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can you spot the difference i mean low to medium or medium to high sure that's

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easy but the higher we go the change is less obvious outside of your frame rate

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biting the dust so if super fancy extreme ultra graphics options are

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hardly noticeable are developers still adding them to new games especially when

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you're banging new pc can't even run them at playable frame rates are the GPU

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manufacturers to blame i need an answer

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and the answer to who sponsored this video is glasswire are you lagging out

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while gaming use glasswire and see what apps are wasting your bandwidth and

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causing your games to lag get 25 off today using offer code Linus at the link

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below

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even with the best modern hardware brand new aaa games often struggle to run at

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maxed out graphic settings with the advent of ray tracing and HDR this has

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become even more apparent as systems with high-end 30 series cards can barely

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keep up once you output to a 4k monitor and flip a few in-game switches dlss and

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fsr are helping but is it really worth it to spend your life savings on a

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bugatti so you can feel like a badass on your five minute commute

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look we're not saying maxed out settings do nothing it's just that the visual

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upgrade you'll notice is minimal comparatively speaking after all at msrp

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a 3070 is 4.99 while a 30-90 is

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basically triple that at 14.99 so to see

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whether skipping a rent payment to buy a graphics card is worth it we built two

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systems to compare different settings at similar frame rates and asked a few

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folks from around the office if they could tell the difference we didn't tell

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them what was going on we just asked them to play a section from metro exodus

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enhanced edition and to tell us which one looked nicer uh

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i mean they're the same i would say this is better i want to say

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i like this one better it's hard to tell though i don't know

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they they look the same and guess what only one person picked correctly yeah is

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this the 390 yeah it's a little bit clearer but like a

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tiny bit our resident gamer god david

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was able to tell pretty quickly which system was our rtx 3090 at extreme

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settings while everyone else defaulted to the 3070. the results were so skewed

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we started doubting the setup by the end but nope it's just really hard to tell for

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most people particularly those who aren't already gaming on some of the most expensive hardware available

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but why the answer has to do with diminishing returns i mean you're going

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to enjoy a 70 steak more than a buck 50

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hot dog but will you enjoy it 68 dollars and 50 cents more

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i don't know but fortunately our friends at crytek are meat experts and by meat i

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mean video game graphics they're working on the crisis remastered trilogy so we

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reached out for some answers they told us that they do have performance targets

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and are aware of modern hardware like the latest generation of consoles or

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graphics cards but there are always hurdles in the way of smooth performance

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large environments 4k textures particle effects and ai being some of the bigger

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ones to get over the first step is getting all of this into the game and

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running in the first place while optimization typically comes later

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usually the more time for optimization the better the game will run on most

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hardware when there's a lot of hardware to optimize for

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things can get messy and if your setup's cable

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management is messy make sure to pick up some cable ties from ltdstore.com

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they're so good targets have scaled up over the years

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and with modern consoles we're finally looking at 1440p or even 4k resolutions

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running at 60 frames per second at least on medium or low settings if your

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hardware is getting older which it is for a lot of us according to the steam

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hardware survey and my back

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some settings have a much bigger impact than others particularly shadows and

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particle effects you've probably found yourself tinkering with settings one by

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one to try to get the best mix of frame rate to fidelity only to have trouble

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even noticing the difference sometimes especially if there are no example

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images or videos to show you in real time why does ultra and very high in many

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cases look basically identical but suddenly you go from 70 FPS to 40. the

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real problem often isn't developers failing to optimize it's that as things

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look better and better it's hard to notice due to the 80 20 rule getting 80

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of the way there is actually pretty easy and it's not until we try to squeeze out

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that extra 20 percent of detail and depth that we've run into problems

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take anno for example it looks great but for the best play experience you need to

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really zoom the camera out and adding more objects and textures to render in

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frame causes performance to chug significantly we see similar results

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when improving draw distance in other games but at a certain point it's not

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really worth it since we can barely make out distant objects anyway but we're all

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dumb apes and when there's a slider we can move all the way to the right we

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just have to stick our grubby fingers in there even though the low medium and

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high settings will probably look just fine

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me like sliding so here's the example crytek gave us at the lowest option

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you've got pretty low res textures a 1000 meter draw distance low amounts of

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particles for effects and extra details like waves on water are turned off very

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high sounds drastically different offering 4k textures a 2500 meter draw

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distance lots of particles and all the extras turned on but when you compare

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high to very high the gap is much smaller with the main difference being

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texture resolution going from 2k to 4k and a draw distance improvement if you

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don't have a 4k monitor to begin with and the foliage is thick

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good luck spotting that with a naked eye another improvement that can be hard to

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see past a certain point is tessellation or splitting up polygons into finer

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pieces adding more triangles to smooth out a curved surface is a huge

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improvement to 3d environments but unless you start zooming in a lot you

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likely won't be able to tell the difference however some things are 100

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percent worth turning on even if your frame rate drops significantly we

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mentioned draw distance already but more realistic shadows and lighting can

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really just make a dull environment spring to life

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anti-aliasing solutions are also huge for smoothing ugly jagged surfaces and

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higher resolution textures do look a lot better if you have the right screen for

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them but these options are going to have different effects in every game so

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whatever you're playing try to test the waters and find the right balance of

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frame rate to visual quality for yourself and speaking of visual quality

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make sure you're subscribed so you don't miss out on our upcoming looking glass

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portrait video now if we know deep down that going from

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very high to ultra is either indistinguishable or hardly better why

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do developers keep making these ridiculous settings that only a tiny

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fraction of players can actually run if anyone at all well there's two big

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reasons one options are always good to have and two it helps market the game we

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all want to buy the new hotness especially when it's pretty but many of

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us have been duped into pre-ordering based on what's shown at e3 versus the

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final product and while most people can't run ultra or

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very high settings now they might be able to in the future once they upgrade

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and want to revisit some older games for now though if you don't have the latest

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and greatest GPU which is probably the case given the hard hard year we've had

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don't worry these days low settings often look surprisingly good in modern

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games and in some cases can give you a competitive advantage with medium and

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high offering a nicer experience if you can run it there's no shame in keeping

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settings on the left silly ape don't give yourself slider envy but it's

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perfectly acceptable to envy this video's sponsor drop drop sennheiser

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very similar to my daily driver hd 600s they're just

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so comfy too so what do you guys think though do you have a 30 90 or 6900 xt

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and you just refuse to play at anything other than 4k ultra even if the frame

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rate dips let us know in the comments below and if you like this video make

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sure to check out our dlss and fsr videos

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ooh the future is looking bright
