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turning and going over stuff yeah

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it's pretty cool you want to try something else yeah please okay

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let's give it a shot okay after spending about 10 hours with the yaw vr of which

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maybe an hour of it was in the chair with it actually working playing games

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i'm ready to draw at least some preliminary conclusions the hardware

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is super cool it's compact it's light

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enough that a single person can pick it up and move it around and it really does

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give you 360 degrees of freedom but the software

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is unpolished and the documentation is

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even worse if i were going to evaluate this thing from the perspective of a

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typical iphone buyer i would probably give it a one and a half out of ten but

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it's important to evaluate a product within the context of its customers as

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well as its competitors so some of yavr's early adopters who i encountered

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on their surprisingly active discord while i was trying to get through some

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of the teething issues asked me to ensure that i'm taking into

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account the bigger picture here so yaw vr's customers are yes end users who

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intend to install it in their home like what i'm doing but also commercial

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entities like experience companies who use it as a portable attraction at

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corporate events and parties and entertainment centers and

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two of those three groups are ones where

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given what already exists in the market for

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uh you know motion simulation devices like this

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um it's not expected to be plug and play and the fact that it can be packed up

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and folded up while offering a true 360

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degrees of freedom is really really cool so i think that's fair to bring up but

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from my perspective as an end user who is fairly tech literate even if i'm not

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a developer on the side i would say that they do still have a way to go

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on the software but the hardware is really cool and i

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see a lot of potential here even though i'm

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sick and frustrated i'm definitely gonna put it away for six months before i look

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at it again if you guys enjoyed this video and you like checking out crazy at

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home you know gaming rigs then maybe check out the

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obato we actually covered that one quite a while ago it has like surround

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monitors it's like a sim chair kind of thing pretty cool no motion no motion

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controls though
